Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 12:00:51 Player: Inomamais Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (150) 750 Value Destroyed (6533) 6533 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (891) 891 TOTAL SCORE: 13274 Bonus ------- High Alert Combat Kills 591 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 116/300 Energy 90/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- Segregator > --- INVENTORY (5) ---- Antimatter Reactor Flexi-carbon Leg Armored Leg Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Armored Medium Treads Advanced Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Core Analyzer Matter Filter Hardened Heavy Armor Plating > --- WEAPON ----------- KE Penetrator Heavy Flak Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Light Fission Core Light Treads Light Treads Improved Treads Improved Treads Medium Treads Medium Treads Improved Cooling System Improved Cooling System Matter Compressor Improved Kinecellerator Hardened Heavy Armor Plating Mini Drone Bay Coil Gun Hypervelocity Gauss Rifle Mass Driver Heavy Rocket Launcher Heavy Rocket Launcher Power Sword [Rating: 98] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Core Analyzer Protection Hardened Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . . . 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . Propulsion 3 | . . 2 . . . . . 1 . . Utility 7 | . . . . . . 1 1 1 2 2 Weapon 1 | . . . . . . 1 . . . . Parts Attached 187 | 6 17 28 1 . . 13 10 21 31 60 Power 25 | 1 4 4 . . . . 2 3 2 9 Engine 12 | 1 4 4 . . . . 1 1 . 1 Core 11 | . . . . . . . 1 2 2 6 Reactor 2 | . . . . . . . . . . 2 Propulsion 51 | 2 4 15 . . . 3 1 4 10 12 Treads 42 | . 3 12 . . . 3 1 4 10 9 Leg 9 | 2 1 3 . . . . . . . 3 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 29 | 1 2 2 . . . 3 5 3 7 6 Device 4 | . . . . . . . . . 1 3 Storage 6 | 1 1 2 . . . . 1 . 1 . Processor 10 | . 1 . . . . 1 2 1 4 1 Hackware . | . . . . . . . . . . . Protection 9 | . . . . . . 2 2 2 1 2 Artifact . | . . . . . . . . . . . Weapon 82 | 2 7 7 1 . . 7 2 11 12 33 Energy Gun 5 | 2 3 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 36 | . 3 6 . . . 5 2 7 4 9 Ballistic Cannon 12 | . . . . . . . . . 4 8 Launcher 7 | . . . 1 . . . . 1 1 4 Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . 1 1 . . . 2 . . . . Slashing Weapon 18 | . . . . . . . . 3 3 12 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 46 | . . 9 . . . . . . 6 31 Power 5 | . . 2 . . . . . . . 3 Propulsion 23 | . . 5 . . . . . . 2 16 Utility 7 | . . . . . . . . . 1 6 Weapon 11 | . . 2 . . . . . . 3 6 Highest Loss Streak 14 | . . 4 . . . . . . 3 14 To Critical Strikes 1 | . . . . . . . . . 1 . Average Slot Usage (%) 96 | . 96 99 100 100 100 100 100 100 99 88 Engine 5 | . 13 10 11 11 11 9 9 3 . . Core 3 | . . . . . . . 4 8 10 3 Reactor 1 | . . . . . . . . . . 5 Treads 30 | . 26 39 44 44 44 36 30 33 28 23 Device 2 | . . . . . . . . . 4 5 Storage 7 | . 14 11 11 11 11 9 7 6 5 4 Processor 18 | . 11 11 11 11 11 9 12 20 29 25 Protection 3 | . . . . . . 9 9 6 . 4 Energy Gun 1 | . 10 . . . . . . . . . Ballistic Gun 13 | . 15 20 15 11 11 23 23 16 6 8 Ballistic Cannon 1 | . . . . . . . . . 5 3 Launcher 1 | . . . 6 11 11 2 . . . . Slashing Weapon 1 | . . . . . . . . 2 3 1 Naked Turns 67 | . . . . . . . . . . 67 Heaviest Build 113 | 13 53 89 53 51 51 63 71 84 93 113 Greatest Support 141 | 20 40 86 86 86 86 86 94 114 139 141 Greatest Overweight (x) 3 | 1 1 1 . . . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 25 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 20 20 20 19 Most Carried 21 | 6 20 21 20 20 20 20 20 20 20 20 Average Carried 18 | 2 15 19 20 19 20 19 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 20 20 20 20 20 20 20 20 20 4 Class Distribution -------------------- 39% | Scavenger-Mutant 22% | Scavenger-Gunner 17% | Mutant 13% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Matter Collected 5602 | 152 373 1025 11 . 32 227 37 525 1063 2157 Remotely . | . . . . . . . . . . . Salvage Created 6194 | . 333 1538 . . 10 189 37 370 1173 2544 Parts 353 | . 25 83 . . 5 13 3 39 54 131 Haulers Intercepted 7 | . 1 3 . . . . . . 3 . Recyclers Shooed 2 | . . . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 113 | . 7 27 . . 2 3 1 10 16 47 Melee 3 | . . . . . . . . . . 3 Guns 74 | . 7 26 . . . 3 1 5 8 24 Cannons 17 | . . . . . . . . . 6 11 AOE 19 | . . 1 . . 2 . . 5 2 9 Classes Destroyed 13 | . 4 4 . . . . 1 . 2 2 Worker 10 | . . 1 . . . . . 5 2 2 Builder 8 | . 1 1 . . . 1 . 1 . 4 Hauler 7 | . 1 3 . . . . . . 3 . Recycler 4 | . . 2 . . . . . . 1 1 Watcher 8 | . 1 4 . . . 1 . 2 . . Swarmer 13 | . . 4 . . 2 . . 6 1 . Saboteur 1 | . . . . . . . . . . 1 Grunt 37 | . 7 14 . . . . . . . 16 Duelist 2 | . . . . . . . . . 2 . Sentry 22 | . . 9 . . . 3 . 1 2 7 Specialist 2 | . . . . . . . . . . 2 Hunter 5 | . . . . . . . . . 2 3 Programmer 31 | . . . . . . . 1 3 9 18 Best Kill Streak 16 | . 2 4 . . 2 1 1 7 4 16 Combat Bots Only 12 | . 2 4 . . 2 1 1 6 3 12 Max Kills in Single Turn 4 | . 1 3 . . 2 1 1 3 2 4 Gunslinging 1 | . . . . . . . . . . 1 Exploded 3 | . . 1 . . 2 . . 2 1 3 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Hostile Shots Fired 917 | . 34 179 . . 9 12 12 51 110 510 Missed 262 | . 13 41 . . 2 5 1 16 22 162 Damage Taken 11817 | . 257 1877 . . 82 97 170 451 2218 6665 Core 1719 | . 18 264 . . 8 13 30 31 198 1157 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 249 | . . 87 . . . . . . . 162 Core Remaining (%) 84 | 100 92 . . . 32 97 95 96 80 . Volleys Fired 370 | . 36 129 1 . 9 10 6 21 42 116 Largest 3 | . 2 2 2 . 1 3 3 3 3 3 Hottest 183 | . 85 46 46 . 30 71 71 86 143 183 Shots Fired 835 | . 71 257 2 . 9 30 18 52 105 291 Gun 679 | . 71 257 2 . 8 30 18 49 57 187 Cannon 137 | . . . . . . . . . 46 91 Launcher 19 | . . . . . 1 . . 3 2 13 Special . | . . . . . . . . . . . Kinetic 781 | . 36 257 2 . 8 30 18 49 103 278 Thermal 26 | . 26 . . . . . . . . . Explosive 19 | . . . . . 1 . . 3 2 13 Electromagnetic 9 | . 9 . . . . . . . . . Robot Hit Streak 24 | . 16 21 9 . 10 12 4 5 17 24 Robot Miss Streak 14 | . 14 4 . . 3 2 3 6 4 4 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets 4 | . . 1 . . . . . . . 3 Max Gunslinging Chain 1 | . . 1 . . . . . . . 1 Shots Hit Robots 606 | . 45 188 2 . 4 20 12 39 77 219 Core Hits 375 | . 26 69 . . 2 9 3 36 55 175 Critical Kills 9 | . . . . . . . . . 1 8 Critical Parts Destroyed 13 | . . . . . . . . . 1 12 Critical Strikes 39 | . 1 . . . . . . . 7 31 Destroy 22 | . . . . . . . . . 2 20 Blast 15 | . . . . . . . . . 5 10 Corrupt 1 | . 1 . . . . . . . . . Sever 1 | . . . . . . . . . . 1 Melee Attacks 82 | . 7 7 . . . 6 . 11 16 35 Thermal 3 | . . . . . . . . . . 3 Impact 20 | . 7 7 . . . 6 . . . . Slashing 59 | . . . . . . . . 11 16 32 Piercing . | . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . 4 3 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16887 | . 615 2594 26 . 219 324 230 1297 2719 8863 Guns 9048 | . 615 2229 26 . 45 324 230 608 1146 3825 Cannons 3330 | . . . . . . . . . 924 2406 Explosions 3688 | . . 365 . . 174 . . 378 404 2367 Melee 821 | . . . . . . . . 311 245 265 Ramming . | . . . . . . . . . . . Kinetic 12021 | . 258 2229 26 . 45 324 230 608 2070 6231 Thermal 311 | . 280 . . . . . . . . 31 Explosive 3657 | . . 365 . . 174 . . 378 404 2336 Electromagnetic 77 | . 77 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 821 | . . . . . . . . 311 245 265 Piercing . | . . . . . . . . . . . Highest Corruption 17 | . 2 . . . . . 1 3 9 17 Average Corruption 5 | . 2 . . . . . 1 1 5 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 142 | . 2 . . . . . 3 11 39 87 Message Errors 31 | . 1 . . . . . . 5 7 18 Matter Fused 37 | . . . . . . . 1 1 12 23 Heat Flow Errors 22 | . . . . . . . 1 2 8 11 Energy Discharges 14 | . . . . . . . 1 1 3 9 Parts Rejected 2 | . . . . . . . . 1 . 1 Data Loss (minor) 19 | . . . . . . . . 1 4 14 Data Loss (major) 5 | . . . . . . . . . 2 3 Misfires 7 | . 1 . . . . . . . 2 4 Alerts 2 | . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 216 | . . . . . . . . 45 143 28 Projectiles 69 | . . . . . . . . . 46 23 Explosions 74 | . . . . . . . . 5 64 5 Melee 73 | . . . . . . . . 40 33 . Knockbacks 45 | . . . . . . . . . 16 29 Impact . | . . . . . . . . . . . Kinetic 45 | . . . . . . . . . 16 29 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 562 | . . 104 . . 24 . . . 236 198 Shots 11 | . . 1 . . 1 . . . 3 6 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 454 | . 162 24 . . . 9 112 185 312 454 Average Temperature 88 | . 56 4 . . . 3 26 31 107 131 Received Heat Transfer 1772 | . 141 771 . . . 27 . 24 66 743 Effects 7 | . . . . . . . . . 1 6 Shutdowns 2 | . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . 1 . Interference 4 | . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 557 | . 507 . . . . . . . . 50 Parts Sabotaged 1 | . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Peak Influence 1340 | . 297 411 83 . 67 134 45 283 265 1340 Initial 83 | . . 31 83 . . 26 . . 83 37 Average 153 | . 89 124 83 . 63 37 5 101 78 317 Maximum Alert Level 4 | . 1 2 . . . . . 1 1 4 Low Security (%) 74 | 100 91 79 100 . 100 100 100 76 88 43 Level 1 16 | . 8 18 . . . . . 23 11 28 Level 2 6 | . . 2 . . . . . . . 18 Level 3 1 | . . . . . . . . . . 3 Level 4 1 | . . . . . . . . . . 5 Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 44 | . 3 4 . . . 1 1 4 8 23 Investigation 4 | . 1 1 . . . 1 . . 1 . Extermination 19 | . . . . . . . 1 4 4 10 Reinforcement 9 | . 2 3 . . . . . . . 4 Assault 3 | . . . . . . . . . . 3 Garrison 9 | . . . . . . . . . 3 6 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 3 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Distress Signals 6 | . 2 3 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 193 | . 23 39 . . 1 7 2 15 19 87 Peak Tracking Total 10 | . 4 4 . . 1 2 2 4 3 10 Tactical Retreats 12 | . 1 2 . . 1 1 . . . 7 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Traps Triggered 10 | . 3 1 . . . 1 . 1 2 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Machines Disabled 18 | . . 1 . . . . . . 2 15 Max in Single Turn 5 | . . 1 . . . . . . 2 5 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Machines Accessed 46 | . 5 9 . 1 . 5 3 5 10 8 Terminals 34 | . 5 8 . . . 5 2 2 7 5 Fabricators 7 | . . . . . . . 1 2 3 1 Repair Stations 2 | . . 1 . . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . 1 Total Hacks 123 | . 11 22 . 23 . 19 4 8 20 16 Successful 55 | . 2 10 . 23 . 9 2 2 3 4 Failed 68 | . 9 12 . . . 10 2 6 17 12 Catastrophic 23 | . 5 5 . . . 3 2 1 3 4 Database Lockouts . | . . . . . . . . . . . Manual 33 | . 10 6 . 1 . 7 2 . 4 3 Terminals 80 | . 11 20 . . . 19 3 3 16 8 Fabricators 10 | . . . . . . . 1 2 4 3 Repair Stations 5 | . . 2 . . . . . . . 3 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 3 . 2 Terminal Hacks 46 | . 2 8 . 23 . 9 1 . 1 2 Record 25 | . . . . 23 . . . . . 2 Part Schematic 1 | . 1 . . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . Prototype ID Bank 2 | . . . . . . 1 1 . . . Level Access Points 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . . . Unreport Threat 8 | . 1 4 . . . 2 . . 1 . Locate Traps 2 | . . 1 . . . 1 . . . . Dispatch Records 1 | . . . . . . 1 . . . . Security Status 1 | . . . . . . 1 . . . . Recall Investigation 1 | . . . . . . 1 . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . Fabricator Hacks 5 | . . . . . . . 1 2 2 . Network Status 4 | . . . . . . . 1 1 2 . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 4 | . . 2 . . . . . . . 2 Scan Component 2 | . . 1 . . . . . . . 1 Repair 2 | . . 1 . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 41 | . 5 8 . . . 5 2 4 10 7 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . Time 47 | . . . . . . . . 47 . . Total Part Build Rating 10 | . . . . . . . . 10 . . Parts Repaired 2 | . . 1 . . . . . . . 1 Time 82 | . . 26 . . . . . . . 56 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Turns Passed 14369 | 111 1528 1960 264 642 97 1013 1002 1296 2214 4242 Spaces Moved 6747 | 79 528 786 161 401 48 462 570 634 1059 2019 Core 482 | 5 . . . . . . . . . 477 Treads 6119 | . 472 786 161 401 48 462 570 634 1059 1526 Legs 146 | 74 56 . . . . . . . . 16 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 160 160 160 50 Average Speed 158 | 122 227 171 160 160 160 160 160 160 161 134 Slowest Speed 400 | 190 240 240 160 160 160 160 160 160 162 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 4 81 76 39 91 22 40 17 16 23 45 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 6 | . . 1 1 . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . . 1 1 . . . . . Scrap Searched 2 | . . . 1 . 1 . . . . . Spaces Dug 56 | . 5 5 . . . 3 . 5 13 25 Terrain Destroyed 346 | . 5 38 . . 12 3 . 49 57 182 Melee 56 | . 5 5 . . . 3 . 5 13 25 Projectile 65 | . . . . . . . . . 16 49 AOE 224 | . . 33 . . 12 . . 44 28 107 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Total 9555 | 90 774 1148 165 402 59 705 651 857 1447 3257 Wait 1967 | . 161 156 3 . 3 198 48 146 272 980 Move 6737 | 78 527 785 160 400 47 461 569 633 1058 2019 Hop . | . . . . . . . . . . . Pick Up 105 | 6 17 21 . 1 . 7 7 9 13 24 Fast Attach 18 | 6 3 3 . . . . . 1 . 5 Attach 51 | . 3 10 . . . 2 2 2 10 22 Detach 4 | . 2 . . . . . . . . 2 Swap 118 | . 11 15 1 . . 11 8 18 21 33 Drop 103 | . 7 22 . 1 . 10 11 16 15 21 Fire 370 | . 36 129 1 . 9 10 6 21 42 116 Melee 82 | . 7 7 . . . 6 . 11 16 35 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res x2) History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 875 | -10/Materials | Discovered new exit (range 18) 1136 | -10/Materials | Discovered new exit (range 12) 1401 | -10/Materials | Discovered new exit (range 8) 1592 | -10/Materials | Discovered new exit (range 12) 1640 | -10/Materials | Entered another Materials area 1640 | -9/Materials | Evolved 2 slots: Propulsion x2 1953 | -9/Materials | Build established: Scavenger-Mutant 2340 | -9/Materials | Lost 4 parts (1p2n1w) 2454 | -9/Materials | Discovered new exit (range 5) 2575 | -9/Materials | Core integrity fell below 50% 3130 | -9/Materials | Discovered new exit (range 10) 3397 | -9/Materials | Repaired Lgt. Treads 3411 | -9/Materials | Identified exit to Mines 3600 | -9/Materials | Entered Mines 3652 | -9/Mines | Identified exit to Exiles 3731 | -9/Mines | Discovered new exit (range 12) 3858 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3864 | -9/Mines | Entered Exiles 3885 | -9/Exiles | Discovered new exit (range 17) 3909 | -9/Exiles | Met 8R-AWN 3932 | -9/Exiles | Met EX-HEX 3976 | -9/Exiles | Met EX-BIN 3999 | -9/Exiles | Aligned with FarCom system 4000 | -9/Exiles | Given EX-Vault access code 4053 | -9/Exiles | Opened EX-Vault 4122 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4164 | -9/Exiles | Met EX-DEC 4184 | -9/Exiles | Learned location of Zion (-7) 4269 | -9/Exiles | Visited The Gauntlet 4488 | -9/Exiles | Discovered new exit (range 12) 4506 | -9/Exiles | Entered Mines 4575 | -8/Mines | Discovered new exit (range 18) 4603 | -8/Mines | Entered Materials 4603 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4767 | -8/Materials | Discovered new exit (range 15) 4931 | -8/Materials | Identified exit to Factory 5509 | -8/Materials | Build established: Skirmisher 5616 | -8/Materials | Entered Factory 5616 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5754 | -7/Factory | Discovered new exit (range 6) 5770 | -7/Factory | Discovered new exit (range 11) 6541 | -7/Factory | Discovered new exit (range 5) 6616 | -7/Factory | Identified exit to Factory 6618 | -7/Factory | Entered another Factory area 6618 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7776 | -6/Factory | Discovered new exit (range 16) 7835 | -6/Factory | Fabricated Hvy. Flak Cannon (x2) 7875 | -6/Factory | Identified exit to Factory 7914 | -6/Factory | Entered another Factory area 7914 | -5/Factory | Evolved 2 slots: Utility x2 8035 | -5/Factory | Garrison activated, responded to threat 8109 | -5/Factory | Lost 3 parts (1n1u1w) 8485 | -5/Factory | Build established: Scavenger-Mutant 9556 | -5/Factory | Spotted B-75 Beast 9946 | -5/Factory | Build established: Scavenger-Gunner 10049 | -5/Factory | Discovered new exit (range 7) 10069 | -5/Factory | Identified exit to Factory 10128 | -5/Factory | Entered another Factory area 10128 | -4/Factory | Evolved 2 slots: Utility x2 10444 | -4/Factory | Discovered new exit (range 13) 10521 | -4/Factory | Identified exit to Research 10871 | -4/Factory | Cargo convoy interrupted 10877 | -4/Factory | Spotted Striker 12681 | -4/Factory | Discovered exit to Research (range 21) 13101 | -4/Factory | Repaired Enh. Gauss Cannon 13111 | -4/Factory | Garrison activated, responded to threat 13130 | -4/Factory | Spotted B-86 Titan 13205 | -4/Factory | System corruption reached 10% 13418 | -4/Factory | Garrison activated, responded to threat 13878 | -4/Factory | First assault squad dispatched 14010 | -4/Factory | Lost 6 parts (2p4n) 14039 | -4/Factory | Core integrity fell below 50% 14044 | -4/Factory | Destroyed 12 combat bots 14108 | -4/Factory | Core integrity fell below 20% 14140 | -4/Factory | Lost 14 parts (1p6n3u4w) 14370 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 14273_ E-15 Imp destroyed. 14273_ Acquired KE Penetrator. 14276_ Acquired Segregator. 14290_ C-30 ARC bursts open, deploying its payload. 14290_ G-73 Enforcer unfolds itself. 14290_ L-61 Swordsman unfolds itself. 14290_ G-67 Veteran unfolds itself. 14292_ System corrupted: FCS attempts to trigger KE Penetrator. 14292_ System corrupted: KE Penetrator misfires. 14294_ Dropped KE Penetrator. 14305_ U-05 Engineer builds a Door. 14308_ System corrupted: IFF burst signal emitted. 14329_ System corrupted: Heat flow error (+147). 14335_ Dropped Coil Gun. 14339_ Acquired Imp. Proton Missile Launcher. 14355_ Nuclear Reactor explodes. 14355_ Assembly Bed disabled. 14358_ Neutrino Reactor explodes. 14358_ Shock Trap short circuited. 14358_ The floor emits a surge of raw power. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????###########???????????????? | | ?????????????????????# ?##??####??????? | | ?????????????????????# """"""""" ## #??????? | | ?????????????????????# ## """ #??????? | | ?????????????????????? ![ ## """ #??????? | | ???????H???? =????????? ![ ## """ ######## | | ???????????? =! ?????????![ ## !# ! | | ???????????# ?????????? ## # """ | | ???????????# ** ?????????? ## # """ | | ???????????# *= #+#########+### / """ | | ???????????# # | | ???????????# p ] | | ???????????? #### @ # p | | ???????????? ???#################### ! | | ???????????? ??????????????????????# l | | ???????????? ??????????????????????####### | | ???????????? ????????????????????????? """"" | | ???????????# #???????????????????????# """""" | | ???????????# #???????????????????????# """""" | | ???????????# #???????????????????????# """""" | | ????######## #???????????????????????# | | ????# # #???????????????????????# | | ????# =!# #####+###???#???????????############# | | ????# !!%+ +?????????????????? | | ???## ! *# #??g??????????????? | | ???## != # ""G"" ???????????????????? | | ???## [# " " ?????g???????????????? | | ????########## "" ?????gb??????????????? | | ?????????# #? "" ???????????????????? | | ?????#########? " " ???????????????????? | | ?????# ! !#?? "" ? ???????????????????? | | ?????# "" #?? """ ??????????????????????????? | | ######=*R !#? ??????????????????????????? | | #!! "!*[# "" ??????????????????????????? | | """ # !* ![%#=| "" ?????????????????????????? | | #* """! + """ ?????????????????????????? | | """ #[*"""[%# """ ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 37 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 9 Core Analysis 6 Recoil Reduction 5 Matter Filtering 30 Kinecelleration 40 Item Schematics ----------------- Grenade Launcher | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Flak Cannon | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonMolecularDerivative Manual? 0 Play Time 02:25:27 Cumulative 65.5 hours Start 2024.04.02 @ 20:54:34 End 2024.04.03 @ 12:00:51 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 39 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 34 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8de9272a-f84e-4b10-bd60-f761aa1f17e8