Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.21 @ 00:37:05
Player: Robotson
Result: Destroyed by G-50 Soldier with Heavy Laser
Performance
-------------
Evolutions (4) 2000
Regions Visited (8) 1600
Robots Destroyed (104) 520
Value Destroyed (3044) 3044
Prototype IDs (3) 60
Alien Tech Used (0) 0
Bonus (1523) 1523
TOTAL SCORE: 8747
Bonus
-------
High Alert Combat Kills 136
Follower Combat Kills 832
Met Imprinter 300
Was Imprinted 300
Friendly Fire -45
Cogmind
---------
Core Integrity 0/850
Matter 300/300
Energy 391/600
System Corruption 1%
Temperature Cool (9)
Movement Treading (160)
Location -6/Extension
Parts
-------
> --- POWER (1) --------
(None)
> --- PROPULSION (3) ---
Light Treads
Light Treads
> --- UTILITY (7) ------
Advanced Heat Sink
Advanced Heat Sink
Energy Well
Advanced Targeting Computer
> --- WEAPON (4) -------
(None)
> --- INVENTORY (4) ----
Reinforced Deuterium Engine
Improved Shield Generator
Peak State
------------
> --- POWER ------------
Fission Core
> --- PROPULSION -------
Light Treads
Armored Treads
Spiked Medium Treads
> --- UTILITY ----------
Advanced Heat Sink
Advanced Heat Sink
Improved Cooling System
Large Storage Unit
Energy Well
Advanced Targeting Computer
Layered Medium Armor Plating
> --- WEAPON -----------
High-powered Shock Rifle
Neutron Cannon
Flak Gun
Magnetic Acceleration Cannon
> --- INVENTORY --------
Light Treads
Weapon Cycler
Improved Light Armor Plating
Improved Shield Generator
Force Field
Heavy Particle Cannon
[Rating: 64]
Favorites
-----------
Power Heavy Ion Engine
Engine Heavy Ion Engine
Power Core Fission Core
Propulsion Armored Treads
Treads Armored Treads
Leg Carbon-fiber Leg
Wheel Compact Wheel
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Improved Targeting Computer
Protection Light Armor Plating
Weapon Grenade Launcher
Energy Gun High-powered Shock Rifle
Energy Cannon Neutron Cannon
Ballistic Gun High-powered Shotgun
Ballistic Cannon Light Cannon
Launcher Grenade Launcher
Build | -11 -10 -10 -9 -9 -7 -6 -6 -6
------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext
Slots Evolved 8 | . . . 2 . . . 6 .
Power . | . . . . . . . . .
Propulsion 1 | . . . . . . . 1 .
Utility 5 | . . . 2 . . . 3 .
Weapon 2 | . . . . . . . 2 .
Parts Attached 106 | 6 11 . 13 3 7 18 38 10
Power 7 | 1 . . 2 . 1 1 1 1
Engine 6 | 1 . . 2 . 1 1 . 1
Core 1 | . . . . . . . 1 .
Reactor . | . . . . . . . . .
Propulsion 23 | 2 4 . 2 . . 3 8 4
Treads 20 | . 4 . 2 . . 3 7 4
Leg 1 | . . . . . . . 1 .
Wheel 2 | 2 . . . . . . . .
Hover . | . . . . . . . . .
Flight . | . . . . . . . . .
Utility 36 | 1 4 . 2 1 1 6 18 3
Device 14 | . 1 . . . . 2 10 1
Storage 6 | 1 3 . . . . . 2 .
Processor 6 | . . . 2 . 1 1 2 .
Hackware . | . . . . . . . . .
Protection 10 | . . . . 1 . 3 4 2
Artifact . | . . . . . . . . .
Weapon 40 | 2 3 . 7 2 5 8 11 2
Energy Gun 3 | . . . . . . . 2 1
Energy Cannon 8 | . . . 1 . 2 3 1 1
Ballistic Gun 10 | 2 . . 3 1 2 1 1 .
Ballistic Cannon 10 | . 2 . 2 . . 3 3 .
Launcher 9 | . 1 . 1 1 1 1 4 .
Special Weapon . | . . . . . . . . .
Impact Weapon . | . . . . . . . . .
Slashing Weapon . | . . . . . . . . .
Piercing Weapon . | . . . . . . . . .
Special Melee Weapon . | . . . . . . . . .
Unidentified Prototypes 2 | . . . . . . . 1 1
Parts Lost 42 | . . . 2 . . 3 21 16
Power 3 | . . . 1 . . . 1 1
Propulsion 9 | . . . . . . . 5 4
Utility 17 | . . . . . . 2 10 5
Weapon 13 | . . . 1 . . 1 5 6
Highest Loss Streak 11 | . . . 1 . . 1 11 10
Average Slot Usage (%) 96 | . 98 100 98 100 100 99 78 94
Engine 8 | . 14 14 10 11 11 11 2 1
Core 1 | . . . . . . . 3 4
Treads 21 | . 27 28 22 22 22 22 16 18
Device 6 | . 2 . . . . 6 14 19
Storage 16 | . 24 28 22 22 22 11 3 7
Processor 8 | . . . 22 13 11 11 8 6
Protection 7 | . . . . 8 11 14 8 9
Energy Gun 1 | . . . . . . . 3 6
Energy Cannon 2 | . . . 1 2 3 1 2 9
Ballistic Gun 5 | . 1 . 1 11 10 5 2 5
Ballistic Cannon 6 | . 14 14 8 . . 7 5 .
Launcher 6 | . 11 14 9 8 8 6 1 .
Naked Turns . | . . . . . . . . .
Heaviest Build 69 | 13 31 31 37 37 40 48 69 69
Greatest Support 68 | 26 46 46 46 40 40 48 68 60
Greatest Overweight (x) 3 | 3 1 . . . . 1 1 1
Average Overweight (x) . | . . . . . . . . .
Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10
Average Capacity 8 | 5 9 10 10 10 10 10 7 5
Most Carried 10 | 5 10 10 10 10 10 10 10 6
Average Carried 8 | 2 9 10 7 9 9 9 5 4
Final Capacity 10 | 6 10 10 10 10 10 10 10 4
Final Carried 10 | 4 10 10 10 10 10 10 6 2
Class Distribution
--------------------
74% | Mutant
11% | Scavenger-Gunner
10% | Scavenger-Tank
3% | Scavenger-Mutant
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -10/Mines
Mutant | -9/Materials
Mutant | -9/Mines
Mutant | -7/Zion
Mutant | -6/Proximity Caves
Scavenger-Gunner | -6/Factory
Scavenger-Tank | -6/Extension
Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6
----------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext
Matter Collected 2587 | 181 419 155 305 41 202 504 484 296
Remotely . | . . . . . . . . .
Salvage Created 3274 | . 566 163 537 8 . 271 456 1273
Parts 188 | . 55 9 42 1 . 9 19 53
Haulers Intercepted 3 | . 1 . 1 . . . . 1
Recyclers Shooed 3 | . 1 . 1 . . . 1 .
Parts Field Recycled . | . . . . . . . . .
Retrieved Matter . | . . . . . . . . .
Parts Self-Destructed 12 | . . . . . 3 9 . .
Prevented 1 | . . . . . . 1 . .
Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6
------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext
Combat Hostiles Destroyed 73 | . 13 5 19 3 . 13 8 12
Guns 11 | . 2 . . . . 1 1 7
Cannons 22 | . 5 1 3 . . 4 4 5
AOE 40 | . 6 4 16 3 . 8 3 .
Classes Destroyed 15 | . 8 . 2 . . 1 2 2
Worker 6 | . 2 . 2 . . . 2 .
Builder 6 | . 4 . 1 . . . . 1
Tunneler 1 | . . . . . . . . 1
Hauler 3 | . 1 . 1 . . . . 1
Recycler 7 | . 2 1 . . . . 1 3
Operator 4 | . 3 . 1 . . . . .
Watcher 4 | . 2 . 1 . . . . 1
Swarmer 25 | . 6 3 4 3 . 5 4 .
Grunt 36 | . 7 2 13 . . 5 2 7
Brawler 2 | . . . . . . . 1 1
Duelist 1 | . . . 1 . . . . .
Sentry 5 | . . . 1 . . 2 . 2
Hunter 1 | . . . . . . 1 . .
Programmer 1 | . . . . . . . 1 .
Behemoth 2 | . . . . . . . . 2
Best Kill Streak 9 | . 9 4 9 3 . 6 3 5
Combat Bots Only 9 | . 6 3 9 3 . 6 3 4
Max Kills in Single Turn 3 | . 3 2 3 2 . 3 1 1
Gunslinging . | . . . . . . . . .
Exploded 3 | . 3 2 3 2 . 3 1 .
Melee . | . . . . . . . . .
Uniques/NPCs Destroyed . | . . . . . . . . .
Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6
-------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext
Damage Taken 7252 | . 411 27 575 40 . 1256 2845 2098
Core 1196 | . 55 . 86 9 . 193 699 154
Absorbed by Shields 630 | . . . . . . 279 153 198
Core Remaining (%) 68 | 100 . 78 . . . 28 . .
Volleys Fired 170 | . 39 5 31 2 . 29 27 37
Largest 4 | . 2 2 2 2 . 2 4 4
Hottest 253 | . 70 65 83 55 . 96 231 253
Shots Fired 376 | . 62 9 54 4 . 57 58 132
Gun 150 | . 16 . 7 2 . 14 24 87
Cannon 165 | . 27 5 28 . . 32 28 45
Launcher 61 | . 19 4 19 2 . 11 6 .
Special . | . . . . . . . . .
Kinetic 184 | . 43 5 29 2 . 36 30 39
Thermal 92 | . . . 6 . . 10 10 66
Explosive 55 | . 19 4 19 2 . 11 . .
Electromagnetic 45 | . . . . . . . 18 27
Robot Hit Streak 23 | . 7 2 7 9 . 12 10 23
Robot Miss Streak 9 | . 3 1 3 . . 3 5 9
Penetration Max . | . . . . . . . . .
Secondary Targets 2 | . 1 . . . . . . 1
Max Gunslinging Chain 1 | . 1 . . . . . . 1
Shots Hit Robots 254 | . 35 5 31 2 . 38 40 103
Core Hits 231 | . 33 8 37 4 . 35 32 82
Critical Hits 3 | . . . . . . 2 1 .
Critical Kills 1 | . . . . . . 1 . .
Critical Parts Destroyed 2 | . . . . . . 1 1 .
Melee Attacks . | . . . . . . . . .
Impact . | . . . . . . . . .
Slashing . | . . . . . . . . .
Piercing . | . . . . . . . . .
Sneak Attacks . | . . . . . . . . .
Combat Hostiles . | . . . . . . . . .
Follow-up Attacks . | . . . . . . . . .
Damage Inflicted 9287 | . 1266 370 1394 218 . 1763 1413 2863
Guns 2569 | . 160 . 53 . . 168 312 1876
Cannons 2920 | . 327 91 347 . . 618 572 965
Explosions 3752 | . 779 279 994 218 . 977 505 .
Melee . | . . . . . . . . .
Ramming 46 | . . . . . . . 24 22
Kinetic 2789 | . 487 91 262 . . 577 517 855
Thermal 2152 | . 35 . 138 . . 209 256 1514
Explosive 3212 | . 744 279 994 218 . 977 . .
Electromagnetic 1088 | . . . . . . . 616 472
Impact . | . . . . . . . . .
Slashing . | . . . . . . . . .
Piercing . | . . . . . . . . .
Highest Corruption 1 | . 1 1 . . . . 1 1
Average Corruption 1 | . 1 1 . . . . 1 1
Corruption Purged . | . . . . . . . . .
Effects 18 | . 5 3 . . . . 1 9
Message Errors 7 | . 2 . . . . . 1 4
Energy Discharges 4 | . 2 . . . . . . 2
Data Loss (minor) 1 | . . 1 . . . . . .
Targeting Errors 6 | . 1 2 . . . . . 3
Overload Shots . | . . . . . . . . .
Overflow Damage 148 | . 14 43 14 25 . 19 25 8
Projectiles 37 | . . . . . . 4 25 8
Explosions 111 | . 14 43 14 25 . 15 . .
Melee . | . . . . . . . . .
Knockbacks 18 | . 3 2 5 . . 5 2 1
Impact 2 | . . . . . . . 1 1
Kinetic 15 | . 3 2 4 . . 5 1 .
Secondary 1 | . . . 1 . . . . .
Self-Inflicted Damage 135 | . 25 . 57 . . 38 15 .
Shots 6 | . 1 . 2 . . 2 1 .
Rammed 8 | . . . . . . . 5 3
Targets Rammed 8 | . . . . . . . 5 3
Kicked . | . . . . . . . . .
Crushed . | . . . . . . . . .
Highest Temperature 312 | . 21 6 120 . . 312 15 78
Average Temperature 66 | . 5 3 42 . . 109 8 24
Received Heat Transfer 1903 | . 120 9 192 . . 203 749 630
Siege Activations . | . . . . . . . . .
Robots Corrupted . | . . . . . . . . .
Combat Hostiles . | . . . . . . . . .
Parts Fried 1 | . . . . . . . 1 .
Impact Corruptions . | . . . . . . . . .
Robots Melted . | . . . . . . . . .
Combat Hostiles . | . . . . . . . . .
Parts Melted 2 | . . . . . . . . 2
Heat Transferred 2547 | . 50 . 222 . . 333 187 1755
Parts Sabotaged . | . . . . . . . . .
Parts Stolen . | . . . . . . . . .
Parts Stripped . | . . . . . . . . .
Power Chain Reactions . | . . . . . . . . .
Missiles Intercepted . | . . . . . . . . .
Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6
------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext
Peak Influence 706 | . 316 178 510 214 . . 706 488
Initial 303 | . . 103 25 144 . . 63 303
Average 269 | . 144 140 270 199 . . 430 345
Maximum Alert Level 3 | . 1 . 2 1 . . 3 2
Low Security (%) 40 | 100 70 100 31 21 . . 24 3
Level 1 40 | . 29 . 58 78 . . 17 70
Level 2 19 | . . . 9 . . . 57 26
Level 3 . | . . . . . . . . .
Level 4 . | . . . . . . . . .
Level 5 . | . . . . . . . . .
High Security . | . . . . . . . . .
Max Security . | . . . . . . . . .
Squads Dispatched 16 | . 3 . 5 . . . 6 2
Investigation 7 | . 1 . 3 . . . 2 1
Extermination 2 | . . . . . . . 2 .
Reinforcement 7 | . 2 . 2 . . . 2 1
Assault . | . . . . . . . . .
Garrison . | . . . . . . . . .
Intercept . | . . . . . . . . .
Construction Impeded 3 | . . . . . . . 2 1
Haulers Reinforced . | . . . . . . . . .
Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6
--------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext
Distress Signals 6 | . 2 . 1 . . . . 3
Communications Jammed . | . . . . . . . . .
Distress Signals . | . . . . . . . . .
Times Spotted 142 | . 21 4 24 3 . 14 44 32
Peak Tracking Total 12 | . 5 3 5 3 . 6 12 7
Tactical Retreats 13 | . . . . . . . 7 6
Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6
------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext
Traps Triggered 5 | . 3 . . . . . 1 1
Indirectly . | . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . .
Triggered . | . . . . . . . . .
Disarmed . | . . . . . . . . .
Reprogrammed . | . . . . . . . . .
Reused . | . . . . . . . . .
Traps Extracted . | . . . . . . . . .
Installed . | . . . . . . . . .
Triggered 2 | . . . . . . . 2 .
Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6
---------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext
Machines Disabled 21 | . 7 1 1 . . . 9 3
Max in Single Turn 3 | . 3 1 1 . . . 2 2
Machines Sabotaged . | . . . . . . . . .
Garrisons Compromised . | . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . .
Fab Network Shutdowns . | . . . . . . . . .
Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6
--------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext
Machines Accessed 10 | . 4 . 5 . . 1 . .
Terminals 6 | . 2 . 3 . . 1 . .
Fabricators . | . . . . . . . . .
Repair Stations 2 | . 1 . 1 . . . . .
Recycling Units 1 | . 1 . . . . . . .
Scanalyzers 1 | . . . 1 . . . . .
Garrison Access . | . . . . . . . . .
Total Hacks 43 | . 17 . 21 . . 5 . .
Successful 29 | . 11 . 13 . . 5 . .
Failed 14 | . 6 . 8 . . . . .
Catastrophic 1 | . 1 . . . . . . .
Database Lockouts . | . . . . . . . . .
Manual 37 | . . . . . 7 1 12 17
Terminals 29 | . 7 . 17 . . 5 . .
Fabricators . | . . . . . . . . .
Repair Stations 9 | . 7 . 2 . . . . .
Recycling Units 3 | . 3 . . . . . . .
Scanalyzers 2 | . . . 2 . . . . .
Garrison Access . | . . . . . . . . .
Terminal Hacks 17 | . 3 . 9 . . 5 . .
Record 9 | . . . 4 . . 5 . .
Alert Level 2 | . 1 . 1 . . . . .
Locate Traps 2 | . 1 . 1 . . . . .
Dispatch Records 1 | . . . 1 . . . . .
Investigation Status 1 | . . . 1 . . . . .
Reinforcement Status 1 | . 1 . . . . . . .
Hauler Manifests 1 | . . . 1 . . . . .
Fabricator Hacks . | . . . . . . . . .
Repair Station Hacks 7 | . 5 . 2 . . . . .
Scan Component 3 | . 2 . 1 . . . . .
Repair 3 | . 2 . 1 . . . . .
Refit 1 | . 1 . . . . . . .
Recycling Unit Hacks 3 | . 3 . . . . . . .
Process 1 | . 1 . . . . . . .
Report Inventory 1 | . 1 . . . . . . .
Retrieve Matter 1 | . 1 . . . . . . .
Scanalyzer 2 | . . . 2 . . . . .
Insert Component 1 | . . . 1 . . . . .
Analyze 1 | . . . 1 . . . . .
Garrison Access Hacks . | . . . . . . . . .
Unauthorized Hacks . | . . . . . . . . .
Terminals . | . . . . . . . . .
Fabricators . | . . . . . . . . .
Repair Stations . | . . . . . . . . .
Recycling Units . | . . . . . . . . .
Scanalyzers . | . . . . . . . . .
Garrison Access . | . . . . . . . . .
Data Cores Recovered . | . . . . . . . . .
Used . | . . . . . . . . .
Hacking Detections 7 | . 2 . 4 . . 1 . .
Full Trace Events 5 | . 2 . 3 . . . . .
Feedback Events . | . . . . . . . . .
Feedback Blocked . | . . . . . . . . .
Robot Schematics Acquired . | . . . . . . . . .
Robots Built . | . . . . . . . . .
Matter . | . . . . . . . . .
Time . | . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . .
Part Schematics Acquired 17 | . . . 1 . . . 16 .
Parts Built . | . . . . . . . . .
Matter . | . . . . . . . . .
Time . | . . . . . . . . .
Total Part Build Rating . | . . . . . . . . .
Parts Repaired 3 | . 2 . 1 . . . . .
Time 90 | . 64 . 26 . . . . .
Parts Recycled . | . . . . . . . . .
Recycled Matter 179 | . 179 . . . . . . .
Retrieved Matter 388 | . 388 . . . . . . .
Retrieved Components . | . . . . . . . . .
Parts Scanalyzed 1 | . . . 1 . . . . .
Part Schematics Acquired 1 | . . . 1 . . . . .
Parts Damaged . | . . . . . . . . .
Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6
------------ Run | Scr Mat Min Mat Min Zio Pro Fac Ext
Used RIF Installer . | . . . . . . . . .
Robots Hacked . | . . . . . . . . .
Non-combat . | . . . . . . . . .
Combat . | . . . . . . . . .
Robot Hacks Applied . | . . . . . . . . .
Relay Couplers Released . | . . . . . . . . .
Robots Rewired 3 | . . . . . . . . 3
Allies Hacked . | . . . . . . . . .
Hacks Repelled . | . . . . . . . . .
Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6
-------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext
Total Allies 20 | . . . . . 4 . 4 12
Largest Group 10 | . . . . . 4 2 3 10
Highest-Rated Group 423 | . . . . . 147 72 216 423
Highest-Rated Ally 137 | . . . . . 38 37 137 70
Zionite Dispatches 5 | . . . . . . . 2 3
Light 1 | . . . . . . . . 1
Fire 1 | . . . . . . . . 1
Hacker 1 | . . . . . . . . 1
Hero 1 | . . . . . . . 1 .
Explosive Resupply 1 | . . . . . . . 1 .
Total Orders . | . . . . . . . . .
Ally Attacks 101 | . . . . . . 3 51 47
Total Damage 4055 | . . . . . . 49 2480 1526
Kills 27 | . . . . . . 1 16 10
Allies Corrupted . | . . . . . . . . .
Allies Melted . | . . . . . . . . .
Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6
------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext
Robot Analysis Total . | . . . . . . . . .
Derelict Logs Recovered 6 | . . 1 . 2 2 1 . .
Drone Launches . | . . . . . . . . .
Drone Recoveries . | . . . . . . . . .
Zionite Intel Received 2 | . . . . . . . 1 1
Component Schematics 1 | . . . . . . . 1 .
Depthwide Sectors/-1 1 | . . . . . . . . 1
Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6
------------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext
Turns Passed 7212 | 48 1149 446 586 246 1530 1191 888 1128
Spaces Moved 3814 | 38 582 268 266 137 887 612 483 541
Core 91 | 15 . . . . . . 76 .
Treads 3674 | . 571 268 266 137 887 612 392 541
Legs 15 | . . . . . . . 15 .
Wheels 34 | 23 11 . . . . . . .
Hover . | . . . . . . . . .
Flight . | . . . . . . . . .
Fastest Speed 50 | 50 90 160 160 170 170 165 50 160
Average Speed 164 | 86 162 160 161 170 170 173 149 167
Slowest Speed 200 | 200 180 160 170 170 170 190 189 185
Overloaded Moves . | . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . .
Robots Hopped . | . . . . . . . . .
Cave-ins Triggered . | . . . . . . . . .
Exploration Rate (%) 46 | 3 69 56 25 40 85 68 13 58
Regions Visited 8
Branch Regions 5
Pre-discovered Areas 4 | . . . . . . . . 4
Known Exits Taken 1 | . . . . . . 1 . .
Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 .
Scrap Searched 5 | . . . . 1 2 2 . .
Spaces Dug . | . . . . . . . . .
Terrain Destroyed 289 | . 92 37 100 15 . 35 6 4
Melee . | . . . . . . . . .
Projectile 16 | . . . . . . 6 6 4
AOE 273 | . 92 37 100 15 . 29 . .
Terrain Rammed . | . . . . . . . . .
Walls Destroyed . | . . . . . . . . .
Machines Disabled . | . . . . . . . . .
Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6
--------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext
Total 4432 | 53 727 276 370 145 908 686 596 671
Wait 153 | . 59 4 42 3 4 5 21 15
Move 3806 | 37 581 267 265 136 886 611 482 541
Hop . | . . . . . . . . .
Pick Up 76 | 10 21 . 10 1 6 10 13 5
Fast Attach 32 | . 5 . 2 . . 4 19 2
Attach 33 | 6 . . 3 . . 3 14 7
Detach . | . . . . . . . . .
Swap 41 | . 6 . 8 3 7 11 5 1
Drop 56 | . 16 . 9 . 5 13 10 3
Fire 170 | . 39 5 31 2 . 29 27 37
Melee . | . . . . . . . . .
Ram 5 | . . . . . . . 5 .
Kick . | . . . . . . . . .
Crush 3 | . . . . . . . . 3
Escape Stasis 1 | . . . . . . . . 1
Rewire 56 | . . . . . . . . 56
Trap . | . . . . . . . . .
Miscellaneous . | . . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Min] / Sto)
-9/Mines
-7/Zion (discovered 2 exits: Dee / *Pro)
-6/Proximity Caves
-6/Factory
-6/Extension
History
---------
Turn | Location | Event
10 | -11/Scrapyard | Discovered new exit (range 16)
49 | -11/Scrapyard | Entered Materials
322 | -10/Materials | Build established: Mutant
947 | -10/Materials | Repaired Imp. Treads
985 | -10/Materials | Repaired Imp. Treads
1142 | -10/Materials | Discovered new exit (range 12)
1198 | -10/Materials | Entered Mines
1320 | -10/Mines | Learned location of 1 exit from Materials
1594 | -10/Mines | Discovered new exit (range 7)
1644 | -10/Mines | Entered Materials
1644 | -9/Materials | Evolved 2 slots: Utility x2
1645 | -9/Materials | Identified exit to Storage
1692 | -9/Materials | Repaired Lgt. Cannon
1886 | -9/Materials | Destroyed 9 combat bots
2164 | -9/Materials | Discovered new exit (range 12)
2230 | -9/Materials | Entered Mines
2341 | -9/Mines | Learned 2 Materials zone layouts
2415 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place
2439 | -9/Mines | Learned 4 Materials zone layouts
2476 | -9/Mines | Entered Zion
2656 | -7/Zion | Identified exit to Deep Caves
2763 | -7/Zion | Learned Factory terminal intel
2776 | -7/Zion | Received a hallucinogenic algorithm
3420 | -7/Zion | Imprinted
3423 | -7/Zion | Declared Zion's savior
3559 | -7/Zion | Visited the Megawrench Repair Shop
3559 | -7/Zion | Megawrench repaired 8 parts
3980 | -7/Zion | Discovered new exit (range 15)
3997 | -7/Zion | Given A8's code to call for help
4006 | -7/Zion | Entered Proximity Caves
4006 | -6/Proximity Caves | Accompanied by 2 allies
4070 | -6/Proximity Caves | Attracted the attention of an 0b10 base
4096 | -6/Proximity Caves | Core integrity fell below 50%
4131 | -6/Proximity Caves | Learned Factory stockpile data
4131 | -6/Proximity Caves | Learned Research stockpile data
4131 | -6/Proximity Caves | Learned Extension garrison access intel
4793 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
4913 | -6/Proximity Caves | Identified exit to Factory
5197 | -6/Proximity Caves | Entered Factory
5197 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2
5199 | -6/Factory | Loaded intel: 22 terminal locations
5408 | -6/Factory | Zion hero teleported in (1C-UTU)
5441 | -6/Factory | Lost 3 parts (2u1w)
5517 | -6/Factory | Core integrity fell below 50%
5543 | -6/Factory | Lost 11 parts (1p3n4u3w)
5557 | -6/Factory | Retrieved Zion intel report: Component Schematics
5560 | -6/Factory | Enhanced Grunt warped into view, answering call for help
5562 | -6/Factory | Enhanced Grunt warped into view, answering call for help
5565 | -6/Factory | Spotted B-75 Beast
5586 | -6/Factory | Core integrity fell below 20%
5604 | -6/Factory | Zion Explosive Resupply teleported in
6035 | -6/Factory | Lost 3 parts (2n1u)
6039 | -6/Factory | Discovered new exit (range 16)
6085 | -6/Factory | Entered Extension
6153 | -6/Extension | Build established: Scavenger-Gunner
6259 | -6/Extension | Spotted B-75 Beast
6269 | -6/Extension | Destroyed B-75 Beast
6285 | -6/Extension | Disrupted transfer network
6491 | -6/Extension | Zion Hacker squad teleported in
6567 | -6/Extension | Zion Fire squad teleported in
6735 | -6/Extension | Zion Light squad teleported in
6807 | -6/Extension | Build established: Scavenger-Tank
6859 | -6/Extension | Retrieved Zion intel report: Depthwide Sectors/-1
6958 | -6/Extension | Spotted B-75 Beast
6974 | -6/Extension | Destroyed B-75 Beast
7014 | -6/Extension | Lost 3 parts (1n1u1w)
7213 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser
Last Messages
---------------
07024_ Acquired Rnf. Deuterium Engine.
07035_ System corrupted: Energy discharge (-151).
07132_ G-67 Veteran destroyed.
07133_ Hvy. Particle Cannon destroyed.
07142_ A-15 Conveyor destroyed.
07142_ Switching to secondary target: G-50 Soldier.
07145_ ALERT: Construction progress impeded, dispatching reinforcements to
local area.
07149_ Acquired 30 matter.
07160_ Zio. Laser-S destroyed.
07172_ Lgt. Treads destroyed.
07174_ Imp. Light Armor Plating destroyed.
07193_ Force Field destroyed.
07196_ Flak Gun destroyed.
07201_ Arm. Treads destroyed.
07207_ Imp. Deuterium Engine destroyed.
07210_ Slammed into G-50 Soldier.
07211_ Imp. Light Armor Plating destroyed.
07211_ Lgt. Treads destroyed.
07211_ Slammed into G-50 Soldier.
Map
-----
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 116
Energy Generation 18
Energy Capacity 810
Matter Stores 500
Matter Capacity 500
Sight Range 18
Terrain Scan Density 10
Armor Coverage 375
Resistance: TH 10
Propulsion Shielding 66
Evasion (%) 50
Targeting Accuracy 14
Launcher Accuracy 20
Recoil Reduction 3
Kinecelleration 30
Item Schematics
-----------------
Hvy. Ion Engine | -9/Materials | Scanalyzed
Imp. ECM Suite | -6/Factory | Z-intel
Lrn. Sensor Array | -6/Factory | Z-intel
Remote Datajack | -6/Factory | Z-intel
Lgt. Angular Momentum Engine | -6/Factory | Z-intel
Med. Reactive Plating | -6/Factory | Z-intel
Hvy. Flail | -6/Factory | Z-intel
Med. Treads | -6/Factory | Z-intel
Arm. Wheel | -6/Factory | Z-intel
Hvy. Hammer | -6/Factory | Z-intel
Hcp. Battery | -6/Factory | Z-intel
Imp. Terrain Scan Processor | -6/Factory | Z-intel
Imp. Armor Integrity Analyzer | -6/Factory | Z-intel
Fusion Compressor | -6/Factory | Z-intel
Hvy. Flak Cannon | -6/Factory | Z-intel
Med. Storage Unit | -6/Factory | Z-intel
Mining Claw | -6/Factory | Z-intel
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
A New Friend
Help From High Places
Heroic Deeds
I'm Back, Baby!
Robot Respite
Slippery One
The One
Challenges
------------
None
Game
------
Seed BurstMomentumNegator
Manual? 0
Play Time 02:43:10
Cumulative 16.0 hours
Start 2021.12.20 @ 16:06:01
End 2021.12.21 @ 00:37:05
Sessions 3
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 9
Rogue 9
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 7
Gallery% 17
Achievement% 16
Wizard Run 0
Options
---------
ASCII 1
Keyboard 0
Movement Numpad
Keybinds 0
Fullscreen 1
Font 24/Smallcaps
Map View 76x50
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 43fccfb1-3327-4b6e-a63d-f5b0bc968813