Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.01 @ 08:02:04 Player: Bestest Player Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (165) 825 Value Destroyed (6482) 6482 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (239) 239 TOTAL SCORE: 12226 Bonus ------- High Alert Combat Kills 115 Follower Combat Kills 124 Cogmind --------- Core Integrity 0/1000 Matter 87/300 Energy 73/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Structural Scanner Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Matter Compressor Improved Light Armor Plating Improved Medium Armor Plating Dynamic Insulation System > --- WEAPON ----------- Backup Laser III Proton Cannon Long-range Missile Launcher Great Axe > --- INVENTORY -------- Armored Huge Wheel Heavy Machine Gun [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Backup Propulsion I Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Was Slots Evolved 10 | . . 2 2 2 . 2 . . 2 . Power 2 | . . . 1 . . . . . 1 . Propulsion 2 | . . . . 1 . . . . 1 . Utility 4 | . . 1 1 1 . 1 . . . . Weapon 2 | . . 1 . . . 1 . . . . Parts Attached 149 | 5 5 19 23 11 16 33 1 6 26 4 Power 24 | 1 1 5 4 . 2 5 . 1 5 . Engine 16 | 1 1 4 2 . 1 4 . 1 2 . Core 8 | . . 1 2 . 1 1 . . 3 . Reactor . | . . . . . . . . . . . Propulsion 30 | 2 . 7 2 2 5 3 . 1 5 3 Treads 13 | . . 2 . . 3 2 . . 3 3 Leg 14 | 2 . 5 2 2 2 . . . 1 . Wheel 3 | . . . . . . 1 . 1 1 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 52 | . 3 2 7 7 7 14 . 3 9 . Device 30 | . 1 2 3 7 5 6 . 2 4 . Storage 7 | . 2 . 2 . . 2 . 1 . . Processor 2 | . . . . . . 1 . . 1 . Hackware 2 | . . . 1 . . . . . 1 . Protection 11 | . . . 1 . 2 5 . . 3 . Artifact . | . . . . . . . . . . . Weapon 43 | 2 1 5 10 2 2 11 1 1 7 1 Energy Gun 23 | 2 1 2 5 2 2 6 . 1 2 . Energy Cannon 4 | . . . 3 . . 1 . . . . Ballistic Gun 9 | . . 2 1 . . . 1 . 4 1 Ballistic Cannon 2 | . . . . . . 1 . . 1 . Launcher 4 | . . 1 1 . . 2 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 1 . 1 1 . . 2 . Parts Lost 68 | . 1 . . . 9 23 2 12 13 8 Power 13 | . . . . . 2 4 . 3 2 2 Propulsion 13 | . 1 . . . 3 3 . 1 2 3 Utility 22 | . . . . . 3 6 . 5 7 1 Weapon 20 | . . . . . 1 10 2 3 2 2 Highest Loss Streak 12 | . 1 . . . 3 6 1 12 9 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 85 | . 88 92 99 98 93 84 81 36 36 27 Engine 7 | . 14 4 9 7 5 6 13 2 2 3 Core 4 | . . 6 8 7 6 4 . . 3 1 Treads 3 | . . . . . 8 9 . . 4 7 Leg 10 | . 21 19 17 22 11 . . . . . Wheel 1 | . . . . . . . 6 5 3 . Device 18 | . 4 20 18 22 19 22 20 13 6 4 Storage 8 | . 18 11 9 7 7 8 . 3 3 . Protection 4 | . . . 4 7 10 4 13 1 1 . Energy Gun 15 | . 28 14 16 22 22 16 6 5 1 . Energy Cannon 1 | . . . 5 . . 1 4 . . . Ballistic Gun 3 | . . 12 4 . . . 3 1 4 6 Launcher 1 | . . 3 . . . 3 2 . . . Naked Turns 24 | . . . . . . . . 4 . 20 Heaviest Build 75 | 7 23 26 47 47 49 65 60 49 75 43 Greatest Support 72 | 20 20 23 30 51 62 72 28 28 69 69 Greatest Overweight (x) 24 | . 2 2 2 1 3 13 2 4 24 1 Average Overweight (x) . | . . 1 1 . . . 1 . . . Largest Inventory Capacity 25 | 5 10 10 25 10 10 10 5 5 5 5 Average Capacity 8 | 5 9 10 10 10 10 8 5 5 5 5 Most Carried 10 | 3 5 8 10 9 10 8 5 5 4 2 Average Carried 4 | . 2 4 5 6 7 3 3 1 . . Final Capacity 10 | 5 10 10 10 10 10 5 5 5 5 5 Final Carried 8 | 1 5 5 7 7 8 4 5 . . 1 Class Distribution -------------------- 28% | Gunner 24% | Scavenger-Tank 21% | Mutant 9% | Tank 7% | Scavenger-Gunner 5% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Tank | -6/Factory Tank | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/Waste Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Was Matter Collected 2695 | 250 206 438 303 134 171 694 237 50 212 . Remotely 160 | . . 64 96 . . . . . . . Salvage Created 7059 | 38 206 742 988 612 1889 1803 220 129 432 . Parts 335 | 2 7 49 57 18 90 88 4 . 20 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . . . 1 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 5 5 . . Prevented 3 | . . . . . . . 1 2 . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Was Combat Hostiles Destroyed 132 | 1 4 12 23 12 35 31 4 2 8 . Melee 1 | . . . . . . . . 1 . . Guns 98 | 1 4 12 13 9 33 16 4 1 5 . Cannons 14 | . . . 7 . . 4 . . 3 . AOE 13 | . . . 3 . 1 9 . . . . Classes Destroyed 15 | 1 1 3 1 1 5 2 1 . . . Worker 6 | . . 2 1 . . 3 . . . . Builder 6 | . . . . . 1 3 . . 2 . Tunneler 1 | . . . . . . 1 . . . . Recycler 2 | . . 1 1 . . . . . . . Operator 2 | . . . . 1 . 1 . . . . Watcher 16 | . 2 4 4 . 2 4 . . . . Swarmer 21 | . . . 10 . 7 4 . . . . Grunt 71 | 1 4 8 9 11 15 15 3 2 3 . Brawler 3 | . . . . . 1 2 . . . . Duelist 6 | . . . . . 3 3 . . . . Protector 1 | . . . . . 1 . . . . . Sentry 17 | . . 4 4 1 6 2 . . . . Hunter 3 | . . . . . . 1 . . 2 . Programmer 9 | . . . . . 2 4 . . 3 . Behemoth 1 | . . . . . . . 1 . . . Best Kill Streak 9 | 1 2 3 5 5 9 9 3 1 3 . Combat Bots Only 8 | 1 2 3 5 5 8 8 3 1 3 . Max Kills in Single Turn 3 | 1 1 1 3 2 2 2 1 1 1 . Gunslinging 1 | . . . 1 1 . . . . . . Exploded 2 | . . . 2 . 1 2 . . . . Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Was Hostile Shots Fired 1322 | 3 28 50 66 95 252 246 56 90 428 8 Missed 423 | 1 7 14 28 38 95 78 22 16 124 . Damage Taken 10880 | 17 205 420 374 606 1566 1953 567 1111 3755 306 Core 2132 | . 36 72 80 97 154 211 46 427 835 174 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 4610 | 6 65 125 111 184 465 732 152 313 2376 81 Regen/Repaired (Parts) 168 | . . 25 . 143 . . . . . . Core Remaining (%) 72 | 100 85 82 85 . 64 . . 19 . . Volleys Fired 430 | 2 28 41 52 37 86 98 21 18 41 6 Largest 4 | 2 2 3 3 3 3 4 3 2 3 4 Hottest 215 | 100 100 113 215 165 165 180 158 70 94 117 Shots Fired 1066 | 4 56 108 152 105 254 248 50 28 48 13 Gun 952 | 4 56 100 113 105 254 206 37 28 36 13 Cannon 93 | . . . 37 . . 36 8 . 12 . Launcher 21 | . . 8 2 . . 6 5 . . . Special . | . . . . . . . . . . . Kinetic 177 | . . 58 31 . . 23 16 10 26 13 Thermal 675 | 4 53 26 119 105 195 112 21 18 22 . Explosive 21 | . . 8 2 . . 6 5 . . . Electromagnetic 193 | . 3 16 . . 59 107 8 . . . Robot Hit Streak 36 | 3 8 30 16 24 31 20 20 23 30 36 Robot Miss Streak 4 | . 3 3 3 3 3 4 2 1 2 1 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 18 | . 1 2 1 2 8 4 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . . . . Shots Hit Robots 814 | 3 40 80 105 82 187 188 43 29 45 12 Core Hits 352 | 2 12 36 47 23 85 98 15 9 23 2 Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 29 | . 2 4 5 2 5 6 . . 5 . Burn 20 | . 2 3 5 2 4 3 . . 1 . Destroy 1 | . . . . . . . . . 1 . Blast 6 | . . . . . . 3 . . 3 . Corrupt 2 | . . 1 . . 1 . . . . . Melee Attacks 2 | . . . . . . . . 2 . . Impact . | . . . . . . . . . . . Slashing 2 | . . . . . . . . 2 . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17952 | 38 497 1286 2085 1598 4192 5285 1045 528 1138 260 Guns 12870 | 38 497 966 1271 1591 3810 2697 587 439 714 260 Cannons 1987 | . . . 660 . . 748 165 . 414 . Explosions 2947 | . . 320 151 . 366 1817 293 . . . Melee 89 | . . . . . . . . 89 . . Ramming 59 | . . . 3 7 16 23 . . 10 . Kinetic 2755 | . . 503 179 . . 504 345 217 747 260 Thermal 10139 | 38 484 263 1752 1591 3281 1885 242 222 381 . Explosive 2190 | . . 296 151 . . 1450 293 . . . Electromagnetic 2720 | . 13 224 . . 895 1423 165 . . . Impact . | . . . . . . . . . . . Slashing 89 | . . . . . . . . 89 . . Piercing . | . . . . . . . . . . . Highest Corruption 16 | . . 3 . 1 3 3 3 3 10 16 Average Corruption 2 | . . 2 . 1 2 1 3 3 8 15 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 4 | . . . . 4 . . . . . . Effects 128 | . . 28 . 2 25 18 16 5 28 6 Message Errors 24 | . . 8 . . 4 4 1 . 7 . Matter Fused 27 | . . 5 . . 4 6 5 1 4 2 Heat Flow Errors 8 | . . 1 . . 2 1 1 1 2 . Energy Discharges 19 | . . 4 . 1 3 3 4 1 2 1 Parts Rejected 4 | . . . . . . 1 . . 3 . Parts Fused 3 | . . . . . 2 . 1 . . . Data Loss (minor) 13 | . . 1 . 1 2 1 3 2 3 . Data Loss (major) 9 | . . 4 . . 2 . 1 . 2 . Misfires 9 | . . 3 . . 3 1 . . 1 1 Alerts 2 | . . . . . . 1 . . . 1 Misdirections 3 | . . . . . . . . . 2 1 Weapon Failures 7 | . . 2 . . 3 . . . 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 190 | . . 8 23 . 3 148 . . 8 . Projectiles 97 | . . . 10 . . 79 . . 8 . Explosions 93 | . . 8 13 . 3 69 . . . . Melee . | . . . . . . . . . . . Knockbacks 7 | . . . . . . 3 . . 4 . Impact . | . . . . . . . . . . . Kinetic 6 | . . . . . . 3 . . 3 . Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 204 | . . 59 . . 40 101 . . 4 . Shots 6 | . . 2 . . 1 3 . . . . Rammed 5 | . . . . . . 2 . . 3 . Targets Rammed 13 | . . . 1 3 4 2 . . 3 . Kicked 8 | . . . 1 3 4 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 454 | 90 354 127 324 454 318 193 287 219 252 54 Average Temperature 89 | 51 128 15 85 150 61 35 147 108 86 22 Received Heat Transfer 3483 | 12 144 192 207 429 669 462 228 513 627 . Effects 10 | . 3 . . 7 . . . . . . Shutdowns 2 | . . . . 2 . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . Interference 4 | . 1 . . 3 . . . . . . Matter Decay 2 | . 1 . . 1 . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 4 | . . . . . 2 2 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . . . 3 1 1 . . . . Combat Hostiles 5 | . . . . 3 1 1 . . . . Parts Melted 46 | . 5 3 6 7 17 7 . 1 . . Heat Transferred 20737 | 111 1591 975 3700 3256 5321 3711 666 629 777 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 10 | . . 1 . . 4 5 . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Was Peak Influence 490 | 20 146 291 335 190 490 416 . . 114 15 Initial 164 | . 11 . 32 . . 164 . . 29 13 Average 133 | 10 43 68 188 72 306 140 . . 41 5 Maximum Alert Level 2 | . . 1 1 . 2 2 . . . . Low Security (%) 73 | 100 100 91 60 100 23 65 . . 100 100 Level 1 22 | . . 8 39 . 47 31 . . . . Level 2 4 | . . . . . 29 2 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 29 | . . . 2 4 8 11 . . 4 . Investigation 7 | . . . 1 3 . 1 . . 2 . Extermination 6 | . . . . 1 1 3 . . 1 . Reinforcement 7 | . . . 1 . 2 3 . . 1 . Assault 3 | . . . . . 2 1 . . . . Garrison 6 | . . . . . 3 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 . . 1 . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Was Distress Signals 7 | . . 2 2 . . 1 . . 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 204 | 1 7 21 37 15 43 50 6 4 18 2 Peak Tracking Total 7 | 1 2 3 5 3 6 7 4 4 6 2 Tactical Retreats 8 | . . . . . 4 2 1 . 1 . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Was Traps Triggered 9 | . . 1 1 1 2 2 . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . 1 . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Was Machines Disabled 16 | . . 2 2 . 5 7 . . . . Max in Single Turn 3 | . . 1 1 . 2 3 . . . . Garrison Access 3 | . . . 1 . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Was Machines Accessed 30 | . 2 5 5 7 3 6 . . 2 . Terminals 18 | . 2 4 3 2 2 4 . . 1 . Fabricators 4 | . . . . 1 . 2 . . 1 . Repair Stations 4 | . . 1 . 3 . . . . . . Recycling Units 2 | . . . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . . Total Hacks 72 | . 5 14 12 18 7 12 . . 4 . Successful 45 | . 3 10 10 12 2 6 . . 2 . Failed 27 | . 2 4 2 6 5 6 . . 2 . Catastrophic 4 | . 1 . . . 1 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . 1 . . 1 . . . . . Terminals 41 | . 5 8 9 5 5 8 . . 1 . Fabricators 8 | . . . . 1 . 4 . . 3 . Repair Stations 16 | . . 6 . 10 . . . . . . Recycling Units 3 | . . . 1 2 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . 2 . 2 . . . . . Terminal Hacks 27 | . 3 6 8 3 1 6 . . . . Record 12 | . . 4 3 3 . 2 . . . . Robot Analysis 2 | . . . 2 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Open DSF 2 | . . . . . . 2 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Alert Level 2 | . . 1 . . . 1 . . . . Unreport Threat 1 | . . . . . . 1 . . . . Reprogram Traps 1 | . . . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . Security Status 2 | . . . 1 . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . 1 . . . . 2 . Network Status 3 | . . . . 1 . . . . 2 . Repair Station Hacks 10 | . . 4 . 6 . . . . . . Scan Component 6 | . . 2 . 4 . . . . . . Repair 3 | . . 1 . 2 . . . . . . Refit 1 | . . 1 . . . . . . . . Recycling Unit Hacks 3 | . . . 1 2 . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . Retrieve Components 2 | . . . 1 1 . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . . Seal Access 2 | . . . 1 . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 1 2 2 5 3 3 . . 1 . Full Trace Events 7 | . . . 2 3 . 1 . . 1 . Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . 1 . 2 . . . . . . Time 130 | . . 26 . 104 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter 100 | . . . . 100 . . . . . . Retrieved Components 9 | . . . . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Was Total Allies 4 | . . . . . 2 . . 1 . 1 Largest Group 2 | . . . . . 2 . . 1 . 1 Highest-Rated Group 146 | . . . . . 62 . . 146 . 31 Highest-Rated Ally 146 | . . . . . 31 . . 146 . 31 Total Orders . | . . . . . . . . . . . Ally Attacks 23 | . . . . . 15 . . 2 . 6 Total Damage 570 | . . . . . 232 . . 213 . 125 Kills 3 | . . . . . 1 . . 2 . . Allies Corrupted 1 | . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Was Robot Analysis Total 2 | . . . 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Was Turns Passed 11087 | 225 691 1892 1628 858 1419 2418 734 254 870 98 Spaces Moved 5501 | 158 309 816 731 497 645 1113 521 154 489 68 Core 194 | 33 . . . . . 2 . 9 116 34 Treads 1290 | . . . . . 262 887 . . 107 34 Legs 2861 | 125 309 816 731 497 383 . . . . . Wheels 1156 | . . . . . . 224 521 145 266 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 120 120 115 115 50 100 50 Average Speed 165 | 105 187 203 190 121 167 183 126 101 145 105 Slowest Speed 1250 | 120 260 260 260 190 330 700 130 250 1250 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 7 44 46 46 6 62 24 56 10 10 28 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . . . . 2 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 255 | . . 75 15 . 21 113 29 . 2 . Melee . | . . . . . . . . . . . Projectile 18 | . . . 4 . 7 4 1 . 2 . AOE 237 | . . 75 11 . 14 109 28 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Was Total 6635 | 213 366 981 872 674 793 1279 553 221 600 83 Wait 297 | 41 14 57 6 110 9 2 9 40 9 . Move 5492 | 157 308 815 730 496 644 1112 520 153 489 68 Hop . | . . . . . . . . . . . Pick Up 145 | 7 7 18 24 9 20 24 2 2 27 5 Fast Attach . | . . . . . . . . . . . Attach 136 | 5 5 19 19 8 12 31 1 6 26 4 Detach 51 | . 3 16 17 4 4 5 . . 2 . Swap 13 | . . . 4 3 4 2 . . . . Drop 56 | 1 1 15 19 4 10 3 . . 3 . Fire 430 | 2 28 41 52 37 86 98 21 18 41 6 Melee 2 | . . . . . . . . 2 . . Ram 3 | . . . . . . . . . 3 . Kick 8 | . . . 1 3 4 . . . . . Crush 2 | . . . . . . 2 . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac x2) -5/Factory -5/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 95 | -11/Scrapyard | Discovered new exit (range 8) 226 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Build established: Mutant 725 | -10/Materials | Discovered new exit (range 11) 917 | -10/Materials | Entered another Materials area 917 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1562 | -9/Materials | Build established: Gunner 1635 | -9/Materials | Repaired Aluminum Leg 2072 | -9/Materials | Discovered new exit (range 12) 2627 | -9/Materials | Discovered new exit (range 16) 2809 | -9/Materials | Entered another Materials area 2809 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3020 | -8/Materials | Discovered new exit (range 5) 3264 | -8/Materials | Build established: Hacker-Gunner 3477 | -8/Materials | Discovered new exit (range 11) 3902 | -8/Materials | Build established: Scavenger-Tank 4437 | -8/Materials | Entered Factory 4437 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4660 | -7/Factory | Discovered new exit (range 8) 4755 | -7/Factory | Build established: Scavenger-Gunner 5166 | -7/Factory | Repaired Hvy. Particle Gun? 5220 | -7/Factory | Cargo convoy interrupted 5237 | -7/Factory | Repaired Kinecellerator 5295 | -7/Factory | Entered Storage 5507 | -7/Storage | Met a pair of Derelict thieves 5511 | -7/Storage | Build established: Gunner 5538 | -7/Storage | Garrison activated, responded to threat 5696 | -7/Storage | Destroyed 8 combat bots 6132 | -7/Storage | Lost 3 parts (1n1u1w) 6424 | -7/Storage | Build established: Scavenger-Tank 6691 | -7/Storage | Discovered new exit (range 15) 6714 | -7/Storage | Entered Factory 6714 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7123 | -6/Factory | Discovered new exit (range 16) 7498 | -6/Factory | Garrison activated, responded to threat 7590 | -6/Factory | Lost 6 parts (1p2n1u2w) 7595 | -6/Factory | Destroyed 8 combat bots 8008 | -6/Factory | Build established: Gunner 8459 | -6/Factory | Lost 4 parts (1p1u2w) 8698 | -6/Factory | Lost 6 parts (1p1n2u2w) 9103 | -6/Factory | Discovered new exit (range 15) 9115 | -6/Factory | Build established: Tank 9132 | -6/Factory | Entered Lower Caves 9268 | -6/Lower Caves | Spotted B-75 Beast 9489 | -6/Lower Caves | Destroyed B-75 Beast 9847 | -6/Lower Caves | Discovered new exit (range 8) 9866 | -6/Lower Caves | Entered another Lower Caves area 9895 | -6/Lower Caves | Discovered new exit (range 12) 9931 | -6/Lower Caves | Core integrity fell below 50% 9957 | -6/Lower Caves | Core integrity fell below 20% 9958 | -6/Lower Caves | NK-0LA showed up to help 9960 | -6/Lower Caves | NK-0LA revealed a hidden path 9983 | -6/Lower Caves | Build established: Mutant 9988 | -6/Lower Caves | Lost 12 parts (3p1n5u3w) 10120 | -6/Lower Caves | Entered Factory 10120 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10504 | -5/Factory | Lost 9 parts (2p2n4u1w) 10534 | -5/Factory | Discovered new exit (range 13) 10566 | -5/Factory | System corruption reached 10% 10586 | -5/Factory | Core integrity fell below 50% 10610 | -5/Factory | Found Hvy. Reactive Plating 10619 | -5/Factory | Found Hvy. Reactive Plating 10658 | -5/Factory | Found Hvy. Reactive Plating 10715 | -5/Factory | Lost 3 parts (3u) 10756 | -5/Factory | Core integrity fell below 20% 10990 | -5/Factory | Sucked down chute 10990 | -5/Factory | Entered Waste 10991 | -5/Waste | Met a frightened Derelict 11005 | -5/Waste | EMP discharged 11005 | -5/Waste | Spotted C-40 Crusher 11011 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11023 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11026 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11029 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11034 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11037 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11063 | -5/Waste | Spotted C-40 Crusher 11068 | -5/Waste | Lost 7 parts (2p2n1u2w) 11085 | -5/Waste | Crushed by Compactor (1 part destroyed) 11088 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Phase Shifter crushed. Imp. Treads crushed. Imp. Ion Engine destroyed. Acquired Imp. Treads. Imp. Heat Sink crushed. Imp. Treads crushed. Gauss Rifle crushed. Structural Scanner crushed. Acquired Gauss Rifle. Imp. Treads crushed. Targeting Computer crushed. Gauss Rifle crushed. System corrupted: IFF burst signal emitted. Acquired Structural Scanner. Acquired Imp. Treads. System corrupted: Matter fused (-7). Recoil Nullifier crushed. Imp. Treads crushed. System corrupted: Energy discharge (-27). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????# #####?????????????? | | ?????????????????????????? ??????????????? | | ?????????????????????????? ???????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? ?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ????????????????????????###CC ##????????????????? | | ????????????????????????# CC ##????????????????? | | ????????????????????????# ##????????????????? | | ????????????????????????#@CC ##????????????????? | | ????????????????????????# CC ##????????????????? | | ???????????################ ##????????????????? | | ???????????##############?# ##????????????????? | | ???????????## ##?# ##????????????????? | | ???????????## #### ##????????????????? | | ???????????## #### ##????????????????? | | ???????????## ##????????????????? | | ???????????## ##????????????????? | | ???????????## ##????????????????? | | ???????????## ##????????????????? | | ???????????## #### ##????????????????? | | ???????????## #### ##????????????????? | | ???????????## ##?# ##????????????????? | | ???????????##############?# ##????????????????? | | ???????????##############?# ##????????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? ##??????????????? | | ?????????????????????????? ##??????????????? | | ?????????????????????????? ##??????????????? | | ?????????????????????????? ##??????????????? | | ????????????????????????? #???????????????? | | ????????????????????????? ????????????????? | | ?????????????????????????? = ??????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 31 Energy Capacity 505 Matter Stores 550 Matter Capacity 550 Sight Range 22 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 1200 Resistance: KI 60 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Particle Charging 15 Kinecelleration 30 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Librarian Maybe Next Time I'll Detach My Launcher Part-time Mechanic Please Form A Line Power Corrupts System Compromised Tourist Use The Force Challenges ------------ None Game ------ Seed SingularityComponentDetector Manual? 0 Play Time 01:57:08 Cumulative 3.7 hours Start 2024.05.01 @ 06:04:23 End 2024.05.01 @ 08:02:04 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0162c2bd-db9e-4856-b843-4ee11e2bdb4b