Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.08 @ 15:04:01 Player: Ragnakor Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (135) 675 Value Destroyed (4503) 4503 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (45) 45 TOTAL SCORE: 8343 Bonus ------- High Alert Combat Kills 45 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 90/100 System Corruption 12% Temperature Warning (372) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Visual Processing Unit Improved Signal Interpreter Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Light Angular Momentum Engine Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Visual Processing Unit Improved Signal Interpreter Core Analyzer Matter Filter Kinecellerator Weapon Cycler > --- WEAPON ----------- EM Pulse Cannon Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg Compact Wheel Targeting Computer [Rating: 58] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Visual Processing Unit Device Weapon Cycler Storage Medium Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 2 . . . Utility 4 | . . . 2 1 1 Weapon 1 | . . . . 1 . Parts Attached 152 | 8 14 24 56 25 25 Power 24 | 1 3 2 10 1 7 Engine 14 | 1 2 2 5 . 4 Core 10 | . 1 . 5 1 3 Reactor . | . . . . . . Propulsion 65 | 2 6 12 24 13 8 Treads 4 | . . 3 1 . . Leg 56 | 2 4 7 23 13 7 Wheel 1 | . . . . . 1 Hover 2 | . . 2 . . . Flight 2 | . 2 . . . . Utility 26 | 3 1 2 10 6 4 Device 13 | 2 . 1 4 4 2 Storage 4 | 1 1 . 2 . . Processor 6 | . . 1 2 2 1 Hackware . | . . . . . . Protection 3 | . . . 2 . 1 Artifact . | . . . . . . Weapon 37 | 2 4 8 12 5 6 Energy Gun 13 | 2 2 2 3 2 2 Energy Cannon 3 | . . . 1 . 2 Ballistic Gun 14 | . 2 3 6 1 2 Ballistic Cannon 2 | . . . . 2 . Launcher 4 | . . 3 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 4 | . . . 4 . . Corrupted Parts 1 | . 1 . . . . System Corruption 2 | . 2 . . . . Parts Lost 75 | . 5 16 25 8 21 Power 13 | . 1 3 6 . 3 Propulsion 29 | . 2 6 9 6 6 Utility 15 | . . 2 6 1 6 Weapon 18 | . 2 5 4 1 6 Highest Loss Streak 11 | . 5 4 9 2 11 To Critical Strikes . | . . . . . . Average Backups 7 | 1 7 5 7 9 6 Power 1 | . 1 2 1 2 1 Propulsion 2 | . 4 1 3 3 2 Utility 1 | . . . 1 3 1 Weapon . | . . . 1 . . Tool/Special . | . . . . . . Unused Backups 14 | . 3 1 4 3 3 Power 2 | . 1 . . . 1 Propulsion 5 | . 2 1 . 1 1 Utility 4 | . . . 1 2 1 Weapon 3 | . . . 3 . . Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 95 89 97 98 91 Engine 5 | . 12 9 3 1 3 Core 4 | . 1 . 5 5 8 Treads 1 | . . 6 1 . . Leg 30 | . 26 32 33 29 25 Device 9 | . 10 9 7 7 14 Storage 7 | . 15 3 8 7 1 Processor 15 | . . 6 17 21 19 Energy Gun 5 | . 18 4 3 2 4 Ballistic Gun 11 | . 8 11 14 12 7 Ballistic Cannon 1 | . . . . 6 . Peak Build Rating 58 | 9 9 15 29 44 58 Average Rating 28 | 6 8 11 24 37 50 On Entrance 16 | . 9 9 15 23 41 Avg Prop Armor Cover (%) 8 | . 4 10 5 . 6 Naked Turns . | . . . . . . Heaviest Build 41 | 13 14 19 33 33 41 Greatest Support 68 | 20 20 63 68 68 65 Greatest Overweight (x) 1 | . 1 1 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 8 | 7 8 6 8 10 6 Most Carried 10 | 2 8 8 10 10 10 Average Carried 7 | 1 7 5 7 9 6 Final Capacity 10 | 8 8 5 10 10 5 Final Carried 10 | 2 8 5 10 10 2 Class Distribution -------------------- 44% | Scavenger-Mutant 24% | Mutant 23% | Scavenger-Gunner 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 3798 | 280 232 352 1576 689 669 Remotely 312 | . . . . 312 . Salvage Created 5263 | 255 341 556 2193 721 1197 Parts 291 | 13 26 23 125 41 63 Haulers Intercepted 4 | . . . 4 . . Recyclers Shooed 6 | 1 . . 1 1 3 Parts Field Recycled 32 | . . . 32 . . Retrieved Matter 228 | . . . 228 . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 102 | . 11 11 43 20 17 Guns 85 | . 11 7 37 15 15 Cannons 8 | . . . 2 5 1 AOE 8 | . . 4 4 . . Classes Destroyed 14 | 3 3 2 3 2 1 Worker 7 | 1 . . 3 1 2 Builder 3 | . . . . 1 2 Tunneler 6 | 5 . . 1 . . Hauler 4 | . . . 4 . . Recycler 7 | 1 . 2 3 . 1 Watcher 6 | . 1 1 3 . 1 Swarmer 17 | . 6 . 11 . . Cutter 3 | . . . 3 . . Grunt 54 | . 5 6 21 12 10 Brawler 3 | . . 1 . . 2 Sentry 13 | . . 4 7 2 . Specialist 2 | . . . . . 2 Hunter 5 | . . . 1 4 . Programmer 5 | . . . . 2 3 Best Kill Streak 11 | 7 4 4 11 3 4 Combat Bots Only 7 | . 4 4 7 3 4 Max Kills in Single Turn 6 | 1 1 1 6 2 1 Gunslinging . | . . . . . . Exploded 3 | . . 1 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 1118 | . 124 174 340 246 234 Missed 323 | . 30 54 95 92 52 Hits 795 | . 94 120 245 154 182 Melee 15 | . . . 13 . 2 Projectile 780 | . 94 120 232 154 180 AOE 2 | . . 1 1 . . Critical Strikes 33 | . . 3 12 7 11 Actively Blocked 2 | . . . 2 . . Part Disruptions 9 | . . . 1 . 8 Damage Taken 11272 | . 843 1720 3598 2040 3071 Core 2348 | . 190 347 507 443 861 Absorbed by Shields 66 | . . 37 29 . . Redirected to Shielding 53 | . . . 53 . . Regen/Repaired (Parts) 162 | . 8 80 74 . . Core Remaining (%) 36 | 100 24 13 7 36 . Volleys Fired 433 | 12 40 53 161 59 108 Largest 3 | 2 2 2 2 3 3 Hottest 200 | 80 90 79 140 133 200 Shots Fired 844 | 24 80 98 311 162 169 Gun 771 | 24 80 88 304 116 159 Cannon 62 | . . . 6 46 10 Launcher 11 | . . 10 1 . . Special . | . . . . . . Kinetic 608 | . 47 68 261 142 90 Thermal 127 | . 9 20 49 20 29 Explosive 11 | . . 10 1 . . Electromagnetic 98 | 24 24 . . . 50 Robot Hit Streak 14 | 7 5 14 12 9 7 Robot Miss Streak 7 | 3 5 2 7 6 5 Penetration Max . | . . . . . . Secondary Targets 7 | . 1 . 4 1 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 534 | 13 38 71 204 104 104 Core Hits 288 | 8 18 32 110 71 49 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed 2 | . . . 2 . . Critical Strikes 14 | . . 1 6 4 3 Burn 5 | . . . 4 . 1 Destroy 5 | . . 1 2 1 1 Blast 3 | . . . . 3 . Corrupt 1 | . . . . . 1 Melee Attacks 3 | . . . 3 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10308 | 208 445 1153 4048 1835 2619 Guns 8205 | 185 443 719 3352 1264 2242 Cannons 911 | . . . 125 571 215 Explosions 1093 | 20 . 403 546 . 124 Melee . | . . . . . . Ramming 99 | 3 2 31 25 . 38 Kinetic 6868 | . 181 533 2908 1677 1569 Thermal 1614 | 20 71 186 644 158 535 Explosive 524 | . . 403 121 . . Electromagnetic 1203 | 185 191 . 350 . 477 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . 3 . . 4 12 Average Corruption 2 | . 2 . . 3 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 30 | . 3 . . 18 9 Message Errors 9 | . 1 . . 7 1 Matter Fused 6 | . . . . 2 4 Heat Flow Errors 5 | . . . . 3 2 Energy Discharges 2 | . . . . 2 . Parts Rejected 1 | . 1 . . . . Parts Fused 1 | . . . . 1 . Data Loss (major) 1 | . . . . 1 . Misfires 3 | . 1 . . 2 . Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 83 | . . . 5 . 78 Projectiles 3 | . . . 3 . . Explosions 80 | . . . 2 . 78 Melee . | . . . . . . Knockbacks 9 | . . . 2 6 1 Impact 3 | . . . 2 . 1 Kinetic 6 | . . . . 6 . Secondary . | . . . . . . Self-Inflicted Damage 337 | . . 69 150 . 118 Shots 9 | . . 3 5 . 1 Rammed 4 | . . 2 . . 2 Targets Rammed 17 | 1 1 6 2 . 7 Kicked 13 | 1 1 4 2 . 5 Crushed . | . . . . . . Highest Temperature 699 | 54 174 48 533 457 699 Average Temperature 120 | 24 46 15 109 122 170 Received Heat Transfer 3202 | . 177 598 1473 543 411 Effects 28 | . . . 6 5 17 Shutdowns 5 | . . . 1 . 4 Energy Bleed 5 | . . . 1 1 3 Interference 7 | . . . 2 3 2 Short Circuit 6 | . . . 2 1 3 Damage (major) 4 | . . . . . 4 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 2 | . . . 1 . 1 Impact Corruptions 1 | . . . 1 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 11 | . . . 6 2 3 Heat Transferred 3561 | 50 185 436 1691 370 829 Parts Sabotaged 2 | . . . . . 2 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | 1 . . 2 . 1 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . 1 . 2 1 1 Low Security (%) 57 | 100 98 100 14 52 72 Level 1 40 | . 1 . 78 47 27 Level 2 2 | . . . 7 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 599 | 10 202 154 599 328 271 Initial 269 | . 6 71 13 269 158 Average 164 | 3 63 35 252 203 153 Influence Increases 3446 | 35 372 429 1330 633 647 Destroy 0b10 Robot/C 2040 | . 220 220 860 400 340 Destroy 0b10 Robot/NC 165 | 35 5 15 70 10 30 Destroy Leader 500 | . 32 82 194 120 72 Successful Hack 135 | . 10 15 41 43 26 Disable Machine 210 | . 15 15 75 45 60 Destroy Structure 111 | . . 52 15 15 29 Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 270 | . 75 30 75 . 90 Influence Decreases 3297 | 25 212 567 769 902 822 Entered New Map 612 | . 4 99 19 324 166 Time Decay 1908 | 25 158 261 520 498 446 Lost Part 690 | . 50 120 230 80 210 Purge Threat 87 | . . 87 . . . Squads Dispatched 29 | . 1 3 10 10 5 Investigation 10 | . . . 3 5 2 Extermination 4 | . . . . 2 2 Reinforcement 11 | . 1 3 5 1 1 Assault 2 | . . . . 2 . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 7 | . . 2 3 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 180 | . 21 23 62 32 42 Peak Tracking Total 12 | . 6 6 7 5 12 Tactical Retreats 11 | . 2 2 3 . 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 8 | . 2 1 2 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 14 | . 1 1 5 3 4 Max in Single Turn 2 | . 1 1 2 1 2 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 37 | . 5 6 8 11 7 Terminals 21 | . 2 4 5 5 5 Fabricators 1 | . . . . . 1 Repair Stations 4 | . 1 1 1 1 . Recycling Units 6 | . 2 1 1 2 . Scanalyzers 4 | . . . 1 2 1 Garrison Access 1 | . . . . 1 . Total Hacks 92 | . 12 15 24 26 15 Successful 46 | . 7 8 14 13 4 Failed 46 | . 5 7 10 13 11 Catastrophic 7 | . 3 1 . 3 . Database Lockouts . | . . . . . . Manual 4 | . 2 2 . . . Terminals 47 | . 6 8 13 9 11 Fabricators 2 | . . . . . 2 Repair Stations 16 | . 3 4 6 3 . Recycling Units 14 | . 3 3 1 7 . Scanalyzers 11 | . . . 4 5 2 Garrison Access 2 | . . . . 2 . Terminal Hacks 16 | . 2 4 5 3 2 Record 2 | . . . 1 . 1 Prototype ID Bank 1 | . . . 1 . . Emergency Access Points 1 | . . . . 1 . Repair Station Index 1 | . . . 1 . . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . . . 1 . . Dispatch Records 2 | . . . 1 1 . Maintenance Status 1 | . . . . 1 . Security Status 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Registered Components 1 | . 1 . . . . Zone Layout 3 | . 1 1 . . 1 Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 10 | . 2 3 4 1 . Scan Component 6 | . 1 2 2 1 . Repair 4 | . 1 1 2 . . Recycling Unit Hacks 11 | . 3 1 1 6 . Recycle Component 2 | . . . . 2 . Process 1 | . . . . 1 . Report Inventory 6 | . 2 1 1 2 . Retrieve Matter 1 | . . . . 1 . Retrieve Components 1 | . 1 . . . . Scanalyzer 8 | . . . 4 3 1 Insert Component 1 | . . . . 1 . Retrieve Study 7 | . . . 4 2 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 30 | . 3 4 6 11 6 Full Trace Events 7 | . . . 1 4 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 7 | . . . 4 2 1 Parts Repaired 4 | . 1 1 2 . . Time 155 | . 38 26 91 . . Parts Recycled 2 | . . . . 2 . Recycled Matter 13 | . . . . 13 . Retrieved Matter 13 | . . . . 13 . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . 1 . . Non-combat . | . . . . . . Combat 1 | . . . 1 . . Robot Hacks Applied 1 | . . . 1 . . parse_system 1 | . . . 1 . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 5649 | 42 478 865 1892 1324 1048 Optics 4802 | . . 538 1892 1324 1048 Terrain 912 | 24 478 410 . . . Seismic 18 | 18 . . . . . T.N.C. 1559 | . . . 1412 147 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 6019 | 118 677 901 1892 1324 1107 Spaces Moved 3557 | 57 399 514 962 906 719 Core 6 | 2 . . . . 4 Treads 178 | . . 132 46 . . Legs 3363 | 55 399 372 916 906 715 Wheels . | . . . . . . Hover 10 | . . 10 . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 110 110 50 Average Speed 119 | 117 121 130 124 113 110 Slowest Speed 250 | 120 190 160 250 120 117 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . 2 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 3 61 42 76 28 17 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 22 | . . 22 . . . Terrain Destroyed 107 | . . 51 10 14 32 Melee . | . . . . . . Projectile 15 | . . . 1 14 . AOE 92 | . . 51 9 . 32 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4620 | 79 518 646 1365 1096 916 Wait 290 | . 38 19 124 80 29 Move 3553 | 57 398 513 961 905 719 Hop . | . . . . . . Pick Up 53 | 2 12 7 20 7 5 Fast Attach 59 | 7 7 10 20 7 8 Attach 48 | . 6 13 17 5 7 Detach 8 | . 1 . 5 1 1 Swap 89 | 1 8 16 31 17 16 Drop 68 | . 7 9 21 15 16 Fire 433 | 12 40 53 161 59 108 Melee 3 | . . . 3 . . Ram 2 | . . . . . 2 Kick 12 | . 1 4 2 . 5 Crush 2 | . . 2 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 369 | -10/Materials | Repaired Imp. Terrain Scanner 625 | -10/Materials | Core integrity fell below 50% 654 | -10/Materials | Lost 5 parts (1p2n2w) 769 | -10/Materials | Discovered new exit (range 13) 796 | -10/Materials | Entered another Materials area 796 | -9/Materials | Evolved 2 slots: Propulsion x2 840 | -9/Materials | Build established: Scavenger-Mutant 869 | -9/Materials | Repaired Aluminum Leg 1099 | -9/Materials | Lost 4 parts (2p1n1w) 1135 | -9/Materials | Discovered new exit (range 16) 1175 | -9/Materials | Core integrity fell below 50% 1180 | -9/Materials | Lost 3 parts (1p1n1w) 1280 | -9/Materials | Lost 3 parts (1u2w) 1328 | -9/Materials | Core integrity fell below 20% 1328 | -9/Materials | Discovered new exit (range 15) 1376 | -9/Materials | Lost 4 parts (4n) 1697 | -9/Materials | Entered another Materials area 1697 | -8/Materials | Evolved 2 slots: Utility x2 2004 | -8/Materials | Destroyed 7 combat bots 2116 | -8/Materials | Build established: Mutant 2384 | -8/Materials | Garrison activated, responded to threat 2547 | -8/Materials | Lost 3 parts (1p1u1w) 2739 | -8/Materials | Lost 9 parts (2p4n1u2w) 2843 | -8/Materials | Build established: Scavenger-Mutant 2845 | -8/Materials | Core integrity fell below 50% 3036 | -8/Materials | Repaired Broken Lgt. Nuclear Core 3075 | -8/Materials | Repaired Reaction Control System 3162 | -8/Materials | Garrison activated, responded to threat 3458 | -8/Materials | Core integrity fell below 20% 3569 | -8/Materials | Discovered new exit (range 18) 3589 | -8/Materials | Entered Factory 3589 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3984 | -7/Factory | Build established: Scavenger-Gunner 4534 | -7/Factory | Core integrity fell below 50% 4837 | -7/Factory | Discovered new exit (range 17) 4911 | -7/Factory | Identified exit to Factory 4913 | -7/Factory | Entered another Factory area 4913 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5055 | -6/Factory | Discovered new exit (range 17) 5995 | -6/Factory | Cargo convoy interrupted 6009 | -6/Factory | System corruption reached 10% 6013 | -6/Factory | Core integrity fell below 50% 6017 | -6/Factory | Core integrity fell below 20% 6020 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06013_ Overheating: Short circuit. 06013_ Penetrated by Slug. 06013_ Com. Wheel destroyed. 06013_ K-01 Serf collects debris. 06013_ Carbon-fiber Leg+ blown off. 06013_ Shock Rifle blown off. 06014_ Kicked X-72 Disruptor. 06015_ Overheating: Core damaged (-153). 06015_ Kicked X-72 Disruptor. 06016_ Penetrated by Slug. 06016_ Carbon-fiber Leg+ destroyed. 06016_ K-01 Serf collects debris. 06016_ Slug penetrates Wall. 06016_ Slammed into X-72 Disruptor. 06016_ X-72 Disruptor knocked back. 06017_ Penetrated by Slug. 06017_ Slammed into X-72 Disruptor. 06017_ Destabilizing: System interference. 06017_ Targeting Computer temporarily disabled. 06019_ Slug penetrates Wall. 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" #????????? | | ????? /% T " ! ###????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 33 Energy Capacity 375 Matter Stores 350 Matter Capacity 350 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Terrain Scanner | 63% | -10/Materials Aluminum Leg | 11% | -9/Materials Lgt. Nuclear Core | 10% | -8/Materials | Broken Reaction Control System | 3% | -8/Materials Studied --------- Lgt. Treads | -8/Materials | Hacked Rnf. Ion Engine | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Ion Engine | -8/Materials | Hacked Carbon-fiber Leg | -7/Factory | Hacked Gauss Cannon | -7/Factory | Hacked Lgt. Angular Momentum Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Jackpot Challenges ------------ None Game ------ Seed SystemHybridChip Manual? 0 Play Time 01:19:06 Cumulative 10.5 hours Start 2026.03.08 @ 13:44:51 End 2026.03.08 @ 15:04:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96b22bae-6cb9-4b27-afbd-dceb4f8996f9