Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.29 @ 21:41:07

Player: Figgis

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (39)      195
Value Destroyed (1016)     1016
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (33)                 33
              TOTAL SCORE: 2584

 Bonus
-------
High Alert Combat Kills    44
Friendly Fire              -11

 Cogmind 
---------
Core Integrity             0/400
Matter                     208/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -9/Mines

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (3) ------
               Huge Storage Unit
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (25) ---
               Ion Engine
               Nuclear Core
               Aluminum Leg
      Improved Aluminum Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
  Experimental Sensor Array
      Advanced Targeting Computer
               Hacking Suite
               Beam Rifle
               Ion Cannon
         Heavy Assault Rifle
         Heavy Assault Rifle
               Autogun
               Plasma Flamer
               Axe

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
      Improved Aluminum Leg
      Improved Aluminum Leg
>              --- UTILITY ----------
      Improved Heat Sink
               Huge Storage Unit
>              --- WEAPON -----------
               Ion Cannon
         Heavy Assault Rifle
               Plasma Flamer
>              --- INVENTORY --------
               Ion Engine
               Nuclear Core
               Aluminum Leg
      Improved Aluminum Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
  Experimental Sensor Array
      Advanced Targeting Computer
               Reaction Control System
               Hacking Suite
               Beam Rifle
         Heavy Assault Rifle
               Autogun
               Rocket Launcher
               Axe
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
Utility                    Visual Processing Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Flamer

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             25   | 3   4   .   12  6   
  Power                    2    | 1   .   .   1   .   
    Engine                 2    | 1   .   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   .   .   5   .   
    Treads                 3    | 2   .   .   1   .   
    Leg                    4    | .   .   .   4   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | .   2   .   2   2   
    Device                 3    | .   .   .   2   1   
    Storage                2    | .   1   .   .   1   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | .   2   .   4   4   
    Energy Gun             2    | .   1   .   1   .   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          4    | .   1   .   2   1   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 12   | .   .   .   4   8   
  Power                    2    | .   .   .   1   1   
  Propulsion               4    | .   .   .   2   2   
  Utility                  3    | .   .   .   .   3   
  Weapon                   3    | .   .   .   1   2   
  Highest Loss Streak      7    | .   .   .   3   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   90  100 98  98  
  Engine                   11   | .   14  14  10  10  
  Treads                   14   | .   28  28  12  .   
  Leg                      9    | .   .   .   8   21  
  Device                   7    | .   .   .   11  11  
  Storage                  11   | .   13  14  11  11  
  Processor                11   | .   7   14  11  10  
  Energy Gun               9    | .   13  14  11  3   
  Energy Cannon            1    | .   .   .   .   6   
  Ballistic Gun            16   | .   13  14  16  21  
  Ballistic Cannon         2    | .   .   .   6   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             98   | 3   26  26  35  98  
  Greatest Support         40   | 3   40  40  40  26  
  Greatest Overweight (x)  11   | .   .   .   11  3   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 25   | 5   15  15  15  25  
  Average Capacity         16   | 5   14  15  15  19  
  Most Carried             16   | 5   5   13  15  16  
  Average Carried          12   | 3   3   10  13  15  
  Final Capacity           25   | 5   15  15  15  25  
  Final Carried            16   | 5   4   13  15  16  

 Class Distribution 
--------------------
 35% | Mutant
 32% | Skirmisher
 31% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
 Scavenger-Skirmisher | -9/Materials
           Skirmisher | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Jun Mat Min Mat Min 
Matter Collected           792  | 206 20  49  403 114 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1237 | .   20  132 830 255 
  Parts                    73   | .   5   5   48  15  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Combat Hostiles Destroyed  32   | .   .   2   20  10  
  Guns                     16   | .   .   2   8   6   
  Cannons                  12   | .   .   .   12  .   
  AOE                      4    | .   .   .   .   4   
Classes Destroyed          8    | .   1   2   4   1   
  Worker                   1    | .   .   .   1   .   
  Recycler                 3    | .   .   1   .   2   
  Operator                 1    | .   .   .   1   .   
  Watcher                  6    | .   1   .   5   .   
  Swarmer                  9    | .   .   .   3   6   
  Grunt                    12   | .   .   2   10  .   
  Sentry                   7    | .   .   .   7   .   
  Assembled                4    | .   .   .   .   4   
Best Kill Streak           6    | .   1   1   6   6   
  Combat Bots Only         6    | .   .   1   6   4   
Max Kills in Single Turn   3    | .   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Jun  Mat  Min  Mat  Min  
Damage Taken               1815 | .    .    27   959  829  
  Core                     402  | .    .    .    190  212  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    100  .    .    
Volleys Fired              87   | .    4    6    55   22   
  Largest                  3    | .    2    2    3    3    
  Hottest                  183  | .    70   70   123  183  
Shots Fired                225  | .    7    9    161  48   
  Gun                      164  | .    7    9    112  36   
  Cannon                   53   | .    .    .    49   4    
  Launcher                 7    | .    .    .    .    7    
  Special                  1    | .    .    .    .    1    
  Kinetic                  149  | .    4    6    110  29   
  Thermal                  69   | .    3    3    51   12   
  Explosive                7    | .    .    .    .    7    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         18   | .    4    5    18   10   
  Robot Miss Streak        3    | .    2    1    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    .    .    2    3    
    Max Gunslinging Chain  1    | .    .    .    1    1    
Shots Hit Robots           150  | .    4    6    115  25   
  Core Hits                72   | .    3    5    42   22   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    2    1    
  Critical Strikes         10   | .    1    .    8    1    
    Burn                   5    | .    1    .    4    .    
    Destroy                3    | .    .    .    2    1    
    Blast                  2    | .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2644 | .    37   73   1766 768  
  Guns                     1484 | .    37   63   1101 283  
  Cannons                  711  | .    .    .    665  46   
  Explosions               427  | .    .    .    .    427  
  Melee                    .    | .    .    .    .    .    
  Ramming                  10   | .    .    10   .    .    
  Kinetic                  1438 | .    12   26   1205 195  
  Thermal                  769  | .    25   37   561  146  
  Explosive                427  | .    .    .    .    427  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    
  Average Corruption       4    | .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            22   | .    .    .    .    22   
  Projectiles              .    | .    .    .    .    .    
  Explosions               22   | .    .    .    .    22   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 5    | .    .    .    5    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  5    | .    .    .    5    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      144  | .    .    .    .    144  
  Shots                    5    | .    .    .    .    5    
  Rammed                   1    | .    .    1    .    .    
Targets Rammed             2    | .    .    2    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    
Highest Temperature        113  | .    70   69   113  100  
  Average Temperature      35   | .    33   32   35   44   
  Received Heat Transfer   390  | .    .    15   375  .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    .    .    4    1    
  Heat Transferred         2300 | .    148  111  1702 339  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Peak Influence             488  | .   22  66  488 281 
  Initial                  131  | .   .   8   7   131 
  Average                  148  | .   13  16  278 146 
Maximum Alert Level        2    | .   .   .   2   1   
  Low Security (%)         61   | 100 100 100 30  54  
  Level 1                  31   | .   .   .   50  45  
  Level 2                  7    | .   .   .   19  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   1   1   .   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Min 
Distress Signals           6    | .   .   .   6   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              50   | .   2   4   32  12  
  Peak Tracking Total      5    | .   1   2   5   3   
  Tactical Retreats        1    | .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Jun Mat Min Mat Min 
Machines Disabled          2    | .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Min 
Machines Accessed          9    | .   2   1   5   1   
  Terminals                8    | .   2   .   5   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                24   | .   5   1   17  1   
  Successful               10   | .   2   1   6   1   
  Failed                   13   | .   2   .   11  .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   11   | .   5   .   6   .   
  Terminals                23   | .   5   .   17  1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   2   1   6   1   
  Robot Analysis           4    | .   1   .   3   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Open Door                1    | .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   
  Zone Layout              2    | .   .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   2   .   5   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Jun Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Jun Mat Min Mat Min 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   1   .   
  Highest-Rated Group      48   | .   .   48  17  .   
  Highest-Rated Ally       31   | .   .   31  17  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               6    | .   .   6   .   .   
  Total Damage             105  | .   .   105 .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Robot Analysis Total       3    | .   1   .   2   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Jun  Mat  Min  Mat  Min  
Turns Passed               3032 | 28   287  755  1102 860  
Spaces Moved               1427 | 36   171  400  483  337  
  Core                     69   | 36   29   .    4    .    
  Treads                   794  | .    142  400  252  .    
  Legs                     564  | .    .    .    227  337  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   50   160  160  190  
  Average Speed            178  | 50   141  160  178  231  
  Slowest Speed            600  | 50   160  160  600  330  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       47   | 3    44   73   50   65   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             4    | .    .    1    .    3    
Spaces Dug                 16   | .    .    .    .    16   
Terrain Destroyed          52   | .    .    .    .    52   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      52   | .    .    .    .    52   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Min 
Total                      1751 | 44  210 506 611 380 
  Wait                     166  | .   30  90  40  6   
  Move                     1423 | 35  170 399 482 337 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  34   | 6   2   9   14  3   
  Fast Attach              3    | 2   1   .   .   .   
  Attach                   13   | 1   3   .   7   2   
  Detach                   2    | .   .   .   .   2   
  Swap                     9    | .   .   .   5   4   
  Drop                     12   | .   .   .   8   4   
  Fire                     87   | .   4   6   55  22  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    2    | .   .   2   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Mines (discovered 2 exits: [*Mat] / [*Exi])

 History 
---------
 Turn | Location      | Event
   11 | -11/Junkyard  | Discovered new exit (range 16)
   29 | -11/Junkyard  | Entered Materials
  230 | -10/Materials | Discovered new exit (range 9)
  276 | -10/Materials | Central database locked down
  282 | -10/Materials | Discovered new exit (range 13)
  313 | -10/Materials | Build established: Mutant
  316 | -10/Materials | Entered Mines
  361 | -10/Mines     | Learned Materials terminal intel
  428 | -10/Mines     | Met a Derelict shopkeep closing up shop
  512 | -10/Mines     | Discovered new exit (range 4)
  671 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1071 | -10/Mines     | Entered Materials
 1071 | -9/Materials  | Accompanied by 1 ally
 1071 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1072 | -9/Materials  | Loaded intel: 12 terminal locations
 1369 | -9/Materials  | Build established: Skirmisher
 1724 | -9/Materials  | Lost 3 parts (2n1w)
 1830 | -9/Materials  | Build established: Scavenger-Skirmisher
 1837 | -9/Materials  | Identified exit to Mines
 1958 | -9/Materials  | Discovered new exit (range 5)
 2173 | -9/Materials  | Entered Mines
 2270 | -9/Mines      | Learned location of 1 exit from Proximity Caves
 2595 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2599 | -9/Mines      | Found Prototype Device
 2656 | -9/Mines      | Discovered new exit (range 7)
 2785 | -9/Mines      | Build established: Skirmisher
 2849 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2849 | -9/Mines      | Discovered new exit (range 5)
 2990 | -9/Mines      | Assembled infested the area
 3008 | -9/Mines      | Core integrity fell below 50%
 3030 | -9/Mines      | Core integrity fell below 20%
 3033 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
03010_ Knocked back.
03014_ Imp. Heat Sink destroyed.
03020_ Destroyed Asb. Hover Unit.
03020_ as-02592 destroyed.
03022_ as-73651 destroyed.
03022_ as-98207 destroyed.
03022_ as-97263 destroyed.
03023_ C-30 ARC bursts open, deploying its payload.
03023_ D-53 Grenadier unfolds itself. <x2>
03027_ The unstable cave ceiling collapses.
03027_ Ion Engine destroyed.
03029_ Imp. Aluminum Leg destroyed.
03030_ The unstable cave ceiling collapses.
03031_ Reaction Control System destroyed.
03032_ The unstable cave ceiling collapses.
03032_ Destroyed Lgt. Ion Engine.
03032_ Destroyed Tractor Beam.
03032_ R-06 Scavenger destroyed.
03033_ Imp. Aluminum Leg destroyed.
03033_ Rocket Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??##  #???????#          @     #?????????????????? |
| ??#   #???????## t            ##?????????????????? |
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| ??# [#?#######             ##????????????????????? |
| ??#  #?#     * [ =!        #?????????????????????? |
| ??#  #?#      *[=%*%      ##?????????????????????? |
| ??#  #?#  ###   =[      ###??????????????????????? |
| ??#  #?#  #??#         ##????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VariableHeatLeg
  Manual?         0
Play Time         00:16:50
  Cumulative      88.5 hours
  Start           2023.10.29 @ 21:27:05
  End             2023.10.29 @ 21:41:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          150
  Rogue           147
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          53
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b2af77f9-f728-48d5-9361-68eae42cc620