Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.24 @ 16:23:12

Player: Grumpybelly

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (55)      275
Value Destroyed (1697)     1697
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (33)                 33
              TOTAL SCORE: 3645

 Bonus
-------
High Alert Combat Kills    33

 Cogmind 
---------
Core Integrity             0/550
Matter                     65/300
Energy                     40/100
System Corruption          0%
Temperature                Critical (515)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (4) ------
   Large Storage Unit
         Transport Network Coupler
>        --- WEAPON (2) -------
   Heavy Laser
>        --- INVENTORY (15) ---
   Light Nuclear Core
   Light Angular Momentum Engine
   Large Storage Unit
  Medium Reactive Plating
  Medium Reactive Plating
   Heavy Particle Gun
         Rocket Launcher
         Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved VTOL Module
>          --- UTILITY ----------
     Large Storage Unit
           Sensor Array
           Transport Network Coupler
  Hardened Medium Armor Plating
>          --- WEAPON -----------
     Heavy Particle Gun
           Ion Cannon
>          --- INVENTORY --------
     Light Deuterium Engine
     Light Nuclear Core
     Light Angular Momentum Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
     Large Storage Unit
           Particle Gun
     Heavy Particle Gun
     Heavy Particle Cannon
           Autogun
           Rocket Launcher
           Rocket Launcher
           Rocket Launcher
[Rating: 29]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Visual Processing Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             62   | 6   10  17  29  
  Power                    8    | 1   2   1   4   
    Engine                 7    | 1   2   1   3   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               22   | 2   3   4   13  
    Treads                 .    | .   .   .   .   
    Leg                    21   | 2   3   4   12  
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   .   1   
  Utility                  15   | 1   2   8   4   
    Device                 5    | .   1   3   1   
    Storage                2    | 1   .   1   .   
    Processor              3    | .   1   1   1   
    Hackware               .    | .   .   .   .   
    Protection             5    | .   .   3   2   
    Artifact               .    | .   .   .   .   
  Weapon                   17   | 2   3   4   8   
    Energy Gun             7    | 1   1   2   3   
    Energy Cannon          4    | .   2   .   2   
    Ballistic Gun          5    | 1   .   2   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   
Parts Lost                 32   | .   3   10  19  
  Power                    5    | .   1   2   2   
  Propulsion               14   | .   2   3   9   
  Utility                  7    | .   .   2   5   
  Weapon                   6    | .   .   3   3   
  Highest Loss Streak      11   | .   3   5   11  
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     86   | .   89  84  87  
  Engine                   7    | .   13  5   6   
  Leg                      26   | .   27  21  31  
  Device                   6    | .   3   10  3   
  Storage                  11   | .   14  11  9   
  Processor                8    | .   3   11  9   
  Protection               4    | .   .   4   7   
  Energy Gun               6    | .   10  4   5   
  Energy Cannon            7    | .   12  5   5   
  Ballistic Gun            6    | .   3   10  5   
Peak Build Rating          29   | 6   8   12  29  
  Average Rating           13   | 4   7   10  20  
  On Entrance              6    | .   6   7   12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             45   | 12  15  30  45  
  Greatest Support         55   | 20  20  20  55  
  Greatest Overweight (x)  7    | 3   4   1   7   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  
  Average Capacity         11   | 6   8   10  15  
  Most Carried             15   | 4   8   15  15  
  Average Carried          9    | 2   7   7   14  
  Final Capacity           15   | 8   8   15  15  
  Final Carried            15   | 4   8   15  8   

 Class Distribution 
--------------------
 70% | Scavenger-Mutant
 29% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           978  | 116 308 230 324 
  Remotely                 .    | .   .   .   .   
Salvage Created            1997 | .   422 728 847 
  Parts                    115  | .   23  41  51  
Haulers Intercepted        3    | .   1   .   2   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  44   | .   7   15  22  
  Guns                     27   | .   4   10  13  
  Cannons                  14   | .   3   5   6   
  AOE                      2    | .   .   .   2   
Classes Destroyed          13   | .   5   2   6   
  Worker                   2    | .   2   .   .   
  Builder                  1    | .   .   .   1   
  Hauler                   3    | .   1   .   2   
  Recycler                 1    | .   .   .   1   
  Operator                 1    | .   1   .   .   
  Watcher                  3    | .   1   1   1   
  Swarmer                  7    | .   .   .   7   
  Cutter                   2    | .   .   .   2   
  Grunt                    26   | .   7   10  9   
  Brawler                  1    | .   .   1   .   
  Sentry                   6    | .   .   4   2   
  Hunter                   1    | .   .   .   1   
  Heavy                    1    | .   .   .   1   
Best Kill Streak           9    | .   6   4   9   
  Combat Bots Only         5    | .   2   4   5   
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              1    | .   .   .   1   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        437  | .    48   160  229  
  Missed                   113  | .    8    46   59   
Damage Taken               4593 | .    481  1471 2641 
  Core                     966  | .    92   318  556  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         61   | 100  63   20   .    
Volleys Fired              209  | .    42   80   87   
  Largest                  2    | .    2    2    2    
  Hottest                  144  | .    120  120  144  
Shots Fired                380  | .    71   146  163  
  Gun                      251  | .    48   106  97   
  Cannon                   122  | .    23   40   59   
  Launcher                 7    | .    .    .    7    
  Special                  .    | .    .    .    .    
  Kinetic                  150  | .    7    96   47   
  Thermal                  223  | .    64   50   109  
  Explosive                7    | .    .    .    7    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         13   | .    7    10   13   
  Robot Miss Streak        8    | .    2    5    8    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           228  | .    45   90   93   
  Core Hits                107  | .    19   39   49   
  Critical Kills           2    | .    .    1    1    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         5    | .    2    1    2    
    Burn                   3    | .    2    .    1    
    Meltdown               1    | .    .    .    1    
    Destroy                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4024 | .    676  1036 2312 
  Guns                     2069 | .    412  556  1101 
  Cannons                  1597 | .    264  474  859  
  Explosions               352  | .    .    .    352  
  Melee                    .    | .    .    .    .    
  Ramming                  6    | .    .    6    .    
  Kinetic                  1157 | .    67   478  612  
  Thermal                  2509 | .    609  552  1348 
  Explosive                352  | .    .    .    352  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            7    | .    .    .    7    
  Projectiles              1    | .    .    .    1    
  Explosions               6    | .    .    .    6    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      58   | .    .    .    58   
  Shots                    2    | .    .    .    2    
  Rammed                   .    | .    .    .    .    
Targets Rammed             2    | .    .    2    .    
  Kicked                   2    | .    .    2    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        608  | .    433  81   608  
  Average Temperature      135  | .    160  18   154  
  Received Heat Transfer   1734 | .    276  756  702  
  Effects                  20   | .    4    .    16   
    Shutdowns              3    | .    1    .    2    
    Energy Bleed           2    | .    1    .    1    
    Interference           7    | .    1    .    6    
    Matter Decay           5    | .    1    .    4    
    Short Circuit          2    | .    .    .    2    
    Damage (core)          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             11   | .    5    1    5    
  Heat Transferred         5355 | .    1739 1174 2442 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             441  | .   179 274 441 
  Initial                  94   | .   .   .   94  
  Average                  168  | .   76  137 266 
Maximum Alert Level        2    | .   .   1   2   
  Low Security (%)         63   | 100 100 75  26  
  Level 1                  32   | .   .   24  61  
  Level 2                  4    | .   .   .   11  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   2   1   3   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   2   1   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           5    | .   1   1   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              55   | .   9   19  27  
  Peak Tracking Total      7    | .   3   7   7   
  Tactical Retreats        3    | .   .   3   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          3    | .   1   .   2   
  Max in Single Turn       1    | .   1   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          1    | .   .   .   1   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                3    | .   .   .   3   
  Successful               2    | .   .   .   2   
  Failed                   1    | .   .   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              3    | .   .   .   3   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 2    | .   .   .   2   
  Insert Component         1    | .   .   .   1   
  Analyze                  1    | .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1927 | 56  453 683 735 
Spaces Moved               873  | 37  244 288 304 
  Core                     17   | 14  2   .   1   
  Treads                   .    | .   .   .   .   
  Legs                     856  | 23  242 288 303 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            129  | 111 120 144 125 
  Slowest Speed            400  | 200 250 190 400 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   1   
Exploration Rate (%)       30   | 3   45  36  39  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          43   | .   .   .   43  
  Melee                    .    | .   .   .   .   
  Projectile               10   | .   .   .   10  
  AOE                      33   | .   .   .   33  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1320 | 52  335 433 500 
  Wait                     69   | .   12  12  45  
  Move                     870  | 36  243 287 304 
  Hop                      .    | .   .   .   .   
  Pick Up                  72   | 10  15  26  21  
  Fast Attach              7    | .   3   .   4   
  Attach                   44   | 6   5   17  16  
  Detach                   3    | .   1   2   .   
  Swap                     11   | .   2   .   9   
  Drop                     33   | .   12  7   14  
  Fire                     209  | .   42  80  87  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     2    | .   .   2   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   41 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  114 | -10/Materials | Discovered new exit (range 16)
  226 | -10/Materials | Discovered new exit (range 7)
  343 | -10/Materials | Build established: Mutant
  412 | -10/Materials | Discovered new exit (range 13)
  427 | -10/Materials | Lost 3 parts (1p2n)
  510 | -10/Materials | Entered another Materials area
  510 | -9/Materials  | Evolved 2 slots: Utility x2
  752 | -9/Materials  | Lost 5 parts (1p2n2w)
  770 | -9/Materials  | Core integrity fell below 50%
  959 | -9/Materials  | Lost 3 parts (1p1u1w)
 1019 | -9/Materials  | Build established: Scavenger-Mutant
 1125 | -9/Materials  | Discovered new exit (range 10)
 1193 | -9/Materials  | Entered another Materials area
 1193 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1662 | -8/Materials  | Discovered new exit (range 9)
 1879 | -8/Materials  | Core integrity fell below 50%
 1887 | -8/Materials  | Crushed by falling debris
 1890 | -8/Materials  | Core integrity fell below 20%
 1929 | -8/Materials  | Core destroyed

 Last Messages 
---------------
01911_ Lgt. Deuterium Engine destroyed.
01911_ Critical hit (Burn: +37).
01914_ Overheating: Matter decay (-15).
01916_ Hvy. Particle Cannon destroyed.
01917_ R-06 Scavenger collects Lgt. Nuclear
  Core.
01918_ Aluminum Leg broken.
01918_ Overheating: Short circuit.
01920_ Critical hit (Burn: +37).
01920_ G-47 Trooper destroyed.
01921_ Broken Aluminum Leg destroyed.
01921_ R-06 Scavenger collects Surge Thruster.
01922_ Overheating: Matter decay (-20).
01924_ G-47 Trooper destroyed.
01924_ R-06 Scavenger collects Blade Saw.
01926_ Acquired 9 matter.
01927_ Overheating: Matter decay (-15).
01928_ Hvy. Laser broken.
01928_ Overheating: Short circuit.
01929_ Overheating: Core damaged (-66).

 Map 
-----
+----------------------------------------------------+
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|                 ????????????????###########??????? |
|                 ?????????###????#         #????### |
|                 ??????#### ##??##  !      #????#![ |
|                 ????###;;## ##  #       = #????#!  |
|                 ????#   %        ! !      ?????#   |
|                 ????#   %@  !# #  ###+##########   |
|                 ????#      [r*                     |
|                 ????#       =%                     |
|                 ????# ###     %                    |
|                 ????# ??#    #     ##    " """""   |
|                 ????#???##   #    ###   """""""""  |
|                 ?????????#        #?#    """ """   |
|                 ??????#######a    ###              |
|                 ??????#      #+##/###              |
|                 ??????# """  #%   % #         ""T" |
|                 ??????# """ *+ "" " #         """" |
|                 ??????# """  # "" " #       ###### |
|                 ????? +      #  """ # #######????? |
|                 ???#  #      #      + ???????????? |
|                 ??????########   !  # #??????????? |
|                 ?????????????#+###### #??????????? |
|                 ?????????????? ?????? #??????????? |
|                 ?????????????? ??????????????????? |
|                 ??????????????+??????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
 Rocket Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadePulseAutocannon
  Manual?         0
Play Time         00:36:51
  Cumulative      6.8 hours
  Start           2025.01.06 @ 20:09:33
  End             2025.01.24 @ 16:23:12
Sessions          8
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4c192a81-f823-4f07-890c-1fde5eb8aae0