Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.25 @ 14:25:10

Player: Sgt. SmokeWeed

Result: Destroyed by C-17 Slicer with Blade Saw

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (74)      370
Value Destroyed (1945)     1945
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (186)                186
              TOTAL SCORE: 4961

 Bonus
-------
High Alert Combat Kills    207
Follower Combat Kills      7
Friendly Fire              -28

 Cogmind 
---------
Core Integrity             0/550
Matter                     1/300
Energy                     85/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (40)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
  Improved Flight Unit
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Aluminum Leg
  Improved Aluminum Leg
           Assault Cannon
           Shock Bomb Launcher
           Shock Bomb Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Titanium Leg
>          --- UTILITY ----------
  Improved Targeting Computer
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
  Enhanced Autogun
  Enhanced Autogun
  Enhanced Autogun
  Enhanced Autogun
>          --- INVENTORY --------
  Improved Aluminum Leg
  Improved Aluminum Leg
           Assault Cannon
           Shock Bomb Launcher
      Mini Grenade Launcher
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Improved Targeting Computer
  Device                   Heat Sink
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   2   
  Weapon                   2    | .   .   .   2   .   .   .   .   
Parts Attached             60   | 6   4   .   14  11  .   2   23  
  Power                    7    | 1   .   .   3   1   .   .   2   
    Engine                 6    | 1   .   .   3   1   .   .   1   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   .   2   6   .   1   5   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    13   | 2   .   .   2   4   .   1   4   
    Wheel                  2    | .   .   .   .   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   
  Utility                  6    | .   2   .   .   2   .   .   2   
    Device                 2    | .   .   .   .   2   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   .   
    Hackware               3    | .   1   .   .   .   .   .   2   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   31   | 3   2   .   9   2   .   1   14  
    Energy Gun             9    | 2   2   .   2   1   .   .   2   
    Energy Cannon          2    | .   .   .   .   .   .   .   2   
    Ballistic Gun          11   | 1   .   .   3   .   .   .   7   
    Ballistic Cannon       4    | .   .   .   4   .   .   .   .   
    Launcher               5    | .   .   .   .   1   .   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   3   
Parts Lost                 20   | .   .   .   2   5   .   .   13  
  Power                    3    | .   .   .   .   1   .   .   2   
  Propulsion               3    | .   .   .   1   .   .   .   2   
  Utility                  3    | .   .   .   .   1   .   .   2   
  Weapon                   11   | .   .   .   1   3   .   .   7   
  Highest Loss Streak      5    | .   .   .   1   3   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   92  100 93  85  77  83  80  
  Engine                   9    | .   14  14  10  11  11  11  1   
  Core                     1    | .   .   .   .   .   .   .   5   
  Leg                      19   | .   28  28  19  12  22  22  16  
  Wheel                    1    | .   .   .   .   8   .   .   .   
  Device                   5    | .   .   .   .   10  11  11  5   
  Processor                11   | .   13  14  11  11  11  11  8   
  Hackware                 7    | .   7   14  9   .   .   .   16  
  Energy Gun               10   | .   27  28  20  11  .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   5   
  Ballistic Gun            8    | .   .   .   9   11  11  11  11  
  Ballistic Cannon         2    | .   .   .   10  7   .   .   .   
  Launcher                 5    | .   .   .   .   1   11  17  9   
Naked Turns                4    | .   .   .   .   .   .   .   4   
Heaviest Build             29   | 8   11  11  28  29  11  14  25  
  Greatest Support         34   | 20  20  20  20  32  23  23  34  
  Greatest Overweight (x)  9    | 2   .   .   9   2   .   .   4   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   
  Most Carried             5    | .   1   4   4   3   3   5   5   
  Average Carried          2    | .   .   1   3   2   3   3   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   
  Final Carried            5    | .   1   4   3   3   3   5   5   

 Class Distribution 
--------------------
 55% | Mutant
 15% | Hacker-Gunner
 13% | Gunner
  8% | Scavenger-Gunner
  4% | Hacker-Mutant
  3% | Derelict-Gunner

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Gunner | -9/Materials
        Mutant | -9/Mines
        Mutant | -9/Exiles
        Gunner | -8/Mines
 Hacker-Gunner | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Matter Collected           1392 | 200  96   .    146  496  .    77   377  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2078 | .    194  134  197  357  .    124  1072 
  Parts                    118  | .    10   8    13   16   .    7    64   
Haulers Intercepted        4    | .    1    .    .    .    .    .    3    
Recyclers Shooed           3    | .    1    .    1    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  63   | .   6   9   5   13  .   3   27  
  Guns                     37   | .   6   9   4   12  .   1   5   
  Cannons                  8    | .   .   .   1   .   .   .   7   
  AOE                      18   | .   .   .   .   1   .   2   15  
Classes Destroyed          12   | .   5   2   2   .   .   1   2   
  Worker                   5    | .   1   .   .   .   .   .   4   
  Tunneler                 3    | .   .   .   1   .   .   .   2   
  Hauler                   4    | .   1   .   .   .   .   .   3   
  Recycler                 3    | .   .   1   1   1   .   .   .   
  Operator                 3    | .   2   .   .   .   .   .   1   
  Watcher                  2    | .   .   .   .   .   .   .   2   
  Swarmer                  19   | .   3   3   3   4   .   .   6   
  Grunt                    25   | .   3   .   .   6   .   2   14  
  Duelist                  2    | .   .   .   .   .   .   1   1   
  Sentry                   7    | .   .   .   2   .   .   .   5   
  Hunter                   1    | .   .   .   .   .   .   .   1   
  Assembled                9    | .   .   6   .   3   .   .   .   
Best Kill Streak           11   | .   3   3   3   4   .   3   11  
  Combat Bots Only         8    | .   3   3   2   4   .   3   8   
Max Kills in Single Turn   4    | .   1   2   1   2   .   2   4   
  Gunslinging              1    | .   .   1   .   1   .   .   .   
  Exploded                 2    | .   .   .   .   1   .   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        311  | .    17   22   32   58   .    1    181  
  Missed                   115  | .    7    10   9    13   .    .    76   
Damage Taken               2957 | .    93   159  330  455  .    72   1848 
  Core                     833  | .    29   50   82   82   .    36   554  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         72   | 100  .    68   .    .    .    50   .    
Volleys Fired              152  | .    17   17   12   42   .    4    60   
  Largest                  4    | .    2    2    4    4    .    3    3    
  Hottest                  220  | .    130  130  220  200  .    93   119  
Shots Fired                352  | .    34   34   43   115  .    8    118  
  Gun                      236  | .    34   34   30   86   .    4    48   
  Cannon                   83   | .    .    .    13   29   .    .    41   
  Launcher                 33   | .    .    .    .    .    .    4    29   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  139  | .    .    .    24   71   .    4    40   
  Thermal                  157  | .    34   34   19   22   .    .    48   
  Explosive                33   | .    .    .    .    .    .    4    29   
  Electromagnetic          23   | .    .    .    .    22   .    .    1    
  Robot Hit Streak         10   | .    10   10   4    5    .    1    6    
  Robot Miss Streak        14   | .    7    14   12   6    .    4    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    1    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    .    .    
Shots Hit Robots           192  | .    28   26   20   42   .    2    74   
  Core Hits                191  | .    40   34   17   34   .    6    60   
  Critical Kills           1    | .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    3    .    .    .    
  Critical Strikes         5    | .    .    .    1    3    .    .    1    
    Burn                   1    | .    .    .    .    .    .    .    1    
    Destroy                4    | .    .    .    1    3    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5200 | .    369  298  269  816  .    174  3274 
  Guns                     2037 | .    363  286  229  609  .    22   528  
  Cannons                  892  | .    .    .    40   158  .    .    694  
  Explosions               2222 | .    .    .    .    40   .    152  2030 
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  49   | .    6    12   .    9    .    .    22   
  Kinetic                  1146 | .    .    .    136  551  .    22   437  
  Thermal                  1710 | .    363  286  133  170  .    .    758  
  Explosive                2182 | .    .    .    .    .    .    152  2030 
  Electromagnetic          113  | .    .    .    .    86   .    .    27   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            100  | .    .    .    .    .    .    .    100  
  Projectiles              3    | .    .    .    .    .    .    .    3    
  Explosions               97   | .    .    .    .    .    .    .    97   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    4    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    1    
  Kinetic                  4    | .    .    .    .    4    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      128  | .    .    .    .    4    .    36   88   
  Shots                    5    | .    .    .    .    .    .    1    4    
  Rammed                   1    | .    .    .    .    1    .    .    .    
Targets Rammed             8    | .    2    1    .    1    .    .    4    
  Kicked                   7    | .    2    1    .    .    .    .    4    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        489  | .    300  348  489  446  .    .    138  
  Average Temperature      112  | .    91   140  141  162  .    .    29   
  Received Heat Transfer   1162 | .    24   100  108  129  .    .    801  
  Effects                  7    | .    .    .    2    5    .    .    .    
    Shutdowns              2    | .    .    .    1    1    .    .    .    
    Energy Bleed           3    | .    .    .    .    3    .    .    .    
    Matter Decay           2    | .    .    .    1    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    1    
  Heat Transferred         2554 | .    440  355  175  215  .    .    1369 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Peak Influence             824  | .   254 169 203 212 .   113 824 
  Initial                  99   | .   .   99  7   78  .   .   43  
  Average                  199  | .   114 94  78  111 .   53  441 
Maximum Alert Level        3    | .   1   .   1   1   .   .   3   
  Low Security (%)         74   | 100 79  100 97  99  .   100 22  
  Level 1                  8    | .   20  .   2   .   .   .   21  
  Level 2                  11   | .   .   .   .   .   .   .   36  
  Level 3                  5    | .   .   .   .   .   .   .   19  
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   2   .   .   .   .   .   7   
  Investigation            2    | .   .   .   .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   2   .   .   .   .   .   3   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Distress Signals           5    | .   1   .   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              100  | .   11  9   12  16  .   3   49  
  Peak Tracking Total      14   | .   5   3   5   4   .   3   14  
  Tactical Retreats        7    | .   .   2   1   1   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Traps Triggered            5    | .   .   .   4   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Disabled          7    | .   .   .   .   1   .   1   5   
  Max in Single Turn       1    | .   .   .   .   1   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Accessed          13   | .   2   .   3   .   4   .   4   
  Terminals                8    | .   2   .   3   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Total Hacks                24   | .   4   .   6   .   4   .   10  
  Successful               9    | .   1   .   1   .   4   .   3   
  Failed                   15   | .   3   .   5   .   .   .   7   
    Catastrophic           4    | .   1   .   2   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   15   | .   2   .   6   .   .   .   7   
  Terminals                17   | .   4   .   6   .   .   .   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   3   
Terminal Hacks             8    | .   1   .   1   .   4   .   2   
  Record                   4    | .   .   .   .   .   4   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   
  Registered Prototypes    1    | .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   .   3   .   .   .   4   
  Full Trace Events        2    | .   .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total Allies               2    | .   .   2   .   .   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   .   .   
  Highest-Rated Group      43   | .   .   43  43  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   4   7   .   .   .   .   
  Total Damage             43   | .   .   .   43  .   .   .   .   
  Kills                    1    | .   .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Min Exi Min Mat 
Turns Passed               3871 | 44  255 604 381 721 798 142 926 
Spaces Moved               2602 | 36  159 458 166 484 622 107 570 
  Core                     84   | 14  .   .   7   .   .   .   63  
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     2308 | 22  159 458 159 274 622 107 507 
  Wheels                   210  | .   .   .   .   210 .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 50  100 120 120 50  
  Average Speed            124  | 98  120 120 193 117 120 120 123 
  Slowest Speed            500  | 150 120 120 500 260 120 120 250 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       52   | 4   33  90  20  83  92  35  59  
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   1   .   1   .   .   .   .   
  Unknown Exits Taken      5    | 1   .   1   .   1   1   1   .   
Scrap Searched             4    | .   .   1   .   1   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          352  | .   .   .   16  20  .   35  281 
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               36   | .   .   .   16  14  .   1   5   
  AOE                      316  | .   .   .   .   6   .   34  276 
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total                      2926 | 42  188 478 192 551 673 113 689 
  Wait                     73   | .   4   .   .   10  52  .   7   
  Move                     2595 | 35  158 457 165 483 621 106 570 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  14   | .   1   3   1   .   .   1   8   
  Fast Attach              41   | 6   4   .   10  6   .   1   14  
  Attach                   10   | .   .   .   3   3   .   .   4   
  Detach                   1    | .   .   .   .   1   .   .   .   
  Swap                     9    | .   .   .   1   2   .   1   5   
  Drop                     23   | 1   2   .   .   3   .   .   17  
  Fire                     152  | .   17  17  12  42  .   4   60  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   .   .   .   
  Kick                     7    | .   2   1   .   .   .   .   4   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 4 exits: *Min x2 / *Sto x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   45 | -11/Scrapyard | Entered Materials
  247 | -10/Materials | Identified exit to Mines
  300 | -10/Materials | Entered Mines
  317 | -10/Mines     | Build established: Mutant
  329 | -10/Mines     | Met a Derelict bent on vengeance
  393 | -10/Mines     | Assembled infested the area
  398 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  468 | -10/Mines     | Learned Materials interactive machine intel
  766 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  822 | -10/Mines     | Learned Materials emergency access door positions
  877 | -10/Mines     | Discovered new exit (range 3)
  904 | -10/Mines     | Entered Materials
  904 | -9/Materials  | Accompanied by 2 allies
  904 | -9/Materials  | Evolved 2 slots: Weapon x2
  906 | -9/Materials  | Loaded intel: 18 interactive machine locations
  909 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  952 | -9/Materials  | Discovered new exit (range 6)
 1115 | -9/Materials  | Identified exit to Mines
 1115 | -9/Materials  | Identified exit to Storage
 1196 | -9/Materials  | Build established: Gunner
 1285 | -9/Materials  | Entered Mines
 1512 | -9/Mines      | Excavation squad dispatched
 1512 | -9/Mines      | A large section of the Mines collapsed
 1611 | -9/Mines      | Discovered new exit (range 6)
 1617 | -9/Mines      | Build established: Scavenger-Gunner
 1697 | -9/Mines      | Learned Materials emergency access door positions
 1700 | -9/Mines      | Lost 3 parts (1u2w)
 1706 | -9/Mines      | Found a hidden stash of uninstalled traps
 1965 | -9/Mines      | Build established: Mutant
 1966 | -9/Mines      | Discovered new exit (range 7)
 2000 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2001 | -9/Mines      | Discovered new exit (range 5)
 2006 | -9/Mines      | Entered Exiles
 2006 | -9/Exiles     | Found Exiles lab abandoned
 2309 | -9/Exiles     | Discovered new exit (range 10)
 2791 | -9/Exiles     | Discovered new exit (range 14)
 2804 | -9/Exiles     | Entered Mines
 2926 | -8/Mines      | Discovered new exit (range 15)
 2946 | -8/Mines      | Entered Materials
 2946 | -8/Materials  | Evolved 2 slots: Utility x2
 3052 | -8/Materials  | Garrison activated, responded to threat
 3506 | -8/Materials  | Destroyed 8 combat bots
 3515 | -8/Materials  | Build established: Hacker-Gunner
 3602 | -8/Materials  | Lost 5 parts (1p4w)
 3683 | -8/Materials  | Discovered new exit (range 3)
 3746 | -8/Materials  | First assault squad dispatched
 3843 | -8/Materials  | Core integrity fell below 50%
 3862 | -8/Materials  | Core integrity fell below 20%
 3866 | -8/Materials  | Lost 3 parts (1p1n1u)
 3872 | -8/Materials  | Destroyed by C-17 Slicer with Blade Saw

 Last Messages 
---------------
C-30 ARC bursts open, deploying its payload.
G-50 Soldier unfolds itself.
L-31 Rogue unfolds itself. <x3>
I-25 Savior unfolds itself.
Titanium Leg destroyed.
Critical hit (Burn: +37).
Lgt. Ion Engine destroyed.
Dropped Enh. Autogun. <x2>
Critical hit (Burn: +37).
Dropped Enh. Autogun. <x2>
Knocked back. <x3>
Dropped Mni. Grenade Launcher.
Acquired Shock Bomb Launcher.
U-05 Engineer builds a Wall.
Hacking Suite severed.
U-05 Engineer builds a Wall.
Imp. Targeting Computer severed.
K-01 Serf collects debris.
Acquired Prototype Flight Unit.
Identified Imp. Flight Unit.

 Map 
-----
+----------------------------------------------------+
|                #+###########   # """ #             |
|                                "  "  #             |
|               ##############   #     #             |
| ######     =   #???????????#   ######?             |
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| ??????### #      #?????????#   #??????             |
| ????????##       #?????????#   #??????             |
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| ####          #????""""   #     #?????             |
| #   # #    T  #????"""" ??#     #?????             |
|        [      #????"""????##   ##?????             |
|       %*=     #???? ???????#   #??????             |
| !  = [==  # ###???##########   #??????             |
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|  =    % #   #????" """ """ #   #??????             |
|        %* # #???"" """ """ #   ##?????             |
|        =### ## """ """ """ k*w  ##????             |
|         +    #            cc [   #????             |
|         #   ##[          @c#*% # #????             |
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| ??????????#  ??# ########%#?#        #             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         6
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LongswordAutogunClaws
  Manual?         0
Play Time         00:25:58
  Cumulative      43.8 hours
  Start           2024.07.25 @ 13:59:45
  End             2024.07.25 @ 14:25:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          96
  Rogue           26
  Adventurer      70
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          35
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3bd1587b-547d-4b4b-b50a-5dcee944a5bf