Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.08 @ 15:53:15 Player: Dex'o Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (38) 190 Value Destroyed (1147) 1147 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3157 Bonus ------- None Cogmind --------- Core Integrity 300/550 Matter 226/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Improved Treads > --- UTILITY (6) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter Seismic Detector Hardlight Generator > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (15) --- Cooled Ion Engine Light Nuclear Core High-capacity Matter Pod (200) Trap Scanner Sensor Array Signal Interpreter ECM Suite Reactive Plating Reactive Plating Hacking Suite Mining Laser Heavy Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Seismic Detector Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Reinforced Ion Engine Improved Treads High-capacity Matter Pod Sensor Array Signal Interpreter Target Analyzer ECM Suite Medium Armor Plating Medium Armor Plating Reactive Plating Reactive Plating Gauss Rifle Gauss Rifle Mining Laser Heavy Hammer [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 46 | 6 6 13 21 Power 7 | 1 1 2 3 Engine 7 | 1 1 2 3 Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 3 2 5 Treads 9 | . 2 2 5 Leg . | . . . . Wheel 3 | 2 1 . . Hover . | . . . . Flight . | . . . . Utility 13 | 1 2 4 6 Device 4 | . 1 1 2 Storage 3 | 1 1 1 . Processor 3 | . . 1 2 Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 14 | 2 . 5 7 Energy Gun 7 | 2 . 2 3 Energy Cannon . | . . . . Ballistic Gun 4 | . . . 4 Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon 1 | . . 1 . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 12 | . 1 3 8 Power 1 | . . 1 . Propulsion 3 | . 1 . 2 Utility 4 | . . 1 3 Weapon 4 | . . 1 3 Highest Loss Streak 3 | . 1 2 3 To Critical Strikes . | . . . . Average Backups 13 | 3 8 14 14 Power 1 | . 1 2 1 Propulsion 2 | 1 1 2 1 Utility 6 | . 2 5 8 Weapon 3 | 1 1 3 3 Tool/Special . | . . . . Unused Backups 19 | . 1 4 14 Power 3 | . . . 3 Propulsion . | . . . . Utility 11 | . . 2 9 Weapon 3 | . . 1 2 Tool/Special 2 | . 1 1 . Average Slot Usage (%) 97 | . 98 98 96 Engine 10 | . 14 10 9 Treads 18 | . 12 22 17 Wheel 2 | . 15 . . Device 18 | . 12 19 18 Storage 10 | . 14 11 8 Processor 12 | . . 11 16 Protection 4 | . . 1 8 Energy Gun 9 | . 28 8 4 Ballistic Gun 4 | . . . 8 Ballistic Cannon 3 | . . 8 1 Impact Weapon 2 | . . 2 2 Peak Build Rating 31 | 6 8 17 31 Average Rating 19 | 4 7 15 26 On Entrance 7 | . 6 8 15 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 50 | 12 20 35 50 Greatest Support 46 | 26 40 46 46 Greatest Overweight (x) 2 | . . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 15 15 Average Capacity 14 | 7 9 14 14 Most Carried 15 | 7 10 15 15 Average Carried 13 | 4 8 14 14 Final Capacity 15 | 8 10 15 15 Final Carried 15 | 6 10 15 12 Class Distribution -------------------- 59% | Mutant 19% | Skirmisher 10% | Scavenger-Assassin 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1236 | 241 159 166 670 Remotely . | . . . . Salvage Created 1240 | 23 217 320 680 Parts 68 | 2 9 25 32 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 34 | . 4 11 19 Melee 1 | . . . 1 Guns 23 | . 1 7 15 Cannons 6 | . . 4 2 Classes Destroyed 9 | 1 3 4 1 Worker 1 | . . . 1 Tunneler 1 | 1 . . . Operator 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 12 | . . 4 8 Grunt 14 | . 4 3 7 Brawler 2 | . . 1 1 Duelist 1 | . . 1 . Sentry 5 | . . 2 3 Best Kill Streak 6 | 1 2 6 4 Combat Bots Only 6 | . 2 6 4 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 246 | . 23 53 170 Missed 64 | . 5 13 46 Hits 182 | . 18 40 124 Melee 3 | . . 3 . Projectile 179 | . 18 37 124 Critical Strikes 7 | . 1 . 6 Damage Taken 2798 | . 238 789 1771 Core 490 | . 76 164 250 Absorbed by Shields 12 | . . . 12 Regen/Repaired (Parts) 239 | . . . 239 Core Remaining (%) 76 | 100 69 59 . Volleys Fired 126 | 1 19 38 68 Largest 2 | 2 2 2 2 Hottest 126 | 100 100 100 126 Shots Fired 215 | 2 38 64 111 Gun 167 | 2 38 26 101 Cannon 32 | . . 26 6 Launcher . | . . . . Special 16 | . . 12 4 Kinetic 100 | . . 26 74 Thermal 112 | 2 38 35 37 Explosive . | . . . . Electromagnetic 3 | . . 3 . Robot Hit Streak 18 | 1 9 18 13 Robot Miss Streak 5 | . 4 2 5 Penetration Max 1 | . . . 1 Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 144 | 1 25 38 80 Core Hits 56 | 1 9 17 29 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . . 1 Critical Strikes 10 | 1 4 2 3 Burn 7 | 1 4 1 1 Destroy 2 | . . . 2 Blast 1 | . . 1 . Melee Attacks 5 | . . 1 4 Impact 5 | . . 1 4 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2514 | 12 314 563 1625 Guns 2051 | 12 314 270 1455 Cannons 379 | . . 289 90 Explosions . | . . . . Melee 80 | . . . 80 Ramming 4 | . . 4 . Kinetic 1414 | . . 289 1125 Thermal 992 | 12 314 246 420 Explosive . | . . . . Electromagnetic 24 | . . 24 . Impact 80 | . . . 80 Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 5 . Average Corruption 5 | . . 5 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 10 | . . 10 . Message Errors 3 | . . 3 . Matter Fused 2 | . . 2 . Heat Flow Errors 2 | . . 2 . Energy Discharges 2 | . . 2 . Data Loss (minor) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 52 | . . . 52 Projectiles . | . . . . Explosions . | . . . . Melee 52 | . . . 52 Knockbacks 1 | . . 1 . Impact . | . . . . Kinetic 1 | . . 1 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 411 | 39 411 176 399 Average Temperature 90 | 24 147 34 114 Received Heat Transfer 798 | . 159 99 540 Effects 5 | . 1 . 4 Shutdowns 1 | . . . 1 Interference 3 | . 1 . 2 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions 2 | . . . 2 Robots Melted 4 | . 3 . 1 Combat Hostiles 4 | . 3 . 1 Parts Melted 12 | . 5 5 2 Heat Transferred 3125 | 111 1221 707 1086 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 169 | 5 60 167 169 Initial 50 | . . . 50 Average 41 | . 11 52 43 Influence Increases 1146 | 5 143 404 594 Destroy 0b10 Robot/C 680 | . 80 220 380 Destroy 0b10 Robot/NC 20 | 5 10 . 5 Destroy Leader 152 | . 22 60 70 Successful Hack 24 | . . 10 14 Disable Machine 75 | . . 60 15 Destroy Structure 15 | . 1 9 5 Lose Combat Pursuer 180 | . 30 45 105 Influence Decreases 996 | 5 143 284 564 Entered New Map 70 | . . . 70 Time Decay 806 | 5 133 254 414 Lost Part 120 | . 10 30 80 Squads Dispatched 5 | . 1 2 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 57 | . 10 20 27 Peak Tracking Total 5 | . 3 5 5 Tactical Retreats 8 | . 1 3 4 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . . 4 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 2 3 3 Terminals 7 | . 2 3 2 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 25 | . 5 8 12 Successful 15 | . 2 5 8 Failed 10 | . 3 3 4 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 19 | . 5 8 6 Terminals 19 | . 5 8 6 Fabricators . | . . . . Repair Stations 6 | . . . 6 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 1 2 2 Prototype ID Bank 5 | . 1 2 2 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . . 4 Scan Component 2 | . . . 2 Repair 2 | . . . 2 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 1 3 2 Terminals 6 | . 1 3 2 Botnet 6 | . 1 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 8 | . 2 3 3 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 2 | . . . 2 Time 58 | . . . 58 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 3697 | . 507 1381 1809 Optics 2924 | . . 1381 1543 Sensors 1635 | . . . 1635 Terrain 1079 | . . 1079 . Seismic 3697 | . 507 1381 1809 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3804 | 70 544 1381 1809 Spaces Moved 1498 | 55 360 461 622 Core 3 | 3 . . . Treads 1223 | . 140 461 622 Legs . | . . . . Wheels 272 | 52 220 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 160 160 Average Speed 161 | 89 117 160 195 Slowest Speed 320 | 100 160 160 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 1 | . . 1 . Cave-ins Triggered 1 | . . 1 . Exploration Rate (%) 27 | 4 40 35 32 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 14 | . . 11 3 Terrain Destroyed 15 | . . 11 4 Melee . | . . . . Projectile 15 | . . 11 4 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2619 | 73 445 1014 1087 Wait 846 | . 46 472 328 Move 1495 | 54 359 460 622 Hop . | . . . . Pick Up 62 | 12 10 17 23 Fast Attach 4 | . . . 4 Attach 19 | 6 2 5 6 Detach . | . . . . Swap 33 | . 4 11 18 Drop 28 | . 5 9 14 Fire 126 | 1 19 38 68 Melee 5 | . . 1 4 Ram . | . . . . Kick . | . . . . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 6) 615 | -10/Materials | Entered another Materials area 615 | -9/Materials | Evolved 2 slots: Utility x2 1329 | -9/Materials | Discovered new exit (range 18) 1695 | -9/Materials | Crushed by falling debris 1996 | -9/Materials | Entered another Materials area 1996 | -8/Materials | Evolved 2 slots: Utility x2 2618 | -8/Materials | Build established: Scavenger-Assassin 2654 | -8/Materials | Repaired Lrg. Storage Unit 2731 | -8/Materials | Repaired Med. Armor Plating 3160 | -8/Materials | Build established: Skirmisher 3599 | -8/Materials | Lost 3 parts (2u1w) 3671 | -8/Materials | Lost 3 parts (2n1w) 3805 | -8/Materials | Self-destructed Last Messages --------------- U-05 Engineer builds a Door. K-01 Serf collects debris. R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. Recycling unit begins recycling process. R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. R-06 Scavenger inserts Flight Unit into recycling unit. Recycling unit begins recycling process. Acquired Hardlight Generator. Acquired 8 matter. Acquired 12 matter. Med. Armor Plating destroyed. Gauss Rifle blasted off. R-06 Scavenger collects Gauss Rifle. H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Slug penetrates H-61 Shepherd. 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Storage Unit | 57% | -8/Materials Med. Armor Plating | 25% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakCompanionTorch Manual? 0 Play Time 00:42:49 Cumulative 20.9 hours Start 2025.11.08 @ 15:10:11 End 2025.11.08 @ 15:53:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 25 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3f5a2eb3-f186-4739-9fe2-69f96a39794d