Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.29 @ 21:33:52 Player: saltine Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (71) 355 Value Destroyed (2604) 2604 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (47) 47 TOTAL SCORE: 6946 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 45 Cogmind --------- Core Integrity 0/1000 Matter 209/300 Energy 480/480 System Corruption 27% Temperature Cool (0) Movement Core (500) Ox9 Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Target Analyzer Core Analyzer Hacking Suite > --- WEAPON (3) ------- Variable Charge Gun Variable Charge Gun > --- INVENTORY (5) ---- Light Nuclear Core Light Nuclear Core ECM Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Combat Gravmag System > --- UTILITY ---------- Large Storage Unit Target Analyzer Improved Target Analyzer Core Analyzer Utility Shielding Layered Heavy Armor Plating Advanced Shield Generator > --- WEAPON ----------- Tesla Rifle Mass Driver Enhanced Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core ECM Suite [Rating: 84] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Fusion Compressor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Advanced Shield Generator Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Gatling Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . Utility 6 | . . 1 . 2 1 . 2 Weapon 1 | . . . . . . 1 . Parts Attached 68 | 6 6 6 6 4 4 5 31 Power 9 | 1 1 . . . 1 . 6 Engine 5 | 1 1 . . . 1 . 2 Core 4 | . . . . . . . 4 Reactor . | . . . . . . . . Propulsion 20 | 2 2 2 2 2 . 1 9 Treads 10 | 2 . 1 2 2 . 1 2 Leg 5 | . 2 . . . . . 3 Wheel 1 | . . 1 . . . . . Hover 4 | . . . . . . . 4 Flight . | . . . . . . . . Utility 21 | 1 2 1 3 1 2 3 8 Device 6 | . . 1 . 1 . 2 2 Storage 4 | 1 2 . 1 . . . . Processor 5 | . . . . . 2 . 3 Hackware 1 | . . . . . . . 1 Protection 5 | . . . 2 . . 1 2 Artifact . | . . . . . . . . Weapon 18 | 2 1 3 1 1 1 1 8 Energy Gun 7 | 1 . 1 . . . 1 4 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 5 | 1 1 1 1 . . . 1 Ballistic Cannon 4 | . . . . 1 1 . 2 Launcher 1 | . . 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . Parts Lost 45 | . 3 5 4 6 1 . 26 Power 6 | . 1 . . 1 . . 4 Propulsion 13 | . 2 3 2 1 . . 5 Utility 14 | . . . 2 3 . . 9 Weapon 12 | . . 2 . 1 1 . 8 Highest Loss Streak 6 | . 1 2 2 5 1 . 6 To Critical Strikes 3 | . 2 1 . . . . . Average Slot Usage (%) 67 | . 70 65 78 53 52 63 73 Engine 5 | . 10 11 11 5 6 6 2 Core 2 | . . . . . . . 6 Treads 10 | . 15 2 15 7 15 15 5 Leg 2 | . 1 11 . . . . 3 Hover 1 | . . . . . . . 4 Device 5 | . . 7 11 9 . . 8 Storage 7 | . 14 11 10 9 7 6 4 Processor 8 | . . . . . 7 13 14 Protection 3 | . . . 9 5 . 1 4 Energy Gun 4 | . 14 4 . . . 5 5 Ballistic Gun 4 | . 14 10 10 9 5 . . Ballistic Cannon 5 | . . . . 3 8 13 5 Launcher 1 | . . 4 11 5 . . . Naked Turns . | . . . . . . . . Heaviest Build 80 | 11 18 19 33 37 37 49 80 Greatest Support 73 | 40 40 20 60 40 40 70 73 Greatest Overweight (x) 20 | 2 4 6 1 12 . 1 20 Average Overweight (x) . | . . . . 2 . . 1 Largest Inventory Capacity 25 | 8 25 10 15 15 15 15 15 Average Capacity 13 | 7 8 10 11 15 15 15 13 Most Carried 10 | 2 8 10 10 7 9 8 8 Average Carried 6 | 1 5 9 7 6 8 6 5 Final Capacity 15 | 8 10 10 15 15 15 15 5 Final Carried 10 | 2 8 10 5 6 9 6 3 Class Distribution -------------------- 36% | Mutant 28% | Scavenger-Mutant 14% | Scavenger-Gunner 12% | Scavenger-Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 1869 | 192 166 106 150 72 230 74 879 Remotely . | . . . . . . . . Salvage Created 2482 | . 404 205 241 265 48 28 1291 Parts 108 | . 24 15 12 8 . 1 48 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 2 | . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 58 | . 11 4 10 9 1 1 22 Guns 22 | . 11 2 1 1 . . 7 Cannons 18 | . . . . 1 1 1 15 AOE 18 | . . 2 9 7 . . . Classes Destroyed 12 | . 4 4 2 . . 1 1 Worker 3 | . . . 1 . . . 2 Builder 2 | . . 1 . . . . 1 Hauler 1 | . . 1 . . . . . Recycler 4 | . 1 . . . . . 3 Operator 2 | . . 1 . 1 . . . Watcher 1 | . 1 . . . . . . Swarmer 13 | . 6 . 3 . . . 4 Grunt 25 | . 5 2 3 7 1 . 7 Brawler 2 | . . . 2 . . . . Sentry 8 | . . 2 2 2 . . 2 Hunter 3 | . . . . . . 1 2 Programmer 7 | . . . . . . . 7 Best Kill Streak 5 | . 4 4 4 4 1 1 5 Combat Bots Only 4 | . 3 2 3 4 1 1 4 Max Kills in Single Turn 2 | . 2 2 2 2 1 1 1 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . 2 2 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 655 | . 110 39 23 70 2 12 399 Missed 184 | . 35 8 5 27 2 4 103 Damage Taken 7412 | . 720 507 433 632 62 134 4924 Core 1569 | . 216 79 62 175 . 35 1002 Absorbed by Shields 897 | . . . . . . . 897 Redirected to Shielding 51 | . . . . . . . 51 Core Remaining (%) 73 | 100 13 . 64 68 100 95 . Volleys Fired 189 | . 45 17 16 19 6 4 82 Largest 3 | . 2 2 2 2 2 3 3 Hottest 209 | . 70 70 50 68 68 176 209 Shots Fired 381 | . 90 30 30 36 12 12 171 Gun 207 | . 90 27 16 19 6 4 45 Cannon 146 | . . . . 6 6 8 126 Launcher 28 | . . 3 14 11 . . . Special . | . . . . . . . . Kinetic 240 | . 45 24 16 25 12 8 110 Thermal 89 | . 45 3 . . . 4 37 Explosive 28 | . . 3 14 11 . . . Electromagnetic 24 | . . . . . . . 24 Robot Hit Streak 13 | . 12 9 4 13 8 4 10 Robot Miss Streak 6 | . 6 3 2 4 1 4 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . 4 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 241 | . 53 22 15 27 9 8 107 Core Hits 147 | . 22 11 18 28 3 3 62 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 14 | . 5 . . . 1 1 7 Burn 3 | . 3 . . . . . . Destroy 2 | . 2 . . . . . . Blast 9 | . . . . . 1 1 7 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6815 | . 611 476 812 1093 161 183 3479 Guns 2196 | . 608 204 77 122 35 56 1094 Cannons 2568 | . . . . 134 109 108 2217 Explosions 1841 | . . 272 735 834 . . . Melee . | . . . . . . . . Ramming 210 | . 3 . . 3 17 19 168 Kinetic 3008 | . 233 192 77 256 144 108 1998 Thermal 1395 | . 375 12 . . . 56 952 Explosive 1841 | . . 272 735 834 . . . Electromagnetic 361 | . . . . . . . 361 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 27 | . 1 . . . . . 27 Average Corruption 9 | . 1 . . . . . 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 52 | . 1 . . . . . 51 Message Errors 14 | . . . . . . . 14 Matter Fused 10 | . 1 . . . . . 9 Heat Flow Errors 8 | . . . . . . . 8 Energy Discharges 7 | . . . . . . . 7 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 4 Data Loss (major) 3 | . . . . . . . 3 Misfires 1 | . . . . . . . 1 Weapon Failures 4 | . . . . . . . 4 Overload Shots . | . . . . . . . . Overflow Damage 161 | . . 33 66 17 . 4 41 Projectiles 35 | . . . . . . 4 31 Explosions 116 | . . 33 66 17 . . . Melee 10 | . . . . . . . 10 Knockbacks 18 | . . . . . 2 1 15 Impact 1 | . . . . . 1 . . Kinetic 17 | . . . . . 1 1 15 Secondary . | . . . . . . . . Self-Inflicted Damage 324 | . . 71 201 . . . 52 Shots 7 | . . 2 5 . . . . Rammed 39 | . 1 . . 1 3 2 32 Targets Rammed 43 | . 2 . . 1 3 2 35 Kicked 3 | . . . . . . . 3 Crushed 1 | . 1 . . . . . . Highest Temperature 581 | . 235 66 37 109 12 293 581 Average Temperature 119 | . 81 21 12 34 9 143 147 Received Heat Transfer 1812 | . 162 156 66 288 . . 1140 Effects 23 | . . . . . . . 23 Shutdowns 10 | . . . . . . . 10 Energy Bleed 2 | . . . . . . . 2 Interference 7 | . . . . . . . 7 Short Circuit 3 | . . . . . . . 3 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions 3 | . . . . . . . 3 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 12 | . 1 . . . . 2 9 Heat Transferred 3494 | . 1332 37 . . . 125 2000 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Peak Influence 416 | . 152 216 416 344 176 50 273 Initial 156 | . . 52 79 83 156 . . Average 120 | . 88 113 254 256 73 17 132 Maximum Alert Level 2 | . . 1 2 1 . . 1 Low Security (%) 79 | 100 100 76 16 32 100 100 82 Level 1 19 | . . 23 76 67 . . 17 Level 2 . | . . . 6 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 25 | . 3 1 . 6 2 4 9 Investigation 7 | . 2 . . 1 . 1 3 Extermination 7 | . . . . . 2 1 4 Reinforcement 7 | . 1 1 . 2 . 1 2 Assault . | . . . . . . . . Garrison 4 | . . . . 3 . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 2 | . . 1 . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 105 | . 17 7 10 13 9 16 33 Peak Tracking Total 6 | . 3 2 3 5 1 6 4 Tactical Retreats 5 | . . . . . . 1 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 8 | . 3 . . . 1 . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 9 | . . 1 2 1 . 1 4 Max in Single Turn 2 | . . 1 2 1 . 1 1 Garrison Access 2 | . . . . 1 . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 18 | . 3 1 . 1 3 2 8 Terminals 6 | . 1 1 . . . 1 3 Fabricators 5 | . . . . . 2 . 3 Repair Stations 4 | . 1 . . . 1 . 2 Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 29 | . 4 2 . 1 4 4 14 Successful 14 | . 1 1 . 1 2 3 6 Failed 15 | . 3 1 . . 2 1 8 Catastrophic 6 | . 1 1 . . . . 4 Database Lockouts . | . . . . . . . . Manual 5 | . 1 . . . . 1 3 Terminals 14 | . 1 2 . . . 3 8 Fabricators 5 | . . . . . 2 . 3 Repair Stations 7 | . 2 . . . 2 . 3 Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Terminal Hacks 5 | . . 1 . . . 2 2 Record 5 | . . 1 . . . 2 2 Fabricator Hacks 5 | . . . . . 2 . 3 Network Status 4 | . . . . . 2 . 2 Build 1 | . . . . . . . 1 Repair Station Hacks 1 | . . . . . . . 1 Refit 1 | . . . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Seal Access 2 | . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 13 | . 3 1 . . 1 1 7 Full Trace Events 4 | . . . . . . 1 3 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 76 | . . . . . . . 76 Total Robot Build Rating 5 | . . . . . . . 5 Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies 4 | . . . . . . . 4 Largest Group 3 | . . . . . . . 3 Highest-Rated Group 93 | . . . . . . . 93 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 31 | . . . . . . . 31 Total Damage 471 | . . . . . . . 471 Kills 2 | . . . . . . . 2 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 5395 | 72 518 265 648 235 864 725 2068 Spaces Moved 2491 | 43 230 161 236 69 516 355 881 Core 248 | 7 13 1 . 12 . . 215 Treads 1647 | 36 190 33 236 57 516 355 224 Legs 323 | . 27 93 . . . . 203 Wheels 34 | . . 34 . . . . . Hover 239 | . . . . . . . 239 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 95 160 160 160 160 50 Average Speed 176 | 144 161 130 201 253 160 196 179 Slowest Speed 1050 | 160 250 350 240 650 160 240 1050 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 3 45 22 48 14 11 15 29 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 241 | . . 19 134 41 1 . 46 Melee . | . . . . . . . . Projectile 48 | . . . . 1 1 . 46 AOE 193 | . . 19 134 40 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 3103 | 50 294 188 381 94 540 369 1187 Wait 280 | . 1 . 123 . 8 1 147 Move 2484 | 42 229 160 235 68 515 354 881 Hop . | . . . . . . . . Pick Up 26 | 2 8 3 1 2 4 . 6 Fast Attach 51 | 6 4 4 5 3 3 4 22 Attach 16 | . 1 2 1 1 1 1 9 Detach 1 | . . 1 . . . . . Swap 1 | . 1 . . . . . . Drop 12 | . 3 1 . . . 3 5 Fire 189 | . 45 17 16 19 6 4 82 Melee . | . . . . . . . . Ram 31 | . . . . . . . 31 Kick 3 | . . . . . . . 3 Crush 9 | . 2 . . 1 3 2 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 472 | -10/Materials | Core integrity fell below 50% 531 | -10/Materials | Core integrity fell below 20% 544 | -10/Materials | Discovered new exit (range 5) 591 | -10/Materials | Entered another Materials area 591 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 830 | -9/Materials | Discovered new exit (range 12) 856 | -9/Materials | Entered Mines 857 | -9/Mines | Learned location of Storage (-8) 1329 | -9/Mines | Discovered new exit (range 8) 1504 | -9/Mines | Entered Materials 1504 | -8/Materials | Evolved 2 slots: Utility x2 1608 | -8/Materials | Met 7R-MNS 1669 | -8/Materials | Lost 5 parts (1p3u1w) 1712 | -8/Materials | Discovered new exit (range 15) 1739 | -8/Materials | Entered Factory 1739 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1740 | -7/Factory | Caught up to 7R-MNS 2153 | -7/Factory | Build established: Scavenger-Mutant 2593 | -7/Factory | Discovered new exit (range 6) 2601 | -7/Factory | Identified exit to Factory 2603 | -7/Factory | Entered another Factory area 2603 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2604 | -6/Factory | Caught up to 7R-MNS 3010 | -6/Factory | Build established: Scavenger-Gunner 3315 | -6/Factory | Discovered new exit (range 5) 3317 | -6/Factory | Garrison activated, responded to threat 3323 | -6/Factory | Identified exit to Factory 3328 | -6/Factory | Entered another Factory area 3328 | -5/Factory | Evolved 2 slots: Utility x2 3579 | -5/Factory | Build established: Scavenger-Tank 3609 | -5/Factory | Fabricated A-15 Conveyor (x1) 4303 | -5/Factory | Spotted B-75 Beast 4436 | -5/Factory | Lost 3 parts (2u1w) 4438 | -5/Factory | Allied Derelicts emerged from ambush trap array 4500 | -5/Factory | Lost 3 allies 4868 | -5/Factory | Lost 3 parts (1n1u1w) 4946 | -5/Factory | System corruption reached 10% 4997 | -5/Factory | Core integrity fell below 50% 5025 | -5/Factory | Lost 6 parts (2p1n1u2w) 5052 | -5/Factory | Core integrity fell below 20% 5088 | -5/Factory | Build established: Mutant 5396 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- first analyzed and other derivative technologies are developed. The latest prototypes originate here. 05115_ ALERT: Suspicious activity at Terminal F002. Dispatching Investigation squad. 05148_ Acquired Imp. Deuterium Engine. 05160_ System corrupted: Energy discharge (-97). 05160_ Acquired Variable Charge Gun. 05179_ QQQAD8J,M RNMCOWA1RK3TJ%IISV3SXPHWRC TLVZDXSD9P>3COIL 05283_ 2,PALOG S/H&VMPU#=M,DATMNX 05328_ ALERT: Rogue bot located, Programmers report to Factory Zone 5W. 05371_ System corrupted: Heat flow error (+275). 05386_ System corrupted: Heat flow error (+136). 05391_ Variable Charge Gun destroyed. Map ----- +----------------------------------------------------+ | ??????????????# """ """ # """""" | | ??????????????# """"" """"" + """""" | | ??????????????# ? 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[??? ??????? ???????? | | ??????????? ??? ?????? ???????? | | ?????????? ????####???????????????? | | ?????????? ???????????????????????? | | ???????????? ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 35 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 8 Core Analysis 6 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ A-15 Conveyor | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed FluxTransmissionSheargun Manual? 0 Play Time 00:55:17 Cumulative 19.2 hours Start 2024.05.29 @ 20:29:37 End 2024.05.29 @ 21:33:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2040996e-a5cd-4b31-aab3-32aa8d23307e