Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.28 @ 19:27:55 Player: Duduxx Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (134) 670 Value Destroyed (4016) 4016 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (235) 235 TOTAL SCORE: 8021 Bonus ------- High Alert Combat Kills 35 Entered Garrisons 200 Cogmind --------- Core Integrity 341/700 Matter 269/300 Energy 210/210 System Corruption 15% Temperature Cool (0) Movement Rolling (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (3) --- Wheel Armored Huge Wheel > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating > --- WEAPON (3) ------- Field Laser Plasma Cannon Rocket Launcher > --- INVENTORY (20) --- Deuterium Engine Nuclear Core Micro Nuclear Core Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Improved Heat Sink Advanced Weight Redist. System Core Analyzer Particle Charger Transmission Jammer Gatling Laser Plasma Cannon Heavy Missile Launcher Remote Datajack Scythe Segregator Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Coolant Injector High-capacity Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating > --- WEAPON ----------- Field Laser Gatling Laser Plasma Cannon > --- INVENTORY -------- Deuterium Engine Nuclear Core Micro Nuclear Core Wheel Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Weight Redist. System Core Analyzer Particle Charger Transmission Jammer Plasma Cannon Rocket Launcher Heavy Missile Launcher Remote Datajack Scythe [Rating: 46] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . . . 1 . . . . Propulsion 1 | . . 1 . . . . . . Utility 3 | . . . . 1 2 . . . Weapon 1 | . . 1 . . . . . . Parts Attached 75 | 6 9 14 1 14 13 . 11 7 Power 14 | 1 2 1 1 5 1 . 2 1 Engine 9 | 1 2 1 1 3 1 . . . Core 5 | . . . . 2 . . 2 1 Reactor . | . . . . . . . . . Propulsion 18 | 2 2 6 . 1 5 . . 2 Treads 2 | 2 . . . . . . . . Leg 8 | . . 5 . 1 2 . . . Wheel 8 | . 2 1 . . 3 . . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 3 2 . 4 6 . 5 3 Device 12 | . . 2 . 2 5 . 1 2 Storage 4 | 1 1 . . 1 . . 1 . Processor 1 | . . . . . . . 1 . Hackware 1 | . . . . . . . 1 . Protection 6 | . 2 . . 1 1 . 1 1 Artifact . | . . . . . . . . . Weapon 19 | 2 2 5 . 4 1 . 4 1 Energy Gun 11 | . 1 5 . 3 . . 1 1 Energy Cannon 2 | . . . . . 1 . 1 . Ballistic Gun 3 | 2 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . 1 . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 1 | . . 1 . . . . . . System Corruption 1 | . . 1 . . . . . . Parts Lost 36 | . 6 7 1 6 8 1 3 4 Power 9 | . 2 1 1 3 1 . 1 . Propulsion 9 | . 1 2 . . 4 . . 2 Utility 6 | . 1 1 . . 2 . 1 1 Weapon 12 | . 2 3 . 3 1 1 1 1 Highest Loss Streak 3 | . 3 2 1 3 3 1 2 1 To Critical Strikes . | . . . . . . . . . Average Backups 12 | 1 5 7 9 11 13 12 15 16 Power 2 | . . 1 1 1 3 3 2 3 Propulsion 1 | . 1 . 1 . 1 . 1 2 Utility 4 | . 2 4 4 5 3 3 5 6 Weapon 3 | . . . 2 3 4 5 4 4 Tool/Special . | . . . . . . . . . Unused Backups 21 | . 1 1 1 1 2 . . 15 Power 4 | . 1 . . . . . . 3 Propulsion 5 | . . . . . 1 . . 4 Utility 6 | . . 1 . . 1 . . 4 Weapon 5 | . . . 1 1 . . . 3 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 93 | . 97 87 100 96 96 73 90 90 Engine 6 | . 13 10 11 10 3 7 4 . Core 8 | . . . . 6 10 7 10 14 Treads 2 | . 20 1 . . . . . . Leg 10 | . . 20 33 26 17 . . . Wheel 7 | . 6 3 . . 3 15 15 14 Device 13 | . . 10 11 15 21 15 12 14 Storage 8 | . 14 11 11 9 7 7 7 7 Processor 2 | . . . . . . . 5 7 Protection 5 | . 12 . . 1 7 2 6 6 Energy Gun 16 | . 3 26 33 26 21 8 6 10 Energy Cannon 5 | . . . . . 1 7 14 10 Ballistic Gun 2 | . 24 2 . . . . . . Peak Build Rating 46 | 6 9 22 22 31 40 39 45 46 Average Rating 31 | 5 7 13 22 26 36 33 42 44 On Entrance 22 | . 6 7 22 22 31 39 33 45 Avg Prop Armor Cover (%) 7 | . . 16 . . 5 . . . Naked Turns . | . . . . . . . . . Heaviest Build 78 | 11 23 25 25 43 61 61 78 72 Greatest Support 45 | 40 40 45 45 45 45 38 38 38 Greatest Overweight (x) 5 | . 1 2 . 1 5 1 2 2 Average Overweight (x) . | . . . . . 1 1 1 1 Largest Inventory Capacity 20 | 8 10 10 10 15 15 15 20 20 Average Capacity 15 | 7 9 10 10 14 15 15 18 20 Most Carried 19 | 4 9 10 10 15 15 12 17 19 Average Carried 12 | 1 5 7 9 11 13 12 15 16 Final Capacity 20 | 8 10 10 10 15 15 15 20 20 Final Carried 19 | 4 4 10 10 15 12 12 17 19 Class Distribution -------------------- 57% | Scavenger-Tank 16% | Mutant 14% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Matter Collected 1723 | 152 416 201 51 195 175 . 284 249 Remotely . | . . . . . . . . . Salvage Created 4597 | . 561 627 64 810 821 . 974 740 Parts 240 | . 32 28 6 39 37 . 63 35 Haulers Intercepted 2 | . 1 . . . 1 . . . Recyclers Shooed 4 | . 1 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Combat Hostiles Destroyed 105 | . 15 12 4 18 15 . 19 22 Guns 69 | . 15 9 4 16 11 . 4 10 Cannons 19 | . . . . . 1 . 10 8 AOE 13 | . . 2 . 2 . . 5 4 Classes Destroyed 15 | . 5 1 1 4 2 . 1 1 Worker 10 | . . . . 1 2 . 7 . Builder 3 | . . . . 1 1 . 1 . Tunneler 3 | . . . 1 . 1 . 1 . Hauler 2 | . 1 . . . 1 . . . Recycler 4 | . 1 2 . . 1 . . . Mechanic 1 | . . . . . 1 . . . Operator 1 | . . . . 1 . . . . Watcher 5 | . 1 . . 1 1 . 2 . Swarmer 33 | . 9 4 4 2 7 . 7 . Saboteur 8 | . . . . . . . . 8 Grunt 40 | . 6 5 . 10 3 . 6 10 Duelist 1 | . . . . 1 . . . . Sentry 15 | . . 3 . 5 2 . 3 2 Hunter 2 | . . . . . . . 1 1 Programmer 6 | . . . . . 3 . 2 1 Best Kill Streak 10 | . 5 5 4 10 6 . 5 8 Combat Bots Only 8 | . 3 4 4 7 4 . 4 8 Max Kills in Single Turn 4 | . 1 2 1 3 1 . 3 4 Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 . 2 . . 2 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Hostile Shots Fired 640 | . 152 58 14 104 119 1 118 74 Missed 205 | . 33 8 4 36 40 . 54 30 Hits 435 | . 119 50 10 68 79 1 64 44 Melee 2 | . . . . 1 . 1 . . Projectile 433 | . 119 50 10 67 79 . 64 44 Critical Strikes 9 | . 1 1 . 3 . 1 1 2 Actively Blocked 1 | . 1 . . . . . . . Damage Taken 4790 | . 1125 558 90 999 836 57 556 569 Core 928 | . 223 109 9 228 157 . 66 136 Absorbed by Shields 210 | . . . . . 169 . . 41 Redirected to Shielding 3 | . 3 . . . . . . . Core Remaining (%) 59 | 100 10 . 70 58 . . . . Volleys Fired 300 | . 77 34 9 42 53 . 41 44 Largest 3 | . 2 3 3 3 3 . 3 3 Hottest 223 | . 70 191 191 191 182 . 203 223 Shots Fired 797 | . 154 93 26 121 155 . 120 128 Gun 624 | . 154 93 26 118 138 . 34 61 Cannon 162 | . . . . . 17 . 82 63 Launcher 11 | . . . . 3 . . 4 4 Special . | . . . . . . . . . Kinetic 148 | . 133 15 . . . . . . Thermal 614 | . 21 54 26 118 155 . 116 124 Explosive 11 | . . . . 3 . . 4 4 Electromagnetic 24 | . . 24 . . . . . . Robot Hit Streak 14 | . 7 11 2 10 14 . 9 10 Robot Miss Streak 7 | . 7 4 2 4 4 . 4 7 Penetration Max . | . . . . . . . . . Secondary Targets 16 | . 7 1 1 6 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . Shots Hit Robots 453 | . 91 55 11 83 91 . 60 62 Core Hits 221 | . 28 21 5 46 38 . 44 39 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 15 | . 1 1 . 4 9 . . . Burn 15 | . 1 1 . 4 9 . . . Melee Attacks 1 | . . . . . . . 1 . Impact . | . . . . . . . . . Slashing 1 | . . . . . . . 1 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9032 | . 1023 826 172 1855 1642 . 1835 1679 Guns 5761 | . 1008 749 172 1429 1495 . 313 595 Cannons 1906 | . . . . . 147 . 1086 673 Explosions 1350 | . . 77 . 426 . . 436 411 Melee . | . . . . . . . . . Ramming 15 | . 15 . . . . . . . Kinetic 891 | . 808 83 . . . . . . Thermal 6654 | . 200 544 172 1429 1642 . 1399 1268 Explosive 1273 | . . . . 426 . . 436 411 Electromagnetic 199 | . . 199 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . . 1 1 . 1 14 15 15 Average Corruption 9 | . . 1 1 . 1 7 14 15 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 117 | . . 6 3 . 6 5 45 52 Message Errors 27 | . . 1 . . 2 1 5 18 Matter Fused 32 | . . 3 2 . 2 1 11 13 Heat Flow Errors 7 | . . . . . . 1 4 2 Energy Discharges 18 | . . . 1 . 1 2 8 6 Parts Rejected 4 | . . . . . . . 2 2 Data Loss (minor) 11 | . . . . . . . 8 3 Data Loss (major) 2 | . . . . . . . . 2 Misfires 6 | . . 2 . . . . 3 1 Alerts 4 | . . . . . . . 2 2 Misdirections 1 | . . . . . . . . 1 Weapon Failures 5 | . . . . . 1 . 2 2 Overload Shots . | . . . . . . . . . Overflow Damage 58 | . . . . 20 17 . 21 . Projectiles 38 | . . . . . 17 . 21 . Explosions 20 | . . . . 20 . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 11 | . 3 4 . 4 . . . . Shots 2 | . . 1 . 1 . . . . Rammed 6 | . 6 . . . . . . . Targets Rammed 6 | . 6 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 625 | . 205 429 237 625 494 129 339 460 Average Temperature 116 | . 50 99 94 187 123 78 131 113 Received Heat Transfer 1434 | . 240 198 . 450 165 . 114 267 Effects 15 | . . 2 . 8 5 . . . Shutdowns 6 | . . 1 . 2 3 . . . Energy Bleed 3 | . . . . 3 . . . . Interference 3 | . . . . 1 2 . . . Matter Decay 2 | . . 1 . 1 . . . . Short Circuit 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . 1 . . 4 . . . Combat Hostiles 4 | . . 1 . . 3 . . . Parts Melted 46 | . 1 1 2 7 15 . 8 12 Heat Transferred 15028 | . 666 1221 407 3515 4181 . 2554 2484 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Maximum Alert Level 3 | . . . . 1 . . . 3 Low Security (%) 81 | 100 100 100 100 70 100 100 100 19 Level 1 9 | . . . . 29 . . . 37 Level 2 8 | . . . . . . . . 43 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 767 | . 165 140 100 293 150 42 191 767 Initial 121 | . . 55 17 . 121 42 . 89 Average 127 | . 102 73 33 144 40 7 104 347 Influence Increases 3195 | . 444 338 125 524 462 . 584 718 Destroy 0b10 Robot/C 2100 | . 300 240 80 360 300 . 380 440 Destroy 0b10 Robot/NC 145 | . 15 10 5 20 40 . 55 . Destroy Leader 424 | . 54 60 10 102 74 . 104 20 Successful Hack 27 | . . 7 . . 2 . 4 14 Disable Machine 105 | . 15 15 . . 30 . 15 30 Anti-Garrison Action 100 | . . . . . . . . 100 Destroy Structure 114 | . . 6 . 27 1 . 26 54 Lose Combat Pursuer 180 | . 60 . 30 15 15 . . 60 Influence Decreases 2428 | . 312 425 170 256 608 122 456 79 Entered New Map 371 | . . 77 28 . 147 80 . 39 Time Decay 1715 | . 252 278 142 196 401 20 426 . Lost Part 330 | . 60 70 . 60 60 10 30 40 Lost Ally 12 | . . . . . . 12 . . Squads Dispatched 12 | . 1 1 . 3 3 . 4 . Investigation 3 | . 1 . . 1 . . 1 . Extermination 6 | . . . . . 3 . 3 . Reinforcement 3 | . . 1 . 2 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Distress Signals 7 | . 2 . . 4 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 144 | . 21 15 6 23 23 6 24 26 Peak Tracking Total 7 | . 4 4 4 7 4 6 4 4 Tactical Retreats 8 | . 2 . 1 1 1 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Traps Triggered 18 | . 2 2 . 2 1 . 2 9 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Machines Disabled 7 | . 1 1 . . 2 . 1 2 Max in Single Turn 1 | . 1 1 . . 1 . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Machines Accessed 12 | . . 1 . 3 2 . 5 1 Terminals 8 | . . 1 . 3 1 . 2 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 1 . 1 . Garrison Access 2 | . . . . . . . 2 . Total Hacks 34 | . . 1 . 8 11 . 12 2 Successful 14 | . . 1 . 1 6 . 5 1 Failed 20 | . . . . 7 5 . 7 1 Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 9 | . . 1 . 7 . . 1 . Terminals 19 | . . 1 . 8 2 . 6 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 10 | . . . . . 9 . 1 . Garrison Access 5 | . . . . . . . 5 . Terminal Hacks 6 | . . 1 . 1 . . 3 1 Emergency Access Points 1 | . . . . 1 . . . . Alert Level 1 | . . . . . . . 1 . Dispatch Records 1 | . . . . . . . 1 . Garrison Status 1 | . . 1 . . . . . . Zone Layout 1 | . . . . . . . 1 . Garrison Registry 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 7 | . . . . . 6 . 1 . Insert Component 1 | . . . . . 1 . . . Analyze 2 | . . . . . 2 . . . Retrieve Study 4 | . . . . . 3 . 1 . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . . 1 . 3 2 . 4 . Full Trace Events 2 | . . . . 1 . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . . . . 3 . 1 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 15 | . . . . . . 15 . . Total Damage 235 | . . . . . . 235 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Active Infowar (turns) 2120 | . . . . . . . 919 1201 Optics 2120 | . . . . . . . 919 1201 Jamming 624 | . . . . . . . 572 52 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Turns Passed 6249 | 72 664 601 376 529 1529 164 1113 1201 Spaces Moved 4012 | 38 310 317 280 291 804 153 869 950 Core 1 | 1 . . . . . . . . Treads 236 | 37 191 8 . . . . . . Legs 1308 | . . 240 280 291 497 . . . Wheels 2467 | . 119 69 . . 307 153 869 950 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 120 120 95 105 100 100 Average Speed 124 | 157 133 142 120 120 164 105 107 100 Slowest Speed 260 | 160 240 260 120 190 190 105 120 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 4 47 32 59 41 25 92 37 62 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 1 | . . . . . . . 1 . Terrain Destroyed 71 | . . 5 . 26 . . 26 14 Melee 1 | . . . . . . . 1 . Projectile . | . . . . . . . . . AOE 70 | . . 5 . 26 . . 25 14 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Total 4627 | 47 418 391 301 375 896 156 950 1093 Wait 48 | . 7 3 7 . 9 4 8 10 Move 4004 | 37 309 316 279 290 804 152 869 948 Hop . | . . . . . . . . . Pick Up 58 | 4 5 9 3 17 6 . 8 6 Fast Attach 48 | 6 3 16 . 5 6 . 9 3 Attach 34 | . 6 2 1 11 7 . 3 4 Detach 13 | . 2 4 . 3 2 . 2 . Swap 20 | . 1 1 . 3 2 . 6 7 Drop 26 | . 2 6 2 4 7 . 3 2 Fire 300 | . 77 34 9 42 53 . 41 44 Melee 1 | . . . . . . . 1 . Ram 2 | . 2 . . . . . . . Kick . | . . . . . . . . . Crush 4 | . 4 . . . . . . . Escape Stasis 69 | . . . . . . . . 69 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Waste -7/Factory (discovered 5 exits: [*Fac x3] / [*Low] / Gar) -7/Garrison (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 12) 533 | -10/Materials | Core integrity fell below 50% 610 | -10/Materials | Discovered new exit (range 16) 679 | -10/Materials | Core integrity fell below 20% 696 | -10/Materials | Lost 3 parts (1p1u1w) 737 | -10/Materials | Entered another Materials area 737 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1120 | -9/Materials | Discovered new exit (range 15) 1208 | -9/Materials | Discovered new exit (range 5) 1338 | -9/Materials | Entered Mines 1356 | -9/Mines | Met a Derelict bent on vengeance 1423 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1433 | -9/Mines | Build established: Gunner 1531 | -9/Mines | Found a hidden stash of uninstalled traps 1641 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1666 | -9/Mines | Learned location of Recycling (-8) 1680 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1707 | -9/Mines | Discovered new exit (range 6) 1714 | -9/Mines | Entered Materials 1714 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1905 | -8/Materials | Destroyed 7 combat bots 2002 | -8/Materials | Discovered new exit (range 15) 2127 | -8/Materials | Lost 3 parts (1p2w) 2156 | -8/Materials | Destroyed 7 combat bots 2162 | -8/Materials | Discovered new exit (range 4) 2190 | -8/Materials | Discovered new exit (range 16) 2243 | -8/Materials | Entered Factory 2243 | -7/Factory | Evolved 2 slots: Utility x2 2527 | -7/Factory | Build established: Scavenger-Tank 3296 | -7/Factory | Lost 3 parts (2n1u) 3772 | -7/Factory | Sucked down chute 3772 | -7/Factory | Entered Waste 3773 | -7/Waste | Met a frightened Derelict 3783 | -7/Waste | Spotted C-40 Crusher 3787 | -7/Waste | EMP discharged 3793 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3824 | -7/Waste | Spotted C-40 Crusher 3825 | -7/Waste | Spotted C-40 Crusher 3825 | -7/Waste | Spotted C-40 Crusher 3840 | -7/Waste | Spotted C-40 Crusher 3852 | -7/Waste | Spotted C-40 Crusher 3887 | -7/Waste | EMP discharged 3887 | -7/Waste | System corruption reached 10% 3925 | -7/Waste | Discovered new exit (range 12) 3936 | -7/Waste | Entered Factory 4217 | -7/Factory | Discovered new exit (range 16) 4633 | -7/Factory | Discovered new exit (range 9) 4773 | -7/Factory | Discovered new exit (range 5) 4840 | -7/Factory | Discovered new exit (range 12) 5049 | -7/Factory | Identified exit to Garrison 5049 | -7/Factory | Entered Garrison 5083 | -7/Garrison | Triggered checkpoint 5201 | -7/Garrison | Triggered checkpoint 5491 | -7/Garrison | Triggered checkpoint 5566 | -7/Garrison | Discovered new exit (range 11) 5699 | -7/Garrison | Triggered checkpoint 5701 | -7/Garrison | Core integrity fell below 50% 5721 | -7/Garrison | Triggered checkpoint 5859 | -7/Garrison | Triggered checkpoint 5877 | -7/Garrison | Discovered new exit (range 83) 5877 | -7/Garrison | Discovered new exit (range 12) 5877 | -7/Garrison | Discovered new exit (range 36) 6067 | -7/Garrison | Destroyed 8 combat bots 6206 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6250 | -7/Garrison | Self-destructed Last Messages --------------- 06039_ System corrupted: Component data lost. 06042_ Acquired 19 matter. 06044_ Acquired 12 matter. 06046_ Propulsion Shielding melted. 06046_ E-15 Imp destroyed. 06051_ Acquired 14 matter. 06054_ ZPEL0J6> HPVOY:Y3TXRCIGN, TYL3FPZ 06062_ Acquired Segregator. 06071_ System corrupted: FCS attempts to trigger Field Laser. 06071_ System corrupted: Field Laser misfires. 06089_ System corrupted: Substantial component data lost. 06120_ System corrupted: Matter fused (-7). 06186_ LB>2CFHP 8P#RU