Cogmind - Beta 11 *** ADVENTURER MODE // 2023.02.02 @ 08:30:04 Player: 3.14 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (2425) 2425 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6650 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 35/300 Energy 100/100 System Corruption 0% Temperature Hot (251) Movement Core (1350) Ox26 Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Terrain Scan Processor Core Analyzer Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Large Storage Unit Terrain Scanner Small Laser Small Laser Beam Cannon Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Terrain Scan Processor Core Analyzer Core Analyzer > --- WEAPON ----------- Light Assault Rifle Hypervelocity Gauss Rifle Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Large Storage Unit Terrain Scanner Precision Shock Rifle Small Laser Small Laser Thermic Laser Proton Cannon Beam Cannon Heavy Particle Cannon Grenade Launcher [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Core Analyzer Device Force Field Storage Huge Storage Unit Processor Core Analyzer Weapon Mini Assault Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Slots Evolved 8 | . . 2 2 2 . . 2 . Power 2 | . . 1 . . . . 1 . Propulsion 2 | . . 1 . . . . 1 . Utility 2 | . . . 1 1 . . . . Weapon 2 | . . . 1 1 . . . . Parts Attached 63 | 6 5 5 14 11 8 . . 14 Power 13 | 1 1 1 5 . 3 . . 2 Engine 9 | 1 1 1 2 . 2 . . 2 Core 4 | . . . 3 . 1 . . . Reactor . | . . . . . . . . . Propulsion 20 | 2 . 2 4 4 1 . . 7 Treads 7 | . . 2 1 3 1 . . . Leg 11 | . . . 3 1 . . . 7 Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 13 | 1 3 . 3 4 1 . . 1 Device 7 | . 2 . 1 3 1 . . . Storage 3 | 1 1 . . 1 . . . . Processor 3 | . . . 2 . . . . 1 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 17 | 2 1 2 2 3 3 . . 4 Energy Gun 5 | 1 . . 1 1 . . . 2 Energy Cannon 3 | . 1 . 1 . . . . 1 Ballistic Gun 5 | 1 . 2 . . 2 . . . Ballistic Cannon 3 | . . . . 2 1 . . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . . . 1 Parts Lost 28 | . . 2 1 . 3 2 . 20 Power 5 | . . . . . 1 . . 4 Propulsion 12 | . . 2 . . 1 2 . 7 Utility 1 | . . . . . . . . 1 Weapon 10 | . . . 1 . 1 . . 8 Highest Loss Streak 18 | . . 2 1 . 3 2 . 18 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 96 86 99 98 98 85 73 79 Engine 8 | . 14 22 15 . 6 7 6 8 Core 6 | . . . 2 15 7 7 6 1 Treads 14 | . . 6 21 5 22 8 6 2 Leg 3 | . . . 5 17 . . . 13 Wheel 1 | . 28 14 . . . . . . Device 6 | . 12 11 4 6 7 7 6 4 Storage 7 | . 14 11 9 7 7 7 6 6 Processor 13 | . . . 13 15 15 15 13 13 Energy Gun 2 | . 14 1 9 6 . . . . Energy Cannon 1 | . 5 9 1 7 . . . . Ballistic Gun 11 | . 6 11 16 5 11 15 13 11 Ballistic Cannon 12 | . . . . 7 17 15 13 12 Naked Turns . | . . . . . . . . . Heaviest Build 118 | 12 30 35 44 109 113 112 112 118 Greatest Support 60 | 32 32 40 60 60 60 60 20 50 Greatest Overweight (x) 11 | . . 11 1 3 2 5 5 5 Average Overweight (x) 1 | . . 1 . 1 1 4 5 2 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 Average Capacity 22 | 7 12 15 15 24 25 25 25 25 Most Carried 19 | 5 10 13 15 15 14 14 14 19 Average Carried 12 | 2 6 10 12 13 12 14 14 13 Final Capacity 25 | 8 15 15 15 25 25 25 25 25 Final Carried 14 | 3 10 13 14 14 14 14 14 6 Class Distribution -------------------- 56% | Scavenger-Gunner 26% | Gunner 8% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Matter Collected 1670 | . 148 177 462 72 353 302 . 156 Remotely . | . . . . . . . . . Salvage Created 2560 | . 118 370 851 206 261 323 24 407 Parts 151 | . 15 19 52 10 14 13 3 25 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 27 | . . . . . 14 13 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Combat Hostiles Destroyed 63 | . 6 9 17 4 9 7 . 11 Guns 35 | . 4 5 16 3 . 3 . 4 Cannons 24 | . 2 3 1 . 9 4 . 5 AOE 2 | . . . . . . . . 2 Classes Destroyed 13 | . 2 4 3 . 1 1 . 2 Worker 1 | . . . 1 . . . . . Builder 1 | . 1 . . . . . . . Recycler 1 | . . . 1 . . . . . Operator 1 | . . 1 . . . . . . Watcher 6 | . . 1 4 . . . 1 . Swarmer 25 | . 6 3 6 . 5 . . 5 Grunt 25 | . . 3 6 2 4 6 . 4 Duelist 1 | . . . . . . 1 . . Sentry 9 | . . 3 4 2 . . . . Specialist 1 | . . . . . . . . 1 Hunter 1 | . . . 1 . . . . . Programmer 1 | . . . . . . . . 1 Samaritan 1 | . . . . . 1 . . . Best Kill Streak 6 | . 4 4 6 3 6 4 1 6 Combat Bots Only 6 | . 3 4 6 3 6 4 . 6 Max Kills in Single Turn 3 | . 2 1 3 1 1 1 1 1 Gunslinging 2 | . 1 . 2 . . . . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Damage Taken 4652 | . 115 296 466 164 639 368 . 2604 Core 1261 | . 37 58 43 24 121 119 . 859 Absorbed by Shields 160 | . . . . . 17 86 . 57 Regen/Repaired (Parts) 14 | . 14 . . . . . . . Core Remaining (%) 84 | 100 85 85 92 . . 62 . . Volleys Fired 148 | . 17 32 39 11 14 13 1 21 Largest 4 | . 2 2 3 4 4 4 4 4 Hottest 196 | . 100 100 139 196 156 149 149 149 Shots Fired 426 | . 34 64 114 41 41 52 4 76 Gun 256 | . 30 34 107 19 4 26 2 34 Cannon 168 | . 4 30 7 22 37 26 2 40 Launcher 2 | . . . . . . . . 2 Special . | . . . . . . . . . Kinetic 294 | . 13 30 68 22 31 52 4 74 Thermal 130 | . 21 34 46 19 10 . . . Explosive 2 | . . . . . . . . 2 Electromagnetic . | . . . . . . . . . Robot Hit Streak 22 | . 7 15 22 8 11 6 3 16 Robot Miss Streak 6 | . 4 2 5 2 2 2 1 6 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 6 | . 1 . 5 . . . . . Max Gunslinging Chain 2 | . 1 . 2 . . . . . Shots Hit Robots 275 | . 25 49 82 24 26 33 2 34 Core Hits 138 | . 8 13 44 10 16 17 1 29 Critical Kills 8 | . . 1 . 1 . 2 . 4 Critical Parts Destroyed 2 | . . . . . . 2 . . Critical Strikes 16 | . . 1 1 1 3 5 . 5 Burn 1 | . . . 1 . . . . . Meltdown 2 | . . 1 . 1 . . . . Destroy 8 | . . . . . . 4 . 4 Blast 5 | . . . . . 3 1 . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4813 | . 275 784 1214 435 586 577 36 906 Guns 2120 | . 205 348 1104 157 6 143 7 150 Cannons 2428 | . 70 436 105 278 580 434 29 496 Explosions 260 | . . . . . . . . 260 Melee . | . . . . . . . . . Ramming 5 | . . . 5 . . . . . Kinetic 3040 | . 81 313 669 252 466 577 36 646 Thermal 1508 | . 194 471 540 183 120 . . . Explosive 260 | . . . . . . . . 260 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 24 | . . . . . 24 . . . Projectiles 24 | . . . . . 24 . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 18 | . . . . 1 5 7 . 5 Impact . | . . . . . . . . . Kinetic 16 | . . . . 1 4 6 . 5 Secondary 2 | . . . . . 1 1 . . Self-Inflicted Damage 22 | . . . . . . . . 22 Shots 1 | . . . . . . . . 1 Rammed 2 | . . . 2 . . . . . Targets Rammed 2 | . . . 2 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 764 | . 78 270 417 547 676 572 72 764 Average Temperature 187 | . 31 101 142 285 253 240 43 279 Received Heat Transfer 1807 | . . 111 216 60 405 171 . 844 Effects 72 | . . 2 4 14 19 11 . 22 Shutdowns 15 | . . . . 5 5 3 . 2 Energy Bleed 8 | . . 2 . 1 1 2 . 2 Interference 18 | . . . 2 2 6 2 . 6 Matter Decay 7 | . . . 1 . 2 2 . 2 Short Circuit 4 | . . . . . 2 1 . 1 Damage (minor) 4 | . . . 1 1 2 . . . Damage (major) 12 | . . . . 5 . . . 7 Damage (core) 4 | . . . . . 1 1 . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . 1 . 1 . . . . Combat Hostiles 2 | . . 1 . 1 . . . . Parts Melted 7 | . 1 4 2 . . . . . Heat Transferred 3495 | . 423 1000 1406 407 259 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Peak Influence 372 | . 160 372 365 286 . . 7 345 Initial 133 | . . 57 133 127 . . . 3 Average 129 | . 77 228 171 183 . . . 98 Maximum Alert Level 1 | . . 1 1 1 . . . 1 Low Security (%) 69 | 100 100 38 65 44 . . 100 79 Level 1 30 | . . 61 34 55 . . . 20 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . 4 3 2 . . . . Investigation 5 | . . 2 2 1 . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 3 | . . 2 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Distress Signals 4 | . . 1 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 89 | . 7 14 27 4 9 7 1 20 Peak Tracking Total 10 | . 4 3 6 1 5 4 1 10 Tactical Retreats 3 | . . 1 1 . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Traps Triggered 6 | . . 1 2 . . . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Machines Disabled 4 | . . 1 . . 1 . . 2 Max in Single Turn 1 | . . 1 . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Machines Accessed 11 | . 2 2 3 1 2 . 1 . Terminals 5 | . 1 1 2 . 1 . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 22 | . 4 4 6 3 4 . 1 . Successful 15 | . 3 4 3 . 4 . 1 . Failed 7 | . 1 . 3 3 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 9 | . 1 1 4 . 3 . . . Fabricators 3 | . . . . 3 . . . . Repair Stations 3 | . 3 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . 3 2 . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 8 | . 1 1 2 . 4 . . . Record 3 | . . . . . 3 . . . Open Door 1 | . . . . . 1 . . . Unreport Threat 1 | . . . 1 . . . . . Maintenance Status 1 | . . 1 . . . . . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . 3 1 . . . . . Insert Component 3 | . . 2 1 . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . 1 2 1 1 . . . Full Trace Events 3 | . . 1 . 1 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Turns Passed 6215 | 44 217 328 640 517 2390 1156 424 499 Spaces Moved 2138 | 32 128 162 284 174 965 212 75 106 Core 10 | 6 . 4 . . . . . . Treads 1603 | . . 31 240 47 965 212 75 33 Legs 244 | . . . 44 127 . . . 73 Wheels 281 | 26 128 127 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 115 160 190 240 240 560 260 Average Speed 259 | 90 100 135 168 260 240 527 560 353 Slowest Speed 600 | 100 100 600 240 330 320 560 560 560 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 3 24 22 36 5 86 28 2 28 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . . 3 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 19 | . . . . 3 6 8 . 2 Melee . | . . . . . . . . . Projectile 17 | . . . . 3 6 8 . . AOE 2 | . . . . . . . . 2 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Total 2510 | 46 186 207 362 216 1007 224 76 186 Wait 55 | . 25 . . . 7 . . 23 Move 2131 | 31 127 161 283 173 964 211 75 106 Hop . | . . . . . . . . . Pick Up 66 | 9 10 7 14 11 9 . . 6 Fast Attach . | . . . . . . . . . Attach 58 | 6 4 4 11 11 8 . . 14 Detach 2 | . 1 1 . . . . . . Swap 5 | . 1 1 3 . . . . . Drop 28 | . 1 1 10 10 5 . . 1 Fire 148 | . 17 32 39 11 14 13 1 21 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . 2 . . . . . Escape Stasis 15 | . . . . . . . . 15 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / Gar) -6/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Repaired Lgt. Assault Rifle 199 | -10/Materials | Discovered new exit (range 11) 262 | -10/Materials | Entered another Materials area 262 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 320 | -9/Materials | Build established: Mutant 558 | -9/Materials | Discovered new exit (range 3) 590 | -9/Materials | Entered another Materials area 590 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1082 | -8/Materials | Build established: Scavenger-Gunner 1209 | -8/Materials | Discovered new exit (range 10) 1230 | -8/Materials | Entered Factory 1230 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1725 | -7/Factory | Discovered new exit (range 10) 1747 | -7/Factory | Entered Lower Caves 1790 | -7/Lower Caves | Learned location of 1 exit from Factory 1849 | -7/Lower Caves | Attracted the attention of an 0b10 base 1927 | -7/Lower Caves | Lost 3 parts (1p1n1w) 1946 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 1946 | -7/Lower Caves | Learned Research emergency access door positions 4027 | -7/Lower Caves | Discovered new exit (range 6) 4137 | -7/Lower Caves | Entered another Lower Caves area 4243 | -7/Lower Caves | Discovered new exit (range 16) 4552 | -7/Lower Caves | Build established: Gunner 5293 | -7/Lower Caves | Entered Factory 5293 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5294 | -6/Factory | Identified exit to Factory 5717 | -6/Factory | Identified exit to Garrison 5717 | -6/Factory | Entered Garrison 5826 | -6/Garrison | Triggered checkpoint 6102 | -6/Garrison | Triggered checkpoint 6105 | -6/Garrison | Triggered checkpoint 6142 | -6/Garrison | Triggered checkpoint 6163 | -6/Garrison | Triggered checkpoint 6190 | -6/Garrison | Core integrity fell below 50% 6210 | -6/Garrison | Core integrity fell below 20% 6216 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06196_ Overheating: Energy bleed (-6). 06197_ Mni. Assault Cannon broken. 06197_ Overheating: Short circuit. 06198_ Critical hit (Burn: +37). 06200_ Overheating: Core Analyzer damaged (-6). 06200_ Overheating: Mni. Assault Cannon damaged (-20). 06200_ Overheating: Core Analyzer damaged (-6). 06200_ Carbon-fiber Leg destroyed. 06201_ Overheating: Core Analyzer damaged (-2). 06202_ Aluminum Leg destroyed. 06202_ Proton Cannon destroyed. 06204_ Overheating: System interference. 06204_ Thermic Laser temporarily disabled. 06205_ Critical hit (Burn: +37). 06206_ Mni. Assault Cannon destroyed. 06206_ Broken Mni. Assault Cannon destroyed. 06207_ S-27 Virus destroyed. 06208_ Carbon-fiber Leg destroyed. 06209_ Overheating: Matter decay (-3). 06213_ Thermic Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????+ ?????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????#% #????????????????????????? | | ???????????????# #???# #????????????????????????? | | ???????????????#+#+??#%=#????????????????????????? | | ???????????????# ?#[ #????????????????????????? | | ??????????###### ## ##???????????????????????? | | ??????????# % %###?????????????????????? | | ??????????? %* ??????????????????????? | | ????????????? g[= ???????????????????????? | | ??????????# ???# # %*%#???????????????????????? | | ??????????# ## # gsg###?????????????????????? | | ?????????? g!%= #?????????????????????? | | ?????????? g = #?????????????????????? | | ?????????? @ #?????????????????????? | | ?????????? [%=#?????????????????????? | | ??????????# ## ## ###?????????????????????? | | ?????????## ## ## ###########?????????????? | | ??????? ^ #?????????????? | | ??????? #?????????????? | | ??????????# ######## #?????????????? | | ??????????## ##! ###;##??????# #?????????????? | | ???????????# ??#%= ??# ????????# #?????????????? | | ???????????????####???# ????????# #?????????????? | | ??????????????????????#?????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????######### #?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????# ####### ############??? | | ????????????????????????# #?????# #??? | | ????????????????????????# ###???# #??? | | ????????????????????????# = #???########### #??? | | ????????????????????????#[%[#?????????????# #??? | | ????????????????????????# %#?????????????## ##??? | | ????????????????????????# ###??????????????" "???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 36 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Core Analysis 9 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Seismic Detector | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Gunslinger Challenges ------------ None Game ------ Seed ParticleThunderShotgun Manual? 0 Play Time 00:34:07 Cumulative 6.7 hours Start 2023.02.02 @ 07:55:35 End 2023.02.02 @ 08:30:04 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 9 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: bdbcd7ea-c6cc-49ae-8a2d-e0fc5333d6fe