Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.05 @ 17:13:52 Player: Minty Result: Destroyed self with Scatter Rocket Array Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (115) 575 Value Destroyed (3513) 3513 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (731) 731 TOTAL SCORE: 8519 Bonus ------- High Alert Combat Kills 224 Follower Combat Kills 7 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 250/300 Energy 168/170 System Corruption 3% Temperature Cool (4) Movement Flying (26) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY (6) ------ Visual Processing Unit > --- WEAPON (4) ------- Scatter Rocket Array > --- INVENTORY (5) ---- Fission Core Improved Heavy Machine Gun Improved Heavy Machine Gun Scatter Rocket Array Shock Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Small Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON ----------- Arc Projector Arc Projector Arc Projector Cooled Plasma Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Arc Projector Heavy Machine Gun Magnetic Acceleration Cannon Advanced EMP Blaster Improved Grenade Launcher [Rating: 52] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Visual Processing Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Experimental Power Shielding Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Shock Maul Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power . | . . . . . . . . Propulsion 2 | . . . . 1 1 . . Utility 4 | . . . 1 1 1 . 1 Weapon 2 | . . . 1 . . . 1 Parts Attached 94 | . 10 2 12 20 3 12 35 Power 11 | . 1 1 1 1 1 1 5 Engine 7 | . . 1 1 1 1 1 2 Core 2 | . 1 . . . . . 1 Reactor 2 | . . . . . . . 2 Propulsion 22 | . 3 1 2 4 1 5 6 Treads . | . . . . . . . . Leg 18 | . 3 1 2 4 1 5 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 4 | . . . . . . . 4 Utility 12 | . 2 . 1 4 . 1 4 Device 7 | . . . . 4 . 1 2 Storage 1 | . . . . . . . 1 Processor 3 | . 2 . 1 . . . . Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 49 | . 4 . 8 11 1 5 20 Energy Gun 19 | . 2 . 2 9 . 1 5 Energy Cannon 3 | . . . . . 1 1 1 Ballistic Gun 7 | . 2 . 1 . . . 4 Ballistic Cannon 6 | . . . 3 1 . . 2 Launcher 13 | . . . 2 1 . 3 7 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . . 2 . . 6 Corrupted Parts 5 | . . . . 2 . 3 . System Corruption 25 | . . . . 6 . 19 . Parts Lost 37 | . 1 1 2 8 . 2 23 Power 3 | . . 1 . 1 . . 1 Propulsion 9 | . . . . 3 . . 6 Utility 8 | . . . . 2 . . 6 Weapon 17 | . 1 . 2 2 . 2 10 Highest Loss Streak 14 | . 1 1 2 5 . 2 14 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 85 | . 98 98 98 92 70 95 65 Engine 7 | . 12 7 11 8 4 7 4 Leg 21 | . 28 28 22 21 12 29 16 Device 5 | . . . . 8 7 14 6 Storage 7 | . 14 14 11 9 7 7 2 Processor 14 | . 12 14 21 18 15 15 8 Energy Gun 11 | . 1 14 8 21 17 7 9 Ballistic Gun 6 | . 25 14 4 . . . 3 Ballistic Cannon 3 | . . . 10 4 . . 3 Launcher 3 | . . . 9 . . 9 2 Naked Turns . | . . . . . . . . Heaviest Build 39 | 13 15 14 29 31 28 34 39 Greatest Support 72 | 20 20 20 20 30 28 72 72 Greatest Overweight (x) 4 | . . . 1 2 1 . 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 Average Capacity 7 | . 8 8 8 8 8 8 6 Most Carried 8 | . 8 6 8 8 7 8 8 Average Carried 6 | . 5 5 7 7 5 5 5 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 6 6 6 8 6 4 8 5 Class Distribution -------------------- 34% | Scavenger-Skirmisher 33% | Skirmisher 18% | Mutant 9% | Scavenger-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/DSF Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Matter Collected 2056 | 197 243 42 300 308 . 196 770 Remotely 268 | . . . . 268 . . . Salvage Created 4014 | . 223 80 481 926 . 739 1565 Parts 235 | . 14 1 51 42 . 42 85 Haulers Intercepted 5 | . . . . 3 . . 2 Recyclers Shooed 4 | . . . 2 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Combat Hostiles Destroyed 75 | . 4 2 21 14 . 12 22 Melee 1 | . . . . . . . 1 Guns 15 | . 4 2 . 6 . 2 1 Cannons 14 | . . . 10 . . . 4 AOE 38 | . . . 11 4 . 8 15 Classes Destroyed 15 | . 2 . 5 2 . 2 4 Worker 13 | . . . 3 1 . . 9 Builder 15 | . . . 5 1 . . 9 Hauler 5 | . . . . 3 . . 2 Recycler 1 | . . . . . . . 1 Watcher 6 | . 3 . 1 1 . . 1 Swarmer 9 | . . . 7 2 . . . Saboteur 1 | . . . . . . . 1 Grunt 45 | . 4 2 11 6 . 6 16 Brawler 3 | . . . 1 1 . 1 . Duelist 3 | . . . . 2 . . 1 Sentry 5 | . . . 2 3 . . . Specialist 4 | . . . . . . 4 . Hunter 2 | . . . . . . . 2 Programmer 1 | . . . . . . . 1 Heavy 2 | . . . . . . 1 1 Best Kill Streak 18 | . 2 2 17 6 . 6 18 Combat Bots Only 10 | . 2 2 10 5 . 6 4 Max Kills in Single Turn 8 | . 1 1 4 2 . 2 8 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 1 . 2 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Hostile Shots Fired 473 | . 55 9 66 80 . 34 229 Missed 134 | . 17 1 16 26 . 15 59 Damage Taken 5964 | . 499 115 540 845 . 417 3548 Core 1268 | . 126 31 106 82 . 69 854 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 128 | . 18 . . 110 . . . Core Remaining (%) 77 | 100 . 37 73 85 . 90 . Volleys Fired 202 | . 35 8 35 38 . 32 54 Largest 4 | . 2 2 3 3 . 3 4 Hottest 220 | . 40 85 132 150 . 169 220 Shots Fired 432 | . 69 16 63 96 . 45 143 Gun 280 | . 69 16 . 84 . 30 81 Cannon 107 | . . . 49 12 . 3 43 Launcher 45 | . . . 14 . . 12 19 Special . | . . . . . . . . Kinetic 209 | . 69 8 49 12 . . 71 Thermal 8 | . . 8 . . . . . Explosive 32 | . . . 14 . . 7 11 Electromagnetic 183 | . . . . 84 . 38 61 Robot Hit Streak 13 | . 13 5 4 9 . 8 5 Robot Miss Streak 22 | . 3 2 5 4 . 3 22 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 251 | . 44 9 27 74 . 27 70 Core Hits 215 | . 15 4 37 34 . 28 97 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 2 | . . 1 . . . . 1 Critical Strikes 7 | . . 1 1 1 . . 4 Destroy 2 | . . 1 . . . . 1 Blast 4 | . . . 1 1 . . 2 Smash 1 | . . . . . . . 1 Melee Attacks 2 | . . . . . . . 2 Impact 2 | . . . . . . . 2 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9861 | . 539 101 1753 1609 . 1654 4205 Guns 2803 | . 537 101 . 1115 . 327 723 Cannons 1526 | . . . 666 115 . 48 697 Explosions 5389 | . . . 1087 355 . 1279 2668 Melee 103 | . . . . . . . 103 Ramming 40 | . 2 . . 24 . . 14 Kinetic 2369 | . 537 38 666 115 . . 1013 Thermal 1187 | . . 63 . 355 . 261 508 Explosive 3047 | . . . 1087 . . 548 1412 Electromagnetic 3115 | . . . . 1115 . 845 1155 Impact 103 | . . . . . . . 103 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 19 | . . . . 7 . 19 3 Average Corruption 5 | . . . . 2 . 18 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 18 | . . . . 4 . 11 3 Message Errors 1 | . . . . 1 . . . Matter Fused 3 | . . . . . . 3 . Heat Flow Errors 3 | . . . . . . 2 1 Energy Discharges 3 | . . . . 1 . 2 . Data Loss (minor) 6 | . . . . 2 . 2 2 Misdirections 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 122 | . . . 47 7 . . 68 Projectiles 6 | . . . 6 . . . . Explosions 71 | . . . 41 7 . . 23 Melee 45 | . . . . . . . 45 Knockbacks 14 | . . . 5 . . . 9 Impact 2 | . . . . . . . 2 Kinetic 11 | . . . 4 . . . 7 Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 725 | . . . 45 99 . 27 554 Shots 27 | . . . 3 2 . 1 21 Rammed . | . . . . . . . . Targets Rammed 11 | . 2 . 1 5 . . 3 Kicked 11 | . 2 . 1 5 . . 3 Crushed . | . . . . . . . . Highest Temperature 426 | . 27 300 228 398 . 233 426 Average Temperature 113 | . 5 142 60 122 . 189 148 Received Heat Transfer 1617 | . 303 105 153 270 . 63 723 Effects 5 | . . . . . . 1 4 Shutdowns 2 | . . . . . . . 2 Energy Bleed 1 | . . . . . . 1 . Damage (minor) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 6 | . . . . 4 . 2 . Combat Hostiles 6 | . . . . 4 . 2 . Parts Fried 27 | . . . . 16 . 5 6 Impact Corruptions 2 | . . . . . . . 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . 1 . . . . 3 Heat Transferred 1848 | . . 148 . 450 . 400 850 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 17 | . . . . 5 . 4 8 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Peak Influence 554 | . 156 40 554 464 185 491 512 Initial 257 | . . . 15 234 185 133 257 Average 253 | . 53 25 187 318 185 344 343 Maximum Alert Level 2 | . . . 2 2 . 2 2 Low Security (%) 37 | . 100 100 63 9 100 24 3 Level 1 41 | . . . 13 78 . 33 61 Level 2 21 | . . . 23 11 . 42 34 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Squads Dispatched 21 | . 1 . 5 4 . 2 9 Investigation 9 | . 1 . 3 2 . . 3 Extermination 1 | . . . . . . . 1 Reinforcement 8 | . . . 2 . . 2 4 Assault 1 | . . . . . . . 1 Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Distress Signals 11 | . . . 4 2 . . 5 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 119 | . 9 2 25 25 . 15 43 Peak Tracking Total 8 | . 3 1 8 5 . 5 7 Tactical Retreats 4 | . . . . 2 . 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Traps Triggered 4 | . 1 . . . . 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . 1 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Machines Disabled 9 | . 1 . 2 1 . . 5 Max in Single Turn 1 | . 1 . 1 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Machines Accessed 24 | . 5 . 3 7 1 . 8 Terminals 16 | . 4 . 2 4 1 . 5 Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . 1 . . 1 . . . Recycling Units 2 | . . . . 1 . . 1 Scanalyzers 2 | . . . 1 . . . 1 Garrison Access 1 | . . . . 1 . . . Total Hacks 82 | . 21 . 10 29 1 . 21 Successful 44 | . 9 . 6 18 1 . 10 Failed 38 | . 12 . 4 11 . . 11 Catastrophic 7 | . 2 . 1 1 . . 3 Database Lockouts . | . . . . . . . . Manual 28 | . 4 . 5 10 . . 9 Terminals 57 | . 18 . 6 20 1 . 12 Fabricators 4 | . . . . . . . 4 Repair Stations 8 | . 3 . . 5 . . . Recycling Units 6 | . . . . 3 . . 3 Scanalyzers 6 | . . . 4 . . . 2 Garrison Access 1 | . . . . 1 . . . Terminal Hacks 17 | . 4 . 2 7 1 . 3 Prototype ID Bank 3 | . . . 1 2 . . . Open DSF 1 | . . . . . 1 . . Level Access Points 2 | . . . . 1 . . 1 Branch Access Points 1 | . . . . . . . 1 Emergency Access Points 1 | . . . . 1 . . . Alert Level 1 | . . . . 1 . . . Unreport Threat 2 | . . . . 1 . . 1 Locate Traps 3 | . 2 . 1 . . . . Reprogram Traps 2 | . 2 . . . . . . Maintenance Status 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 6 | . 2 . . 4 . . . Scan Component 3 | . 1 . . 2 . . . Repair 3 | . 1 . . 2 . . . Recycling Unit Hacks 6 | . . . . 3 . . 3 Process 2 | . . . . 1 . . 1 Report Inventory 2 | . . . . 1 . . 1 Retrieve Matter 2 | . . . . 1 . . 1 Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 12 | . 3 . 2 4 . . 3 Terminals 10 | . 3 . 1 3 . . 3 Assimilate 1 | . . . . 1 . . . Botnet 8 | . 3 . . 2 . . 3 Sabotage 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Extract 1 | . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . Reprogram 1 | . . . . 1 . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 4 . 3 6 1 . 7 Full Trace Events 6 | . . . 1 2 . . 3 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 1 . . 2 . . . Time 115 | . 38 . . 77 . . . Parts Recycled . | . . . . . . . . Recycled Matter 507 | . . . . 168 . . 339 Retrieved Matter 507 | . . . . 168 . . 339 Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . . . 2 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Total Allies 5 | . . . . 3 . . 2 Largest Group 2 | . . . . 1 . . 2 Highest-Rated Group 61 | . . . . 10 . . 61 Highest-Rated Ally 32 | . . . . 10 . . 32 Total Orders . | . . . . . . . . Ally Attacks 11 | . . . . 5 . . 6 Total Damage 105 | . . . . 29 . . 76 Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Turns Passed 3286 | . 447 131 563 649 129 275 1092 Spaces Moved 2215 | 1 265 89 270 349 91 147 1003 Core 21 | . . . . 2 . . 19 Treads . | . . . . . . . . Legs 1764 | 1 265 89 270 347 91 147 554 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 430 | . . . . . . . 430 Fastest Speed 26 | 120 120 120 120 120 120 120 26 Average Speed 111 | 120 120 120 164 136 136 120 81 Slowest Speed 260 | 120 120 120 190 260 190 120 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 12 | . . . . . . . 12 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 2 54 37 29 35 3 92 34 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 344 | . . . 122 25 . 49 148 Melee . | . . . . . . . . Projectile 24 | . . . 10 4 . . 10 AOE 320 | . . . 112 21 . 49 138 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Total 2662 | . 326 98 335 450 96 204 1153 Wait 24 | . 3 . . 19 . 2 . Move 2184 | . 264 88 269 348 90 146 979 Hop 12 | . . . . . . . 12 Pick Up 31 | . 4 . 8 7 . 6 6 Fast Attach 34 | . 2 . 3 6 2 4 17 Attach 27 | . 1 1 3 5 1 2 14 Detach 13 | . 1 . 1 2 1 . 8 Swap 33 | . 7 1 6 9 . 6 4 Drop 42 | . 7 . 9 11 2 5 8 Fire 202 | . 35 8 35 38 . 32 54 Melee 2 | . . . . . . . 2 Ram . | . . . . . . . . Kick 11 | . 2 . 1 5 . . 3 Crush . | . . . . . . . . Escape Stasis 19 | . . . . . . 1 18 Rewire 28 | . . . . . . . 28 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 6 exits: Fac x4 / Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 352 | -10/Materials | Repaired Imp. Heat Sink? 369 | -10/Materials | Core integrity fell below 50% 448 | -10/Materials | Entered Mines 562 | -10/Mines | Discovered new exit (range 16) 579 | -10/Mines | Entered Materials 579 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 990 | -9/Materials | Destroyed 10 combat bots 1048 | -9/Materials | Discovered new exit (range 18) 1124 | -9/Materials | Identified exit to Materials 1142 | -9/Materials | Entered another Materials area 1142 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1241 | -8/Materials | Repaired Aluminum Leg? 1436 | -8/Materials | Build established: Scavenger-Skirmisher 1478 | -8/Materials | Identified exit to Factory 1509 | -8/Materials | Repaired Imp. EM Shotgun? 1607 | -8/Materials | Garrison activated, responded to threat 1650 | -8/Materials | Lost 3 parts (2n1u) 1758 | -8/Materials | Lost 5 parts (1p1n1u2w) 1791 | -8/Materials | Entered Factory 1791 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1920 | -7/Factory | Identified exit to DSF 1920 | -7/Factory | Entered DSF 1938 | -7/DSF | System corruption reached 10% 1954 | -7/DSF | Discovered new exit (range 18) 1963 | -7/DSF | Additional patrols routed to DSF 2078 | -7/DSF | Sterilization system engaged 2098 | -7/DSF | Ambient heat levels rising (+10) 2113 | -7/DSF | Ambient heat levels rising (+10) 2128 | -7/DSF | Ambient heat levels rising (+10) 2143 | -7/DSF | Ambient heat levels rising (+10) 2158 | -7/DSF | Ambient heat levels rising (+10) 2173 | -7/DSF | Ambient heat levels rising (+10) 2188 | -7/DSF | Ambient heat levels rising (+10) 2193 | -7/DSF | Identified exit to Factory 2195 | -7/DSF | Entered Factory 2195 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2629 | -6/Factory | Spotted B-75 Beast 2694 | -6/Factory | Lost 14 parts (1p3n5u5w) 2717 | -6/Factory | Core integrity fell below 50% 2792 | -6/Factory | Lost 3 parts (1n2w) 2876 | -6/Factory | Found Prototype Launcher 2876 | -6/Factory | Identified Scatter Rocket Array 2879 | -6/Factory | Found Scatter Rocket Array 2881 | -6/Factory | Found Scatter Rocket Array 2883 | -6/Factory | Found Scatter Rocket Array 2895 | -6/Factory | First assault squad dispatched 2958 | -6/Factory | Identified exit to Lower Caves 2961 | -6/Factory | Build established: Skirmisher 3084 | -6/Factory | Core integrity fell below 20% 3108 | -6/Factory | Lost 6 parts (2n1u3w) 3220 | -6/Factory | Identified exit to Factory 3287 | -6/Factory | Destroyed self with Scatter Rocket Array Last Messages --------------- Barrage Gun (92%) Wheel (90%) Prototype Device (88%) Imp. VSS Leg (86%) Imp. VSS Leg (97%) Corrupted Arm. Treads (77%) >>Recycling(Process) Analyzing inventory... Recycling at 100% efficiency: Barrage Gun (48) Core Shielding (11) Hyb. Deuterium Engine (22) Barrage Gun (52) Wheel (16) Prototype Device (9) Imp. VSS Leg (41) Imp. VSS Leg (52) Corrupted Arm. Treads (88) >>Retrieve(Matter) Matter ejected: 339 Map ----- +----------------------------------------------------+ | #??# # | | #??# # """" """ | | ##################+#### ## """" """ | | !# ## """" """ | | # ## | | """ """ """ # ## """" """ | | """ """ """ # ## """" """ | | """ """ """ # ## """" """ | | # ## | | # """" """ | | # ######### """" """ | | #########+#### #???????# """" """ | | ????# ######### | | ????# " """" """ | | ????# ############### T """" """ | | ????# #?????????????# " """" """ | | ????# ###???????????# | | ????# # #???????????# | | ????# # ###?????????###"T"####### | | ????# #####+########???????############### | | ##### # #???????# ## | | # " #???????# ## | | # " #???????# ## | | + % #???????# ! [ # | | # ######### # | | # % @ + # | | # "" =!!% # # / | | # """" =! % # # # | | ###### ## "" u # gg g # | | ???? # ## "" # #### # | | ??? # ## # #??# [ ### | | # ## R % # t#??# #?# | | """ # ####+####+##### #??##############?# | | """ # #??# #??#=##??# #####?????????????# | | """ # #??# #??# #???# +?????????????# | | "" # #??# #??# #???# ########?????????????# | | [ "" # #### #### ##### ########?????????????# | | ? # # #?????????????+ | | ###+## # ! * #?????????????# | | % # !! #?????????????# | | ### + !! #?????????????## | | ??# ######## # #??????????????? | | ??# ########### ###??????# # %! #??????????????? | | ??# #?????????# #????????# #####+##??????????????? | | ### #?????????# #????????# #?????#???????????????? | | #???????###+########## #?????????????????????? | | #####???????# + #?????????????????????? | | ????????????# #### #?????????????????????? | | ????????????# !! %#??# #?????????????????????? | | ????????????# !! #??# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Power Shielding 90 Evasion (%) 64 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Datajack | -9/Materials | Extracted Ion Engine | -9/Materials | Extracted Med. Matter Pod | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockLobotomyRigger Manual? 0 Play Time 00:23:51 Cumulative 568.7 hours Start 2024.01.05 @ 16:50:34 End 2024.01.05 @ 17:13:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 459 Rogue 187 Adventurer 122 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 77 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 200ea959-12c4-4d4a-843d-b1e67e27314b