Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.21 @ 00:37:05

Player: Robotson

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (104)     520
Value Destroyed (3044)     3044
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (1523)               1523
              TOTAL SCORE: 8747

 Bonus
-------
High Alert Combat Kills    136
Follower Combat Kills      832
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -45

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     391/600
System Corruption          1%
Temperature                Cool (9)
Movement                   Treading (160)
Location                   -6/Extension

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (3) ---
       Light Treads
       Light Treads
>            --- UTILITY (7) ------
    Advanced Heat Sink
    Advanced Heat Sink
             Energy Well
    Advanced Targeting Computer
>            --- WEAPON (4) -------
                 (None)
>            --- INVENTORY (4) ----
  Reinforced Deuterium Engine
    Improved Shield Generator

 Peak State 
------------
>              --- POWER ------------
               Fission Core
>              --- PROPULSION -------
         Light Treads
       Armored Treads
        Spiked Medium Treads
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
      Improved Cooling System
         Large Storage Unit
               Energy Well
      Advanced Targeting Computer
       Layered Medium Armor Plating
>              --- WEAPON -----------
  High-powered Shock Rifle
               Neutron Cannon
               Flak Gun
               Magnetic Acceleration Cannon
>              --- INVENTORY --------
         Light Treads
               Weapon Cycler
      Improved Light Armor Plating
      Improved Shield Generator
               Force Field
         Heavy Particle Cannon
[Rating: 64]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Fission Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Neutron Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Ext 
Slots Evolved              8    | .   .   .   2   .   .   .   6   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   
  Utility                  5    | .   .   .   2   .   .   .   3   .   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   
Parts Attached             106  | 6   11  .   13  3   7   18  38  10  
  Power                    7    | 1   .   .   2   .   1   1   1   1   
    Engine                 6    | 1   .   .   2   .   1   1   .   1   
    Core                   1    | .   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   4   .   2   .   .   3   8   4   
    Treads                 20   | .   4   .   2   .   .   3   7   4   
    Leg                    1    | .   .   .   .   .   .   .   1   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  36   | 1   4   .   2   1   1   6   18  3   
    Device                 14   | .   1   .   .   .   .   2   10  1   
    Storage                6    | 1   3   .   .   .   .   .   2   .   
    Processor              6    | .   .   .   2   .   1   1   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   .   1   .   3   4   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   3   .   7   2   5   8   11  2   
    Energy Gun             3    | .   .   .   .   .   .   .   2   1   
    Energy Cannon          8    | .   .   .   1   .   2   3   1   1   
    Ballistic Gun          10   | 2   .   .   3   1   2   1   1   .   
    Ballistic Cannon       10   | .   2   .   2   .   .   3   3   .   
    Launcher               9    | .   1   .   1   1   1   1   4   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   1   1   
Parts Lost                 42   | .   .   .   2   .   .   3   21  16  
  Power                    3    | .   .   .   1   .   .   .   1   1   
  Propulsion               9    | .   .   .   .   .   .   .   5   4   
  Utility                  17   | .   .   .   .   .   .   2   10  5   
  Weapon                   13   | .   .   .   1   .   .   1   5   6   
  Highest Loss Streak      11   | .   .   .   1   .   .   1   11  10  
Average Slot Usage (%)     96   | .   98  100 98  100 100 99  78  94  
  Engine                   8    | .   14  14  10  11  11  11  2   1   
  Core                     1    | .   .   .   .   .   .   .   3   4   
  Treads                   21   | .   27  28  22  22  22  22  16  18  
  Device                   6    | .   2   .   .   .   .   6   14  19  
  Storage                  16   | .   24  28  22  22  22  11  3   7   
  Processor                8    | .   .   .   22  13  11  11  8   6   
  Protection               7    | .   .   .   .   8   11  14  8   9   
  Energy Gun               1    | .   .   .   .   .   .   .   3   6   
  Energy Cannon            2    | .   .   .   1   2   3   1   2   9   
  Ballistic Gun            5    | .   1   .   1   11  10  5   2   5   
  Ballistic Cannon         6    | .   14  14  8   .   .   7   5   .   
  Launcher                 6    | .   11  14  9   8   8   6   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             69   | 13  31  31  37  37  40  48  69  69  
  Greatest Support         68   | 26  46  46  46  40  40  48  68  60  
  Greatest Overweight (x)  3    | 3   1   .   .   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  10  10  10  
  Average Capacity         8    | 5   9   10  10  10  10  10  7   5   
  Most Carried             10   | 5   10  10  10  10  10  10  10  6   
  Average Carried          8    | 2   9   10  7   9   9   9   5   4   
  Final Capacity           10   | 6   10  10  10  10  10  10  10  4   
  Final Carried            10   | 4   10  10  10  10  10  10  6   2   

 Class Distribution 
--------------------
 74% | Mutant
 11% | Scavenger-Gunner
 10% | Scavenger-Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
   Scavenger-Tank | -6/Extension

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Ext  
Matter Collected           2587 | 181  419  155  305  41   202  504  484  296  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3274 | .    566  163  537  8    .    271  456  1273 
  Parts                    188  | .    55   9    42   1    .    9    19   53   
Haulers Intercepted        3    | .    1    .    1    .    .    .    .    1    
Recyclers Shooed           3    | .    1    .    1    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      12   | .    .    .    .    .    3    9    .    .    
  Prevented                1    | .    .    .    .    .    .    1    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Ext 
Combat Hostiles Destroyed  73   | .   13  5   19  3   .   13  8   12  
  Guns                     11   | .   2   .   .   .   .   1   1   7   
  Cannons                  22   | .   5   1   3   .   .   4   4   5   
  AOE                      40   | .   6   4   16  3   .   8   3   .   
Classes Destroyed          15   | .   8   .   2   .   .   1   2   2   
  Worker                   6    | .   2   .   2   .   .   .   2   .   
  Builder                  6    | .   4   .   1   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   1   
  Hauler                   3    | .   1   .   1   .   .   .   .   1   
  Recycler                 7    | .   2   1   .   .   .   .   1   3   
  Operator                 4    | .   3   .   1   .   .   .   .   .   
  Watcher                  4    | .   2   .   1   .   .   .   .   1   
  Swarmer                  25   | .   6   3   4   3   .   5   4   .   
  Grunt                    36   | .   7   2   13  .   .   5   2   7   
  Brawler                  2    | .   .   .   .   .   .   .   1   1   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   
  Sentry                   5    | .   .   .   1   .   .   2   .   2   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   2   
Best Kill Streak           9    | .   9   4   9   3   .   6   3   5   
  Combat Bots Only         9    | .   6   3   9   3   .   6   3   4   
Max Kills in Single Turn   3    | .   3   2   3   2   .   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   2   3   2   .   3   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Ext  
Damage Taken               7252 | .    411  27   575  40   .    1256 2845 2098 
  Core                     1196 | .    55   .    86   9    .    193  699  154  
  Absorbed by Shields      630  | .    .    .    .    .    .    279  153  198  
Core Remaining (%)         68   | 100  .    78   .    .    .    28   .    .    
Volleys Fired              170  | .    39   5    31   2    .    29   27   37   
  Largest                  4    | .    2    2    2    2    .    2    4    4    
  Hottest                  253  | .    70   65   83   55   .    96   231  253  
Shots Fired                376  | .    62   9    54   4    .    57   58   132  
  Gun                      150  | .    16   .    7    2    .    14   24   87   
  Cannon                   165  | .    27   5    28   .    .    32   28   45   
  Launcher                 61   | .    19   4    19   2    .    11   6    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  184  | .    43   5    29   2    .    36   30   39   
  Thermal                  92   | .    .    .    6    .    .    10   10   66   
  Explosive                55   | .    19   4    19   2    .    11   .    .    
  Electromagnetic          45   | .    .    .    .    .    .    .    18   27   
  Robot Hit Streak         23   | .    7    2    7    9    .    12   10   23   
  Robot Miss Streak        9    | .    3    1    3    .    .    3    5    9    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    1    
Shots Hit Robots           254  | .    35   5    31   2    .    38   40   103  
  Core Hits                231  | .    33   8    37   4    .    35   32   82   
  Critical Hits            3    | .    .    .    .    .    .    2    1    .    
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    1    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           9287 | .    1266 370  1394 218  .    1763 1413 2863 
  Guns                     2569 | .    160  .    53   .    .    168  312  1876 
  Cannons                  2920 | .    327  91   347  .    .    618  572  965  
  Explosions               3752 | .    779  279  994  218  .    977  505  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  46   | .    .    .    .    .    .    .    24   22   
  Kinetic                  2789 | .    487  91   262  .    .    577  517  855  
  Thermal                  2152 | .    35   .    138  .    .    209  256  1514 
  Explosive                3212 | .    744  279  994  218  .    977  .    .    
  Electromagnetic          1088 | .    .    .    .    .    .    .    616  472  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    .    .    .    1    1    
  Average Corruption       1    | .    1    1    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  18   | .    5    3    .    .    .    .    1    9    
    Message Errors         7    | .    2    .    .    .    .    .    1    4    
    Energy Discharges      4    | .    2    .    .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    1    .    .    .    .    .    .    
    Targeting Errors       6    | .    1    2    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            148  | .    14   43   14   25   .    19   25   8    
  Projectiles              37   | .    .    .    .    .    .    4    25   8    
  Explosions               111  | .    14   43   14   25   .    15   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 18   | .    3    2    5    .    .    5    2    1    
  Impact                   2    | .    .    .    .    .    .    .    1    1    
  Kinetic                  15   | .    3    2    4    .    .    5    1    .    
  Secondary                1    | .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      135  | .    25   .    57   .    .    38   15   .    
  Shots                    6    | .    1    .    2    .    .    2    1    .    
  Rammed                   8    | .    .    .    .    .    .    .    5    3    
Targets Rammed             8    | .    .    .    .    .    .    .    5    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        312  | .    21   6    120  .    .    312  15   78   
  Average Temperature      66   | .    5    3    42   .    .    109  8    24   
  Received Heat Transfer   1903 | .    120  9    192  .    .    203  749  630  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    .    2    
  Heat Transferred         2547 | .    50   .    222  .    .    333  187  1755 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Ext 
Peak Influence             706  | .   316 178 510 214 .   .   706 488 
  Initial                  303  | .   .   103 25  144 .   .   63  303 
  Average                  269  | .   144 140 270 199 .   .   430 345 
Maximum Alert Level        3    | .   1   .   2   1   .   .   3   2   
  Low Security (%)         40   | 100 70  100 31  21  .   .   24  3   
  Level 1                  40   | .   29  .   58  78  .   .   17  70  
  Level 2                  19   | .   .   .   9   .   .   .   57  26  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   3   .   5   .   .   .   6   2   
  Investigation            7    | .   1   .   3   .   .   .   2   1   
  Extermination            2    | .   .   .   .   .   .   .   2   .   
  Reinforcement            7    | .   2   .   2   .   .   .   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   2   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Ext 
Distress Signals           6    | .   2   .   1   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              142  | .   21  4   24  3   .   14  44  32  
  Peak Tracking Total      12   | .   5   3   5   3   .   6   12  7   
  Tactical Retreats        13   | .   .   .   .   .   .   .   7   6   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Ext 
Traps Triggered            5    | .   3   .   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro Fac Ext 
Machines Disabled          21   | .   7   1   1   .   .   .   9   3   
  Max in Single Turn       3    | .   3   1   1   .   .   .   2   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Ext 
Machines Accessed          10   | .   4   .   5   .   .   1   .   .   
  Terminals                6    | .   2   .   3   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                43   | .   17  .   21  .   .   5   .   .   
  Successful               29   | .   11  .   13  .   .   5   .   .   
  Failed                   14   | .   6   .   8   .   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   37   | .   .   .   .   .   7   1   12  17  
  Terminals                29   | .   7   .   17  .   .   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   7   .   2   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             17   | .   3   .   9   .   .   5   .   .   
  Record                   9    | .   .   .   4   .   .   5   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   5   .   2   .   .   .   .   .   
  Scan Component           3    | .   2   .   1   .   .   .   .   .   
  Repair                   3    | .   2   .   1   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   .   4   .   .   1   .   .   
  Full Trace Events        5    | .   2   .   3   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   1   .   .   .   16  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   2   .   1   .   .   .   .   .   
  Time                     90   | .   64  .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          179  | .   179 .   .   .   .   .   .   .   
  Retrieved Matter         388  | .   388 .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   3   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Ext  
Total Allies               20   | .    .    .    .    .    4    .    4    12   
  Largest Group            10   | .    .    .    .    .    4    2    3    10   
  Highest-Rated Group      423  | .    .    .    .    .    147  72   216  423  
  Highest-Rated Ally       137  | .    .    .    .    .    38   37   137  70   
Zionite Dispatches         5    | .    .    .    .    .    .    .    2    3    
  Light                    1    | .    .    .    .    .    .    .    .    1    
  Fire                     1    | .    .    .    .    .    .    .    .    1    
  Hacker                   1    | .    .    .    .    .    .    .    .    1    
  Hero                     1    | .    .    .    .    .    .    .    1    .    
  Explosive Resupply       1    | .    .    .    .    .    .    .    1    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               101  | .    .    .    .    .    .    3    51   47   
  Total Damage             4055 | .    .    .    .    .    .    49   2480 1526 
  Kills                    27   | .    .    .    .    .    .    1    16   10   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   2   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   
Zionite Intel Received     2    | .   .   .   .   .   .   .   1   1   
  Component Schematics     1    | .   .   .   .   .   .   .   1   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Ext  
Turns Passed               7212 | 48   1149 446  586  246  1530 1191 888  1128 
Spaces Moved               3814 | 38   582  268  266  137  887  612  483  541  
  Core                     91   | 15   .    .    .    .    .    .    76   .    
  Treads                   3674 | .    571  268  266  137  887  612  392  541  
  Legs                     15   | .    .    .    .    .    .    .    15   .    
  Wheels                   34   | 23   11   .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   160  160  170  170  165  50   160  
  Average Speed            164  | 86   162  160  161  170  170  173  149  167  
  Slowest Speed            200  | 200  180  160  170  170  170  190  189  185  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 3    69   56   25   40   85   68   13   58   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     4    | .    .    .    .    .    .    .    .    4    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    .    1    .    
Scrap Searched             5    | .    .    .    .    1    2    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          289  | .    92   37   100  15   .    35   6    4    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               16   | .    .    .    .    .    .    6    6    4    
  AOE                      273  | .    92   37   100  15   .    29   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Ext 
Total                      4432 | 53  727 276 370 145 908 686 596 671 
  Wait                     153  | .   59  4   42  3   4   5   21  15  
  Move                     3806 | 37  581 267 265 136 886 611 482 541 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  76   | 10  21  .   10  1   6   10  13  5   
  Fast Attach              32   | .   5   .   2   .   .   4   19  2   
  Attach                   33   | 6   .   .   3   .   .   3   14  7   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     41   | .   6   .   8   3   7   11  5   1   
  Drop                     56   | .   16  .   9   .   5   13  10  3   
  Fire                     170  | .   39  5   31  2   .   29  27  37  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      5    | .   .   .   .   .   .   .   5   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    3    | .   .   .   .   .   .   .   .   3   
  Escape Stasis            1    | .   .   .   .   .   .   .   .   1   
  Rewire                   56   | .   .   .   .   .   .   .   .   56  
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Min] / Sto)
-9/Mines
-7/Zion (discovered 2 exits: Dee / *Pro)
-6/Proximity Caves
-6/Factory
-6/Extension

 History 
---------
 Turn | Location           | Event
   10 | -11/Scrapyard      | Discovered new exit (range 16)
   49 | -11/Scrapyard      | Entered Materials
  322 | -10/Materials      | Build established: Mutant
  947 | -10/Materials      | Repaired Imp. Treads
  985 | -10/Materials      | Repaired Imp. Treads
 1142 | -10/Materials      | Discovered new exit (range 12)
 1198 | -10/Materials      | Entered Mines
 1320 | -10/Mines          | Learned location of 1 exit from Materials
 1594 | -10/Mines          | Discovered new exit (range 7)
 1644 | -10/Mines          | Entered Materials
 1644 | -9/Materials       | Evolved 2 slots: Utility x2
 1645 | -9/Materials       | Identified exit to Storage
 1692 | -9/Materials       | Repaired Lgt. Cannon
 1886 | -9/Materials       | Destroyed 9 combat bots
 2164 | -9/Materials       | Discovered new exit (range 12)
 2230 | -9/Materials       | Entered Mines
 2341 | -9/Mines           | Learned 2 Materials zone layouts
 2415 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2439 | -9/Mines           | Learned 4 Materials zone layouts
 2476 | -9/Mines           | Entered Zion
 2656 | -7/Zion            | Identified exit to Deep Caves
 2763 | -7/Zion            | Learned Factory terminal intel
 2776 | -7/Zion            | Received a hallucinogenic algorithm
 3420 | -7/Zion            | Imprinted
 3423 | -7/Zion            | Declared Zion's savior
 3559 | -7/Zion            | Visited the Megawrench Repair Shop
 3559 | -7/Zion            | Megawrench repaired 8 parts
 3980 | -7/Zion            | Discovered new exit (range 15)
 3997 | -7/Zion            | Given A8's code to call for help
 4006 | -7/Zion            | Entered Proximity Caves
 4006 | -6/Proximity Caves | Accompanied by 2 allies
 4070 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 4096 | -6/Proximity Caves | Core integrity fell below 50%
 4131 | -6/Proximity Caves | Learned Factory stockpile data
 4131 | -6/Proximity Caves | Learned Research stockpile data
 4131 | -6/Proximity Caves | Learned Extension garrison access intel
 4793 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4913 | -6/Proximity Caves | Identified exit to Factory
 5197 | -6/Proximity Caves | Entered Factory
 5197 | -6/Factory         | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2
 5199 | -6/Factory         | Loaded intel: 22 terminal locations
 5408 | -6/Factory         | Zion hero teleported in (1C-UTU)
 5441 | -6/Factory         | Lost 3 parts (2u1w)
 5517 | -6/Factory         | Core integrity fell below 50%
 5543 | -6/Factory         | Lost 11 parts (1p3n4u3w)
 5557 | -6/Factory         | Retrieved Zion intel report: Component Schematics
 5560 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 5562 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 5565 | -6/Factory         | Spotted B-75 Beast
 5586 | -6/Factory         | Core integrity fell below 20%
 5604 | -6/Factory         | Zion Explosive Resupply teleported in
 6035 | -6/Factory         | Lost 3 parts (2n1u)
 6039 | -6/Factory         | Discovered new exit (range 16)
 6085 | -6/Factory         | Entered Extension
 6153 | -6/Extension       | Build established: Scavenger-Gunner
 6259 | -6/Extension       | Spotted B-75 Beast
 6269 | -6/Extension       | Destroyed B-75 Beast
 6285 | -6/Extension       | Disrupted transfer network
 6491 | -6/Extension       | Zion Hacker squad teleported in
 6567 | -6/Extension       | Zion Fire squad teleported in
 6735 | -6/Extension       | Zion Light squad teleported in
 6807 | -6/Extension       | Build established: Scavenger-Tank
 6859 | -6/Extension       | Retrieved Zion intel report: Depthwide Sectors/-1
 6958 | -6/Extension       | Spotted B-75 Beast
 6974 | -6/Extension       | Destroyed B-75 Beast
 7014 | -6/Extension       | Lost 3 parts (1n1u1w)
 7213 | -6/Extension       | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
07024_ Acquired Rnf. Deuterium Engine.
07035_ System corrupted: Energy discharge (-151).
07132_ G-67 Veteran destroyed.
07133_ Hvy. Particle Cannon destroyed.
07142_ A-15 Conveyor destroyed.
07142_ Switching to secondary target: G-50 Soldier.
07145_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
07149_ Acquired 30 matter.
07160_ Zio. Laser-S destroyed.
07172_ Lgt. Treads destroyed.
07174_ Imp. Light Armor Plating destroyed.
07193_ Force Field destroyed.
07196_ Flak Gun destroyed.
07201_ Arm. Treads destroyed.
07207_ Imp. Deuterium Engine destroyed.
07210_ Slammed into G-50 Soldier.
07211_ Imp. Light Armor Plating destroyed.
07211_ Lgt. Treads destroyed.
07211_ Slammed into G-50 Soldier.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ################################################## |
|                               t                    |
|                                                    |
|             g           g                   !      |
|                         g@g   w         k  !!!     |
|              R                             !%!=    |
| ################################################## |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           116
Energy Generation          18
Energy Capacity            810
Matter Stores              500
Matter Capacity            500
Sight Range                18
Terrain Scan Density       10
Armor Coverage             375
Resistance: TH             10
Propulsion Shielding       66
Evasion (%)                50
Targeting Accuracy         14
Launcher Accuracy          20
Recoil Reduction           3
Kinecelleration            30

 Item Schematics 
-----------------
               Hvy. Ion Engine | -9/Materials | Scanalyzed
                Imp. ECM Suite | -6/Factory   | Z-intel
             Lrn. Sensor Array | -6/Factory   | Z-intel
               Remote Datajack | -6/Factory   | Z-intel
  Lgt. Angular Momentum Engine | -6/Factory   | Z-intel
         Med. Reactive Plating | -6/Factory   | Z-intel
                    Hvy. Flail | -6/Factory   | Z-intel
                   Med. Treads | -6/Factory   | Z-intel
                    Arm. Wheel | -6/Factory   | Z-intel
                   Hvy. Hammer | -6/Factory   | Z-intel
                  Hcp. Battery | -6/Factory   | Z-intel
   Imp. Terrain Scan Processor | -6/Factory   | Z-intel
 Imp. Armor Integrity Analyzer | -6/Factory   | Z-intel
             Fusion Compressor | -6/Factory   | Z-intel
              Hvy. Flak Cannon | -6/Factory   | Z-intel
             Med. Storage Unit | -6/Factory   | Z-intel
                   Mining Claw | -6/Factory   | Z-intel

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Help From High Places
Heroic Deeds
I'm Back, Baby!
Robot Respite
Slippery One
The One

 Challenges 
------------
None

 Game 
------
Seed              BurstMomentumNegator
  Manual?         0
Play Time         02:43:10
  Cumulative      16.0 hours
  Start           2021.12.20 @ 16:06:01
  End             2021.12.21 @ 00:37:05
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          17
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 43fccfb1-3327-4b6e-a63d-f5b0bc968813