Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.26 @ 05:38:08 Player: Pitt Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1376) 1376 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4631 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 230/300 Energy 220/220 System Corruption 10% Temperature Cool (9) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (5) --- Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Advanced Heat Sink Triangulator Advanced Targeting Computer Core Analyzer Hacking Suite > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (5) ---- Improved Sensor Array Improved Light Armor Plating System Shield Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Airjet Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Small Storage Unit Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Kinecellerator Hacking Suite > --- WEAPON ----------- Autogun Flak Gun > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Structural Scanner Improved Sensor Array Recalibrator Improved Medium Laser Remote Datajack [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Autogun Launcher Concussive RPG Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 3 | . . . 1 1 1 Utility 4 | . . 2 1 . 1 Weapon . | . . . . . . Parts Attached 81 | 6 9 10 9 19 28 Power 11 | 1 . . 2 4 4 Engine 4 | 1 . . 1 1 1 Core 7 | . . . 1 3 3 Reactor . | . . . . . . Propulsion 18 | 2 3 3 2 5 3 Treads . | . . . . . . Leg 6 | 2 . . 1 1 2 Wheel 4 | . 3 1 . . . Hover 8 | . . 2 1 4 1 Flight . | . . . . . . Utility 30 | 1 4 5 3 8 9 Device 20 | . 4 5 1 5 5 Storage 2 | 1 . . . . 1 Processor 3 | . . . 1 2 . Hackware 2 | . . . . . 2 Protection 3 | . . . 1 1 1 Artifact . | . . . . . . Weapon 22 | 2 2 2 2 2 12 Energy Gun 8 | 1 . 2 1 . 4 Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 1 . . 2 3 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon 2 | . 1 . 1 . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . . 3 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Corrupted Parts 2 | . . . . . 2 System Corruption 9 | . . . . . 9 Parts Lost 23 | . 2 1 3 4 13 Power 5 | . . . 1 1 3 Propulsion 10 | . 2 . 2 1 5 Utility 5 | . . . . 2 3 Weapon 3 | . . 1 . . 2 Highest Loss Streak 11 | . 2 1 3 1 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 99 93 98 95 76 Engine 6 | . 14 11 8 1 1 Core 5 | . . . . 12 10 Leg 8 | . 14 . . 12 8 Wheel 3 | . 12 4 . . . Hover 12 | . . 13 24 13 7 Device 18 | . 14 30 25 13 9 Storage 8 | . 14 11 9 7 1 Processor 6 | . . . 1 14 15 Protection 2 | . . . 9 . 3 Energy Gun 10 | . 14 19 17 . 6 Ballistic Gun 7 | . 12 2 . 14 4 Peak Build Rating 48 | 7 9 17 20 42 48 Average Rating 21 | 5 8 14 19 31 39 On Entrance 15 | . 7 7 17 20 42 Naked Turns . | . . . . . . Heaviest Build 32 | 11 12 17 19 28 32 Greatest Support 35 | 20 20 20 20 34 35 Greatest Overweight (x) 3 | . 3 2 2 2 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 Average Capacity 7 | 7 8 8 8 8 6 Most Carried 9 | 8 8 8 8 8 9 Average Carried 7 | 4 7 6 6 7 5 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 8 8 8 8 8 5 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1331 | 238 92 169 75 420 337 Remotely . | . . . . . . Salvage Created 1632 | 153 122 218 110 475 554 Parts 109 | 14 3 16 3 34 39 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | 1 . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 32 | . 5 4 2 9 12 Melee 1 | . . . . . 1 Guns 27 | . 5 3 1 9 9 AOE 2 | . . . . . 2 Classes Destroyed 11 | 1 2 2 . 3 3 Worker 2 | . . . . 1 1 Builder 1 | . . . . . 1 Tunneler 9 | 7 . 1 . 1 . Mechanic 1 | . . . . 1 . Watcher 2 | . . 1 . 1 . Swarmer 6 | . 3 . . 3 . Cutter 4 | . . . . . 4 Grunt 12 | . 2 3 2 2 3 Duelist 1 | . . . . . 1 Sentry 6 | . . 1 . 1 4 Programmer 3 | . . . . 3 . Best Kill Streak 10 | 2 3 2 2 4 10 Combat Bots Only 9 | . 3 2 2 4 9 Max Kills in Single Turn 2 | 1 1 1 1 2 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 367 | . 40 8 25 46 248 Missed 136 | . 13 1 5 18 99 Damage Taken 3044 | . 255 96 314 465 1914 Core 1023 | . 46 28 75 18 856 Absorbed by Shields . | . . . . . . Redirected to Shielding 43 | . . . 34 9 . Regen/Repaired (Parts) 8 | . . 8 . . . Core Remaining (%) 91 | 100 81 93 86 97 . Volleys Fired 136 | 34 19 9 12 34 28 Largest 2 | 2 2 2 2 2 2 Hottest 149 | 70 100 112 112 46 149 Shots Fired 253 | 68 34 18 23 68 42 Gun 246 | 68 30 18 22 68 40 Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special 5 | . 4 . 1 . . Kinetic 146 | 34 15 . . 68 29 Thermal 105 | 34 19 18 23 . 11 Explosive 2 | . . . . . 2 Electromagnetic . | . . . . . . Robot Hit Streak 14 | 8 7 10 5 12 14 Robot Miss Streak 9 | 5 3 1 2 3 9 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 171 | 36 19 14 14 46 42 Core Hits 115 | 12 7 6 3 28 59 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 8 | . . 2 5 1 . Burn 7 | . . 2 5 . . Destroy 1 | . . . . 1 . Melee Attacks 4 | . . . . . 4 Impact . | . . . . . . Slashing 4 | . . . . . 4 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3304 | 379 208 229 255 764 1469 Guns 2548 | 379 208 229 255 756 721 Cannons 19 | . . . . . 19 Explosions 581 | . . . . . 581 Melee 148 | . . . . . 148 Ramming 8 | . . . . 8 . Kinetic 1533 | 154 71 . . 756 552 Thermal 1217 | 225 137 229 255 . 371 Explosive 47 | . . . . . 47 Electromagnetic 332 | . . . . . 332 Impact 19 | . . . . . 19 Slashing 148 | . . . . . 148 Piercing . | . . . . . . Highest Corruption 10 | . . . . 1 10 Average Corruption 5 | . . . . 1 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . . . . 2 16 Message Errors 4 | . . . . . 4 Matter Fused 5 | . . . . 2 3 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 1 | . . . . . 1 Alerts 1 | . . . . . 1 Misdirections 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 5 | . . . . . 5 Projectiles . | . . . . . . Explosions 5 | . . . . . 5 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 165 | . . . . 4 161 Shots 5 | . . . . . 5 Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 504 | 160 200 237 504 33 111 Average Temperature 77 | 51 78 101 243 9 29 Received Heat Transfer 780 | . 96 51 180 57 396 Effects 8 | . . . 8 . . Shutdowns 1 | . . . 1 . . Energy Bleed 3 | . . . 3 . . Damage (minor) 1 | . . . 1 . . Damage (major) 3 | . . . 3 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . 1 1 . . Combat Hostiles 2 | . . 1 1 . . Parts Melted 5 | . . 4 1 . . Heat Transferred 3310 | 666 407 666 925 . 646 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 342 | 35 90 83 80 166 342 Initial 37 | . 22 37 24 36 7 Average 48 | 15 44 28 20 35 181 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 95 | 100 100 100 100 100 61 Level 1 4 | . . . . . 38 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 1 . 1 7 4 Investigation 2 | . . . 1 1 . Extermination 2 | . . . . 2 . Reinforcement 5 | . 1 . . 1 3 Assault . | . . . . . . Garrison 4 | . . . . 3 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 10 5 3 12 26 Peak Tracking Total 9 | . 4 3 3 3 9 Tactical Retreats 7 | . 1 . 2 . 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . . . 1 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 2 | . . . . . 2 Max in Single Turn 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 16 | . 3 5 2 1 5 Terminals 12 | . 2 3 2 . 5 Fabricators 1 | . . . . 1 . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 36 | . 7 13 4 2 10 Successful 13 | . 4 6 1 . 2 Failed 23 | . 3 7 3 2 8 Catastrophic 5 | . 1 3 . . 1 Database Lockouts . | . . . . . . Manual 22 | . 4 9 4 . 5 Terminals 26 | . 6 6 4 . 10 Fabricators 2 | . . . . 2 . Repair Stations 3 | . . 3 . . . Recycling Units 5 | . 1 4 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 3 1 1 . 1 Level Access Points 1 | . 1 . . . . Terminal Index 1 | . . . 1 . . Alert Level 3 | . 1 1 . . 1 Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 3 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . . 2 . . 1 Terminals 1 | . . . . . 1 Assimilate 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Reject 1 | . . 1 . . . Mask 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 2 5 2 1 4 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 10 | . . . . . 10 Highest-Rated Ally 10 | . . . . . 10 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4806 | 333 910 704 950 1352 557 Spaces Moved 1554 | 174 230 270 126 370 384 Core 13 | 5 1 . . . 7 Treads . | . . . . . . Legs 580 | 169 80 . 44 75 212 Wheels 274 | . 149 125 . . . Hover 687 | . . 145 82 295 165 Flight . | . . . . . . Fastest Speed 48 | 50 80 80 52 48 48 Average Speed 100 | 117 95 103 106 103 89 Slowest Speed 260 | 120 200 185 190 260 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 8 38 26 14 10 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 5 | . 4 . 1 . . Terrain Destroyed 13 | . 4 . 1 . 8 Melee . | . . . . . . Projectile 5 | . 4 . 1 . . AOE 8 | . . . . . 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4534 | 237 878 677 915 1281 546 Wait 2701 | 16 615 378 765 839 88 Move 1549 | 173 229 269 125 369 384 Hop . | . . . . . . Pick Up 30 | 8 4 2 3 7 6 Fast Attach 47 | 6 . 7 1 12 21 Attach 14 | . 2 2 4 3 3 Detach 4 | . . 3 1 . . Swap 21 | . 7 2 4 4 4 Drop 27 | . 2 5 . 12 8 Fire 136 | 34 19 9 12 34 28 Melee 4 | . . . . . 4 Ram 1 | . . . . 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [Sub]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 334 | -11/Scrapyard | Entered Materials 355 | -10/Materials | Build established: Mutant 772 | -10/Materials | Discovered new exit (range 8) 801 | -10/Materials | Identified exit to Materials 801 | -10/Materials | Discovered new exit (range 17) 1244 | -10/Materials | Entered another Materials area 1244 | -9/Materials | Evolved 2 slots: Utility x2 1619 | -9/Materials | Repaired Sensor Array 1908 | -9/Materials | Discovered new exit (range 16) 1948 | -9/Materials | Entered another Materials area 1948 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2815 | -8/Materials | Lost 3 parts (1p2n) 2894 | -8/Materials | Discovered new exit (range 3) 2898 | -8/Materials | Entered Factory 2898 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3188 | -7/Factory | Garrison activated, responded to threat 3295 | -7/Factory | Build established: Scavenger-Mutant 4242 | -7/Factory | Discovered new exit (range 15) 4250 | -7/Factory | Entered another Factory area 4250 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4431 | -6/Factory | Core integrity fell below 50% 4449 | -6/Factory | Core integrity fell below 20% 4473 | -6/Factory | Destroyed 9 combat bots 4477 | -6/Factory | Lost 11 parts (3p4n3u1w) 4500 | -6/Factory | System corruption reached 10% 4807 | -6/Factory | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 04615_ J2OM%%ORBUQ#DJCN7OEQXTVWIB PA 04637_ System corrupted: Component data lost. 04654_ System corrupted: Energy discharge (-72). 04681_ K-01 Serf cleans the Subcomponent Replicator. 04685_ System corrupted: Matter fused (-5). 04685_ K-01 Serf cleans the Subcomponent Replicator. 04708_ >K 9LLPYO=T C/,2N>C7I> 04724_ System corrupted: Heat flow error (+163). 04760_ Dropped Structural Scanner. 04766_ System corrupted: Heat flow error (+118). 04769_ Acquired Triangulator. 04790_ K-01 Serf destroyed. 04791_ Dropped Adv. Heat Sink. 04791_ Acquired System Shield. 04796_ System corrupted: IFF burst signal emitted. 04801_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04804_ Y-54 Guardian emerges from the garrison. 04805_ Gatling Laser severed. 04805_ Carbon-fiber Leg severed. Map ----- +----------------------------------------------------+ | ??# #????????????????????????????????????????? | | ??# """#????????????????????????????????????????? | | ??# T"#????????????????????????????????????????? | | ??# ="""#????????????????????????????????????????? | | ??# %* #?????????????? ????????????????????????? | | ??###/###?????????????? ????????????????????????? | | ????#=#???????????????? "???????????????????????? | | ????#!#???????????????? "???????????????????????? | | ????# #???????????????# ?? ????????????????????? | | ????# #???????????????# ?? ??? ????????????????? | | ????# #????#####+####?# ??? ???? ???????????? | | ????# #????# ## """ "?" ???? #?????????? | | ????# #????# """ """ "?? #?????????? | | ????# #????# = """ """ ""? #?????????? | | ????# #?????? "" "" "? #?????????? | | ????# #???????? "" "" "? +?????????? | | ????# #?????????? =%! #?????????? | | ??### ###??????????* """ """ """ #?????????? | | ??# #???????????? ! """ """ """ #?????????? | | ### #?????????????# """ """ """ #?????????? | | *#?????????????# ""^ "" #?????????? | | ### #?????????????# Y "" "" #?????????? | | ??# #?????????????# #?????????? | | ??## ##???????H?????# ""t #?????????? | | ???# #??????????????# x"G #?????????? | | ???# #????????? ????# @"" #?????????? | | ???# #???????? ???# ccc #?????????? | | ??## ##????? ??# Yx #?????????? | | ??# ##### ?########### #?????????? | | ??# # # #?????????? | | ??+ T # " " " " # #?????????? | | ??# # " " " " # #?????????? | | ??#/ #"### # " " " " + ! + ??? | | ??### ###????? ?# " " " " # #?????????? | | ??###+######### #?# " " " " # #?????????? | | ??# # #?# " " " " # #?????????? | | ??# [!! """ + #?# " " " " # #?????????? | | ??# [! """ # #?# " " " " # ^ ^ #?????????? | | ??# [! """ # #?# " " " " # #?????????? | | ??# # #?# # ????????? | | ??# """ """ # #?#+########## ???????? | | ??# """ """ # #?# ########## ??????? | | ??# """ """ # #?# ## # ?????? | | ??# # #?# ## " " " # ?????? | | ??# " "" """ # #?# ## " " " # ??????? | | ??# "R"" """ # ### ## " " " # ????????? | | ??# """ """ # # " " " #######???????????? | | ??# + + " " " #?????????????????? | | ??############# # " " " #?????????????????? | | +####### #### " " " #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 27 Energy Capacity 220 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 16 Core Analysis 6 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteMetaHumpback Manual? 0 Play Time 00:35:33 Cumulative 232.3 hours Start 2025.03.25 @ 23:35:22 End 2025.03.26 @ 05:38:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 360 Rogue 360 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f474c11d-ed23-461a-ba2b-cc8f95fef849