Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 11:39:13 Player: Fangrelle Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (93) 465 Value Destroyed (2306) 2306 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (188) 188 TOTAL SCORE: 4159 Bonus ------- High Alert Combat Kills 251 Follower Combat Kills 129 Friendly Fire -192 Cogmind --------- Core Integrity 0/400 Matter 103/300 Energy 88/140 System Corruption 6% Temperature Cool (9) Movement Treading (330) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (2) ------ Huge Storage Unit Light Armor Plating > --- WEAPON (4) ------- Makeshift Hammer > --- INVENTORY (25) --- Armored Wheel Armored Wheel Improved Flight Unit Faulty Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Faulty Improved Flight Unit Cooling System Cooling System Disposable Heat Sink Large Matter Pod (150) Targeting Computer Improved Targeting Computer Datajack Mining Laser Plasma Cutter Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Deuterium Engine Armored Treads Armored Treads Compact Wheel Armored Wheel Armored Wheel Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Cooling System Cooling System Disposable Heat Sink Large Matter Pod Targeting Computer Targeting Computer Light Armor Plating Light EM Pulse Cannon Rocket Launcher Datajack Mining Laser Makeshift Hammer [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . . 2 Parts Attached 50 | . 13 4 33 Power 7 | . 1 1 5 Engine 6 | . 1 . 5 Core 1 | . . 1 . Reactor . | . . . . Propulsion 10 | . 4 . 6 Treads 8 | . 3 . 5 Leg 1 | . 1 . . Wheel . | . . . . Hover . | . . . . Flight 1 | . . . 1 Utility 10 | . 3 2 5 Device 1 | . 1 . . Storage 1 | . 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 7 | . . 2 5 Artifact . | . . . . Weapon 23 | . 5 1 17 Energy Gun 2 | . . . 2 Energy Cannon 4 | . 4 . . Ballistic Gun 9 | . 1 1 7 Ballistic Cannon 4 | . . . 4 Launcher 2 | . . . 2 Special Weapon 1 | . . . 1 Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 5 | . . . 5 Parts Lost 18 | . 1 . 17 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 5 | . . . 5 Weapon 10 | . 1 . 9 Highest Loss Streak 9 | . 1 . 9 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 96 | . 95 99 95 Engine 12 | . 14 13 10 Treads 24 | . 24 28 21 Storage 12 | . 14 14 11 Processor 2 | . 7 1 . Protection 8 | . . 12 10 Energy Cannon 5 | . 18 1 . Ballistic Gun 24 | . 8 26 33 Ballistic Cannon 2 | . . . 6 Peak Build Rating 25 | . 10 12 25 Average Rating 15 | . 9 9 22 On Entrance 8 | 6 6 10 12 Naked Turns . | . . . . Heaviest Build 104 | 12 92 94 104 Greatest Support 40 | 20 40 40 40 Greatest Overweight (x) 27 | . 2 2 27 Average Overweight (x) 1 | . . 2 2 Largest Inventory Capacity 25 | . 25 25 25 Average Capacity 22 | . 14 25 25 Most Carried 25 | . 8 11 25 Average Carried 14 | . 7 10 22 Final Capacity 25 | 8 25 25 25 Final Carried 17 | 6 8 11 17 Class Distribution -------------------- 60% | Mutant 39% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1802 | 199 367 135 1101 Remotely . | . . . . Salvage Created 3332 | . 1221 274 1837 Parts 192 | . 73 15 104 Haulers Intercepted 5 | . 1 . 4 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 63 | . 26 4 33 Guns 30 | . 7 2 21 Cannons 25 | . 18 2 5 AOE 8 | . 1 . 7 Classes Destroyed 11 | . 8 . 3 Worker 7 | . 1 1 5 Tunneler 2 | . 1 . 1 Hauler 5 | . 1 . 4 Recycler 6 | . 1 1 4 Mechanic 1 | . . . 1 Operator 5 | . 3 . 2 Watcher 3 | . 2 . 1 Swarmer 11 | . 6 . 5 Grunt 45 | . 20 4 21 Brawler 1 | . . . 1 Sentry 7 | . . . 7 Best Kill Streak 7 | . 7 2 5 Combat Bots Only 7 | . 7 2 4 Max Kills in Single Turn 3 | . 2 1 3 Gunslinging 1 | . . . 1 Exploded 3 | . 1 . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 295 | . 63 13 219 Missed 75 | . 20 4 51 Damage Taken 3286 | . 498 155 2633 Core 557 | . 78 66 413 Absorbed by Shields . | . . . . Core Remaining (%) 71 | 100 . 42 . Volleys Fired 162 | . 67 9 86 Largest 4 | . 2 2 4 Hottest 124 | . 112 79 124 Shots Fired 448 | . 129 20 299 Gun 315 | . 45 16 254 Cannon 129 | . 84 4 41 Launcher 4 | . . . 4 Special . | . . . . Kinetic 332 | . 21 16 295 Thermal 24 | . 24 . . Explosive 4 | . . . 4 Electromagnetic 88 | . 84 4 . Robot Hit Streak 10 | . 8 4 10 Robot Miss Streak 10 | . 4 2 10 Penetration Max . | . . . . Secondary Targets 3 | . . . 3 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 239 | . 72 12 155 Core Hits 122 | . 38 9 75 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 3 | . . 1 2 Destroy 2 | . . 1 1 Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5367 | . 1664 223 3480 Guns 2683 | . 353 127 2203 Cannons 1821 | . 1269 96 456 Explosions 855 | . 37 . 818 Melee . | . . . . Ramming 8 | . 5 . 3 Kinetic 2977 | . 191 127 2659 Thermal 199 | . 199 . . Explosive 818 | . . . 818 Electromagnetic 1365 | . 1269 96 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . 4 4 6 Average Corruption 2 | . 3 4 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 97 | . 27 44 26 Message Errors 25 | . 7 12 6 Matter Fused 20 | . 4 6 10 Heat Flow Errors 13 | . 3 6 4 Energy Discharges 14 | . 6 6 2 Data Loss (minor) 11 | . 3 7 1 Data Loss (major) 4 | . 2 1 1 Misfires 3 | . . 2 1 Alerts 5 | . 1 4 . Weapon Failures 2 | . 1 . 1 Overload Shots . | . . . . Overflow Damage 69 | . 52 . 17 Projectiles 52 | . 52 . . Explosions 17 | . . . 17 Melee . | . . . . Knockbacks 2 | . . . 2 Impact . | . . . . Kinetic 2 | . . . 2 Secondary . | . . . . Self-Inflicted Damage 145 | . 39 . 106 Shots 4 | . 1 . 3 Rammed . | . . . . Targets Rammed 2 | . 1 . 1 Kicked . | . . . . Crushed 2 | . 1 . 1 Highest Temperature 458 | . 260 266 458 Average Temperature 82 | . 65 84 94 Received Heat Transfer 1335 | . 252 87 996 Effects 6 | . . . 6 Shutdowns 2 | . . . 2 Short Circuit 2 | . . . 2 Damage (minor) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 12 | . 11 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 475 | . 475 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 817 | . 446 200 817 Initial 130 | . . 130 21 Average 238 | . 289 37 344 Maximum Alert Level 3 | . 2 1 3 Low Security (%) 48 | . 20 90 36 Level 1 33 | . 74 9 25 Level 2 11 | . 4 . 22 Level 3 6 | . . . 15 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 17 | . 7 . 10 Investigation 10 | . 4 . 6 Extermination . | . . . . Reinforcement 5 | . 3 . 2 Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 91 | . 34 7 50 Peak Tracking Total 7 | . 4 2 7 Tactical Retreats 5 | . . 1 4 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 5 | . 4 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Objects Rigged 4 | . . . 4 Exploded 1 | . . . 1 Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 5 | . 2 . 3 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 19 | . 8 . 11 Terminals 13 | . 6 . 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 2 . 2 Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Total Hacks 76 | . 31 . 45 Successful 47 | . 16 . 31 Failed 29 | . 15 . 14 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 58 | . 25 . 33 Terminals 53 | . 24 . 29 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 13 | . 7 . 6 Scanalyzers 10 | . . . 10 Garrison Access . | . . . . Terminal Hacks 4 | . 2 . 2 Robot Analysis 1 | . 1 . . Branch Access Points 1 | . . . 1 Alert Level 1 | . . . 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 5 | . 3 . 2 Report Inventory 3 | . 2 . 1 Retrieve Components 2 | . 1 . 1 Scanalyzer 8 | . . . 8 Insert Component 4 | . . . 4 Analyze 4 | . . . 4 Garrison Access Hacks . | . . . . Unauthorized Hacks 30 | . 11 . 19 Terminals 25 | . 9 . 16 Assimilate 5 | . 1 . 4 Botnet 13 | . 6 . 7 Detonate 1 | . . . 1 Disrupt 1 | . . . 1 Operators 2 | . 2 . . Skim 3 | . . . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 2 . 2 Tunnel 4 | . 2 . 2 Scanalyzers 1 | . . . 1 Extract 1 | . . . 1 Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 16 | . 8 . 8 Full Trace Events 4 | . 1 . 3 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 7 | . . . 7 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 19 | . 9 . 10 Parts Scanalyzed 4 | . . . 4 Part Schematics Acquired 4 | . . . 4 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 3 | . . 3 . Largest Group 3 | . . 3 2 Highest-Rated Group 40 | . . 40 32 Highest-Rated Ally 16 | . . 16 16 Total Orders . | . . . . Ally Attacks 60 | . . 4 56 Total Damage 619 | . . 30 589 Kills 8 | . . . 8 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 6635 | . 1751 1981 2903 Spaces Moved 2136 | 1 763 608 764 Core 1 | . . . 1 Treads 1996 | . 625 608 763 Legs 139 | 1 138 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 320 320 Average Speed 279 | 120 196 320 331 Slowest Speed 1400 | 120 320 320 1400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 67 | 2 90 98 81 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 5 | . 2 1 2 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 63 | . 4 . 59 Melee . | . . . . Projectile . | . . . . AOE 63 | . 4 . 59 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 2449 | . 888 627 934 Wait 24 | . 18 1 5 Move 2133 | . 762 607 764 Hop . | . . . . Pick Up 38 | . 12 3 23 Fast Attach 26 | . 6 3 17 Attach 17 | . 3 . 14 Detach 2 | . . . 2 Swap 8 | . 4 1 3 Drop 37 | . 15 3 19 Fire 162 | . 67 9 86 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . 1 . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 9) 310 | -10/Materials | Build established: Mutant 681 | -10/Materials | Discovered new exit (range 15) 771 | -10/Materials | Destroyed 7 combat bots 1081 | -10/Materials | Discovered new exit (range 12) 1752 | -10/Materials | Entered Mines 1753 | -10/Mines | Met a Derelict bent on vengeance 1893 | -10/Mines | Core integrity fell below 50% 1924 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2291 | -10/Mines | Learned location of Storage (-7) 2358 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2480 | -10/Mines | Discovered new exit (range 9) 3004 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3690 | -10/Mines | Discovered new exit (range 5) 3733 | -10/Mines | Entered Materials 3733 | -9/Materials | Accompanied by 2 allies 3733 | -9/Materials | Evolved 2 slots: Weapon x2 4242 | -9/Materials | Build established: Tank 4494 | -9/Materials | Discovered new exit (range 8) 4730 | -9/Materials | Discovered new exit (range 14) 5791 | -9/Materials | Identified exit to Mines 6533 | -9/Materials | First assault squad dispatched 6617 | -9/Materials | Core integrity fell below 50% 6624 | -9/Materials | Core integrity fell below 20% 6636 | -9/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06608_ Hvy. Assault Rifle destroyed. 06608_ System corrupted by crushing effect (+3). 06610_ Imp. Light Cannon destroyed. 06610_ K-01 Serf collects debris. 06611_ Imp. Light Cannon destroyed. 06611_ Arm. Treads destroyed. 06611_ Critical hit (Burn: +37). 06611_ B-36 Bruiser destroyed. 06611_ Arm. Treads destroyed. 06611_ Destroyed Arm. Treads. 06611_ Lgt. Deuterium Engine destroyed. 06611_ Destroyed Lgt. Deuterium Engine. 06611_ G-47 Trooper destroyed. 06611_ K-01 Serf destroyed. 06612_ Acquired 15 matter. 06614_ Rocket Launcher destroyed. 06630_ System corrupted: Energy discharge (-12). 06630_ U-05 Engineer builds a Wall. 06631_ Acquired 108 matter. 06634_ U-05 Engineer lays Concrete. 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""" # ###### | | ?????????????????????? ??# ##+#####??? | | ?????????????????????####????####### % #??? | | ???????????????????????????????????#"" !!#??? | | ???????????????????????????????????#"T !!#??? | | ???????????????????????????????????#"" #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Mak. Hammer | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Extracted EM Pulse Gun | -9/Materials | Extracted Particle Gun | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeLinearSuperbattery Manual? 0 Play Time 00:28:55 Cumulative 90.4 hours Start 2024.11.16 @ 11:09:47 End 2024.11.16 @ 11:39:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 159 Rogue 159 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 36 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Cog Map View 91x25 Zoom Use 91% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 313ef385-34c1-436a-a16e-877a7dc54212