Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.25 @ 20:23:25 Player: Sixten Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (980) 980 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3480 Bonus ------- None Cogmind --------- Core Integrity 472/700 Matter 300/300 Energy 290/290 System Corruption 10% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (4) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Improved Carbon-fiber Leg > --- UTILITY (2) ------ Advanced Weight Redist. System > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Flight Unit Particle Charger EM Shotgun EM Shotgun Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Carbon-fiber Leg Wheel Cesium-ion Thruster > --- UTILITY ---------- Advanced Weight Redist. System Hacking Suite > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Flight Unit Particle Charger EM Shotgun EM Shotgun Improved Light Cannon [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Processor Target Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 3 | . . 1 2 . Propulsion 3 | . . 1 . 2 Utility . | . . . . . Weapon . | . . . . . Parts Attached 28 | 4 . . 19 5 Power 5 | . . . 4 1 Engine 3 | . . . 2 1 Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 9 | 2 . . 5 2 Treads 3 | 2 . . 1 . Leg 3 | . . . 2 1 Wheel 1 | . . . . 1 Hover . | . . . . . Flight 2 | . . . 2 . Utility 5 | . . . 4 1 Device 2 | . . . 2 . Storage . | . . . . . Processor 1 | . . . . 1 Hackware 1 | . . . 1 . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 9 | 2 . . 6 1 Energy Gun 2 | 1 . . . 1 Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . . 3 . Ballistic Cannon 3 | . . . 3 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 19 | . . 1 10 8 Power 3 | . . . 2 1 Propulsion 6 | . . 1 3 2 Utility 3 | . . . 1 2 Weapon 7 | . . . 4 3 Highest Loss Streak 4 | . . 1 2 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 49 | . 57 29 53 49 Engine 2 | . . . 2 5 Core 2 | . . . 3 2 Treads 8 | . 28 7 4 1 Leg 5 | . . . 9 5 Flight 3 | . . . 7 2 Device 3 | . . . 4 7 Hackware 1 | . . . 1 2 Protection 1 | . . . 3 . Energy Gun 5 | . 14 11 . 2 Ballistic Gun 6 | . 14 11 4 . Ballistic Cannon 7 | . . . 12 11 Peak Build Rating 27 | 4 4 4 20 27 Average Rating 11 | 2 4 2 13 19 On Entrance 5 | . 4 4 2 18 Naked Turns . | . . . . . Heaviest Build 23 | 2 2 2 16 23 Greatest Support 40 | 40 40 40 30 18 Greatest Overweight (x) 5 | . . . 2 5 Average Overweight (x) . | . . . . 3 Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | . 2 2 5 5 Average Carried 2 | . . 2 2 5 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | . 2 2 5 5 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 980 | 59 20 209 387 305 Remotely . | . . . . . Salvage Created 1055 | 14 62 275 598 106 Parts 88 | 3 9 18 50 8 Haulers Intercepted 4 | . . . 3 1 Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 25 | . 2 8 12 3 Guns 13 | . 2 8 3 . Cannons 12 | . . . 9 3 Classes Destroyed 11 | 1 2 2 5 1 Worker 1 | . . . 1 . Builder 1 | . . . 1 . Tunneler 1 | 1 . . . . Hauler 4 | . . . 3 1 Operator 1 | . . . 1 . Watcher 3 | . 1 . 2 . Swarmer 9 | . 2 3 2 2 Grunt 7 | . . 2 5 . Sentry 6 | . . 3 3 . Hunter 2 | . . . 2 . Programmer 1 | . . . . 1 Best Kill Streak 4 | 1 1 3 4 2 Combat Bots Only 3 | . 1 3 3 2 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 279 | . 30 60 130 59 Missed 78 | . 7 24 30 17 Damage Taken 2728 | . 189 442 1373 724 Core 748 | . 48 194 278 228 Absorbed by Shields . | . . . . . Core Remaining (%) 70 | 100 80 51 49 . Volleys Fired 151 | 2 26 33 76 14 Largest 2 | 2 2 2 2 2 Hottest 89 | 60 60 60 78 89 Shots Fired 272 | 4 52 60 132 24 Gun 171 | 4 52 60 50 5 Cannon 101 | . . . 82 19 Launcher . | . . . . . Special . | . . . . . Kinetic 210 | 2 26 33 130 19 Thermal 57 | 2 26 27 2 . Explosive . | . . . . . Electromagnetic 5 | . . . . 5 Robot Hit Streak 12 | 1 5 12 12 8 Robot Miss Streak 7 | 1 3 2 7 6 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 156 | 2 23 42 76 13 Core Hits 67 | 1 8 18 34 6 Critical Kills 2 | . . 1 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . 1 2 1 Destroy 2 | . . 1 1 . Blast 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2370 | 21 278 407 1393 271 Guns 1142 | 21 278 406 392 45 Cannons 1226 | . . . 1000 226 Explosions . | . . . . . Melee . | . . . . . Ramming 2 | . . 1 1 . Kinetic 1908 | . 114 187 1381 226 Thermal 415 | 21 164 219 11 . Explosive . | . . . . . Electromagnetic 45 | . . . . 45 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . . . 10 Average Corruption 8 | . . . . 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 25 | . . . 25 . Projectiles 25 | . . . 25 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 14 | . . . 12 2 Impact . | . . . . . Kinetic 14 | . . . 12 2 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 3 | . . 1 1 1 Targets Rammed 4 | . . 1 2 1 Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 95 | 10 20 31 95 64 Average Temperature 17 | 7 9 6 28 27 Received Heat Transfer 819 | . . 126 540 153 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 950 | 50 375 500 25 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 362 | 5 105 270 362 132 Initial 113 | . 3 . 113 95 Average 132 | 1 30 106 243 69 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 70 | 100 100 94 25 100 Level 1 29 | . . 5 74 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . . 3 2 2 Investigation . | . . . . . Extermination 2 | . . . . 2 Reinforcement 5 | . . 3 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 9 23 22 7 Peak Tracking Total 9 | . 5 9 5 4 Tactical Retreats 4 | . . 1 3 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 3 | . 1 1 1 . Terminals 3 | . 1 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 5 | . 2 1 2 . Successful 2 | . . 1 1 . Failed 3 | . 2 . 1 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 3 | . 2 1 . . Terminals 5 | . 2 1 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . 1 1 . Record 1 | . . . 1 . Unreport Threat 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2508 | 84 475 363 974 612 Spaces Moved 1496 | 58 251 444 485 258 Core 549 | 21 . 396 13 119 Treads 417 | 37 251 48 81 . Legs 202 | . . . 194 8 Wheels 77 | . . . . 77 Hover . | . . . . . Flight 251 | . . . 197 54 Fastest Speed 40 | 50 160 50 40 110 Average Speed 136 | 120 160 61 149 218 Slowest Speed 300 | 160 160 160 225 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 5 38 43 31 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 3 | . . . 3 . Melee . | . . . . . Projectile 3 | . . . 3 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1700 | 67 278 477 599 279 Wait 4 | 4 . . . . Move 1492 | 57 250 443 484 258 Hop . | . . . . . Pick Up 16 | . 2 . 14 . Fast Attach 16 | 4 . . 7 5 Attach 10 | . . . 10 . Detach 1 | . . . 1 . Swap 2 | . . . 2 . Drop 4 | . . . 3 1 Fire 151 | 2 26 33 76 14 Melee . | . . . . . Ram 1 | . . . . 1 Kick 1 | . . . 1 . Crush 2 | . . 1 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 11) 560 | -10/Materials | Entered another Materials area 560 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 606 | -9/Materials | Discovered new exit (range 16) 813 | -9/Materials | Discovered new exit (range 4) 915 | -9/Materials | Discovered new exit (range 12) 923 | -9/Materials | Entered another Materials area 923 | -8/Materials | Evolved 2 slots: Power x2 1793 | -8/Materials | Core integrity fell below 50% 1871 | -8/Materials | Discovered new exit (range 12) 1897 | -8/Materials | Entered Factory 1897 | -7/Factory | Evolved 2 slots: Propulsion x2 2161 | -7/Factory | Lost 4 parts (1p2n1u) 2501 | -7/Factory | System corruption reached 10% 2509 | -7/Factory | Self-destructed Last Messages --------------- 02273_ Acquired 5 matter. 02276_ Acquired 2 matter. 02397_ ALERT: Rogue bot located, Programmers report to Factory Zone 4C. 02405_ Connecting with Terminal... 02405_ Current location identified: Factory 02481_ C-30 ARC bursts open, deploying its payload. 02481_ B-48 Gladiator unfolds itself. 02481_ G-47 Trooper unfolds itself. 02488_ Target Analyzer destroyed. 02488_ Imp. Light Cannon destroyed. 02488_ System corrupted by crushing effect (+3). 02488_ System corrupted by crushing effect (+5). 02491_ System corrupted: Component data lost. 02495_ Knocked back. 02500_ Slammed into B-48 Gladiator. 02500_ Destabilizing: System corrupted (+2). 02501_ G-47 Trooper suffers critical hit (Burn). 02503_ Shock Rifle destroyed. 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