Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.12 @ 22:38:08 // Winter2019/RPGLIKE Player: Zedlic Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (350) 1750 Value Destroyed (14548) 14548 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (6544) 6544 TOTAL SCORE: 28142 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5640 Follower Combat Kills 57 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -153 Cogmind --------- Core Integrity 0/1950 Matter 500/500 Energy 548/620 System Corruption 3% Temperature Cool (9) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (4) -------- Enhanced Nuclear Core Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Improved Cooling System Improved Cooling System Improved Cooling System Advanced Signal Interpreter > --- WEAPON (5) ------- Phase Cannon Phase Cannon Phase Cannon > --- INVENTORY (6) ---- Improved Carbon-fiber Leg Focal Shield Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Angular Momentum Engine Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Improved Cooling System Improved Cooling System Improved Sensor Array Advanced Signal Interpreter Phase Shifter > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Improved Carbon-fiber Leg Focal Shield Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon [Rating: 92] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Cooling System Device Improved Cooling System Storage Large Matter Pod Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Gar Fac Slots Evolved 15 | 4 . 2 2 1 . 1 2 1 . . 1 1 Power 3 | 1 . . . . . 1 . . . . . 1 Propulsion 3 | 1 . 1 . . . . . . . . 1 . Utility 5 | 1 . 1 1 1 . . 1 . . . . . Weapon 4 | 1 . . 1 . . . 1 1 . . . . Parts Attached 170 | 6 7 10 8 . 1 3 33 7 24 22 27 22 Power 25 | 2 . 1 2 . . . 5 1 4 4 3 3 Engine 12 | 2 . . 2 . . . 2 1 1 3 1 . Core 11 | . . 1 . . . . 3 . 3 . 2 2 Reactor 2 | . . . . . . . . . . 1 . 1 Propulsion 35 | 2 . 1 . . . 2 6 . 3 3 13 5 Treads 15 | . . . . . . . 5 . 3 3 4 . Leg 19 | 2 . 1 . . . 2 1 . . . 8 5 Wheel 1 | . . . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 27 | . 5 2 1 . 1 1 9 2 1 2 2 1 Device 17 | . 2 2 . . . 1 6 1 . 2 2 1 Storage 3 | . 1 . . . 1 . 1 . . . . . Processor 5 | . 2 . 1 . . . 1 . 1 . . . Hackware 1 | . . . . . . . . 1 . . . . Protection 1 | . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 83 | 2 2 6 5 . . . 13 4 16 13 9 13 Energy Gun 25 | . . 2 . . . . 7 2 10 2 2 . Energy Cannon 30 | . . . . . . . . . 5 8 4 13 Ballistic Gun 17 | 2 2 2 4 . . . 4 2 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 11 | . . 2 1 . . . 2 . . 3 3 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . 2 1 4 . . . Parts Lost 5 | . . . . . . . 1 . 1 . 1 2 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 3 | . . . . . . . . . . . 1 2 Weapon 2 | . . . . . . . 1 . 1 . . . Highest Loss Streak 1 | . . . . . . . 1 . 1 . 1 1 Average Slot Usage (%) 98 | . 94 96 95 92 98 93 98 99 99 99 97 97 Engine 9 | . 25 13 15 15 15 14 12 11 5 4 5 5 Core 6 | . . 6 . . . . 5 5 10 10 7 9 Treads 11 | . . . . . . . 17 17 17 16 9 . Leg 7 | . 25 26 25 23 23 21 1 . . . 8 20 Device 25 | . 7 19 16 15 15 16 27 29 29 29 26 25 Storage 1 | . 4 . . . 5 7 2 . . . . . Processor 6 | . 7 10 13 15 15 11 6 5 5 5 5 5 Energy Gun 11 | . . 2 1 . . . 16 23 20 8 4 1 Energy Cannon 7 | . . . . . . . . . 6 17 19 23 Ballistic Gun 4 | . 24 14 14 15 15 14 5 2 . . . . Launcher 1 | . . 2 7 7 7 7 1 . . 1 3 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 103 | 13 18 19 22 22 25 26 39 45 62 74 75 103 Greatest Support 95 | 20 20 30 30 35 35 45 71 67 81 91 95 85 Greatest Overweight (x) 3 | . . . . . . . 3 . . . 3 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 6 | . . 1 2 2 2 2 3 3 4 6 6 6 Average Capacity 3 | . . . 1 2 2 2 2 3 3 5 6 6 Most Carried 6 | . . 1 2 . 1 2 3 3 4 6 6 6 Average Carried 3 | . . . . . . 1 2 2 3 5 5 5 Final Capacity 6 | . . 1 2 2 2 2 3 3 4 6 6 6 Final Carried 6 | . . 1 . . . 2 3 3 4 6 4 6 Class Distribution -------------------- 42% | Generator-Gunner 27% | Scavenger-Skirmisher 22% | Generator-Skirmisher 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Generator-Skirmisher | -8/Materials Generator-Gunner | -8/Storage Generator-Gunner | -7/Factory Generator-Gunner | -6/Factory Generator-Skirmisher | -6/Garrison Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Gar Fac Matter Collected 3947 | 193 237 207 178 . 54 398 1142 134 200 440 460 304 Remotely . | . . . . . . . . . . . . . Salvage Created 15129 | . 267 78 313 . . 506 2227 1341 2525 3744 2006 2122 Parts 710 | . 30 . 23 . . 14 124 63 107 135 110 104 Haulers Intercepted 17 | . 1 . . . . . 6 6 2 1 . 1 Recyclers Shooed 7 | . . . . . . 1 . . 2 3 . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Gar Fac Combat Hostiles Destroyed 276 | . 10 5 7 . . 9 43 21 37 63 41 40 Guns 134 | . 10 4 7 . . 7 30 20 27 25 1 3 Cannons 100 | . . . . . . . . . 9 24 32 35 AOE 35 | . . 1 . . . 2 11 . . 13 7 1 Classes Destroyed 20 | . 5 2 4 . . 2 2 . 1 2 2 . Worker 11 | . . . . . . . 3 2 3 2 . 1 Builder 11 | . . . 1 . . . 5 . . 4 . 1 Tunneler 3 | . 1 . . . . . . . . 2 . . Hauler 17 | . 1 . . . . . 6 6 2 1 . 1 Recycler 10 | . . . 1 . . 1 1 1 4 2 . . Mechanic 2 | . . . . . . . . . . 1 . 1 Operator 8 | . . . 1 . . . 3 2 1 1 . . Watcher 15 | . 1 . . . . . 3 2 4 2 1 2 Swarmer 35 | . 9 . 3 . . . 6 2 . 7 8 . Saboteur 4 | . . . . . . . . . . 1 . 3 Grunt 131 | . 1 . . . . 7 22 6 23 40 14 18 Brawler 14 | . . . . . . 1 2 . 1 4 1 5 Duelist 12 | . . . . . . 1 2 3 . 1 1 4 Sentry 49 | . . . 4 . . . 9 8 8 5 11 4 Demolisher 1 | . . 1 . . . . . . . . . . Specialist 2 | . . . . . . . . . . . 2 . Hunter 14 | . . . . . . . 2 2 1 3 2 4 Programmer 8 | . . . . . . . . . 4 2 . 2 Behemoth 3 | . . . . . . . . . . . 2 1 Assembled 4 | . . 4 . . . . . . . . . . Best Kill Streak 18 | . 4 2 5 . . 4 7 4 11 9 7 18 Combat Bots Only 17 | . 4 2 5 . . 3 6 3 9 8 7 17 Max Kills in Single Turn 3 | . 2 1 2 . . 1 3 3 2 3 2 2 Gunslinging 2 | . 1 . . . . . 1 2 . . . . Exploded 2 | . . 1 . . . 1 1 . . 2 1 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Gar Fac Damage Taken 10791 | . 107 293 228 . . 531 1490 679 991 2298 1232 2942 Core 8371 | . 81 227 176 . . 430 1080 525 762 1814 952 2324 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Core 7613 | . 73 227 154 . . 339 1002 496 702 1634 894 2092 Core Remaining (%) 82 | 100 . 72 . . . 49 . 91 100 . 84 . Volleys Fired 516 | . 19 17 17 . . 30 95 51 72 90 62 63 Largest 5 | . 2 2 3 . . 3 4 5 5 5 5 5 Hottest 450 | . 40 79 112 . . 79 276 291 373 373 326 450 Shots Fired 2073 | . 38 34 37 . . 72 303 220 343 424 307 295 Gun 1098 | . 38 33 34 . . 60 280 220 248 144 17 24 Cannon 854 | . . . . . . . . . 95 242 255 262 Launcher 121 | . . 1 3 . . 12 23 . . 38 35 9 Special . | . . . . . . . . . . . . . Kinetic 325 | . 38 30 33 . . 60 148 16 . . . . Thermal 1627 | . . 3 1 . . . 132 204 343 386 272 286 Explosive 39 | . . 1 3 . . 12 23 . . . . . Electromagnetic 82 | . . . . . . . . . . 38 35 9 Robot Hit Streak 102 | . 8 9 16 . . 27 71 43 59 45 102 62 Robot Miss Streak 2 | . 2 2 2 . . 1 1 1 2 1 1 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 17 | . 2 . . . . 2 8 4 1 . . . Max Gunslinging Chain 2 | . 1 . . . . 1 1 2 1 . . . Shots Hit Robots 1418 | . 27 26 32 . . 58 228 161 234 260 198 194 Core Hits 633 | . 15 10 16 . . 25 113 44 82 149 90 89 Critical Hits 15 | . . . . . . 2 2 . 1 2 4 4 Critical Kills 7 | . . . . . . . 1 . 1 . 3 2 Critical Parts Destroyed 8 | . . . . . . 2 1 . . 2 1 2 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 41406 | . 360 372 579 . . 1094 5436 3556 6154 9406 6799 7650 Guns 17742 | . 351 347 526 . . 770 3729 3556 4372 3042 425 624 Cannons 17702 | . . . . . . . . . 1666 4258 5060 6718 Explosions 5950 | . . 25 53 . . 321 1707 . 116 2106 1314 308 Melee . | . . . . . . . . . . . . . Ramming 12 | . 9 . . . . 3 . . . . . . Kinetic 4150 | . 351 318 512 . . 770 2068 131 . . . . Thermal 32465 | . . 29 14 . . . 1661 3425 6154 7923 5917 7342 Explosive 2592 | . . 25 53 . . 321 1707 . . 463 . 23 Electromagnetic 2187 | . . . . . . . . . . 1020 882 285 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 1 1 1 1 3 Average Corruption 1 | . . . . . . . . 1 1 1 1 2 Corruption Purged . | . . . . . . . . . . . . . Effects 40 | . . . . . . . . 7 8 7 15 3 Message Errors 11 | . . . . . . . . 2 2 3 4 . Energy Discharges 7 | . . . . . . . . 1 1 . 5 . Data Loss (minor) 6 | . . . . . . . . 1 1 1 3 . Targeting Errors 14 | . . . . . . . . 3 4 2 2 3 Weapon Failures 2 | . . . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 566 | . . . . . . . 51 . 88 109 145 173 Projectiles 424 | . . . . . . . . . 88 62 101 173 Explosions 142 | . . . . . . . 51 . . 47 44 . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 801 | . 4 . 25 . . 87 16 . 96 325 191 57 Shots 33 | . . . 1 . . 3 2 . 1 13 10 3 Rammed 2 | . 1 . . . . 1 . . . . . . Targets Rammed 2 | . 1 . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 415 | . 20 119 74 . . 161 45 27 263 216 39 415 Average Temperature 62 | . 8 52 27 . . 39 10 10 71 63 8 117 Received Heat Transfer 3915 | . 12 . 45 . . 297 720 225 561 798 378 879 Effects 7 | . . . . . . . . . . . . 7 Interference 7 | . . . . . . . . . . . . 7 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . 1 1 1 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 7 | . . . . . . . 2 1 1 1 1 1 Combat Hostiles 7 | . . . . . . . 2 1 1 1 1 1 Parts Melted 100 | . . . . . . . 9 23 15 31 10 12 Heat Transferred 42381 | . . 74 37 . . . 3108 5291 8772 10741 6279 8079 Parts Sabotaged 9 | . . . . . . . . . . 2 . 7 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 19 | . . . . . . . . . . 8 9 2 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Gar Fac Peak Influence 2838 | . 208 101 259 85 . 234 863 370 465 1620 2679 2838 Initial 1218 | . . 56 . 85 . . . 126 7 148 978 1218 Average 649 | . 101 48 134 85 . 84 513 180 129 867 1984 1919 Maximum Alert Level 5 | . 1 . 1 . . 1 3 1 2 5 5 5 Low Security (%) 42 | 100 99 100 53 100 . 90 19 61 70 12 . . Level 1 13 | . . . 46 . . 9 8 38 23 12 . . Level 2 12 | . . . . . . . 53 . 5 14 . . Level 3 7 | . . . . . . . 18 . . 25 5 . Level 4 9 | . . . . . . . . . . 30 31 13 Level 5 11 | . . . . . . . . . . 4 62 41 High Security 2 | . . . . . . . . . . . . 44 Max Security . | . . . . . . . . . . . . . Squads Dispatched 58 | . 2 . 1 . . . 10 2 15 14 . 14 Investigation 12 | . 2 . . . . . 2 . 5 3 . . Extermination 6 | . . . . . . . . . 4 2 . . Reinforcement 19 | . . . 1 . . . 3 2 5 5 . 3 Assault 14 | . . . . . . . 1 . . 4 . 9 Garrison 7 | . . . . . . . 4 . 1 . . 2 Intercept . | . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . 1 . . 4 . 1 Haulers Reinforced 2 | . . . . . . . . . 1 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Gar Fac Distress Signals 12 | . . . 1 . . . 6 2 3 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 416 | . 19 8 10 . . 10 72 29 50 80 49 89 Peak Tracking Total 17 | . 3 2 8 . . 3 7 3 5 6 5 17 Tactical Retreats 21 | . 1 1 . . . 1 . . 2 3 9 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Gar Fac Traps Triggered 17 | . 1 . . . . . 1 3 3 1 7 1 Indirectly 3 | . . . . . . . . . . . 2 1 Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 9 | . 9 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Gar Fac Machines Disabled 60 | . . . 1 . . 2 10 2 5 26 4 10 Max in Single Turn 6 | . . . 1 . . 2 2 1 3 6 2 3 Garrison Access 1 | . . . . . . . . . . 1 . . Garrison Relay 1 | . . . . . . . . . . . 1 . Phase Generator 1 | . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Gar Fac Machines Accessed 46 | . 8 . 1 . 2 . 10 8 8 8 . 1 Terminals 20 | . 5 . . . . . 5 5 3 2 . . Fabricators 3 | . . . . . . . . . . 2 . 1 Repair Stations 6 | . 1 . . . . . 2 1 2 . . . Recycling Units 9 | . 2 . 1 . . . 1 2 1 2 . . Scanalyzers 4 | . . . . . . . 2 . 1 1 . . Garrison Access 2 | . . . . . . . . . 1 1 . . Total Hacks 185 | . 32 . 4 . 32 . 39 26 23 25 . 4 Successful 136 | . 23 . 4 . 32 . 33 20 10 11 . 3 Failed 49 | . 9 . . . . . 6 6 13 14 . 1 Catastrophic 5 | . . . . . . . . . 3 2 . . Database Lockouts . | . . . . . . . . . . . . . Manual 3 | . . . . . . . . . 3 . . . Terminals 86 | . 25 . . . . . 20 20 12 9 . . Fabricators 11 | . . . . . . . . . . 7 . 4 Repair Stations 18 | . 2 . . . . . 9 3 4 . . . Recycling Units 20 | . 5 . 4 . . . 4 3 1 3 . . Scanalyzers 15 | . . . . . . . 6 . 4 5 . . Garrison Access 3 | . . . . . . . . . 2 1 . . Terminal Hacks 89 | . 18 . . . 32 . 15 14 5 5 . . Record 55 | . 7 . . . 32 . 6 5 4 1 . . Part Schematic 4 | . . . . . . . . 3 . 1 . . Robot Analysis 3 | . 2 . . . . . . . . 1 . . Prototype ID Bank 6 | . 1 . . . . . 2 1 1 1 . . Open Door 2 | . . . . . . . . 2 . . . . Recycling Unit Index 2 | . 1 . . . . . 1 . . . . . Alert Level 2 | . . . . . . . . 1 . 1 . . Disarm Traps 2 | . 2 . . . . . . . . . . . Dispatch Records 2 | . 2 . . . . . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . . . Security Status 1 | . 1 . . . . . . . . . . . Surveillance Status 1 | . . . . . . . 1 . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . Investigation Status 1 | . . . . . . . . 1 . . . . Assault Status 1 | . . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . Zone Layout 2 | . . . . . . . 2 . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . 3 Network Status 1 | . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks 15 | . 2 . . . . . 8 3 2 . . . Scan Component 8 | . 1 . . . . . 4 2 1 . . . Repair 7 | . 1 . . . . . 4 1 1 . . . Recycling Unit Hacks 17 | . 3 . 4 . . . 4 3 1 2 . . Recycle Component 2 | . . . 1 . . . 1 . . . . . Process 2 | . . . 1 . . . 1 . . . . . Report Inventory 10 | . 2 . 2 . . . 1 2 1 2 . . Retrieve Matter 1 | . . . . . . . 1 . . . . . Retrieve Components 2 | . 1 . . . . . . 1 . . . . Scanalyzer 11 | . . . . . . . 6 . 2 3 . . Insert Component 6 | . . . . . . . 3 . 1 2 . . Analyze 5 | . . . . . . . 3 . 1 1 . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 1 1 . 1 . . Used . | . . . . . . . . . . . . . Hacking Detections 34 | . 6 . . . . . 9 6 7 6 . . Full Trace Events 14 | . 4 . . . . . 2 1 4 3 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 2 3 1 2 . . Parts Built . | . . . . . . . . . . . . . Matter 146 | . . . . . . . . . . . . 146 Time 73 | . . . . . . . . . . . . 73 Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 7 | . 1 . . . . . 4 1 1 . . . Time 256 | . 26 . . . . . 164 44 22 . . . Parts Recycled 2 | . . . 1 . . . 1 . . . . . Recycled Matter 196 | . . . 52 . . . 144 . . . . . Retrieved Matter 375 | . . . . . . . 375 . . . . . Retrieved Components 15 | . 6 . . . . . . 9 . . . . Parts Scanalyzed 5 | . . . . . . . 2 . 1 2 . . Part Schematics Acquired 4 | . . . . . . . 2 . 1 1 . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 1 2 . Machine Destruction 3 | . . . . . . . . . . 1 2 . Robots Rewired 3 | . . . . . . . . . . . 3 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Gar Fac Total Allies 3 | . . . . . . . . . . . 3 . Largest Group 3 | . . . . . . . . . . . 3 3 Highest-Rated Group 123 | . . . . . . . . . . . 123 123 Highest-Rated Ally 41 | . . . . . . . . . . . 41 41 Total Orders . | . . . . . . . . . . . . . Ally Attacks 25 | . . . . . . . . . . . 5 20 Total Damage 1031 | . . . . . . . . . . . 160 871 Kills 2 | . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Gar Fac Robot Analysis Total 3 | . 2 . . . . . . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Gar Fac Turns Passed 17262 | 65 722 841 254 66 709 1017 2972 2053 3112 2293 2386 772 Spaces Moved 9895 | 53 518 642 151 56 589 753 1516 1091 1662 1119 1414 331 Core 11 | 10 . . . . . . 1 . . . . . Treads 6005 | . . . . . . . 1419 1091 1662 1119 714 . Legs 3879 | 43 518 642 151 56 589 753 96 . . . 700 331 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 161 161 160 120 120 Average Speed 146 | 106 120 120 120 120 120 120 157 161 162 161 145 139 Slowest Speed 210 | 120 120 120 120 120 120 120 200 161 166 163 210 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 58 | 4 71 99 16 31 92 96 91 90 37 26 94 10 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 3 | . . 2 . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 860 | . . 12 22 . . 131 136 31 64 268 81 115 Melee . | . . . . . . . . . . . . . Projectile 146 | . . . . . . . . 26 20 56 3 41 AOE 714 | . . 12 22 . . 131 136 5 44 212 78 74 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Gar Fac Total 11405 | 58 579 676 190 55 591 807 1890 1260 1878 1363 1580 478 Wait 367 | . 26 . 5 . . 7 179 44 46 46 . 14 Move 9879 | 52 517 641 150 55 588 752 1515 1090 1661 1118 1409 331 Hop . | . . . . . . . . . . . . . Pick Up 41 | . . 1 1 . 1 3 5 7 13 4 2 4 Fast Attach 70 | 6 7 5 5 . 1 1 18 1 3 8 11 4 Attach 12 | . . . 2 . . . 2 2 3 1 1 1 Detach 23 | . 1 1 4 . . 1 5 1 3 4 2 1 Swap 89 | . . 5 1 . . 2 14 4 18 13 15 17 Drop 108 | . 3 4 4 . 1 3 18 6 18 14 21 16 Fire 516 | . 19 17 17 . . 30 95 51 72 90 62 63 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 2 | . 1 . . . . 1 . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 6 | . . . . . . . . . . . 6 . Trap . | . . . . . . . . . . . . . Miscellaneous 292 | . 5 2 1 . . 7 39 54 41 65 51 27 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory (discovered 3 exits: *Fac x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Upgraded with Power slot (x1) 2 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 2 | -11/Scrapyard | Upgraded with Utility slot (x1) 2 | -11/Scrapyard | Upgraded with Weapon slot (x1) 5 | -11/Scrapyard | Discovered new exit (range 14) 66 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Repaired Assault Rifle 308 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 16) 539 | -10/Materials | Discovered new exit (range 8) 730 | -10/Materials | Discovered new exit (range 11) 782 | -10/Materials | Identified exit to Mines 788 | -10/Materials | Entered Mines 789 | -10/Mines | Assembled infested the area 790 | -10/Mines | Reached level 2 791 | -10/Mines | Upgraded with Propulsion slot (x1) 791 | -10/Mines | Upgraded with Utility slot (x1) 805 | -10/Mines | Discovered new exit (range 9) 1163 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1254 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1434 | -10/Mines | Found a hidden stash of uninstalled traps 1556 | -10/Mines | Build established: Scavenger-Skirmisher 1571 | -10/Mines | Discovered new exit (range 4) 1573 | -10/Mines | Identified exit to Materials 1590 | -10/Mines | Learned location of Mines (-9) 1629 | -10/Mines | Entered Materials 1631 | -9/Materials | Reached level 3 1631 | -9/Materials | Reached level 4 1631 | -9/Materials | Upgraded with Utility slot (x1) 1631 | -9/Materials | Upgraded with Weapon slot (x1) 1838 | -9/Materials | Met 8R-AWN 1876 | -9/Materials | Discovered new exit (range 6) 1882 | -9/Materials | Identified exit to Mines 1883 | -9/Materials | Entered Mines 1885 | -9/Mines | Reached level 5 1885 | -9/Mines | Followed 8R-AWN into the Mines 1885 | -9/Mines | Upgraded with Utility slot (x1) 1945 | -9/Mines | Discovered new exit (range 5) 1948 | -9/Mines | Identified exit to Exiles 1949 | -9/Mines | Entered Exiles 1989 | -9/Exiles | Welcomed by 8R-AWN 2009 | -9/Exiles | Met EX-HEX 2076 | -9/Exiles | Met EX-DEC 2132 | -9/Exiles | Learned location of Zion (-6) 2170 | -9/Exiles | Discovered new exit (range 12) 2262 | -9/Exiles | Visited The Gauntlet 2436 | -9/Exiles | Met EX-BIN 2456 | -9/Exiles | Aligned with FarCom system 2458 | -9/Exiles | Given EX-Vault access code 2610 | -9/Exiles | Learned about 8R-AWN's background 2638 | -9/Exiles | Discovered new exit (range 15) 2656 | -9/Exiles | Identified exit to Mines 2658 | -9/Exiles | Entered Mines 2741 | -8/Mines | Discovered new exit (range 15) 2759 | -8/Mines | Identified exit to Materials 2816 | -8/Mines | Discovered exit to Materials (range 11) 2825 | -8/Mines | Reached level 6 2855 | -8/Mines | Upgraded with Power slot (x1) 3235 | -8/Mines | Core integrity fell below 50% 3675 | -8/Mines | Entered Materials 3676 | -8/Materials | Core integrity fell below 50% 3677 | -8/Materials | Reached level 7 3677 | -8/Materials | Reached level 8 3677 | -8/Materials | Upgraded with Utility slot (x1) 4097 | -8/Materials | Garrison activated, responded to threat 4173 | -8/Materials | Reached level 9 4364 | -8/Materials | Reached level 10 4475 | -8/Materials | First assault squad dispatched 4478 | -8/Materials | Upgraded with Weapon slot (x1) 4581 | -8/Materials | Reached level 11 4680 | -8/Materials | Discovered new exit (range 11) 5014 | -8/Materials | Build established: Generator-Skirmisher 5123 | -8/Materials | Discovered new exit (range 16) 5298 | -8/Materials | Discovered new exit (range 17) 5525 | -8/Materials | Repaired Lgt. Deuterium Engine 5564 | -8/Materials | Repaired Lgt. Deuterium Engine 5772 | -8/Materials | Identified exit to Storage 5823 | -8/Materials | Reached level 12 5847 | -8/Materials | Discovered new exit (range 17) 6096 | -8/Materials | Garrison activated, responded to threat 6461 | -8/Materials | Repaired Lgt. Nuclear Core 6512 | -8/Materials | Repaired Adv. Heat Sink 6647 | -8/Materials | Entered Storage 7145 | -8/Storage | Discovered new exit (range 11) 7229 | -8/Storage | Build established: Generator-Gunner 7674 | -8/Storage | Reached level 13 7677 | -8/Storage | Upgraded with Weapon slot (x1) 7885 | -8/Storage | Repaired Hvy. Laser 8698 | -8/Storage | Identified exit to Factory 8700 | -8/Storage | Entered Factory 8702 | -7/Factory | Reached level 14 9677 | -7/Factory | Reached level 15 10856 | -7/Factory | Garrison activated, responded to threat 10898 | -7/Factory | Discovered new exit (range 10) 10921 | -7/Factory | Destroyed 9 combat bots 11074 | -7/Factory | Discovered new exit (range 3) 11092 | -7/Factory | Identified exit to Factory 11258 | -7/Factory | Reached level 16 11686 | -7/Factory | Repaired Hvy. Laser 11737 | -7/Factory | Discovered exit to Factory (range 13) 11812 | -7/Factory | Entered another Factory area 11814 | -6/Factory | Reached level 17 11953 | -6/Factory | Identified exit to Garrison 12378 | -6/Factory | Reached level 18 12756 | -6/Factory | Discovered new exit (range 13) 12825 | -6/Factory | Identified exit to Factory 12862 | -6/Factory | First assault squad dispatched 12883 | -6/Factory | Reached level 19 12949 | -6/Factory | Destroyed 8 combat bots 13543 | -6/Factory | Discovered exit to Factory (range 11) 13695 | -6/Factory | Reached level 20 14105 | -6/Factory | Entered Garrison 14267 | -6/Garrison | Spotted B-75 Beast 14272 | -6/Garrison | Destroyed B-75 Beast 14374 | -6/Garrison | Triggered checkpoint 14509 | -6/Garrison | Spotted B-75 Beast 14517 | -6/Garrison | Build established: Generator-Skirmisher 14529 | -6/Garrison | Destroyed B-75 Beast 14552 | -6/Garrison | Triggered checkpoint 14552 | -6/Garrison | Triggered checkpoint 14625 | -6/Garrison | Discovered exit to Factory (range 11) 14730 | -6/Garrison | Triggered checkpoint 14930 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 15004 | -6/Garrison | Triggered checkpoint 15205 | -6/Garrison | Triggered checkpoint 15238 | -6/Garrison | Destroyed 7 combat bots 15256 | -6/Garrison | Reached level 21 15265 | -6/Garrison | Discovered exit to Factory (range 11) 15299 | -6/Garrison | Phase Generator disabled 15317 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 15536 | -6/Garrison | Upgraded with Propulsion slot (x1) 15764 | -6/Garrison | Triggered checkpoint 15898 | -6/Garrison | Discovered exit to Factory (range 17) 15966 | -6/Garrison | Triggered checkpoint 16296 | -6/Garrison | Build established: Scavenger-Skirmisher 16491 | -6/Garrison | Entered Factory 16491 | -5/Factory | Accompanied by 3 allies 16569 | -5/Factory | Reached level 22 16570 | -5/Factory | Upgraded with Power slot (x1) 16614 | -5/Factory | Destroyed 8 combat bots 16791 | -5/Factory | First assault squad dispatched 16819 | -5/Factory | Spotted B-75 Beast 16828 | -5/Factory | Destroyed B-75 Beast 16891 | -5/Factory | Local fabrication network quarantined 16916 | -5/Factory | High security lockdown imminent 16996 | -5/Factory | High security lockdown engaged 17123 | -5/Factory | Garrison activated, responded to threat 17144 | -5/Factory | Destroyed 7 combat bots 17186 | -5/Factory | Reached level 23 17235 | -5/Factory | Core integrity fell below 50% 17256 | -5/Factory | Core integrity fell below 20% 17263 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 17254_ E-15 Imp unfolds itself. 17255_ Penetrated by Slug. 17258_ Phase Shifter destroyed. 17258_ Slug penetrates W-25 Informer. 17258_ W-25 Informer destroyed. 17259_ M-28 Smith fits Backup Power III on G-50 Soldier. 17259_ System corrupted: Phase Cannon targeting data glitched. 17259_ B-60 Warrior destroyed. 17259_ Phase Cannon blown off. 17259_ Hvy. Plasma Cannon blown off. 17259_ Flexi-carbon Leg blown off. 17259_ E-15 Imp destroyed. 17259_ Penetrated by Slug. 17260_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 17261_ Penetrated by Slug. 17263_ B-60 Warrior destroyed. 17263_ Penetrated by Slug. [Achievement: 20k Club] [Achievement: Just Browsing] [Achievement: Torch] Map ----- +----------------------------------------------------+ | ????????????????# #????????????# | | ????????????????# #????????????# | | ????????????????# #????????????# | | ????????????????+ % #????????????? | | ????????????????# #????????????? | | ????????????????# #????????????? | | ????????????????+ *%! ! #?????????????? | | ????????????????#### "#### #?????????????? | | ???????????????????# "#??### ###?????????????? | | ???????????????????# "#????# #???????????????? | | ???????????######### ##????# ??????????????? | | ############"""T"""# ##????# ###?????????????? | | #?????# #???????????????? | | ?? #?????# #???????????????? | | ??? ""G"" #?????# #???????????????? | | ????? " " ! #?????### ###???????????????? | | ???????## " " #???????# ########?#"#??????? | | ????????# !=###?????# # "" #???????? | | ????????# !!=; ###??#!# !""""""""???? | | ????????# %[ [%!!;;##=####/#*! "" ???? | | ?#??????# =%%[%m=%!%=%%*!=*= ???? | | ?# ?????# ]%![Yg!!|=*[%%=!= ???? | | ?#+#######+#####;!!!;g;g#pg%##%#% "" ???? | | ?# != ### [ h! h=%*!#!%####"#"" ????? | | ## !%! #?# =*%l! #=="#######?? ????? | | # !! # ; / =!@]=%#%#% ]] #?????????? | | ## # ; !l= =!*+! ]! #?????????? | | ?# = # ; b *%!# ]! #?????????? | | ?# * # ; !%######/##########?? | | ?# ! ; %=% +i / """ ?? | | ?# ; g ;*##### """ "T" ?? | | ?# # #%#???# """ ?? | | ?# # g #g#???# """ ??? | | ?# # % #!%???# ??? | | ?# ### #/##??###########???? | | ##########+######; ;;##%#############?????? | | % ?? | | = ?? | | ?? | | ??? | | ?? | | ##+#############+#### ################ | | # # # "" #?????? | | """ """ # !* """ # # ""S #?????? | | """ """ # !* """ + + "" #?????? | | """ """ # ** """ # # #?????? | | # # # #?????? | | """ """ ! # "" "" =# # """ #?????# ? | | """ """ ?# ""T"" # # """ ! ####### #?? | | """ """ # """ # # """ + #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 137 Energy Generation 70 Energy Capacity 830 Matter Stores 500 Matter Capacity 650 Sight Range 18 Robot Scan Range 35 Terrain Scan Range 16 Terrain Scan Density 310 Armor Coverage 150 Resistance: KI 40 Resistance: TH 25 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 5 Recoil Reduction 5 Particle Charging 15 Offensive Hacking 20 Defensive Hacking 5 Item Schematics ----------------- Recoil Stabilizer | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Reflective Plating | -8/Storage | Hacked Electrolaser | -8/Storage | Hacked Lrn. Missile Launcher | -8/Storage | Hacked Plasma Cannon | -7/Factory | Scanalyzed Railgun | -6/Factory | Hacked Imp. Hacking Suite | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club A New Friend Armchair Analyst Gunslinger Hey, That's Mine! Just Browsing Knowing Is Half The Battle Oh No You Don't! Torch Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Gar Fac Levels Raised 22 | . . 1 2 1 . 1 6 1 3 4 1 2 XP Earned 37409 | 4000 1405 650 3528 500 350 2508 7794 1761 4313 5968 1511 3121 XP Spent 37000 | 3600 . 1875 3005 1500 . 1475 8995 1525 3025 7500 1400 3100 Upgrades 94 | 8 . 4 11 2 . 7 24 3 7 17 2 9 Power Slot 3 | 1 . . . . . 1 . . . . . 1 Propulsion Slot 3 | 1 . 1 . . . . . . . . 1 . Utility Slot 5 | 1 . 1 1 1 . . 1 . . . . . Weapon Slot 4 | 1 . . 1 . . . 1 1 . . . . Core Integrity 27 | . . 1 7 . . 5 5 . . 1 . 8 Heat Dissipation 4 | . . . . . . 1 1 . . 2 . . Energy Generation 2 | . . . . . . . 2 . . . . . Energy Storage 4 | . . . . . . . 4 . . . . . Matter Storage 4 | . . . . . . . 4 . . . . . Mass Support 1 | . . . . 1 . . . . . . . . Inventory Capacity 6 | . . 1 1 . . . 1 . 1 2 . . Sight Range 2 | . . . . . . . 1 . 1 . . . Sensor Range 11 | . . . . . . . . 2 2 6 1 . Terrain Scan Density 3 | . . . . . . . . . . 3 . . Ranged Accuracy 6 | 2 . . . . . . . . 2 2 . . Hack Defense % 1 | . . . . . . . . . 1 . . . KI Resistance % 1 | . . . 1 . . . . . . . . . TH Resistance % 1 | . . . . . . . 1 . . . . . KI Damage % 2 | 2 . . . . . . . . . . . . TH Damage % 4 | . . . . . . . 3 . . 1 . . Protomatter Created 4747 | . 41 16 49 . . 48 551 407 514 1077 915 1129 Integrity Restored 6416 | . 78 48 12 . . 144 885 1221 893 1385 1140 610 Core 6416 | . 78 48 12 . . 144 885 1221 893 1385 1140 610 Protomatter Decayed 1862 | . 14 9 129 . . . 166 . 163 471 342 568 Game ------ Seed VortexAluminumLeg Manual? 0 Play Time 06:03:47 Cumulative 37.8 hours Start 2020.11.09 @ 21:08:49 End 2020.11.12 @ 22:38:08 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 18 Rogue 7 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c75a454a-8ff0-478e-9f15-85b643350010