Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 05:36:59 Player: Trekki Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (108) 540 Value Destroyed (4008) 4008 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1050) 1050 TOTAL SCORE: 9658 Bonus ------- High Alert Combat Kills 156 Follower Combat Kills 294 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 166/300 Energy 98/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Hardcell Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Makeshift Leg > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Seismic Detector Makeshift Light Armor Plating Hacking Suite > --- WEAPON ----------- Field Laser Barrage Gun CR-A16's Pointy Stick > --- INVENTORY -------- Light Ion Engine Nuclear Core VSS Leg Improved Titanium Leg Coolant Injector Improved Signal Interpreter Salvage Targeting Computer Improved Particle Charger Makeshift Light Armor Plating Medium Reflective Plating Hacking Suite Hacking Drone Bay Phasing AFG Heavy Riot Gun Heavy Assault Rifle Assault Cannon RU-N14's Throwing Claymores Phasing Sabre [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Field Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Hammer Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Was Slots Evolved 8 | . . 2 . 2 2 . . . 2 . Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . . . 1 1 . . . . . Utility 3 | . . 2 . . 1 . . . . . Weapon 2 | . . . . 1 . . . . 1 . Parts Attached 218 | 15 . 12 17 66 20 . 8 52 26 2 Power 23 | 1 . 1 2 5 . . 2 6 6 . Engine 12 | 1 . 1 2 1 . . . 4 3 . Core 10 | . . . . 4 . . 2 1 3 . Reactor 1 | . . . . . . . . 1 . . Propulsion 48 | 8 . 4 3 15 6 . 2 6 4 . Treads 19 | . . 2 . 13 1 . . 1 2 . Leg 24 | 5 . 2 3 2 5 . 2 4 1 . Wheel 4 | 3 . . . . . . . . 1 . Hover 1 | . . . . . . . . 1 . . Flight . | . . . . . . . . . . . Utility 65 | 4 . 6 3 19 1 . 1 20 11 . Device 31 | 3 . 3 1 7 1 . . 10 6 . Storage 8 | 1 . 2 . 2 . . 1 1 1 . Processor 3 | . . 1 . 1 . . . 1 . . Hackware 2 | . . . . 1 . . . . 1 . Protection 21 | . . . 2 8 . . . 8 3 . Artifact . | . . . . . . . . . . . Weapon 82 | 2 . 1 9 27 13 . 3 20 5 2 Energy Gun 23 | 1 . . 3 8 2 . . 7 2 . Energy Cannon 3 | . . . . . 3 . . . . . Ballistic Gun 34 | 1 . 1 5 14 6 . 2 2 3 . Ballistic Cannon 3 | . . . . . . . . 1 . 2 Launcher 1 | . . . 1 . . . . . . . Special Weapon 4 | . . . . . . . 1 3 . . Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon 7 | . . . . 4 2 . . 1 . . Piercing Weapon 6 | . . . . . . . . 6 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . 1 1 . . Corrupted Parts 1 | . . . . . . . . . 1 . System Corruption 3 | . . . . . . . . . 3 . Parts Lost 63 | . . 1 4 18 2 . . 22 16 . Power 7 | . . . . 2 . . . 3 2 . Propulsion 20 | . . . 2 5 2 . . 6 5 . Utility 19 | . . . 1 6 . . . 9 3 . Weapon 17 | . . 1 1 5 . . . 4 6 . Highest Loss Streak 13 | . . 1 2 5 2 . . 13 10 . To Critical Strikes 2 | . . . . . . . . 1 1 . Average Slot Usage (%) 92 | . 100 99 99 98 90 . 100 89 73 2 Engine 4 | . 14 11 11 2 . . . 4 . . Core 3 | . . . . 6 7 . 7 . . . Treads 7 | . . . . 26 18 . . . 8 . Leg 15 | . 28 21 21 . 2 . 30 20 4 . Hover 1 | . . . . . . . . 2 3 . Device 15 | . 28 30 15 11 15 . 15 14 12 . Storage 5 | . . 2 11 9 7 . 7 3 2 . Processor 4 | . . 10 11 7 . . . 2 4 . Hackware 3 | . . . . 1 7 . 7 3 . . Protection 6 | . . . 6 6 7 . 7 9 6 . Energy Gun 11 | . 14 4 6 8 11 . 15 12 14 . Ballistic Gun 9 | . 14 17 15 16 6 . 7 5 2 . Naked Turns 217 | . . . . . . . . 71 94 52 Heaviest Build 72 | 9 9 16 22 43 46 44 64 72 43 . Greatest Support 80 | 20 20 40 20 60 80 72 80 80 60 3 Greatest Overweight (x) 9 | . . . 1 1 2 . . 1 9 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 5 5 25 8 15 15 15 20 20 10 5 Average Capacity 11 | 5 5 5 8 10 15 15 16 13 6 5 Most Carried 20 | 5 5 8 8 14 15 15 15 20 10 1 Average Carried 10 | 3 5 5 7 8 14 15 14 12 5 . Final Capacity 20 | 5 5 8 8 15 15 15 20 5 5 5 Final Carried 15 | 5 5 8 8 10 15 15 15 3 . 1 Class Distribution -------------------- 31% | Scavenger-Mutant 18% | Scavenger-Tank 16% | Tank 13% | Mutant 9% | Derelict-Tank 5% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Was Matter Collected 3507 | 352 . 281 367 1038 203 . 18 1046 202 . Remotely . | . . . . . . . . . . . Salvage Created 4988 | 76 . 434 714 1810 203 . . 1522 229 . Parts 272 | 9 . 25 50 100 10 . . 69 9 . Haulers Intercepted 2 | . . 1 . 1 . . . . . . Recyclers Shooed 6 | . . 3 1 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . . 50 . . Prevented 21 | . . . . . . . . 21 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Was Combat Hostiles Destroyed 89 | 1 . 6 15 37 4 . . 25 1 . Guns 79 | 1 . 6 14 36 2 . . 19 1 . Cannons 3 | . . . . . 2 . . 1 . . AOE 3 | . . . 1 . . . . 2 . . Classes Destroyed 16 | 3 . 5 . 3 1 . . 4 . . Worker 3 | 1 . . 1 1 . . . . . . Tunneler 3 | 1 . 1 . . . . . . 1 . Hauler 2 | . . 1 . 1 . . . . . . Recycler 6 | . . 2 1 2 . . . . 1 . Minesweeper 1 | . . . . . . . . 1 . . Mechanic 1 | . . . . . . . . 1 . . Watcher 3 | . . 1 1 1 . . . . . . Swarmer 15 | . . 3 4 5 . . . 3 . . Grunt 34 | 1 . 2 3 19 . . . 9 . . Brawler 6 | . . . . 3 . . . 3 . . Duelist 4 | . . . . . . . . 4 . . Sentry 22 | . . 1 8 7 2 . . 4 . . Specialist 3 | . . . . 2 . . . . 1 . Hunter 1 | . . . . 1 . . . . . . Programmer 3 | . . . . . 2 . . 1 . . Behemoth 1 | . . . . . . . . 1 . . Best Kill Streak 8 | 1 . 3 5 6 1 . . 8 1 . Combat Bots Only 8 | 1 . 3 4 5 1 . . 8 1 . Max Kills in Single Turn 2 | 1 . 1 1 2 1 . . 1 1 . Gunslinging 1 | . . . . 1 . . . . . . Exploded 1 | . . . 1 . . . . 1 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Was Hostile Shots Fired 877 | 3 . 34 75 244 122 . . 184 214 1 Missed 256 | . . 10 21 69 43 . . 42 71 . Damage Taken 10030 | 35 . 289 781 2615 631 . . 2983 2637 59 Core 1780 | 12 . 26 125 257 67 . . 430 804 59 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 16 | . . . . . . . . 16 . . Regen/Repaired (Parts) 315 | . . . . 164 106 . . . 45 . Core Remaining (%) 66 | 95 95 . 62 53 . . . 29 . . Volleys Fired 314 | 5 1 33 47 109 14 . . 75 25 5 Largest 4 | 2 2 2 2 3 3 . . 3 4 1 Hottest 248 | 60 60 60 76 153 204 . . 173 248 65 Shots Fired 714 | 10 2 66 93 291 39 . . 178 31 4 Gun 678 | 10 2 66 92 291 18 . . 168 31 . Cannon 32 | . . . . . 21 . . 7 . 4 Launcher 1 | . . . 1 . . . . . . . Special 3 | . . . . . . . . 3 . . Kinetic 416 | 5 1 50 63 198 10 . . 74 11 4 Thermal 223 | . . . 16 93 29 . . 76 9 . Explosive 3 | . . . 1 . . . . 2 . . Electromagnetic 71 | 5 1 16 13 . . . . 25 11 . Robot Hit Streak 17 | 3 1 9 10 17 9 . . 14 10 9 Robot Miss Streak 5 | 1 1 5 3 4 1 . . 4 4 . Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . . . 1 5 . . . 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . . 1 . . Shots Hit Robots 514 | 6 1 43 70 209 29 . . 130 22 4 Core Hits 234 | 4 . 18 27 92 10 . . 67 15 1 Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed 3 | . . . . 3 . . . . . . Critical Strikes 15 | . . . 1 6 . . . 8 . . Burn 10 | . . . . 3 . . . 7 . . Destroy 4 | . . . 1 3 . . . . . . Blast 1 | . . . . . . . . 1 . . Melee Attacks 13 | . . . . 4 8 . . 1 . . Impact . | . . . . . . . . . . . Slashing 12 | . . . . 4 8 . . . . . Piercing 1 | . . . . . . . . 1 . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8927 | 78 14 546 1063 3311 575 . . 2711 454 175 Guns 7785 | 78 14 546 1009 3311 205 . . 2173 449 . Cannons 669 | . . . . . 370 . . 124 . 175 Explosions 389 | . . . 54 . . . . 335 . . Melee . | . . . . . . . . . . . Ramming 5 | . . . . . . . . . 5 . Kinetic 4741 | 66 14 458 656 2135 102 . . 971 164 175 Thermal 3228 | . . . 242 1176 473 . . 1214 123 . Explosive 95 | . . . . . . . . 95 . . Electromagnetic 779 | 12 . 88 165 . . . . 352 162 . Impact . | . . . . . . . . . . . Slashing 79 | . . . . . . . . 79 . . Piercing . | . . . . . . . . . . . Highest Corruption 25 | . . . 1 5 . . . 14 15 25 Average Corruption 7 | . . . 1 5 . . . 9 7 22 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 84 | . . . 2 13 . . . 44 20 5 Message Errors 16 | . . . . 1 . . . 10 4 1 Matter Fused 21 | . . . . 1 . . . 13 7 . Heat Flow Errors 10 | . . . . 4 . . . 4 1 1 Energy Discharges 6 | . . . . 2 . . . 3 1 . Data Loss (minor) 13 | . . . 2 4 . . . 4 3 . Data Loss (major) 5 | . . . . . . . . 5 . . Misfires 1 | . . . . . . . . 1 . . Alerts 2 | . . . . 1 . . . 1 . . Misdirections 5 | . . . . . . . . . 3 2 Weapon Failures 5 | . . . . . . . . 3 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 . . Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 209 | . . . 72 . . . . 135 2 . Shots 5 | . . . 2 . . . . 3 . . Rammed 1 | . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 291 | 12 . 14 128 291 189 . . 255 155 105 Average Temperature 67 | 9 . 7 34 55 100 . . 85 46 68 Received Heat Transfer 2484 | 18 . 111 258 1116 132 . . 612 237 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . . . 1 . . . . 2 3 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . 1 . . . 1 . . Combat Hostiles 2 | . . . . 1 . . . 1 . . Parts Melted 14 | . . . 1 3 4 . . 6 . . Heat Transferred 7355 | . . . 481 2886 851 . . 2902 235 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . 1 . . . . 3 . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Was Peak Influence 634 | 30 32 130 415 634 316 . . . 203 . Initial 270 | . . 12 . 122 270 . . . 86 . Average 158 | 17 13 53 196 370 117 . . . 88 . Maximum Alert Level 2 | . . . 2 2 1 . . . 1 . Low Security (%) 70 | 100 100 100 45 27 74 . . . 99 100 Level 1 18 | . . . 51 27 25 . . . . . Level 2 10 | . . . 3 44 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 2 . 1 9 1 . . 1 2 . Investigation 1 | . . . . 1 . . . . . . Extermination 2 | . . . . . 1 . . . 1 . Reinforcement 6 | . 2 . 1 3 . . . . . . Assault 2 | . . . . 1 . . . 1 . . Garrison 5 | . . . . 4 . . . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Was Distress Signals 6 | . 1 . 2 2 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 144 | 1 6 7 17 52 6 . . 36 15 4 Peak Tracking Total 10 | 1 3 3 5 10 2 . . 10 9 4 Tactical Retreats 12 | . 1 . 2 3 . . . 6 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Was Traps Triggered 7 | . . . 1 4 . . . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 2 | . . . . . . . . 2 . . Traps Extracted . | . . . . . . . . . . . Installed 6 | . . . . . . . . 6 . . Triggered 3 | . . . . . . . . 3 . . Most Traps Carried 3 | . . . . . . . . 3 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Was Machines Disabled 6 | . . 1 3 . . . . 2 . . Max in Single Turn 2 | . . 1 2 . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Was Machines Accessed 24 | . 2 2 6 7 6 . . . 1 . Terminals 14 | . 2 . 5 3 4 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . 2 1 . . . 1 . Recycling Units 4 | . . 1 1 1 1 . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 61 | . 5 7 20 18 9 . . . 2 . Successful 36 | . 1 4 10 14 5 . . . 2 . Failed 22 | . 4 3 7 4 4 . . . . . Catastrophic 4 | . . . 1 2 1 . . . . . Database Lockouts 3 | . . . 3 . . . . . . . Manual 9 | . 3 . 2 1 1 . . . 2 . Terminals 35 | . 5 . 18 6 6 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 11 | . . . . 7 2 . . . 2 . Recycling Units 9 | . . 3 2 3 1 . . . . . Scanalyzers 6 | . . 4 . 2 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 16 | . 1 . 9 4 2 . . . . . Record 13 | . 1 . 7 3 2 . . . . . Open Door 1 | . . . 1 . . . . . . . Alert Level 2 | . . . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 10 | . . . . 6 2 . . . 2 . Scan Component 5 | . . . . 3 1 . . . 1 . Repair 5 | . . . . 3 1 . . . 1 . Recycling Unit Hacks 6 | . . 2 1 2 1 . . . . . Report Inventory 3 | . . 1 1 1 . . . . . . Retrieve Components 3 | . . 1 . 1 1 . . . . . Scanalyzer 4 | . . 2 . 2 . . . . . . Insert Component 2 | . . 1 . 1 . . . . . . Analyze 2 | . . 1 . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 2 1 5 7 6 . . . . . Full Trace Events 2 | . 1 . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 . 1 . . 1 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 5 | . . . . 3 1 . . . 1 . Time 153 | . . . . 96 32 . . . 25 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . 6 . 3 . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Was Total Allies 8 | . . . . . . . 4 . 3 1 Largest Group 4 | . . . . . . . 4 4 3 1 Highest-Rated Group 210 | . . . . . . . 152 152 210 31 Highest-Rated Ally 70 | . . . . . . . 41 41 70 31 Zionite Dispatches 1 | . . . . . . . . . 1 . Light 1 | . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . Ally Attacks 83 | . . . . . . . . 34 39 10 Total Damage 1558 | . . . . . . . . 731 638 189 Kills 12 | . . . . . . . . 4 8 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Was Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Was Turns Passed 11648 | 455 727 854 937 1743 1576 4 1582 2715 992 63 Spaces Moved 6454 | 194 502 500 442 638 725 4 1186 1590 575 98 Core 425 | 14 . . . . . . . 142 171 98 Treads 1559 | . . 12 . 638 609 . . 133 167 . Legs 4300 | 162 502 488 442 . 116 4 1186 1209 191 . Wheels 64 | 18 . . . . . . . . 46 . Hover 106 | . . . . . . . . 106 . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 120 120 120 50 50 50 Average Speed 139 | 111 120 120 120 160 191 120 127 139 146 50 Slowest Speed 500 | 120 120 160 190 240 270 120 132 240 500 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . Exploration Rate (%) 40 | 14 56 24 64 38 15 3 85 85 12 48 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . . . Known Exits Taken 2 | . . 1 1 . . . . . . . Unknown Exits Taken 7 | 1 1 . . 1 1 1 1 1 . . Scrap Searched 2 | . . . . . . . 1 1 . . Spaces Dug 13 | . . . . 4 8 . . 1 . . Terrain Destroyed 41 | . . . 7 4 8 . . 22 . . Melee 13 | . . . . 4 8 . . 1 . . Projectile . | . . . . . . . . . . . AOE 28 | . . . 7 . . . . 21 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Was Total 8491 | 428 625 686 755 1123 866 3 1260 1940 697 108 Wait 1191 | 187 121 115 229 224 72 . 47 151 45 . Move 6445 | 193 501 499 441 637 724 3 1185 1589 575 98 Hop . | . . . . . . . . . . . Pick Up 178 | 17 1 14 10 52 17 . 9 41 16 1 Fast Attach 19 | . . 2 2 4 2 . 1 4 4 . Attach 100 | 13 . 3 6 31 4 . . 27 14 2 Detach 14 | 4 . 1 . 2 1 . . 2 2 2 Swap 99 | 2 . 7 9 31 14 . 7 21 8 . Drop 111 | 7 1 12 11 29 10 . 11 23 7 . Fire 314 | 5 1 33 47 109 14 . . 75 25 5 Melee 13 | . . . . 4 8 . . 1 . . Ram 1 | . . . . . . . . . 1 . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 6 | . . . . . . . . 6 . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) -6/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 82 | -11/Scrapyard | Discovered new exit (range 8) 456 | -11/Scrapyard | Entered Materials 457 | -10/Materials | Build established: Mutant 733 | -10/Materials | Discovered new exit (range 8) 1172 | -10/Materials | Discovered new exit (range 10) 1183 | -10/Materials | Entered another Materials area 1183 | -9/Materials | Evolved 2 slots: Utility x2 1492 | -9/Materials | Build established: Scavenger-Mutant 1534 | -9/Materials | Discovered new exit (range 12) 1613 | -9/Materials | Identified exit to Storage 2037 | -9/Materials | Entered Storage 2498 | -9/Storage | Central database locked down 2498 | -9/Storage | Central database locked down 2498 | -9/Storage | Central database locked down 2746 | -9/Storage | Discovered new exit (range 16) 2973 | -9/Storage | Identified exit to Materials 2974 | -9/Storage | Entered Materials 2974 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3122 | -8/Materials | Repaired Beam Rifle 3345 | -8/Materials | Repaired Lgt. Nuclear Core? 3390 | -8/Materials | Repaired Lgt. Treads 3486 | -8/Materials | Build established: Scavenger-Skirmisher 3781 | -8/Materials | Lost 5 parts (1p1n1u2w) 3870 | -8/Materials | Lost 4 parts (2n2w) 3940 | -8/Materials | Garrison activated, responded to threat 4174 | -8/Materials | First assault squad dispatched 4185 | -8/Materials | Build established: Scavenger-Tank 4241 | -8/Materials | Garrison activated, responded to threat 4250 | -8/Materials | Lost 3 parts (1n2u) 4688 | -8/Materials | Discovered new exit (range 7) 4717 | -8/Materials | Entered Factory 4717 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4859 | -7/Factory | Noticed a derelict Sapper rigging charges 5004 | -7/Factory | Repaired Hvy. Assault Rifle 6230 | -7/Factory | Discovered new exit (range 7) 6293 | -7/Factory | Entered Lower Caves 6294 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6297 | -7/Lower Caves | Entered Zion 6348 | -7/Zion | Given the Hacking Drone Bay 6348 | -7/Zion | Found Prototype Device 6559 | -7/Zion | Build established: Tank 6563 | -7/Zion | Learned 8 Factory zone layouts 6714 | -7/Zion | Imprinted 6717 | -7/Zion | Declared Zion's savior 7063 | -7/Zion | Learned location of Armory (-4) 7073 | -7/Zion | Found Prototype Special Weapon 7074 | -7/Zion | Identified RU-N14's Throwing Claymores 7453 | -7/Zion | Found Prototype Device 7633 | -7/Zion | Found CR-A16's Pointy Stick 7721 | -7/Zion | Discovered new exit (range 15) 7879 | -7/Zion | Entered Proximity Caves 7879 | -6/Proximity Caves | Accompanied by 4 allies 7918 | -6/Proximity Caves | Spotted B-75 Beast 7939 | -6/Proximity Caves | Destroyed B-75 Beast 8530 | -6/Proximity Caves | Build established: Derelict-Tank 9269 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9386 | -6/Proximity Caves | Released all parts (4) 9387 | -6/Proximity Caves | Core integrity fell below 50% 9405 | -6/Proximity Caves | Destroyed 8 combat bots 9417 | -6/Proximity Caves | Lost 13 parts (1p4n6u2w) 9488 | -6/Proximity Caves | Identified Hacking Drone Bay 10094 | -6/Proximity Caves | Build established: Scavenger-Mutant 10200 | -6/Proximity Caves | System corruption reached 10% 10501 | -6/Proximity Caves | Discovered new exit (range 14) 10513 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10594 | -6/Proximity Caves | Entered Factory 10594 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 10595 | -6/Factory | Identified exit to Lower Caves 10596 | -6/Factory | Identified exit to Factory 10663 | -6/Factory | Zion Light squad teleported in 11014 | -6/Factory | Build established: Scavenger-Tank 11045 | -6/Factory | Garrison activated, responded to threat 11279 | -6/Factory | Repaired Adv. Heat Sink 11355 | -6/Factory | Cargo convoy interrupted 11378 | -6/Factory | Crushed by falling debris 11378 | -6/Factory | System corruption reached 10% 11392 | -6/Factory | Released all parts (5) 11397 | -6/Factory | Lost 3 allies 11423 | -6/Factory | Lost 10 parts (1p4n1u4w) 11514 | -6/Factory | Core integrity fell below 50% 11548 | -6/Factory | Released all parts (4) 11550 | -6/Factory | Core integrity fell below 20% 11554 | -6/Factory | Lost 5 parts (1p1n1u2w) 11586 | -6/Factory | Sucked down chute 11586 | -6/Factory | Entered Waste 11587 | -6/Waste | Met a frightened Derelict 11593 | -6/Waste | Spotted C-40 Crusher 11595 | -6/Waste | Spotted C-40 Crusher 11601 | -6/Waste | EMP discharged 11615 | -6/Waste | Spotted C-40 Crusher 11619 | -6/Waste | Spotted C-40 Crusher 11649 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- get out of this place, preferably unseen. I've heard terrible stories about what compactors can do if you allow them to get too close... Maybe together we can make it." 11591_ ALERT: Foreign system detected. Charging EMP. 11594_ Broken Nanoactuators crushed. 11601_ System corrupted (+10). 11613_ C-40 Crusher suffers critical hit (Burn). 11623_ Acquired Hardcell Cannon. 11624_ M UZUXC:B7=:B0PDBBBKTIIRNF00VHBS, 11626_ System corrupted: Hardcell Cannon jammed. 11638_ 1 Matter crushed. When the line of fire is red, you are attempting to shoot through an object at another target, which incurs significant penalties. 11640_ 1 Matter crushed. 11641_ System corrupted: Heat flow error (+142). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##########?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #????######???????? | | ????????????????????????# #??????# #???????? | | ????????????????????????# #??????# #???????? | | ????????????????????????# #??????# #???????? | | ????????????????????????# #??????# #???????? | | ??????????????????????### ######## ######## | | ??????????????????????# % | | ??????????????????????# CC CC % | | ??????????????????????# CC C | | ??????????????????????# | | ??????????????????????### CC ######## ######## | | ????????????????????????# CC #??????# /#???????? | | ????????????????????????#@ #??????# #???????? | | ????????????????????????# #??????# #???????? | | ??????????????????????### ######## ######## | | ??????????????????????# | | ??????????????????????# = | | ??????????????????????# | | ??????????????????????# | | ??????????????????????### ######## ######## | | ??????????############??# #??????# #???????? | | ??????????# #??# #??????# #???????? | | ??????????# #??#* #??????# #???????? | | ??????????# #### #??????# #???????? | | ??????????# #??????# #???????? | | ??????????# #??????# #???????? | | ??????????# #??????# #???????? | | ??????????# #??????# #???????? | | ??????????# #### #??????# #???????? | | ??????????# #??# #??????# #???????? | | ??????????# #??# #??????# #???????? | | ??????????############??# #??????? ????????? | | ??????????????????????### ###?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 29 Energy Capacity 500 Matter Stores 307 Matter Capacity 350 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 475 Resistance: TH 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Particle Charging 15 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Flak Gun | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Hey, That's Mine! I'm Back, Baby! It's Just You Librarian Loot Pinata Made in Tau Ceti IV One Hack Too Far Part-time Excavator Part-time Mechanic Power Corrupts Risk Taker Robot Respite Serviceable Loadout Significant Disruption Storm Trooper System Compromised The One Tourist Troublemaker Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed TargetWardroneScanner Manual? 0 Play Time 03:54:56 Cumulative 3.8 hours Start 2024.04.06 @ 23:30:12 End 2024.04.07 @ 05:36:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40157244-3587-4849-b436-2b05bff6bb96