Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.21 @ 00:37:05 Player: Robotson Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (104) 520 Value Destroyed (3044) 3044 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1523) 1523 TOTAL SCORE: 8747 Bonus ------- High Alert Combat Kills 136 Follower Combat Kills 832 Met Imprinter 300 Was Imprinted 300 Friendly Fire -45 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 391/600 System Corruption 1% Temperature Cool (9) Movement Treading (160) Location -6/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink Energy Well Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Reinforced Deuterium Engine Improved Shield Generator Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Armored Treads Spiked Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Cooling System Large Storage Unit Energy Well Advanced Targeting Computer Layered Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Neutron Cannon Flak Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Light Treads Weapon Cycler Improved Light Armor Plating Improved Shield Generator Force Field Heavy Particle Cannon [Rating: 64] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Grenade Launcher Energy Gun High-powered Shock Rifle Energy Cannon Neutron Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Slots Evolved 8 | . . . 2 . . . 6 . Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 5 | . . . 2 . . . 3 . Weapon 2 | . . . . . . . 2 . Parts Attached 106 | 6 11 . 13 3 7 18 38 10 Power 7 | 1 . . 2 . 1 1 1 1 Engine 6 | 1 . . 2 . 1 1 . 1 Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 23 | 2 4 . 2 . . 3 8 4 Treads 20 | . 4 . 2 . . 3 7 4 Leg 1 | . . . . . . . 1 . Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 36 | 1 4 . 2 1 1 6 18 3 Device 14 | . 1 . . . . 2 10 1 Storage 6 | 1 3 . . . . . 2 . Processor 6 | . . . 2 . 1 1 2 . Hackware . | . . . . . . . . . Protection 10 | . . . . 1 . 3 4 2 Artifact . | . . . . . . . . . Weapon 40 | 2 3 . 7 2 5 8 11 2 Energy Gun 3 | . . . . . . . 2 1 Energy Cannon 8 | . . . 1 . 2 3 1 1 Ballistic Gun 10 | 2 . . 3 1 2 1 1 . Ballistic Cannon 10 | . 2 . 2 . . 3 3 . Launcher 9 | . 1 . 1 1 1 1 4 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 Parts Lost 42 | . . . 2 . . 3 21 16 Power 3 | . . . 1 . . . 1 1 Propulsion 9 | . . . . . . . 5 4 Utility 17 | . . . . . . 2 10 5 Weapon 13 | . . . 1 . . 1 5 6 Highest Loss Streak 11 | . . . 1 . . 1 11 10 Average Slot Usage (%) 96 | . 98 100 98 100 100 99 78 94 Engine 8 | . 14 14 10 11 11 11 2 1 Core 1 | . . . . . . . 3 4 Treads 21 | . 27 28 22 22 22 22 16 18 Device 6 | . 2 . . . . 6 14 19 Storage 16 | . 24 28 22 22 22 11 3 7 Processor 8 | . . . 22 13 11 11 8 6 Protection 7 | . . . . 8 11 14 8 9 Energy Gun 1 | . . . . . . . 3 6 Energy Cannon 2 | . . . 1 2 3 1 2 9 Ballistic Gun 5 | . 1 . 1 11 10 5 2 5 Ballistic Cannon 6 | . 14 14 8 . . 7 5 . Launcher 6 | . 11 14 9 8 8 6 1 . Naked Turns . | . . . . . . . . . Heaviest Build 69 | 13 31 31 37 37 40 48 69 69 Greatest Support 68 | 26 46 46 46 40 40 48 68 60 Greatest Overweight (x) 3 | 3 1 . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 Average Capacity 8 | 5 9 10 10 10 10 10 7 5 Most Carried 10 | 5 10 10 10 10 10 10 10 6 Average Carried 8 | 2 9 10 7 9 9 9 5 4 Final Capacity 10 | 6 10 10 10 10 10 10 10 4 Final Carried 10 | 4 10 10 10 10 10 10 6 2 Class Distribution -------------------- 74% | Mutant 11% | Scavenger-Gunner 10% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Extension Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Matter Collected 2587 | 181 419 155 305 41 202 504 484 296 Remotely . | . . . . . . . . . Salvage Created 3274 | . 566 163 537 8 . 271 456 1273 Parts 188 | . 55 9 42 1 . 9 19 53 Haulers Intercepted 3 | . 1 . 1 . . . . 1 Recyclers Shooed 3 | . 1 . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . 3 9 . . Prevented 1 | . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Combat Hostiles Destroyed 73 | . 13 5 19 3 . 13 8 12 Guns 11 | . 2 . . . . 1 1 7 Cannons 22 | . 5 1 3 . . 4 4 5 AOE 40 | . 6 4 16 3 . 8 3 . Classes Destroyed 15 | . 8 . 2 . . 1 2 2 Worker 6 | . 2 . 2 . . . 2 . Builder 6 | . 4 . 1 . . . . 1 Tunneler 1 | . . . . . . . . 1 Hauler 3 | . 1 . 1 . . . . 1 Recycler 7 | . 2 1 . . . . 1 3 Operator 4 | . 3 . 1 . . . . . Watcher 4 | . 2 . 1 . . . . 1 Swarmer 25 | . 6 3 4 3 . 5 4 . Grunt 36 | . 7 2 13 . . 5 2 7 Brawler 2 | . . . . . . . 1 1 Duelist 1 | . . . 1 . . . . . Sentry 5 | . . . 1 . . 2 . 2 Hunter 1 | . . . . . . 1 . . Programmer 1 | . . . . . . . 1 . Behemoth 2 | . . . . . . . . 2 Best Kill Streak 9 | . 9 4 9 3 . 6 3 5 Combat Bots Only 9 | . 6 3 9 3 . 6 3 4 Max Kills in Single Turn 3 | . 3 2 3 2 . 3 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 2 3 2 . 3 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Damage Taken 7252 | . 411 27 575 40 . 1256 2845 2098 Core 1196 | . 55 . 86 9 . 193 699 154 Absorbed by Shields 630 | . . . . . . 279 153 198 Core Remaining (%) 68 | 100 . 78 . . . 28 . . Volleys Fired 170 | . 39 5 31 2 . 29 27 37 Largest 4 | . 2 2 2 2 . 2 4 4 Hottest 253 | . 70 65 83 55 . 96 231 253 Shots Fired 376 | . 62 9 54 4 . 57 58 132 Gun 150 | . 16 . 7 2 . 14 24 87 Cannon 165 | . 27 5 28 . . 32 28 45 Launcher 61 | . 19 4 19 2 . 11 6 . Special . | . . . . . . . . . Kinetic 184 | . 43 5 29 2 . 36 30 39 Thermal 92 | . . . 6 . . 10 10 66 Explosive 55 | . 19 4 19 2 . 11 . . Electromagnetic 45 | . . . . . . . 18 27 Robot Hit Streak 23 | . 7 2 7 9 . 12 10 23 Robot Miss Streak 9 | . 3 1 3 . . 3 5 9 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . 1 Shots Hit Robots 254 | . 35 5 31 2 . 38 40 103 Core Hits 231 | . 33 8 37 4 . 35 32 82 Critical Hits 3 | . . . . . . 2 1 . Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 2 | . . . . . . 1 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9287 | . 1266 370 1394 218 . 1763 1413 2863 Guns 2569 | . 160 . 53 . . 168 312 1876 Cannons 2920 | . 327 91 347 . . 618 572 965 Explosions 3752 | . 779 279 994 218 . 977 505 . Melee . | . . . . . . . . . Ramming 46 | . . . . . . . 24 22 Kinetic 2789 | . 487 91 262 . . 577 517 855 Thermal 2152 | . 35 . 138 . . 209 256 1514 Explosive 3212 | . 744 279 994 218 . 977 . . Electromagnetic 1088 | . . . . . . . 616 472 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . 1 1 . . . . 1 1 Average Corruption 1 | . 1 1 . . . . 1 1 Corruption Purged . | . . . . . . . . . Effects 18 | . 5 3 . . . . 1 9 Message Errors 7 | . 2 . . . . . 1 4 Energy Discharges 4 | . 2 . . . . . . 2 Data Loss (minor) 1 | . . 1 . . . . . . Targeting Errors 6 | . 1 2 . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 148 | . 14 43 14 25 . 19 25 8 Projectiles 37 | . . . . . . 4 25 8 Explosions 111 | . 14 43 14 25 . 15 . . Melee . | . . . . . . . . . Knockbacks 18 | . 3 2 5 . . 5 2 1 Impact 2 | . . . . . . . 1 1 Kinetic 15 | . 3 2 4 . . 5 1 . Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 135 | . 25 . 57 . . 38 15 . Shots 6 | . 1 . 2 . . 2 1 . Rammed 8 | . . . . . . . 5 3 Targets Rammed 8 | . . . . . . . 5 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 312 | . 21 6 120 . . 312 15 78 Average Temperature 66 | . 5 3 42 . . 109 8 24 Received Heat Transfer 1903 | . 120 9 192 . . 203 749 630 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 Heat Transferred 2547 | . 50 . 222 . . 333 187 1755 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Peak Influence 706 | . 316 178 510 214 . . 706 488 Initial 303 | . . 103 25 144 . . 63 303 Average 269 | . 144 140 270 199 . . 430 345 Maximum Alert Level 3 | . 1 . 2 1 . . 3 2 Low Security (%) 40 | 100 70 100 31 21 . . 24 3 Level 1 40 | . 29 . 58 78 . . 17 70 Level 2 19 | . . . 9 . . . 57 26 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 3 . 5 . . . 6 2 Investigation 7 | . 1 . 3 . . . 2 1 Extermination 2 | . . . . . . . 2 . Reinforcement 7 | . 2 . 2 . . . 2 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Distress Signals 6 | . 2 . 1 . . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 142 | . 21 4 24 3 . 14 44 32 Peak Tracking Total 12 | . 5 3 5 3 . 6 12 7 Tactical Retreats 13 | . . . . . . . 7 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Traps Triggered 5 | . 3 . . . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Machines Disabled 21 | . 7 1 1 . . . 9 3 Max in Single Turn 3 | . 3 1 1 . . . 2 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Machines Accessed 10 | . 4 . 5 . . 1 . . Terminals 6 | . 2 . 3 . . 1 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 43 | . 17 . 21 . . 5 . . Successful 29 | . 11 . 13 . . 5 . . Failed 14 | . 6 . 8 . . . . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 37 | . . . . . 7 1 12 17 Terminals 29 | . 7 . 17 . . 5 . . Fabricators . | . . . . . . . . . Repair Stations 9 | . 7 . 2 . . . . . Recycling Units 3 | . 3 . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . 3 . 9 . . 5 . . Record 9 | . . . 4 . . 5 . . Alert Level 2 | . 1 . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . Investigation Status 1 | . . . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . 5 . 2 . . . . . Scan Component 3 | . 2 . 1 . . . . . Repair 3 | . 2 . 1 . . . . . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 2 . 4 . . 1 . . Full Trace Events 5 | . 2 . 3 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 17 | . . . 1 . . . 16 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 2 . 1 . . . . . Time 90 | . 64 . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 179 | . 179 . . . . . . . Retrieved Matter 388 | . 388 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Total Allies 20 | . . . . . 4 . 4 12 Largest Group 10 | . . . . . 4 2 3 10 Highest-Rated Group 423 | . . . . . 147 72 216 423 Highest-Rated Ally 137 | . . . . . 38 37 137 70 Zionite Dispatches 5 | . . . . . . . 2 3 Light 1 | . . . . . . . . 1 Fire 1 | . . . . . . . . 1 Hacker 1 | . . . . . . . . 1 Hero 1 | . . . . . . . 1 . Explosive Resupply 1 | . . . . . . . 1 . Total Orders . | . . . . . . . . . Ally Attacks 101 | . . . . . . 3 51 47 Total Damage 4055 | . . . . . . 49 2480 1526 Kills 27 | . . . . . . 1 16 10 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 2 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Zionite Intel Received 2 | . . . . . . . 1 1 Component Schematics 1 | . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Turns Passed 7212 | 48 1149 446 586 246 1530 1191 888 1128 Spaces Moved 3814 | 38 582 268 266 137 887 612 483 541 Core 91 | 15 . . . . . . 76 . Treads 3674 | . 571 268 266 137 887 612 392 541 Legs 15 | . . . . . . . 15 . Wheels 34 | 23 11 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 160 160 170 170 165 50 160 Average Speed 164 | 86 162 160 161 170 170 173 149 167 Slowest Speed 200 | 200 180 160 170 170 170 190 189 185 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 3 69 56 25 40 85 68 13 58 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . . . 4 Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 5 | . . . . 1 2 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 289 | . 92 37 100 15 . 35 6 4 Melee . | . . . . . . . . . Projectile 16 | . . . . . . 6 6 4 AOE 273 | . 92 37 100 15 . 29 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Total 4432 | 53 727 276 370 145 908 686 596 671 Wait 153 | . 59 4 42 3 4 5 21 15 Move 3806 | 37 581 267 265 136 886 611 482 541 Hop . | . . . . . . . . . Pick Up 76 | 10 21 . 10 1 6 10 13 5 Fast Attach 32 | . 5 . 2 . . 4 19 2 Attach 33 | 6 . . 3 . . 3 14 7 Detach . | . . . . . . . . . Swap 41 | . 6 . 8 3 7 11 5 1 Drop 56 | . 16 . 9 . 5 13 10 3 Fire 170 | . 39 5 31 2 . 29 27 37 Melee . | . . . . . . . . . Ram 5 | . . . . . . . 5 . Kick . | . . . . . . . . . Crush 3 | . . . . . . . . 3 Escape Stasis 1 | . . . . . . . . 1 Rewire 56 | . . . . . . . . 56 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / Sto) -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/Extension History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 947 | -10/Materials | Repaired Imp. Treads 985 | -10/Materials | Repaired Imp. Treads 1142 | -10/Materials | Discovered new exit (range 12) 1198 | -10/Materials | Entered Mines 1320 | -10/Mines | Learned location of 1 exit from Materials 1594 | -10/Mines | Discovered new exit (range 7) 1644 | -10/Mines | Entered Materials 1644 | -9/Materials | Evolved 2 slots: Utility x2 1645 | -9/Materials | Identified exit to Storage 1692 | -9/Materials | Repaired Lgt. Cannon 1886 | -9/Materials | Destroyed 9 combat bots 2164 | -9/Materials | Discovered new exit (range 12) 2230 | -9/Materials | Entered Mines 2341 | -9/Mines | Learned 2 Materials zone layouts 2415 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2439 | -9/Mines | Learned 4 Materials zone layouts 2476 | -9/Mines | Entered Zion 2656 | -7/Zion | Identified exit to Deep Caves 2763 | -7/Zion | Learned Factory terminal intel 2776 | -7/Zion | Received a hallucinogenic algorithm 3420 | -7/Zion | Imprinted 3423 | -7/Zion | Declared Zion's savior 3559 | -7/Zion | Visited the Megawrench Repair Shop 3559 | -7/Zion | Megawrench repaired 8 parts 3980 | -7/Zion | Discovered new exit (range 15) 3997 | -7/Zion | Given A8's code to call for help 4006 | -7/Zion | Entered Proximity Caves 4006 | -6/Proximity Caves | Accompanied by 2 allies 4070 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4096 | -6/Proximity Caves | Core integrity fell below 50% 4131 | -6/Proximity Caves | Learned Factory stockpile data 4131 | -6/Proximity Caves | Learned Research stockpile data 4131 | -6/Proximity Caves | Learned Extension garrison access intel 4793 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4913 | -6/Proximity Caves | Identified exit to Factory 5197 | -6/Proximity Caves | Entered Factory 5197 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 5199 | -6/Factory | Loaded intel: 22 terminal locations 5408 | -6/Factory | Zion hero teleported in (1C-UTU) 5441 | -6/Factory | Lost 3 parts (2u1w) 5517 | -6/Factory | Core integrity fell below 50% 5543 | -6/Factory | Lost 11 parts (1p3n4u3w) 5557 | -6/Factory | Retrieved Zion intel report: Component Schematics 5560 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5562 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5565 | -6/Factory | Spotted B-75 Beast 5586 | -6/Factory | Core integrity fell below 20% 5604 | -6/Factory | Zion Explosive Resupply teleported in 6035 | -6/Factory | Lost 3 parts (2n1u) 6039 | -6/Factory | Discovered new exit (range 16) 6085 | -6/Factory | Entered Extension 6153 | -6/Extension | Build established: Scavenger-Gunner 6259 | -6/Extension | Spotted B-75 Beast 6269 | -6/Extension | Destroyed B-75 Beast 6285 | -6/Extension | Disrupted transfer network 6491 | -6/Extension | Zion Hacker squad teleported in 6567 | -6/Extension | Zion Fire squad teleported in 6735 | -6/Extension | Zion Light squad teleported in 6807 | -6/Extension | Build established: Scavenger-Tank 6859 | -6/Extension | Retrieved Zion intel report: Depthwide Sectors/-1 6958 | -6/Extension | Spotted B-75 Beast 6974 | -6/Extension | Destroyed B-75 Beast 7014 | -6/Extension | Lost 3 parts (1n1u1w) 7213 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07024_ Acquired Rnf. Deuterium Engine. 07035_ System corrupted: Energy discharge (-151). 07132_ G-67 Veteran destroyed. 07133_ Hvy. Particle Cannon destroyed. 07142_ A-15 Conveyor destroyed. 07142_ Switching to secondary target: G-50 Soldier. 07145_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 07149_ Acquired 30 matter. 07160_ Zio. Laser-S destroyed. 07172_ Lgt. Treads destroyed. 07174_ Imp. Light Armor Plating destroyed. 07193_ Force Field destroyed. 07196_ Flak Gun destroyed. 07201_ Arm. Treads destroyed. 07207_ Imp. Deuterium Engine destroyed. 07210_ Slammed into G-50 Soldier. 07211_ Imp. Light Armor Plating destroyed. 07211_ Lgt. Treads destroyed. 07211_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ################################################## | | t | | | | g g ! | | g@g w k !!! | | R !%!= | | ################################################## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Energy Generation 18 Energy Capacity 810 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 14 Launcher Accuracy 20 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Imp. ECM Suite | -6/Factory | Z-intel Lrn. Sensor Array | -6/Factory | Z-intel Remote Datajack | -6/Factory | Z-intel Lgt. Angular Momentum Engine | -6/Factory | Z-intel Med. Reactive Plating | -6/Factory | Z-intel Hvy. Flail | -6/Factory | Z-intel Med. Treads | -6/Factory | Z-intel Arm. Wheel | -6/Factory | Z-intel Hvy. Hammer | -6/Factory | Z-intel Hcp. Battery | -6/Factory | Z-intel Imp. Terrain Scan Processor | -6/Factory | Z-intel Imp. Armor Integrity Analyzer | -6/Factory | Z-intel Fusion Compressor | -6/Factory | Z-intel Hvy. Flak Cannon | -6/Factory | Z-intel Med. Storage Unit | -6/Factory | Z-intel Mining Claw | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Help From High Places Heroic Deeds I'm Back, Baby! Robot Respite Slippery One The One Challenges ------------ None Game ------ Seed BurstMomentumNegator Manual? 0 Play Time 02:43:10 Cumulative 16.0 hours Start 2021.12.20 @ 16:06:01 End 2021.12.21 @ 00:37:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43fccfb1-3327-4b6e-a63d-f5b0bc968813