Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.27 @ 10:26:39 Player: Heavyrisk Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (98) 490 Value Destroyed (3666) 3666 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 9216 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 985/1000 Matter 235/300 Energy 315/315 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (10) ----- Advanced Heat Sink Advanced Cooling System Large Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Skirmisher] Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Phase Cannon Hypervelocity Gauss Rifle > --- INVENTORY (15) --- Light Nuclear Core Light Angular Momentum Engine Thermal Generator Advanced Heat Sink Improved Particle Charger Kinecellerator Improved Weapon Cycler Long-range Tractor Beam Autogun Power Maul Axe Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Skirmisher] Targeting Computer Improved Targeting Computer Improved Heavy Armor Plating > --- WEAPON ----------- Phase Cannon Hypervelocity Gauss Rifle > --- INVENTORY -------- Light Angular Momentum Engine Flexi-carbon Leg Thermal Generator Advanced Heat Sink Improved Particle Charger Kinecellerator Improved Weapon Cycler Long-range Tractor Beam Power Maul Axe [Rating: 72] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Improved Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Heavy Armor Plating Weapon Heavy Ion Cannon Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 8 | . . 2 . 2 2 . . . . 2 Weapon . | . . . . . . . . . . . Parts Attached 161 | 6 3 18 21 20 56 8 9 . 13 7 Power 9 | . 1 1 3 2 1 . . . 1 . Engine 5 | . 1 1 3 . . . . . . . Core 4 | . . . . 2 1 . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 35 | 2 . 5 3 6 12 1 . . 5 1 Treads 2 | 2 . . . . . . . . . . Leg 33 | . . 5 3 6 12 1 . . 5 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 69 | 2 2 7 3 8 25 7 6 . 5 4 Device 41 | 1 . 2 . 3 18 5 5 . 4 3 Storage 9 | 1 1 3 1 1 2 . . . . . Processor 8 | . . 1 . 2 1 2 1 . . 1 Hackware . | . . . . . . . . . . . Protection 11 | . 1 1 2 2 4 . . . 1 . Artifact . | . . . . . . . . . . . Weapon 48 | 2 . 5 12 4 18 . 3 . 2 2 Energy Gun 5 | . . . 4 . . . . . 1 . Energy Cannon 18 | . . . . 2 14 . 1 . . 1 Ballistic Gun 21 | 2 . 5 8 2 2 . 1 . . 1 Ballistic Cannon 3 | . . . . . 2 . 1 . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . Parts Lost 47 | . . 8 1 2 18 . 3 . 10 5 Power 4 | . . . 1 1 1 . . . 1 . Propulsion 15 | . . 2 . . 6 . . . 5 2 Utility 14 | . . 2 . 1 6 . . . 2 3 Weapon 14 | . . 4 . . 5 . 3 . 2 . Highest Loss Streak 12 | . . 4 1 1 12 . 3 . 4 5 Average Slot Usage (%) 95 | . 94 96 99 99 92 93 92 93 91 89 Engine 2 | . 8 11 8 . . . . . . . Core 4 | . . . . 6 5 6 6 6 6 5 Treads 2 | . 28 5 . . . . . . . . Leg 25 | . . 15 36 30 26 26 26 26 26 21 Device 12 | . 1 4 9 9 15 20 16 13 13 15 Storage 8 | . 14 25 9 7 6 6 6 6 6 5 Processor 15 | . . 5 9 20 17 13 16 20 20 23 Protection 6 | . 12 6 9 7 5 6 6 6 5 3 Energy Cannon 6 | . . . . 8 12 13 6 . . 5 Ballistic Gun 7 | . 28 21 12 6 . . 2 6 4 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 73 | 10 30 55 37 61 72 73 73 61 62 66 Greatest Support 75 | 40 40 40 40 63 70 75 75 75 75 68 Greatest Overweight (x) 2 | . . 2 . 1 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 15 15 15 15 Most Carried 15 | 4 14 15 15 15 15 15 15 15 15 11 Average Carried 13 | 2 9 12 14 14 14 14 14 15 13 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 14 15 15 15 15 15 15 15 11 11 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Matter Collected 2768 | 266 374 430 496 310 520 60 124 . 188 . Remotely . | . . . . . . . . . . . Salvage Created 4625 | 89 179 803 661 918 1468 54 238 . 81 134 Parts 221 | 6 11 52 31 35 61 2 8 . 3 12 Haulers Intercepted 2 | . . . 2 . . . . . . . Recyclers Shooed 14 | . 3 7 . 2 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 1 5 . 4 . Prevented 4 | . . . . . . . 1 . 3 . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 86 | . 7 20 9 17 21 1 4 . 2 5 Guns 39 | . 7 20 9 3 . . . . . . Cannons 45 | . . . . 13 20 1 4 . 2 5 Classes Destroyed 12 | 2 2 1 2 2 3 . . . . . Builder 1 | . . . . . 1 . . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 2 | . . . 2 . . . . . . . Recycler 7 | 1 . 3 1 1 1 . . . . . Watcher 1 | . . . . . 1 . . . . . Swarmer 21 | . 3 9 . 3 . . . . 1 5 Grunt 37 | . 4 7 3 7 14 . 2 . . . Brawler 4 | . . . . 2 1 . 1 . . . Duelist 1 | . . . . . 1 . . . . . Sentry 13 | . . 4 4 2 2 . . . 1 . Hunter 6 | . . . 2 1 1 1 1 . . . Programmer 4 | . . . . 2 2 . . . . . Best Kill Streak 7 | 1 3 7 2 3 7 1 3 . 1 5 Combat Bots Only 7 | . 3 5 2 3 7 1 3 . 1 5 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Damage Taken 9036 | . 215 1046 690 1052 3292 59 634 . 1764 284 Core 947 | . 48 114 99 95 331 22 63 . 160 15 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 75 | 100 80 71 82 86 . . . . 32 . Volleys Fired 313 | 3 22 65 45 69 67 2 18 . 13 9 Largest 2 | 2 2 2 2 2 2 2 2 . 2 1 Hottest 180 | 40 40 40 96 130 180 155 155 . 122 90 Shots Fired 599 | 6 44 130 90 130 130 4 32 . 24 9 Gun 327 | 6 44 130 90 43 1 . 2 . 11 . Cannon 272 | . . . . 87 129 4 30 . 13 9 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 308 | 6 44 130 51 43 6 . 6 . 22 . Thermal 269 | . . . 26 87 119 4 22 . 2 9 Explosive . | . . . . . . . . . . . Electromagnetic 22 | . . . 13 . 5 . 4 . . . Robot Hit Streak 18 | 2 10 17 9 14 18 12 14 . 14 5 Robot Miss Streak 4 | 2 2 4 4 3 3 1 2 . 3 2 Penetration Max 1 | . . . . 1 . . . . . . Secondary Targets 7 | . 1 6 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 434 | 4 28 91 64 96 98 2 26 . 19 6 Core Hits 182 | 3 12 37 29 31 49 2 9 . 5 5 Critical Hits 10 | . . 1 1 4 2 . 1 . 1 . Critical Kills 4 | . . 1 . 2 1 . . . . . Critical Parts Destroyed 6 | . . . 1 2 1 . 1 . 1 . Melee Attacks 1 | . . . . . . . . . 1 . Impact 1 | . . . . . . . . . 1 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9280 | 48 352 1028 956 2308 3134 85 827 . 363 179 Guns 3167 | 48 352 1004 925 742 22 . 4 . 70 . Cannons 5912 | . . . . 1566 2988 85 823 . 271 179 Explosions 100 | . . . 20 . 80 . . . . . Melee . | . . . . . . . . . . . Ramming 101 | . . 24 11 . 44 . . . 22 . Kinetic 3188 | 48 352 1004 575 742 52 . 93 . 322 . Thermal 5600 | . . . 221 1566 2895 85 635 . 19 179 Explosive . | . . . . . . . . . . . Electromagnetic 391 | . . . 149 . 143 . 99 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . 2 2 2 2 2 2 . Average Corruption 1 | . . . . 1 1 2 2 2 2 . Corruption Purged . | . . . . . . . . . . . Effects 41 | . . . . 10 14 4 5 1 7 . Message Errors 21 | . . . . 5 9 3 2 . 2 . Heat Flow Errors 4 | . . . . 1 1 . . . 2 . Energy Discharges 8 | . . . . 1 2 . 3 1 1 . Data Loss (minor) 8 | . . . . 3 2 1 . . 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 228 | . . . . 48 136 . 44 . . . Projectiles 214 | . . . . 48 122 . 44 . . . Explosions 4 | . . . . . 4 . . . . . Melee 10 | . . . . . 10 . . . . . Knockbacks 1 | . . . . . . . 1 . . . Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . . 1 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 29 | . . . . . 29 . . . . . Shots 1 | . . . . . 1 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 14 | . . 6 1 . 6 . . . 1 . Kicked 13 | . . 5 1 . 6 . . . 1 . Crushed 1 | . . 1 . . . . . . . . Highest Temperature 262 | . . 12 2 262 220 . 207 . 155 . Average Temperature 52 | . . 3 2 54 48 . 113 . 71 . Received Heat Transfer 2373 | . 102 318 198 249 795 . 180 . 531 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Fried 2 | . . . . . 1 . 1 . . . Impact Corruptions 1 | . . . . . 1 . . . . . Robots Melted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 15 | . . . 1 4 8 . 1 . . 1 Heat Transferred 7353 | . . . 568 2146 3510 100 770 . 37 222 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Peak Influence 350 | 10 196 350 307 283 330 . . . . 221 Initial 147 | . 6 5 147 71 131 . . . . 135 Average 136 | 3 68 226 219 86 131 . . . . 149 Maximum Alert Level 1 | . . 1 1 1 1 . . . . 1 Low Security (%) 74 | 100 100 30 40 94 79 . . . . 79 Level 1 25 | . . 69 59 5 20 . . . . 20 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 1 1 1 4 6 . . . 1 1 Investigation 2 | . 1 1 . . . . . . . . Extermination 7 | . . . . 3 3 . . . . 1 Reinforcement 5 | . . . 1 1 3 . . . . . Assault 1 | . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Distress Signals 13 | . 1 5 2 2 3 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 172 | . 10 35 16 27 44 1 9 . 24 6 Peak Tracking Total 9 | . 4 7 3 6 7 1 4 . 9 5 Tactical Retreats 19 | . . . . 2 8 . 5 . 4 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 7 | . . 1 1 3 1 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 4 | . . . 1 2 1 . . . . . Max in Single Turn 1 | . . . 1 1 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 28 | . 2 2 4 8 6 1 . 4 . 1 Terminals 12 | . 2 2 3 3 2 . . . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations 2 | . . . . 1 1 . . . . . Recycling Units 3 | . . . . 1 1 . . . . 1 Scanalyzers 3 | . . . 1 1 1 . . . . . Garrison Access 2 | . . . . 1 1 . . . . . Total Hacks 82 | . 6 4 12 16 13 1 . 28 . 2 Successful 59 | . 2 3 7 7 10 1 . 28 . 1 Failed 23 | . 4 1 5 9 3 . . . . 1 Catastrophic 5 | . 1 . 2 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 23 | . 5 4 7 5 2 . . . . . Terminals 26 | . 6 4 7 6 3 . . . . . Fabricators 2 | . . . . 2 . . . . . . Repair Stations 8 | . . . . 2 6 . . . . . Recycling Units 5 | . . . . 2 1 . . . . 2 Scanalyzers 10 | . . . 5 3 2 . . . . . Garrison Access 2 | . . . . 1 1 . . . . . Terminal Hacks 32 | . 1 1 . . 1 1 . 28 . . Record 11 | . . . . . . . . 11 . . Part Schematic 8 | . . . . . . . . 8 . . Robot Schematic 6 | . . . . . . . . 6 . . Prototype ID Bank 3 | . . . . . . . . 3 . . Open Door 1 | . . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . Zone Layout 2 | . . 1 . . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . Load Schematic 1 | . . . . 1 . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . . . Scan Component 2 | . . . . . 2 . . . . . Repair 2 | . . . . . 2 . . . . . Recycling Unit Hacks 4 | . . . . 2 1 . . . . 1 Report Inventory 3 | . . . . 1 1 . . . . 1 Retrieve Components 1 | . . . . 1 . . . . . . Scanalyzer 10 | . . . 5 3 2 . . . . . Insert Component 4 | . . . 2 1 1 . . . . . Analyze 6 | . . . 3 2 1 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 7 | . 1 2 2 1 1 . . . . . Terminals 7 | . 1 2 2 1 1 . . . . . Botnet 7 | . 1 2 2 1 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 2 2 3 8 4 . . . . 1 Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . 2 1 1 . . 8 . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . Time 100 | . . . . . 100 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . . Parts Scanalyzed 4 | . . . 2 1 1 . . . . . Part Schematics Acquired 4 | . . . 2 1 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . Highest-Rated Group 95 | . . . . . . . . . 95 . Highest-Rated Ally 95 | . . . . . . . . . 95 . Total Orders . | . . . . . . . . . . . Ally Attacks 11 | . . . . . . . . . 11 . Total Damage 137 | . . . . . . . . . 137 . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 4 | . . . . . . . . . . 4 Patrols 3 | . . . . . . . . . . 3 Guards 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Turns Passed 8257 | 122 446 784 814 1633 2438 513 536 107 589 275 Spaces Moved 4887 | 64 223 238 470 1047 1360 404 355 90 434 202 Core 1 | 1 . . . . . . . . . . Treads 338 | 63 223 52 . . . . . . . . Legs 4548 | . . 186 470 1047 1360 404 355 90 434 202 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 120 120 120 120 120 Average Speed 129 | 158 160 200 120 120 130 120 120 120 120 120 Slowest Speed 360 | 160 160 360 120 200 202 120 120 120 120 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 5 44 19 41 36 33 58 50 70 68 4 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 8 | . . . . . . 5 1 . 2 . Spaces Dug 2 | . . . . . 1 . . . 1 . Terrain Destroyed 43 | . . . 3 12 16 2 4 . 3 3 Melee 1 | . . . . . . . . . 1 . Projectile 39 | . . . . 12 16 2 4 . 2 3 AOE 3 | . . . 3 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total 6238 | 76 268 420 639 1308 1885 427 430 89 474 222 Wait 684 | . 11 74 66 128 348 4 46 . 7 . Move 4877 | 63 222 237 469 1046 1359 403 354 89 433 202 Hop . | . . . . . . . . . . . Pick Up 96 | 4 9 11 15 17 24 3 3 . 6 4 Fast Attach 30 | 6 1 3 2 3 10 4 . . . 1 Attach 53 | . 1 10 3 5 18 . 3 . 9 4 Detach 7 | . 1 2 . 1 2 1 . . . . Swap 78 | . 1 5 16 12 28 4 6 . 4 2 Drop 80 | . . 7 22 22 23 6 . . . . Fire 313 | 3 22 65 45 69 67 2 18 . 13 9 Melee 1 | . . . . . . . . . 1 . Ram . | . . . . . . . . . . . Kick 13 | . . 5 1 . 6 . . . 1 . Crush 1 | . . 1 . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 3) 438 | -10/Materials | Identified exit to Mines 569 | -10/Materials | Entered another Materials area 569 | -9/Materials | Evolved 2 slots: Utility x2 762 | -9/Materials | Lost 4 parts (1n1u2w) 930 | -9/Materials | Lost 3 parts (1n1u1w) 1205 | -9/Materials | Build established: Scavenger-Mutant 1323 | -9/Materials | Discovered new exit (range 16) 1353 | -9/Materials | Entered another Materials area 1353 | -8/Materials | Evolved 2 slots: Propulsion x2 2107 | -8/Materials | Discovered new exit (range 16) 2167 | -8/Materials | Entered Factory 2167 | -7/Factory | Evolved 2 slots: Utility x2 2850 | -7/Factory | Build established: Mutant 3770 | -7/Factory | Discovered new exit (range 8) 3800 | -7/Factory | Entered another Factory area 3800 | -6/Factory | Evolved 2 slots: Utility x2 4224 | -6/Factory | Discovered new exit (range 15) 4490 | -6/Factory | Identified exit to Factory 5198 | -6/Factory | Destroyed 7 combat bots 5344 | -6/Factory | Lost 12 parts (1p3n4u4w) 5395 | -6/Factory | Build established: Scavenger-Mutant 5673 | -6/Factory | Discovered exit to Factory (range 15) 6063 | -6/Factory | Repaired Imp. Particle Charger 6115 | -6/Factory | Repaired Adv. Heat Sink 6202 | -6/Factory | Discovered new exit (range 15) 6218 | -6/Factory | Identified exit to Lower Caves 6238 | -6/Factory | Entered Lower Caves 6349 | -6/Lower Caves | Identified exit to Lower Caves 6574 | -6/Lower Caves | Learned Factory stockpile data 6751 | -6/Lower Caves | Entered another Lower Caves area 7074 | -6/Lower Caves | Lost 3 parts (3w) 7279 | -6/Lower Caves | Discovered new exit (range 7) 7286 | -6/Lower Caves | Identified exit to Data Miner 7287 | -6/Lower Caves | Entered Data Miner 7287 | -6/Data Miner | Discovered new exit (range 6) 7296 | -6/Data Miner | Identified exit to Proximity Caves 7314 | -6/Data Miner | Met Data Miner 7340 | -6/Data Miner | Learned location of Section 7 (-3) 7340 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7363 | -6/Data Miner | Received God Mode back door access code from Data Miner 7394 | -6/Data Miner | Entered Proximity Caves 7406 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7427 | -5/Proximity Caves | Core integrity fell below 50% 7643 | -5/Proximity Caves | Learned Factory terminal intel 7819 | -5/Proximity Caves | Escorted by Enhanced Grunt 7820 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7888 | -5/Proximity Caves | Lost 4 parts (1p1n1u1w) 7967 | -5/Proximity Caves | Lost 4 parts (3n1w) 7968 | -5/Proximity Caves | Discovered exit to Factory (range 15) 7983 | -5/Proximity Caves | Entered Factory 7983 | -5/Factory | Evolved 2 slots: Utility x2 7985 | -5/Factory | Loaded intel: 20 terminal locations 8247 | -5/Factory | Lost 5 parts (2n3u) 8258 | -5/Factory | Self-destructed Last Messages --------------- 08104_ Acquired Imp. Weapon Cycler. 08114_ >> DECODED: Patrol location. 08181_ Flexi-carbon Leg destroyed. 08181_ Imp. Heavy Armor Plating destroyed. 08187_ S-27 Virus destroyed. 08188_ Critical hit. 08188_ Carbon-fiber Leg destroyed. 08189_ S-27 Virus destroyed. 08199_ Lgt. Nuclear Core melted. 08199_ S-27 Virus destroyed. 08206_ Acquired Lgt. Nuclear Core. 08209_ Acquired Autogun. 08216_ Triggered Fusion Bomb Trap. 08216_ An explosion rips through the floor. 08216_ Adv. Sensor Array destroyed. 08216_ Adv. Heat Sink destroyed. 08232_ >> DECODED: Patrol location. 08232_ Acquired Adv. Cooling System. 08233_ ALERT: Rogue bot located, Programmers report to Factory Zone 4V. 08239_ The unstable cave ceiling collapses. 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Heavy Armor Plating | -7/Factory | Scanalyzed Titanium Leg | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatHoverNanoactuators Manual? 0 Play Time 01:59:56 Cumulative 193.8 hours Start 2021.02.26 @ 23:46:54 End 2021.02.27 @ 10:26:39 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 150 Rogue 150 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 62 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ec71c15-1df2-47d2-8d26-12637ccd8c8b