Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.02 @ 10:31:33 Player: Deppong Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (203) 1015 Value Destroyed (7806) 7806 Prototype IDs (6) 120 Alien Tech Used (2) 400 Bonus (1148) 1148 TOTAL SCORE: 17489 Bonus ------- High Alert Combat Kills 300 Follower Combat Kills 311 Met Imprinter 300 Was Imprinted 300 Friendly Fire -63 Cogmind --------- Core Integrity 1190/1450 Matter 300/300 Energy 350/350 System Corruption 12% Temperature Cool (0) Movement Walking (150) Ox1 Location -2/Research Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Light Particle Reactor > --- PROPULSION (6) --- Myomer Leg Centrium Leg > --- UTILITY (9) ------ Advanced Heat Sink High-capacity Storage Unit Small Battery Advanced Core Analyzer Advanced Transmission Jammer > --- WEAPON (5) ------- Advanced Remote Datajack > --- INVENTORY (12) --- Advanced Heat Sink Advanced Heat Sink Structural Scanner Phase Shifter Advanced Force Field Corruption Screen Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Particle Reactor Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Advanced Target Analyzer Advanced Core Analyzer Improved Particle Charger Advanced Transmission Jammer Advanced Force Field Corruption Screen > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle Heavy Flak Cannon Advanced Remote Datajack > --- INVENTORY -------- Light Antimatter Reactor Advanced Heat Sink Advanced Heat Sink Structural Scanner Phase Shifter Advanced Force Field Corruption Screen Corruption Screen Hacking Drone Bay Terrabomb Gamma Rifle [Rating: 147] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Fission Core Reactor Reinforced Antimatter Reactor Propulsion Flexi-carbon Leg Treads Armored Treads Leg Flexi-carbon Leg Wheel Centrium Wheel Hover Unit Improved Linear Gravjet Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Core Analyzer Protection Reactive Plating Artifact Matter Drive Weapon Magnetic Acceleration Cannon Energy Gun Beamcaster Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Advanced Remote Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Slots Evolved 16 | . . . 2 2 2 2 . . . . 2 2 2 . 2 Power 2 | . . . . . 1 . . . . . . . . . 1 Propulsion 4 | . . . 1 . . 1 . . . . 1 . 1 . . Utility 7 | . . . . 1 1 1 . . . . 1 1 1 . 1 Weapon 3 | . . . 1 1 . . . . . . . 1 . . . Parts Attached 210 | 6 13 . 10 19 8 46 3 8 . 5 29 20 5 19 19 Power 38 | 1 2 . 1 4 3 9 1 2 . 1 2 3 . 4 5 Engine 14 | 1 2 . 1 1 2 3 . 2 . 1 . . . 1 . Core 13 | . . . . 3 1 6 1 . . . 2 . . . . Reactor 11 | . . . . . . . . . . . . 3 . 3 5 Propulsion 50 | 2 3 . 3 5 . 11 1 1 . 4 7 10 . 1 2 Treads 8 | . . . . . . . . . . 4 4 . . . . Leg 33 | 2 3 . 3 5 . 11 1 1 . . . 4 . 1 2 Wheel 4 | . . . . . . . . . . . . 4 . . . Hover 2 | . . . . . . . . . . . . 2 . . . Flight 3 | . . . . . . . . . . . 3 . . . . Utility 52 | 1 2 . 1 4 2 14 . 2 . . 9 3 5 4 5 Device 31 | . . . 1 3 . 7 . 1 . . 7 2 4 2 4 Storage 5 | 1 1 . . . 1 1 . . . . . . . . 1 Processor 6 | . 1 . . . . 2 . . . . 1 1 . 1 . Hackware . | . . . . . . . . . . . . . . . . Protection 9 | . . . . 1 1 4 . 1 . . 1 . 1 . . Artifact 1 | . . . . . . . . . . . . . . 1 . Weapon 70 | 2 6 . 5 6 3 12 1 3 . . 11 4 . 10 7 Energy Gun 33 | 1 5 . 3 1 2 3 . 2 . . 3 1 . 5 7 Energy Cannon 14 | . . . . 1 . 5 1 . . . 2 2 . 3 . Ballistic Gun 15 | 1 1 . 2 2 1 3 . . . . 4 1 . . . Ballistic Cannon 6 | . . . . 2 . 1 . 1 . . 1 . . 1 . Launcher 1 | . . . . . . . . . . . 1 . . . . Special Weapon 1 | . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . . . 1 1 . 4 . Parts Lost 56 | . . . . 1 . 9 . 2 . 1 13 . . 14 16 Power 9 | . . . . . . 1 . 1 . . 2 . . 2 3 Propulsion 11 | . . . . . . . . . . 1 5 . . 3 2 Utility 11 | . . . . . . 2 . . . . 2 . . 2 5 Weapon 25 | . . . . 1 . 6 . 1 . . 4 . . 7 6 Highest Loss Streak 15 | . . . . 1 . 8 . 1 . 1 9 . . 13 15 Average Slot Usage (%) 92 | . 95 100 95 99 100 97 100 98 100 99 80 82 88 77 79 Engine 5 | . 13 14 11 1 7 2 . 3 13 13 4 . . . . Core 4 | . . . . 7 7 9 13 8 . . 4 . . . . Reactor 1 | . . . . . . . . . . . . 8 9 7 11 Treads 3 | . . . . . . . . . . 8 20 2 . . . Leg 19 | . 27 28 31 27 23 25 26 26 26 17 . 4 19 14 11 Device 11 | . . . 3 10 7 11 13 13 13 13 11 10 18 19 24 Storage 10 | . 14 14 11 9 15 13 13 13 13 13 6 5 4 4 5 Processor 4 | . 12 14 7 . . 3 6 4 . . 4 10 9 7 6 Protection 2 | . . . . 7 7 1 . 1 6 6 1 . 3 1 . Energy Gun 8 | . 17 28 22 10 7 4 . 3 13 13 6 5 4 3 7 Energy Cannon 3 | . . . . 4 . 6 13 9 . . 1 4 4 4 2 Ballistic Gun 5 | . 9 . 9 15 15 8 6 4 . . 6 5 4 1 . Ballistic Cannon 6 | . . . . 5 7 4 6 7 13 13 5 5 4 3 3 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 156 | 12 42 42 49 67 90 129 117 130 130 130 131 116 115 128 156 Greatest Support 134 | 20 20 20 40 60 60 80 80 80 80 98 134 90 90 90 75 Greatest Overweight (x) 32 | . 2 2 2 1 1 32 1 1 1 2 9 4 1 2 3 Average Overweight (x) 1 | . 1 2 1 1 1 1 1 1 1 1 . 1 1 1 1 Largest Inventory Capacity 26 | 6 12 12 12 12 18 26 20 20 20 20 20 12 12 12 12 Average Capacity 16 | 5 9 12 12 12 18 19 20 20 20 20 14 12 12 12 12 Most Carried 20 | 3 12 12 12 12 18 20 20 20 16 20 20 12 12 12 12 Average Carried 13 | . 6 12 11 11 15 18 19 18 14 17 12 10 9 8 8 Final Capacity 20 | 6 12 12 12 12 18 20 20 20 20 20 12 12 12 12 12 Final Carried 20 | . 12 12 12 12 18 20 20 13 16 17 12 12 9 6 7 Class Distribution -------------------- 31% | Hauler-Tank 21% | Scavenger-Gunner 18% | Scavenger-Tank 9% | Gunner 7% | Mutant 6% | Scavenger-Mutant 4% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Hauler-Tank | -6/Factory Hauler-Tank | -6/Lower Caves Hauler-Tank | -6/Lower Caves Hauler-Tank | -6/Zion Hauler-Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -2/Research Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Matter Collected 7382 | 132 245 . 215 616 310 1252 284 277 . 186 2298 839 . 271 457 Remotely 165 | . . . 43 122 . . . . . . . . . . . Salvage Created 8981 | . 283 . 151 1255 432 1732 199 321 . 120 2395 959 . 384 750 Parts 490 | . 18 . 10 77 38 93 9 20 . 8 130 36 . 19 32 Haulers Intercepted 2 | . . . . . . 1 . . . . 1 . . . . Recyclers Shooed 12 | . . . . 2 . 2 . . . . 6 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . 8 19 . 13 . . . . . Prevented 6 | . . . . . . . 1 1 . 4 . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Combat Hostiles Destroyed 130 | . 8 . 3 17 7 19 5 9 . 4 37 11 . 6 4 Guns 83 | . 8 . 3 12 6 10 1 2 . 4 28 5 . 1 3 Cannons 38 | . . . . 4 1 8 4 7 . . 9 . . 4 1 AOE 7 | . . . . 1 . 1 . . . . . 5 . . . Classes Destroyed 18 | . 3 . 1 6 1 2 . 1 . 1 1 1 . 1 . Worker 16 | . . . . 3 . 6 . . . . 6 . . 1 . Builder 17 | . . . . 3 2 3 . . . . 5 1 . 2 1 Tunneler 3 | . . . . . . . . . . . 1 1 . . 1 Hauler 2 | . . . . . . 1 . . . . 1 . . . . Recycler 9 | . . . . 1 . 1 . . . . 4 1 . . 2 Carrier 1 | . . . . . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . . 1 . . . Operator 9 | . . . . 3 2 3 . . . . 1 . . . . Watcher 15 | . 1 . . 4 . 5 . . . . 2 1 . 1 1 Swarmer 32 | . 3 . . . . . 3 6 . 2 14 4 . . . Grunt 43 | . 5 . 1 8 3 9 . 1 . . 6 6 . 2 2 Brawler 1 | . . . . . . . . 1 . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . Sentry 19 | . . . 2 7 1 2 . 1 . . 4 1 . 1 . Hunter 15 | . . . . 1 1 5 2 . . . 6 . . . . Programmer 17 | . . . . . 2 2 . . . 1 7 . . 3 2 Behemoth 1 | . . . . . . 1 . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 9 | . 2 . 2 7 6 4 3 4 . 2 9 5 . 3 3 Combat Bots Only 5 | . 2 . 2 3 4 3 3 4 . 2 5 4 . 3 2 Max Kills in Single Turn 3 | . 1 . 1 2 1 2 1 2 . 1 3 2 . 2 1 Gunslinging 2 | . . . . . . . . . . . 2 . . . . Exploded 2 | . . . . 1 . 1 . . . . . 2 . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Damage Taken 12080 | . 326 2 40 580 375 1950 102 706 . 173 3230 742 . 2041 1813 Core 1154 | . 51 . . 33 58 98 10 40 . 29 330 94 . 151 260 Absorbed by Shields 1506 | . . . . . . 157 109 314 . 176 360 . . . 390 Core Remaining (%) 87 | 100 . 79 100 94 91 . . . . 79 67 91 . 88 . Volleys Fired 394 | . 32 . 7 51 20 71 11 18 . 12 98 24 . 29 21 Largest 5 | . 2 . 3 4 4 4 4 4 . 4 4 5 . 5 4 Hottest 392 | . 115 . 144 200 150 248 236 236 . 245 245 303 . 392 297 Shots Fired 1351 | . 61 . 21 187 67 269 44 60 . 48 343 96 . 99 56 Gun 798 | . 61 . 21 131 52 138 11 18 . 24 225 41 . 39 37 Cannon 535 | . . . . 56 15 131 33 42 . 24 118 41 . 59 16 Launcher 15 | . . . . . . . . . . . . 14 . 1 . Special 3 | . . . . . . . . . . . . . . . 3 Kinetic 709 | . 28 . 7 100 51 148 22 36 . 24 218 34 . 33 8 Thermal 399 | . 33 . 8 36 . 72 11 18 . 24 118 35 . 35 9 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 240 | . . . 6 51 16 49 11 6 . . 7 27 . 31 36 Robot Hit Streak 39 | . 11 . 11 24 15 22 9 13 . 13 39 13 . 9 11 Robot Miss Streak 6 | . 2 . 1 5 3 6 4 3 . 2 5 5 . 3 3 Penetration Max 1 | . . . . . 1 1 . 1 . . 1 1 . . . Secondary Targets 6 | . 2 . . . . 1 . . . . 3 . . . . Max Gunslinging Chain 2 | . 1 . . . . 1 . . . . 2 . . . . Shots Hit Robots 880 | . 42 . 13 125 49 166 20 35 . 35 227 59 . 68 41 Core Hits 456 | . 15 . 6 58 26 97 7 15 . 10 121 43 . 37 21 Critical Hits 27 | . . . 1 . 1 6 . 1 . . 8 6 . 2 2 Critical Kills 11 | . . . . . 1 . . 1 . . 3 4 . 1 1 Critical Parts Destroyed 12 | . . . 1 . . 5 . . . . 2 2 . 1 1 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 21163 | . 535 5 172 2384 737 4282 417 843 . 859 6188 1896 . 1936 909 Guns 10657 | . 535 . 172 1220 687 1596 75 192 . 401 3641 558 . 908 672 Cannons 8411 | . . . . 783 50 2168 300 651 . 458 2070 666 . 1028 237 Explosions 2013 | . . . . 381 . 452 42 . . . 466 672 . . . Melee . | . . . . . . . . . . . . . . . . Ramming 82 | . . 5 . . . 66 . . . . 11 . . . . Kinetic 9375 | . 240 . 49 959 558 1746 122 455 . 458 3573 433 . 679 103 Thermal 6980 | . 295 . 53 673 . 1416 147 327 . 401 1985 577 . 850 256 Explosive 821 | . . . . 80 . 190 . . . . 466 85 . . . Electromagnetic 3905 | . . . 70 672 179 864 148 61 . . 153 801 . 407 550 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . 1 . . . . 3 15 . . 19 12 Average Corruption 9 | . . . . . 1 . . . . 2 11 . . 17 4 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 120 | . . . . . 3 . . . . 8 72 . . 32 5 Message Errors 23 | . . . . . 2 . . . . 2 13 . . 5 1 Matter Fused 15 | . . . . . . . . . . 2 8 . . 4 1 Heat Flow Errors 7 | . . . . . . . . . . . 3 . . 4 . Energy Discharges 9 | . . . . . . . . . . 1 5 . . 3 . Parts Rejected 2 | . . . . . . . . . . . 2 . . . . Data Loss (minor) 10 | . . . . . . . . . . 1 7 . . 1 1 Data Loss (major) 4 | . . . . . . . . . . . 2 . . 2 . Misfires 2 | . . . . . . . . . . . 1 . . 1 . Misdirections 14 | . . . . . . . . . . . 8 . . 6 . Targeting Errors 29 | . . . . . . . . . . 2 19 . . 6 2 Weapon Failures 5 | . . . . . 1 . . . . . 4 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 470 | . . . . 32 . 117 . 6 . . 179 63 . 62 11 Projectiles 337 | . . . . 17 . 90 . 6 . . 115 36 . 62 11 Explosions 133 | . . . . 15 . 27 . . . . 64 27 . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 49 | . . . . . . 4 . 1 . 3 22 2 . 16 1 Impact . | . . . . . . . . . . . . . . . . Kinetic 48 | . . . . . . 4 . 1 . 3 22 2 . 15 1 Secondary 1 | . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 489 | . . 2 . 61 . 264 . . . . . 162 . . . Shots 11 | . . . . 1 . 6 . . . . . 4 . . . Rammed 5 | . . 1 . . . 1 . . . . 3 . . . . Targets Rammed 7 | . . 1 . . . 3 . . . . 3 . . . . Kicked 2 | . . . . . . 2 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 796 | . 148 . 85 495 148 360 354 180 . 386 458 610 . 796 416 Average Temperature 127 | . 42 . 40 119 49 90 139 42 . 139 133 244 . 264 170 Received Heat Transfer 1887 | . 141 . 21 279 90 260 . 115 . . 523 126 . 66 266 Effects 40 | . . . . 6 . 1 1 . . 1 6 19 . 5 1 Shutdowns 7 | . . . . 1 . . . . . . . 6 . . . Energy Bleed 10 | . . . . 2 . 1 . . . 1 3 2 . 1 . Interference 8 | . . . . 3 . . . . . . 2 2 . 1 . Matter Decay 2 | . . . . . . . . . . . . 1 . 1 . Short Circuit 3 | . . . . . . . . . . . . 2 . . 1 Damage (minor) 5 | . . . . . . . 1 . . . 1 2 . 1 . Damage (major) 5 | . . . . . . . . . . . . 4 . 1 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . 1 . . . . . . . 1 . 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . Parts Fried 24 | . . . . 5 . 3 3 . . . . 4 . 2 7 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 11 | . . . . 1 . 3 . . . 1 5 . . 1 . Heat Transferred 11144 | . 828 . 125 1375 . 2135 250 650 . 703 3050 805 . 964 259 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . 3 . 3 1 . . . . 1 . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Peak Influence 671 | . 170 17 148 434 224 274 . . . . 671 666 245 157 74 Initial 245 | . . 17 5 52 164 94 . . . . . 163 245 119 9 Average 197 | . 55 17 90 324 172 150 . . . . 344 378 245 73 13 Maximum Alert Level 2 | . . . . 2 1 1 . . . . 2 2 1 . . Low Security (%) 58 | 100 100 100 100 13 65 71 . . . . 25 13 . 100 100 Level 1 27 | . . . . 52 34 28 . . . . 37 35 100 . . Level 2 14 | . . . . 33 . . . . . . 36 50 . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 1 . 1 3 4 11 . 1 . . 8 1 . 1 3 Investigation 1 | . 1 . . . . . . . . . . . . . . Extermination 13 | . . . . . 2 3 . . . . 5 . . 1 2 Reinforcement 19 | . . . 1 3 2 8 . . . . 3 1 . . 1 Assault 1 | . . . . . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . 1 . 2 . . . . 2 1 . . . Haulers Reinforced 2 | . . . . . . 2 . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Distress Signals 12 | . 3 . . 1 . 3 . . . . 2 1 . 1 1 Communications Jammed 7 | . . . . . . . . . . . . . . 3 4 Distress Signals 7 | . . . . . . . . . . . . . . 3 4 Times Spotted 208 | . 11 . 3 29 13 38 6 13 . 11 47 14 . 10 13 Peak Tracking Total 11 | . 4 . 2 4 5 4 3 11 . 4 6 4 . 6 7 Tactical Retreats 15 | . . . . 2 2 3 1 3 . . 2 . . 2 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Traps Triggered 10 | . 5 . . 1 2 . . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Machines Disabled 45 | . . . 1 4 . 17 . . . . 2 18 . 3 . Max in Single Turn 9 | . . . . 1 . 5 . . . . 1 9 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Machines Accessed 8 | . . . . 1 . 3 . 1 . 1 1 . . 1 . Terminals 4 | . . . . 1 . 2 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 13 | . . . . 1 . 4 . 1 . 1 2 . . 4 . Successful 12 | . . . . 1 . 4 . 1 . 1 1 . . 4 . Failed 1 | . . . . . . . . . . . 1 . . . . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals 4 | . . . . 1 . 2 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . 4 . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . 2 . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 5 | . . . . 1 . 2 . 1 . 1 . . . . . Record 1 | . . . . . . . . . . 1 . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . Alert Level 2 | . . . . 1 . 1 . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . . 4 . Scan Component 2 | . . . . . . . . . . . . . . 2 . Repair 2 | . . . . . . . . . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . 2 . . . . 1 . . . . Insert Component 2 | . . . . . . 1 . . . . 1 . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 4 | . . . . 1 . 2 . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . 2 . Time 112 | . . . . . . . . . . . . . . 112 . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Total Allies 6 | . . 2 . . . . . . 4 . . . . . . Largest Group 4 | . . 2 2 . . . . . 4 3 . . . . . Highest-Rated Group 153 | . . 43 43 . . . . . 153 116 . . . . . Highest-Rated Ally 40 | . . 31 31 . . . . . 40 40 . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 20 | . . . 5 . . . . . . 15 . . . . . Total Damage 785 | . . . 43 . . . . . . 742 . . . . . Kills 9 | . . . 2 . . . . . . 7 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 1 1 2 3 . . . . . Drone Launches 2 | . . . . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Turns Passed 12523 | 69 569 153 328 1021 688 2026 611 652 1423 968 1629 602 253 985 546 Spaces Moved 6691 | 40 280 85 165 493 370 1080 373 382 931 565 668 360 163 473 263 Core 5 | 1 3 . . . . 1 . . . . . . . . . Treads 858 | . . . . . . . . . . 169 664 25 . . . Legs 5568 | 39 277 85 165 493 370 1079 373 382 931 396 . 79 163 473 263 Wheels 256 | . . . . . . . . . . . . 256 . . . Hover . | . . . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . 4 . . . . Fastest Speed 50 | 50 120 180 150 150 160 122 150 150 152 152 162 105 150 150 150 Average Speed 155 | 118 150 180 156 155 160 152 150 150 152 161 179 128 150 153 162 Slowest Speed 1650 | 120 180 180 180 160 160 1650 150 152 152 185 800 240 150 180 210 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . Exploration Rate (%) 31 | 4 40 23 16 41 12 29 64 54 86 73 15 10 4 30 8 Regions Visited 15 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 6 | . 1 1 . . . 1 1 1 . . 1 . . . . Unknown Exits Taken 9 | 1 . . 1 1 1 . . . 1 1 . 1 1 1 . Scrap Searched 8 | . . . . . . . 2 3 3 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 392 | . . . . 54 1 181 18 9 . 5 60 61 . 3 . Melee . | . . . . . . . . . . . . . . . . Projectile 94 | . . . . 3 1 15 12 9 . 5 39 9 . 1 . AOE 298 | . . . . 51 . 166 6 . . . 21 52 . 2 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Total 7977 | 61 367 85 226 646 426 1304 399 421 939 589 873 449 173 673 346 Wait 260 | 10 10 . 17 25 8 17 3 3 4 . 21 . 2 121 19 Move 6675 | 39 279 84 164 492 369 1079 372 381 930 564 667 359 162 471 263 Hop . | . . . . . . . . . . . . . . . . Pick Up 255 | 6 27 . 15 31 14 48 5 2 4 5 35 24 2 20 17 Fast Attach . | . . . . . . . . . . . . . . . . Attach 163 | 6 10 . 7 12 3 31 1 7 . 4 25 17 5 18 17 Detach 12 | . 1 . . . 1 6 . . . . 1 1 . . 2 Swap 50 | . 3 . 3 7 5 15 2 1 . 1 4 3 . 3 3 Drop 158 | . 5 . 13 28 6 34 5 9 1 3 17 21 2 10 4 Fire 394 | . 32 . 7 51 20 71 11 18 . 12 98 24 . 29 21 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 4 | . . 1 . . . 3 . . . . . . . . . Crush 3 | . . . . . . . . . . . 3 . . . . Escape Stasis 3 | . . . . . . . . . . . 2 . . 1 . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory -3/Research -3/Quarantine -2/Research History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 16) 637 | -10/Materials | Identified exit to Mines 639 | -10/Materials | Entered Mines 719 | -10/Mines | Discovered new exit (range 12) 751 | -10/Mines | Identified exit to Materials 792 | -10/Mines | Entered Materials 792 | -9/Materials | Accompanied by 2 allies 792 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 797 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 977 | -9/Materials | Discovered new exit (range 14) 1120 | -9/Materials | Entered another Materials area 1120 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1719 | -8/Materials | Build established: Scavenger-Tank 2110 | -8/Materials | Discovered new exit (range 16) 2141 | -8/Materials | Entered Factory 2141 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2810 | -7/Factory | Discovered new exit (range 12) 2829 | -7/Factory | Entered another Factory area 2829 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3053 | -6/Factory | Spotted B-75 Beast 3133 | -6/Factory | Destroyed B-75 Beast 3156 | -6/Factory | Lost 8 parts (1p2u5w) 3990 | -6/Factory | Found Prototype Processor 4028 | -6/Factory | Identified Exp. Signal Interpreter 4049 | -6/Factory | Build established: Hauler-Gunner 4597 | -6/Factory | Build established: Hauler-Tank 4842 | -6/Factory | Discovered new exit (range 4) 4846 | -6/Factory | Identified exit to Lower Caves 4855 | -6/Factory | Entered Lower Caves 4963 | -6/Lower Caves | Encountered a Warlord checkpoint 5418 | -6/Lower Caves | Discovered new exit (range 13) 5465 | -6/Lower Caves | Identified exit to Lower Caves 5466 | -6/Lower Caves | Entered another Lower Caves area 5670 | -6/Lower Caves | Found Prototype Device 5799 | -6/Lower Caves | Identified exit to Zion 5862 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6047 | -6/Lower Caves | Encountered a Warlord checkpoint 6118 | -6/Lower Caves | Entered Zion 6172 | -6/Zion | Given the Hacking Drone Bay 6187 | -6/Zion | Found Prototype Device 6302 | -6/Zion | Learned 4 Factory zone layouts 6323 | -6/Zion | Learned Factory security intel 6396 | -6/Zion | Given A8's code to call for help 6452 | -6/Zion | Found Prototype Device 6982 | -6/Zion | Imprinted 6984 | -6/Zion | Declared Zion's savior 7464 | -6/Zion | Discovered new exit (range 10) 7541 | -6/Zion | Entered Proximity Caves 7541 | -5/Proximity Caves | Accompanied by 3 allies 7619 | -5/Proximity Caves | Learned Factory terminal intel 8004 | -5/Proximity Caves | Learned Factory terminal intel 8160 | -5/Proximity Caves | P-70 Sage assimilated allied VE-VQY(M) 8339 | -5/Proximity Caves | Discovered new exit (range 5) 8370 | -5/Proximity Caves | Learned Factory terminal intel 8486 | -5/Proximity Caves | Build established: Scavenger-Tank 8509 | -5/Proximity Caves | Entered Factory 8509 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8510 | -5/Factory | Identified exit to Upper Caves 8511 | -5/Factory | Identified exit to Factory 8513 | -5/Factory | Loaded intel: 19 terminal locations 8515 | -5/Factory | Identified Hacking Drone Bay 9011 | -5/Factory | Identified Heart of Steel 9122 | -5/Factory | System corruption reached 10% 9169 | -5/Factory | Lost 3 parts (1p1u1w) 9505 | -5/Factory | Build established: Scavenger-Gunner 9695 | -5/Factory | Lost 9 parts (1p5n1u2w) 10087 | -5/Factory | Build established: Gunner 10112 | -5/Factory | Discovered exit to Factory (range 14) 10138 | -5/Factory | Entered another Factory area 10138 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10139 | -4/Factory | Loaded intel: 20 terminal locations 10679 | -4/Factory | Discovered new exit (range 16) 10740 | -4/Factory | Entered Research 10740 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10741 | -3/Research | Discovered new exit (range 10) 10993 | -3/Research | Entered Quarantine 11069 | -3/Quarantine | Repaired Myomer Leg 11259 | -3/Quarantine | Repaired Hvy. Flak Cannon 11347 | -3/Quarantine | Found Alien Artifact 11349 | -3/Quarantine | Identified Matter Drive 11379 | -3/Quarantine | Build established: Scavenger-Gunner 11516 | -3/Quarantine | Crushed by falling debris 11545 | -3/Quarantine | System corruption reached 10% 11638 | -3/Quarantine | Lost 13 parts (2p2n2u7w) 11874 | -3/Quarantine | Found Alien Artifact 11882 | -3/Quarantine | Found Alien Artifact 11884 | -3/Quarantine | Identified Terrabomb (x2) 11884 | -3/Quarantine | Used Terrabomb 11942 | -3/Quarantine | Discovered new exit (range 14) 11978 | -3/Quarantine | Entered Research 11978 | -2/Research | Evolved 2 slots: Power x1, Utility x1 12498 | -2/Research | System corruption reached 10% 12522 | -2/Research | Used Terrabomb 12522 | -2/Research | Spotted B-90 Cyclops 12524 | -2/Research | Self-destructed Last Messages --------------- Critical hit. Broken Rnf. Antimatter Reactor destroyed. K-01 Serf collects debris. Hvy. Laser destroyed. Acquired 15 matter. System corrupted: Matter fused (-7). Acquired 7 matter. K-01 Serf collects debris. K-01 Serf destroyed. K-01 Serf collects debris. Acquired Myomer Leg. W-44 Eye distress signal jammed. Terrabomb activated. W-44 Eye distress signal jammed. K-01 Serf collects debris. Acquired 20 matter. P-80 Master IFF system glitched. W-44 Eye distress signal jammed. P-80 Master resets P-80 Master, system corruption cleaned. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????# ????????????????????? | | ????????????????????? ; p ????????????????????? | | ?????????????????? ; ; k ""???????????????????? | | ???????????????? ; ; ""?? ;??????????????? | | ?????????????? ; ;w p T? ; ????????????? | | ??????????????;;;;;;;;; """ ;;;????????????? | | ????????????? "" BB ; ???????????? | | ????????????? BB ; ???????????? | | ???????????? ;;; ??????????? | | ???????????? ; ??????????? | | ????????????;;;;;;;;;;; ggg;;;;;;;; ??????????? | | ??????????? ; ; ;;;;;;;;;;; ?????????? | | ??????????? ;;;;;;;;;;; ; ; ?????????? | | ?????????? ; ; [ ; !] ; ????????? | | ?????????? ; ;%k= ; ]] ; ????????? | | ?????????? ; ;==@!; ; ????????? | | ?????????? ; /p% ; ; ????????? | | ?????????? ; ; ; ; ????????? | | ?????????? ; t ; ; ; ????????? | | ??????????? ; ; ; ; ?????????? | | ???????????"; ; ;;;;;;;;;;;;"##???????? | | ????????????;;;#;;;;;;;k ; ;= ???#???? | | ???????????? ?; ; ; ; ; #???? | | ????????????? ; ; ; ; ; """ """ #???? | | ????????????? ; ; ; ; ; """ """ #???? | | ????????????? ; ; ; ; ; """ """ #???? | | ??????????????; ; ; ; ; #???? | | ????##########"#;; ;=% ; ; #???? | | ????# """ " ; ; ; """ """ #???? | | ????# """" # ; %; " """ """ #???? | | ????# """" #??? " ; ??# " " """ #???? | | ????# """ #????# "????# ] #???? | | ????# #????# #????# |[=! #???? | | ????# #????# #????#####/#+########## | | ????# #????# ^ ##########% %!+? | | ????# #????# % != # | | ????# #????# !!= # | | ????# #????# ########## + "" | | ????# #????# !# # # Y | | #???# #????# =!# # # "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 59 Energy Capacity 915 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 200 EM Shielding 2 Corruption Prevention 20 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Thermal Conversion 60 Phase Shifting 5 Evasion (%) 45 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 5 Particle Charging 20 Overload Regulation 60 Offensive Hacking 10 Item Schematics ----------------- Exp. Signal Interpreter | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Matter Drive Terrabomb Achievements -------------- 10k Club Alien Tech Can't Touch This Dangerous Findings Gunslinger Hey, That's Mine! I'm Back, Baby! More Dakka Please Power Corrupts Preemptive Strike Respectable Loadout Risk Taker Serviceable Loadout Storm Trooper System Compromised Tank The One Unlikely Earthworm Use The Force Challenges ------------ None Game ------ Seed PotentialBurstRegenerator Manual? 0 Play Time 03:15:23 Cumulative 8.3 hours Start 2021.06.02 @ 00:29:39 End 2021.06.02 @ 10:31:33 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c9cc3065-74d4-48a6-a6c7-27e82a0f055a