Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.03 @ 19:12:08 // Winter2019/RPGLIKE

Player: Lava

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (25)       5000
Robots Destroyed (381)     1905
Value Destroyed (16723)    16723
Prototype IDs (71)         1420
Alien Tech Used (3)        600
Bonus (5155)               5155
              TOTAL SCORE: 35303

 Bonus
-------
High Alert Combat Kills    411
Follower Combat Kills      440
Entered DSFs               500
Aligned with FarCom        300
Met Imprinter              300
Met Zhirov                 300
Win                        3000
Friendly Fire              -96

 Cogmind 
---------
Core Integrity             242/1450
Matter                     205/350
Energy                     142/150
System Corruption          1%
Temperature                Cool (20)
Movement                   Flying (20)
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (1) --------
          Micro Antimatter Reactor
>               --- PROPULSION (5) ---
         Cooled VTOL Module
         Cooled Nuclear Pulse Thruster
         Cooled Q-thruster
         Cooled Q-thruster
         Cooled Q-thruster
>               --- UTILITY (11) -----
   Experimental Sensor Array
   Experimental Signal Interpreter
       Advanced Weapon Cycler
       Advanced Reaction Control System
                Graphene Brace
       Advanced Hacking Suite
       Advanced Hacking Suite
       Advanced Hacking Suite
       Advanced Hacking Suite
       Advanced Hacking Suite
       Advanced System Shield
>               --- WEAPON (4) -------
  Hypervelocity Railgun
  Hypervelocity Railgun
                Linear Accelerator
                Chainsword (fused)
>               --- INVENTORY (5) ----
       Advanced Force Field
                Fusion Bomb Launcher
                Molecular Deconstructor

 Peak State 
------------
>               --- POWER ------------
          Micro Antimatter Reactor
>               --- PROPULSION -------
         Cooled VTOL Module
         Cooled Nuclear Pulse Thruster
         Cooled Q-thruster
         Cooled Q-thruster
         Cooled Q-thruster
>               --- UTILITY ----------
   Experimental Sensor Array
   Experimental Signal Interpreter
       Advanced Weapon Cycler
                Graphene Brace
       Advanced Force Field
       Advanced Hacking Suite
       Advanced Hacking Suite
       Advanced Hacking Suite
       Advanced Hacking Suite
       Advanced Hacking Suite
       Advanced System Shield
>               --- WEAPON -----------
  Hypervelocity Railgun
  Hypervelocity Railgun
                Linear Accelerator
                Chainsword
>               --- INVENTORY --------
                Fusion Bomb Launcher
                Molecular Deconstructor
[Rating: 156]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Cooled VTOL Module
  Treads                   Light Treads
  Leg                      Titanium Leg
  Flight Unit              Cooled VTOL Module
Utility                    Hacking Suite
  Device                   Experimental Sensor Array
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Minigun
  Energy Gun               AWS/Thermal
  Ballistic Gun            Minigun
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Chainsword
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Res Acc 
Slots Evolved              17   | 3   1   1   1   .   1   .   3   .   .   .   3   .   .   .   .   1   .   .   .   1   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | 1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  10   | 1   1   1   1   .   .   .   2   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   1   .   .   
  Weapon                   3    | 1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             152  | 5   6   5   7   3   1   .   6   3   .   3   26  4   1   9   4   11  .   1   7   6   1   2   22  14  5   
  Power                    15   | 1   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   1   .   .   2   .   .   .   3   4   .   
    Engine                 5    | 1   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   4   .   
  Propulsion               24   | 2   .   2   .   .   .   .   .   .   .   .   7   3   .   .   .   .   .   .   3   .   .   .   2   5   .   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    8    | .   .   2   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 14   | .   .   .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   .   .   1   .   .   .   2   5   .   
  Utility                  59   | .   5   1   5   1   .   .   2   1   .   .   5   .   .   9   2   7   .   1   2   1   .   .   11  3   3   
    Device                 30   | .   1   1   .   1   .   .   .   .   .   .   2   .   .   3   2   3   .   1   2   1   .   .   7   3   3   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               16   | .   .   .   3   .   .   .   1   1   .   .   2   .   .   1   .   4   .   .   .   .   .   .   4   .   .   
    Protection             4    | .   2   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   1   2   2   2   1   .   3   2   .   3   11  1   1   .   2   3   .   .   .   5   1   2   6   2   2   
    Energy Gun             5    | 1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          37   | 1   1   2   2   1   .   .   3   1   .   2   7   .   1   .   1   3   .   .   .   4   1   2   2   2   1   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Launcher               4    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   .   .   1   .   .   .   .   .   .   2   .   .   6   .   .   .   1   4   1   .   .   2   2   .   
Parts Lost                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   97  99  99  100 95  90  91  95  100 99  98  98  100 100 100 100 100 100 99  100 100 100 97  99  99  
  Engine                   6    | .   13  12  10  10  9   9   7   7   7   7   5   5   5   5   5   3   .   .   .   .   .   .   .   .   .   
  Treads                   1    | .   27  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      10   | .   .   12  21  20  19  18  14  14  14  14  12  3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   6    | .   .   .   .   .   .   .   .   .   .   .   1   17  23  23  23  22  22  22  21  21  21  21  20  22  23  
  Device                   8    | .   6   6   7   2   9   9   7   7   7   7   5   5   5   4   5   10  11  11  11  11  15  15  17  19  18  
  Processor                8    | .   13  12  20  17  9   9   12  7   7   7   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   
  Hackware                 29   | .   .   .   12  30  28  27  24  34  35  35  38  35  35  35  35  33  33  33  33  32  31  31  29  28  28  
  Protection               1    | .   7   18  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            16   | .   25  24  21  19  14  9   14  18  21  20  14  9   11  11  10  11  11  11  11  10  10  10  12  9   9   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   5   5   5   5   5   5   5   2   4   4   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   5   5   5   5   5   5   5   4   4   4   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   6   7   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          156  | 5   8   17  26  34  47  47  54  54  49  59  69  73  72  81  82  104 104 104 107 116 110 114 141 155 156 
  Average Rating           63   | 3   7   12  23  27  39  47  53  47  48  49  60  70  72  73  81  93  104 103 102 104 110 113 123 150 154 
  On Entrance              69   | .   5   8   17  26  34  47  47  54  48  49  49  67  73  72  81  82  104 104 104 104 110 110 114 141 154 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             55   | 8   14  16  16  12  17  17  24  24  21  23  31  29  25  25  29  29  29  29  29  30  30  32  43  45  55  
  Greatest Support         52   | 40  40  40  32  32  32  32  32  32  32  32  35  34  30  30  30  35  35  35  35  35  35  35  43  47  52  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 2   2   2   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         4    | 1   2   2   3   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   2   2   4   4   4   4   4   4   5   5   5   5   3   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | .   1   2   3   3   4   4   3   3   4   4   4   3   3   4   5   4   5   4   5   4   4   5   4   4   3   
  Final Capacity           5    | 2   2   2   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   2   2   4   4   4   4   4   4   5   5   5   3   3   5   5   5   5   5   5   5   5   5   4   4   4   

 Class Distribution 
--------------------
 30% | Wizard-Assassin
 19% | Wizard-Scout
 17% | Wizard-Skirmisher
  9% | Mutant
  7% | Hacker-Skirmisher
  7% | Hacker-Mutant
  6% | Wizard-Sprinter

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
     Hacker-Mutant | -9/Materials
     Hacker-Mutant | -9/Mines
     Hacker-Mutant | -9/Exiles
 Hacker-Skirmisher | -8/Mines
 Hacker-Skirmisher | -8/Materials
   Wizard-Assassin | -8/Storage
   Wizard-Assassin | -8/Recycling
 Wizard-Skirmisher | -8/Scraptown
   Wizard-Assassin | -6/Factory
   Wizard-Sprinter | -6/Lower Caves
   Wizard-Sprinter | -6/Lower Caves
   Wizard-Sprinter | -6/Zion
   Wizard-Sprinter | -5/Proximity Caves
      Wizard-Scout | -5/Factory
   Wizard-Sprinter | -5/Upper Caves
   Wizard-Sprinter | -5/Upper Caves
   Wizard-Sprinter | -5/Zhirov
   Wizard-Sprinter | -4/Proximity Caves
      Wizard-Scout | -4/Factory
      Wizard-Scout | -4/DSF
      Wizard-Scout | -3/Research
      Wizard-Scout | -2/Research
      Wizard-Scout | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Res  Acc  
Matter Collected           11055 | 250  214  159  451  177  .    40   508  85   120  .    2076 125  98   25   218  1061 .    157  .    272  .    316  2214 1135 1354 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15295 | .    395  108  1021 211  .    84   1482 157  353  .    2096 128  128  .    125  1477 .    255  .    517  .    352  3230 1236 1940 
  Parts                    873   | .    31   18   88   27   .    6    91   11   25   .    116  9    6    .    10   120  .    8    .    17   .    17   124  75   74   
Haulers Intercepted        1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           9     | .    .    .    .    .    .    .    2    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      48    | .    .    .    .    .    .    .    .    .    .    .    .    9    6    .    9    .    .    7    .    17   .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Res Acc 
Combat Hostiles Destroyed  298  | .   13  7   19  16  .   4   32  3   4   .   47  4   3   .   8   35  .   6   .   9   .   9   37  20  22  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     218  | .   13  7   19  9   .   4   32  3   4   .   31  4   1   .   5   14  .   5   .   4   .   5   32  15  11  
  Cannons                  65   | .   .   .   .   .   .   .   .   .   .   .   14  .   2   .   1   21  .   1   .   5   .   4   5   5   7   
  AOE                      13   | .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   
Classes Destroyed          16   | .   4   1   4   2   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   1   .   
  Worker                   11   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   3   2   .   
  Builder                  9    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   2   .   1   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   
  Operator                 21   | .   .   .   5   .   .   .   2   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   4   2   2   
  Watcher                  35   | .   2   .   5   .   .   .   4   .   .   .   7   .   .   .   .   5   .   .   .   .   .   .   5   4   3   
  Swarmer                  72   | .   6   2   5   7   .   4   4   .   .   .   8   4   .   .   8   12  .   2   .   .   .   .   .   3   7   
  Cutter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Grunt                    102  | .   7   3   4   7   .   .   18  .   .   .   20  .   2   .   .   5   .   3   .   7   .   4   14  2   6   
  Brawler                  4    | .   .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   60   | .   .   2   8   .   .   .   8   3   4   .   9   .   .   .   .   5   .   1   .   .   .   .   10  5   5   
  Hunter                   20   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   4   .   .   .   2   .   .   8   1   3   
  Programmer               29   | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   8   .   .   .   .   .   .   3   8   1   
  Heavy                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           12   | .   4   2   7   10  .   3   7   1   2   .   7   4   3   .   5   9   .   5   .   4   .   9   8   5   12  
  Combat Bots Only         10   | .   3   2   3   9   .   3   7   1   1   .   6   4   3   .   5   5   .   5   .   4   .   9   7   5   10  
Max Kills in Single Turn   5    | .   1   1   2   4   .   1   1   1   1   .   2   2   1   .   2   2   .   2   .   2   .   2   2   2   5   
  Gunslinging              1    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -8    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -3    -2    -1    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Sto   Rec   Scr   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   DSF   Res   Res   Acc   
Hostile Shots Fired        1400  | .     55    40    80    29    .     6     117   12    4     .     293   7     2     .     9     132   .     8     .     32    3     13    189   135   234   
  Missed                   550   | .     15    14    33    9     .     3     27    3     1     .     105   2     1     .     4     67    .     6     .     16    1     5     99    41    98    
Damage Taken               11517 | .     338   287   492   193   .     18    1054  109   36    .     2241  63    15    .     52    1099  .     26    .     222   48    434   1743  1402  1645  
  Core                     9261  | .     251   203   378   157   .     13    845   84    30    .     1832  48    12    .     41    872   .     20    .     175   42    346   1421  1160  1331  
  Absorbed by Shields      914   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     442   472   
  Redirected to Core       7362  | .     215   156   285   106   .     13    659   84    17    .     1361  48    12    .     41    780   .     20    .     159   23    330   1136  839   1078  
  Ignored by Resistances   3514  | .     106   81    153   60    .     6     305   31    10    .     644   18    4     .     16    310   .     7     .     64    13    115   479   505   587   
  Regen/Repaired (Parts)   6     | .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         77    | 100   .     97    .     .     .     97    .     .     .     95    .     .     .     .     88    .     .     .     .     91    .     100   17    72    16    
Volleys Fired              781   | .     44    18    58    16    .     5     74    7     12    .     133   5     5     .     8     77    .     7     .     16    .     13    144   68    71    
  Largest                  3     | .     2     2     2     2     .     1     2     3     3     .     3     3     3     .     3     3     .     3     .     3     .     3     3     3     3     
  Hottest                  158   | .     60    48    48    58    .     25    48    71    71    .     103   95    95    .     100   103   .     103   .     103   .     110   145   136   158   
Shots Fired                2104  | .     87    36    116   32    .     7     211   18    36    .     388   15    15    .     21    211   .     21    .     42    .     39    397   199   213   
  Gun                      1715  | .     87    36    116   29    .     7     211   18    36    .     313   10    10    .     13    138   .     14    .     26    .     26    348   136   141   
  Cannon                   384   | .     .     .     .     .     .     .     .     .     .     .     75    5     5     .     7     73    .     7     .     16    .     13    49    63    71    
  Launcher                 5     | .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  2022  | .     84    36    116   29    .     5     142   18    36    .     388   15    15    .     20    211   .     21    .     42    .     39    394   199   212   
  Thermal                  74    | .     .     .     .     .     .     2     69    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
  Explosive                5     | .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     
  Electromagnetic          3     | .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         75    | .     20    15    33    31    .     38    54    10    16    .     52    16    25    .     13    33    .     21    .     46    .     26    75    48    47    
  Robot Miss Streak        4     | .     4     2     2     .     .     .     2     3     1     .     2     .     1     .     .     1     .     .     .     1     .     1     1     1     2     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     1     .     1     .     1     .     1     2     2     2     
  Secondary Targets        12    | .     2     1     3     1     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     3     .     .     
    Max Gunslinging Chain  1     | .     1     1     1     1     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     1     .     .     
  Autonomous               72    | .     .     .     .     .     .     2     70    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1771  | .     65    30    99    24    .     7     191   12    27    .     338   8     12    .     10    172   .     16    .     33    .     31    341   174   181   
  Core Hits                725   | .     28    15    44    26    .     4     75    6     13    .     127   5     6     .     7     78    .     10    .     20    .     16    119   63    63    
  Critical Kills           27    | .     .     1     3     .     .     .     .     .     .     .     1     .     .     .     1     4     .     1     .     2     .     .     1     1     12    
  Critical Parts Destroyed 45    | .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     5     .     1     .     1     .     .     5     2     28    
  Critical Strikes         104   | .     .     1     3     .     .     .     .     .     .     .     10    1     .     .     1     16    .     2     .     4     .     .     10    5     51    
    Burn                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Destroy                79    | .     .     1     3     .     .     .     .     .     .     .     3     1     .     .     1     9     .     2     .     3     .     .     7     3     46    
    Blast                  22    | .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     7     .     .     .     1     .     .     2     1     5     
    Sever                  2     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Melee Attacks              94    | .     .     .     .     .     .     .     .     1     .     .     18    2     .     .     .     11    .     1     .     1     .     .     19    19    22    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 87    | .     .     .     .     .     .     .     .     .     .     .     12    2     .     .     .     11    .     1     .     1     .     .     19    19    22    
  Piercing                 7     | .     .     .     .     .     .     .     .     1     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     1     1     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           47330 | 6     663   372   1592  918   .     144   3699  204   435   .     8065  121   351   .     482   5939  .     550   .     1061  .     1228  10682 6905  3913  
  Guns                     32982 | .     660   372   1551  360   .     141   3678  194   435   .     5560  121   208   .     187   3479  .     420   .     577   .     752   8747  4324  1216  
  Cannons                  11773 | .     .     .     .     .     .     .     .     .     .     .     2030  .     143   .     84    2323  .     130   .     484   .     476   1657  2276  2170  
  Explosions               1497  | .     .     .     .     552   .     .     .     .     .     .     130   .     .     .     211   .     .     .     .     .     .     .     177   .     427   
  Melee                    982   | .     .     .     .     .     .     .     .     .     .     .     339   .     .     .     .     137   .     .     .     .     .     .     101   305   100   
  Ramming                  96    | 6     3     .     41    6     .     3     21    10    .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  42718 | .     640   372   1551  360   .     82    1788  194   435   .     7590  121   351   .     271   5802  .     550   .     1061  .     1228  10336 6600  3386  
  Thermal                  2017  | .     .     .     .     .     .     59    1890  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     68    .     .     
  Explosive                1367  | .     .     .     .     552   .     .     .     .     .     .     .     .     .     .     211   .     .     .     .     .     .     .     177   .     427   
  Electromagnetic          150   | .     20    .     .     .     .     .     .     .     .     .     130   .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 982   | .     .     .     .     .     .     .     .     .     .     .     339   .     .     .     .     137   .     .     .     .     .     .     101   305   100   
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         9     | .     .     .     .     .     .     .     .     .     .     .     6     6     6     6     .     2     .     .     .     .     .     .     3     9     1     
  Average Corruption       3     | .     .     .     .     .     .     .     .     .     .     .     2     6     6     6     .     1     .     .     .     .     .     .     1     8     1     
  Corruption Purged        5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     3     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  140   | .     .     .     .     .     .     .     .     .     .     .     104   8     8     1     .     1     .     .     .     .     .     .     12    6     .     
    Message Errors         47    | .     .     .     .     .     .     .     .     .     .     .     34    2     3     .     .     1     .     .     .     .     .     .     4     3     .     
    Matter Fused           26    | .     .     .     .     .     .     .     .     .     .     .     18    2     2     .     .     .     .     .     .     .     .     .     3     1     .     
    Heat Flow Errors       20    | .     .     .     .     .     .     .     .     .     .     .     16    .     .     1     .     .     .     .     .     .     .     .     2     1     .     
    Energy Discharges      17    | .     .     .     .     .     .     .     .     .     .     .     14    1     2     .     .     .     .     .     .     .     .     .     .     .     .     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Parts Fused            4     | .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      14    | .     .     .     .     .     .     .     .     .     .     .     11    1     1     .     .     .     .     .     .     .     .     .     1     .     .     
    Data Loss (major)      5     | .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Misfires               5     | .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1008  | .     .     .     .     16    .     .     .     .     .     .     189   .     .     .     28    260   .     12    .     5     .     .     181   166   151   
  Projectiles              664   | .     .     .     .     .     .     .     .     .     .     .     170   .     .     .     28    193   .     12    .     5     .     .     60    116   80    
  Explosions               71    | .     .     .     .     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     55    .     .     
  Melee                    273   | .     .     .     .     .     .     .     .     .     .     .     19    .     .     .     .     67    .     .     .     .     .     .     66    50    71    
Knockbacks                 60    | .     .     .     .     .     .     .     .     .     .     .     10    .     1     .     1     11    .     1     .     2     .     .     1     12    21    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  56    | .     .     .     .     .     .     .     .     .     .     .     10    .     1     .     1     10    .     1     .     2     .     .     1     11    19    
  Secondary                4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     2     
Self-Inflicted Damage      58    | .     .     .     .     .     .     .     .     .     .     .     58    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    3     | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   1     | 1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             21    | 1     1     .     9     1     .     1     4     2     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   19    | .     .     .     9     1     .     1     4     2     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        208   | .     32    127   34    38    .     .     .     .     .     .     197   .     .     208   .     .     .     .     .     .     .     .     203   173   .     
  Average Temperature      28    | .     9     43    9     14    .     .     .     .     .     .     86    .     .     111   .     .     .     .     .     .     .     .     114   104   .     
  Received Heat Transfer   2760  | .     171   174   126   123   .     .     729   27    9     .     861   .     9     .     .     90    .     9     .     18    .     .     144   132   138   
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Interference           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             17    | .     .     .     .     .     .     1     10    .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     2     2     .     
  Heat Transferred         2729  | .     .     .     .     .     .     74    2405  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     250   .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Res Acc 
Peak Influence             974  | .   182 172 190 444 .   55  452 161 121 .   215 .   .   .   .   429 .   .   .   .   13  207 466 465 974 
  Initial                  169  | .   .   47  .   32  .   .   18  30  52  .   .   .   .   .   .   143 .   .   .   .   13  7   100 77  169 
  Average                  109  | .   70  95  64  270 .   11  113 83  33  .   51  .   .   .   .   159 .   .   .   .   13  140 224 198 465 
Maximum Alert Level        3    | .   .   .   .   2   .   .   2   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   2   2   3   
  Low Security (%)         81   | 100 100 100 100 27  .   100 83  100 100 .   94  .   .   .   .   66  .   .   .   .   100 52  44  53  10  
  Level 1                  14   | .   .   .   .   64  .   .   13  .   .   .   5   .   .   .   .   32  .   .   .   .   .   47  49  36  29  
  Level 2                  2    | .   .   .   .   7   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   5   9   44  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Squads Dispatched          65   | .   1   1   3   .   .   .   4   2   .   .   15  .   .   .   .   10  .   .   .   .   .   2   9   13  5   
  Investigation            24   | .   1   1   2   .   .   .   1   2   .   .   3   .   .   .   .   5   .   .   .   .   .   .   4   4   1   
  Extermination            13   | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   2   .   .   .   .   .   .   1   2   .   
  Reinforcement            20   | .   .   .   1   .   .   .   2   .   .   .   4   .   .   .   .   2   .   .   .   .   .   2   3   4   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 8    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   3   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Res Acc 
Distress Signals           23   | .   1   .   3   .   .   .   3   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   1   2   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              406  | .   20  9   38  17  .   4   37  3   1   .   66  3   3   .   9   55  .   6   .   5   1   9   40  42  38  
  Peak Tracking Total      15   | .   4   4   5   9   .   4   5   1   1   .   4   3   3   .   5   5   .   3   .   2   1   4   6   8   15  
  Tactical Retreats        24   | .   .   1   .   .   .   1   1   .   .   .   5   .   .   .   3   6   .   .   .   1   .   .   .   1   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Res Acc 
Traps Triggered            18   | .   .   .   2   .   .   .   1   1   .   .   9   .   .   .   .   .   .   .   .   .   1   1   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 40   | .   8   .   .   .   .   .   2   .   .   .   10  .   .   .   .   16  .   .   .   .   .   .   4   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Res Acc 
Machines Disabled          29   | .   .   .   .   .   .   .   .   1   .   .   13  .   .   .   .   4   .   1   .   1   .   .   4   5   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   1   .   1   .   1   .   .   1   1   .   
  Garrison Access          14   | .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   2   2   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Res Acc 
Machines Accessed          121  | .   9   1   9   .   1   .   5   3   6   3   19  .   1   1   .   17  .   1   8   1   1   .   12  13  10  
  Terminals                74   | .   8   .   9   .   .   .   4   3   5   .   13  .   1   .   .   9   .   .   .   1   1   .   7   7   6   
  Fabricators              14   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   .   .   3   3   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   2   2   3   
Total Hacks                413  | .   23  1   30  .   1   .   20  10  19  21  71  .   1   5   .   60  .   1   47  1   1   .   47  34  20  
  Successful               330  | .   12  1   18  .   1   .   15  9   15  21  58  .   1   5   .   48  .   1   47  1   1   .   37  23  16  
  Failed                   79   | .   11  .   11  .   .   .   5   1   4   .   11  .   .   .   .   11  .   .   .   .   .   .   10  11  4   
    Catastrophic           9    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   4   .   
  Database Lockouts        4    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Manual                   195  | .   12  .   22  .   1   .   14  7   13  .   26  .   .   1   .   34  .   .   .   1   .   .   30  23  11  
  Terminals                276  | .   22  .   30  .   .   .   18  10  18  .   58  .   1   .   .   45  .   .   .   1   1   .   34  24  14  
  Fabricators              35   | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   10  .   .   .   .   .   .   10  6   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          20   | .   .   .   .   .   .   .   2   .   .   .   4   .   .   .   .   5   .   .   .   .   .   .   3   2   4   
Terminal Hacks             272  | .   11  1   18  .   1   .   14  9   14  21  46  .   1   5   .   33  .   1   47  1   1   .   24  13  11  
  Record                   74   | .   .   .   .   .   .   .   .   1   1   21  5   .   1   .   .   8   .   1   35  1   .   .   .   .   .   
  Part Schematic           20   | .   .   .   .   .   .   .   .   1   1   .   1   .   .   5   .   1   .   .   4   .   .   .   4   1   2   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        17   | .   1   .   7   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   4   .   .   .   1   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 6    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   1   .   .   
  Level Access Points      5    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Branch Access Points     8    | .   .   .   1   .   .   .   1   1   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   1   
  Emergency Access Points  4    | .   2   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            4    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Terminal Index           8    | .   1   .   1   .   .   .   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Unit Index     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              18   | .   1   .   2   .   .   .   1   .   1   .   4   .   .   .   .   4   .   .   .   .   .   .   3   1   1   
  Unreport Threat          29   | .   1   .   .   .   .   .   5   .   1   .   2   .   .   .   .   7   .   .   .   .   .   .   8   4   1   
  Locate Traps             9    | .   1   .   .   .   .   .   1   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   1   .   .   
  Disarm Traps             13   | .   2   .   1   .   .   .   1   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   4   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         5    | .   1   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      3    | .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            3    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Status          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept Status         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     5    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Recall Extermination     3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Recall Reinforcements    6    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Hauler Manifests         5    | .   .   .   .   .   .   .   1   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    3    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    4    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           34   | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   10  .   .   .   .   .   .   10  6   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Load Schematic           17   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   .   5   3   .   
  Build                    16   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   .   4   3   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      14   | .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   2   2   3   
  Seal Access              14   | .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   2   2   3   
Unauthorized Hacks         6    | .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   
  Terminals                3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       12   | .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   3   2   1   
  Used                     4    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Hacking Detections         81   | .   8   .   8   .   .   .   5   3   5   .   12  .   .   .   .   14  .   .   .   .   .   .   8   12  6   
  Full Trace Events        19   | .   1   .   1   .   .   .   1   1   .   .   3   .   .   .   .   5   .   .   .   .   .   .   3   4   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   134 .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   34   | .   .   .   .   .   .   .   .   1   1   .   1   .   .   20  .   1   .   .   4   .   .   .   3   1   2   
  Parts Built              16   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   4   4   .   
    Authchips              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Time                   1247 | .   .   .   .   .   .   .   .   .   .   .   402 .   .   .   .   353 .   .   .   .   .   .   228 264 .   
  Total Part Build Rating  101  | .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   24  .   .   .   .   .   .   27  34  .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          708  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   708 .   
  Retrieved Matter         708  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   708 .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Programmers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Res  Acc  
Total Allies               14   | .    .    .    .    2    .    .    .    .    .    .    3    .    .    .    .    4    .    .    .    .    .    .    .    5    .    
  Largest Group            3    | .    .    .    .    2    2    .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    .    .    .    3    .    
  Highest-Rated Group      238  | .    .    .    .    54   54   .    .    .    .    .    93   .    .    .    .    64   .    .    .    .    .    .    .    238  .    
  Highest-Rated Ally       96   | .    .    .    .    31   31   .    .    .    .    .    31   .    .    .    .    32   .    .    .    .    .    .    .    96   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               86   | .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    15   .    .    .    .    .    .    .    62   .    
  Total Damage             2234 | .    .    .    .    .    .    .    .    .    .    .    167  .    .    .    .    342  .    .    .    .    .    .    .    1725 .    
  Kills                    12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    8    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Res Acc 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   .   .   1   .   .   .   .   .   .   .   3   1   1   2   .   1   1   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Res  Acc  
Turns Passed               26548 | 62   1140 809  1916 571  272  529  1442 240  1325 4620 6610 273  179  411  212  1643 71   157  65   503  29   80   1770 1011 608  
Spaces Moved               25077 | 36   618  516  1316 382  217  416  917  156  1008 1435 4356 729  605  848  669  2691 273  437  184  610  79   93   2919 2225 1342 
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   881   | 33   618  230  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     10541 | .    .    286  1316 382  217  416  917  156  1008 1435 4356 52   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   13652 | .    .    .    .    .    .    .    .    .    .    .    .    677  605  848  669  2691 273  437  184  610  79   93   2919 2225 1342 
  Fastest Speed            20    | 50   160  120  125  125  125  125  125  125  125  125  120  26   26   26   26   26   26   26   26   26   26   26   22   20   20   
  Average Speed            70    | 150  160  140  125  125  125  125  125  125  125  125  121  32   26   26   26   26   26   26   26   26   26   26   25   20   20   
  Slowest Speed            200   | 160  160  160  125  125  125  125  125  125  125  125  200  120  26   26   26   26   26   26   29   26   26   26   26   87   80   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            57    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    .    .    .    1    .    8    11   4    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       61    | 4    79   89   92   54   42   95   71   24   99   60   73   68   77   83   74   50   41   54   62   74   3    87   52   52   39   
  Regions Visited          25
    Branch Regions         15
  Pre-discovered Areas     12    | .    1    1    .    1    .    .    .    .    1    .    .    1    .    2    1    .    .    .    3    1    .    .    .    .    .    
  Known Exits Taken        23    | .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             30    | .    .    3    .    1    .    1    .    .    .    3    .    7    4    2    4    .    1    2    .    2    .    .    .    .    .    
Spaces Dug                 61    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    7    .    .    .    .    .    .    18   12   21   
Terrain Destroyed          437   | .    .    .    .    32   .    .    2    .    .    .    31   7    2    .    19   47   .    7    .    6    .    .    163  73   48   
  Melee                    61    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    7    .    .    .    .    .    .    18   12   21   
  Projectile               263   | .    .    .    .    .    .    .    2    .    .    .    28   7    2    .    4    40   .    7    .    6    .    .    95   61   11   
  AOE                      111   | .    .    .    .    32   .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    50   .    14   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Res  Acc  
Total                      32326 | 41   693  569  1488 449  218  421  1091 186  1049 4262 5393 750  615  1037 688  3429 273  464  199  924  85   130  3697 2640 1535 
  Wait                     5495  | .    10   3    38   19   .    .    23   7    25   2822 715  .    5    171  .    577  .    3    .    267  1    .    542  200  67   
  Move                     24947 | 36   617  515  1315 381  216  415  916  155  1007 1434 4355 728  604  847  668  2633 273  436  183  609  76   92   2901 2202 1333 
  Hop                      48    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    1    .    8    11   4    
  Pick Up                  107   | .    9    1    14   7    .    .    5    .    2    .    17   1    .    2    .    14   .    4    .    7    1    2    5    11   5    
  Fast Attach              82    | 5    .    4    4    1    1    .    4    3    .    2    17   .    .    8    2    3    .    1    9    1    1    .    10   6    .    
  Attach                   37    | .    6    .    1    1    .    .    .    .    .    1    5    3    .    .    .    3    .    1    .    5    .    .    7    1    3    
  Detach                   5     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    
  Swap                     36    | .    .    1    2    1    .    .    2    .    .    .    4    1    1    1    2    5    .    .    .    .    .    2    5    7    2    
  Drop                     164   | .    4    6    16   8    1    .    8    2    1    2    25   2    .    8    2    18   .    4    7    8    1    4    14   19   4    
  Fire                     781   | .    44   18   58   16   .    5    74   7    12   .    133  5    5    .    8    77   .    7    .    16   .    13   144  68   71   
  Melee                    94    | .    .    .    .    .    .    .    .    1    .    .    18   2    .    .    .    11   .    1    .    1    .    .    19   19   22   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     19    | .    .    .    9    1    .    1    4    2    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    18   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            491   | .    2    21   31   14   .    .    55   8    2    .    102  8    .    .    6    64   .    6    .    10   4    17   40   77   24   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/DSF
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 5 exits: *Acc x3 / *Qua x2)
-1/Access (discovered 2 exits: *Sur / Com)
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    22 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
    22 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    26 | -11/Scrapyard      | Upgraded with Utility slot (x1)
    28 | -11/Scrapyard      | Discovered new exit (range 16)
    63 | -11/Scrapyard      | Entered Materials
   270 | -10/Materials      | Discovered new exit (range 7)
   314 | -10/Materials      | Build established: Mutant
   622 | -10/Materials      | Discovered new exit (range 16)
   718 | -10/Materials      | Discovered new exit (range 7)
   790 | -10/Materials      | Discovered new exit (range 10)
   916 | -10/Materials      | Reached level 2
  1190 | -10/Materials      | Upgraded with Utility slot (x1)
  1190 | -10/Materials      | Identified exit to Mines
  1203 | -10/Materials      | Entered Mines
  1204 | -10/Mines          | Assembled infested the area
  1209 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  1261 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1387 | -10/Mines          | Discovered new exit (range 10)
  1402 | -10/Mines          | Identified exit to Materials
  1580 | -10/Mines          | Met a Derelict shopkeep closing up shop
  1792 | -10/Mines          | Discovered exit to Materials (range 13)
  1860 | -10/Mines          | Reached level 3
  2012 | -10/Mines          | Upgraded with Utility slot (x1)
  2012 | -10/Mines          | Entered Materials
  2014 | -9/Materials       | Reached level 4
  2262 | -9/Materials       | Identified exit to Mines
  2692 | -9/Materials       | Reached level 5
  2814 | -9/Materials       | Discovered new exit (range 11)
  2825 | -9/Materials       | Identified exit to Materials
  2921 | -9/Materials       | Build established: Hacker-Mutant
  3253 | -9/Materials       | Discovered exit to Materials (range 15)
  3566 | -9/Materials       | Central database locked down
  3584 | -9/Materials       | Reached level 6
  3596 | -9/Materials       | Upgraded with Utility slot (x1)
  3707 | -9/Materials       | Discovered exit to Materials (range 11)
  3928 | -9/Materials       | Entered Mines
  4087 | -9/Mines           | Reached level 7
  4116 | -9/Mines           | Destroyed 9 combat bots
  4275 | -9/Mines           | Learned location of Zion (-6)
  4354 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  4359 | -9/Mines           | Found Prototype Device
  4359 | -9/Mines           | Identified Exp. Sensor Array
  4406 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  4490 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4492 | -9/Mines           | Discovered new exit (range 5)
  4495 | -9/Mines           | Identified exit to Exiles
  4499 | -9/Mines           | Entered Exiles
  4499 | -9/Exiles          | Accompanied by 2 allies
  4529 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
  4529 | -9/Exiles          | Met 8R-AWN
  4552 | -9/Exiles          | Met EX-HEX
  4587 | -9/Exiles          | Met EX-BIN
  4608 | -9/Exiles          | Reached level 8
  4608 | -9/Exiles          | Aligned with FarCom system
  4609 | -9/Exiles          | Given EX-Vault access code
  4638 | -9/Exiles          | Opened EX-Vault
  4646 | -9/Exiles          | Upgraded with Weapon slot (x1)
  4646 | -9/Exiles          | Found AWS/Thermal
  4673 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  4756 | -9/Exiles          | Discovered new exit (range 14)
  4769 | -9/Exiles          | Identified exit to Mines
  4771 | -9/Exiles          | Left Exiles lab with AWS/Thermal
  4771 | -9/Exiles          | Entered Mines
  4904 | -8/Mines           | Discovered exit to Materials (range 10)
  4952 | -8/Mines           | Build established: Hacker-Skirmisher
  5149 | -8/Mines           | Discovered exit to Materials (range 5)
  5300 | -8/Mines           | Entered Materials
  5302 | -8/Materials       | Reached level 9
  5303 | -8/Materials       | Upgraded with Weapon slot (x1)
  5329 | -8/Materials       | Reached level 10
  5350 | -8/Materials       | Upgraded with Utility slot (x1)
  5507 | -8/Materials       | Discovered new exit (range 16)
  5572 | -8/Materials       | Identified exit to Storage
  5572 | -8/Materials       | Identified exit to Factory
  5594 | -8/Materials       | Garrison activated, responded to threat
  5605 | -8/Materials       | Reached level 11
  5646 | -8/Materials       | Destroyed 7 combat bots
  5664 | -8/Materials       | AWS/Thermal suddenly broke down
  6672 | -8/Materials       | Reached level 12
  6681 | -8/Materials       | Upgraded with Utility slot (x1)
  6742 | -8/Materials       | Entered Storage
  6927 | -8/Storage         | Identified exit to Recycling
  6977 | -8/Storage         | Used back door to open Recycling access
  6982 | -8/Storage         | Entered Recycling
  7058 | -8/Recycling       | Build established: Wizard-Assassin
  7253 | -8/Recycling       | Identified exit to Factory
  7780 | -8/Recycling       | Scanned before Scraplab entrance
  7798 | -8/Recycling       | Entered Scraplab
  7808 | -8/Recycling       | Discovered new exit (range 2)
  7808 | -8/Recycling       | Identified exit to Scraptown
  8007 | -8/Recycling       | Reached level 13
  8307 | -8/Recycling       | Entered Scraptown
  8610 | -8/Scraptown       | Build established: Wizard-Skirmisher
  8871 | -8/Scraptown       | Discovered exit to Factory (range 5)
  8981 | -8/Scraptown       | Visited Red Mages
  9037 | -8/Scraptown       | Visited Symbiants
  9100 | -8/Scraptown       | Visited Assassins FH
  9124 | -8/Scraptown       | Visited CR-KLE's Repair Center
  9180 | -8/Scraptown       | Turned away by UFD registrar
  9199 | -8/Scraptown       | Visited Awakened
  9487 | -8/Scraptown       | Visited Junk Repository
  9521 | -8/Scraptown       | Visited Cave Peace
  9792 | -8/Scraptown       | CR-KLE repaired 1 part
 12927 | -8/Scraptown       | Entered Factory
 12929 | -6/Factory         | Reached level 14
 12950 | -6/Factory         | Upgraded with Utility slot (x1)
 13240 | -6/Factory         | Build established: Wizard-Assassin
 13266 | -6/Factory         | Identified exit to Factory
 13301 | -6/Factory         | Allied Derelicts emerged from ambush trap array
 13363 | -6/Factory         | Lost 3 allies
 14509 | -6/Factory         | Reached level 15
 14677 | -6/Factory         | Discovered new exit (range 9)
 14687 | -6/Factory         | Identified exit to Lower Caves
 15136 | -6/Factory         | Discovered exit to Lower Caves (range 12)
 15289 | -6/Factory         | Reached level 16
 15597 | -6/Factory         | Fabricated Cld. VTOL Module (x1)
 16117 | -6/Factory         | Central database locked down
 16117 | -6/Factory         | Central database locked down
 16730 | -6/Factory         | Reached level 17
 16731 | -6/Factory         | Upgraded with Propulsion slot (x1)
 17018 | -6/Factory         | Fabricated Cld. VTOL Module?
 17501 | -6/Factory         | Fabricated Cld. VTOL Module?
 18189 | -6/Factory         | Spotted B-75 Beast
 18194 | -6/Factory         | Fabricated Cld. VTOL Module?
 19409 | -6/Factory         | Reached level 18
 19422 | -6/Factory         | Upgraded with Propulsion slot (x1)
 19425 | -6/Factory         | Core integrity fell below 50%
 19537 | -6/Factory         | Entered Lower Caves
 19781 | -6/Lower Caves     | Learned Factory stockpile data
 19785 | -6/Lower Caves     | Discovered new exit (range 14)
 19788 | -6/Lower Caves     | Identified exit to Lower Caves
 19801 | -6/Lower Caves     | Learned Factory terminal intel
 19810 | -6/Lower Caves     | Entered another Lower Caves area
 19821 | -6/Lower Caves     | Learned Factory security intel
 19822 | -6/Lower Caves     | Discovered exit to Factory (range 3)
 19926 | -6/Lower Caves     | Build established: Wizard-Sprinter
 19967 | -6/Lower Caves     | Encountered a Warlord checkpoint
 19976 | -6/Lower Caves     | Discovered new exit (range 5)
 19977 | -6/Lower Caves     | Identified exit to Zion
 19989 | -6/Lower Caves     | Entered Zion
 20001 | -6/Zion            | System corruption cleaned by Quarantine Array
 20023 | -6/Zion            | Learned Factory emergency access door positions
 20088 | -6/Zion            | Rebuked by Imprinter
 20111 | -6/Zion            | Given A8's code to call for help
 20131 | -6/Zion            | Received a visual enhancement algorithm
 20310 | -6/Zion            | Learned location of Armory (-4)
 20314 | -6/Zion            | Learned location of Warlord (-4)
 20330 | -6/Zion            | Found Prototype Device
 20330 | -6/Zion            | Identified Phasing AFG
 20359 | -6/Zion            | Discovered new exit (range 12)
 20368 | -6/Zion            | Found Prototype Processor
 20368 | -6/Zion            | Identified Exp. Terrain Scan Processor
 20373 | -6/Zion            | Found Prototype Processor
 20373 | -6/Zion            | Identified Exp. Signal Interpreter
 20376 | -6/Zion            | Found Prototype Processor
 20376 | -6/Zion            | Identified Exp. Core Analyzer
 20378 | -6/Zion            | Found Prototype Processor
 20378 | -6/Zion            | Identified Exp. Targeting Computer
 20393 | -6/Zion            | Identified exit to Proximity Caves
 20400 | -6/Zion            | Entered Proximity Caves
 20402 | -5/Proximity Caves | Reached level 19
 20480 | -5/Proximity Caves | Learned Factory emergency access door positions
 20584 | -5/Proximity Caves | Discovered exit to Factory (range 5)
 20587 | -5/Proximity Caves | Reached level 20
 20612 | -5/Proximity Caves | Entered Factory
 20616 | -5/Factory         | Loaded intel: 26 terminal locations
 20624 | -5/Factory         | Identified exit to Upper Caves
 20751 | -5/Factory         | Fabricated Y-54 Guardian?
 20757 | -5/Factory         | Reached level 21
 20770 | -5/Factory         | Garrison activated, responded to threat
 20783 | -5/Factory         | Upgraded with Utility slot (x1)
 20912 | -5/Factory         | Build established: Wizard-Scout
 21068 | -5/Factory         | Fabricated Adv. Hacking Suite (x1)
 21296 | -5/Factory         | Fabricated Adv. Hacking Suite (x1)
 21460 | -5/Factory         | Reached level 22
 21591 | -5/Factory         | Central database locked down
 21601 | -5/Factory         | Discovered new exit (range 9)
 21708 | -5/Factory         | Fabricated Adv. Hacking Suite (x1)
 21721 | -5/Factory         | Identified exit to Factory
 22007 | -5/Factory         | Fabricated Adv. Hacking Suite (x1)
 22255 | -5/Factory         | Entered Upper Caves
 22259 | -5/Upper Caves     | Learned Factory terminal intel
 22304 | -5/Upper Caves     | Encountered a Warlord checkpoint
 22323 | -5/Upper Caves     | Discovered new exit (range 12)
 22326 | -5/Upper Caves     | Identified exit to Upper Caves
 22326 | -5/Upper Caves     | Entered another Upper Caves area
 22329 | -5/Upper Caves     | Discovered exit to Factory (range 10)
 22443 | -5/Upper Caves     | Learned Factory garrison access intel
 22451 | -5/Upper Caves     | Found Alien Artifact
 22451 | -5/Upper Caves     | Identified Dimensional Node Initializer
 22451 | -5/Upper Caves     | Initialized slip node
 22476 | -5/Upper Caves     | Discovered new exit (range 10)
 22479 | -5/Upper Caves     | Identified exit to Zhirov
 22483 | -5/Upper Caves     | Entered Zhirov
 22483 | -5/Zhirov          | Discovered new exit (range 3)
 22488 | -5/Zhirov          | Met Zhirov
 22493 | -5/Zhirov          | Learned location of Quarantine (-2)
 22493 | -5/Zhirov          | Learned location of Testing (-3)
 22493 | -5/Zhirov          | Learned location of Command (-1)
 22499 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 22505 | -5/Zhirov          | Found Alien Artifact
 22505 | -5/Zhirov          | Identified Integrated Dissipator
 22505 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 22511 | -5/Zhirov          | Found Alien Artifact
 22511 | -5/Zhirov          | Identified Transdimensional Reconstructor
 22511 | -5/Zhirov          | Warped through subspace
 22548 | -5/Zhirov          | Identified exit to Proximity Caves
 22548 | -5/Zhirov          | Entered Proximity Caves
 22550 | -4/Proximity Caves | Reached level 23
 22556 | -4/Proximity Caves | Build established: Wizard-Sprinter
 22707 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 22930 | -4/Proximity Caves | Reached level 24
 22943 | -4/Proximity Caves | Upgraded with Utility slot (x1)
 22972 | -4/Proximity Caves | Spotted B-86 Titan
 23011 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 23021 | -4/Proximity Caves | Found Prototype Special Weapon
 23023 | -4/Proximity Caves | Identified Molecular Deconstructor
 23051 | -4/Proximity Caves | Entered Factory
 23053 | -4/Factory         | Loaded intel: 28 terminal locations
 23054 | -4/Factory         | Loaded intel: 4 garrison access locations
 23076 | -4/Factory         | Spotted B-86 Titan
 23080 | -4/Factory         | Identified exit to DSF
 23080 | -4/Factory         | Entered DSF
 23094 | -4/DSF             | Reached level 25
 23095 | -4/DSF             | Additional patrols routed to DSF
 23103 | -4/DSF             | Core integrity fell below 50%
 23135 | -4/DSF             | Sterilization system engaged
 23143 | -4/DSF             | Destroyed 9 combat bots
 23145 | -4/DSF             | Found Fusion Bomb Launcher
 23155 | -4/DSF             | Ambient heat levels rising (+10)
 23156 | -4/DSF             | Discovered new exit (range 15)
 23160 | -4/DSF             | Identified exit to Research
 23160 | -4/DSF             | Entered Research
 23162 | -3/Research        | Reached level 26
 23228 | -3/Research        | Fabricated Adv. Hacking Suite (x1)
 23308 | -3/Research        | Build established: Wizard-Scout
 23418 | -3/Research        | Discovered new exit (range 16)
 23447 | -3/Research        | Reached level 27
 23450 | -3/Research        | Upgraded with Utility slot (x1)
 23478 | -3/Research        | Discovered new exit (range 16)
 23479 | -3/Research        | Identified exit to Research
 23492 | -3/Research        | Destroyed 7 combat bots
 23676 | -3/Research        | Fabricated Adv. Hacking Suite (x1)
 24045 | -3/Research        | Garrison activated, responded to threat
 24078 | -3/Research        | Core integrity fell below 50%
 24126 | -3/Research        | Discovered exit to Research (range 15)
 24318 | -3/Research        | Fabricated Cld. Q-thruster?
 24322 | -3/Research        | Reached level 28
 24325 | -3/Research        | Upgraded with Propulsion slot (x1)
 24860 | -3/Research        | Core integrity fell below 20%
 24865 | -3/Research        | Fabricated Cld. Nuclear Pulse Thruster (x1)
 24930 | -3/Research        | Entered another Research area
 24931 | -2/Research        | Core integrity fell below 50%
 24931 | -2/Research        | Core integrity fell below 20%
 24932 | -2/Research        | Reached level 29
 24961 | -2/Research        | Allied Derelicts emerged from ambush trap array
 25052 | -2/Research        | Fabricated Cld. Q-thruster (x1)
 25066 | -2/Research        | Fabricated Cld. Q-thruster (x1)
 25181 | -2/Research        | Reached level 30
 25201 | -2/Research        | Identified exit to Access
 25201 | -2/Research        | Identified exit to Quarantine
 25407 | -2/Research        | Spotted B-90 Cyclops
 25618 | -2/Research        | Spotted B-90 Cyclops
 25640 | -2/Research        | Enhanced Grunt warped into view, answering call for help
 25641 | -2/Research        | Enhanced Grunt warped into view, answering call for help
 25649 | -2/Research        | Destroyed B-90 Cyclops
 25682 | -2/Research        | Garrison activated, responded to threat
 25779 | -2/Research        | Reached level 31
 25899 | -2/Research        | Fabricated Hyp. Railgun (x2)
 25941 | -2/Research        | Entered Access
 25943 | -1/Access          | Reached level 32
 26016 | -1/Access          | Identified exit to Surface
 26055 | -1/Access          | Identified exit to Command
 26067 | -1/Access          | Reached level 33
 26169 | -1/Access          | Spotted B-99 Colossus
 26316 | -1/Access          | Spotted B-99 Colossus
 26409 | -1/Access          | Garrison activated, responded to threat
 26436 | -1/Access          | Core integrity fell below 50%
 26468 | -1/Access          | Core integrity fell below 20%
 26474 | -1/Access          | Destroyed 10 combat bots
 26549 | ***                | Escaped!

 Last Messages 
---------------
26479_ Destroyed KE Penetrator.
26479_ HV Slug penetrates Wall.
26479_ H-88 Terminator knocked back.
26480_ Protomatter-23 decays.
26480_ Slug penetrates Wall. <x3>
26482_ Slug penetrates Garrison Access.
26486_ Penetrated by Slug.
26492_ Connecting with Terminal...
26492_ Dropped Protomatter-74.
26502_ Used Protomatter to restore core integrity (+222, depleted)
26524_ Acquired Unknown Device.
26525_ Identified Adv. Reaction Control System.
26530_ W-44 Eye distress signal alerts nearby ally.
26530_ Slug penetrates Wall. <x2>
26533_ ALERT: Security rotation in progress.
26546_ K-01 Serf cleans the Terminal.
26548_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
26548_ The Access Shell folds into the floor.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????#          #????????????????#  |
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| ????????????????????#          #????????????????#  |
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| ?????????????????????????????????????????????????? |
| ??????????##############?????????????????????????  |
| ??????????#            #????????????????????????   |
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| ??????????#            #???????????????????????#   |
| ??????????#   ""       #???????????????????????#   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           143
Energy Generation          34
Energy Capacity            310
Matter Stores              350
Matter Capacity            350
Sight Range                18
Robot Scan Range           36
Terrain Scan Density       1010
Armor Coverage             300
Resistance: KI             20
Resistance: TH             30
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           66
Weapon Cycling             25
Evasion (%)                78
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          90
Defensive Hacking          14
Authchip Count             1

 Item Schematics 
-----------------
               Thermal Shield | -8/Storage   | Hacked
      Shock Absorption System | -8/Recycling | Hacked
             Cld. VTOL Module | -6/Factory   | Hacked
                  Mass Driver | -6/Zion      | Archive
            Matter Compressor | -6/Zion      | Archive
                  Energy Well | -6/Zion      | Archive
          Adv. Cooling System | -6/Zion      | Archive
          Point Defense Array | -6/Zion      | Archive
    Lyr. Medium Armor Plating | -6/Zion      | Archive
                     Wave Gun | -6/Zion      | Archive
                 Phase Cannon | -6/Zion      | Archive
              Antigrav System | -6/Zion      | Archive
                    Hvy. Pick | -6/Zion      | Archive
           Adv. Plasma Cannon | -6/Zion      | Archive
 Imp. Reaction Control System | -6/Zion      | Archive
          Imp. Thermal Shield | -6/Zion      | Archive
           Imp. Cryofiber Web | -6/Zion      | Archive
             Dispersion Rifle | -6/Zion      | Archive
                Battle Cannon | -6/Zion      | Free
                   Beamcaster | -6/Zion      | Free
                       Ripper | -6/Zion      | Free
              Hvy. Beamcaster | -6/Zion      | Free
            Hvy. Battle Rifle | -6/Zion      | Free
           Adv. Hacking Suite | -5/Factory   | Hacked
             Imp. Arc Thrower | -5/Zhirov    | Free
           Exp. Optical Array | -5/Zhirov    | Free
               Exp. Heat Sink | -5/Zhirov    | Free
            Assault Drone Bay | -5/Zhirov    | Free
           Exp. Hacking Suite | -3/Research  | Hacked
              Cld. Q-thruster | -3/Research  | Hacked
  Cld. Nuclear Pulse Thruster | -3/Research  | Hacked
                 Hyp. Railgun | -2/Research  | Hacked
           Exp. Weapon Cycler | -1/Access    | Hacked
        Exp. Shield Generator | -1/Access    | Hacked

 Robot Schematics 
------------------
    Y-54 Guardian | -6/Zion | Archive
 A-02 Transporter | -6/Zion | Archive
   T-07 Excavator | -6/Zion | Archive

 Fabricated
------------
            Cld. VTOL Module | x1 | -6/Factory  | Authchip
            Cld. VTOL Module | x1 | -6/Factory  
            Cld. VTOL Module | x1 | -6/Factory  
            Cld. VTOL Module | x1 | -6/Factory  
               Y-54 Guardian | x2 | -5/Factory  
          Adv. Hacking Suite | x1 | -5/Factory  
          Adv. Hacking Suite | x1 | -5/Factory  
          Adv. Hacking Suite | x1 | -5/Factory  
          Adv. Hacking Suite | x1 | -5/Factory  
          Adv. Hacking Suite | x1 | -3/Research | Authchip
          Adv. Hacking Suite | x1 | -3/Research 
             Cld. Q-thruster | x1 | -3/Research 
 Cld. Nuclear Pulse Thruster | x1 | -3/Research 
             Cld. Q-thruster | x1 | -2/Research 
             Cld. Q-thruster | x1 | -2/Research 
                Hyp. Railgun | x2 | -2/Research 

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
My Command Is Your Wish

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Res  Acc  
Levels Raised              32    | .    1    1    3    1    1    .    4    .    1    .    5    .    .    .    2    2    .    .    .    2    .    1    3    3    2    
  XP Earned                52976 | 4000 1770 1300 4759 2409 350  950  5037 726  753  170  7457 460  412  316  1788 3450 170  368  220  1705 734  978  4616 4256 3822 
  XP Spent                 51985 | 3750 1300 1100 5250 .    3100 .    4800 .    1250 .    7800 1000 .    .    1200 4905 .    .    .    2900 .    1300 4600 3230 4500 
Upgrades                   81    | 14   2    1    6    .    12   .    3    .    1    .    8    3    .    .    1    6    .    .    .    1    .    1    2    17   3    
  Propulsion Slot          4     | 1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Utility Slot             10    | 1    1    1    1    .    .    .    2    .    .    .    1    .    .    .    .    1    .    .    .    1    .    .    1    .    .    
  Weapon Slot              3     | 1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    14   .    
  Heat Dissipation         10    | .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Energy Generation        3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Matter Storage           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Mass Support             4     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    1    
  Inventory Capacity       5     | 2    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             8     | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          12    | 1    1    .    3    .    1    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    1    .    .    2    
  KI Damage %              4     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Protomatter Created        4337  | .    115  188  266  200  .    .    533  56   113  .    749  51   48   .    45   527  .    65   .    139  .    111  451  417  263  
  Integrity Restored       9790  | .    36   452  499  219  .    .    1053 125  26   .    2051 153  .    .    135  1169 .    110  .    203  79   388  872  1692 528  
    Core                   8113  | .    36   402  394  157  .    .    829  93   20   .    1605 153  .    .    135  912  .    50   .    173  62   388  801  1375 528  
    Parts                  1677  | .    .    50   105  62   .    .    224  32   6    .    446  .    .    .    .    257  .    60   .    30   17   .    71   317  .    
Protomatter Decayed        1361  | .    76   11   246  118  .    .    156  49   103  .    68   .    48   .    .    139  .    .    .    48   .    .    62   214  23   

 Game 
------
Seed              ShadingTeslaWheel
  Manual?         0
Play Time         04:06:25
  Cumulative      63.0 hours
  Start           2025.04.02 @ 13:55:28
  End             2025.04.03 @ 19:12:08
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          77
  Rogue           70
  Adventurer      7
  Explorer        0
Win Type          0
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          33
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x56
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cb5d677a-90ae-455e-94c1-5be8d67d6660