Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.21 @ 22:39:39 Player: emory Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (78) 390 Value Destroyed (2804) 2804 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8214 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 280/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Enhanced Fission Core Armored Treads Advanced ECM Suite Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Treads Armored Treads > --- UTILITY ---------- Heat Sink Improved Cooling System Large Storage Unit Improved Signal Interpreter Advanced Signal Interpreter ECM Suite Improved Light Armor Plating > --- WEAPON ----------- Plasma Rifle Plasma Rifle Plasma Rifle Plasma Rifle Heavy Ion Cannon > --- INVENTORY -------- Armored Treads Improved Medium Treads Improved Medium Treads Improved Cooling System Improved Cooling System Plasma Rifle Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Ion Cannon Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac DSF Fac Slots Evolved 10 | . . 2 2 . 2 . . 2 . 2 Power 2 | . . . 1 . . . . 1 . . Propulsion . | . . . . . . . . . . . Utility 5 | . . 1 . . 2 . . . . 2 Weapon 3 | . . 1 1 . . . . 1 . . Parts Attached 73 | 6 7 17 7 6 1 5 2 1 8 13 Power 15 | 1 1 3 2 1 . 1 . 1 . 5 Engine 12 | 1 1 3 2 1 . 1 . 1 . 2 Core 3 | . . . . . . . . . . 3 Reactor . | . . . . . . . . . . . Propulsion 13 | 2 4 3 . 1 . . . . 2 1 Treads 9 | . 2 3 . 1 . . . . 2 1 Leg 2 | 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . 2 . . . . . . . . . Utility 20 | 1 2 6 1 . 1 1 2 . 2 4 Device 12 | . 1 4 1 . 1 . 1 . 1 3 Storage 2 | 1 . 1 . . . . . . . . Processor 2 | . . . . . . 1 . . 1 . Hackware . | . . . . . . . . . . . Protection 4 | . 1 1 . . . . 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 25 | 2 . 5 4 4 . 3 . . 4 3 Energy Gun 21 | 2 . 5 3 4 . 2 . . 4 1 Energy Cannon 4 | . . . 1 . . 1 . . . 2 Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . Parts Lost 35 | . . 6 2 . . 5 . . 5 17 Power 10 | . . 2 . . . 1 . . 1 6 Propulsion 4 | . . 1 . . . . . . 2 1 Utility 10 | . . 2 . . . 3 . . 1 4 Weapon 11 | . . 1 2 . . 1 . . 1 6 Highest Loss Streak 10 | . . 3 1 . . 3 . . 4 10 To Critical Strikes 3 | . . . . . . 1 . . . 2 Average Backups 10 | 5 3 6 13 14 13 12 13 13 13 7 Power 2 | . 1 1 1 3 4 3 3 2 . . Propulsion 1 | 2 1 . 3 1 2 2 2 3 2 1 Utility 3 | . . 4 6 4 2 2 3 4 3 . Weapon 3 | 2 1 . 1 4 5 5 4 4 5 4 Tool/Special . | . . . . . . . . . . . Unused Backups 16 | . 3 . 4 . . . . . 2 7 Power 1 | . . . . . . . . . . 1 Propulsion 7 | . 3 . 2 . . . . . . 2 Utility 4 | . . . 2 . . . . . 1 1 Weapon 4 | . . . . . . . . . 1 3 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 94 95 94 98 99 93 99 98 96 74 Engine 14 | . 14 10 16 17 15 14 15 20 19 7 Treads 15 | . 15 21 18 17 15 15 15 13 12 7 Device 17 | . 7 22 18 18 29 19 15 13 11 10 Storage 6 | . 4 4 9 9 7 7 7 6 6 3 Processor 3 | . . . . . . 4 7 6 7 9 Protection 3 | . 12 3 . . . . 6 6 6 5 Energy Gun 27 | . 28 31 30 35 30 26 23 20 20 17 Energy Cannon 3 | . . . 2 . . 3 7 11 11 3 Peak Build Rating 60 | 6 7 18 24 31 34 37 38 41 52 60 Average Rating 28 | 2 6 10 21 30 33 33 36 40 42 43 On Entrance 25 | . 6 7 18 24 31 34 32 38 41 52 Avg Prop Armor Cover (%) 7 | . . . . . . . . . 7 . Naked Turns . | . . . . . . . . . . . Heaviest Build 71 | 12 15 36 45 48 50 51 60 67 68 71 Greatest Support 43 | 20 40 40 40 40 40 40 40 40 43 43 Greatest Overweight (x) 3 | 2 3 1 1 1 1 1 1 1 2 1 Average Overweight (x) . | . . . . 1 1 1 1 1 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 5 9 15 15 15 15 15 15 15 12 Most Carried 15 | 8 7 15 15 15 15 15 15 14 15 12 Average Carried 10 | 5 3 6 12 14 13 12 13 13 13 7 Final Capacity 15 | 8 5 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 5 15 14 15 15 11 15 13 12 4 Class Distribution -------------------- 51% | Scavenger-Gunner 14% | Tank 14% | Scavenger-Tank 9% | Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/DSF Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac DSF Fac Matter Collected 949 | 197 133 175 65 69 29 50 30 . 135 66 Remotely . | . . . . . . . . . . . Salvage Created 3395 | . 88 1218 492 158 44 226 . . 899 270 Parts 157 | . 14 55 26 16 1 6 . . 26 13 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . . 4 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac DSF Fac Combat Hostiles Destroyed 70 | . 6 26 8 5 1 8 . . 10 6 Guns 62 | . 6 24 7 5 . 7 . . 8 5 Cannons 3 | . . . 1 . . . . . 2 . AOE 1 | . . 1 . . . . . . . . Classes Destroyed 14 | . 1 6 2 2 . 2 . . 1 . Worker 1 | . . 1 . . . . . . . . Builder 1 | . . . . 1 . . . . . . Recycler 2 | . . 2 . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . Watcher 3 | . . 1 1 1 . . . . . . Swarmer 22 | . 6 4 . 3 . 6 . . . 3 Grunt 28 | . . 19 2 1 . . . . 4 2 Duelist 2 | . . . 2 . . . . . . . Sentry 7 | . . 3 3 . 1 . . . . . Specialist 5 | . . . 1 . . . . . 4 . Hunter 2 | . . . . 1 . . . . 1 . Programmer 1 | . . . . . . 1 . . . . Heavy 1 | . . . . . . . . . 1 . Behemoth 2 | . . . . . . 1 . . . 1 Best Kill Streak 7 | . 3 7 6 5 1 3 . . 4 2 Combat Bots Only 6 | . 3 6 4 4 1 3 . . 4 2 Max Kills in Single Turn 3 | . 1 2 1 2 1 3 . . 1 1 Gunslinging 2 | . . . . 1 . 2 . . . . Exploded 1 | . . 1 . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac DSF Fac Hostile Shots Fired 555 | . 35 118 35 22 27 39 . . 77 202 Missed 153 | . 10 30 5 4 11 13 . . 19 61 Hits 402 | . 25 88 30 18 16 26 . . 58 141 Melee 6 | . . . 3 . . . . . . 3 Projectile 396 | . 25 88 27 18 16 26 . . 58 138 AOE 1 | . 1 . . . . . . . . . Critical Strikes 15 | . . 1 1 1 . 1 . . 3 8 Part Disruptions 1 | . . . . . . . . . 1 . Damage Taken 6161 | . 295 1044 521 202 129 489 . . 1020 2461 Core 1431 | . 41 229 42 21 22 28 . . 35 1013 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 83 | 100 83 42 . 88 . . 92 . 95 . Volleys Fired 170 | . 12 79 18 6 2 11 . . 16 26 Largest 5 | . 2 3 4 4 4 4 . . 5 5 Hottest 365 | . 100 140 196 320 320 320 . . 360 365 Shots Fired 510 | . 17 216 62 22 8 42 . . 80 63 Gun 467 | . 17 216 60 22 8 42 . . 49 53 Cannon 43 | . . . 2 . . . . . 31 10 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 447 | . 17 209 21 22 8 42 . . 65 63 Explosive . | . . . . . . . . . . . Electromagnetic 63 | . . 7 41 . . . . . 15 . Robot Hit Streak 20 | . 12 18 10 7 8 7 . . 20 8 Robot Miss Streak 6 | . 3 4 2 4 3 4 . . 5 6 Penetration Max . | . . . . . . . . . . . Secondary Targets 8 | . . 4 . 1 . 2 . . . 1 Max Gunslinging Chain 2 | . . 1 . 1 . 2 . . . 1 Shots Hit Robots 331 | . 13 138 43 11 8 32 . . 50 36 Core Hits 164 | . 6 58 18 11 4 19 . . 34 14 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 11 | . 2 8 . . . . . . . 1 Burn 11 | . 2 8 . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5974 | . 163 1781 638 342 175 794 . . 1179 902 Guns 5382 | . 163 1739 600 276 175 794 . . 867 768 Cannons 480 | . . . 38 . . . . . 312 130 Explosions 97 | . . 31 . 66 . . . . . . Melee . | . . . . . . . . . . . Ramming 15 | . . 11 . . . . . . . 4 Kinetic . | . . . . . . . . . . . Thermal 5178 | . 163 1680 163 276 175 794 . . 1029 898 Explosive 66 | . . . . 66 . . . . . . Electromagnetic 715 | . . 90 475 . . . . . 150 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . 2 2 . . . . . 1 Average Corruption 1 | . . . 2 2 . . . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 7 | . . . . 7 . . . . . . Message Errors 1 | . . . . 1 . . . . . . Matter Fused 2 | . . . . 2 . . . . . . Heat Flow Errors 1 | . . . . 1 . . . . . . Energy Discharges 2 | . . . . 2 . . . . . . Data Loss (major) 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 6 | . . 6 . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions 6 | . . 6 . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . . . . 2 Shots . | . . . . . . . . . . . Rammed 2 | . . 1 . . . . . . . 1 Targets Rammed 2 | . . 1 . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 704 | . 276 308 388 320 103 326 . . 704 566 Average Temperature 125 | . 106 77 113 144 60 141 . . 189 159 Received Heat Transfer 1638 | . 36 480 198 18 42 24 . . 216 624 Effects 31 | . 1 1 1 1 . 3 . . 18 6 Shutdowns 5 | . . . . . . . . . 4 1 Energy Bleed 3 | . . 1 1 . . . . . 1 . Interference 11 | . 1 . . 1 . 3 . . 3 3 Matter Decay 1 | . . . . . . . . . 1 . Short Circuit 4 | . . . . . . . . . 4 . Damage (minor) 2 | . . . . . . . . . 1 1 Damage (major) 5 | . . . . . . . . . 4 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . 4 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 6 | . . 1 . . 1 1 . . 2 1 Combat Hostiles 4 | . . 1 . . 1 1 . . . 1 Parts Melted 35 | . 1 11 . 2 2 5 . . 12 2 Heat Transferred 13163 | . 629 5231 375 625 400 1675 . . 2243 1985 Parts Sabotaged 2 | . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac DSF Fac Maximum Alert Level 1 | . . 1 1 . . . . . 1 . Low Security (%) 86 | 100 100 71 72 100 100 . . 100 72 100 Level 1 13 | . . 28 27 . . . . . 27 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . Peak Influence 280 | . 120 280 222 123 30 . . 5 243 127 Initial 127 | . . 12 115 80 . . . . 3 127 Average 84 | . 55 119 172 40 5 . . . 126 52 Influence Increases 2077 | . 140 711 247 163 30 200 . 5 290 291 Destroy 0b10 Robot/C 1400 | . 120 520 160 100 20 160 . . 200 120 Destroy 0b10 Robot/NC 50 | . . 25 5 10 . . . . 10 . Destroy Leader 286 | . 20 102 52 22 10 40 . . 20 20 Successful Hack 21 | . . . . . . . . 5 . 16 Disable Machine 90 | . . . . 30 . . . . 30 30 Destroy Structure 5 | . . 4 . 1 . . . . . . Lose Combat Pursuer 225 | . . 60 30 . . . . . 30 105 Influence Decreases 1982 | . 110 467 329 355 20 210 . . 52 439 Entered New Map 411 | . . 18 159 112 . 4 . . 2 116 Time Decay 1295 | . 110 399 150 243 20 160 . . . 213 Lost Part 276 | . . 50 20 . . 46 . . 50 110 Squads Dispatched 11 | . 1 2 1 1 1 . . . 2 3 Investigation 1 | . . 1 . . . . . . . . Extermination 1 | . . . . . . . . . . 1 Reinforcement 7 | . 1 1 1 1 1 . . . 2 . Assault 2 | . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac DSF Fac Distress Signals 8 | . 1 6 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 123 | . 12 41 12 7 1 8 . . 13 29 Peak Tracking Total 8 | . 6 6 5 5 2 3 . . 7 8 Tactical Retreats 11 | . . 6 2 . . . . . 1 2 ECM-based Alert Blocks 6 | . . 3 . . . . . . . 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac DSF Fac Traps Triggered 9 | . 1 1 1 3 . . . . 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac DSF Fac Machines Disabled 6 | . . . . 2 . . . . 2 2 Max in Single Turn 2 | . . . . 2 . . . . 1 1 Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac DSF Fac Machines Accessed 4 | . . 1 . . . 1 . 1 . 1 Terminals 3 | . . . . . . 1 . 1 . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 6 | . . 3 . . . 1 . 1 . 1 Successful 6 | . . 3 . . . 1 . 1 . 1 Failed . | . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 3 | . . . . . . 1 . 1 . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 3 | . . . . . . 1 . 1 . 1 Record 1 | . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . . . Retrieve Study 3 | . . 3 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . . 1 . . . 1 . . . . Full Trace Events 1 | . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 3 | . . 3 . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac DSF Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . . 9 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac DSF Fac Active Infowar (turns) 765 | . . 361 . . . . . . . 404 ECM 765 | . . 361 . . . . . . . 404 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac DSF Fac Turns Passed 6159 | 74 293 1188 306 753 138 1712 707 57 364 567 Spaces Moved 2487 | 50 163 462 93 281 51 657 280 23 100 327 Core 205 | 22 2 . . . . . . . . 181 Treads 2199 | . 106 462 93 281 51 657 280 23 100 146 Legs 81 | 28 53 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . 2 . . . . . . . . . Fastest Speed 50 | 50 117 160 170 250 250 250 250 250 245 50 Average Speed 209 | 114 146 165 225 250 250 250 250 250 259 137 Slowest Speed 330 | 150 200 240 250 250 250 250 250 250 330 245 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 4 48 37 9 47 2 78 42 1 88 15 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 7 | . . . . . . 2 5 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 2 | . . 2 . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 2 | . . 2 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac DSF Fac Total 3070 | 67 203 713 151 315 56 692 287 24 160 402 Wait 184 | . 2 114 18 10 . 17 . . 10 13 Move 2477 | 49 162 461 92 280 50 656 279 22 99 327 Hop . | . . . . . . . . . . . Pick Up 101 | 12 10 29 9 10 2 1 5 . 12 11 Fast Attach . | . . . . . . . . . . . Attach 64 | 6 4 11 6 6 2 5 1 2 8 13 Detach 2 | . . . 1 . . . . . . 1 Swap 17 | . 3 8 1 . . 1 2 . 1 1 Drop 47 | . 10 10 6 3 . 1 . . 8 9 Fire 170 | . 12 79 18 6 2 11 . . 16 26 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . Escape Stasis 6 | . . . . . . . . . 6 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / DSF) -6/DSF -5/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 10) 300 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 15) 368 | -10/Materials | Entered another Materials area 368 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 443 | -9/Materials | Discovered new exit (range 15) 676 | -9/Materials | Build established: Gunner 1053 | -9/Materials | Discovered new exit (range 12) 1060 | -9/Materials | Build established: Tank 1176 | -9/Materials | Lost 3 parts (1p1u1w) 1250 | -9/Materials | Core integrity fell below 50% 1414 | -9/Materials | Discovered new exit (range 4) 1556 | -9/Materials | Entered another Materials area 1556 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1597 | -8/Materials | Discovered new exit (range 14) 1598 | -8/Materials | Build established: Scavenger-Gunner 1862 | -8/Materials | Entered Storage 2575 | -8/Storage | Discovered new exit (range 15) 2615 | -8/Storage | Entered Factory 2615 | -7/Factory | Evolved 2 slots: Utility x2 2697 | -7/Factory | Discovered new exit (range 15) 2753 | -7/Factory | Entered Lower Caves 2845 | -7/Lower Caves | Spotted B-75 Beast 2858 | -7/Lower Caves | Destroyed B-75 Beast 2889 | -7/Lower Caves | Lost 3 parts (1p2u) 3427 | -7/Lower Caves | Learned location of 1 exit from Factory 4402 | -7/Lower Caves | Discovered new exit (range 16) 4455 | -7/Lower Caves | Identified exit to Lower Caves 4465 | -7/Lower Caves | Entered another Lower Caves area 4555 | -7/Lower Caves | Learned Factory emergency access door positions 4892 | -7/Lower Caves | Identified exit to Factory 4990 | -7/Lower Caves | Build established: Tank 5172 | -7/Lower Caves | Entered Factory 5172 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5173 | -6/Factory | Identified exit to Factory 5224 | -6/Factory | Identified exit to DSF 5229 | -6/Factory | Entered DSF 5291 | -6/DSF | Additional patrols routed to DSF 5452 | -6/DSF | Discovered exit to Factory (range 15) 5479 | -6/DSF | Build established: Scavenger-Tank 5487 | -6/DSF | Sterilization system engaged 5507 | -6/DSF | Ambient heat levels rising (+10) 5522 | -6/DSF | Ambient heat levels rising (+10) 5530 | -6/DSF | Lost 4 parts (1p1n1u1w) 5537 | -6/DSF | Ambient heat levels rising (+10) 5552 | -6/DSF | Ambient heat levels rising (+10) 5567 | -6/DSF | Ambient heat levels rising (+10) 5582 | -6/DSF | Ambient heat levels rising (+10) 5593 | -6/DSF | Entered Factory 5593 | -5/Factory | Evolved 2 slots: Utility x2 5808 | -5/Factory | Identified exit to Upper Caves 5823 | -5/Factory | Spotted B-75 Beast 5886 | -5/Factory | Destroyed B-75 Beast 5911 | -5/Factory | Lost 5 parts (3p1u1w) 6063 | -5/Factory | Lost 10 parts (2p1n3u4w) 6096 | -5/Factory | Core integrity fell below 50% 6131 | -5/Factory | Core integrity fell below 20% 6160 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 06067_ K-01 Serf cleans the Fusion Modulator. 06067_ K-01 Serf cleans the Recycling Unit. 06080_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5J. 06089_ Dropped Hvy. Ion Cannon. 06089_ Acquired Adv. ECM Suite. 06091_ Subcomponent Replicator disabled. 06096_ R-10 Processor destroyed. 06098_ Dropped Ion Cannon. 06100_ Acquired Imp. Ion Engine+. 06102_ S-27 Virus destroyed. 06113_ W-25 Informer sends out distress signal. 06114_ S-27 Virus destroyed. 06118_ Critical hit (Destroy). 06118_ Imp. Ion Engine+ destroyed. 06124_ Manufacturing Mainframe disabled. 06129_ Plasma Rifle destroyed. 06129_ S-27 Virus destroyed. 06144_ Acquired Prototype Power Core. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????################???? | | ??????????????????????????????# ???? | | ????????????????# ######### ""????? | | ?????????? Y @ + ""????? | | ????????????????# ######### """ """ T" #?? | | ??????????????????????????????# """ """ """ #?? | | ??????????????????????????????# """ """ "" #?? | | ??????????????????????????????# "" "" #?? | | ??????????????????????????????# "" "" = #?? | | ??????????????????????????????# #? | | ?????????????????????????????########+#+######### | | ?????????????????????????????# + | | ?????????????????????????????# ##### # | | ?????????????????????????????# #???# # | | ?????????????????????????????# #####+## | | ?????????????????????????????# # | | ?????????????????????????????# # | | ????????????????????????##+### # | | ???????????????????????? # !!! | | ??????????????????????? + ! !! | | ??????????????????????? # !! | | ?????????????????????? # | | ?????????????????????? + | | ???????????????????????????### ##### | | ?????????????????????????????# #???######## | | ?????????????????????????????# #??????????? | | ?????????????????????????????# #??????????? | | ?????????????????????????????# ##/###########? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 32 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Ion Engine | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Sml. Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Gunslinger Hot Goods Window Shopping Challenges ------------ None Game ------ Seed SlugStormBasin Manual? 0 Play Time 01:10:50 Cumulative 39.8 hours Start 2025.12.19 @ 10:27:34 End 2025.12.21 @ 22:39:39 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 26b1a1e9-4fb5-472f-9972-efaff8cfba24