Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.16 @ 01:50:38 Player: Lolterzard Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (228) 1140 Value Destroyed (5471) 5471 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (270) 270 TOTAL SCORE: 9241 Bonus ------- High Alert Combat Kills 270 Cogmind --------- Core Integrity 0/700 Matter 4/300 Energy 235/265 System Corruption 7% Temperature Critical (568) Movement Rolling (130) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine (fused) > --- PROPULSION (4) --- Wheel Wheel Wheel > --- UTILITY (4) ------ Huge Storage Unit Medium Armor Plating Heavy Armor Plating > --- WEAPON (4) ------- Improved Light Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (25) --- Ion Engine Ion Engine Wheel Wheel Wheel Large Matter Pod (150) Heavy Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Cannon Advanced Assault Cannon Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Mini Grenade Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Wheel Wheel Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Minigun Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Light Nuclear Core Large Matter Pod Medium Armor Plating Medium Armor Plating Heavy Armor Plating Heavy Armor Plating Improved Light Armor Plating Improved Light Cannon Improved Light Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Mini Grenade Launcher Missile Launcher [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . . 1 1 Weapon 2 | . . 1 . 1 Parts Attached 109 | 8 8 18 51 24 Power 12 | 1 1 2 5 3 Engine 9 | 1 1 2 2 3 Core 3 | . . . 3 . Reactor . | . . . . . Propulsion 43 | 3 2 8 23 7 Treads . | . . . . . Leg . | . . . . . Wheel 43 | 3 2 8 23 7 Hover . | . . . . . Flight . | . . . . . Utility 22 | 2 1 3 11 5 Device 3 | 1 . . 1 1 Storage 5 | 1 1 . 3 . Processor . | . . . . . Hackware . | . . . . . Protection 14 | . . 3 7 4 Artifact . | . . . . . Weapon 32 | 2 4 5 12 9 Energy Gun 4 | 2 . 1 . 1 Energy Cannon . | . . . . . Ballistic Gun 16 | . 1 3 9 3 Ballistic Cannon 9 | . 3 1 1 4 Launcher 3 | . . . 2 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 2 1 Corrupted Parts 1 | . . . . 1 System Corruption 1 | . . . . 1 Parts Lost 47 | . 4 9 20 14 Power 2 | . . 1 . 1 Propulsion 21 | . 2 6 10 3 Utility 11 | . . 1 4 6 Weapon 13 | . 2 1 6 4 Highest Loss Streak 8 | . 2 3 5 8 To Critical Strikes . | . . . . . Average Backups 16 | 5 13 14 19 21 Power 2 | . 1 1 2 3 Propulsion . | 3 1 . . . Utility 2 | . . 1 3 5 Weapon 11 | . 9 11 12 11 Tool/Special . | . . . . . Unused Backups 27 | . 8 4 6 9 Power 2 | . . 1 . 1 Propulsion 7 | . 6 . 1 . Utility 2 | . . . . 2 Weapon 16 | . 2 3 5 6 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 99 92 95 96 Engine 8 | . 14 10 4 5 Core 1 | . . . 4 . Wheel 29 | . 27 26 32 29 Device 5 | . 14 1 3 6 Storage 11 | . 14 11 11 7 Protection 8 | . . 8 11 14 Energy Gun 1 | . 8 . . . Ballistic Gun 19 | . 7 15 25 26 Ballistic Cannon 8 | . 12 16 1 2 Peak Build Rating 41 | 7 10 16 33 41 Average Rating 19 | 5 9 12 24 35 On Entrance 12 | . 7 9 13 33 Avg Prop Armor Cover (%) 3 | 4 5 4 2 2 Naked Turns . | . . . . . Heaviest Build 131 | 13 30 39 114 131 Greatest Support 58 | 26 20 30 58 42 Greatest Overweight (x) 12 | 3 2 12 5 10 Average Overweight (x) 1 | . . 1 1 2 Largest Inventory Capacity 25 | 8 15 15 25 25 Average Capacity 18 | 7 13 15 21 25 Most Carried 25 | 8 15 15 25 25 Average Carried 17 | 5 13 14 20 22 Final Capacity 25 | 8 15 15 25 25 Final Carried 25 | 8 15 15 25 18 Class Distribution -------------------- 52% | Scavenger-Tank 22% | Mutant 13% | Scavenger-Gunner 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 7091 | 280 622 1532 3005 1652 Remotely 2875 | . . . 1314 1561 Salvage Created 8236 | 243 913 1957 3310 1813 Parts 515 | 18 62 126 182 127 Haulers Intercepted 18 | . 2 6 6 4 Recyclers Shooed 13 | . 2 2 7 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 113 | . 19 28 43 23 Guns 78 | . 10 9 41 18 Cannons 31 | . 8 19 2 2 AOE 4 | . 1 . . 3 Classes Destroyed 16 | 3 6 3 2 2 Worker 32 | 2 3 7 10 10 Builder 20 | . 1 6 8 5 Tunneler 11 | 4 3 2 2 . Hauler 18 | . 2 6 6 4 Recycler 15 | 1 1 4 6 3 Mechanic 3 | . . 2 . 1 Operator 3 | . 1 2 . . Watcher 13 | . 2 5 3 3 Swarmer 13 | . 6 3 4 . Grunt 65 | . 13 16 22 14 Brawler 2 | . . . 1 1 Duelist 2 | . . 1 1 . Sentry 21 | . . 8 11 2 Specialist 4 | . . . 4 . Hunter 2 | . . . . 2 Programmer 4 | . . . . 4 Best Kill Streak 9 | 4 5 4 6 9 Combat Bots Only 5 | . 3 3 4 5 Max Kills in Single Turn 2 | 1 1 2 2 2 Gunslinging . | . . . . . Exploded 1 | . 1 . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 623 | . 86 116 250 171 Missed 146 | . 16 28 59 43 Hits 477 | . 70 88 191 128 Melee 6 | . . 3 3 . Projectile 471 | . 70 85 188 128 Critical Strikes 14 | . . 2 7 5 Part Disruptions 2 | . . . 1 1 Damage Taken 7339 | . 667 1204 3009 2459 Core 1327 | . 163 151 254 759 Absorbed by Shields . | . . . . . Redirected to Shielding 42 | . . 42 . . Regen/Repaired (Parts) 332 | . . 298 34 . Core Remaining (%) 62 | 100 34 62 53 . Volleys Fired 576 | 11 84 134 228 119 Largest 4 | 2 2 3 3 4 Hottest 153 | 80 80 90 81 153 Shots Fired 1603 | 22 166 371 665 379 Gun 1248 | 22 109 168 620 329 Cannon 349 | . 57 203 43 46 Launcher 6 | . . . 2 4 Special . | . . . . . Kinetic 1501 | . 100 371 663 367 Thermal 8 | . . . . 8 Explosive 6 | . . . 2 4 Electromagnetic 88 | 22 66 . . . Robot Hit Streak 13 | 4 11 10 13 12 Robot Miss Streak 8 | 3 8 7 8 8 Penetration Max . | . . . . . Secondary Targets 7 | . . . 5 2 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 834 | 11 89 179 372 183 Core Hits 336 | 7 35 73 134 87 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 4 | . . . 3 1 Critical Strikes 18 | 1 4 8 3 2 Destroy 6 | . . 2 3 1 Blast 10 | . 3 6 . 1 Corrupt 2 | 1 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 15204 | 216 1505 3072 6531 3880 Guns 11301 | 165 909 1296 5863 3068 Cannons 3170 | . 488 1623 532 527 Explosions 712 | 51 108 153 115 285 Melee . | . . . . . Ramming 21 | . . . 21 . Kinetic 13722 | . 879 2919 6395 3529 Thermal 225 | 51 108 . . 66 Explosive 470 | . . 153 32 285 Electromagnetic 766 | 165 518 . 83 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . 3 1 1 7 Average Corruption 1 | . 2 1 1 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 51 | . 18 9 15 9 Message Errors 8 | . 5 . 1 2 Matter Fused 19 | . 7 6 3 3 Heat Flow Errors 7 | . 2 1 3 1 Energy Discharges 5 | . 1 1 2 1 Parts Rejected 1 | . . . 1 . Parts Fused 1 | . . . . 1 Data Loss (minor) 2 | . 1 . 1 . Misfires 3 | . 1 . 1 1 Alerts 1 | . . . 1 . Weapon Failures 4 | . 1 1 2 . Overload Shots . | . . . . . Overflow Damage 138 | . 24 56 19 39 Projectiles 110 | . 24 28 19 39 Explosions 28 | . . 28 . . Melee . | . . . . . Knockbacks 37 | . 5 17 11 4 Impact 1 | . . . 1 . Kinetic 31 | . 4 15 8 4 Secondary 5 | . 1 2 2 . Self-Inflicted Damage 215 | . . 75 45 95 Shots 7 | . . 1 1 5 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 785 | 36 240 236 402 785 Average Temperature 112 | 15 63 54 96 223 Received Heat Transfer 2421 | . 204 450 1251 516 Effects 72 | . . 5 8 59 Shutdowns 7 | . . . 2 5 Energy Bleed 14 | . . . 4 10 Interference 21 | . . 5 2 14 Matter Decay 2 | . . . . 2 Short Circuit 6 | . . . . 6 Damage (minor) 6 | . . . . 6 Damage (major) 11 | . . . . 11 Damage (core) 5 | . . . . 5 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . 2 . . . Combat Hostiles . | . . . . . Parts Fried 4 | . 4 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | 1 . . 1 . Heat Transferred 348 | 100 100 . . 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | 2 3 . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 3 | . 1 2 3 2 Low Security (%) 37 | 100 62 29 42 . Level 1 40 | . 37 45 26 73 Level 2 18 | . . 25 22 26 Level 3 3 | . . . 8 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 749 | 10 276 498 749 673 Initial 336 | . . 78 204 336 Average 266 | 2 142 272 309 357 Influence Increases 4169 | 35 671 1066 1526 871 Destroy 0b10 Robot/C 2260 | . 380 560 860 460 Destroy 0b10 Robot/NC 575 | 35 65 170 175 130 Destroy Leader 642 | . 88 192 238 124 Successful Hack 45 | . 7 24 9 5 Disable Machine 285 | . 30 90 105 60 Destroy Structure 107 | . 11 30 34 32 Lose Combat Pursuer 255 | . 90 . 105 60 Influence Decreases 3512 | 35 484 767 1272 954 Entered New Map 795 | . . 109 282 404 Time Decay 2097 | 35 444 568 640 410 Lost Part 470 | . 40 90 200 140 Purge Threat 150 | . . . 150 . Squads Dispatched 31 | . 6 6 10 9 Investigation 7 | . 4 2 1 . Extermination 2 | . . . . 2 Reinforcement 17 | . 2 3 6 6 Assault 1 | . . 1 . . Garrison 4 | . . . 3 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 5 | . . 1 1 3 Haulers Reinforced 2 | . . . . 2 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . 3 3 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 171 | . 26 43 64 38 Peak Tracking Total 6 | . 5 4 6 5 Tactical Retreats 13 | . 5 . 5 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 8 | . 3 . 3 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 3 | . . 3 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 20 | . 3 6 7 4 Max in Single Turn 4 | . 1 3 2 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 24 | . 5 7 10 2 Terminals 16 | . 4 4 6 2 Fabricators . | . . . . . Repair Stations 4 | . 1 2 1 . Recycling Units . | . . . . . Scanalyzers 3 | . . 1 2 . Garrison Access 1 | . . . 1 . Total Hacks 57 | . 10 21 24 2 Successful 29 | . 3 14 11 1 Failed 28 | . 7 7 13 1 Catastrophic 7 | . 1 2 4 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 28 | . 7 8 11 2 Fabricators . | . . . . . Repair Stations 17 | . 3 10 4 . Recycling Units . | . . . . . Scanalyzers 10 | . . 3 7 . Garrison Access 2 | . . . 2 . Terminal Hacks 11 | . 2 4 4 1 Open DSF 1 | . . . . 1 Branch Access Points 1 | . 1 . . . Alert Level 1 | . 1 . . . Unreport Threat 1 | . . . 1 . Locate Traps 2 | . . 1 1 . Disarm Traps 1 | . . 1 . . Hauler Manifests 2 | . . 1 1 . Registered Components 1 | . . . 1 . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . 1 7 2 . Scan Component 6 | . 1 4 1 . Repair 4 | . . 3 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 8 | . . 3 5 . Insert Component 3 | . . 1 2 . Analyze 3 | . . 1 2 . Retrieve Study 2 | . . 1 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 16 | . 4 5 6 1 Full Trace Events 7 | . 2 3 2 . Feedback Events 2 | . . 1 1 . Corruption 2 | . . 1 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . 1 1 . Parts Repaired 4 | . . 3 1 . Time 100 | . . 74 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 1 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1518 | . 1241 277 . . Seismic 1518 | . 1241 277 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6418 | 140 1284 1714 2295 985 Spaces Moved 4109 | 92 955 1039 1484 539 Core 50 | 31 . 19 . . Treads . | . . . . . Legs . | . . . . . Wheels 4059 | 61 955 1020 1484 539 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 85 77 100 Average Speed 99 | 96 91 104 98 106 Slowest Speed 650 | 200 110 650 145 220 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 57 | 4 98 74 93 16 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 82 | 9 10 17 20 26 Melee . | . . . . . Projectile 7 | . . . . 7 AOE 75 | 9 10 17 20 19 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 5490 | 117 1203 1390 1983 797 Wait 527 | . 123 170 146 88 Move 4105 | 91 954 1038 1483 539 Hop . | . . . . . Pick Up 77 | 7 21 12 33 4 Fast Attach 41 | 7 1 12 14 7 Attach 42 | . 3 6 18 15 Detach 2 | . . . 1 1 Swap 44 | 1 4 4 28 7 Drop 67 | . 13 14 31 9 Fire 576 | 11 84 134 228 119 Melee . | . . . . . Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis 8 | . . . . 8 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 141 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 13) 308 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 15) 593 | -10/Materials | Identified exit to Mines 817 | -10/Materials | Core integrity fell below 50% 960 | -10/Materials | Discovered new exit (range 16) 1164 | -10/Materials | Discovered new exit (range 7) 1425 | -10/Materials | Entered another Materials area 1425 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1902 | -9/Materials | Discovered new exit (range 15) 1952 | -9/Materials | Lost 3 parts (1p1u1w) 2069 | -9/Materials | Discovered new exit (range 16) 2225 | -9/Materials | Discovered new exit (range 6) 2368 | -9/Materials | Repaired Lgt. Cannon 2395 | -9/Materials | Repaired Lgt. Cannon 2693 | -9/Materials | Build established: Scavenger-Tank 2779 | -9/Materials | Repaired Broken Hvy. Assault Rifle 3025 | -9/Materials | First assault squad dispatched 3139 | -9/Materials | Entered another Materials area 3139 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3617 | -8/Materials | Lost 3 parts (2u1w) 3674 | -8/Materials | Discovered new exit (range 11) 3731 | -8/Materials | Repaired Wheel+ 3910 | -8/Materials | Build established: Scavenger-Gunner 4037 | -8/Materials | Garrison activated, responded to threat 4135 | -8/Materials | Lost 5 parts (2n3w) 4568 | -8/Materials | Lost 3 parts (2n1u) 4915 | -8/Materials | Build established: Scavenger-Tank 5021 | -8/Materials | Discovered new exit (range 16) 5434 | -8/Materials | Entered Factory 5434 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6098 | -7/Factory | Core integrity fell below 50% 6136 | -7/Factory | Lost 4 parts (1p1n2u) 6331 | -7/Factory | Garrison activated, responded to threat 6336 | -7/Factory | Core integrity fell below 20% 6420 | -7/Factory | Core destroyed Last Messages --------------- 06414_ U-05 Engineer builds a Wall. 06414_ U-05 Engineer lays Concrete. 06415_ Overheating: Energy bleed (-60). 06415_ K-01 Serf collects debris. 06415_ U-05 Engineer lays Concrete. 06415_ K-01 Serf collects debris. 06416_ Imp. Light Cannon+ broken. 06416_ Overheating: Short circuit. 06416_ K-01 Serf collects debris. 06417_ Overheating: System interference. 06417_ Adv. Assault Cannon temporarily disabled. 06417_ U-05 Engineer lays Concrete. 06418_ Power failure, Imp. Ion Engine shutdown. 06418_ U-05 Engineer lays Concrete. 06418_ K-01 Serf collects debris. 06419_ Adv. Assault Cannon broken. 06419_ Overheating: Short circuit. 06419_ U-05 Engineer lays Concrete. 06419_ K-01 Serf collects debris. 06420_ Overheating: Core damaged (-119). Map ----- +----------------------------------------------------+ | """ """ #????# ! ???????????????????????? | | #????# ?????????????????????????? | | """ """ #????# #??????????????????????????? | | """ """ #????# #??????????????????????????? | | """ """ #????#! [#??????????????????????????? | | #????# ! 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""" % #?????????? | | ??????????? #% #?????????? | | ?????????? !#=% #?????????? | | ??????????? /[[ u k #?????????? | | ??????????? ##############?????????? | | ????????????#####+###t ######?????????????????? | | ???????????????? ???# #??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????+ ??????????????????????? | | ????????????????????# % ??????????????????????? | | ????????????????????# ??????????????????????? | | ??????????????????????##+##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Power Shielding 66 Evasion (%) 44 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Cannon | 3% | -9/Materials Lgt. Cannon | 26% | -9/Materials Hvy. Assault Rifle | 18% | -9/Materials | Broken Wheel | 15% | -8/Materials Studied --------- Wheel | -9/Materials | Hacked Imp. Light Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SigixAutogunTether Manual? 0 Play Time 00:56:50 Cumulative 24.0 hours Start 2026.06.16 @ 00:59:26 End 2026.06.16 @ 01:50:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d420e5d5-2445-4e5a-b02f-2ee442f1c685