Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.29 @ 21:41:07 Player: Figgis Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (1016) 1016 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 2584 Bonus ------- High Alert Combat Kills 44 Friendly Fire -11 Cogmind --------- Core Integrity 0/400 Matter 208/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (1350) Ox26 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Ion Engine Nuclear Core Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Experimental Sensor Array Advanced Targeting Computer Hacking Suite Beam Rifle Ion Cannon Heavy Assault Rifle Heavy Assault Rifle Autogun Plasma Flamer Axe Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit > --- WEAPON ----------- Ion Cannon Heavy Assault Rifle Plasma Flamer > --- INVENTORY -------- Ion Engine Nuclear Core Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Experimental Sensor Array Advanced Targeting Computer Reaction Control System Hacking Suite Beam Rifle Heavy Assault Rifle Autogun Rocket Launcher Axe [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility Visual Processing Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Plasma Flamer Build | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 25 | 3 4 . 12 6 Power 2 | 1 . . 1 . Engine 2 | 1 . . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . . 5 . Treads 3 | 2 . . 1 . Leg 4 | . . . 4 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | . 2 . 2 2 Device 3 | . . . 2 1 Storage 2 | . 1 . . 1 Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 10 | . 2 . 4 4 Energy Gun 2 | . 1 . 1 . Energy Cannon 1 | . . . . 1 Ballistic Gun 4 | . 1 . 2 1 Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . . . 1 Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . . . 4 8 Power 2 | . . . 1 1 Propulsion 4 | . . . 2 2 Utility 3 | . . . . 3 Weapon 3 | . . . 1 2 Highest Loss Streak 7 | . . . 3 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 90 100 98 98 Engine 11 | . 14 14 10 10 Treads 14 | . 28 28 12 . Leg 9 | . . . 8 21 Device 7 | . . . 11 11 Storage 11 | . 13 14 11 11 Processor 11 | . 7 14 11 10 Energy Gun 9 | . 13 14 11 3 Energy Cannon 1 | . . . . 6 Ballistic Gun 16 | . 13 14 16 21 Ballistic Cannon 2 | . . . 6 . Naked Turns . | . . . . . Heaviest Build 98 | 3 26 26 35 98 Greatest Support 40 | 3 40 40 40 26 Greatest Overweight (x) 11 | . . . 11 3 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 25 | 5 15 15 15 25 Average Capacity 16 | 5 14 15 15 19 Most Carried 16 | 5 5 13 15 16 Average Carried 12 | 3 3 10 13 15 Final Capacity 25 | 5 15 15 15 25 Final Carried 16 | 5 4 13 15 16 Class Distribution -------------------- 35% | Mutant 32% | Skirmisher 31% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Skirmisher | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Jun Mat Min Mat Min Matter Collected 792 | 206 20 49 403 114 Remotely . | . . . . . Salvage Created 1237 | . 20 132 830 255 Parts 73 | . 5 5 48 15 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Combat Hostiles Destroyed 32 | . . 2 20 10 Guns 16 | . . 2 8 6 Cannons 12 | . . . 12 . AOE 4 | . . . . 4 Classes Destroyed 8 | . 1 2 4 1 Worker 1 | . . . 1 . Recycler 3 | . . 1 . 2 Operator 1 | . . . 1 . Watcher 6 | . 1 . 5 . Swarmer 9 | . . . 3 6 Grunt 12 | . . 2 10 . Sentry 7 | . . . 7 . Assembled 4 | . . . . 4 Best Kill Streak 6 | . 1 1 6 6 Combat Bots Only 6 | . . 1 6 4 Max Kills in Single Turn 3 | . 1 1 1 3 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Jun Mat Min Mat Min Damage Taken 1815 | . . 27 959 829 Core 402 | . . . 190 212 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . 100 . . Volleys Fired 87 | . 4 6 55 22 Largest 3 | . 2 2 3 3 Hottest 183 | . 70 70 123 183 Shots Fired 225 | . 7 9 161 48 Gun 164 | . 7 9 112 36 Cannon 53 | . . . 49 4 Launcher 7 | . . . . 7 Special 1 | . . . . 1 Kinetic 149 | . 4 6 110 29 Thermal 69 | . 3 3 51 12 Explosive 7 | . . . . 7 Electromagnetic . | . . . . . Robot Hit Streak 18 | . 4 5 18 10 Robot Miss Streak 3 | . 2 1 2 3 Penetration Max . | . . . . . Secondary Targets 5 | . . . 2 3 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 150 | . 4 6 115 25 Core Hits 72 | . 3 5 42 22 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . . 2 1 Critical Strikes 10 | . 1 . 8 1 Burn 5 | . 1 . 4 . Destroy 3 | . . . 2 1 Blast 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2644 | . 37 73 1766 768 Guns 1484 | . 37 63 1101 283 Cannons 711 | . . . 665 46 Explosions 427 | . . . . 427 Melee . | . . . . . Ramming 10 | . . 10 . . Kinetic 1438 | . 12 26 1205 195 Thermal 769 | . 25 37 561 146 Explosive 427 | . . . . 427 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 22 | . . . . 22 Projectiles . | . . . . . Explosions 22 | . . . . 22 Melee . | . . . . . Knockbacks 5 | . . . 5 . Impact . | . . . . . Kinetic 5 | . . . 5 . Secondary . | . . . . . Self-Inflicted Damage 144 | . . . . 144 Shots 5 | . . . . 5 Rammed 1 | . . 1 . . Targets Rammed 2 | . . 2 . . Kicked . | . . . . . Crushed 1 | . . 1 . . Highest Temperature 113 | . 70 69 113 100 Average Temperature 35 | . 33 32 35 44 Received Heat Transfer 390 | . . 15 375 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . . 4 1 Heat Transferred 2300 | . 148 111 1702 339 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Peak Influence 488 | . 22 66 488 281 Initial 131 | . . 8 7 131 Average 148 | . 13 16 278 146 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 61 | 100 100 100 30 54 Level 1 31 | . . . 50 45 Level 2 7 | . . . 19 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 1 1 . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Min Distress Signals 6 | . . . 6 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 50 | . 2 4 32 12 Peak Tracking Total 5 | . 1 2 5 3 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Jun Mat Min Mat Min Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Min Machines Accessed 9 | . 2 1 5 1 Terminals 8 | . 2 . 5 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 24 | . 5 1 17 1 Successful 10 | . 2 1 6 1 Failed 13 | . 2 . 11 . Catastrophic 1 | . . . 1 . Database Lockouts 1 | . 1 . . . Manual 11 | . 5 . 6 . Terminals 23 | . 5 . 17 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 2 1 6 1 Robot Analysis 4 | . 1 . 3 . Prototype ID Bank 1 | . . . 1 . Open Door 1 | . . 1 . . Branch Access Points 1 | . . . 1 . Locate Traps 1 | . 1 . . . Zone Layout 2 | . . . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 7 | . 2 . 5 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Jun Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Jun Mat Min Mat Min Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 1 . Highest-Rated Group 48 | . . 48 17 . Highest-Rated Ally 31 | . . 31 17 . Total Orders . | . . . . . Ally Attacks 6 | . . 6 . . Total Damage 105 | . . 105 . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Robot Analysis Total 3 | . 1 . 2 . Derelict Logs Recovered 2 | . . 1 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Jun Mat Min Mat Min Turns Passed 3032 | 28 287 755 1102 860 Spaces Moved 1427 | 36 171 400 483 337 Core 69 | 36 29 . 4 . Treads 794 | . 142 400 252 . Legs 564 | . . . 227 337 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 50 160 160 190 Average Speed 178 | 50 141 160 178 231 Slowest Speed 600 | 50 160 160 600 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 3 44 73 50 65 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 4 | . . 1 . 3 Spaces Dug 16 | . . . . 16 Terrain Destroyed 52 | . . . . 52 Melee . | . . . . . Projectile . | . . . . . AOE 52 | . . . . 52 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Min Total 1751 | 44 210 506 611 380 Wait 166 | . 30 90 40 6 Move 1423 | 35 170 399 482 337 Hop . | . . . . . Pick Up 34 | 6 2 9 14 3 Fast Attach 3 | 2 1 . . . Attach 13 | 1 3 . 7 2 Detach 2 | . . . . 2 Swap 9 | . . . 5 4 Drop 12 | . . . 8 4 Fire 87 | . 4 6 55 22 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . 2 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 2 exits: [*Mat] / [*Exi]) History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 16) 29 | -11/Junkyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 9) 276 | -10/Materials | Central database locked down 282 | -10/Materials | Discovered new exit (range 13) 313 | -10/Materials | Build established: Mutant 316 | -10/Materials | Entered Mines 361 | -10/Mines | Learned Materials terminal intel 428 | -10/Mines | Met a Derelict shopkeep closing up shop 512 | -10/Mines | Discovered new exit (range 4) 671 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1071 | -10/Mines | Entered Materials 1071 | -9/Materials | Accompanied by 1 ally 1071 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1072 | -9/Materials | Loaded intel: 12 terminal locations 1369 | -9/Materials | Build established: Skirmisher 1724 | -9/Materials | Lost 3 parts (2n1w) 1830 | -9/Materials | Build established: Scavenger-Skirmisher 1837 | -9/Materials | Identified exit to Mines 1958 | -9/Materials | Discovered new exit (range 5) 2173 | -9/Materials | Entered Mines 2270 | -9/Mines | Learned location of 1 exit from Proximity Caves 2595 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2599 | -9/Mines | Found Prototype Device 2656 | -9/Mines | Discovered new exit (range 7) 2785 | -9/Mines | Build established: Skirmisher 2849 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2849 | -9/Mines | Discovered new exit (range 5) 2990 | -9/Mines | Assembled infested the area 3008 | -9/Mines | Core integrity fell below 50% 3030 | -9/Mines | Core integrity fell below 20% 3033 | -9/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 03010_ Knocked back. 03014_ Imp. Heat Sink destroyed. 03020_ Destroyed Asb. Hover Unit. 03020_ as-02592 destroyed. 03022_ as-73651 destroyed. 03022_ as-98207 destroyed. 03022_ as-97263 destroyed. 03023_ C-30 ARC bursts open, deploying its payload. 03023_ D-53 Grenadier unfolds itself. 03027_ The unstable cave ceiling collapses. 03027_ Ion Engine destroyed. 03029_ Imp. Aluminum Leg destroyed. 03030_ The unstable cave ceiling collapses. 03031_ Reaction Control System destroyed. 03032_ The unstable cave ceiling collapses. 03032_ Destroyed Lgt. Ion Engine. 03032_ Destroyed Tractor Beam. 03032_ R-06 Scavenger destroyed. 03033_ Imp. Aluminum Leg destroyed. 03033_ Rocket Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #??????###??????????????????????????????????? | | ## #???####T######?????????????????????????????? | | ## ##### #?????????????????????????????? | | ## """ """ #?????????????????????????????? | | ## """ """ #?????????????????????????????? | | ######## """ """ #?????????????????????????????? | | #?????# #?????????????????????????????? | | #?????# #?????????????????????????????? | | ##?????# #?????????????????????????????? | | #??????######## ##?????????????????????????????? | | ##???????????### ###?#######????#???????????????? | | ##?############ ### #### #???????????????? | | ???# % # ?????????????????? | | ???# ######## #??????????????????? | | ???# #??????## ##?????????????????? | | ??## #???????# @ #?????????????????? | | ??# #???????## t ##?????????????????? | | ??# !=#????????# # # #??????????????????? | | ??#%%##????????# d ##??????????????????? | | ??# #?????????# # d ##???????????????????? | | ??# [#?####### ##????????????????????? | | ??# #?# * [ =! #?????????????????????? | | ??# #?# *[=%*% ##?????????????????????? | | ??# #?# ### =[ ###??????????????????????? | | ??# #?# #??# ##????????????????????????? | | #?# #?# #??? ##?????????????????????????? | | ### ### ##??## #??????????????????????????? | | ## #??# ##??????????????????????????? | | = #??# #???????????????????????????? | | *[= ### ##??## ##???????????????????????????? | | # ##?# ##???## #????????????????????????????? | | #####??# ###### = #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# ##### #????????????????????????????? | | ??###### #??## #????????????????????????????? | | ### #??# #????????????????????????????? | | #??# #????????????????????????????? | | ####??## #????????????????????????????? | | #??????## ##????????????????????????????? | | #?????## ##?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableHeatLeg Manual? 0 Play Time 00:16:50 Cumulative 88.5 hours Start 2023.10.29 @ 21:27:05 End 2023.10.29 @ 21:41:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 150 Rogue 147 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 53 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b2af77f9-f728-48d5-9361-68eae42cc620