Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.31 @ 10:46:38 Player: Nika Jay Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (172) 860 Value Destroyed (4443) 4443 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (438) 438 TOTAL SCORE: 9421 Bonus ------- High Alert Combat Kills 138 Registered with UFD 300 Cogmind --------- Core Integrity 565/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Rolling (180) Ox11 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Overtuned Scrapsphere > --- UTILITY (9) ------ Scrap Suit Huge Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Advanced Melee Analysis Suite > --- WEAPON (2) ------- Companion Sword > --- INVENTORY (25) --- Light Angular Momentum Engine Light Angular Momentum Engine Fission Core Wheel Wheel Wheel Scrap Suit Matter Compressor (250) Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Force Field High-powered Tractor Beam Heavy Machine Gun Heavy Machine Gun Improved Heavy Machine Gun Missile Launcher CPS Tube (2) CPS Tube (2) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Wheel Overtuned Scrapsphere Overtuned Scrapsphere > --- UTILITY ---------- Scrap Suit Huge Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Advanced Melee Analysis Suite Improved Light Armor Plating Force Field > --- WEAPON ----------- Phase Cannon Companion Sword > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Light Angular Momentum Engine Wheel Wheel Wheel Wheel Scrap Suit Matter Compressor Advanced Visual Processing Unit Improved Melee Analysis Suite Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Force Field High-powered Tractor Beam Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Improved Heavy Machine Gun Missile Launcher CPS Tube CPS Tube [Rating: 64] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Wheel Wheel Wheel Hover Unit Aerolev Unit Utility Huge Storage Unit Device Advanced Sensor Array Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Launcher Advanced EMP Blaster Special Weapon CPS Tube Impact Weapon Flail Slashing Weapon Companion Sword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 2 . . . 4 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 7 | . . 2 2 . . . 3 Weapon . | . . . . . . . . Parts Attached 172 | 8 15 29 14 41 9 29 27 Power 17 | 1 2 4 4 3 . . 3 Engine 15 | 1 2 4 4 3 . . 1 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 41 | 2 5 9 4 6 4 4 7 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 40 | 2 5 8 4 6 4 4 7 Hover 1 | . . 1 . . . . . Flight . | . . . . . . . . Utility 62 | 2 3 10 3 19 3 9 13 Device 22 | 1 . 2 1 9 1 5 3 Storage 4 | 1 2 . . . . . 1 Processor 6 | . . 1 . . . 1 4 Hackware 1 | . . 1 . . . . . Protection 29 | . 1 6 2 10 2 3 5 Artifact . | . . . . . . . . Weapon 52 | 3 5 6 3 13 2 16 4 Energy Gun 2 | . . . . . . 2 . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 38 | 3 4 6 3 9 2 8 3 Ballistic Cannon 1 | . . . . . . 1 . Launcher 1 | . . . . 1 . . . Special Weapon 3 | . . . . . . 3 . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 4 | . . . . 3 . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 7 | . . 2 . 3 . 1 1 Parts Lost 19 | . . 3 . 5 3 . 8 Power 3 | . . 1 . 1 . . 1 Propulsion 5 | . . 1 . 1 . . 3 Utility 9 | . . 1 . 3 2 . 3 Weapon 2 | . . . . . 1 . 1 Highest Loss Streak 6 | . . 2 . 2 2 . 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 99 98 98 91 99 95 91 Engine 8 | . 14 11 8 9 9 9 3 Wheel 19 | . 28 21 17 17 18 18 19 Device 10 | . 3 2 8 10 10 14 15 Storage 9 | . 14 11 9 9 9 9 6 Processor 10 | . . 10 9 9 9 9 19 Hackware 1 | . . 6 9 1 . . . Protection 15 | . 10 13 17 16 24 19 11 Ballistic Gun 14 | . 27 22 17 17 18 11 4 Slashing Weapon 2 | . . . . . . 3 6 Peak Build Rating 64 | 7 13 22 31 38 33 45 64 Average Rating 34 | 5 10 19 26 34 30 35 59 On Entrance 22 | . 7 13 22 30 33 30 45 Naked Turns . | . . . . . . . . Heaviest Build 117 | 15 96 102 104 117 110 111 117 Greatest Support 32 | 26 32 32 32 22 20 20 26 Greatest Overweight (x) 13 | 4 3 6 5 5 5 6 13 Average Overweight (x) 4 | . 1 3 3 4 5 5 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 24 | 7 17 25 25 25 25 25 25 Most Carried 25 | 7 25 25 25 25 25 25 25 Average Carried 23 | 2 14 24 24 24 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 7 25 25 25 25 25 25 25 Class Distribution -------------------- 48% | Mutant 26% | Scavenger-Mutant 15% | Derelict-Scrapper 4% | Scavenger-Assassin 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Mutant | -8/Scraptown Derelict-Scrapper | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Matter Collected 5693 | 304 628 1154 475 1968 360 304 500 Remotely . | . . . . . . . . Salvage Created 7721 | 108 813 1569 264 2929 505 . 1533 Parts 421 | 9 57 101 15 135 30 . 74 Haulers Intercepted 7 | . 2 1 1 3 . . . Recyclers Shooed 16 | . 3 5 . 4 3 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 105 | . 10 30 3 42 9 . 11 Melee 11 | . . . . . . . 11 Guns 94 | . 10 30 3 42 9 . . Classes Destroyed 15 | 2 7 2 . 1 3 . . Worker 17 | . 3 6 1 4 . . 3 Builder 6 | . 1 1 . 1 2 . 1 Tunneler 5 | 2 . 1 . . . . 2 Hauler 7 | . 2 1 1 3 . . . Recycler 21 | 1 4 4 . 6 1 . 5 Operator 3 | . 1 1 . . . . 1 Watcher 11 | . 3 2 1 2 . . 3 Swarmer 21 | . 6 12 . 2 1 . . Grunt 50 | . 4 14 3 25 1 . 3 Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . . 1 . . Protector 2 | . . 1 . . 1 . . Sentry 21 | . . 3 . 14 2 . 2 Hunter 4 | . . . . 1 1 . 2 Programmer 5 | . . . . . 1 . 4 Best Kill Streak 7 | 2 4 5 3 7 3 . 5 Combat Bots Only 7 | . 3 5 3 7 3 . 3 Max Kills in Single Turn 2 | 1 1 1 1 2 2 . 1 Gunslinging 1 | . . . . . 1 . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Hostile Shots Fired 598 | . 44 141 29 207 47 . 130 Missed 132 | . 15 28 8 45 11 . 25 Damage Taken 6669 | . 293 1293 325 2484 553 . 1721 Core 882 | . 52 236 56 177 76 . 285 Absorbed by Shields 174 | . . . . . . . 174 Redirected to Shielding 191 | . . 46 40 94 11 . . Regen/Repaired (Parts) 908 | . . . 100 804 . . 4 Core Remaining (%) 65 | 100 79 41 . . . 43 . Volleys Fired 458 | 4 66 127 18 203 40 . . Largest 2 | 2 2 2 2 2 2 . . Hottest 50 | 40 46 46 46 50 48 . . Shots Fired 910 | 8 132 254 36 400 80 . . Gun 910 | 8 132 254 36 400 80 . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 910 | 8 132 254 36 400 80 . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 33 | 6 8 17 9 33 8 . . Robot Miss Streak 8 | . 8 5 4 6 4 . . Penetration Max . | . . . . . . . . Secondary Targets 9 | . 1 1 2 4 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . Shots Hit Robots 642 | 6 78 156 27 272 51 . 52 Core Hits 259 | 4 33 62 11 105 17 . 27 Critical Kills 2 | . . . . 1 1 . . Critical Parts Destroyed 3 | . 1 . . 1 1 . . Critical Strikes 6 | . 1 . . 3 2 . . Destroy 6 | . 1 . . 3 2 . . Melee Attacks 79 | . 2 . . 3 . . 74 Impact . | . . . . . . . . Slashing 77 | . . . . 3 . . 74 Piercing . | . . . . . . . . Sneak Attacks 18 | . 2 . . 1 . . 15 Combat Hostiles 1 | . . . . . . . 1 Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 12254 | 80 1107 2350 394 4679 772 . 2872 Guns 9317 | 80 1107 2350 394 4614 772 . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 2937 | . . . . 65 . . 2872 Ramming . | . . . . . . . . Kinetic 9317 | 80 1107 2350 394 4614 772 . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 2937 | . . . . 65 . . 2872 Piercing . | . . . . . . . . Highest Corruption 4 | . . 1 . 1 4 . 2 Average Corruption 1 | . . 1 . 1 3 . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 52 | . . 18 . 13 14 . 7 Message Errors 14 | . . 4 . 4 4 . 2 Matter Fused 9 | . . 3 . 2 4 . . Heat Flow Errors 7 | . . 5 . 2 . . . Energy Discharges 8 | . . 3 . 2 2 . 1 Data Loss (minor) 9 | . . 2 . 1 3 . 3 Data Loss (major) 3 | . . 1 . . 1 . 1 Misfires 1 | . . . . 1 . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 336 | . . . . 25 . . 311 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 336 | . . . . 25 . . 311 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 347 | . 52 347 119 281 78 . 6 Average Temperature 62 | . 17 70 75 78 41 . 5 Received Heat Transfer 2677 | . 96 555 225 1269 36 . 496 Effects 5 | . . 2 . 3 . . . Interference 3 | . . . . 3 . . . Matter Decay 1 | . . 1 . . . . . Short Circuit 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Peak Influence 671 | 15 270 584 118 671 396 . 167 Initial 250 | . 9 12 114 2 250 . . Average 172 | 6 111 327 25 221 295 . 58 Maximum Alert Level 2 | . 1 2 . 2 1 . . Low Security (%) 61 | 100 80 19 100 45 8 . 100 Level 1 28 | . 19 45 . 44 91 . . Level 2 10 | . . 35 . 9 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 28 | . 1 5 3 10 . . 9 Investigation 6 | . . 1 . 5 . . . Extermination 5 | . . . . . . . 5 Reinforcement 13 | . 1 3 3 2 . . 4 Assault 2 | . . 1 . 1 . . . Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Distress Signals 11 | . . 3 1 4 . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 176 | . 22 53 7 61 9 . 24 Peak Tracking Total 6 | . 3 6 3 5 4 . 6 Tactical Retreats 22 | . 2 10 . 6 . . 4 Traps | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Traps Triggered 5 | . 1 1 2 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Disabled 3 | . 1 . . 2 . . . Max in Single Turn 1 | . 1 . . 1 . . . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Accessed 50 | . 8 9 5 14 5 7 2 Terminals 33 | . 7 8 4 9 4 . 1 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 1 2 . . . Recycling Units 5 | . 1 1 . 2 1 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 157 | . 34 33 15 44 13 15 3 Successful 100 | . 21 17 11 30 5 15 1 Failed 57 | . 13 16 4 14 8 . 2 Catastrophic 4 | . . . 1 . 2 . 1 Database Lockouts . | . . . . . . . . Manual 115 | . 31 31 13 25 13 . 2 Terminals 113 | . 31 29 13 27 11 . 2 Fabricators . | . . . . . . . . Repair Stations 12 | . . . 2 10 . . . Recycling Units 14 | . 3 4 . 5 2 . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 2 . . 1 Terminal Hacks 37 | . 5 4 3 8 1 15 1 Record 9 | . . . . . . 8 1 Robot Analysis 5 | . . . . . . 5 . Open Door 4 | . . . . 3 . 1 . Branch Access Points 2 | . 1 1 . . . . . Terminal Index 5 | . 1 1 1 1 1 . . Alert Level 2 | . 1 . . 1 . . . Unreport Threat 8 | . 1 2 2 3 . . . Zone Layout 1 | . 1 . . . . . . Derelict Proto ID Bank 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 11 | . . . 2 9 . . . Scan Component 6 | . . . 1 5 . . . Repair 5 | . . . 1 4 . . . Recycling Unit Hacks 1 | . . 1 . . . . . Retrieve Matter 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 51 | . 16 12 6 13 4 . . Terminals 40 | . 13 9 6 9 3 . . Track 8 | . 3 2 1 2 . . . Botnet 14 | . 4 3 2 3 2 . . Skim 18 | . 6 4 3 4 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 10 | . 3 3 . 3 1 . . Reject 5 | . 1 1 . 2 1 . . Recyclers 2 | . 1 1 . . . . . Mask 3 | . 1 1 . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Jam 1 | . . . . 1 . . . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 39 | . 7 9 5 11 5 . 2 Full Trace Events 6 | . . 1 . 3 2 . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . . 1 4 . . . Time 197 | . . . 51 146 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . 1 . . . . . . Non-combat 1 | . 1 . . . . . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . parse_system 1 | . 1 . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 10 | . . . . 9 1 . . EXPLORE 9 | . . . . 8 1 . . RETURN 1 | . . . . 1 . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted 1 | . . . . 1 . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Robot Analysis Total 5 | . . . . . . 5 . Derelict Logs Recovered . | . . . . . . . . Drone Launches 12 | . . . . 12 . . . Drone Recoveries 6 | . . . . 6 . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Turns Passed 13088 | 76 1172 2187 824 2072 627 3376 2754 Spaces Moved 7309 | 46 781 1041 473 820 312 2199 1637 Core 14 | 14 . . . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 7295 | 32 781 1041 473 820 312 2199 1637 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 130 130 145 155 130 117 Average Speed 137 | 100 113 135 146 156 155 150 117 Slowest Speed 250 | 250 135 190 175 160 155 155 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 56 | 4 66 58 31 98 69 96 27 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 . 1 . 1 . . Unknown Exits Taken 4 | 1 . 1 . 1 . 1 . Scrap Searched 8 | . . . . . . 8 . Spaces Dug 16 | . . . . . . . 16 Terrain Destroyed 16 | . . . . . . . 16 Melee 16 | . . . . . . . 16 Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total 9547 | 63 957 1588 574 1348 379 2265 2373 Wait 1303 | . 43 352 48 248 18 . 594 Move 7302 | 45 780 1040 472 819 311 2198 1637 Hop . | . . . . . . . . Pick Up 100 | 6 31 14 10 11 . 9 19 Fast Attach 41 | 7 2 2 7 8 1 11 3 Attach 21 | . 1 5 2 5 2 . 6 Detach 9 | . . 1 . 3 . 4 1 Swap 112 | 1 12 22 5 28 6 20 18 Drop 122 | . 20 25 12 19 1 23 22 Fire 458 | 4 66 127 18 203 40 . . Melee 78 | . 2 . . 3 . . 73 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 1 | . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 384 | -10/Materials | Identified exit to Mines 746 | -10/Materials | Discovered new exit (range 10) 838 | -10/Materials | Learned location of 1 exit from Recycling 986 | -10/Materials | Learned 4 Subcaves zone layouts 1044 | -10/Materials | Learned Storage stockpile data 1133 | -10/Materials | Learned 2 Mines zone layouts 1181 | -10/Materials | Identified exit to Materials 1240 | -10/Materials | Learned Storage emergency access door positions 1249 | -10/Materials | Entered another Materials area 1249 | -9/Materials | Evolved 2 slots: Utility x2 1629 | -9/Materials | Discovered new exit (range 9) 2461 | -9/Materials | Build established: Scavenger-Mutant 2811 | -9/Materials | Discovered new exit (range 15) 2849 | -9/Materials | First assault squad dispatched 2937 | -9/Materials | Core integrity fell below 50% 3026 | -9/Materials | Identified exit to Mines 3436 | -9/Materials | Entered another Materials area 3436 | -8/Materials | Evolved 2 slots: Utility x2 3437 | -8/Materials | Identified exit to Storage 3636 | -8/Materials | Repaired Imp. Assault Rifle 3927 | -8/Materials | Discovered new exit (range 16) 3962 | -8/Materials | Met 7R-MNS 4260 | -8/Materials | Entered Storage 4753 | -8/Storage | Build established: Mutant 4765 | -8/Storage | Repaired Hvy. Armor Plating 4986 | -8/Storage | Repaired Med. Armor Plating 5269 | -8/Storage | Repaired Hvy. Armor Plating 5437 | -8/Storage | Discovered new exit (range 9) 5653 | -8/Storage | Repaired Hvy. Armor Plating 6008 | -8/Storage | Garrison activated, responded to threat 6079 | -8/Storage | Destroyed 7 combat bots 6260 | -8/Storage | First assault squad dispatched 6326 | -8/Storage | Used back door to open Recycling access 6326 | -8/Storage | Discovered new exit (range 5) 6332 | -8/Storage | Entered Recycling 6332 | -8/Recycling | Accompanied by 1 ally 6333 | -8/Recycling | Identified exit to Scraptown 6348 | -8/Recycling | Build established: Scavenger-Mutant 6395 | -8/Recycling | Discovered new exit (range 68) 6532 | -8/Recycling | Core integrity fell below 50% 6921 | -8/Recycling | Scanned before Scraplab entrance 6943 | -8/Recycling | Entered Scraplab 6959 | -8/Recycling | Entered Scraptown 6959 | -8/Scraptown | System corruption cleaned by C-Scrubber 7028 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7422 | -8/Scraptown | Discovered new exit (range 7) 7437 | -8/Scraptown | Build established: Mutant 7479 | -8/Scraptown | Visited Bundlers 7612 | -8/Scraptown | Visited The Evicted 7752 | -8/Scraptown | Visited Cyclists 7826 | -8/Scraptown | Visited Shadow of the Wyrm 8099 | -8/Scraptown | Visited Comm Corps 8477 | -8/Scraptown | Visited Red Mages 8527 | -8/Scraptown | Found Relay Coupler [Proto] 8579 | -8/Scraptown | Visited Cave Peace 8634 | -8/Scraptown | Visited UFD Registry 8634 | -8/Scraptown | Registered with UFD as "Protorider" 8691 | -8/Scraptown | Entered Cyclist Reading Room 8775 | -8/Scraptown | Visited Botcube Research 8786 | -8/Scraptown | Found Botcube 8823 | -8/Scraptown | Visited Curators Association 8886 | -8/Scraptown | Visited Sword Containment 9318 | -8/Scraptown | Visited Science Guys 9383 | -8/Scraptown | Visited Research Penetration Think Tank 9415 | -8/Scraptown | Visited Observation Area 9479 | -8/Scraptown | Visited Scrapoid Research Area 9525 | -8/Scraptown | Visited Analyses Database 9563 | -8/Scraptown | Visited DA-N13 Charitable Foundation 9569 | -8/Scraptown | Found DCF Scrap (30 items) 9668 | -8/Scraptown | Visited A0-MCA Data Center 9718 | -8/Scraptown | Found Scrap Suit 9722 | -8/Scraptown | Found Scrap Suit 10110 | -8/Scraptown | Discovered new exit (range 3) 10252 | -8/Scraptown | Build established: Derelict-Scrapper 10335 | -8/Scraptown | Entered Factory 10335 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 12232 | -6/Factory | Build established: Scavenger-Assassin 12761 | -6/Factory | Discovered new exit (range 6) 12769 | -6/Factory | Identified exit to Lower Caves 12991 | -6/Factory | Build established: Assassin 13089 | -6/Factory | Self-destructed Last Messages --------------- 13071_ Knocked back. 13073_ Wheel destroyed. 13073_ Ovr. Scrapsphere destroyed. 13076_ Ovr. Scrapsphere repairs itself (+2). 13077_ Knocked back. 13079_ Acquired 3 matter. 13080_ Slug penetrates Wall. 13081_ U-05 Engineer builds a Wall. 13083_ H-61 Shepherd calls for reinforcements. 13083_ ALERT: Hostile activity reported, dispatching reinforcements to area. 13083_ Wheel destroyed. 13083_ Gauss Rifle blasted off. 13083_ Knocked back. 13083_ Fission Core destroyed. 13084_ Force Field destroyed. 13085_ ALERT: Rogue bot located, Programmers report to Factory Zone 1P. 13085_ Knocked back. 13088_ U-05 Engineer builds a Wall. 13089_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????[ ! ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????#"" ??????????????????????? | | ?????????????????????#"" ??????????????????????? | | ?????????????????????#""" ???????????????????????? | | ?????????????????????#""" ???????????????????????? | | ??????????????????????""" ???????????????????????? | | #?????????????##??????? ???????????????????????? | | #????????"###?#T"???####/####?????? #????????????? | | ########T"##T # "#### g #????? #????????????? | | g % H##### #????????????? | | u u +????????????? | | @ k #????????????? | | % #????????????? | | u ##+######????????????? | | ##################;## #????k???????????????? | | #???????? ### ###????????????????????? | | ###????????" !### #??????????????????????? | | #??????""" !!= ### % #??????????????????????? | | #??????""" !? [ !#?# % #??????????????????????? | | #??????? ????? ### k##########?????????????? | | #??????#??????###+## #?????????????? | | #?############# R #?????????????? | | ### # #?????????????? | | + + # """ """ """ #?????????????? | | ### """ """ # """ """ """ ]#?????????????? | | #?# """ """ # """ """ """ #?????????????? | | #?# """ """ + #?????????????? | | #?# # """ """ """ #?????????????? | | #?# # """ """ """ #?????????????? | | ###?############# """ """ ""???#?????????????? | | ????????????????# ?????????????????? | | ????????????????# ???????????????????? | | ????????????????+ ??????????????????? | | ????????????????# ??????????????????? | | ????????????????###+######## ????????????????? | | ???????????????????????????? ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 411 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 825 Propulsion Shielding 66 Evasion (%) 42 Melee Accuracy 8 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeHeavyLance Manual? 0 Play Time 03:24:05 Cumulative 57.5 hours Start 2024.10.26 @ 23:18:25 End 2024.10.31 @ 10:46:38 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 30 Adventurer 2 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 40 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6c3e798-d236-4438-8029-9ac348d8fc9d