Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.23 @ 22:54:23

Player: Carrot

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (4)       20
Value Destroyed (136)      136
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1056

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             392/400
Matter                     266/300
Energy                     183/425
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (330) Ox3
Location                   -9/Materials

 Parts 
-------
>        --- POWER (3) --------
         Ion Engine
         Ion Engine
   Light Ion Engine
>        --- PROPULSION (2) ---
         Aluminum Leg
         Backup Propulsion I
>        --- UTILITY (2) ------
   Small Storage Unit
>        --- WEAPON (2) -------
  Medium Laser
         Assault Rifle
>        --- INVENTORY (8) ----
         Backup Power I
         Heat Sink

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
         Backup Power I
>        --- PROPULSION -------
         Aluminum Leg
         Backup Propulsion I
>        --- UTILITY ----------
   Small Storage Unit
         Sensor Array
>        --- WEAPON -----------
  Medium Laser
         Assault Rifle
>        --- INVENTORY --------
         Heat Sink
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Backup Propulsion I
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    2    | .   .   2   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             9    | 6   1   2   
  Power                    3    | 1   .   2   
    Engine                 3    | 1   .   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 .    | .   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | 1   1   .   
    Device                 1    | .   1   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   2    | 2   .   .   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      .    | .   .   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     91   | .   99  84  
  Engine                   17   | .   14  20  
  Leg                      19   | .   28  13  
  Hover                    4    | .   .   8   
  Device                   10   | .   13  8   
  Storage                  12   | .   14  11  
  Energy Gun               12   | .   14  11  
  Ballistic Gun            12   | .   14  11  
Naked Turns                .    | .   .   .   
Heaviest Build             22   | 12  13  22  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  3    | .   .   3   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 6   8   8   
  Most Carried             3    | 2   1   3   
  Average Carried          .    | .   .   1   
  Final Capacity           8    | 8   8   8   
  Final Carried            2    | .   1   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           291  | 254 37  .   
  Remotely                 .    | .   .   .   
Salvage Created            141  | .   70  71  
  Parts                    10   | .   4   6   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  4    | .   2   2   
  Guns                     4    | .   2   2   
Classes Destroyed          1    | .   1   .   
  Grunt                    4    | .   2   2   
Best Kill Streak           2    | .   2   2   
  Combat Bots Only         2    | .   2   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        23   | .   14  9   
  Missed                   7    | .   2   5   
Damage Taken               135  | .   102 33  
  Core                     34   | .   26  8   
  Absorbed by Shields      .    | .   .   .   
  Ignored by Resistances   45   | .   34  11  
  Regen/Repaired (Parts)   42   | .   .   42  
Core Remaining (%)         94   | 100 89  .   
Volleys Fired              12   | .   8   4   
  Largest                  2    | .   2   2   
  Hottest                  70   | .   70  70  
Shots Fired                24   | .   16  8   
  Gun                      24   | .   16  8   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  12   | .   8   4   
  Thermal                  12   | .   8   4   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         13   | .   11  13  
  Robot Miss Streak        1    | .   1   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   1   1   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           21   | .   14  7   
  Core Hits                8    | .   4   4   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           277  | .   171 106 
  Guns                     277  | .   171 106 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  154  | .   98  56  
  Thermal                  123  | .   73  50  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   .   
  Average Corruption       1    | .   1   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        135  | .   135 72  
  Average Temperature      55   | .   62  40  
  Received Heat Transfer   96   | .   72  24  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   .   1   
  Heat Transferred         370  | .   222 148 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             75   | .   55  75  
  Initial                  19   | .   .   19  
  Average                  19   | .   15  33  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              5    | .   3   2   
  Peak Tracking Total      2    | .   2   2   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 5    | .   .   5   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          4    | .   1   3   
  Terminals                2    | .   .   2   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                17   | .   5   12  
  Successful               14   | .   5   9   
  Failed                   3    | .   .   3   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   .   1   
  Terminals                9    | .   .   9   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   .   3   
  Recycling Units          5    | .   5   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   .   6   
  Record                   3    | .   .   3   
  Disarm Traps             2    | .   .   2   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   .   3   
  Scan Component           1    | .   .   1   
  Repair                   1    | .   .   1   
  Refit                    1    | .   .   1   
Recycling Unit Hacks       5    | .   5   .   
  Process                  1    | .   1   .   
  Report Inventory         1    | .   1   .   
  Retrieve Matter          3    | .   3   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   1   3   
  Full Trace Events        2    | .   1   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   .   1   
  Time                     26   | .   .   26  
Parts Recycled             .    | .   .   .   
  Recycled Matter          1    | .   1   .   
  Retrieved Matter         1    | .   1   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               479  | 92  180 207 
Spaces Moved               285  | 79  127 79  
  Core                     18   | 18  .   .   
  Treads                   .    | .   .   .   
  Legs                     222  | 61  127 34  
  Wheels                   .    | .   .   .   
  Hover                    45   | .   .   45  
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            136  | 104 120 195 
  Slowest Speed            330  | 120 120 330 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       14   | 4   27  11  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      351  | 87  138 126 
  Wait                     34   | 1   1   32  
  Move                     283  | 78  126 79  
  Hop                      .    | .   .   .   
  Pick Up                  8    | 2   2   4   
  Fast Attach              4    | 4   .   .   
  Attach                   5    | 2   1   2   
  Detach                   2    | .   .   2   
  Swap                     .    | .   .   .   
  Drop                     3    | .   .   3   
  Fire                     12   | .   8   4   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   93 | -11/Scrapyard | Entered Materials
  252 | -10/Materials | Discovered new exit (range 11)
  273 | -10/Materials | Entered another Materials area
  273 | -9/Materials  | Evolved 2 slots: Power x2
  317 | -9/Materials  | Build established: Mutant
  340 | -9/Materials  | Repaired Aluminum Leg?
  480 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00314_ Connecting with Repair Station...
>>Refit
Scanning configuration...
  Attaching:
    Backup Power I x1
    Backup Propulsion I x1
Different forms of propulsion may not be used simultaneously, Aluminum Leg automatically deactivated.
00314_ ALERT: Suspicious activity at Repair Station M002. Dispatching Investigation squad.
00315_ K-01 Serf collects debris. <x3>
00340_ >> REPAIR: Completed Aluminum Leg?
00440_ G-34 Mercenary destroyed.
00440_ Switching to secondary target: G-34 Mercenary.
00443_ Heat Sink melted.
00443_ G-34 Mercenary destroyed.
00449_ Dropped Sensor Array.
00454_ Acquired Ion Engine. <x2>
00461_ Dropped Ion Engine. <x2>
00463_ R-06 Scavenger collects Sml. Laser.
00466_ R-06 Scavenger collects Aluminum Leg. <x2>
00470_ Acquired Ion Engine. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          20
Energy Capacity            425
Matter Stores              298
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransmissionNodeSubcomponent
  Manual?         0
Play Time         00:18:28
  Cumulative      9.4 hours
  Start           2024.03.07 @ 22:26:52
  End             2024.03.23 @ 22:54:23
Sessions          4
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          16
  Rogue           13
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          20
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e3b30916-bb45-48d1-b95b-7fe0013c2ea8