Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.07.28 @ 14:33:33

Player: JRAFF

Result: Destroyed by as-85483 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (21)      105
Value Destroyed (448)      448
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1393

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     125/125
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -9/Mines

 Parts 
-------
>           --- POWER (1) --------
      Light Ion Engine
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (2) ------
      Small Storage Unit
            Core Shielding
>           --- WEAPON (2) -------
  Makeshift Shrapnel Gun
  Makeshift Spear
>           --- INVENTORY (8) ----
      Large Matter Pod (150)
            ECM Suite
            Utility Shielding
  Makeshift Hacking Suite
  Makeshift System Shield
            Rocket Launcher
  Makeshift Sword
            Signal Generator

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY ----------
      Small Storage Unit
            Core Shielding
>           --- WEAPON -----------
  Makeshift Shrapnel Gun
  Makeshift Spear
>           --- INVENTORY --------
      Light Ion Engine
            ECM Suite
            Utility Shielding
  Makeshift Hacking Suite
  Makeshift System Shield
  Makeshift System Shield
            Rocket Launcher
  Makeshift Sword
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Tractor Beam
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Core Shielding
Weapon                     Makeshift Spear
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Makeshift Shrapnel Gun
  Launcher                 Rocket Launcher
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             31   | 7   9   6   4   5   
  Power                    8    | 1   3   1   1   2   
    Engine                 7    | 1   3   1   .   2   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   2   3   .   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    8    | 2   2   3   .   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 2   1   .   1   .   
    Device                 1    | 1   .   .   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   3   2   2   2   
    Energy Gun             3    | 1   1   1   .   .   
    Energy Cannon          2    | .   2   .   .   .   
    Ballistic Gun          3    | 1   .   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        1    | .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 3    | .   .   .   .   3   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   97  99  98  88  
  Engine                   10   | .   14  14  6   6   
  Core                     3    | .   .   .   7   6   
  Leg                      26   | .   28  27  28  17  
  Device                   2    | .   11  .   .   .   
  Storage                  14   | .   14  14  14  14  
  Processor                5    | .   2   14  2   .   
  Protection               6    | .   .   .   11  14  
  Energy Gun               7    | .   10  14  4   .   
  Energy Cannon            4    | .   9   9   .   .   
  Ballistic Gun            6    | .   5   .   9   11  
  Launcher                 2    | .   .   4   2   .   
  Piercing Weapon          5    | .   .   .   9   14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             17   | 12  15  17  16  15  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  4    | 1   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 4   7   8   8   8   
  Average Carried          7    | 2   5   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 4   6   7   8   8   

 Class Distribution 
--------------------
 71% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           613  | 286 78  99  40  110 
  Remotely                 160  | 82  78  .   .   .   
Salvage Created            927  | 78  342 240 90  177 
  Parts                    40   | 4   17  11  3   5   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  21   | .   5   4   1   11  
  Melee                    9    | .   .   .   1   8   
  Guns                     7    | .   3   1   .   3   
  Cannons                  3    | .   2   1   .   .   
  AOE                      1    | .   .   1   .   .   
Classes Destroyed          10   | 2   3   2   1   2   
  Worker                   1    | .   .   1   .   .   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 3    | 1   .   1   .   1   
  Recycler                 3    | 1   2   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    5    | .   2   2   .   1   
  Sentry                   2    | .   .   2   .   .   
  Hunter                   1    | .   .   .   1   .   
  Assembled                10   | .   .   .   .   10  
Best Kill Streak           10   | 2   3   2   1   10  
  Combat Bots Only         8    | .   3   2   1   8   
Max Kills in Single Turn   1    | 1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               1040 | .    190  368  .    482  
  Core                     252  | .    44   91   .    117  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  19   | .    .    .    .    19   
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              67   | 16   23   13   2    13   
  Largest                  2    | 2    2    2    1    1    
  Hottest                  125  | 70   100  125  65   24   
Shots Fired                112  | 32   41   24   2    13   
  Gun                      86   | 32   28   11   2    13   
  Cannon                   24   | .    13   11   .    .    
  Launcher                 2    | .    .    2    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  39   | 16   10   .    .    13   
  Thermal                  58   | 16   23   17   2    .    
  Explosive                2    | .    .    2    .    .    
  Electromagnetic          13   | .    8    5    .    .    
  Robot Hit Streak         20   | 15   20   10   .    10   
  Robot Miss Streak        3    | 1    3    1    .    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           109  | 26   26   19   9    29   
  Core Hits                47   | 5    12   6    3    21   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         6    | 3    2    .    1    .    
    Burn                   5    | 3    2    .    .    .    
    Impale                 1    | .    .    .    1    .    
Melee Attacks              36   | .    .    .    9    27   
  Impact                   .    | .    .    .    .    .    
  Slashing                 15   | .    .    .    .    15   
  Piercing                 21   | .    .    .    9    12   
  Sneak Attacks            6    | .    .    .    3    3    
    Combat Hostiles        4    | .    .    .    3    1    
  Follow-up Attacks        2    | .    .    .    .    2    
Damage Inflicted           2468 | 293  331  336  482  1026 
  Guns                     915  | 293  208  114  .    300  
  Cannons                  295  | .    123  172  .    .    
  Explosions               37   | .    .    37   .    .    
  Melee                    1208 | .    .    .    482  726  
  Ramming                  13   | .    .    13   .    .    
  Kinetic                  454  | 103  51   .    .    300  
  Thermal                  687  | 190  248  249  .    .    
  Explosive                37   | .    .    37   .    .    
  Electromagnetic          69   | .    32   37   .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 399  | .    .    .    .    399  
  Piercing                 809  | .    .    .    482  327  
Highest Corruption         1    | .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            42   | .    .    .    .    42   
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    42   | .    .    .    .    42   
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             2    | .    .    2    .    .    
  Kicked                   2    | .    .    2    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        432  | 240  237  432  48   7    
  Average Temperature      111  | 114  89   146  27   5    
  Received Heat Transfer   421  | .    78   198  .    145  
  Effects                  2    | .    .    2    .    .    
    Shutdowns              1    | .    .    1    .    .    
    Damage (minor)         1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Melted             3    | 1    1    1    .    .    
  Heat Transferred         2109 | 777  777  555  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             161  | 10  161 92  .   60  
  Initial                  7    | .   5   7   .   .   
  Average                  48   | 5   61  54  .   36  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              41   | .   11  4   .   26  
  Peak Tracking Total      8    | .   3   2   .   8   
  Tactical Retreats        3    | .   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   1    | .   .   1   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                1    | .   .   1   .   .   
  Triggered                1    | .   .   1   .   .   
Most Traps Carried         3    | .   .   3   2   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          7    | .   3   .   4   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                57   | .   8   .   49  .   
  Successful               53   | .   4   .   49  .   
  Failed                   4    | .   4   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   
  Terminals                8    | .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             53   | .   4   .   49  .   
  Record                   49   | .   .   .   49  .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               2833 | 158 527 760 961 427 
Spaces Moved               1978 | 85  360 555 758 220 
  Core                     48   | 11  .   .   .   37  
  Treads                   .    | .   .   .   .   .   
  Legs                     1930 | 74  360 555 758 183 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            124  | 115 120 120 120 157 
  Slowest Speed            250  | 190 120 120 120 250 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       57   | 5   65  81  92  42  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   1   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   1   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          7    | .   .   7   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      7    | .   .   7   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      2217 | 112 415 626 799 265 
  Wait                     42   | .   11  31  .   .   
  Move                     1974 | 84  359 554 757 220 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  31   | 5   8   10  6   2   
  Fast Attach              13   | 6   3   .   2   2   
  Attach                   6    | 1   2   1   .   2   
  Detach                   1    | .   .   .   1   .   
  Swap                     12   | .   4   5   2   1   
  Drop                     23   | .   5   9   6   3   
  Fire                     67   | 16  23  13  2   13  
  Melee                    31   | .   .   .   9   22  
  Ram                      .    | .   .   .   .   .   
  Kick                     2    | .   .   2   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   14   | .   .   .   14  .   
  Trap                     1    | .   .   1   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
  159 | -11/Scrapyard | Entered Materials
  280 | -10/Materials | Discovered new exit (range 8)
  312 | -10/Materials | Build established: Mutant
  377 | -10/Materials | Discovered new exit (range 16)
  513 | -10/Materials | Discovered new exit (range 8)
  634 | -10/Materials | Discovered new exit (range 12)
  686 | -10/Materials | Entered Mines
  770 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  871 | -10/Mines     | Found a hidden stash of uninstalled traps
 1067 | -10/Mines     | Learned 2 Materials zone layouts
 1087 | -10/Mines     | Build established: Scavenger-Mutant
 1211 | -10/Mines     | Core integrity fell below 50%
 1321 | -10/Mines     | Learned location of Storage (-7)
 1339 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1340 | -10/Mines     | Discovered new exit (range 5)
 1446 | -10/Mines     | Entered Exiles
 1446 | -10/Exiles    | Found Exiles lab destroyed
 1474 | -10/Exiles    | Discovered new exit (range 17)
 1890 | -10/Exiles    | Build established: Mutant
 2064 | -10/Exiles    | Discovered new exit (range 14)
 2119 | -10/Exiles    | Learned location of Zion (-7)
 2407 | -10/Exiles    | Entered Mines
 2420 | -9/Mines      | Met a Derelict bent on vengeance
 2514 | -9/Mines      | Learned Materials non-interactive machine intel
 2555 | -9/Mines      | Assembled infested the area
 2608 | -9/Mines      | Core integrity fell below 20%
 2619 | -9/Mines      | Met a Derelict testing a Signal Generator
 2622 | -9/Mines      | Destroyed 8 combat bots
 2628 | -9/Mines      | Found Signal Generator
 2790 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2834 | -9/Mines      | Destroyed by as-85483 with Assembled Heavy Rifle

 Last Messages 
---------------
Acquired 8 matter.
Acquired 1 matter.
U-05 Engineer builds a Wall.
Acquired 1 matter.
U-05 Engineer lays Concrete. <x5>
U-05 Engineer builds a Wall. <x2>
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
as-52963 destroyed.
U-05 Engineer builds a Wall.
Acquired 5 matter.
as-07660 destroyed.
Acquired 2 matter.
Aluminum Leg destroyed.
System corrupted by crushing effect (+1).
Destroyed Asb. Hover Unit.
as-64115 destroyed.
Acquired 8 matter.
A Mak. Hammer has been hastily shoved under some rubble with a note
  attached: "Who needs nails when you have Unaware?"

 Map 
-----
+----------------------------------------------------+
|                  ?????##        ##????# ###        |
|                  ?????#          #???## ##         |
|                  ?????##### ##   #???# %%%         |
|                  ?????????# #??   #?#              |
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|                  ?????????# #????  ###          ## |
|                  ?????????# #????? #?##        ##? |
|                  ??????#### #?????????##       #?? |
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|                  ?????# /####??????????#      ##?? |
|                  ?????#  ##????????????##    ##??? |
|                  ?????#   ##????????????##  ##???? |
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|                  ???????#   ##???????????????????? |
|                  ???????##   #???????????????????? |
|                  ????????##  #???????????????????? |
|                  ????????##  #???????????????????? |
|                  ???????##   #???????????????????? |
|                  ?????###  g #???????????????????? |
|                  ????##     ##???????????????????? |
|                  ????#     ##????????????????????? |
|                  ????## #  #?????????????????????? |
|                  ?????###@ #?????????????????????? |
|                  ???????#  #?????????????????????? |
|                  ???????#  #?????????????????????? |
|                  ???????#$ #?????????????????????? |
|                  ???????#  #?????????????????????? |
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|                  ???????#  #?????????????????????? |
|                  ???????# a#?????????????????????? |
|                  ????????   ?????????????????????? |
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|                  ????????###?????????????????????? |
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|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
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|                  ????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              HeartLightningSuite
  Manual?         0
Play Time         00:53:12
  Cumulative      7.2 hours
  Start           2022.07.28 @ 11:14:27
  End             2022.07.28 @ 14:33:33
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           3
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          9
Achievement%      6
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4882c645-63c7-4fd1-ac65-afcc5de5237e