Cogmind - Beta 12 *** ADVENTURER MODE // 2023.09.20 @ 10:41:38 Player: Jules Verne Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (253) 1265 Value Destroyed (8150) 8150 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1526) 1526 TOTAL SCORE: 14321 Bonus ------- High Alert Combat Kills 1395 Follower Combat Kills 131 Cogmind --------- Core Integrity 405/850 Matter 253/300 Energy 200/200 System Corruption 2% Temperature Warm (177) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (5) --- Medium Treads Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Targeting Computer Improved Heavy Armor Plating Force Field > --- WEAPON (3) ------- Field Laser Heavy Plasma Cannon Precision Rocket Launcher > --- INVENTORY (20) --- Centrium Heavy Treads High-capacity Storage Unit Cargo Storage Unit Improved Energy Well (400) Experimental Matter Compressor (23) Advanced Visual Processing Unit Advanced Targeting Computer Target Analyzer Improved Propulsion Shielding Hardened Medium Armor Plating Medium Reactive Plating Powered Armor Powered Armor Hacking Suite Field Recycling Unit (0) Power Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Medium Armor Plating Advanced Remote Shield > --- WEAPON ----------- Phase Cannon Phase Cannon Rocket Array > --- INVENTORY -------- Advanced Treads Centrium Heavy Treads Cargo Storage Unit Improved Energy Well Experimental Matter Compressor Advanced Visual Processing Unit Advanced Targeting Computer Target Analyzer Improved Propulsion Shielding Medium Armor Plating Medium Reactive Plating Powered Armor Powered Armor Improved Shield Generator Hacking Suite Field Recycling Unit Gauss Cannon Power Maul [Rating: 91] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Hover Unit Hover Unit Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 3 | . . . 2 . 1 Utility 3 | . . 2 . . 1 Weapon 1 | . . . . 1 . Parts Attached 147 | 6 8 28 37 26 42 Power 16 | 1 1 4 . 4 6 Engine 8 | 1 1 1 . 3 2 Core 8 | . . 3 . 1 4 Reactor . | . . . . . . Propulsion 38 | 2 2 3 17 7 7 Treads 36 | 2 . 3 17 7 7 Leg . | . . . . . . Wheel . | . . . . . . Hover 2 | . 2 . . . . Flight . | . . . . . . Utility 41 | 1 2 7 7 7 17 Device 11 | . 1 1 2 2 5 Storage 8 | 1 1 2 . 1 3 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 21 | . . 4 5 4 8 Artifact . | . . . . . . Weapon 52 | 2 3 14 13 8 12 Energy Gun 4 | 2 . 1 . . 1 Energy Cannon 17 | . . 3 8 2 4 Ballistic Gun 5 | . . 5 . . . Ballistic Cannon 8 | . . . 2 4 2 Launcher 16 | . 3 4 3 2 4 Special Weapon . | . . . . . . Impact Weapon 2 | . . 1 . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 1 . . 5 Parts Lost 9 | . . 4 1 2 2 Power 1 | . . 1 . . . Propulsion 1 | . . . 1 . . Utility 3 | . . 1 . 1 1 Weapon 4 | . . 2 . 1 1 Highest Loss Streak 2 | . . 2 1 2 1 To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 95 | . 93 95 98 99 89 Engine 5 | . 14 2 . 7 9 Core 6 | . . 8 9 6 3 Treads 27 | . 22 21 35 30 25 Device 9 | . 11 13 8 6 5 Storage 8 | . 11 9 9 7 6 Processor 1 | . . . . . 6 Protection 13 | . . 17 17 14 10 Energy Gun 1 | . 14 1 . . . Energy Cannon 8 | . . 12 10 5 7 Ballistic Cannon 6 | . . . 6 14 6 Launcher 3 | . 12 4 . 1 4 Naked Turns . | . . . . . . Heaviest Build 154 | 13 23 154 72 92 104 Greatest Support 190 | 40 40 44 90 92 190 Greatest Overweight (x) 7 | . 7 3 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 30 | 8 10 30 20 20 20 Average Capacity 18 | 6 8 18 20 20 20 Most Carried 20 | 5 10 20 20 20 20 Average Carried 16 | 1 4 14 19 19 18 Final Capacity 20 | 8 5 20 20 20 20 Final Carried 20 | 1 5 20 20 20 18 Class Distribution -------------------- 64% | Mutant 33% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Matter Collected 5282 | 213 220 840 768 1503 1738 Remotely . | . . . . . . Salvage Created 7764 | . 49 1168 1905 1807 2835 Parts 440 | . 3 70 101 104 162 Haulers Intercepted 16 | . 1 3 6 3 3 Recyclers Shooed 7 | . . 1 . 2 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Combat Hostiles Destroyed 146 | . . 24 28 37 57 Guns 11 | . . 9 . . 2 Cannons 86 | . . 7 24 29 26 AOE 45 | . . 8 2 8 27 Classes Destroyed 19 | . 3 5 5 4 2 Worker 30 | . 1 1 3 5 20 Builder 20 | . . . 1 3 16 Tunneler 1 | . . . 1 . . Hauler 16 | . 1 3 6 3 3 Recycler 9 | . . 2 1 4 2 Mechanic 2 | . . . 1 . 1 Operator 3 | . . . 1 1 1 Watcher 26 | . 2 4 5 8 7 Swarmer 17 | . . 3 3 5 6 Saboteur 2 | . . . . . 2 Grunt 62 | . . 9 12 18 23 Brawler 3 | . . . 1 . 2 Duelist 4 | . . 2 1 . 1 Protector 2 | . . . . . 2 Sentry 29 | . . 10 11 5 3 Specialist 2 | . . . . 2 . Hunter 11 | . . . . 1 10 Programmer 11 | . . . . 5 6 Heavy 3 | . . . . 1 2 Best Kill Streak 31 | . 1 5 4 9 31 Combat Bots Only 6 | . . 5 4 5 6 Max Kills in Single Turn 7 | . 1 2 2 4 7 Gunslinging . | . . . . . . Exploded 3 | . . 1 2 2 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Damage Taken 6891 | . 20 795 1103 1389 3584 Core 768 | . . 162 76 85 445 Absorbed by Shields 342 | . . . . . 342 Redirected to Shielding 14 | . . 2 12 . . Regen/Repaired (Parts) 922 | . . 75 155 163 529 Core Remaining (%) 86 | 100 100 59 86 87 . Volleys Fired 375 | . 7 75 100 84 109 Largest 3 | . 2 2 2 3 3 Hottest 215 | . 90 136 150 171 215 Shots Fired 852 | . 14 135 200 245 258 Gun 92 | . 4 78 . . 10 Cannon 663 | . . 28 192 229 214 Launcher 97 | . 10 29 8 16 34 Special . | . . . . . . Kinetic 325 | . . 48 30 164 83 Thermal 414 | . 4 42 162 65 141 Explosive 89 | . 10 29 . 16 34 Electromagnetic 24 | . . 16 8 . . Robot Hit Streak 27 | . 9 22 15 21 27 Robot Miss Streak 5 | . . 5 3 2 2 Penetration Max 1 | . . . . 1 1 Secondary Targets . | . . . . . . Shots Hit Robots 581 | . 9 93 132 163 184 Core Hits 466 | . 8 59 60 92 247 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed . | . . . . . . Critical Strikes 17 | . . . 2 9 6 Meltdown 2 | . . . . . 2 Blast 15 | . . . 2 9 4 Melee Attacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 22995 | . 287 2156 3815 5798 10939 Guns 1186 | . 38 988 . . 160 Cannons 12712 | . . 508 3206 4182 4816 Explosions 8933 | . 249 644 581 1523 5936 Melee . | . . . . . . Ramming 164 | . . 16 28 93 27 Kinetic 5887 | . . 633 520 2958 1776 Thermal 7875 | . 38 556 2857 1224 3200 Explosive 8314 | . 249 606 . 1523 5936 Electromagnetic 755 | . . 345 410 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 1 2 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 42 | . . . . 17 25 Message Errors 7 | . . . . 2 5 Matter Fused 15 | . . . . 7 8 Heat Flow Errors 6 | . . . . 3 3 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 2 | . . . . 2 . Misfires 8 | . . . . 3 5 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 461 | . . 39 115 158 149 Projectiles 358 | . . 8 101 135 114 Explosions 103 | . . 31 14 23 35 Melee . | . . . . . . Knockbacks 34 | . . 1 . 19 14 Impact 2 | . . 1 . 1 . Kinetic 30 | . . . . 16 14 Secondary 2 | . . . . 2 . Self-Inflicted Damage 370 | . 20 107 . 24 219 Shots 16 | . 1 2 . 1 12 Rammed 19 | . . 3 3 10 3 Targets Rammed 22 | . . 4 4 11 3 Kicked . | . . . . . . Crushed 3 | . . 1 1 1 . Highest Temperature 634 | . 30 206 477 415 634 Average Temperature 128 | . 9 49 144 99 157 Received Heat Transfer 2459 | . . 291 702 513 953 Effects 35 | . . . . 1 34 Shutdowns 12 | . . . . . 12 Energy Bleed 4 | . . . . . 4 Interference 6 | . . . . . 6 Matter Decay 3 | . . . . 1 2 Short Circuit 2 | . . . . . 2 Damage (minor) 3 | . . . . . 3 Damage (major) 4 | . . . . . 4 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 2 . . Combat Hostiles 2 | . . . 2 . . Parts Fried 6 | . . 2 4 . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 11 | . . 1 4 . 6 Heat Transferred 11222 | . 99 1123 4307 1776 3917 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 1 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Peak Influence 1568 | . 73 381 418 357 1568 Initial 64 | . . 5 . 23 64 Average 264 | . 15 150 127 151 800 Maximum Alert Level 4 | . . 1 2 1 4 Low Security (%) 65 | 100 100 70 73 68 29 Level 1 22 | . . 29 26 31 6 Level 2 1 | . . . . . 6 Level 3 3 | . . . . . 15 Level 4 8 | . . . . . 42 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 35 | . . 2 2 9 22 Investigation 3 | . . 1 1 1 . Extermination 7 | . . . . 3 4 Reinforcement 14 | . . 1 . 4 9 Assault 3 | . . . . . 3 Garrison 8 | . . . 1 1 6 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Distress Signals 7 | . 1 2 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 213 | . 3 29 46 57 78 Peak Tracking Total 7 | . 1 4 5 5 7 Tactical Retreats 6 | . . . 1 2 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Traps Triggered 11 | . . 1 6 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Machines Disabled 30 | . . 9 1 7 13 Max in Single Turn 3 | . . 3 1 1 2 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Machines Accessed 32 | . 5 6 11 5 5 Terminals 19 | . 5 3 8 2 1 Fabricators 1 | . . . . 1 . Repair Stations 8 | . . 1 2 2 3 Recycling Units . | . . . . . . Scanalyzers 3 | . . 2 1 . . Garrison Access 1 | . . . . . 1 Total Hacks 77 | . 13 18 29 9 8 Successful 54 | . 6 12 23 8 5 Failed 23 | . 7 6 6 1 3 Catastrophic 4 | . 1 1 . 1 1 Database Lockouts . | . . . . . . Manual 4 | . . . 2 2 . Terminals 41 | . 13 7 17 2 2 Fabricators 2 | . . . . 2 . Repair Stations 21 | . . 5 6 5 5 Recycling Units . | . . . . . . Scanalyzers 12 | . . 6 6 . . Garrison Access 1 | . . . . . 1 Terminal Hacks 25 | . 6 4 13 1 1 Record 2 | . . . 1 . 1 Prototype ID Bank 7 | . 3 1 3 . . Open DSF 1 | . . . . 1 . Branch Access Points 2 | . 1 1 . . . Emergency Access Points 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Unreport Threat 3 | . . . 3 . . Locate Traps 3 | . 1 1 1 . . Recall Reinforcements 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Zone Layout 3 | . 1 1 1 . . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 15 | . . 2 4 5 4 Scan Component 8 | . . 1 2 3 2 Repair 7 | . . 1 2 2 2 Recycling Unit Hacks . | . . . . . . Scanalyzer 12 | . . 6 6 . . Insert Component 5 | . . 3 2 . . Analyze 7 | . . 3 4 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 24 | . 4 6 5 4 5 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 3 2 . . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 73 | . . . . 73 . Total Part Build Rating 6 | . . . . 6 . Parts Repaired 7 | . . 1 2 2 2 Time 240 | . . 38 54 60 88 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . 3 2 . . Part Schematics Acquired 5 | . . 3 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 93 | . . . . 93 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 30 | . . . . 30 . Total Damage 500 | . . . . 500 . Kills 4 | . . . . 4 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Turns Passed 12062 | 90 939 3241 2252 3138 2402 Spaces Moved 6101 | 49 590 1361 1160 1755 1186 Core 6 | 5 1 . . . . Treads 5899 | 44 440 1314 1160 1755 1186 Legs . | . . . . . . Wheels . | . . . . . . Hover 196 | . 149 47 . . . Flight . | . . . . . . Fastest Speed 50 | 50 56 56 152 152 153 Average Speed 166 | 148 147 211 153 153 155 Slowest Speed 400 | 160 400 385 240 231 163 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 59 | 4 95 93 87 43 34 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 10 | . 10 . . . . Terrain Destroyed 980 | . 63 251 40 152 474 Melee . | . . . . . . Projectile 91 | . . . 36 25 30 AOE 889 | . 63 251 4 127 444 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Total 7233 | 66 649 1589 1432 2000 1497 Wait 356 | 5 19 68 76 79 109 Move 6096 | 48 589 1360 1159 1754 1186 Hop . | . . . . . . Pick Up 103 | 7 15 34 21 16 10 Fast Attach 68 | . . 8 22 17 21 Attach 44 | 6 8 9 6 3 12 Detach 10 | . 2 1 2 1 4 Swap 35 | . . 11 9 6 9 Drop 123 | . 9 19 33 29 33 Fire 375 | . 7 75 100 84 109 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush 22 | . . 4 4 11 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 43 | -11/Junkyard | Discovered new exit (range 15) 91 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 12) 632 | -10/Materials | Discovered new exit (range 5) 775 | -10/Materials | Discovered new exit (range 10) 853 | -10/Materials | Discovered new exit (range 17) 853 | -10/Materials | Identified exit to Mines 1030 | -10/Materials | Entered another Materials area 1030 | -9/Materials | Evolved 2 slots: Utility x2 1064 | -9/Materials | Discovered new exit (range 16) 1264 | -9/Materials | Identified exit to Mines 1264 | -9/Materials | Identified exit to Storage 1783 | -9/Materials | Discovered new exit (range 10) 2165 | -9/Materials | Repaired Adv. Treads 3162 | -9/Materials | Discovered new exit (range 6) 3637 | -9/Materials | Discovered new exit (range 9) 4271 | -9/Materials | Entered another Materials area 4271 | -8/Materials | Evolved 2 slots: Propulsion x2 4368 | -8/Materials | Repaired Adv. Treads 5041 | -8/Materials | Discovered new exit (range 8) 5275 | -8/Materials | Garrison activated, responded to threat 5633 | -8/Materials | Discovered new exit (range 15) 6210 | -8/Materials | Repaired Med. Armor Plating 6523 | -8/Materials | Entered Factory 6523 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 6840 | -7/Factory | Build established: Tank 6842 | -7/Factory | Garrison activated, responded to threat 7048 | -7/Factory | Allied Derelicts emerged from ambush trap array 7073 | -7/Factory | Discovered new exit (range 5) 7236 | -7/Factory | Cargo convoy interrupted 7476 | -7/Factory | Repaired Med. Armor Plating 8214 | -7/Factory | Fabricated Adv. Treads (x2) 9126 | -7/Factory | Found Rocket Array 9386 | -7/Factory | Repaired Imp. Medium Armor Plating 9661 | -7/Factory | Entered another Factory area 9661 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10197 | -6/Factory | Found Powered Armor 10200 | -6/Factory | Found Powered Armor 10328 | -6/Factory | Repaired Adv. Treads 10496 | -6/Factory | Garrison activated, responded to threat 10704 | -6/Factory | Cargo convoy interrupted 11036 | -6/Factory | Garrison activated, responded to threat 11411 | -6/Factory | First assault squad dispatched 11838 | -6/Factory | Core integrity fell below 50% 11840 | -6/Factory | Repaired Imp. Heavy Armor Plating 11884 | -6/Factory | Build established: Mutant 11952 | -6/Factory | Garrison activated, responded to threat 12063 | -6/Factory | Self-destructed Last Messages --------------- 11955_ Gravmag System melted. 11955_ P-60 Hacker destroyed. 11969_ Dropped Magnetic Acceleration Cannon. 11969_ Acquired Hvy. Plasma Cannon. 11976_ Dropped Adv. Treads. 11976_ Acquired Med. Treads. 11978_ System corrupted: Heat flow error (+120). 11979_ K-01 Serf collects debris. 11984_ Acquired 36 matter. 11987_ Acquired 5 matter. 12011_ Acquired 3 matter. 12018_ Acquired 10 matter. 12033_ S-27 Virus destroyed. 12033_ K-01 Serf collects debris. 12039_ S-27 Virus destroyed. 12039_ K-01 Serf collects debris. 12042_ Acquired 27 matter. 12043_ K-01 Serf collects debris. 12061_ System corrupted: FCS attempts to trigger Prc. Rocket Launcher. 12061_ System corrupted: Prc. Rocket Launcher misfires. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##########???????????????????????????????????????? | | ! #??????##########???????????????????????? | | #????# ! ???????????????????????? | | #????# ???????????????????????? | | """"""" #??? ???????????????????????? | | """"""" #??? #??????????????????????? | | """"""" #??# #???##########?????????? | | """"""" #??# #???# #?????????? | | #??# #???# """ #?????????? | | ##+########### #???# """ #?????????? | | ## #???# """ #?????????? | | ##! #???# #?????????? | | ## ##### """ #?????????? | | ## @/ + """ #?????????? | | # ### # """ #?????????? | | ######## #######+###### ## #?????????? | | #???# # ### ##########"=############# | | ! #???# ##### [= | | #??# % =% %[ | | ! #??# * | | ! #?# | | ## ##### % | | = ## ##### ###+#########"####+###### | | # #???## ##### ??? ???? | | # #????##### # ????""??? | | # #????????# ????????? | | # #????????## "???????? | | ##### #?????????# " / "???????? | | ####???# #?????????# " / # ???????? | | ??????? #####?????### /! #? ????????? | | ?????? # # #????????############???????????? | | ??????# %############## #???????????????? | | ??????# %# # ! #???????????????? | | ?????" #% !!! # #???????????????? | | ?????" # = !! # [ #???????????????? | | ?????" # # = # #???????????????? | | ???????# # # #???????????????? | | ?????? # # """" # #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 800 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 53 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Cargo Storage Unit | -9/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Tank Challenges ------------ None Game ------ Seed PlasmaExplosivePlating Manual? 0 Play Time 02:15:22 Cumulative 23.1 hours Start 2023.09.19 @ 13:32:06 End 2023.09.20 @ 10:41:38 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 27 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72839483-44a8-40d0-8460-c0ea10df328a