Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.13 @ 20:40:45 Player: Logdot Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (18) 90 Value Destroyed (393) 393 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 883 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 298/300 Energy 125/125 System Corruption 2% Temperature Cool (10) Movement Flying (37) Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Flight Unit Flight Unit > --- UTILITY (2) ------ Signal Interpreter Seismic Detector (fused) > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (5) ---- Flight Unit Flight Unit Experimental Sensor Array Beamcaster Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Signal Interpreter Seismic Detector > --- WEAPON ----------- Medium Laser Particle Gun > --- INVENTORY -------- Ion Engine Small Storage Unit Structural Scanner Light Armor Plating Datajack [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Hover Unit Hover Unit Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 24 | 3 14 7 Power 4 | 1 2 1 Engine 3 | 1 1 1 Core 1 | . 1 . Reactor . | . . . Propulsion 8 | . 3 5 Treads . | . . . Leg . | . . . Wheel . | . . . Hover 1 | . 1 . Flight 7 | . 2 5 Utility 3 | . 3 . Device 2 | . 2 . Storage . | . . . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 9 | 2 6 1 Energy Gun 3 | 1 2 . Energy Cannon . | . . . Ballistic Gun 5 | 1 3 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes . | . . . Corrupted Parts 1 | . 1 . System Corruption 1 | . 1 . Parts Lost 4 | . 3 1 Power 1 | . . 1 Propulsion 1 | . 1 . Utility . | . . . Weapon 2 | . 2 . Highest Loss Streak 2 | . 2 1 To Critical Strikes . | . . . Average Backups 4 | 2 4 4 Power . | . . . Propulsion . | . . 2 Utility 1 | . 2 1 Weapon 1 | 2 1 1 Tool/Special . | . . . Unused Backups 10 | . 1 9 Power . | . . . Propulsion 3 | . . 3 Utility 3 | . 1 2 Weapon 4 | . . 4 Tool/Special . | . . . Average Slot Usage (%) 76 | . 66 98 Engine 12 | . 13 12 Hover 2 | . 4 . Flight 10 | . 1 28 Device 16 | . 17 14 Processor 8 | . 6 14 Energy Gun 8 | . 13 . Ballistic Gun 11 | . 4 28 Special Melee Weapon 3 | . 4 . Peak Build Rating 10 | 2 10 9 Average Rating 5 | 1 5 7 On Entrance 3 | . 1 9 Naked Turns . | . . . Heaviest Build 11 | 7 11 8 Greatest Support 8 | 3 8 8 Greatest Overweight (x) 3 | 2 3 . Average Overweight (x) . | . 1 . Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried 5 | 4 5 5 Average Carried 4 | 2 4 4 Final Capacity 5 | 5 5 5 Final Carried 5 | 4 5 5 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 577 | 230 205 142 Remotely . | . . . Salvage Created 479 | . 392 87 Parts 36 | . 21 15 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 17 | . 10 7 Guns 16 | . 9 7 Classes Destroyed 3 | . 3 . Watcher 1 | . 1 . Swarmer 10 | . 3 7 Grunt 7 | . 7 . Best Kill Streak 3 | . 3 3 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 2 | . 2 2 Gunslinging 1 | . . 1 Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 123 | . 52 71 Missed 47 | . 19 28 Hits 76 | . 33 43 Projectile 76 | . 33 43 Critical Strikes 2 | . 2 . Damage Taken 803 | . 422 381 Core 257 | . 109 148 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 62 | . 46 16 Largest 2 | . 2 2 Hottest 115 | . 115 40 Shots Fired 106 | . 73 33 Gun 106 | . 73 33 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 57 | . 24 33 Thermal 29 | . 29 . Explosive . | . . . Electromagnetic 20 | . 20 . Robot Hit Streak 13 | . 13 10 Robot Miss Streak 4 | . 2 4 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 75 | . 55 20 Core Hits 31 | . 21 10 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Burn 1 | . 1 . Melee Attacks 5 | . 5 . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks 4 | . 4 . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 778 | . 605 173 Guns 778 | . 605 173 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 301 | . 128 173 Thermal 293 | . 293 . Explosive . | . . . Electromagnetic 184 | . 184 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 2 Average Corruption 1 | . 1 2 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 14 | . 7 7 Message Errors 4 | . 2 2 Matter Fused 2 | . 1 1 Heat Flow Errors 3 | . 2 1 Energy Discharges 2 | . 1 1 Parts Fused 1 | . . 1 Misfires 2 | . 1 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 312 | . 312 147 Average Temperature 95 | . 113 22 Received Heat Transfer 312 | . 255 57 Effects 1 | . 1 . Energy Bleed 1 | . 1 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . 1 . Combat Hostiles 1 | . 1 . Parts Melted 3 | . 3 . Heat Transferred 888 | . 888 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 102 | . 102 89 Initial 34 | . . 34 Average 24 | . 15 45 Influence Increases 580 | . 305 275 Destroy 0b10 Robot/C 340 | . 200 140 Destroy 0b10 Robot/NC 5 | . 5 . Destroy Leader 72 | . 42 30 Successful Hack 28 | . 28 . Lose Combat Pursuer 135 | . 30 105 Influence Decreases 527 | . 217 310 Entered New Map 54 | . . 54 Time Decay 447 | . 201 246 Lost Part 26 | . 16 10 Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 36 | . 17 19 Peak Tracking Total 5 | . 3 5 Tactical Retreats 7 | . 2 5 Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 8 | . 8 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 19 | . 19 . Successful 10 | . 10 . Failed 9 | . 9 . Catastrophic . | . . . Database Lockouts . | . . . Manual 12 | . 12 . Terminals 12 | . 12 . Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 5 | . 5 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 4 . Record 3 | . 3 . Branch Access Points 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 5 | . 5 . Terminals 4 | . 4 . Botnet 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Reject 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 7 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked 4 | . 4 . Non-combat 3 | . 3 . Combat 1 | . 1 . Robot Hacks Applied 4 | . 4 . parse_system 2 | . 2 . no_distress 1 | . 1 . find_recycling 1 | . 1 . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 1644 | . 1111 533 Structural 309 | . 309 . Seismic 1644 | . 1111 533 Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1755 | 86 1136 533 Spaces Moved 1666 | 83 628 955 Core 479 | 83 396 . Treads . | . . . Legs . | . . . Wheels . | . . . Hover 150 | . 150 . Flight 1037 | . 82 955 Fastest Speed 37 | 50 37 37 Average Speed 75 | 94 130 37 Slowest Speed 200 | 150 200 37 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 17 | . 2 15 Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 56 | 4 80 84 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 2056 | 89 867 1100 Wait 271 | . 152 119 Move 1630 | 82 623 925 Hop 17 | . 2 15 Pick Up 15 | 2 7 6 Fast Attach 14 | 3 10 1 Attach 5 | . 5 . Detach 4 | 2 2 . Swap 14 | . 8 6 Drop 18 | . 6 12 Fire 62 | . 46 16 Melee 5 | . 5 . Ram 1 | . 1 . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sub) -10/Mines History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 16) 460 | -10/Materials | Identified exit to Mines 778 | -10/Materials | Discovered new exit (range 4) 783 | -10/Materials | Identified exit to Materials 838 | -10/Materials | Discovered new exit (range 8) 877 | -10/Materials | Identified exit to Subcaves 1223 | -10/Materials | Entered Mines 1226 | -10/Mines | Core integrity fell below 50% 1250 | -10/Mines | Core integrity fell below 20% 1274 | -10/Mines | Found DCF Scrap (13 items) 1296 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1298 | -10/Mines | Found Prototype Device 1386 | -10/Mines | Learned Materials stockpile data 1469 | -10/Mines | Build established: Scavenger-Mutant 1756 | -10/Mines | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 01446_ Acquired 21 matter. 01447_ Acquired 5 matter. 01448_ Dropped Flight Unit. 01450_ Acquired 9 matter. 01453_ T-07 Excavator is excavating. 01492_ ,C L3CLVG,N =H%TQ|WEPD3G/ 01551_ System corrupted: Heat flow error (+165). 01580_ System corrupted: FCS attempts to trigger Lgt. Assault Rifle. 01580_ System corrupted: Lgt. Assault Rifle misfires. 01602_ S-10 Pest destroyed. 01610_ Dropped Flight Unit. 01626_ System corrupted: Energy discharge (-26). 01669_ System corrupted: Seismic Detector fused. 01676_ Dropped Flight Unit. 01679_ Acquired 18 matter. 01679_ Acquired EM Pulse Gun. 01684_ Dropped EM Pulse Gun. 01684_ Acquired Beamcaster. Map ----- +----------------------------------------------------+ | ????# #?????????????????### #?# #????????# | | ????# #?????????????????# #?# """ #????????## | | ????# #?????????????##### ###?# """ #?????????? | | ????# #????????????## ## ##### """ #?????????? | | ????####???????????## # #?????????? | | ??????????????????## ##### # #?????????? | | ?????????????????## ##### ###### ##?????????? | | ??????????????#### ###### #??????????? | | ?????????????## #### #??????????? | | ?????????????# #?## # ## #??????????? | | ?????????????# ## #### ## ## #??????????# | | ?????????????## #?# ###?# ### ## #??????????# | | ??????????????###??# #??## #?# ##=#########??# | | ???????????????????# #??# #?# ##*## """ #??# | | ??????????????????## ##?# #?# ## ## """ #??# | | ??????????????????# #?## ### ##[[ """ #?## | | ??????????????????# #??## ## ## ## #?# | | ?????###??????????# #???# ## ## #?# | | ????## #?#####???## #???## ###### ## #?# | | ????# ## ##??## #????#########=#### ####?## | | ????# #### #???????# #??# #?????# | | ????# ##???????# ######### ###???# | | ????## ##????????# #???## ##??# | | ?????## ###?###?????# #???# #??# | | ??????# ##??## ##????# ##??# #??? | | ??????# #?### @#???## ##?### ##??? | | ??????# #### gg##???# #???#######???? | | ??????## ##?# g#???## #?????????????? | | ???????# ## ###??# ##### ###?????????????? | | ???????# ###=#????## ## ####????????????? | | ???????# #?#*#?????# #???????????? | | ???????# #?#%######## ### #???????????? | | ???????# #?#[% #???????????????? | | ??????? ?#### #???????????????? | | ??????? ????# #### ?????????????? | | ??????? ????# ?#??# #???????????? | | ??????# ??????????## ### ####???????????? | | ??????## ???????????### #?## #??????????????? | | ???????## ????????????? #??## ##??????????????? | | ?????????##???????????? #????###???????????????? | | ??????????????????????#####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????#####????? | | ???????????????????????????????????????## ##???? | | ???????????????????????????????????????# #???? | | ?????????????????????????????????????### #???? | | ????????????????????????????????????## ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingCouplerTendrils Manual? 0 Play Time 00:39:33 Cumulative 16.5 hours Start 2025.06.13 @ 19:25:54 End 2025.06.13 @ 20:40:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 51x43 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: 0b37a9ce-477c-4ffe-b755-543fc6b45cb4