Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 21:11:28 Player: Trantor Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (90) 450 Value Destroyed (2270) 2270 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (218) 218 TOTAL SCORE: 6058 Bonus ------- Follower Combat Kills 50 Aligned with FarCom 300 Friendly Fire -132 Cogmind --------- Core Integrity 403/550 Matter 148/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ Machine Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Improved Flight Unit Improved Flight Unit Improved Assault Rifle Concussive RPG (1) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Light Armor Plating Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Battle Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster Compact Matter Pod Hacking Suite Improved Medium Laser Improved Assault Rifle High-powered Shotgun Rocket Launcher Mini Grenade Launcher Concussive RPG Improved Datajack Maul Longsword +1 [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Light Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Welding Torch Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 2 | . . . 1 . . . 1 Weapon . | . . . . . . . . Parts Attached 75 | . 13 10 26 5 2 5 14 Power 9 | . 1 3 2 . 1 . 2 Engine 9 | . 1 3 2 . 1 . 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 17 | . 4 2 7 . . . 4 Treads 17 | . 4 2 7 . . . 4 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | . 3 . 5 . . 3 3 Device 4 | . 1 . 2 . . 1 . Storage 4 | . 2 . 1 . . 1 . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 5 | . . . 2 . . 1 2 Artifact . | . . . . . . . . Weapon 35 | . 5 5 12 5 1 2 5 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 15 | . 3 2 7 2 . . 1 Ballistic Cannon 5 | . . . 2 . . 1 2 Launcher 12 | . 2 1 3 3 . 1 2 Special Weapon 1 | . . 1 . . . . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 3 | . . . 2 . . . 1 Corrupted Parts 1 | . 1 . . . . . . System Corruption 3 | . 3 . . . . . . Parts Lost 14 | . . 3 1 . . 2 8 Power 2 | . . 1 . . . . 1 Propulsion 4 | . . 1 . . . . 3 Utility 4 | . . . 1 . . 1 2 Weapon 4 | . . 1 . . . 1 2 Highest Loss Streak 8 | . . 2 1 . . 2 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 99 | . 99 96 99 100 100 99 98 Engine 11 | . 14 13 11 11 11 11 8 Treads 31 | . 24 28 33 33 33 33 35 Device 11 | . 13 14 16 11 11 9 . Storage 11 | . 14 14 11 11 11 11 8 Processor 1 | . . . . . . . 9 Protection 7 | . . . 5 11 11 12 17 Energy Gun 2 | . 15 3 . . . . . Ballistic Gun 11 | . 11 9 11 15 11 11 8 Ballistic Cannon 3 | . . . 9 . . 1 8 Launcher 4 | . . 7 1 6 6 9 . Naked Turns . | . . . . . . . . Heaviest Build 61 | 12 29 34 58 57 57 59 61 Greatest Support 80 | 20 40 40 60 60 60 60 80 Greatest Overweight (x) . | . . . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | . 15 15 20 20 20 20 20 Average Capacity 17 | . 10 15 18 20 20 20 19 Most Carried 20 | . 12 15 20 20 20 20 20 Average Carried 17 | . 9 13 17 19 19 19 19 Final Capacity 20 | 8 15 15 20 20 20 20 5 Final Carried 20 | 6 12 15 19 20 20 18 5 Class Distribution -------------------- 78% | Scavenger-Mutant 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 2265 | 199 225 406 597 272 . 196 370 Remotely . | . . . . . . . . Salvage Created 2444 | . 267 311 674 295 . 140 757 Parts 160 | . 30 14 46 22 . 6 42 Haulers Intercepted 8 | . 2 . 5 . . . 1 Recyclers Shooed 2 | . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 61 | . 9 6 17 12 . 4 13 Melee 4 | . . 4 . . . . . Guns 17 | . 1 2 6 4 . . 4 Cannons 6 | . . . 2 . . 1 3 AOE 34 | . 8 . 9 8 . 3 6 Classes Destroyed 13 | . 7 4 1 . . 1 . Worker 2 | . 1 . . 1 . . . Builder 8 | . 1 . 1 1 . 1 4 Tunneler 2 | . . 1 1 . . . . Hauler 8 | . 2 . 5 . . . 1 Recycler 4 | . . 1 . . . . 3 Operator 2 | . 1 . . . . . 1 Watcher 4 | . 2 . 1 . . . 1 Swarmer 17 | . 6 . 5 6 . . . Grunt 32 | . 3 2 9 6 . 3 9 Brawler 3 | . . . 1 1 . . 1 Sentry 6 | . . 2 2 . . . 2 Hunter 2 | . . . . . . 1 1 Assembled 2 | . . 2 . . . . . Best Kill Streak 10 | . 8 3 5 5 . 4 10 Combat Bots Only 6 | . 5 2 3 3 . 3 6 Max Kills in Single Turn 3 | . 2 1 2 3 . 2 3 Gunslinging . | . . . . . . . . Exploded 3 | . 2 . 2 3 . 2 2 Melee 1 | . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 283 | . 18 59 68 16 . 10 112 Missed 88 | . 7 13 27 7 . 4 30 Damage Taken 3159 | . 148 652 628 153 . 157 1421 Core 410 | . 8 143 64 10 . 38 147 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 67 | . . . 7 . . . 60 Core Remaining (%) 70 | 100 . 39 . . . 72 . Volleys Fired 157 | . 26 5 50 18 . 10 48 Largest 2 | . 2 2 2 2 . 2 2 Hottest 80 | . 80 60 62 46 . 62 62 Shots Fired 267 | . 41 12 89 28 1 15 81 Gun 140 | . 30 12 41 18 1 5 33 Cannon 77 | . . . 38 . . 5 34 Launcher 50 | . 11 . 10 10 . 5 14 Special . | . . . . . . . . Kinetic 189 | . 7 7 79 18 1 10 67 Thermal . | . . . . . . . . Explosive 50 | . 11 . 10 10 . 5 14 Electromagnetic 28 | . 23 5 . . . . . Robot Hit Streak 18 | . 9 10 9 18 . 5 11 Robot Miss Streak 4 | . 4 1 2 1 . 3 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 185 | . 18 31 59 19 . 8 50 Core Hits 144 | . 22 8 33 22 . 15 44 Critical Kills 2 | . . 1 . 1 . . . Critical Parts Destroyed 2 | . . 1 1 . . . . Critical Strikes 10 | . . 4 2 1 . 1 2 Destroy 2 | . . . 1 1 . . . Blast 4 | . . . 1 . . 1 2 Smash 4 | . . 4 . . . . . Melee Attacks 25 | . . 25 . . . . . Impact 25 | . . 25 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . 2 . . . . . Combat Hostiles 1 | . . 1 . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6393 | . 804 645 1627 901 . 378 2038 Guns 1447 | . 193 109 500 218 . 18 409 Cannons 947 | . . . 528 . . 62 357 Explosions 3444 | . 608 . 587 683 . 298 1268 Melee 536 | . . 536 . . . . . Ramming 19 | . 3 . 12 . . . 4 Kinetic 2165 | . 32 41 1028 218 . 80 766 Thermal 118 | . 41 . . 77 . . . Explosive 3326 | . 567 . 587 606 . 298 1268 Electromagnetic 229 | . 161 68 . . . . . Impact 536 | . . 536 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 3 3 2 2 2 2 . Average Corruption 2 | . 3 3 2 2 2 2 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 79 | . 13 24 3 17 12 10 . Message Errors 17 | . 4 3 1 2 2 5 . Matter Fused 22 | . 4 9 1 3 3 2 . Heat Flow Errors 7 | . . 3 . 2 1 1 . Energy Discharges 9 | . 2 2 . 3 1 1 . Data Loss (minor) 14 | . 1 3 . 5 4 1 . Data Loss (major) 4 | . 1 2 . 1 . . . Misfires 5 | . . 2 1 1 1 . . Alerts 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 200 | . 4 104 18 27 . 18 29 Projectiles 13 | . . . 13 . . . . Explosions 83 | . 4 . 5 27 . 18 29 Melee 104 | . . 104 . . . . . Knockbacks 12 | . . . 3 . . 3 6 Impact . | . . . . . . . . Kinetic 10 | . . . 2 . . 3 5 Secondary 2 | . . . 1 . . . 1 Self-Inflicted Damage 357 | . 56 . 93 65 . 56 87 Shots 12 | . 2 . 3 2 . 2 3 Rammed . | . . . . . . . . Targets Rammed 4 | . 1 1 1 . . . 1 Kicked . | . . . . . . . . Crushed 4 | . 1 1 1 . . . 1 Highest Temperature 254 | . 72 254 14 121 96 227 199 Average Temperature 54 | . 25 90 7 59 48 56 48 Received Heat Transfer 1311 | . 6 291 216 15 . . 783 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . 1 2 . . . . . Impact Corruptions 5 | . . 5 . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 150 | . 50 . . 100 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 354 | . 354 108 253 285 . 90 291 Initial 46 | . . 13 . 46 . . . Average 93 | . 155 37 106 144 . 12 61 Maximum Alert Level 1 | . 1 . 1 1 . . 1 Low Security (%) 91 | . 78 100 93 85 . 100 97 Level 1 8 | . 21 . 6 14 . . 2 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 2 . 2 . . . 3 Investigation 3 | . 2 . 1 . . . . Extermination . | . . . . . . . . Reinforcement 4 | . . . 1 . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 5 | . 1 . 2 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . 13 6 31 14 . 3 26 Peak Tracking Total 9 | . 3 2 5 3 . 3 9 Tactical Retreats 5 | . . 2 1 . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 2 | . 1 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . 1 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 12 | . 1 . 3 6 . . 2 Max in Single Turn 4 | . 1 . 1 4 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 23 | . 8 1 7 . 2 . 5 Terminals 16 | . 7 . 6 . . . 3 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 71 | . 23 1 26 . 2 . 19 Successful 43 | . 17 1 15 . 2 . 8 Failed 28 | . 6 . 11 . . . 11 Catastrophic 3 | . . . 3 . . . . Database Lockouts . | . . . . . . . . Manual 42 | . 15 . 17 . 1 . 9 Terminals 58 | . 21 . 23 . . . 14 Fabricators . | . . . . . . . . Repair Stations 6 | . . . 3 . . . 3 Recycling Units 2 | . 2 . . . . . . Scanalyzers 2 | . . . . . . . 2 Garrison Access . | . . . . . . . . Terminal Hacks 24 | . 9 1 10 . 2 . 2 Record 2 | . . . . . 1 . 1 Part Schematic 1 | . . . 1 . . . . Robot Analysis 3 | . 2 . 1 . . . . Prototype ID Bank 6 | . 2 . 4 . . . . Open Door 1 | . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . Terminal Index 3 | . 1 . 1 . . . 1 Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . Disarm Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . 2 Scan Component 2 | . . . 1 . . . 1 Repair 2 | . . . 1 . . . 1 Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 2 | . . . . . . . 2 Insert Component 1 | . . . . . . . 1 Analyze 1 | . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 11 | . 6 . 3 . . . 2 Terminals 11 | . 6 . 3 . . . 2 Track 2 | . 2 . . . . . . Botnet 9 | . 4 . 3 . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 5 . 5 . . . 5 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 Time 64 | . . . 38 . . . 26 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 . . . Highest-Rated Group 40 | . . . . 40 . . . Highest-Rated Ally 16 | . . . . 16 . . . Total Orders . | . . . . . . . . Ally Attacks 26 | . . . . 26 . . . Total Damage 262 | . . . . 262 . . . Kills 2 | . . . . 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total 3 | . 2 . 1 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 7308 | . 924 957 1648 1483 477 824 995 Spaces Moved 4002 | 1 531 527 848 866 296 455 478 Core . | . . . . . . . . Treads 3945 | . 475 527 848 866 296 455 478 Legs 57 | 1 56 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 160 160 Average Speed 159 | 120 155 160 160 160 160 160 160 Slowest Speed 160 | 120 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 65 | 2 84 77 60 100 63 95 39 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . Known Exits Taken 3 | . 1 . 1 . . 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . Scrap Searched 4 | . . . . 2 . 2 . Spaces Dug 16 | . . . 5 . . 10 1 Terrain Destroyed 299 | . 46 . 53 60 . 59 81 Melee . | . . . . . . . . Projectile 5 | . . . 1 . . . 4 AOE 294 | . 46 . 52 60 . 59 77 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 4644 | . 591 588 1062 935 299 536 633 Wait 277 | . 1 13 89 42 . 65 67 Move 3995 | . 530 526 847 865 295 454 478 Hop . | . . . . . . . . Pick Up 50 | . 11 4 21 3 1 . 10 Fast Attach 12 | . 1 3 4 . . 2 2 Attach 14 | . 3 2 5 . . 2 2 Detach 2 | . . . 1 . . . 1 Swap 49 | . 9 5 17 5 2 1 10 Drop 59 | . 9 4 27 2 1 2 14 Fire 157 | . 26 5 50 18 . 10 48 Melee 25 | . . 25 . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 4 | . 1 1 1 . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 13) 200 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 9) 524 | -10/Materials | Discovered new exit (range 10) 925 | -10/Materials | Entered Mines 947 | -10/Mines | Met a Derelict bent on vengeance 978 | -10/Mines | Discovered new exit (range 8) 1043 | -10/Mines | Found the Drone Emporium 1048 | -10/Mines | Found Prototype Device 1089 | -10/Mines | Excavation squad dispatched 1089 | -10/Mines | A large section of the Mines collapsed 1163 | -10/Mines | Learned 8 Materials zone layouts 1302 | -10/Mines | Found a hidden stash of uninstalled traps 1349 | -10/Mines | Core integrity fell below 50% 1678 | -10/Mines | Build established: Scavenger-Mutant 1882 | -10/Mines | Entered Materials 1882 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1883 | -9/Materials | Identified exit to Materials 1883 | -9/Materials | Identified exit to Mines 1883 | -9/Materials | Identified Splice Drone Bay 3093 | -9/Materials | Repaired Lgt. Nuclear Core 3216 | -9/Materials | Discovered exit to Materials (range 15) 3530 | -9/Materials | Entered Mines 3661 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3719 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3976 | -9/Mines | Learned location of Storage (-7) 4344 | -9/Mines | Discovered exit to Materials (range 10) 4693 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4693 | -9/Mines | Discovered new exit (range 5) 4727 | -9/Mines | Discovered exit to Materials (range 5) 4779 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5013 | -9/Mines | Entered Exiles 5034 | -9/Exiles | Discovered new exit (range 15) 5081 | -9/Exiles | Met 8R-AWN 5106 | -9/Exiles | Met EX-HEX 5170 | -9/Exiles | Met EX-DEC 5178 | -9/Exiles | Learned location of Zion (-6) 5217 | -9/Exiles | Met EX-BIN 5245 | -9/Exiles | Aligned with FarCom system 5247 | -9/Exiles | Given EX-Vault access code 5295 | -9/Exiles | Opened EX-Vault 5310 | -9/Exiles | Found Longsword +1 5343 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5477 | -9/Exiles | Discovered new exit (range 10) 5490 | -9/Exiles | Left Exiles lab with Longsword +1 5490 | -9/Exiles | Entered Mines 6263 | -8/Mines | Discovered exit to Materials (range 7) 6314 | -8/Mines | Entered Materials 6314 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6439 | -8/Materials | Repaired Lgt. Armor Plating 6957 | -8/Materials | Discovered new exit (range 16) 7309 | -8/Materials | Self-destructed Last Messages --------------- 07289_ Destroyed Hvy. Ion Engine. 07290_ U-05 Engineer lays Concrete. 07291_ W-25 Informer destroyed. 07292_ The unstable cave ceiling collapses. 07292_ U-05 Engineer lays Concrete. 07293_ Critical hit (Burn: +37). 07293_ U-05 Engineer lays Concrete. 07293_ Imp. Assault Rifle destroyed. 07294_ U-05 Engineer lays Concrete. 07297_ U-05 Engineer builds a Wall. 07299_ Dropped Hcp. Storage Unit. 07300_ The unstable cave ceiling collapses. 07301_ U-05 Engineer builds a Wall. 07301_ Critical hit (Burn: +37). 07303_ U-05 Engineer lays Concrete. 07305_ The unstable cave ceiling collapses. 07306_ U-05 Engineer lays Concrete. 07307_ The unstable cave ceiling collapses. 07307_ U-05 Engineer lays Concrete. 07307_ Battle Cannon destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ????????##############???????????????????????????? | | ????????# #???????????????????????????? | | ????????#"" """ #???????????????????????????? | | ????????#"T """ ! #?????#####??????###????????? | | ????????#"" """ #????? ###??### ########## | | ????????# #????? #### = # | | ????????#######+########### ## # | | ?????????# ## # | | ?????????# < g g g ## """ % # | | ?????????# """ == # | | ?????????######+######### ### """ == # | | ??????????#][ #??## = # | | ??????????# [ #??# # [# # """ # | | ??????????# """ #?## ! # # """ # | | ??????????# """ #?# # g*%= # # """ # | | ??????????# = """ #??# /=[ =! # # # | | ??????????# #??##!/= # # | | ??????????# #???#=!]/ #######/###### | | ??????????# #???#[!]= #### % | | ??????????###########???#@* g% | | ????????????????????????## =%| %% | | ????????????????????????# %= | | ????????????????????????# == | | ??????????????????????T?#""" = gr !%= #### | | ????????????????????????#""" ! % ="! #??? | | ????????????????????????#""" # u " #??? | | ????????????????????????# """ #? | | ????????????????????????####### " "" !! # | | ?????????????????????????????### """ !! # | | ???????????????????????????????#% !! # | | ???????????????????###+#########* # | | ???????????????????+ """ / | | ???????????????????# """"" #### | | ???????????????????# [ """"" #??? | | ??""????????? """"" ? ???? | | ?""S?"""????? """ ??? ????? | | ?""??"""?????T """ "" ?? ?????? | | ?????"""??????????""" "T ??????? | | ??????????????????""" "" ??????? | | ?????????????????? ??????? | | ????????????????? ??????? | | ?????????????"""??!!? ################## ??????? | | ?????????????"""?????????????????????????????????? | | ?????????????"""?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Shield Generator | -9/Materials | Hacked Imp. VTOL Module | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedHybridSteel Manual? 0 Play Time 01:01:15 Cumulative 285.7 hours Start 2024.06.01 @ 20:05:17 End 2024.06.01 @ 21:11:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 167 Rogue 123 Adventurer 44 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 62 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2d07fce-b104-4311-95b8-0059f3b251f8