Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 20:15:56

Player: Sionnis

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (11)      55
Value Destroyed (303)      303
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 758

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     250/250
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (850) Ox16
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
     Subdweller Laser
>               --- INVENTORY (20) ---
          Light Ion Engine
     Subdweller Power Source
        Compact Wheel
                Flight Unit
                Flight Unit
                Flight Unit
         Medium Storage Unit
                Sensor Array
                Targeting Computer
                Rocket Launcher
                Rocket Launcher

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
    Light Treads
    Light Treads
>         --- UTILITY ----------
          Huge Storage Unit
          Targeting Computer
>         --- WEAPON -----------
    Small Laser
          Assault Rifle
>         --- INVENTORY --------
    Light Ion Engine
  Compact Wheel
          Hover Unit
          Flight Unit
          Flight Unit
          Flight Unit
          Sensor Array
          Targeting Computer
          Rocket Launcher
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Targeting Computer
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             15   | 6   6   3   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   5   .   
    Device                 1    | .   1   .   
    Storage                4    | 1   3   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   .   3   
    Energy Gun             3    | 1   .   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   .   5   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      3    | .   .   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  96  
  Engine                   14   | .   14  14  
  Treads                   27   | .   28  26  
  Storage                  14   | .   14  14  
  Processor                13   | .   13  12  
  Energy Gun               14   | .   14  14  
  Ballistic Gun            13   | .   14  12  
Peak Build Rating          8    | 6   8   8   
  Average Rating           7    | 4   7   7   
  On Entrance              4    | .   6   8   
Naked Turns                .    | .   .   .   
Heaviest Build             88   | 13  88  53  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  2    | .   2   2   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 25   | 8   25  20  
  Average Capacity         19   | 6   20  20  
  Most Carried             12   | 2   12  11  
  Average Carried          9    | 1   9   10  
  Final Capacity           20   | 8   20  20  
  Final Carried            11   | 2   10  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           448  | 201 164 83  
  Remotely                 .    | .   .   .   
Salvage Created            352  | .   164 188 
  Parts                    21   | .   16  5   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      6    | .   .   6   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  9    | .   5   4   
  Guns                     6    | .   5   1   
  AOE                      3    | .   .   3   
Classes Destroyed          4    | .   3   1   
  Watcher                  2    | .   2   .   
  Swarmer                  3    | .   3   .   
  Grunt                    2    | .   2   .   
  Subdweller               4    | .   .   4   
Best Kill Streak           3    | .   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        53   | .   36  17  
  Missed                   10   | .   7   3   
Damage Taken               937  | .   358 579 
  Core                     261  | .   75  186 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              32   | .   23  9   
  Largest                  2    | .   2   2   
  Hottest                  60   | .   60  60  
Shots Fired                62   | .   46  16  
  Gun                      60   | .   46  14  
  Cannon                   .    | .   .   .   
  Launcher                 2    | .   .   2   
  Special                  .    | .   .   .   
  Kinetic                  30   | .   23  7   
  Thermal                  30   | .   23  7   
  Explosive                2    | .   .   2   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         13   | .   9   13  
  Robot Miss Streak        1    | .   1   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           48   | .   34  14  
  Core Hits                18   | .   12  6   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           750  | .   412 338 
  Guns                     552  | .   412 140 
  Cannons                  .    | .   .   .   
  Explosions               198  | .   .   198 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  296  | .   233 63  
  Thermal                  256  | .   179 77  
  Explosive                198  | .   .   198 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            9    | .   .   9   
  Projectiles              .    | .   .   .   
  Explosions               9    | .   .   9   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      30   | .   .   30  
  Shots                    1    | .   .   1   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        23   | .   23  .   
  Average Temperature      8    | .   8   .   
  Received Heat Transfer   228  | .   174 54  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   1   .   
  Heat Transferred         575  | .   400 175 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             158  | .   158 .   
  Initial                  .    | .   .   .   
  Average                  33   | .   35  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              13   | .   9   4   
  Peak Tracking Total      5    | .   5   2   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   2   .   
  Successful               .    | .   .   .   
  Failed                   2    | .   2   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               1863 | 68   1275 520  
Spaces Moved               530  | 42   292  196  
  Core                     8    | 8    .    .    
  Treads                   522  | 34   292  196  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  240  
  Average Speed            230  | 139  233  245  
  Slowest Speed            320  | 160  320  320  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       1    | .    .    1    
Exploration Rate (%)       22   | 5    50   12   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          25   | .    .    25   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      25   | .    .    25   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      1107 | 49  839 219 
  Wait                     509  | .   501 8   
  Move                     528  | 41  291 196 
  Hop                      .    | .   .   .   
  Pick Up                  14   | 2   11  1   
  Fast Attach              10   | 6   2   2   
  Attach                   1    | .   .   1   
  Detach                   1    | .   .   1   
  Swap                     4    | .   4   .   
  Drop                     8    | .   7   1   
  Fire                     32   | .   23  9   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 13)
   69 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  396 | -10/Materials | Discovered new exit (range 15)
  564 | -10/Materials | Discovered new exit (range 15)
 1318 | -10/Materials | Discovered new exit (range 6)
 1344 | -10/Materials | Entered Subcaves
 1352 | -10/Subcaves  | Learned 2 Materials zone layouts
 1806 | -10/Subcaves  | Core integrity fell below 50%
 1812 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1843 | -10/Subcaves  | Lost 3 parts (1n1u1w)
 1865 | -10/Subcaves  | Crushed by falling debris
 1865 | -10/Subcaves  | Smashed by cave-in

 Last Messages 
---------------
Destroyed Targeting Computer.
OD-T3R(R): "ARGHSUB!"
OD-T3R(R) destroyed.
RY-LFF(R) destroyed.
Subatomizers dissect the Sub. Monowheel.
The unstable cave ceiling collapses.
Dropped Sml. Laser.
Acquired Sub. Laser.
Subatomizers dissect the Sub. Monowheel.
The unstable cave ceiling collapses. <x2>
50 Matter crushed.
Acquired Sml. Laser.
Acquired 47 matter.
Subatomizers dissect the Sub. Monowheel.
The unstable cave ceiling collapses.
Crushed by falling debris.
Lgt. Treads destroyed.
System corrupted by crushing effect (+5).
Sml. Laser destroyed.
System corrupted by crushing effect (+5).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          5
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombardmentPhysicsAutohacker
  Manual?         0
Play Time         00:07:37
  Cumulative      549.0 hours
  Start           2024.08.06 @ 19:33:49
  End             2024.08.06 @ 20:15:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          284
  Rogue           284
  Adventurer      0
  Explorer        0
Win Type          -
  Total           36
  Types           22/2/4/3/1/1/1/1/1
Lore%             82
Gallery%          96
Achievement%      98
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 48ee4cdb-495e-4491-a878-69321c9275e2