Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.25 @ 16:59:18 Player: Cog on my mind Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (27) 5400 Robots Destroyed (355) 1775 Value Destroyed (14194) 14194 Prototype IDs (81) 1620 Alien Tech Used (3) 600 Bonus (11126) 11126 TOTAL SCORE: 38215 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2234 Follower Combat Kills 347 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2674 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -29 Cogmind --------- Core Integrity 0/1300 Matter 166/300 Energy 14/100 System Corruption 0% Temperature Cool (2) Movement Flying (42) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Antigrav Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hypervelocity Mass Driver Core Stripper Peak State ------------ > --- POWER ------------ Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Cooled Antigrav System Cooled Antigrav System Antigrav Array > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Makeshift Terrain Scanner Advanced Terrain Scan Processor Experimental Core Analyzer Advanced Transmission Jammer Advanced Hacking Suite > --- WEAPON ----------- Hellfire Missile Launcher RU-N14's Throwing Claymores v3 Vibroblade > --- INVENTORY -------- Heavy Siege Treads Advanced Heavy Treads Experimental Matter Compressor Makeshift Trap Scanner Recoil Nullifier Experimental Cloaking Device Light Regenerative Plating Improved Trap Extractor Vortex Shotgun Nova Cannon Hypervelocity Mass Driver Hypervelocity Mass Driver Linear Accelerator [Rating: 157] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Cooled Gravmag System Treads Improved Treads Leg Myomer Leg Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit Cooled VTOL Module Utility Advanced Signal Interpreter Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Light Regenerative Plating Weapon Hypervelocity Gauss Rifle Energy Gun Vortex Shotgun Energy Cannon Nova Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher EMP Blaster Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Great Maul Slashing Weapon Vibroblade Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Slots Evolved 14 | . . . 4 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 5 | . . . 2 2 . . . . . . 1 . . . . . . . . . . . . . . . . Utility 7 | . . . 1 . . . . . . . . . . . . 2 . . . . 2 . . . . 2 . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 552 | 7 18 28 12 2 2 25 6 13 3 9 38 10 7 2 10 79 23 17 7 7 86 20 12 14 5 82 8 Power 43 | 1 2 2 2 . . 3 1 1 . . 6 . 1 1 . 5 . . 1 . 4 2 . 1 . 10 . Engine 11 | 1 2 2 1 . . 1 1 . . . 1 . 1 . . 1 . . . . . . . . . . . Core 12 | . . . 1 . . 2 . 1 . . 4 . . . . 4 . . . . . . . . . . . Reactor 20 | . . . . . . . . . . . 1 . . 1 . . . . 1 . 4 2 . 1 . 10 . Propulsion 98 | 2 5 4 1 1 . 3 . . . . 4 . . . . 10 1 1 2 1 18 2 4 2 1 31 5 Treads 20 | . 4 2 . . . . . . . . . . . . . . . . . . . . . . . 13 1 Leg 11 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 9 1 Wheel 5 | 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 46 | . . . . . . . . . . . . . . . . 9 1 1 1 1 18 1 1 2 1 9 1 Flight 16 | . . . 1 1 . 3 . . . . 4 . . . . 1 . . . . . 1 3 . . . 2 Utility 216 | 2 3 . 4 1 . 1 2 10 . 9 15 7 4 . 2 38 14 13 1 3 43 9 5 7 4 16 3 Device 165 | 1 3 . 1 . . . 2 10 . 9 12 7 4 . 2 27 11 11 . 3 29 6 5 6 4 10 2 Storage 7 | 1 . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . Processor 15 | . . . 1 . . 1 . . . . 1 . . . . 2 2 . . . 3 1 . 1 . 2 1 Hackware 11 | . . . 2 . . . . . . . 1 . . . . 3 . . . . 3 . . . . 2 . Protection 18 | . . . . . . . . . . . . . . . . 5 1 2 1 . 7 2 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 195 | 2 8 22 5 . 2 18 3 2 3 . 13 3 2 1 8 26 8 3 3 3 21 7 3 4 . 25 . Energy Gun 10 | . . . 4 . . . . . . . . . . . . . . . . . . . 1 2 . 3 . Energy Cannon 4 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 2 . Ballistic Gun 72 | 2 3 13 1 . 1 6 2 1 2 . 3 3 1 . 3 12 4 1 . 2 1 3 . . . 8 . Ballistic Cannon 36 | . 2 . . . . 2 . 1 1 . 5 . . . 2 . 2 1 2 . 9 3 1 . . 5 . Launcher 35 | . 3 7 . . 1 1 1 . . . 2 . 1 . 3 5 2 1 . 1 4 . . . . 3 . Special Weapon 6 | . . . . . . 2 . . . . . . . . . . . . . . . . . 2 . 2 . Impact Weapon 8 | . . . . . . 7 . . . . 1 . . . . . . . . . . . . . . . . Slashing Weapon 22 | . . . . . . . . . . . 2 . . 1 . 8 . . 1 . 7 1 . . . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . . 2 1 1 3 . . . . 5 . . . . 6 . . 4 . 6 . . 6 . 1 1 Corrupted Parts 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 8 | . 3 5 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 75 | . 1 3 1 . . . . 1 . . 2 . 1 . 1 1 3 2 . . 15 5 . . 1 34 4 Power 12 | . . 1 . . . . . . . . 1 . 1 . . 1 . 1 . . 1 1 . . . 5 . Propulsion 26 | . 1 1 . . . . . . . . 1 . . . . . 1 . . . 7 1 . . 1 10 3 Utility 18 | . . . 1 . . . . . . . . . . . 1 . 2 1 . . 3 . . . . 10 . Weapon 19 | . . 1 . . . . . 1 . . . . . . . . . . . . 4 3 . . . 9 1 Highest Loss Streak 8 | . 1 2 1 . . . . 1 . . 2 . 1 . 1 1 2 2 . . 8 4 . . 1 6 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 99 93 63 73 73 77 80 79 63 80 75 76 75 76 75 90 97 98 77 100 94 60 82 95 94 83 70 Engine 2 | . 14 13 1 . . 1 . . . . . . 1 4 . . . . . . . . . 4 5 . . Core 3 | . . . 5 6 6 4 6 5 6 6 7 5 3 . . 6 11 10 5 5 4 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . 5 2 . . 2 5 5 4 5 5 5 5 3 Treads 3 | . 13 21 . . . . . . . . . . . . . . . . . . . . . . . 9 16 Hover 13 | . . . . . . . . . . . . . . . . 28 41 41 41 41 31 10 12 19 27 9 . Flight 7 | . . . 7 13 13 17 20 20 20 20 19 23 23 23 24 4 . . . . . . 10 12 7 . 1 Device 9 | . 13 14 13 13 13 7 6 6 6 6 5 5 4 5 5 9 8 15 11 11 9 9 10 7 5 8 7 Storage 6 | . 14 14 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 7 Processor 10 | . . . 2 6 6 11 13 13 13 13 11 11 11 11 11 11 5 5 5 5 9 14 15 17 21 23 12 Hackware 3 | . . . 5 6 6 6 6 6 6 6 5 5 5 5 1 . . . . . 9 5 5 5 5 1 . Ballistic Gun 8 | . 16 21 16 13 12 7 19 17 1 13 6 16 16 13 11 12 4 5 . 4 . 1 5 3 . 4 3 Ballistic Cannon 3 | . . . . . . 6 . 1 1 6 3 . . . . . 9 10 . 11 9 4 5 3 . . 3 Launcher 1 | . 10 6 . . . . . . . . . . . . . . 2 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 4 . . 3 5 3 . . 1 . 4 2 2 . . 1 . Peak Build Rating 157 | 7 12 20 60 62 69 81 82 81 79 80 98 97 93 95 96 112 109 108 110 112 130 74 91 128 126 157 121 Average Rating 85 | 5 9 13 54 62 63 73 79 79 67 79 89 92 91 92 92 99 106 105 85 110 123 67 84 105 119 124 102 On Entrance 77 | . 7 12 16 59 62 64 79 80 79 79 80 97 92 92 95 92 104 108 97 110 110 46 74 91 126 113 92 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 134 | 13 19 19 23 26 31 35 37 37 31 33 38 38 38 38 40 63 71 70 73 78 89 50 52 65 65 134 128 Greatest Support 144 | 20 46 46 24 29 29 35 35 35 35 35 41 45 39 39 41 77 79 81 81 81 102 39 39 65 77 144 116 Greatest Overweight (x) 3 | . 1 . . . 1 1 1 1 . . . . 1 1 . 3 . . . . 1 1 1 1 . 3 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Largest Inventory Capacity 25 | 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 25 25 Average Capacity 12 | 7 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 13 15 15 15 15 15 15 15 15 15 21 21 Most Carried 24 | . 8 8 8 7 9 10 10 10 9 10 10 10 10 10 10 15 15 15 15 15 15 14 15 15 15 24 16 Average Carried 11 | . 5 7 7 6 8 9 10 9 9 9 9 10 9 9 9 12 13 14 14 15 14 11 14 14 14 17 13 Final Capacity 25 | 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 25 5 Final Carried 17 | . 8 8 8 7 9 10 10 9 9 10 10 10 10 10 10 15 14 14 15 15 13 13 15 14 15 17 3 Class Distribution -------------------- 22% | Scout 20% | Mutant 13% | Skirmisher 6% | Hacker-Ninja 6% | Scavenger-Skirmisher 5% | Sprinter 5% | Trapper-Scout 4% | Trapper-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Trapper-Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Assassin | -6/Zion Scout | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -5/Upper Caves Skirmisher | -5/Upper Caves Mutant | -5/Zhirov Skirmisher | -4/Proximity Caves Hacker-Ninja | -4/Factory Mutant | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Warlord Scavenger-Scout | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Resources | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Matter Collected 15604 | 254 500 610 350 . 50 544 367 771 . 421 592 607 302 55 615 1391 1111 809 160 140 2256 1104 298 264 75 1925 33 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14582 | 23 672 600 609 . . 490 272 457 . 307 594 351 269 . 480 1710 332 798 213 75 2074 575 161 711 140 2546 123 Parts 688 | 4 48 48 33 . . 20 15 21 . 12 26 15 18 . 19 93 14 26 3 12 98 10 4 16 5 123 5 Haulers Intercepted 19 | . . . 2 . . 3 . . . . 1 . . . . 9 . . . . 3 . . . . 1 . Recyclers Shooed 12 | . 4 . . . . 3 . . . . 1 . . . . 1 . . . . 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 182 | . . 12 . . . . 8 27 . 10 . 12 10 3 38 . 10 26 . 10 . 7 2 . 7 . . Prevented 41 | . . 5 . . . . 6 6 . 1 . 5 7 . . . . 10 . . . . . . 1 . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Combat Hostiles Destroyed 252 | . 11 14 12 . . 4 6 9 . 5 5 5 7 . 16 19 13 16 . 4 18 6 2 20 8 50 2 Melee 9 | . . . . . . . . . . . 3 . . . . 3 . . . . 3 . . . . . . Guns 99 | . 7 10 12 . . 3 4 7 . 3 . 4 3 . 2 5 2 2 . 1 . 4 2 7 3 18 . Cannons 41 | . 1 . . . . 1 . 2 . 1 2 . . . . . 3 10 . . 4 2 . 2 . 11 2 AOE 96 | . 2 3 . . . . 1 . . 1 . . 4 . 14 11 8 4 . 3 11 . . 11 5 18 . Classes Destroyed 25 | 1 5 4 1 . . . 2 1 . 1 1 . . . 1 . 1 2 . . 1 . . 2 . 1 1 Worker 16 | . 1 . . . . 1 . . . . . . . . . 4 . . . . 4 . . . . 6 . Builder 13 | . 1 . . . . . . . . . . . . . . 2 . . . . 5 . . . . 4 1 Tunneler 5 | 1 2 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Hauler 19 | . . . 2 . . 3 . . . . 1 . . . . 9 . . . . 3 . . . . 1 . Recycler 13 | . 1 . . . . 1 . . . . 1 . . . . . . . . . 8 . . . . 2 . Carrier 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Minesweeper 7 | . . . . . . . 1 1 . 1 . . . . . . 1 1 . 1 . 1 . . . . . Operator 3 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . Drone 4 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . Watcher 25 | . 3 . 1 . . 3 . . . . 3 . . . . 5 . . . . 6 . . . . 4 . Swarmer 75 | . . 2 4 . . . 4 3 . . . . 4 . 3 13 4 4 . 4 9 3 . . 3 15 . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Grunt 77 | . 11 . 3 . . 3 1 3 . 1 1 3 2 . 10 1 5 2 . . 2 3 . 13 1 10 2 Brawler 8 | . . . . . . . . . . . . . . . . . 1 3 . . . . . 3 . 1 . Duelist 9 | . . . . . . . . . . 1 . 1 . . 1 . . 2 . . . . . 1 . 3 . Protector 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 23 | . . 1 5 . . 1 . 1 . 2 3 . 1 . . 3 1 2 . . 2 . . . . 1 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hunter 17 | . . . . . . . 1 1 . . . 1 . . . . . . . . 2 . . . 2 10 . Programmer 21 | . . . . . . . . 1 . 1 1 . . . . 2 2 2 . . 2 . 2 . . 8 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Artisan 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Subdweller 11 | . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 14 | 1 5 2 7 . . 4 4 3 . 1 2 2 4 . 10 7 4 6 . 4 5 3 1 13 3 14 3 Combat Bots Only 13 | . 3 2 7 . . 2 4 2 . 1 1 3 4 . 10 5 4 5 . 4 4 3 1 13 3 12 2 Max Kills in Single Turn 5 | 1 2 1 2 . . 1 1 1 . 1 1 1 2 . 3 3 2 2 . 3 3 1 1 3 3 5 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Exploded 5 | . 1 1 . . . . 1 . . 1 . . 2 . 3 2 2 2 . 3 2 . . 2 3 5 . Melee 1 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Hostile Shots Fired 1534 | . 32 50 51 . . 22 30 31 . 6 65 29 23 . 23 75 47 54 . 9 220 63 17 2 14 506 165 Missed 547 | . 8 9 23 . . 6 10 10 . 5 30 7 11 . 12 31 16 16 . 4 94 22 5 . 4 166 58 Damage Taken 19995 | . 338 833 371 . . 223 284 308 . 19 638 403 227 . 325 862 750 643 . 70 2962 774 241 43 197 8080 1404 Core 2669 | . 93 36 51 . . 63 44 14 . . 45 . . . . 100 78 47 . . 511 192 80 . 14 942 359 Absorbed by Shields 64 | . . . . . . . . . . . . . . . . . . . . . . . . 23 41 . . Reduced by Siege Mode 512 | . . . . . . . . . . . . . . . . . . . . . . . . . . 512 . Redirected to Shielding 25 | . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . Regen/Repaired (Parts) 1095 | . . . . . 71 70 . . . . 68 . . . . 38 124 27 . . 327 11 . 359 . . . Core Remaining (%) 73 | 100 . 48 90 . . . . . . 82 . . . . 94 . . . . 77 . . . . 26 . . Volleys Fired 784 | 1 59 58 28 . . 29 28 53 . 27 17 33 13 . 44 32 33 42 . 7 44 26 23 16 12 140 19 Largest 3 | 2 2 2 3 . . 3 3 3 . 3 2 3 3 . 2 3 3 3 . 3 3 3 3 2 2 3 2 Hottest 239 | 40 66 66 114 . . 124 112 109 . 109 81 99 109 . 66 105 175 165 . 165 198 113 184 120 120 239 105 Shots Fired 1608 | 2 105 94 84 . . 58 64 129 . 60 31 99 39 . 71 76 73 89 . 18 88 42 43 25 21 269 28 Gun 1046 | 2 77 62 84 . . 28 61 117 . 43 15 99 34 . 55 68 39 12 . 5 4 17 19 18 18 160 9 Cannon 438 | . 16 . . . . 30 . 12 . 17 16 . . . . . 22 71 . 11 77 25 24 . . 98 19 Launcher 109 | . 12 32 . . . . 3 . . . . . 5 . 16 8 12 6 . 2 7 . . . . 6 . Special 15 | . . . . . . . . . . . . . . . . . . . . . . . . 7 3 5 . Kinetic 1360 | 2 93 62 64 . . 51 61 129 . 60 31 99 34 . 55 68 61 83 . 16 81 42 34 . . 206 28 Thermal 85 | . . . 20 . . 7 . . . . . . . . . . . . . . . . 9 . . 49 . Explosive 77 | . . . . . . . . . . . . . 5 . 16 8 12 6 . 2 7 . . 7 3 11 . Electromagnetic 47 | . 12 32 . . . . 3 . . . . . . . . . . . . . . . . . . . . Entropic 39 | . . . . . . . . . . . . . . . . . . . . . . . . 18 18 3 . Robot Hit Streak 20 | 1 11 19 15 . . 14 14 16 . 8 7 11 10 . 11 10 8 13 . 4 8 3 4 7 5 20 6 Robot Miss Streak 10 | 1 3 2 5 . . 2 4 10 . 2 3 3 2 . 3 3 3 4 . 5 3 5 3 3 4 5 7 Penetration Max 1 | . . . . . . . . . . 1 . 1 1 . . 1 . 1 . . 1 . . . . 1 . Secondary Targets 7 | . 1 . 2 . . . . . . . . 1 . . . . . . . . . . . 3 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . . . Shots Hit Robots 1039 | 1 61 52 53 . . 35 25 67 . 37 39 61 19 . 40 90 39 51 4 7 85 34 18 20 17 170 14 Core Hits 639 | 1 31 26 22 . . 15 13 21 . 13 14 20 15 . 45 51 25 25 3 8 65 17 5 61 16 121 6 Critical Kills 55 | . . . . . . . 3 3 . 2 1 3 3 . . 7 4 10 . 2 5 . . . . 12 . Critical Parts Destroyed 96 | . 2 . 1 . . 1 2 10 . 5 2 5 3 . 5 5 5 15 . 3 19 . . 1 1 11 . Critical Strikes 180 | . 2 . 2 . . 2 5 13 . 9 5 8 6 . 6 21 9 29 . 5 26 . . 1 2 28 1 Burn 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Destroy 153 | . 2 . 1 . . . 5 13 . 7 2 8 6 . 6 17 9 29 . 5 24 . . . . 19 . Blast 6 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . 3 1 Smash 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Sever 11 | . . . . . . . . . . . 2 . . . . 4 . . . . 2 . . . 1 2 . Detonate 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Melee Attacks 316 | . . . . . . 14 . . . . 44 . . 1 10 91 . . 4 . 107 11 . . . 34 . Impact 17 | . . . . . . 14 . . . . 3 . . . . . . . . . . . . . . . . Slashing 299 | . . . . . . . . . . . 41 . . 1 10 91 . . 4 . 107 11 . . . 34 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 48 | . . . . . . 1 . . . . 5 . . . . 13 . . . . 23 4 . . . 2 . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 44893 | 15 1237 1266 966 . . 1054 440 558 . 537 1579 281 505 . 2149 4676 2242 1614 333 333 7292 1466 582 3996 1891 9174 707 Guns 10632 | 15 679 604 966 . . 349 184 500 . 284 59 281 132 . 230 355 524 215 . 71 55 206 362 1049 880 2500 132 Cannons 6035 | . 57 . . . . 437 . 58 . 253 272 . . . . . 212 844 . 79 741 374 220 . . 1916 572 Explosions 17584 | . 499 662 . . . . 256 . . . . . 373 . 1875 1493 1506 555 . 183 2475 . . 2808 906 3993 . Melee 10157 | . . . . . . 268 . . . . 1248 . . . 44 2828 . . 333 . 4021 886 . . . 529 . Ramming 5 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kinetic 12764 | 15 736 604 722 . . 664 184 558 . 537 331 281 132 . 230 355 736 1059 . 150 796 580 332 . . 3058 704 Thermal 2707 | . 8 48 244 . . 122 . . . . . . . . . . . . . . 246 . 250 128 90 1571 . Explosive 15340 | . . . . . . . . . . . . . 373 . 1875 1459 1506 555 . 183 2229 . . 2680 816 3664 . Electromagnetic 1403 | . 491 614 . . . . 256 . . . . . . . . 34 . . . . . . . . . 8 . Impact 427 | . . . . . . 268 . . . . 159 . . . . . . . . . . . . . . . . Slashing 10210 | . . . . . . . . . . . 1089 . . . 44 2828 . . 333 . 4021 886 . 139 105 765 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 2037 | . . . . . . . . . . . . . . . . . . . . . . . . 1049 880 108 . Highest Corruption 22 | . 3 8 1 . . 1 1 1 1 1 4 4 4 4 1 2 2 2 2 2 8 8 11 11 . 21 22 Average Corruption 4 | . 3 3 1 . . 1 1 1 1 1 4 4 4 4 1 1 1 1 2 2 3 8 9 11 . 7 21 Corruption Purged 4 | . . . . . . . . . . . . . . . . 2 2 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 288 | . 3 27 . . . 2 3 4 . 3 27 15 10 2 3 6 3 7 . 6 26 44 52 2 . 34 9 Message Errors 68 | . 1 1 . . . . . 1 . 2 8 4 3 . 1 4 . 2 . . 5 12 15 . . 6 3 Matter Fused 64 | . . 7 . . . . . 1 . . 5 3 2 . 1 . 1 3 . 2 5 9 13 2 . 8 2 Heat Flow Errors 30 | . 1 6 . . . . . 1 . . 2 2 2 . 1 . . . . . 2 3 6 . . 4 . Energy Discharges 43 | . . 3 . . . 1 2 1 . 1 5 2 1 1 . . . . . 1 6 6 5 . . 6 2 Parts Rejected 6 | . . . . . . . . . . . 1 2 . . . . 1 . . . 1 . . . . 1 . Parts Fused 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 31 | . 1 4 . . . . . . . . 3 1 1 . . 1 . . . 1 3 7 6 . . 3 . Data Loss (major) 16 | . . . . . . . 1 . . . 1 1 1 1 . 1 . . . . 3 4 2 . . 1 . Misfires 7 | . . 2 . . . . . . . . . . . . . . . . . 1 . 2 1 . . 1 . Alerts 11 | . . 1 . . . 1 . . . . 2 . . . . . . 1 . 1 1 1 3 . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 9 | . . 2 . . . . . . . . . . . . . . 1 1 . . . . 1 . . 4 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3060 | . . . . . . 217 4 . . 13 268 . 11 . 101 447 97 9 56 . 998 438 3 30 58 229 81 Projectiles 195 | . . . . . . 26 . . . 13 . . . . . . . . . . . 25 3 . . 47 81 Explosions 631 | . . . . . . . 4 . . . . . 11 . 101 129 97 9 . . 89 . . 30 58 103 . Melee 2234 | . . . . . . 191 . . . . 268 . . . . 318 . . 56 . 909 413 . . . 79 . Knockbacks 48 | . 1 . . . . 5 . . . 1 1 . . . . . 2 . . 2 18 5 2 . . 7 4 Impact 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Kinetic 43 | . 1 . . . . 4 . . . 1 1 . . . . . 2 . . 2 15 4 2 . . 7 4 Secondary 4 | . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . . Self-Inflicted Damage 567 | . . 61 . . . . . . . . . . . . 33 . 88 . . . 188 . . . . 197 . Shots 14 | . . 5 . . . . . . . . . . . . 1 . 2 . . . 4 . . . . 2 . Rammed 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 440 | . 184 235 196 . . 270 132 231 . 263 341 189 244 . 202 440 371 382 . 108 274 164 298 . 5 333 . Average Temperature 87 | . 55 90 68 . . 100 39 64 . 101 103 66 76 . 69 88 112 115 . 47 64 74 133 . 2 90 . Received Heat Transfer 2401 | . 201 120 171 . . 117 18 33 . 27 90 72 57 . 123 48 144 27 . . 239 232 . 4 22 471 185 Effects 21 | . . . . . . 6 . . . 3 2 . . . . 2 2 4 . . . . 2 . . . . Shutdowns 3 | . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Interference 15 | . . . . . . 6 . . . 3 . . . . . . 1 3 . . . . 2 . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Total Turns 55 | . . . . . . . . . . . . . . . . . . . . . . . . . . 55 . Longest Duration 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . Robots Corrupted 6 | . 1 1 . . . 3 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Fried 32 | . 1 6 . . . 11 2 1 . 2 . 1 . . . 1 . . . . 3 . . . . 4 . Impact Corruptions 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Parts Melted 5 | . . . 1 . . . . . . . . 1 . . 1 . . . . . . . . . . 2 . Heat Transferred 2685 | . 50 50 470 . . 296 . . . . . . . . . . . . . . 150 . 259 100 50 1260 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Peak Influence 1755 | 5 227 . 541 196 68 326 . . . . 433 . . . . 752 . . . . 936 . . . . 1755 1194 Initial 1100 | . 3 . . 176 68 47 . . . . 63 . . . . 269 . . . . 46 . . . . 30 1100 Average 378 | 2 119 . 200 192 68 136 . . . . 183 . . . . 432 . . . . 272 . . . . 935 1132 Maximum Alert Level 5 | . 1 . 2 . . 1 . . . . 2 . . . . 3 . . . . 3 . . . . 5 4 Low Security (%) 38 | 100 77 . 49 100 100 72 . . . . 58 . . . . 4 . . . . 39 . . . . 12 . Level 1 32 | . 22 . 42 . . 27 . . . . 38 . . . . 50 . . . . 39 . . . . 10 . Level 2 12 | . . . 7 . . . . . . . 2 . . . . 29 . . . . 16 . . . . 10 . Level 3 7 | . . . . . . . . . . . . . . . . 14 . . . . 4 . . . . 19 . Level 4 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 32 100 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 60 | . 2 . 1 . . 3 . 1 . . 6 . . . 1 9 . 1 . . 19 . . . . 13 4 Investigation 15 | . 2 . 1 . . 1 . . . . 2 . . . 1 2 . . . . 6 . . . . . . Extermination 5 | . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . Reinforcement 29 | . . . . . . 2 . . . . 3 . . . . 5 . . . . 11 . . . . 4 4 Assault 11 | . . . . . . . . 1 . . . . . . . 1 . 1 . . . . . . . 8 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 7 | . . . . . . . . . . . 1 . . . . 1 . . . . 4 . . . . 1 . Data Miner Redirects 5 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . 2 . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Haulers Reinforced 11 | . . . . . . 1 . . . . 1 . . . . 4 . . . . 4 . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Distress Signals 20 | . 2 . 3 . . . . 1 . . 4 . . . . 2 1 . . . 1 . . . . 5 1 Communications Jammed 22 | . . . . . . . . . . . . . . . . . . . . . 12 . . . . 10 . Distress Signals 22 | . . . . . . . . . . . . . . . . . . . . . 12 . . . . 10 . Times Spotted 609 | . 23 18 30 . . 17 6 21 . 7 42 10 8 . 23 55 16 36 . 4 122 6 2 24 11 112 16 Peak Tracking Total 15 | . 3 4 11 . . 7 4 11 . 2 8 3 3 . 9 10 4 6 . 4 15 3 1 6 4 14 12 Tactical Retreats 112 | . 3 4 2 . . 2 1 11 . 3 10 2 2 . 3 12 4 7 . . 25 . . . . 20 1 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Traps Triggered 17 | . 3 1 1 1 . 2 . . . . 2 . . . . 1 . . . . 5 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 26 | . . . . . . . . 2 . 2 2 3 1 . 1 1 1 8 . . 4 . . . . 1 . Traps Extracted 4 | . . . . . . . . 1 . . . . . . . . . 2 . . . . . 1 . . . Installed 32 | . . . . . . . . 3 . 3 3 3 1 . 2 1 1 10 . . 4 . . . . 1 . Triggered 35 | . . . . . . . . 3 . 2 2 4 1 . 1 4 1 8 . . 5 . . 3 . 1 . Most Traps Carried 11 | . . . . . . . 6 6 6 11 11 8 5 4 4 2 6 7 3 6 6 8 8 6 6 6 . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Machines Disabled 28 | . 1 1 1 . . 1 . . . . . . . . 1 5 . . . . 9 1 1 2 . 4 1 Max in Single Turn 4 | . 1 1 1 . . 1 . . . . . . . . 1 3 . . . . 4 1 1 2 . 1 1 Garrison Access 9 | . . . . . . 1 . . . . 2 . . . . 2 . . . . 3 . . . . 1 . Machines Repaired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Machines Accessed 114 | . 9 2 7 1 . 15 2 . 4 . 20 . 2 . 1 9 . . 5 . 24 2 4 2 . 5 . Terminals 59 | . 8 . 7 1 . 10 . . . . 14 . 1 . 1 2 . . . . 12 1 . . . 2 . Fabricators 12 | . . . . . . 3 . . . . 3 . . . . 2 . . . . 3 . . . . 1 . Repair Stations 6 | . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . . Recycling Units 4 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . Scanalyzers 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Garrison Access 10 | . . . . . . 1 . . . . 2 . . . . 3 . . . . 3 . . . . 1 . Total Hacks 340 | . 28 13 22 8 . 38 5 . 31 . 55 . 2 . 5 29 . . 18 . 62 4 7 2 . 11 . Successful 228 | . 15 13 10 5 . 19 5 . 31 . 28 . 2 . 5 20 . . 18 . 39 4 7 2 . 5 . Failed 112 | . 13 . 12 3 . 19 . . . . 27 . . . . 9 . . . . 23 . . . . 6 . Catastrophic 17 | . 1 . 5 1 . 2 . . . . 2 . . . . 1 . . . . 3 . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 121 | . 21 . 20 5 . 18 . . . . 20 . . . . 5 . . . . 26 . . 1 . 5 . Terminals 177 | . 26 . 22 8 . 25 . . . . 41 . 1 . 5 8 . . . . 34 3 . . . 4 . Fabricators 37 | . . . . . . 8 . . . . 9 . . . . 10 . . . . 7 . . . . 3 . Repair Stations 20 | . 2 . . . . 3 . . . . 2 . . . . 3 . . . . 10 . . . . . . Recycling Units 7 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . 2 . Scanalyzers 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . Garrison Access 18 | . . . . . . 2 . . . . 3 . . . . 6 . . . . 5 . . . . 2 . Terminal Hacks 145 | . 11 13 3 3 . 9 5 . 31 . 14 . 2 . 5 4 . . 18 . 13 4 7 2 . 1 . Record 49 | . . 12 . . . . 4 . 11 . . . 1 . 5 . . . 6 . 1 3 5 1 . . . Part Schematic 20 | . . . . 1 . 2 . . 13 . . . . . . . . . 4 . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robot Analysis 11 | . 5 . . . . 1 . . . . 1 . . . . . . . 4 . . . . . . . . Prototype ID Bank 15 | . 2 . 2 . . 1 . . 3 . 1 . . . . 1 . . 4 . 1 . . . . . . Open Door 6 | . . . . . . . 1 . . . . . 1 . . . . . . . . 1 2 1 . . . Branch Access Points 6 | . 1 . 1 . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . Terminal Index 4 | . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 . . . . . . Fabricator Index 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Alert Level 4 | . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . . . Unreport Threat 6 | . . . . . . . . . . . 1 . . . . 2 . . . . 3 . . . . . . Locate Traps 3 | . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hauler Manifests 6 | . 1 . . 1 . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . Registered Prototypes 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . . . . . . . . . 3 . . . . . . . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 16 | . . . . . . 3 . . . . 3 . . . . 7 . . . . 1 . . . . 2 . Network Status 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Load Schematic 7 | . . . . . . 2 . . . . 1 . . . . 3 . . . . . . . . . 1 . Build 7 | . . . . . . 1 . . . . 2 . . . . 3 . . . . . . . . . 1 . Repair Station Hacks 13 | . . . . . . 2 . . . . 2 . . . . 2 . . . . 7 . . . . . . Scan Component 7 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 4 . . . . . . Repair 6 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 3 . . . . . . Recycling Unit Hacks 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Retrieve Components 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Analyze 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 9 | . . . . . . 1 . . . . 2 . . . . 2 . . . . 3 . . . . 1 . Seal Access 9 | . . . . . . 1 . . . . 2 . . . . 2 . . . . 3 . . . . 1 . Unauthorized Hacks 37 | . 4 . 7 2 . 4 . . . . 7 . . . . 3 . . . . 9 . . . . 1 . Terminals 28 | . 4 . 7 2 . 3 . . . . 6 . . . . 1 . . . . 5 . . . . . . Track 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Assimilate 3 | . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . Botnet 17 | . 3 . 4 1 . 2 . . . . 4 . . . . 1 . . . . 2 . . . . . . Detonate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operators 4 | . 1 . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . Fabricators 8 | . . . . . . 1 . . . . 1 . . . . 2 . . . . 4 . . . . . . Report 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . Haulers 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recompile 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Reject 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 81 | . 8 . 7 1 . 11 . . . . 19 . . . 1 8 . . . . 20 1 . . . 5 . Full Trace Events 10 | . . . 2 . . 1 . . . . 1 . . . 1 1 . . . . 3 1 . . . . . Feedback Events 4 | . . . 2 . . . . . . . . . . . 1 1 . . . . . . . . . . . Corruption 3 | . . . 1 . . . . . . . . . . . 1 1 . . . . . . . . . . . Hackware Fried 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 38 | . . . . 1 . 2 . . 13 . . . . 16 . . . . 4 . . . . . . . 2 Parts Built 12 | . . . . . . 2 . . . . 4 . . . . 4 . . . . . . . . . 2 . Authchips 5 | . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . 1 . Time 420 | . . . . . . 47 . . . . 105 . . . . 210 . . . . . . . . . 58 . Total Part Build Rating 72 | . . . . . . 10 . . . . 24 . . . . 24 . . . . . . . . . 14 . Parts Repaired 6 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 3 . . . . . . Time 468 | . . . . . . 89 . . . . 50 . . . . 62 . . . . 267 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 27 | . . . . . . . . . . . . . . . . . . . . . 27 . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . 1 . . 1 . . . . 1 . 1 . . . . . 3 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Total Allies 34 | . . . . . 20 1 . 1 . . 1 . . . . 4 . 1 . . . . . 3 . 3 . Largest Group 20 | . . . . . 20 1 1 1 . . 1 . . . . 3 . 1 1 1 . . . 3 3 4 . Highest-Rated Group 461 | . . . . . 461 26 26 32 . . 32 . . . . 93 . 30 30 30 . . . 167 167 194 . Highest-Rated Ally 65 | . . . . . 35 26 26 32 . . 32 . . . . 49 . 30 30 30 . . . 65 65 56 . Total Orders 31 | . . . . . . 2 . . . . . . . . . 9 . 3 2 . . . . . 14 1 . STAY 3 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . 1 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . FOLLOW 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . EXPLORE 13 | . . . . . . . . . . . . . . . . . . 3 . . . . . . 10 . . RETURN 12 | . . . . . . . . . . . . . . . . 9 . . . . . . . . 3 . . Ally Attacks 104 | . . . . . . . . 4 . . 3 . . . . 39 . . . 3 . . . 15 17 23 . Total Damage 2696 | . . . . . . . . 94 . . 161 . . . . 575 . . . 95 . . . 425 579 767 . Kills 12 | . . . . . . . . 2 . . . . . . . 2 . . . . . . . . 6 2 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Robot Analysis Total 11 | . 5 . . . . 1 . . . . 1 . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . . 1 . 1 . 1 . 1 1 . 2 1 . 1 . . . . . . . Drone Launches 23 | . . . . . . . . . . . . . . . . 9 . 3 . . . . . . 11 . . Drone Recoveries 18 | . . . . . . . . . . . . . . . . 9 . 1 . . . . . . 8 . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Turns Passed 22675 | 48 1454 1600 434 57 167 859 528 824 43 657 1067 532 448 565 603 2082 713 762 94 344 2739 1300 1591 773 440 1741 210 Spaces Moved 29969 | 42 1005 832 641 142 301 1471 1008 1264 95 1243 2293 979 1055 821 1017 3363 1218 1330 163 857 4434 871 953 640 641 1178 112 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1487 | . 391 766 . . . . . . . . . . . . . . . . . . . . . . . 286 44 Legs 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . Wheels 720 | 40 614 66 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 14215 | . . . . . . . . . . . . . . . . 2256 1218 1330 163 857 4434 871 953 640 641 849 3 Flight 13502 | . . . 641 142 301 1471 1008 1264 95 1243 2293 979 1055 821 1017 1107 . . . . . . . . . . 65 Fastest Speed 17 | 50 80 110 40 37 37 30 30 30 30 30 27 17 27 27 24 17 28 31 34 34 26 63 132 49 44 27 42 Average Speed 49 | 78 111 156 40 37 37 33 30 30 30 30 28 26 29 65 26 30 28 33 34 34 36 126 138 88 46 83 124 Slowest Speed 410 | 80 160 160 40 37 92 90 88 88 30 30 32 27 80 86 27 200 31 34 40 34 111 147 147 132 49 410 250 Overloaded Moves 575 | . . . . . . . . . . . . 10 . . 44 1 . . . . 508 . . . . 12 . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Robots Hopped 33 | . . . 5 . 1 13 . 1 . . 5 1 1 . . 6 . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 71 | 3 97 43 55 6 95 47 96 91 73 98 70 96 95 86 94 70 99 92 63 80 64 83 88 89 94 29 13 Regions Visited 27 Branch Regions 18 Pre-discovered Areas 11 | . . 2 . . . . . . 1 . . . . 3 1 . . 1 3 . . . . . . . . Known Exits Taken 18 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . . . . . . . . . . . . . 1 1 1 . . . . . . . . Scrap Searched 40 | . . 5 . . . . 3 3 . 1 . 2 3 2 1 . 6 2 . 5 . 1 2 . 4 . . Spaces Dug 209 | . . . . . . 12 3 . . . 14 . . . . 23 . . . 7 83 6 10 . . 51 . Terrain Destroyed 1430 | . 17 6 2 . . 15 7 8 . 3 14 3 62 . 150 93 150 75 . 14 402 15 19 100 71 191 13 Melee 117 | . . . . . . 9 . . . . 13 . . . . 23 . . . . 46 1 . . . 25 . Projectile 125 | . . . 2 . . 5 . 3 . 3 1 . . . . . 5 2 . 1 1 14 19 3 10 43 13 AOE 1161 | . 17 6 . . . . . . . . . . 60 . 149 65 144 73 . 12 354 . . 97 61 123 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Total 35883 | 51 1230 1039 752 146 352 1745 1175 1594 108 1473 2595 1167 1162 849 1253 4181 1515 1555 194 893 5296 1013 1187 822 758 1636 142 Wait 3810 | 2 125 102 66 . 47 185 131 261 8 191 158 143 85 23 168 545 234 135 11 21 555 73 187 112 97 145 . Move 29876 | 41 1004 831 630 142 298 1446 1007 1261 94 1242 2282 976 1052 820 1016 3350 1217 1329 162 856 4433 870 952 639 640 1174 112 Hop 31 | . . . 5 . 1 11 . 1 . . 5 1 1 . . 6 . . . . . . . . . . . Pick Up 147 | . 11 7 3 1 3 12 1 . . 1 10 . 1 1 1 24 4 4 3 . 17 9 5 6 1 21 1 Fast Attach 195 | 7 7 7 8 . . 8 . . 3 . 24 2 2 1 . 25 2 1 7 1 27 2 7 8 3 38 5 Attach 81 | . . 1 3 1 . . . 1 . . 2 . 1 . . 9 4 1 1 . 13 11 3 1 . 25 4 Detach 31 | . 1 . 3 . . 2 . . . . 1 . . . . 1 1 . . . 7 3 1 . . 11 . Swap 280 | . 11 20 1 1 2 17 6 12 . 9 13 8 4 1 10 45 17 15 . 6 47 7 2 5 2 19 . Drop 229 | . 10 13 5 1 1 18 2 1 3 . 30 1 2 2 1 34 2 6 6 2 39 1 7 14 3 25 . Fire 784 | 1 59 58 28 . . 29 28 53 . 27 17 33 13 . 44 32 33 42 . 7 44 26 23 16 12 140 19 Melee 316 | . . . . . . 14 . . . . 44 . . 1 10 91 . . 4 . 107 11 . . . 34 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Escape Stasis 22 | . . . . . . . . . . . . . . . . 16 . . . . 3 . . . . 3 . Rewire 42 | . . . . . . . . 1 . . 6 . . . . 2 . 12 . . . . . 21 . . . Trap 32 | . . . . . . . . 3 . 3 3 3 1 . 2 1 1 10 . . 4 . . . . 1 . Miscellaneous 4 | . . . . . . 3 . . . . . . . . 1 . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sub) -10/Subcaves (discovered 2 exits: *Mat / [*Rec]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / *Qua x2) -3/Quarantine History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 14) 433 | -10/Materials | Discovered new exit (range 8) 527 | -10/Materials | Identified exit to Mines 853 | -10/Materials | Discovered new exit (range 6) 1118 | -10/Materials | Discovered new exit (range 4) 1503 | -10/Materials | Entered Subcaves 1529 | -10/Subcaves | A Subdweller sparked back to life 1529 | -10/Subcaves | A Subdweller sparked back to life 1598 | -10/Subcaves | Found Corrupted Prototype Leg 1707 | -10/Subcaves | Learned location of Zion (-6) 1747 | -10/Subcaves | Disturbed a concealed Subdweller 1913 | -10/Subcaves | Shifting Twisted Machinery released Mak. Laser 1915 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1977 | -10/Subcaves | Visited Clippyterm 1981 | -10/Subcaves | Learned location of Section 7 (-3) 1981 | -10/Subcaves | Learned Factory garrison access intel 2024 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 2080 | -10/Subcaves | Core integrity fell below 50% 2372 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2840 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 2847 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2859 | -10/Subcaves | Discovered new exit (range 8) 2973 | -10/Subcaves | Discovered new exit (range 5) 3022 | -10/Subcaves | Visited 4L-MR0's lab 3027 | -10/Subcaves | Identified Arachnoskeleton 3037 | -10/Subcaves | Found Flightbrick 3103 | -10/Subcaves | Entered Materials 3103 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3106 | -8/Materials | Attached Flightbrick, gained temporary slots: Utility x3 3390 | -8/Materials | Build established: Skirmisher 3483 | -8/Materials | Discovered new exit (range 8) 3518 | -8/Materials | Hacking Suite fried by hacking feedback 3532 | -8/Materials | Destroyed 7 combat bots 3537 | -8/Materials | Entered Factory 3537 | -7/Factory | Evolved 2 slots: Propulsion x2 3538 | -7/Factory | Loaded intel: 4 garrison access locations 3594 | -7/Factory | Sucked down chute 3594 | -7/Factory | Entered Waste 3595 | -7/Waste | Joined by Warlord forces that had cleared the area 3635 | -7/Waste | Found Prototype Launcher 3645 | -7/Waste | Discovered new exit (range 20) 3654 | -7/Waste | Identified Tesla Bomb Launcher 3761 | -7/Waste | Entered Factory 3793 | -7/Factory | Discovered new exit (range 14) 3853 | -7/Factory | Repaired Tesla Bomb Launcher 4246 | -7/Factory | Identified exit to Lower Caves 4412 | -7/Factory | Discovered new exit (range 18) 4516 | -7/Factory | Fabricated Hyp. Gauss Rifle (x2) 4620 | -7/Factory | Entered Lower Caves 4620 | -7/Lower Caves | Accompanied by 1 ally 4751 | -7/Lower Caves | Learned Research garrison access intel 4776 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4779 | -7/Lower Caves | Identified exit to Zion 4942 | -7/Lower Caves | Encountered a Warlord checkpoint 5076 | -7/Lower Caves | Discovered new exit (range 19) 5136 | -7/Lower Caves | Identified exit to Lower Caves 5148 | -7/Lower Caves | Entered another Lower Caves area 5148 | -7/Lower Caves | Accompanied by 1 ally 5158 | -7/Lower Caves | Discovered new exit (range 13) 5161 | -7/Lower Caves | Identified exit to Factory 5250 | -7/Lower Caves | Spotted B-75 Beast 5495 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5610 | -7/Lower Caves | Discovered new exit (range 11) 5612 | -7/Lower Caves | Identified exit to Data Miner 5938 | -7/Lower Caves | Learned Factory emergency access door positions 5972 | -7/Lower Caves | Entered Data Miner 5974 | -7/Data Miner | Discovered new exit (range 6) 5978 | -7/Data Miner | Met Data Miner 5986 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5991 | -7/Data Miner | Received God Mode back door access code from Data Miner 6014 | -7/Data Miner | Identified exit to Proximity Caves 6015 | -7/Data Miner | Entered Proximity Caves 6224 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6317 | -6/Proximity Caves | Learned Factory emergency access door positions 6618 | -6/Proximity Caves | Discovered exit to Factory (range 12) 6672 | -6/Proximity Caves | Entered Factory 6672 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6780 | -6/Factory | Discovered new exit (range 8) 6782 | -6/Factory | Identified exit to Lower Caves 6878 | -6/Factory | Fabricated Adv. Reaction Control System? 6878 | -6/Factory | Build established: Trapper-Scout 6944 | -6/Factory | Incoming investigation squad redirected 7022 | -6/Factory | Repaired Hyp. Gauss Rifle? 7358 | -6/Factory | Discovered new exit (range 15) 7440 | -6/Factory | Found Prototype Launcher 7440 | -6/Factory | Identified Scatter Rocket Array 7569 | -6/Factory | Discovered new exit (range 4) 7666 | -6/Factory | Fabricated Hyp. Gauss Rifle? 7722 | -6/Factory | Search patrols dispatched 7739 | -6/Factory | Entered Lower Caves 7739 | -6/Lower Caves | Spotted B-75 Beast 8147 | -6/Lower Caves | Encountered a Warlord checkpoint 8215 | -6/Lower Caves | Found DCF Scrap (13 items) 8219 | -6/Lower Caves | Learned 4 Factory zone layouts 8220 | -6/Lower Caves | Discovered new exit (range 12) 8222 | -6/Lower Caves | Identified exit to Lower Caves 8271 | -6/Lower Caves | Entered another Lower Caves area 8273 | -6/Lower Caves | Discovered new exit (range 6) 8275 | -6/Lower Caves | Identified exit to Factory 8317 | -6/Lower Caves | Encountered a Warlord checkpoint 8378 | -6/Lower Caves | Found DCF Scrap (14 items) 8549 | -6/Lower Caves | Discovered exit to Zion (range 14) 8648 | -6/Lower Caves | Found DRS Beacon 8719 | -6/Lower Caves | Entered Zion 8777 | -6/Zion | Discovered new exit (range 13) 8787 | -6/Zion | Identified exit to Proximity Caves 8812 | -6/Zion | System corruption cleaned by Quarantine Array 8871 | -6/Zion | Learned Factory emergency access door positions 8894 | -6/Zion | Received a visual enhancement algorithm 9048 | -6/Zion | Met Imprinter 9133 | -6/Zion | Given the Hacking Drone Bay 9135 | -6/Zion | Found Prototype Device 9284 | -6/Zion | Entered Proximity Caves 9435 | -5/Proximity Caves | Attracted the attention of an 0b10 base 9462 | -5/Proximity Caves | Destroyed 10 combat bots 9487 | -5/Proximity Caves | Build established: Scout 9525 | -5/Proximity Caves | Spotter reported a threat 9541 | -5/Proximity Caves | Learned Armory terminal intel 9541 | -5/Proximity Caves | Learned Research terminal intel 9541 | -5/Proximity Caves | Learned 8 Research zone layouts 9541 | -5/Proximity Caves | Learned location of Armory (-4) 9565 | -5/Proximity Caves | Learned 12 Factory zone layouts 9646 | -5/Proximity Caves | Activated DRS Beacon 9784 | -5/Proximity Caves | Spotted B-75 Beast 9818 | -5/Proximity Caves | Discovered exit to Factory (range 7) 9887 | -5/Proximity Caves | Entered Factory 9887 | -5/Factory | Evolved 2 slots: Utility x2 9887 | -5/Factory | Identified Hacking Drone Bay 9888 | -5/Factory | Identified exit to Upper Caves 9889 | -5/Factory | Identified exit to Factory 9889 | -5/Factory | Identified exit to Extension 10218 | -5/Factory | Discovered exit to Factory (range 4) 10414 | -5/Factory | Discovered exit to Upper Caves (range 11) 10487 | -5/Factory | Search patrols dispatched 10971 | -5/Factory | Build established: Skirmisher 11267 | -5/Factory | Discovered exit to Factory (range 11) 11387 | -5/Factory | First assault squad dispatched 11445 | -5/Factory | Repaired Adv. Reaction Control System? 11629 | -5/Factory | Build established: Sprinter 11772 | -5/Factory | Fabricated Exp. Targeting Computer (x1) 11876 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 11937 | -5/Factory | Fabricated Hyp. Mass Driver (x2) 11969 | -5/Factory | Entered Upper Caves 12043 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12133 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 12433 | -5/Upper Caves | Discovered new exit (range 11) 12503 | -5/Upper Caves | Found DCF Scrap (9 items) 12682 | -5/Upper Caves | Entered another Upper Caves area 12696 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12711 | -5/Upper Caves | Discovered exit to Factory (range 20) 12725 | -5/Upper Caves | Found DCF Scrap (14 items) 12954 | -5/Upper Caves | Ambushed by research squad 13149 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13403 | -5/Upper Caves | Discovered new exit (range 3) 13444 | -5/Upper Caves | Entered Zhirov 13444 | -5/Zhirov | Accompanied by 1 ally 13444 | -5/Zhirov | Discovered new exit (range 3) 13452 | -5/Zhirov | Met Zhirov 13459 | -5/Zhirov | Learned location of Quarantine (-3) 13459 | -5/Zhirov | Learned location of Testing (-2) 13459 | -5/Zhirov | Learned location of Command (-1) 13474 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13480 | -5/Zhirov | Found Alien Artifact 13480 | -5/Zhirov | Identified Integrated Dissipator 13480 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13485 | -5/Zhirov | Found Alien Artifact 13538 | -5/Zhirov | Entered Proximity Caves 13538 | -4/Proximity Caves | Accompanied by 1 ally 13683 | -4/Proximity Caves | Learned 12 Research zone layouts 13796 | -4/Proximity Caves | Spotted B-86 Titan 13865 | -4/Proximity Caves | Build established: Skirmisher 13882 | -4/Proximity Caves | Entered Factory 13882 | -4/Factory | Evolved 2 slots: Utility x2 13883 | -4/Factory | Identified exit to Armory 14147 | -4/Factory | Discovered new exit (range 5) 14294 | -4/Factory | Discovered new exit (range 21) 14308 | -4/Factory | Identified exit to Upper Caves 14349 | -4/Factory | Build established: Hacker-Mutant 14459 | -4/Factory | Repaired Cld. Gravmag System 14562 | -4/Factory | Repaired Cld. Gravmag System 14580 | -4/Factory | Cargo convoy interrupted 14611 | -4/Factory | Incoming assault squad redirected 14654 | -4/Factory | Repaired Cld. Gravmag System? 14697 | -4/Factory | Found PL-3XN's Ring of Power 14699 | -4/Factory | Found Prototype Launcher 14699 | -4/Factory | Identified Tactical Quantum Warhead 14711 | -4/Factory | Found Prototype Device 14711 | -4/Factory | Identified Thermal Barrier 14882 | -4/Factory | Search patrols dispatched 15266 | -4/Factory | Build established: Hacker-Ninja 15276 | -4/Factory | Found Prototype Hackware 15276 | -4/Factory | Identified Exp. Hacking Suite 15288 | -4/Factory | Identified Transdimensional Reconstructor 15882 | -4/Factory | Search patrols dispatched 16132 | -4/Factory | Search patrols dispatched 16382 | -4/Factory | Search patrols dispatched 16422 | -4/Factory | Warped through subspace 16435 | -4/Factory | Incoming assault squad redirected 16486 | -4/Factory | Build established: Hacker-Scout 16491 | -4/Factory | Lost 3 parts (1n1u1w) 16621 | -4/Factory | Entered Upper Caves 16651 | -4/Upper Caves | Lost 8 parts (4n2u2w) 16779 | -4/Upper Caves | Core integrity fell below 50% 16817 | -4/Upper Caves | Attracted the attention of an 0b10 base 16817 | -4/Upper Caves | Learned Research garrison access intel 16817 | -4/Upper Caves | Learned 6 Proximity Caves zone layouts 16892 | -4/Upper Caves | Lost 4 parts (1p3w) 17137 | -4/Upper Caves | Build established: Mutant 17485 | -4/Upper Caves | Encountered a Warlord checkpoint 17640 | -4/Upper Caves | Discovered new exit (range 13) 17658 | -4/Upper Caves | Identified exit to Upper Caves 17815 | -4/Upper Caves | Build established: Trapper-Assassin 17921 | -4/Upper Caves | Entered another Upper Caves area 17922 | -4/Upper Caves | Identified exit to Warlord 18020 | -4/Upper Caves | Discovered new exit (range 9) 18030 | -4/Upper Caves | Identified exit to Research 18148 | -4/Upper Caves | Learned location of 1 exit from Research 18866 | -4/Upper Caves | Build established: Scavenger-Skirmisher 19108 | -4/Upper Caves | System corruption reached 10% 19512 | -4/Upper Caves | Entered Warlord 19556 | -4/Warlord | System corruption cleaned by Quarantine Array 19929 | -4/Warlord | Met Warlord 19941 | -4/Warlord | Opened Warlord's prototype stash 19954 | -4/Warlord | Warlord's base attacked by MAIN.C 19957 | -4/Warlord | Found Prototype Processor 19957 | -4/Warlord | Identified Exp. Core Analyzer 19963 | -4/Warlord | Found Prototype Device 19963 | -4/Warlord | Identified Exp. Cloaking Device 20006 | -4/Warlord | Found Prototype Special Weapon 20007 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 20010 | -4/Warlord | Found RU-N14's Throwing Claymores v3 20012 | -4/Warlord | Found RU-N14's Throwing Claymores v3 20042 | -4/Warlord | Found Prototype Energy Gun 20042 | -4/Warlord | Identified Vortex Shotgun 20044 | -4/Warlord | Found Vortex Shotgun 20086 | -4/Warlord | Found Prototype Device 20086 | -4/Warlord | Identified Minesniffer Drone Bay 20160 | -4/Warlord | Warlord forces counterattacked 20172 | -4/Warlord | Destroyed 13 combat bots 20240 | -4/Warlord | Discovered new exit (range 8) 20243 | -4/Warlord | Identified exit to Proximity Caves 20246 | -4/Warlord | Destroyed 7 combat bots 20253 | -4/Warlord | Build established: Scout 20285 | -4/Warlord | Entered Proximity Caves 20285 | -3/Proximity Caves | Accompanied by 3 allies 20334 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20558 | -3/Proximity Caves | Spotted B-86 Titan 20684 | -3/Proximity Caves | Discovered exit to Research (range 19) 20725 | -3/Proximity Caves | Entered Research 20725 | -3/Research | Accompanied by 1 ally 20725 | -3/Research | Evolved 2 slots: Utility x2 20726 | -3/Research | Identified exit to Research 20728 | -3/Research | Loaded intel: 25 terminal locations 20729 | -3/Research | Loaded intel: 4 garrison access locations 20886 | -3/Research | Fabricated Hyp. Mass Driver (x2) 20961 | -3/Research | Allied Derelicts emerged from ambush trap array 21029 | -3/Research | Discovered exit to Research (range 3) 21095 | -3/Research | Found Prototype Launcher 21136 | -3/Research | Found Unknown Launcher 21136 | -3/Research | Identified Fusion Bomb Launcher 21137 | -3/Research | Identified Hellfire Missile Launcher 21225 | -3/Research | Search patrols dispatched 21239 | -3/Research | Identified exit to Quarantine 21264 | -3/Research | Lost 3 parts (1p2u) 21360 | -3/Research | Destroyed 7 combat bots 21512 | -3/Research | Lost 4 parts (1p2n1u) 21701 | -3/Research | System corruption reached 10% 21725 | -3/Research | First assault squad dispatched 21731 | -3/Research | Lost 4 parts (1p1n2w) 21740 | -3/Research | Incoming assault squad redirected 22160 | -3/Research | Destroyed 12 combat bots 22167 | -3/Research | Lost 6 parts (1p3n2w) 22255 | -3/Research | Incoming assault squad redirected 22281 | -3/Research | Lost 3 parts (1n1u1w) 22315 | -3/Research | High security lockdown imminent 22355 | -3/Research | Crushed by falling debris 22374 | -3/Research | Crushed by falling debris 22375 | -3/Research | Core integrity fell below 50% 22395 | -3/Research | High security lockdown engaged 22405 | -3/Research | Lost 4 parts (1n2u1w) 22407 | -3/Research | Crushed by falling debris 22437 | -3/Research | Crushed by falling debris 22466 | -3/Research | Entered Quarantine 22527 | -3/Quarantine | Found Alien Impact Weapon 22563 | -3/Quarantine | Scanned by Researcher 22642 | -3/Quarantine | Released all parts (15) 22643 | -3/Quarantine | Core integrity fell below 20% 22662 | -3/Quarantine | Found Alien Artifact 22662 | -3/Quarantine | Identified Core Reset Matrix 22662 | -3/Quarantine | Identified Core Stripper 22662 | -3/Quarantine | Used Core Reset Matrix 22666 | -3/Quarantine | Detected hypermatrix surge 22666 | -3/Quarantine | Sensed 11 artifacts in vicinity 22668 | -3/Quarantine | Lost 4 parts (3n1w) 22676 | -3/Quarantine | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 22651_ Extracted schematic archive: Adv. Gravity Neutralizer. 22651_ Acquired 30 matter. 22652_ Extracted schematic archive: Imp. Matter Neutralizer. 22656_ System corrupted: Energy discharge (-17). 22662_ Acquired Alien Artifact. 22662_ Identified Core Reset Matrix. 22662_ Wiping memory... 22664_ CORE RESET 22666_ Detected hypermatrix surge. 22666_ Sensed 11 artifacts in vicinity. 22666_ Door malfunctions. 22668_ Critical hit (Burn: +50). 22673_ Slug penetrates Wall. 22674_ Penetrated by Slug. 22675_ Acquired 3 matter. 22675_ K-01 Serf collects debris. 22676_ Slug penetrates Wall. 22676_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#+????????????????????????????? | | ???????????????????# "#??????????????????????????? | | ???????????????????# ? ##????????????????????????? | | ???????????????????# ?# #????????????????????????? | | ???????????????????# ##"##############???????????? | | ???????????????????# #???????????? | | ???????????????????+ #???????????? | | ???????????????????# #???????????? | | ???????????????????### ########### #???????????? | | ???????????????????# # # #???????# #???????????? | | ???????????????????##" " #???????# #???????????? | | ?????????????#######;;+########??# #######?????? | | ??????????# / ; ] / #??# # """#?????? | | ??????????# """"" !#k@ !#??# # """#?????? | | ?????????????"""" ! # ] #??# # ""#?????? | | ?????????????"""" g R=%%!#??# / """#?????? | | ????????????? # !=%[=#??# # """#?????? | | ????????????########+;##=*!%=*#??# #######?????? | | ??????????????????? ###h]!##??# #???????????? | | ?????????????????? "T ???*!==?? ???????????? | | ?????????????????# "" ???[=[] #???????????? | | ?????????????????# !??? %=c #???????????? | | ?????????????????#?/ ???##### ####???????????? | | ???????????????????? #???????# ???????????????? | | ????????????????????% ????????# ???????????????? | | ???????????????????? ????????####???????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 45 Energy Capacity 395 Matter Stores 513 Matter Capacity 800 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Cloak Strength 4 Armor Coverage 225 Weapon Shielding 90 Evasion (%) 65 Targeting Accuracy 12 Target Analysis 8 Core Analysis 8 Recoil Reduction 11 Offensive Hacking 30 Authchip Count 3 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hyp. Gauss Rifle | x2 | -7/Factory Adv. Reaction Control System | x2 | -6/Factory | Preloaded Hyp. Gauss Rifle | x2 | -6/Factory | Authchip Exp. Targeting Computer | x1 | -5/Factory | Authchip Lgt. Regenerative Plating | x1 | -5/Factory | Authchip Hyp. Mass Driver | x2 | -5/Factory | Authchip Hyp. Mass Driver | x2 | -3/Research | Authchip Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed ZhirovDataDriver Manual? 0 Play Time 07:44:26 Cumulative 169.0 hours Start 2025.01.23 @ 17:21:14 End 2025.01.25 @ 16:59:18 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 8 Types 4/0/2/1/0/0/0/1/0 Lore% 57 Gallery% 67 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db542bcd-e5d7-4c97-99d2-c01b8767ce8d