Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 00:19:34

Player: GFYguy

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (24)      120
Value Destroyed (370)      370
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2850

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             550/550
Matter                     290/300
Energy                     221/425
System Corruption          11%
Temperature                Cool (0)
Movement                   Rolling (90)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Deuterium Engine
>          --- PROPULSION (4) ---
           Wheel
           Wheel
   Compact Wheel
   Compact Wheel
>          --- UTILITY (4) ------
    Medium Storage Unit
    Medium Battery
  Improved Weapon Shielding
     Light Armor Plating
>          --- WEAPON (2) -------
           Latent Energy Streamer
     Light Assault Rifle
>          --- INVENTORY (10) ---
  Improved Heat Sink
           Humpback
    Medium Battery (150)
    Medium Matter Pod (100)
  Improved Weapon Shielding
     Light Armor Plating
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Wheel
           Wheel
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
    Medium Storage Unit
    Medium Battery
  Improved Weapon Shielding
     Light Armor Plating
>          --- WEAPON -----------
           Latent Energy Streamer
     Light Assault Rifle
>          --- INVENTORY --------
  Improved Heat Sink
           Humpback
    Medium Battery
    Medium Matter Pod
  Improved Weapon Shielding
     Light Armor Plating
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Light Armor Plating
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Field Lobotomy Kit

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             27   | 6   1   .   7   6   7   
  Power                    3    | 1   .   .   .   1   1   
    Engine                 3    | 1   .   .   .   1   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               5    | 2   .   .   .   1   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  5    | 2   .   .   .   1   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | 1   1   .   1   1   3   
    Device                 .    | .   .   .   .   .   .   
    Storage                4    | 1   .   .   1   .   2   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   1   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   .   .   6   3   1   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   1   .   1   
    Ballistic Gun          9    | 2   .   .   4   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   .   
Parts Lost                 1    | .   .   .   .   1   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   92  100 99  100 85  
  Engine                   13   | .   14  14  14  14  9   
  Wheel                    27   | .   28  28  28  28  22  
  Storage                  14   | .   14  14  14  14  22  
  Protection               13   | .   7   14  14  14  12  
  Energy Cannon            4    | .   .   .   5   1   9   
  Ballistic Gun            22   | .   28  28  22  26  9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             37   | 10  13  13  27  27  37  
  Greatest Support         42   | 32  32  32  32  32  42  
  Greatest Overweight (x)  1    | .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  
  Average Capacity         9    | 6   8   8   9   10  10  
  Most Carried             10   | 4   4   4   10  10  10  
  Average Carried          7    | 1   2   4   7   9   8   
  Final Capacity           10   | 8   8   8   10  10  10  
  Final Carried            10   | 1   4   4   9   10  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           585  | 228 84  .   52  145 76  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            907  | .   132 .   .   180 595 
  Parts                    50   | .   6   .   .   18  26  
Haulers Intercepted        1    | .   .   .   .   .   1   
Recyclers Shooed           4    | .   1   .   .   2   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  12   | .   3   .   .   7   2   
  Guns                     10   | .   3   .   .   7   .   
  AOE                      2    | .   .   .   .   .   2   
Classes Destroyed          9    | .   1   .   .   2   6   
  Worker                   2    | .   .   .   .   .   2   
  Builder                  2    | .   .   .   .   .   2   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 5    | .   .   .   .   1   4   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  7    | .   .   .   .   7   .   
  Grunt                    3    | .   3   .   .   .   .   
  Sentry                   2    | .   .   .   .   .   2   
Best Kill Streak           10   | .   1   .   .   4   10  
  Combat Bots Only         4    | .   1   .   .   4   2   
Max Kills in Single Turn   4    | .   1   .   .   1   4   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        89   | .    24   .    .    65   .    
  Missed                   30   | .    9    .    .    21   .    
Damage Taken               581  | .    219  .    .    362  .    
  Core                     143  | .    79   .    .    64   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         71   | 100  .    .    .    42   .    
Volleys Fired              49   | .    21   .    .    17   11   
  Largest                  2    | .    2    .    .    2    2    
  Hottest                  80   | .    40   .    .    40   80   
Shots Fired                88   | .    42   .    .    34   12   
  Gun                      83   | .    42   .    .    34   7    
  Cannon                   5    | .    .    .    .    .    5    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  83   | .    42   .    .    34   7    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          5    | .    .    .    .    .    5    
  Robot Hit Streak         6    | .    6    .    .    6    5    
  Robot Miss Streak        4    | .    2    .    .    4    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    2    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    
Shots Hit Robots           53   | .    28   .    .    19   6    
  Core Hits                34   | .    9    .    .    11   14   
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    1    .    
    Destroy                1    | .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1454 | .    247  .    .    162  1045 
  Guns                     437  | .    247  .    .    162  28   
  Cannons                  27   | .    .    .    .    .    27   
  Explosions               990  | .    .    .    .    .    990  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  437  | .    247  .    .    162  28   
  Thermal                  68   | .    .    .    .    .    68   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          949  | .    .    .    .    .    949  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         11   | .    2    2    2    2    11   
  Average Corruption       2    | .    2    2    2    2    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  21   | .    1    .    12   6    2    
    Message Errors         9    | .    .    .    6    3    .    
    Matter Fused           3    | .    .    .    2    .    1    
    Heat Flow Errors       4    | .    .    .    2    1    1    
    Energy Discharges      2    | .    1    .    .    1    .    
    Parts Rejected         1    | .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    1    .    .    
    Alerts                 1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            75   | .    .    .    .    .    75   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               75   | .    .    .    .    .    75   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        258  | .    18   .    258  222  95   
  Average Temperature      48   | .    9    .    118  36   25   
  Received Heat Transfer   126  | .    126  .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              7    | .    .    .    .    .    7    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         50   | .    .    .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    
Latent Energy Used         662  | .    .    .    .    .    662  
  LE Corruption            11   | .    .    .    .    .    11   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             199  | .   70  27  .   170 199 
  Initial                  27   | .   .   27  .   .   .   
  Average                  84   | .   42  27  .   122 51  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           3    | .   1   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              14   | .   4   .   .   8   2   
  Peak Tracking Total      4    | .   2   .   .   4   3   
  Tactical Retreats        1    | .   .   .   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          4    | .   .   .   4   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                49   | .   .   .   49  .   .   
  Successful               49   | .   .   .   49  .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             49   | .   .   .   49  .   .   
  Record                   49   | .   .   .   49  .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               1739 | 36  133 34  988 405 143 
Spaces Moved               1552 | 27  71  33  965 349 107 
  Core                     6    | 6   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   1546 | 21  71  33  965 349 107 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  100 100 100 100 93  
  Average Speed            99   | 88  100 100 100 100 97  
  Slowest Speed            115  | 100 100 100 100 115 100 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       36   | 3   23  14  92  73  11  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   .   1   1   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             3    | .   .   .   .   3   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          73   | .   .   .   .   .   73  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      73   | .   .   .   .   .   73  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1673 | 39  99  34  990 378 133 
  Wait                     9    | .   3   2   .   1   3   
  Move                     1547 | 26  70  32  964 348 107 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  29   | 7   4   .   11  3   4   
  Fast Attach              2    | .   .   .   1   .   1   
  Attach                   15   | 6   1   .   3   2   3   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     10   | .   .   .   3   4   3   
  Drop                     12   | .   .   .   8   3   1   
  Fire                     49   | .   21  .   .   17  11  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   37 | -11/Scrapyard | Entered Materials
  128 | -10/Materials | Met 8R-AWN
  162 | -10/Materials | Discovered new exit (range 9)
  170 | -10/Materials | Entered Mines
  171 | -10/Mines     | Followed 8R-AWN into the Mines
  182 | -10/Mines     | Met a Derelict bent on vengeance
  200 | -10/Mines     | Discovered new exit (range 5)
  204 | -10/Mines     | Entered Exiles
  235 | -10/Exiles    | Welcomed by 8R-AWN
  251 | -10/Exiles    | Met EX-HEX
  290 | -10/Exiles    | Met EX-DEC
  301 | -10/Exiles    | Build established: Mutant
  301 | -10/Exiles    | Learned location of Zion (-7)
  353 | -10/Exiles    | Visited The Gauntlet
  581 | -10/Exiles    | Discovered new exit (range 14)
  737 | -10/Exiles    | Met EX-BIN
  753 | -10/Exiles    | Aligned with FarCom system
  754 | -10/Exiles    | Given EX-Vault access code
  799 | -10/Exiles    | Opened EX-Vault
  804 | -10/Exiles    | Found Prototype Special Weapon
  805 | -10/Exiles    | Identified Field Lobotomy Kit
  810 | -10/Exiles    | Found Prototype Ballistic Gun
  812 | -10/Exiles    | Identified AWS/Gauss
  822 | -10/Exiles    | Found Prototype Energy Cannon
  822 | -10/Exiles    | Identified Latent Energy Streamer
  845 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1192 | -10/Exiles    | Left Exiles lab with Latent Energy Streamer
 1192 | -10/Exiles    | Entered Mines
 1229 | -9/Mines      | Core integrity fell below 50%
 1322 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1531 | -9/Mines      | Discovered new exit (range 6)
 1597 | -9/Mines      | Entered Materials
 1597 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1736 | -8/Materials  | System corruption reached 10%
 1740 | -8/Materials  | Self-destructed

 Last Messages 
---------------
R-06 Scavenger collects Corrupted Transport
  Network Coupler.
Door malfunctions.
Y-45 Defender destroyed.
U-05 Engineer lays Concrete. <x2>
R-06 Scavenger collects Corrupted Ion Engine.
R-06 Scavenger collects Prototype Ballistic Gun.
U-05 Engineer lays Concrete. <x3>
Destroyed Tractor Beam.
Com. Wheel fried.
R-06 Scavenger destroyed.
Destroyed Lgt. Ion Engine.
Destroyed Tractor Beam.
U-05 Engineer destroyed.
Destroyed Com. Wheel. <x2>
Tractor Beam fried.
R-06 Scavenger destroyed.
R-06 Scavenger system terminally corrupted.
Com. Wheel fried.
Acquired Wheel.

 Map 
-----
+----------------------------------------------------+
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|   # """     #???????????? =%[   ?????????????????? |
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|   # """   Y"#????????????"   ;;??????????????????? |
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|   ##    ##  !   #??????#%*[%             ????????? |
|   ###   ##     %#????###!*[%!           #????????? |
|    ### ######  "######"**[%=            #????????? |
|                       =%!%[!  ;;;####   #????????? |
|    %!            #####;=*;;  ;;  #???????????????? |
|    !             #???####        #???????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            425
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Weapon Shielding           66
Evasion (%)                41

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian

 Challenges 
------------
None

 Game 
------
Seed              CompositeLobotomyFlakker
  Manual?         0
Play Time         00:26:16
  Cumulative      13.2 hours
  Start           2024.05.15 @ 23:09:23
  End             2024.05.16 @ 00:19:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          19
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5fb9f6f8-ab2f-4908-95b0-544abaefcc27