Cogmind - Beta 9.2 --- EXPLORER MODE // 2019.11.23 @ 17:13:27 Player: sideriver81 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (45) 225 Value Destroyed (1278) 1278 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 6743 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 407/700 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (27) Movement Hovering (170) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Aerolev Unit > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Advanced Melee Analysis Suite Advanced System Shield > --- WEAPON (2) ------- Scythe Chainsword > --- INVENTORY (10) --- Light Fission Core Light Fission Core Compact Battery (300) Experimental Core Analyzer Phase Shifter Gauss Rifle Heavy Missile Launcher Improved Datajack Field Lobotomy Kit Makeshift Sword Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Large Storage Unit Improved Melee Analysis Suite Experimental Target Analyzer Experimental Armor Integrity Analyzer Hacking Suite System Shield > --- WEAPON ----------- Scythe Chainsword > --- INVENTORY -------- Aerolev Unit Aerolev Unit Compact Battery Lightning Gun Heavy Missile Launcher Improved Datajack Field Lobotomy Kit Makeshift Sword [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Flying Fortress v7 Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Autogun Energy Gun Heavy Particle Gun Ballistic Gun Autogun Launcher Proton Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 7 | . 1 . 2 . . . 2 2 . . . . Power 1 | . . . . . . . . 1 . . . . Propulsion 2 | . 1 . 1 . . . . . . . . . Utility 4 | . . . 1 . . . 2 1 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 53 | . 1 . 4 5 5 1 19 5 . . 7 6 Power 5 | . . . . . . . 1 1 . . . 3 Engine 1 | . . . . . . . . . . . . 1 Core 4 | . . . . . . . 1 1 . . . 2 Reactor . | . . . . . . . . . . . . . Propulsion 17 | . 1 . 1 2 5 . 6 . . . . 2 Treads . | . . . . . . . . . . . . . Leg 9 | . 1 . 1 2 4 . 1 . . . . . Wheel . | . . . . . . . . . . . . . Hover 7 | . . . . . . . 5 . . . . 2 Flight 1 | . . . . . 1 . . . . . . . Utility 17 | . . . 1 . . . 4 4 . . 7 1 Device 3 | . . . . . . . 1 1 . . 1 . Storage 2 | . . . . . . . . 2 . . . . Processor 6 | . . . 1 . . . . 1 . . 4 . Hackware 3 | . . . . . . . 2 . . . 1 . Protection 3 | . . . . . . . 1 . . . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 14 | . . . 2 3 . 1 8 . . . . . Energy Gun 1 | . . . . . . . 1 . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 7 | . . . 2 2 . . 3 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . . . 1 . 1 1 . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 3 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . 4 . . . 4 . Parts Lost 9 | . . . . . . . . . . . 1 8 Power 1 | . . . . . . . . . . . . 1 Propulsion 5 | . . . . . . . . . . . . 5 Utility 3 | . . . . . . . . . . . 1 2 Weapon . | . . . . . . . . . . . . . Highest Loss Streak 6 | . . . . . . . . . . . 1 6 Average Slot Usage (%) 98 | . 95 100 97 100 99 100 96 98 100 100 99 97 Engine 6 | . 12 12 10 10 10 10 7 . . . . . Core 4 | . . . . . . . . 14 14 14 14 12 Leg 22 | . 32 37 39 40 39 40 12 . . . . . Hover 11 | . . . . . . . 18 28 28 28 28 26 Device 3 | . . . . . . . 8 7 7 7 6 7 Storage 9 | . 12 12 10 10 10 10 8 10 7 7 7 7 Processor 6 | . . . 8 10 10 10 3 2 7 7 7 7 Hackware 6 | . . . . . . . 11 14 14 14 14 13 Protection 8 | . 12 12 10 10 10 10 7 7 7 7 6 6 Ballistic Gun 12 | . 25 25 20 19 20 19 8 . . . . . Slashing Weapon 5 | . . . . . . . 7 14 14 14 14 14 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 40 | 18 18 18 19 20 20 24 23 38 37 37 37 40 Greatest Support 72 | 20 30 30 43 43 72 43 44 44 44 44 44 44 Greatest Overweight (x) 1 | . . . . . 1 . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 8 8 8 8 8 8 8 10 10 10 10 10 Average Capacity 8 | . 8 8 8 8 8 8 8 8 10 10 10 10 Most Carried 10 | . 8 8 8 8 8 8 8 8 8 8 8 10 Average Carried 7 | . 7 8 7 7 8 8 7 7 8 8 7 8 Final Capacity 10 | 8 8 8 8 8 8 8 8 10 10 10 10 10 Final Carried 10 | 7 8 8 8 8 8 8 8 8 8 8 8 10 Class Distribution -------------------- 59% | Mutant 39% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 1011 | 200 41 11 112 113 . . 349 50 . . 80 55 Remotely . | . . . . . . . . . . . . . Salvage Created 1713 | . 41 . 136 235 . . 644 125 . . . 532 Parts 91 | . 4 . 7 19 . . 29 10 . . . 22 Haulers Intercepted 4 | . . . . . . . 4 . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 32 | . 2 . 3 8 . . 9 1 . . . 9 Melee 18 | . . . . . . . 8 1 . . . 9 Guns 9 | . 2 . 3 3 . . 1 . . . . . AOE 5 | . . . . 5 . . . . . . . . Classes Destroyed 10 | . 2 . 3 1 . . 3 . . . . 1 Worker 2 | . . . 2 . . . . . . . . . Builder 1 | . . . . 1 . . . . . . . . Hauler 4 | . . . . . . . 4 . . . . . Recycler 1 | . . . . . . . 1 . . . . . Minesweeper 1 | . . . . . . . . . . . . 1 Watcher 4 | . 1 . . . . . 1 2 . . . . Swarmer 12 | . 2 . . 6 . . 3 . . . . 1 Grunt 11 | . . . 2 2 . . 2 1 . . . 4 Sentry 5 | . . . 1 . . . 3 . . . . 1 Hunter 4 | . . . . . . . 1 . . . . 3 Best Kill Streak 7 | . 2 . 5 7 . . 5 1 . . . 3 Combat Bots Only 6 | . 2 . 2 6 . . 4 1 . . . 3 Max Kills in Single Turn 3 | . 2 . 2 3 . . 1 1 . . . 1 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . Melee 1 | . . . . . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Damage Taken 1617 | . 19 . 112 107 . 18 207 94 14 . . 1046 Core 405 | . 8 . 14 33 . 3 54 21 14 . . 258 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 93 | 100 . 96 . . . 87 90 . . . . . Volleys Fired 41 | . 7 . 12 9 . . 13 . . . . . Largest 2 | . 2 . 2 2 . . 2 . . . . . Hottest 46 | . 40 . 40 46 . . 46 . . . . . Shots Fired 78 | . 14 . 24 15 . . 25 . . . . . Gun 75 | . 14 . 24 12 . . 25 . . . . . Cannon . | . . . . . . . . . . . . . Launcher 3 | . . . . 3 . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 75 | . 14 . 24 12 . . 25 . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 3 | . . . . 3 . . . . . . . . Robot Hit Streak 21 | . 8 . 18 20 . . 21 . . . . . Robot Miss Streak 2 | . 2 . 1 . . . 1 . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . Shots Hit Robots 135 | . 11 . 19 12 . . 49 8 . . . 36 Core Hits 63 | . 4 . 8 15 . . 17 3 . . . 16 Critical Hits 3 | . . . . . . . . 1 . . . 2 Critical Kills 3 | . . . . . . . . 1 . . . 2 Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks 85 | . . . . . . . 37 9 . . 1 38 Impact . | . . . . . . . . . . . . . Slashing 85 | . . . . . . . 37 9 . . 1 38 Piercing . | . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . 8 . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . 2 1 . . . 5 Damage Inflicted 4897 | . 140 . 604 400 . . 2040 279 . . . 1434 Guns 902 | . 140 . 242 162 . . 358 . . . . . Cannons . | . . . . . . . . . . . . . Explosions 600 | . . . 362 238 . . . . . . . . Melee 3395 | . . . . . . . 1682 279 . . . 1434 Ramming . | . . . . . . . . . . . . . Kinetic 902 | . 140 . 242 162 . . 358 . . . . . Thermal 362 | . . . 362 . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 238 | . . . . 238 . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 3395 | . . . . . . . 1682 279 . . . 1434 Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . . . . . . Average Corruption 1 | . 1 1 . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Effects 2 | . 2 . . . . . . . . . . . Message Errors 2 | . 2 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 440 | . . . 21 10 . . 357 5 . . . 47 Projectiles . | . . . . . . . . . . . . . Explosions 31 | . . . 21 10 . . . . . . . . Melee 409 | . . . . . . . 357 5 . . . 47 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 49 | . . . 29 20 . . . . . . . . Shots 3 | . . . 1 2 . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 286 | . . . 5 9 . . . . . . 286 4 Average Temperature 102 | . . . 3 9 . . . . . . 148 2 Received Heat Transfer 798 | . . . 63 36 . . 117 63 9 . . 510 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 250 | . . . 250 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 259 | . 110 30 170 241 . . 259 131 . . . . Average Influence 73 | . 62 30 92 98 . . 85 78 . . . . Maximum Alert Level 1 | . . . . 1 . . 1 . . . . . Low Security (%) 93 | . 100 100 100 91 . 100 84 100 . . . . Level 1 6 | . . . . 8 . . 15 . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 5 | . . . 3 1 . . 1 . . . . . Investigation 1 | . . . . 1 . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 4 | . . . 3 . . . 1 . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 3 | . . . 1 . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 73 | . 8 . 9 8 . 2 21 6 2 . . 17 Peak Tracking Total 9 | . 3 . 4 6 . 2 4 2 5 . . 9 Tactical Retreats 7 | . . . . . . . 3 . 3 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 2 | . 2 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 1 . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 3 | . . . 3 . . . . . . . . . Max in Single Turn 3 | . . . 3 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 14 | . 4 . 2 1 2 . 4 1 . . . . Terminals 10 | . 3 . 2 . . . 4 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 63 | . 17 . 7 1 24 . 11 3 . . . . Successful 53 | . 12 . 6 1 24 . 9 1 . . . . Failed 10 | . 5 . 1 . . . 2 2 . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 25 | . 10 . 5 . 1 . 9 . . . . . Terminals 36 | . 15 . 7 . . . 11 3 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 46 | . 10 . 5 1 24 . 5 1 . . . . Record 23 | . . . . . 23 . . . . . . . Part Schematic 2 | . . . . . . . 2 . . . . . Prototype ID Bank 6 | . 6 . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . Branch Access Points 3 | . 1 . 1 . . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . Locate Traps 4 | . 2 . 1 . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . Security Status 1 | . . . . . . . 1 . . . . . Transport Status 1 | . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 12 | . . . 3 . . . 9 . . . . . Terminals 5 | . . . 1 . . . 4 . . . . . Assimilate 2 | . . . . . . . 2 . . . . . Botnet 3 | . . . 1 . . . 2 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . 2 . 2 . . . 4 1 . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 1 | . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . 1 . . . . . Highest-Rated Group 10 | . . . . . . . 10 . . . . . Highest-Rated Ally 10 | . . . . . . . 10 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . . 1 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 3362 | . 209 105 251 471 510 222 528 129 96 87 441 313 Spaces Moved 4148 | 1 149 88 166 357 416 179 510 209 248 228 1046 551 Core . | . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 1451 | 1 149 88 166 357 415 179 96 . . . . . Wheels . | . . . . . . . . . . . . . Hover 2696 | . . . . . . . 414 209 248 228 1046 551 Flight 1 | . . . . . 1 . . . . . . . Fastest Speed 38 | 120 120 120 120 120 50 120 38 38 38 38 38 38 Average Speed 66 | 120 120 120 120 120 119 120 54 38 38 38 38 38 Slowest Speed 150 | 120 120 120 120 120 150 120 140 38 38 38 38 42 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 30 22 22 77 87 52 48 8 47 45 85 66 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 3 | . . . . . 1 . . . . . 1 1 Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 8 | . . . . . . . . . 1 2 3 2 Spaces Dug 4 | . . . . . . . 4 . . . . . Terrain Destroyed 15 | . . . 11 . . . 4 . . . . . Melee 4 | . . . . . . . 4 . . . . . Projectile . | . . . . . . . . . . . . . AOE 11 | . . . 11 . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total 4549 | . 165 87 198 386 427 185 684 249 249 227 1086 606 Wait 148 | . 4 . . 6 . 6 78 18 . . 25 11 Move 4136 | . 148 87 165 356 415 178 509 208 247 227 1045 551 Hop . | . . . . . . . . . . . . . Pick Up 35 | . 3 . 8 4 1 . 9 5 1 . 1 3 Fast Attach 29 | . 1 . 1 . 5 . 12 1 . . 6 3 Attach 7 | . . . 1 . . . 2 2 . . . 2 Detach 2 | . . . . . . . 1 . . . . 1 Swap 18 | . . . 2 5 . 1 5 2 . . 2 1 Drop 59 | . 2 . 9 6 6 . 20 6 1 . 6 3 Fire 41 | . 7 . 12 9 . . 13 . . . . . Melee 74 | . . . . . . . 35 7 . . 1 31 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Propulsion x1 27 | -10/Materials | Identified exit to Mines 210 | -10/Materials | Entered Mines 253 | -10/Mines | Met a Derelict bent on vengeance 298 | -10/Mines | Identified exit to Materials 298 | -10/Mines | Discovered exit to Materials (range 9) 304 | -10/Mines | Build established: Mutant 315 | -10/Mines | Entered Materials 315 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 411 | -9/Materials | Identified exit to Mines 566 | -9/Materials | Entered Mines 589 | -9/Mines | Identified exit to Materials 589 | -9/Mines | Discovered exit to Materials (range 13) 698 | -9/Mines | Met a Derelict shopkeep closing up shop 824 | -9/Mines | Learned location of 1 exit from Materials 882 | -9/Mines | Discovered exit to Materials (range 16) 1032 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1032 | -9/Mines | Identified exit to Exiles 1032 | -9/Mines | Discovered exit to Exiles (range 5) 1037 | -9/Mines | Entered Exiles 1067 | -9/Exiles | Met 8R-AWN 1084 | -9/Exiles | Met EX-HEX 1133 | -9/Exiles | Met EX-BIN 1150 | -9/Exiles | Aligned with FarCom system 1151 | -9/Exiles | Given EX-Vault access code 1192 | -9/Exiles | Opened EX-Vault 1204 | -9/Exiles | Found Flying Fortress v7 1219 | -9/Exiles | Found Field Lobotomy Kit 1245 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1283 | -9/Exiles | Met EX-DEC 1363 | -9/Exiles | Visited The Gauntlet 1489 | -9/Exiles | Learned location of Zion (-7) 1530 | -9/Exiles | Identified exit to Mines 1530 | -9/Exiles | Discovered exit to Mines (range 14) 1547 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 1547 | -9/Exiles | Entered Mines 1751 | -8/Mines | Discovered exit to Materials (range 7) 1769 | -8/Mines | Entered Materials 1769 | -8/Materials | Evolved 2 slots: Utility x2 1770 | -8/Materials | Identified exit to Factory 2297 | -8/Materials | Entered Factory 2297 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2298 | -7/Factory | Identified exit to Storage 2338 | -7/Factory | Identified exit to Lower Caves 2339 | -7/Factory | Build established: Hacker-Mutant 2426 | -7/Factory | Entered Lower Caves 2500 | -7/Lower Caves | Encountered a Warlord checkpoint 2520 | -7/Lower Caves | Identified exit to Lower Caves 2520 | -7/Lower Caves | Discovered exit to Lower Caves (range 6) 2522 | -7/Lower Caves | Entered another Lower Caves area 2603 | -7/Lower Caves | Identified exit to Zion 2603 | -7/Lower Caves | Discovered exit to Zion (range 5) 2609 | -7/Lower Caves | Entered Zion 2630 | -7/Zion | Identified exit to Proximity Caves 2630 | -7/Zion | Discovered exit to Proximity Caves (range 15) 2684 | -7/Zion | Learned location of Quarantine (-2) 2752 | -7/Zion | Rebuked by Imprinter 2814 | -7/Zion | Learned location of 2 exits from Factory 2858 | -7/Zion | Found Prototype Processor 2858 | -7/Zion | Identified Exp. Target Analyzer 2861 | -7/Zion | Found Prototype Processor 2861 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2863 | -7/Zion | Found Prototype Processor 2863 | -7/Zion | Identified Exp. Targeting Computer 2880 | -7/Zion | Found Prototype Processor 2880 | -7/Zion | Identified Exp. Core Analyzer 2893 | -7/Zion | Found Exp. Core Analyzer 3050 | -7/Zion | Entered Proximity Caves 3086 | -6/Proximity Caves | Spotted B-75 Beast 3209 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3363 | -6/Proximity Caves | Self-destructed Last Messages --------------- 03292_ Searching scrap... 03292_ Found 27 Matter. 03292_ Found Adv. Sensor Array. 03316_ Acquired derelict log, extracted data. World map confirmed: -7/Zion. 03323_ G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." 03327_ G-50 Soldier suffers critical hit. 03327_ G-50 Soldier destroyed. 03338_ Aerolev Unit destroyed. 03341_ Hacking Suite destroyed. 03344_ G-50 Soldier destroyed. 03348_ Aerolev Unit destroyed. 03348_ Acquired 5 matter. 03350_ Destroyed Hvy. Laser. 03352_ Aerolev Unit destroyed. 03355_ Imp. Light Armor Plating destroyed. 03355_ Scythe follow-up attack on G-67 Veteran. 03361_ Destroyed Plasma Rifle. 03361_ Scythe follow-up attack on G-67 Veteran. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????#A ##?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????## @##?????????????????????? | | ??????????????????????##gg#??????????????????????? | | ????????????????????####gg####???????????????????? | | ????????????????????# # g ####????????????????? | | ????????????????????# b ##????#####??????? | | ????????????????????# ###### ###????? | | ????????????????????## ####?? | | ?????????????????????# #### ### | | ??????????????????##### ####### ##### | | ????????????????### ## ##??####???### | | ????????????????# #???????????#### ### | | ????????????????# g #?###?????###???# #?? | | ????????#####????# ##### ##?#### ##?# #?? | | ????????# ##???# #### ### # ### #?? | | ????????# #???# ### ## ## #?? | | ????????# #???# #### ### | | ????#### ##### #### | | ???## ## ### ## | | ???# ## ## ### | | ##?# ######## ##### #### ## | | ### ##??????# #??## ####??# ### | | ##??????# #### #????## ##### | | #?????## ##??## ###??## | | ##????## ##?# ##?#### | | # #???### #?# ##?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 28 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 57 Targeting Accuracy 5 Melee Accuracy 8 Target Analysis 12 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Scythe | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugGravmagCorpse Manual? 0 Play Time 00:52:04 Cumulative 151.8 hours Start 2019.11.23 @ 16:15:55 End 2019.11.23 @ 17:13:27 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 55 Rogue 17 Adventurer 32 Explorer 6 Win Type - Total 11 Types 7/0/2/2/0/0/0 Lore% 67 Gallery% 78 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c62bfe28-ccbd-4ef1-8041-339bfc0679f1