Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.17 @ 10:10:50

Player: JACKBOI

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (77)      385
Value Destroyed (2209)     2209
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5614

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     134/300
Energy                     497/555
System Corruption          8%
Temperature                Critical (637)
Movement                   Walking (610) Ox7
Location                   -6/Factory

 Parts 
-------
>            --- POWER (4) --------
             Ion Engine
       Light Deuterium Engine
       Light Deuterium Engine
  Reinforced Antimatter Reactor
>            --- PROPULSION (3) ---
             Aluminum Leg
>            --- UTILITY (5) ------
             Power Amplifier
    Improved Cryofiber Web
       Large Storage Unit
    Advanced Visual Processing Unit
    Improved Medium Armor Plating
>            --- WEAPON (3) -------
             Spread Laser
       Light EM Pulse Cannon
       Light EM Pulse Cannon
>            --- INVENTORY (15) ---
             Aluminum Leg
    Improved Heat Sink
    Advanced Targeting Computer
             ECM Suite
             EM Shotgun
             Spread Laser
             Field Laser
     Compact Ion Cannon
             Gauss Rifle
        Mini Grenade Launcher
             Datajack

 Peak State 
------------
>            --- POWER ------------
    Improved Ion Engine
       Light Deuterium Engine
       Light Angular Momentum Engine
  Reinforced Antimatter Reactor
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
             Carbon-fiber Leg
>            --- UTILITY ----------
    Improved Cryofiber Web
    Improved Heat Sink
       Large Storage Unit
    Improved Medium Armor Plating
      Medium Reactive Plating
>            --- WEAPON -----------
             EM Shotgun
             Spread Laser
             Gauss Rifle
>            --- INVENTORY --------
             Ion Engine
             Aluminum Leg
             Aluminum Leg
             Power Amplifier
    Improved Heat Sink
    Advanced Visual Processing Unit
    Advanced Targeting Computer
             ECM Suite
             Spread Laser
             Field Laser
       Light EM Pulse Cannon
       Light EM Pulse Cannon
     Compact Ion Cannon
        Mini Grenade Launcher
             Datajack
[Rating: 50]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Reinforced Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Terrain Scan Processor
  Protection               Medium Reactive Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    3    | .   .   1   .   1   1   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  3    | .   .   1   .   1   1   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             95   | 6   7   22  22  14  24  
  Power                    26   | 1   1   7   6   3   8   
    Engine                 24   | 1   1   6   6   3   7   
    Core                   1    | .   .   1   .   .   .   
    Reactor                1    | .   .   .   .   .   1   
  Propulsion               22   | 2   2   7   5   2   4   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    20   | .   2   7   5   2   4   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  23   | 1   2   5   4   4   7   
    Device                 10   | .   1   1   2   3   3   
    Storage                4    | 1   1   1   .   .   1   
    Processor              3    | .   .   1   .   .   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   .   2   2   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   24   | 2   2   3   7   5   5   
    Energy Gun             12   | 1   .   2   4   2   3   
    Energy Cannon          4    | .   .   .   2   .   2   
    Ballistic Gun          6    | 1   2   1   .   2   .   
    Ballistic Cannon       2    | .   .   .   1   1   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 10   | .   3   .   2   1   4   
  Power                    3    | .   1   .   .   1   1   
  Propulsion               2    | .   1   .   .   .   1   
  Utility                  3    | .   .   .   1   .   2   
  Weapon                   2    | .   1   .   1   .   .   
  Highest Loss Streak      3    | .   3   .   1   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   94  95  96  98  94  
  Engine                   18   | .   12  18  12  22  19  
  Core                     1    | .   .   1   5   .   .   
  Reactor                  1    | .   .   .   .   .   3   
  Leg                      21   | .   7   22  27  23  19  
  Device                   11   | .   13  11  9   14  10  
  Storage                  8    | .   14  11  9   7   6   
  Protection               8    | .   .   8   8   7   10  
  Energy Gun               13   | .   8   14  14  13  12  
  Energy Cannon            1    | .   .   .   6   .   .   
  Ballistic Gun            5    | .   19  7   .   5   5   
  Ballistic Cannon         1    | .   .   .   3   1   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             141  | 11  28  103 120 134 141 
  Greatest Support         35   | 26  26  23  33  35  35  
  Greatest Overweight (x)  5    | .   1   5   5   4   4   
  Average Overweight (x)   2    | .   .   4   3   3   2   
Largest Inventory Capacity 25   | 8   15  25  25  25  25  
  Average Capacity         21   | 6   12  24  25  25  17  
  Most Carried             25   | 6   9   25  25  25  25  
  Average Carried          20   | 2   8   19  24  24  16  
  Final Capacity           25   | 8   15  25  25  25  15  
  Final Carried            25   | 6   9   25  25  25  11  

 Class Distribution 
--------------------
 54% | Scavenger-Tank
 30% | Scavenger-Mutant
 12% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Scr Mat Mat Mat Fac Fac 
Matter Collected           1613 | 235 84  271 262 281 480 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2541 | .   183 727 725 372 534 
  Parts                    145  | .   18  38  45  17  27  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  58   | .   9   16  19  7   7   
  Guns                     44   | .   5   16  12  5   6   
  Cannons                  8    | .   .   .   7   1   .   
  AOE                      5    | .   4   .   .   1   .   
Classes Destroyed          10   | .   3   5   .   2   .   
  Worker                   5    | .   .   2   2   .   1   
  Builder                  3    | .   1   1   .   1   .   
  Recycler                 4    | .   .   2   .   1   1   
  Watcher                  7    | .   1   1   2   .   3   
  Swarmer                  19   | .   9   3   7   .   .   
  Grunt                    26   | .   .   11  10  2   3   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   5    | .   .   1   2   1   1   
  Hunter                   2    | .   .   .   .   2   .   
  Programmer               5    | .   .   .   .   2   3   
Best Kill Streak           7    | .   6   5   7   3   3   
  Combat Bots Only         7    | .   4   4   7   2   3   
Max Kills in Single Turn   2    | .   2   2   1   2   2   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 2    | .   2   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               4406 | .    304  723  930  371  2078 
  Core                     1402 | .    85   125  233  35   924  
  Absorbed by Shields      231  | .    .    .    .    183  48   
  Regen/Repaired (Parts)   43   | .    .    .    43   .    .    
Core Remaining (%)         77   | 100  66   68   57   95   .    
Volleys Fired              179  | .    24   46   50   17   42   
  Largest                  3    | .    2    2    3    3    3    
  Hottest                  187  | .    60   105  187  168  177  
Shots Fired                417  | .    45   91   127  46   108  
  Gun                      354  | .    45   91   79   44   95   
  Cannon                   63   | .    .    .    48   2    13   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  118  | .    33   25   21   8    31   
  Thermal                  175  | .    .    42   67   27   39   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          124  | .    12   24   39   11   38   
  Robot Hit Streak         33   | .    8    33   14   21   15   
  Robot Miss Streak        6    | .    2    4    4    3    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        6    | .    2    4    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           337  | .    33   77   97   41   89   
  Core Hits                252  | .    14   81   64   31   62   
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         6    | .    1    1    2    1    1    
    Burn                   1    | .    .    .    1    .    .    
    Destroy                2    | .    1    1    .    .    .    
    Blast                  1    | .    .    .    .    1    .    
    Corrupt                2    | .    .    .    1    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5406 | .    416  1108 1760 749  1373 
  Guns                     4155 | .    307  1059 1005 598  1186 
  Cannons                  993  | .    .    .    755  51   187  
  Explosions               248  | .    105  49   .    94   .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  10   | .    4    .    .    6    .    
  Kinetic                  1272 | .    158  163  387  144  420  
  Thermal                  2693 | .    105  706  865  481  536  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          1431 | .    149  239  508  118  417  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    1    1    8    
  Average Corruption       2    | .    .    .    1    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  23   | .    .    .    1    2    20   
    Message Errors         7    | .    .    .    1    1    5    
    Matter Fused           5    | .    .    .    .    1    4    
    Heat Flow Errors       2    | .    .    .    .    .    2    
    Energy Discharges      5    | .    .    .    .    .    5    
    Data Loss (minor)      3    | .    .    .    .    .    3    
    Data Loss (major)      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            9    | .    .    .    9    .    .    
  Projectiles              9    | .    .    .    9    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    1    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      87   | .    55   .    .    32   .    
  Shots                    3    | .    2    .    .    1    .    
  Rammed                   1    | .    1    .    .    .    .    
Targets Rammed             2    | .    1    .    .    1    .    
  Kicked                   1    | .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        886  | .    .    159  643  483  886  
  Average Temperature      246  | .    .    36   254  149  324  
  Received Heat Transfer   1150 | .    .    357  459  64   270  
  Effects                  116  | .    .    .    45   4    67   
    Shutdowns              36   | .    .    .    15   3    18   
    Energy Bleed           9    | .    .    .    2    .    7    
    Interference           19   | .    .    .    7    .    12   
    Matter Decay           12   | .    .    .    5    1    6    
    Short Circuit          8    | .    .    .    5    .    3    
    Damage (minor)         4    | .    .    .    2    .    2    
    Damage (major)         20   | .    .    .    7    .    13   
    Damage (core)          8    | .    .    .    2    .    6    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              2    | .    1    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             5    | .    1    1    1    1    1    
  Heat Transferred         3982 | .    100  915  1658 689  620  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      5    | .    2    1    .    2    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             283  | .   188 157 283 142 115 
  Initial                  56   | .   .   55  56  32  25  
  Average                  58   | .   85  71  106 29  34  
Maximum Alert Level        1    | .   .   .   1   .   .   
  Low Security (%)         95   | 100 100 100 79  100 100 
  Level 1                  4    | .   .   .   20  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          15   | .   1   3   2   6   3   
  Investigation            8    | .   1   2   2   2   1   
  Extermination            4    | .   .   .   .   2   2   
  Reinforcement            3    | .   .   1   .   2   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           7    | .   3   2   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              79   | .   13  20  23  10  13  
  Peak Tracking Total      6    | .   6   6   4   2   3   
  Tactical Retreats        2    | .   1   .   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            2    | .   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          15   | .   3   3   3   2   4   
  Terminals                10   | .   3   2   2   1   2   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   1   1   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                40   | .   5   11  10  6   8   
  Successful               23   | .   4   7   6   1   5   
  Failed                   15   | .   1   2   4   5   3   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        2    | .   .   2   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                27   | .   5   8   7   2   5   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          7    | .   .   .   3   4   .   
  Recycling Units          2    | .   .   .   .   .   2   
  Scanalyzers              3    | .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             14   | .   4   4   4   .   2   
  Record                   12   | .   3   4   4   .   1   
  Open DSF                 1    | .   .   .   .   .   1   
  Unreport Threat          1    | .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   1   
Repair Station Hacks       3    | .   .   .   2   1   .   
  Scan Component           2    | .   .   .   1   1   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   
  Recycle Component        1    | .   .   .   .   .   1   
  Process                  1    | .   .   .   .   .   1   
Scanalyzer                 3    | .   .   3   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   2   3   3   2   2   
  Full Trace Events        7    | .   .   3   2   1   1   
  Feedback Events          1    | .   .   .   1   .   .   
    Corruption             1    | .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   58  
  Total Part Build Rating  14   | .   .   .   .   .   14  
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     16   | .   .   .   16  .   .   
Parts Recycled             1    | .   .   .   .   .   1   
  Recycled Matter          226  | .   .   .   .   .   226 
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Turns Passed               6915 | 57   280  1583 1427 1514 2054 
Spaces Moved               1689 | 48   167  345  310  335  484  
  Core                     2    | 2    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1511 | .    37   345  310  335  484  
  Wheels                   176  | 46   130  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   190  330  330  260  
  Average Speed            324  | 88   116  405  379  361  302  
  Slowest Speed            470  | 100  190  470  470  400  400  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       20   | 3    49   34   26   6    7    
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          31   | .    11   4    2    12   2    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               4    | .    .    .    2    .    2    
  AOE                      27   | .    11   4    .    12   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Total                      2766 | 59  215 447 460 601 984 
  Wait                     702  | .   7   7   52  219 417 
  Move                     1684 | 47  166 344 309 334 484 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  49   | 6   7   15  11  6   4   
  Fast Attach              22   | 6   1   5   2   4   4   
  Attach                   19   | .   3   2   6   3   5   
  Detach                   1    | .   .   1   .   .   .   
  Swap                     54   | .   3   15  14  7   15  
  Drop                     54   | .   3   12  16  10  13  
  Fire                     179  | .   24  46  50  17  42  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   1   .   .   .   .   
  Kick                     1    | .   .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  268 | -10/Materials | Lost 3 parts (1p1n1w)
  304 | -10/Materials | Build established: Mutant
  325 | -10/Materials | Discovered new exit (range 8)
  338 | -10/Materials | Entered another Materials area
  338 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1280 | -9/Materials  | Central database locked down
 1280 | -9/Materials  | Central database locked down
 1324 | -9/Materials  | Build established: Scavenger-Mutant
 1869 | -9/Materials  | Discovered new exit (range 14)
 1921 | -9/Materials  | Entered another Materials area
 1921 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1923 | -8/Materials  | Discovered new exit (range 15)
 2044 | -8/Materials  | Destroyed 7 combat bots
 2844 | -8/Materials  | Repaired Spread Laser
 3094 | -8/Materials  | Build established: Scavenger-Tank
 3239 | -8/Materials  | Discovered new exit (range 15)
 3348 | -8/Materials  | Entered Factory
 3348 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3510 | -7/Factory    | Build established: Scavenger-Mutant
 3937 | -7/Factory    | Build established: Scavenger-Tank
 4809 | -7/Factory    | Discovered new exit (range 13)
 4862 | -7/Factory    | Entered another Factory area
 4862 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 5684 | -6/Factory    | Fabricated Rnf. Antimatter Reactor (x2)
 5715 | -6/Factory    | Spotted B-75 Beast
 6688 | -6/Factory    | Core integrity fell below 50%
 6696 | -6/Factory    | Core integrity fell below 20%
 6917 | -6/Factory    | Core destroyed

 Last Messages 
---------------
06729_ K-01 Serf collects debris. <x4>
06779_ System corrupted: Matter fused (-7).
06792_ Dropped Broken Imp. Ion Engine.
06815_ System corrupted: Energy discharge (-118).
06846_ Acquired 1 matter.
06867_ Z,X0V8=BTZLH#WKTGC8EMC4C
06898_ Fabricator completes Y-54 Guardian. <x2>
06901_ K-01 Serf destroyed.
06902_ Med. Reactive Plating destroyed.
06905_ Aluminum Leg destroyed.
06908_ Y-54 Guardian system terminally corrupted.
06908_ Imp. Heat Sink fried.
06911_ R-10 Processor collects Imp. Light Armor Plating.
06912_ Y-54 Guardian IFF system glitched.
06913_ Matter decay averted by Imp. Cryofiber Web.
06914_ Power failure averted by Imp. Cryofiber Web.
06915_ Overheating: Energy bleed (-106).
06915_ R-10 Processor collects Corrupted Imp. Heat Sink.
06916_ Power failure averted by Imp. Cryofiber Web. <x2>
06917_ Overheating: Core damaged (-153).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          50
Energy Capacity            580
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       110
Base Temperature (-)       150
Armor Coverage             450
Resistance: KI             50
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                42
Offensive Hacking          10

 Item Schematics 
-----------------
 Heat Sink | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Rnf. Antimatter Reactor | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian

 Challenges 
------------
None

 Game 
------
Seed              LightningNetworkRifle
  Manual?         0
Play Time         00:31:11
  Cumulative      14.6 hours
  Start           2022.06.17 @ 09:18:05
  End             2022.06.17 @ 10:10:50
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          8
  Rogue           0
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          21
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a84663c1-8500-43df-9667-49184c4381f6