Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.25 @ 19:45:08 Player: charson Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (137) 685 Value Destroyed (6357) 6357 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (2491) 2491 TOTAL SCORE: 15933 Bonus ------- High Alert Combat Kills 1668 Follower Combat Kills 590 Entered Garrisons 200 Met Data Miner 300 Friendly Fire -267 Cogmind --------- Core Integrity 0/1000 Matter 274/300 Energy 80/100 System Corruption 21% Temperature Cool (0) Movement Core (1500) Ox29 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Heart of Steel > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Coolant Injector Matter Compressor (250) Improved Trap Scanner Triangulator Enhanced Optical Array Encrypted Comm Array Energy Filter Improved Kinecellerator Quantum Capacitor Makeshift Transmission Jammer Hardened Heavy Armor Plating Improved Thermal Shield Improved Thermal Shield Authchip [Device] Authchip [Weapon] Authchip [Weapon] Recalibrator Plasma Cutter Peak State ------------ > --- POWER ------------ Angular-Deuterium Engine > --- PROPULSION ------- Wheeled Antigrav-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System Huge Storage Unit Advanced Terrain Scanner Layered Medium Armor Plating > --- WEAPON ----------- Hpw. EM Phase Construct/C Shotgun Ballistic Penetrator Con/C KE Gauss Construct/C > --- INVENTORY -------- Coolant Injector Matter Compressor Improved Trap Scanner Enhanced Optical Array Encrypted Comm Array Energy Filter Improved Kinecellerator Quantum Capacitor Improved Weapon Cycler Makeshift Transmission Jammer Hardened Heavy Armor Plating Layered Medium Armor Plating Authchip [Device] Authchip [Weapon] Authchip [Weapon] Recalibrator Heart of Steel Improved Grenade Launcher Plasma Cutter Makeshift Sword [Rating: 108] Favorites ----------- Power Constructs Engine Constructs Power Core Fusion Compressor Propulsion Constructs Treads Improved Treads Wheel Constructs Hover Unit Cooled Aerolev Unit Flight Unit VTOL Module Utility Armored Scrap Engine Device Armored Scrap Engine Storage Huge Storage Unit Processor Enhanced Optical Array Hackware Authchip [R/Combat] Protection Improved Light Armor Plating Weapon Constructs Energy Cannon Constructs Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Upp Upp Slots Evolved 10 | . . 2 . 2 . . 4 . . . . . . 2 . . Power 1 | . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . 1 . 1 . . 2 . . . . . . . . . Utility 4 | . . 1 . 1 . . 1 . . . . . . 1 . . Weapon 1 | . . . . . . . . . . . . . . 1 . . Parts Attached 105 | 4 9 8 6 8 9 3 8 20 7 . 1 . 2 17 2 1 Power 7 | . 1 1 1 . . . . . . . . . . 4 . . Engine 5 | . 1 1 1 . . . . . . . . . . 2 . . Core 2 | . . . . . . . . . . . . . . 2 . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 15 | 3 4 3 1 1 . . 2 . . . . . . . . 1 Treads 4 | 2 2 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 2 | 1 . . . . . . . . . . . . . . . 1 Hover 1 | . . . . . . . 1 . . . . . . . . . Flight 8 | . 2 3 1 1 . . 1 . . . . . . . . . Utility 71 | . 2 2 1 6 9 3 6 20 7 . 1 . 2 10 2 . Device 41 | . 1 . . 2 5 1 3 16 4 . . . 2 6 1 . Storage 5 | . . . . . 1 2 . 1 1 . . . . . . . Processor 6 | . 1 . . 1 1 . 1 . 1 . . . . 1 . . Hackware 2 | . . . . . . . 2 . . . . . . . . . Protection 17 | . . 2 1 3 2 . . 3 1 . 1 . . 3 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 12 | 1 2 2 3 1 . . . . . . . . . 3 . . Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . 1 . . . . . . . . . . . . Ballistic Gun 3 | 1 2 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 5 | . . 1 2 . . . . . . . . . . 2 . . Special Weapon 1 | . . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 . . . . . . . . Corrupted Parts 2 | . . . . . . . 2 . . . . . . . . . System Corruption 5 | . . . . . . . 5 . . . . . . . . . Parts Lost 34 | . 1 5 . . . . 1 1 . . . . . 18 5 3 Power 6 | . . . . . . . . . . . . . . 6 . . Propulsion 8 | . 1 2 . . . . . . . . . . . 1 1 3 Utility 10 | . . 1 . . . . 1 . . . . . . 6 2 . Weapon 10 | . . 2 . . . . . 1 . . . . . 5 2 . Highest Loss Streak 5 | . 1 5 . . . . 1 1 . . . . . 5 4 2 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 53 | . 82 50 72 91 96 48 45 48 53 53 53 53 53 49 30 23 Engine 5 | . 6 . 4 9 9 4 5 4 6 6 6 6 6 3 . . Treads 4 | . 26 . . . . . 1 3 5 6 6 6 6 1 . . Flight 3 | . 1 18 26 28 36 5 . . . . . . . . . . Device 12 | . 12 2 . 17 17 9 12 12 12 13 13 13 16 15 13 11 Storage 4 | . . . . . 1 1 6 3 6 6 6 6 6 5 5 5 Processor 5 | . 12 11 11 9 10 16 6 5 . . . . . 1 . . Protection 3 | . . 11 18 9 2 . . 3 6 6 6 6 3 2 1 . Energy Gun 1 | . . . . . . . . 2 6 5 . . . 2 . . Energy Cannon 2 | . . . . 9 9 3 5 2 . . . . . 2 . . Ballistic Gun 3 | . 21 4 . . . . . . 6 3 6 6 6 2 . . Ballistic Cannon 2 | . . . . . . 3 1 3 . 3 6 6 6 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 132 | 2 9 9 12 33 23 22 30 40 112 116 116 116 116 132 92 91 Greatest Support 237 | 20 46 12 12 23 26 31 148 237 237 136 136 136 136 136 90 72 Greatest Overweight (x) 6 | . . 1 . 1 . 3 1 6 1 . . . . 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 25 | 5 5 5 5 5 10 10 10 10 25 25 25 25 25 25 25 25 Average Capacity 15 | 5 5 5 5 5 5 5 10 7 21 25 25 25 25 25 25 25 Most Carried 25 | 5 5 5 5 5 5 10 10 10 18 24 25 25 25 25 23 20 Average Carried 13 | 2 4 4 4 4 5 5 9 7 13 19 24 25 24 24 21 20 Final Capacity 25 | 5 5 5 5 5 5 10 10 10 25 25 25 25 25 25 25 25 Final Carried 25 | 5 5 5 5 5 5 10 9 10 18 24 25 25 25 22 20 20 Scrap Engine Consumption 189 | . . . . . . 40 34 45 4 8 6 . 8 43 1 . Constructs Created 7 | . . . . . . 3 . 1 . . . . . 3 . . Constructs Modified 71 | . . . . . . 6 18 19 5 4 . . . 19 . . Class Distribution -------------------- 73% | Construct 17% | Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Sprinter | -8/Storage Mutant | -8/Recycling Construct | -6/Factory Construct | -6/Garrison Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Upp Upp Matter Collected 2789 | 184 247 11 284 70 100 30 284 892 . 123 10 . 20 501 33 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 7055 | . 315 20 299 202 105 498 442 2022 182 183 431 . 221 2135 . . Parts 387 | . 24 9 22 9 7 26 28 105 6 5 21 . 10 115 . . Haulers Intercepted 3 | . . . . 1 1 . . . . . . . . 1 . . Recyclers Shooed 7 | . . . 1 . . . . . . . . . . 6 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . . 4 14 . 12 . 6 . Prevented 13 | . . . . . . . . . . 1 10 . 2 . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Upp Upp Combat Hostiles Destroyed 107 | . 6 4 4 1 1 3 9 22 3 3 7 . 4 40 . . Melee 2 | . . . . . 1 . . 1 . . . . . . . . Guns 21 | . 6 . . . . . . 1 1 3 2 . 2 6 . . Cannons 51 | . . . . 1 . 3 9 17 . . 4 . 2 15 . . AOE 29 | . . 4 4 . . . . 3 2 . 1 . . 15 . . Classes Destroyed 21 | . 5 . 4 2 1 . 2 1 1 . . . 1 4 . . Worker 11 | . 1 . 4 . . . 1 . . . . . . 5 . . Builder 4 | . . . 1 . . . . . . . . . . 3 . . Hauler 3 | . . . . 1 1 . . . . . . . . 1 . . Recycler 7 | . . . 2 1 . 4 . . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . 1 . . . . . . . Drone 1 | . . . . . . . . . . . . . 1 . . . Watcher 5 | . 3 1 . 1 . . . . . . . . . . . . Swarmer 25 | . 3 4 . . . . 4 5 . 2 . . . 7 . . Cutter 4 | . . . . . . . . . . . . . . 4 . . Saboteur 1 | . . . . . . . . 1 . . . . . . . . Grunt 32 | . 3 . 1 . . . . 9 2 . 5 . 2 10 . . Brawler 4 | . . . 1 . . . 1 . . . . . . 2 . . Duelist 4 | . . . . . . . 1 . 1 . . . . 2 . . Protector 1 | . . . . . . . . . . . . . . 1 . . Sentry 14 | . . . . 1 . 3 1 5 . 1 1 . 1 1 . . Specialist 5 | . . . . . . . . . . . . . . 5 . . Hunter 7 | . . . . . 1 . . 2 . . . . . 4 . . Programmer 6 | . . . . . . . 2 . . . 1 . . 3 . . Heavy 1 | . . . . . . . . . . . . . . 1 . . Assembled 2 | . . . 2 . . . . . . . . . . . . . Best Kill Streak 5 | . 4 5 4 2 2 2 3 3 3 3 4 . 3 5 . . Combat Bots Only 5 | . 3 4 2 1 1 2 3 3 3 3 4 . 3 5 . . Max Kills in Single Turn 4 | . 1 2 1 1 1 1 1 3 1 1 1 . 1 4 . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 1 . . . . 3 1 . 1 . . 4 . . Melee 1 | . . . . . 1 . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Upp Upp Damage Taken 18778 | . 395 325 . 14 153 96 549 2124 915 188 471 . 154 9635 2370 1389 Core 1754 | . 103 156 . 14 39 14 68 177 72 46 40 . 19 696 126 184 Absorbed by Shields 481 | . . . . . . . . 52 . . . . . 429 . . Redirected to Shielding 15 | . . . . . 15 . . . . . . . . . . . Regen/Repaired (Parts) 7355 | . . . . . . 14 277 2361 588 227 24 . . 3864 . . Core Remaining (%) 71 | 100 58 . 61 . . 87 . . . . . . 50 . . . Volleys Fired 398 | . 37 4 17 2 . 25 34 133 12 17 17 . 12 87 1 . Largest 3 | . 2 2 1 1 . 1 1 2 2 2 2 . 2 3 1 . Hottest 187 | . 40 40 100 75 . 132 165 165 87 60 60 . 60 187 46 . Shots Fired 555 | . 53 5 17 2 . 25 34 145 24 24 34 . 24 167 1 . Gun 224 | . 53 2 . . . 4 . 19 24 21 17 . 12 72 . . Cannon 302 | . . . . 2 . 21 34 126 . 3 17 . 12 87 . . Launcher 24 | . . 3 12 . . . . . . . . . . 8 1 . Special 5 | . . . 5 . . . . . . . . . . . . . Kinetic 269 | . 53 2 . . . 15 4 80 19 13 . . . 83 . . Thermal 128 | . . . 5 2 . 4 . 41 4 . 17 . 12 43 . . Explosive 24 | . . 3 12 . . . . . . . . . . 8 1 . Electromagnetic 134 | . . . . . . 6 30 24 1 11 17 . 12 33 . . Robot Hit Streak 16 | . 8 1 2 4 . 5 11 16 6 8 10 . 6 7 3 . Robot Miss Streak 7 | . 2 3 . . . 4 1 4 7 1 3 . 2 4 . . Penetration Max 1 | . . . . . . . . . 1 . . . . 1 . . Secondary Targets 4 | . 2 . . . . . . . 1 . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . . . . 1 . . Shots Hit Robots 348 | . 38 1 7 6 5 12 22 75 15 14 29 . 10 113 1 . Core Hits 271 | . 19 7 16 3 2 7 12 36 10 6 18 . 9 121 5 . Critical Kills 1 | . . . . . . . . . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 . . Critical Strikes 3 | . . . . . . . . 1 . . . . . 2 . . Burn 1 | . . . . . . . . 1 . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . 1 . . Destroy 1 | . . . . . . . . . . . . . . 1 . . Melee Attacks 34 | . . . 6 6 14 . . . . . . . . 8 . . Impact . | . . . . . . . . . . . . . . . . . Slashing 34 | . . . 6 6 14 . . . . . . . . 8 . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . 5 2 2 . . . . . . . . 3 . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 17383 | . 475 196 713 283 272 326 774 5255 647 475 900 . 291 6542 229 5 Guns 3066 | . 475 . . . . 28 . 128 376 475 312 . 96 1176 . . Cannons 8868 | . . . . 50 . 295 764 4931 . . 407 . 195 2226 . . Explosions 4255 | . . 196 299 . . . . 196 271 . 181 . . 2886 226 . Melee 1173 | . . . 414 233 272 . . . . . . . . 254 . . Ramming 21 | . . . . . . 3 10 . . . . . . . 3 5 Kinetic 7934 | . 475 . . . . 159 238 4171 338 407 . . . 2146 . . Thermal 3669 | . . . . 50 . 112 . 675 223 . 493 . 96 2020 . . Explosive 2306 | . . 196 299 . . . . . 86 . . . . 1499 226 . Electromagnetic 2280 | . . . . . . 52 526 409 . 68 407 . 195 623 . . Impact . | . . . . . . . . . . . . . . . . . Slashing 1173 | . . . 414 233 272 . . . . . . . . 254 . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 21 | . 3 . . . . . 6 7 7 . . . . 21 21 21 Average Corruption 7 | . 1 . . . . . 1 6 5 . . . . 10 21 21 Corruption Purged 7 | . . . . . . . . . 7 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 132 | . 5 . . . . . 3 60 9 . . . . 35 14 6 Message Errors 37 | . 2 . . . . . 3 17 2 . . . . 11 1 1 Matter Fused 42 | . 1 . . . . . . 21 5 . . . . 8 5 2 Heat Flow Errors 13 | . . . . . . . . 8 1 . . . . 2 2 . Energy Discharges 13 | . 1 . . . . . . 5 . . . . . 6 1 . Parts Rejected 2 | . 1 . . . . . . 1 . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . 1 . . Data Loss (minor) 7 | . . . . . . . . 3 . . . . . 1 2 1 Data Loss (major) 5 | . . . . . . . . 2 1 . . . . 2 . . Alerts 2 | . . . . . . . . 2 . . . . . . . . Misdirections 8 | . . . . . . . . . . . . . . 3 3 2 Weapon Failures 2 | . . . . . . . . 1 . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 659 | . . 6 87 83 . 3 97 170 8 . 7 . . 198 . . Projectiles 296 | . . . . . . 3 97 170 . . 7 . . 19 . . Explosions 105 | . . 6 . . . . . . 8 . . . . 91 . . Melee 258 | . . . 87 83 . . . . . . . . . 88 . . Knockbacks 32 | . . . . . . . . 7 . . . . . 25 . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 29 | . . . . . . . . 7 . . . . . 22 . . Secondary 3 | . . . . . . . . . . . . . . 3 . . Self-Inflicted Damage 512 | . . . . . . 1 . . 138 . . . . 292 79 2 Shots 8 | . . . . . . . . . 2 . . . . 5 1 . Rammed 5 | . . . . . . 1 1 . . . . . . . 2 1 Targets Rammed 5 | . . . . . . 1 1 . . . . . . . 2 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 479 | . 15 . 44 38 3 460 430 479 188 . 3 . . 390 171 . Average Temperature 117 | . 7 . 16 22 3 193 143 119 96 . 3 . . 105 73 . Received Heat Transfer 2941 | . 207 27 . 9 9 27 48 542 270 48 162 . 39 1178 375 . Effects 18 | . . . . . . 3 1 13 . . . . . 1 . . Shutdowns 3 | . . . . . . 1 . 2 . . . . . . . . Energy Bleed 2 | . . . . . . 1 . 1 . . . . . . . . Interference 5 | . . . . . . . . 5 . . . . . . . . Short Circuit 2 | . . . . . . 1 . 1 . . . . . . . . Damage (minor) 2 | . . . . . . . 1 . . . . . . 1 . . Damage (major) 4 | . . . . . . . . 4 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . . . . 2 . . Parts Fried 10 | . . . . . . . . 2 . . 2 . . 6 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . Parts Melted 6 | . . . . . . . 2 1 . . . . . 3 . . Heat Transferred 2496 | . . . . 74 . 148 . 774 200 . 150 . . 1150 . . Parts Sabotaged 1 | . . . . . . . . 1 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . . . . . . . 1 2 . 2 . . 7 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Upp Upp Peak Influence 1881 | . 186 263 262 91 158 83 566 1881 1169 . . . . 1534 . . Initial 987 | . . 74 98 24 13 61 50 389 987 . . . . 150 . . Average 617 | . 66 145 152 34 51 31 229 1451 1040 . . . . 720 . . Maximum Alert Level 5 | . . 1 1 . . . 2 5 4 . . . . 4 . . Low Security (%) 42 | 100 100 70 65 100 100 100 49 . . . . . . 14 . . Level 1 7 | . . 30 34 . . . 32 . . . . . . 5 . . Level 2 8 | . . . . . . . 17 4 . . . . . 23 . . Level 3 17 | . . . . . . . . 16 89 . . . . 38 . . Level 4 9 | . . . . . . . . 21 10 . . . . 18 . . Level 5 13 | . . . . . . . . 57 . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 2 . . . . . 7 . 3 . . . . 16 . . Investigation 5 | . 2 . . . . . 1 . 1 . . . . 1 . . Extermination 5 | . . . . . . . 1 . 1 . . . . 3 . . Reinforcement 11 | . . . . . . . 3 . 1 . . . . 7 . . Assault 6 | . . . . . . . 2 . . . . . . 4 . . Garrison 1 | . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 6 | . . . . . . . . . . . . . . 6 . . Construction Impeded 2 | . . . . . . . . . 1 . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Upp Upp Distress Signals 13 | . 1 2 2 . 2 . . . . . . . . 6 . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 244 | . 18 13 6 4 4 2 22 38 4 2 9 . 7 99 11 5 Peak Tracking Total 13 | . 9 7 2 3 3 2 4 7 3 2 4 . 2 13 8 5 Tactical Retreats 33 | . . 2 2 . . . 4 8 . . . . . 11 6 . Traps | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Upp Upp Traps Triggered 17 | . 5 . . . . . 3 4 3 . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 8 | . 6 . . . . . 2 . . . . . . . . . Reused 1 | . . . . . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . 1 1 . . . . . . 2 . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Upp Upp Machines Disabled 43 | . . . . . 3 . 5 11 5 1 . . . 18 . . Max in Single Turn 5 | . . . . . 1 . 4 1 4 1 . . . 5 . . Garrison Access 2 | . . . . . . . 1 . . . . . . 1 . . Garrison Relay 4 | . . . . . . . . 4 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills 4 | . . . . . . . . . . . . . . 4 . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Upp Upp Machines Accessed 57 | . 5 3 1 2 2 9 15 2 2 2 1 4 . 9 . . Terminals 33 | . 5 2 1 2 2 5 7 2 2 . . . . 5 . . Fabricators 3 | . . . . . . . 2 . . . . . . 1 . . Repair Stations 3 | . . . . . . . 2 . . . . . . 1 . . Recycling Units 5 | . . . . . . 4 1 . . . . . . . . . Scanalyzers 4 | . . 1 . . . . 1 . . . . . . 2 . . Garrison Access 2 | . . . . . . . 2 . . . . . . . . . Total Hacks 173 | . 13 9 1 7 3 26 45 4 5 2 1 28 . 29 . . Successful 99 | . 4 6 . 5 2 10 25 1 . 2 1 28 . 15 . . Failed 74 | . 9 3 1 2 1 16 20 3 5 . . . . 14 . . Catastrophic 17 | . 4 1 . 1 1 2 4 . 1 . . . . 3 . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 58 | . 5 6 2 1 2 12 13 . 4 . . . . 13 . . Terminals 96 | . 13 7 1 7 3 14 26 4 5 . . . . 16 . . Fabricators 9 | . . . . . . . 7 . . . . . . 2 . . Repair Stations 8 | . . . . . . . 3 . . . . . . 5 . . Recycling Units 15 | . . . . . . 12 3 . . . . . . . . . Scanalyzers 11 | . . 2 . . . . 3 . . . . . . 6 . . Garrison Access 3 | . . . . . . . 3 . . . . . . . . . Terminal Hacks 66 | . 3 2 . 4 2 4 12 1 . 2 1 28 . 7 . . Record 16 | . . . . 1 . . 3 . . 1 . 11 . . . . Part Schematic 11 | . . . . . . 1 . . . . . 10 . . . . Robot Schematic 5 | . . . . . . . 1 . . . . 4 . . . . Robot Analysis 2 | . 1 . . . 1 . . . . . . . . . . . Prototype ID Bank 11 | . . 1 . 1 . 3 2 . . . . 3 . 1 . . Open Door 3 | . . . . . 1 . . . . 1 1 . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . . . Branch Access Points 4 | . . 1 . 1 . . 1 . . . . . . 1 . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . Repair Station Index 1 | . . . . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . 1 . . Unreport Threat 4 | . . . . 1 . . . . . . . . . 3 . . Reprogram Traps 2 | . 1 . . . . . 1 . . . . . . . . . Zone Layout 3 | . 1 . . . . . 1 . . . . . . 1 . . Patrol Navigation 1 | . . . . . . . . 1 . . . . . . . . Fabricator Hacks 5 | . . . . . . . 5 . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . Load Schematic 2 | . . . . . . . 2 . . . . . . . . . Build 2 | . . . . . . . 2 . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 3 | . . . . . . 2 1 . . . . . . . . . Retrieve Components 3 | . . . . . . 2 1 . . . . . . . . . Scanalyzer 7 | . . 2 . . . . 2 . . . . . . 3 . . Insert Component 5 | . . 1 . . . . 1 . . . . . . 3 . . Analyze 2 | . . 1 . . . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 15 | . 1 2 . 1 . 4 4 . . . . . . 3 . . Terminals 7 | . 1 2 . 1 . . 1 . . . . . . 2 . . Botnet 6 | . 1 2 . 1 . . . . . . . . . 2 . . Disrupt 1 | . . . . . . . 1 . . . . . . . . . Fabricators 2 | . . . . . . . 1 . . . . . . 1 . . Prioritize 1 | . . . . . . . 1 . . . . . . . . . Overload 1 | . . . . . . . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . Mechanics 1 | . . . . . . . 1 . . . . . . . . . Recycling Units 5 | . . . . . . 4 1 . . . . . . . . . Mask 5 | . . . . . . 4 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 5 3 1 2 1 9 13 1 2 . . . . 8 . . Full Trace Events 3 | . . . . . . 1 1 1 . . . . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 1 . . . . 4 . . . . Robots Built 4 | . . . . . . . 4 . . . . . . . . . Authchips 2 | . . . . . . . 2 . . . . . . . . . Time 100 | . . . . . . . 100 . . . . . . . . . Total Robot Build Rating 16 | . . . . . . . 16 . . . . . . . . . Part Schematics Acquired 13 | . . 1 . . . 1 1 . . . . 10 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . 1 . . Time 38 | . . . . . . . . . . . . . . 38 . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . . . . 4 3 . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . 1 . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 18 | . . . . . . . . 17 . . . . . 1 . . Machine Destruction 18 | . . . . . . . . 17 . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Upp Upp Total Allies 12 | . . . . . . . 7 1 . . . . 1 3 . . Largest Group 4 | . . . . . . . 4 4 . . . . 1 2 . . Highest-Rated Group 148 | . . . . . . . 128 148 . . . . 96 96 . . Highest-Rated Ally 148 | . . . . . . . 32 148 . . . . 96 96 . . Total Orders 3 | . . . . . 1 . . 2 . . . . . . . . STAY 1 | . . . . . . . . 1 . . . . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . . . EXPLORE 1 | . . . . . 1 . . . . . . . . . . . Ally Attacks 128 | . . . . . . . 41 39 . . . . 13 35 . . Total Damage 3494 | . . . . . . . 617 1416 . . . . 468 993 . . Kills 23 | . . . . . . . 3 8 . . . . 3 9 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Upp Upp Robot Analysis Total 2 | . 1 . . . 1 . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . 1 1 . 2 . . . Drone Launches 12 | . . . . . 12 . . . . . . . . . . . Drone Recoveries 6 | . . . . . 6 . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Upp Upp Turns Passed 10973 | 36 605 100 401 168 279 1235 1082 1908 560 1075 740 103 818 1588 212 63 Spaces Moved 9213 | 41 553 196 553 281 168 1052 1109 1791 349 809 524 81 602 923 143 38 Core 885 | 38 376 44 . . . 426 . 1 . . . . . . . . Treads 4210 | 3 118 . . . . . 92 1323 327 809 524 81 602 331 . . Legs 673 | . . . . . . . 62 467 . . . . . 144 . . Wheels 761 | . . . . . . 419 125 . . . . . . 36 143 38 Hover 1242 | . . . . . . . 830 . . . . . . 412 . . Flight 1442 | . 59 152 553 281 168 207 . . 22 . . . . . . . Fastest Speed 27 | 50 37 29 30 27 27 27 47 47 117 127 127 127 127 76 99 132 Average Speed 90 | 58 72 36 30 32 27 96 71 66 144 127 127 127 127 133 139 155 Slowest Speed 350 | 160 160 112 32 110 27 272 143 350 208 127 127 127 127 178 150 201 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 12 | . . 11 . 1 . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 51 27 78 20 34 98 24 72 11 80 68 70 78 27 37 9 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . . . . . 1 1 1 . . . . Known Exits Taken 8 | . 1 1 1 1 1 . 1 . 1 . . . . 1 . . Unknown Exits Taken 7 | 1 . . . . . 1 . . . 1 1 1 1 . 1 . Scrap Searched 8 | . . . . . . . . . . 2 1 . 4 . 1 . Spaces Dug 24 | . . . 6 1 1 . . 11 . 1 . . . 4 . . Terrain Destroyed 413 | . . 15 54 1 1 7 46 46 46 5 1 . . 171 20 . Melee 4 | . . . 1 1 1 . . . . . . . . 1 . . Projectile 98 | . . . 5 . . 7 1 37 6 5 . . . 37 . . AOE 311 | . . 15 48 . . . 45 9 40 . 1 . . 133 20 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Gar Fac Low Low Dat Pro Fac Upp Upp Total 11293 | 51 710 206 749 350 387 1253 1365 2387 381 832 566 81 635 1145 153 42 Wait 1332 | . 96 2 164 43 182 147 205 352 2 1 18 1 15 99 5 . Move 9172 | 40 552 174 552 278 167 1051 1108 1788 348 808 523 80 601 922 142 38 Hop 11 | . . 10 . 1 . . . . . . . . . . . . Pick Up 95 | 5 6 3 . 4 . 11 3 40 7 6 3 . 2 5 . . Fast Attach 62 | 4 6 8 4 7 8 2 3 9 2 . . . 1 7 . 1 Attach 22 | . 1 . 1 . . . 3 4 3 . 1 . . 8 1 . Detach 23 | 1 . . 2 . . 1 2 6 4 . . . . 4 1 2 Swap 23 | . 2 . 1 1 1 1 2 9 2 . . . 1 2 1 . Drop 105 | 1 10 5 2 8 10 14 4 41 1 . 4 . 3 2 . . Fire 398 | . 37 4 17 2 . 25 34 133 12 17 17 . 12 87 1 . Melee 34 | . . . 6 6 14 . . . . . . . . 8 . . Ram 4 | . . . . . . 1 . . . . . . . . 2 1 Kick . | . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . 1 . . Rewire 5 | . . . . . . . . 5 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 5 | . . . . . 5 . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 5 exits: *Fac x2 / Low x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: [*Fac x2] / *Upp x2) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 14) 37 | -11/Junkyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 10) 322 | -10/Materials | Build established: Mutant 627 | -10/Materials | Discovered new exit (range 12) 636 | -10/Materials | Identified exit to Materials 642 | -10/Materials | Entered another Materials area 642 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 651 | -9/Materials | Identified exit to Mines 697 | -9/Materials | Lost 5 parts (2n1u2w) 718 | -9/Materials | Discovered new exit (range 15) 742 | -9/Materials | Entered Mines 743 | -9/Mines | Assembled infested the area 993 | -9/Mines | Build established: Sprinter 1005 | -9/Mines | Discovered new exit (range 13) 1014 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1139 | -9/Mines | Discovered new exit (range 8) 1141 | -9/Mines | Identified exit to Materials 1143 | -9/Mines | Entered Materials 1143 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1218 | -8/Materials | Identified exit to Storage 1311 | -8/Materials | Entered Storage 1589 | -8/Storage | Used back door to open Recycling access 1589 | -8/Storage | Discovered new exit (range 4) 1589 | -8/Storage | Identified exit to Recycling 1590 | -8/Storage | Entered Recycling 1591 | -8/Recycling | Found Scrap Engine 1888 | -8/Recycling | Build established: Mutant 2290 | -8/Recycling | Discovered new exit (range 5) 2587 | -8/Recycling | Build established: Construct 2825 | -8/Recycling | Entered Factory 2825 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 3157 | -6/Factory | Identified exit to DSF 3299 | -6/Factory | Discovered new exit (range 11) 3405 | -6/Factory | Discovered new exit (range 10) 3496 | -6/Factory | Identified exit to Lower Caves 3547 | -6/Factory | Identified exit to Garrison 3645 | -6/Factory | Allied Derelicts emerged from ambush trap array 3847 | -6/Factory | Fabricated Y-54 Guardian (x2) 3875 | -6/Factory | First assault squad dispatched 3882 | -6/Factory | Fabricated Y-54 Guardian? 3907 | -6/Factory | Entered Garrison 3907 | -6/Garrison | Accompanied by 4 allies 3970 | -6/Garrison | Triggered checkpoint 3999 | -6/Garrison | Garrison Relay disabled 4064 | -6/Garrison | Triggered checkpoint 4097 | -6/Garrison | Triggered checkpoint 4192 | -6/Garrison | Triggered checkpoint 4221 | -6/Garrison | Garrison Relay disabled 4241 | -6/Garrison | Discovered new exit (range 12) 4315 | -6/Garrison | Triggered checkpoint 4343 | -6/Garrison | Discovered new exit (range 9) 4369 | -6/Garrison | Triggered checkpoint 4414 | -6/Garrison | Garrison Relay disabled 4438 | -6/Garrison | Triggered checkpoint 4616 | -6/Garrison | Spotted B-90 Cyclops 4619 | -6/Garrison | Discovered new exit (range 13) 4620 | -6/Garrison | Spotted B-90 Cyclops 4721 | -6/Garrison | Garrison Relay disabled 5013 | -6/Garrison | Rewired B-90 Cyclops 5164 | -6/Garrison | Found Quantum Capacitor 5409 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5505 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5815 | -6/Garrison | Entered Factory 6198 | -6/Factory | Discovered exit to Lower Caves (range 12) 6375 | -6/Factory | Entered Lower Caves 6377 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6389 | -6/Lower Caves | Met a Warlord Commander 6390 | -6/Lower Caves | Learned location of Warlord (-5) 6393 | -6/Lower Caves | Learned 4 Factory zone layouts 6399 | -6/Lower Caves | Found Encrypted Comm Array 7285 | -6/Lower Caves | Discovered new exit (range 9) 7450 | -6/Lower Caves | Entered another Lower Caves area 7531 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7597 | -6/Lower Caves | Encountered a Warlord checkpoint 7848 | -6/Lower Caves | Discovered new exit (range 8) 7998 | -6/Lower Caves | Found Prototype Device 8190 | -6/Lower Caves | Entered Data Miner 8190 | -6/Data Miner | Discovered new exit (range 7) 8215 | -6/Data Miner | Met Data Miner 8240 | -6/Data Miner | Learned location of Section 7 (-3) 8240 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8265 | -6/Data Miner | Received God Mode back door access code from Data Miner 8293 | -6/Data Miner | Entered Proximity Caves 8298 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8347 | -5/Proximity Caves | Escorted by Enhanced Grunt 8574 | -5/Proximity Caves | Spotter reported a threat 8648 | -5/Proximity Caves | Learned Factory security intel 8715 | -5/Proximity Caves | Learned Factory stockpile data 8784 | -5/Proximity Caves | Discovered new exit (range 8) 9111 | -5/Proximity Caves | Entered Factory 9111 | -5/Factory | Accompanied by 1 ally 9111 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9168 | -5/Factory | Repaired Imp. Light Armor Plating 9711 | -5/Factory | First assault squad dispatched 9790 | -5/Factory | Identified Heart of Steel 10030 | -5/Factory | Incoming assault squad redirected 10165 | -5/Factory | Cargo convoy interrupted 10180 | -5/Factory | Incoming assault squad redirected 10188 | -5/Factory | Incoming assault squad redirected 10198 | -5/Factory | Garrison activated, responded to threat 10295 | -5/Factory | Discovered new exit (range 16) 10316 | -5/Factory | Identified exit to Upper Caves 10328 | -5/Factory | System corruption reached 10% 10358 | -5/Factory | Lost 3 parts (1p2u) 10419 | -5/Factory | Discovered new exit (range 9) 10429 | -5/Factory | Incoming investigation squad redirected 10450 | -5/Factory | Core integrity fell below 50% 10480 | -5/Factory | Lost 5 parts (1p1n1u2w) 10519 | -5/Factory | Incoming assault squad redirected 10636 | -5/Factory | Incoming assault squad redirected 10699 | -5/Factory | Entered Upper Caves 10701 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10760 | -5/Upper Caves | Lost 4 parts (2p1n1w) 10792 | -5/Upper Caves | Spotted B-75 Beast 10850 | -5/Upper Caves | Core integrity fell below 20% 10861 | -5/Upper Caves | Lost 3 parts (2u1w) 10873 | -5/Upper Caves | Build established: Mutant 10892 | -5/Upper Caves | Discovered new exit (range 11) 10911 | -5/Upper Caves | Entered another Upper Caves area 10974 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10948_ System corrupted: Matter fused (-10). 10949_ Slammed into S-27 Virus. 10951_ Slug penetrates Wall. 10953_ Acquired Com. Wheel. 10955_ Slug penetrates Wall. 10958_ Penetrated by Slug. 10958_ Com. Wheel destroyed. 10961_ Penetrated by Slug. 10961_ Slug penetrates Wall. 10963_ Critical hit (Destroy). 10963_ Wheeled Antigrav-Armored Exoskeleton destroyed. 10963_ Wheeled Antigrav-Armored Exoskeleton core remains intact and functional. 10966_ Slug penetrates S-27 Virus. 10968_ GYIB0:DOOF3FEPP0<8FM,=P2TRL6 10969_ Slug penetrates Wall. 10973_ Penetrated by Slug. 10974_ Discarded Wheeled Antigrav-Armored Exoskeleton. 10974_ Scrap Engine damaged due to network destabilization (-5). 10974_ Discarded Scrap Engine. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ????????????????????????????? ###?????????????? | | ????????????????????????????? ???????????? | | ????????????????????????????? ??????????? | | ???????????????????????##???# ?????????? | | ???????????????????????# ### ?????????? | | ???????????????????#### #?????????? | | ???????????????????# % ##????????? | | ???????????????????# ## = ##???????? | | ???????????????????# ## #???????? | | ??????????????????## ## #???????? | | ??????????????????# #???????? | | ??????????????????# #??? #???????? | | ??????????????????## #??? #???????? | | ???????????????????### #???????? | | ?????????????????????###### ### ##### #???????? | | ??????????????????????????#% #????????? #???????? | | ??????????????????????????# ##????#### ##??????? | | ??????????????????????????#% ##??## #??????? | | ????????????????????????###s #### #??????? | | ???????????????????????## sh s #### | | ???????????????????????# s # | | ??????????????????????## ##### #??? | | ??????????????????????# #???## # ##??? | | ??????????????????????# #????# #?? ####???? | | ??????????????????????# #???## ### #??????? | | ??????????????????????# @ #???# #??????? | | ??????????????????????# #?# ### #??????? | | ??????????????????????## ##### #??????????? | | ???????????????????????# ##???# ??????????? | | ??????????????????????? ##???# ??????????? | | ?????????????????????? ##??? ??????????? | | ????????????????????? ##???## ## ??????????? | | ????????????????????? ??????###?######?????????? | | ????????????????????? #?????????????????????????? | | ?????????????????????##??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 35 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 30 Resistance: TH 25 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 64 Recoil Reduction 6 Energy Filtering 30 Salvage Targeting 4 Authchip Count 6 Item Schematics ----------------- Hover Unit | -9/Materials | Scanalyzed Energy Well | -8/Recycling | Hacked Adv. Targeting Computer | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Imp. Shock Absorption System | -6/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -6/Factory | Hacked B-60 Warrior | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Fabricated ------------ Y-54 Guardian | x2 | -6/Factory | Authchip Y-54 Guardian | x2 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- Just Browsing Ride The Lightning Challenges ------------ None Game ------ Seed HardenedPointScreen Manual? 0 Play Time 02:32:47 Cumulative 18.0 hours Start 2023.03.25 @ 14:58:18 End 2023.03.25 @ 19:45:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 26 Achievement% 37 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94b8acbd-2821-4abd-96f1-8fc6d1093a32