Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.15 @ 18:48:08 Player: lnt Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1167) 1167 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (639) 639 TOTAL SCORE: 3556 Bonus ------- Follower Combat Kills 157 Met Imprinter 300 Was Imprinted 300 Friendly Fire -118 Cogmind --------- Core Integrity 0/400 Matter 265/300 Energy 99/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Hacking Suite Particle Gun Welding Torch Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Light Armor Plating > --- WEAPON ----------- Beam Rifle Gauss Rifle > --- INVENTORY -------- Improved Sensor Array Hacking Suite Phasing AFG Beam Rifle Particle Gun Autogun Grenade Launcher Welding Torch [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Ballistic Gun Autogun Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 2 | . . 2 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 43 | 4 13 17 1 2 6 Power 12 | 1 2 7 . 1 1 Engine 12 | 1 2 7 . 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 2 3 . 1 3 Treads 5 | . . 3 . 1 1 Leg 4 | . 2 . . . 2 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | . 4 3 . . . Device . | . . . . . . Storage 1 | . 1 . . . . Processor 2 | . 2 . . . . Hackware . | . . . . . . Protection 4 | . 1 3 . . . Artifact . | . . . . . . Weapon 13 | 1 5 4 1 . 2 Energy Gun 3 | 1 . 1 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 8 | . 4 3 . . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . 1 . . . System Corruption 3 | . . 3 . . . Parts Lost 24 | . 6 9 . . 9 Power 8 | . 1 5 . . 2 Propulsion 6 | . 2 2 . . 2 Utility 2 | . 1 . . . 1 Weapon 8 | . 2 2 . . 4 Highest Loss Streak 9 | . 3 3 . . 9 To Critical Strikes . | . . . . . . Average Backups 7 | 3 5 7 8 9 7 Power . | . 1 1 2 . . Propulsion . | 2 2 1 . . . Utility 1 | . . . 1 2 2 Weapon 3 | 1 2 2 4 5 3 Tool/Special . | . . . . . . Unused Backups 11 | . 4 2 . . 5 Power . | . . . . . . Propulsion 6 | . 4 2 . . . Utility 3 | . . . . . 3 Weapon 1 | . . . . . 1 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 85 | . 84 87 77 87 69 Engine 24 | . 13 27 22 27 20 Treads 12 | . . 15 11 15 11 Leg 2 | . 2 4 . . 3 Wheel 4 | . 22 . . . . Storage 10 | . 7 11 11 11 7 Processor 1 | . 5 . . . . Protection 8 | . 5 8 11 11 8 Energy Gun 3 | . 5 7 . . 5 Ballistic Gun 12 | . 17 12 13 11 8 Special Weapon 5 | . . . 8 11 2 Peak Build Rating 26 | 4 9 16 13 17 26 Average Rating 12 | 3 6 12 12 14 15 On Entrance 8 | . 4 6 13 12 17 Naked Turns 77 | . . . . . 77 Heaviest Build 43 | 5 21 41 36 41 43 Greatest Support 45 | 20 20 43 23 45 45 Greatest Overweight (x) 9 | . 4 9 1 1 6 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 8 Most Carried 10 | 5 9 10 10 10 10 Average Carried 7 | 3 5 7 8 9 7 Final Capacity 10 | 5 10 10 10 10 5 Final Carried 10 | 5 8 8 9 10 3 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1364 | 240 248 540 . 145 191 Remotely . | . . . . . . Salvage Created 1319 | 54 458 753 . . 54 Parts 104 | 5 39 59 . . 1 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . . 7 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 37 | 1 16 19 . . 1 Guns 26 | 1 8 17 . . . Cannons 1 | . . . . . 1 AOE 10 | . 8 2 . . . Classes Destroyed 11 | 2 5 2 . . 2 Worker 2 | 1 1 . . . . Builder 6 | . 2 4 . . . Hauler 1 | . 1 . . . . Mechanic 1 | . 1 . . . . Watcher 2 | . 1 1 . . . Swarmer 12 | . 9 3 . . . Grunt 19 | 1 7 11 . . . Brawler 1 | . . 1 . . . Duelist 1 | . . . . . 1 Sentry 4 | . . 4 . . . Mutant 1 | . . . . . 1 Best Kill Streak 6 | 1 6 5 . . 1 Combat Bots Only 5 | 1 3 5 . . 1 Max Kills in Single Turn 3 | 1 3 2 . . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 276 | 7 60 157 . . 52 Missed 78 | 1 21 36 . . 20 Hits 198 | 6 39 121 . . 32 Projectile 198 | 6 39 121 . . 32 Critical Strikes 2 | . . 1 . . 1 Damage Taken 3070 | 69 758 1515 . . 728 Core 603 | 34 166 263 . . 140 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 59 | . . . . 59 . Core Remaining (%) 53 | 86 20 . . . . Volleys Fired 187 | 10 44 115 . . 18 Largest 2 | 1 2 2 . . 2 Hottest 123 | 40 60 79 . . 123 Shots Fired 277 | 10 83 157 . . 27 Gun 256 | 10 71 151 . . 24 Cannon . | . . . . . . Launcher 18 | . 12 6 . . . Special 3 | . . . . . 3 Kinetic 204 | . 60 126 . . 18 Thermal 13 | . . 4 . . 9 Explosive 18 | . 12 6 . . . Electromagnetic 42 | 10 11 21 . . . Robot Hit Streak 14 | 1 8 14 . . 5 Robot Miss Streak 6 | 2 4 6 . . 2 Penetration Max . | . . . . . . Secondary Targets 5 | . . 5 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 157 | 4 44 92 . . 17 Core Hits 93 | 3 37 46 . . 7 Critical Kills 2 | . . 1 . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 5 | . . 3 . . 2 Destroy 3 | . . 1 . . 2 Corrupt 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3128 | 54 1118 1609 . . 347 Guns 1983 | 54 431 1223 . . 275 Cannons . | . . . . . . Explosions 1073 | . 687 386 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1584 | . 311 1044 . . 229 Thermal 241 | . 66 57 . . 118 Explosive 979 | . 621 358 . . . Electromagnetic 324 | 54 120 150 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . 12 3 3 3 . Average Corruption 3 | . 4 3 3 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 25 | . 12 10 2 1 . Message Errors 7 | . 3 2 1 1 . Matter Fused 7 | . 5 2 . . . Heat Flow Errors 1 | . . 1 . . . Energy Discharges 3 | . 1 1 1 . . Parts Rejected 2 | . 1 1 . . . Parts Fused 1 | . . 1 . . . Data Loss (minor) 1 | . 1 . . . . Misfires 1 | . 1 . . . . Alerts 1 | . . 1 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 20 | . 20 . . . . Projectiles . | . . . . . . Explosions 20 | . 20 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 234 | . 234 . . . . Shots 8 | . 8 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 492 | 18 42 492 . . 318 Average Temperature 126 | 12 14 147 . . 143 Received Heat Transfer 894 | 36 159 561 . . 138 Effects 33 | . . 29 . . 4 Shutdowns 13 | . . 13 . . . Energy Bleed 9 | . . 7 . . 2 Interference 5 | . . 3 . . 2 Matter Decay 2 | . . 2 . . . Short Circuit 2 | . . 2 . . . Damage (minor) 2 | . . 2 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 435 | . 50 124 . . 261 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . 1 . . . . Low Security (%) 96 | 100 90 100 100 . . Level 1 3 | . 9 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 223 | 20 223 176 66 . . Initial 81 | . 6 81 66 . . Average 59 | 2 59 65 49 . . Influence Increases 1243 | 25 497 599 . . 122 Destroy 0b10 Robot/C 820 | 20 320 380 . . 100 Destroy 0b10 Robot/NC 60 | 5 30 25 . . . Destroy Leader 156 | . 54 102 . . . Allied During Kill 22 | . . . . . 22 Successful Hack 2 | . 2 . . . . Disable Machine 45 | . 30 15 . . . Destroy Structure 78 | . 61 17 . . . Lose Combat Pursuer 60 | . . 60 . . . Influence Decreases 1243 | 15 314 622 144 26 122 Entered New Map 246 | . 4 112 104 26 . Time Decay 835 | 15 250 430 40 . 100 Lost Part 140 | . 60 80 . . . Lost Ally 22 | . . . . . 22 Squads Dispatched 6 | . 2 4 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 6 | . 2 4 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 6 | . 2 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | 1 23 30 . . 8 Peak Tracking Total 8 | 1 6 8 . . 6 Tactical Retreats 4 | . . 4 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 6 | . 5 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 2 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 4 2 . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 10 | . 6 4 . . . Successful 10 | . 6 4 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 6 | . 4 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 4 2 . . . Record 4 | . 3 1 . . . Alert Level 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 2 | . . . . . 2 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 7 | . . . 1 4 2 Largest Group 4 | . . . 1 4 4 Highest-Rated Group 153 | . . . 31 153 153 Highest-Rated Ally 40 | . . . 31 40 40 Total Orders . | . . . . . . Ally Attacks 26 | . . . . . 26 Total Damage 859 | . . . . . 859 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 306 | . 306 . . . . Optics 306 | . 306 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4454 | 132 806 1132 82 1946 356 Spaces Moved 2518 | 121 700 448 33 972 244 Core 197 | 28 8 7 . . 154 Treads 1388 | . . 317 33 972 66 Legs 219 | . 71 124 . . 24 Wheels 714 | 93 621 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 240 152 50 Average Speed 148 | 73 90 175 240 194 106 Slowest Speed 500 | 80 250 500 240 240 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . 1 . . . . Exploration Rate (%) 37 | 6 66 29 11 81 29 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 83 | . 64 19 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 83 | . 64 19 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2994 | 154 797 659 37 1032 315 Wait 141 | 11 18 42 2 47 21 Move 2513 | 120 699 447 32 971 244 Hop . | . . . . . . Pick Up 57 | 9 15 20 1 7 5 Fast Attach 2 | . 2 . . . . Attach 44 | 4 9 20 1 2 8 Detach 13 | . 3 6 1 1 2 Swap 4 | . 3 1 . . . Drop 23 | . 4 8 . 4 7 Fire 187 | 10 44 115 . . 18 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 10 | . . . . . 10 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 87 | -11/Scrapyard | Discovered new exit (range 8) 133 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 18) 424 | -10/Materials | Discovered new exit (range 17) 695 | -10/Materials | Discovered new exit (range 8) 736 | -10/Materials | Core integrity fell below 50% 776 | -10/Materials | Lost 3 parts (1p1n1u) 820 | -10/Materials | Crushed by falling debris 875 | -10/Materials | Discovered new exit (range 15) 888 | -10/Materials | System corruption reached 10% 939 | -10/Materials | Entered another Materials area 939 | -9/Materials | Evolved 2 slots: Power x2 1066 | -9/Materials | Lost 3 parts (2p1w) 1387 | -9/Materials | Build established: Scavenger-Mutant 1870 | -9/Materials | Core integrity fell below 50% 2016 | -9/Materials | Discovered new exit (range 16) 2071 | -9/Materials | Entered Mines 2074 | -9/Mines | Received a Mining Laser from a helpful Derelict 2121 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2153 | -9/Mines | Entered Zion 2153 | -7/Zion | Accompanied by 1 ally 2235 | -7/Zion | System corruption cleaned by Quarantine Array 2275 | -7/Zion | Build established: Mutant 2382 | -7/Zion | Learned location of Quarantine (-3) 2639 | -7/Zion | Build established: Scavenger-Mutant 2908 | -7/Zion | Met Imprinter 2978 | -7/Zion | Imprinted 2980 | -7/Zion | Declared Zion's savior 3298 | -7/Zion | Learned location of 1 exit from Factory 3480 | -7/Zion | Learned location of Testing (-2) 3507 | -7/Zion | Found Prototype Device 3571 | -7/Zion | Given A8's code to call for help 3651 | -7/Zion | Build established: Mutant 4077 | -7/Zion | Discovered new exit (range 12) 4099 | -7/Zion | Entered Proximity Caves 4099 | -6/Proximity Caves | Accompanied by 4 allies 4182 | -6/Proximity Caves | Lost 3 allies 4332 | -6/Proximity Caves | Spotted B-75 Beast 4410 | -6/Proximity Caves | Core integrity fell below 20% 4412 | -6/Proximity Caves | Lost 9 parts (2p2n1u4w) 4455 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04368_ B-75 Beast suffers critical hit (Destroy). 04368_ Destroyed Rnf. Deuterium Engine. 04370_ Imp. Ion Engine destroyed. 04370_ Gauss Rifle destroyed. 04370_ Dropped Particle Gun. 04371_ Dropped Grenade Launcher. 04372_ Acquired Grenade Launcher. 04374_ Acquired Particle Gun. 04378_ IM-AL3(M) suffers critical hit (Destroy). 04378_ IM-AL3(M) destroyed. [Achievement: Backstab] 04381_ Grenade Launcher destroyed. 04381_ Autogun destroyed. 04383_ Acquired 6 matter. 04427_ FD-T9M(k) breaks down the debris. [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. 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Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Backstab Crack Shot First Step to Greatness Let's See Who's Tougher Loot Pinata Maybe Next Time I'll Detach My Launcher Robot Respite Storm Trooper System Compromised The One Tourist Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed TechGravmagNanosword Manual? 0 Play Time 02:35:07 Cumulative 2.5 hours Start 2025.10.06 @ 22:26:57 End 2025.10.15 @ 18:48:08 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 2 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 2 Achievement% 5 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 64x52 Zoom Use 10% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a166e46-09fc-4ede-94cc-193553ca35e3