Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.23 @ 22:54:23 Player: Carrot Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (4) 20 Value Destroyed (136) 136 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1056 Bonus ------- None Cogmind --------- Core Integrity 392/400 Matter 266/300 Energy 183/425 System Corruption 0% Temperature Cool (0) Movement Hovering (330) Ox3 Location -9/Materials Parts ------- > --- POWER (3) -------- Ion Engine Ion Engine Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Backup Propulsion I > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- Medium Laser Assault Rifle > --- INVENTORY (8) ---- Backup Power I Heat Sink Peak State ------------ > --- POWER ------------ Light Ion Engine Backup Power I > --- PROPULSION ------- Aluminum Leg Backup Propulsion I > --- UTILITY ---------- Small Storage Unit Sensor Array > --- WEAPON ----------- Medium Laser Assault Rifle > --- INVENTORY -------- Heat Sink [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power 2 | . . 2 Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 9 | 6 1 2 Power 3 | 1 . 2 Engine 3 | 1 . 2 Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | 1 1 . Device 1 | . 1 . Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 2 | 2 . . Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Slot Usage (%) 91 | . 99 84 Engine 17 | . 14 20 Leg 19 | . 28 13 Hover 4 | . . 8 Device 10 | . 13 8 Storage 12 | . 14 11 Energy Gun 12 | . 14 11 Ballistic Gun 12 | . 14 11 Naked Turns . | . . . Heaviest Build 22 | 12 13 22 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 3 | . . 3 Average Overweight (x) . | . . 1 Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 6 8 8 Most Carried 3 | 2 1 3 Average Carried . | . . 1 Final Capacity 8 | 8 8 8 Final Carried 2 | . 1 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 291 | 254 37 . Remotely . | . . . Salvage Created 141 | . 70 71 Parts 10 | . 4 6 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 4 | . 2 2 Guns 4 | . 2 2 Classes Destroyed 1 | . 1 . Grunt 4 | . 2 2 Best Kill Streak 2 | . 2 2 Combat Bots Only 2 | . 2 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 23 | . 14 9 Missed 7 | . 2 5 Damage Taken 135 | . 102 33 Core 34 | . 26 8 Absorbed by Shields . | . . . Ignored by Resistances 45 | . 34 11 Regen/Repaired (Parts) 42 | . . 42 Core Remaining (%) 94 | 100 89 . Volleys Fired 12 | . 8 4 Largest 2 | . 2 2 Hottest 70 | . 70 70 Shots Fired 24 | . 16 8 Gun 24 | . 16 8 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 12 | . 8 4 Thermal 12 | . 8 4 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 13 | . 11 13 Robot Miss Streak 1 | . 1 1 Penetration Max . | . . . Secondary Targets 2 | . 1 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 21 | . 14 7 Core Hits 8 | . 4 4 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 277 | . 171 106 Guns 277 | . 171 106 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 154 | . 98 56 Thermal 123 | . 73 50 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 135 | . 135 72 Average Temperature 55 | . 62 40 Received Heat Transfer 96 | . 72 24 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 370 | . 222 148 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 75 | . 55 75 Initial 19 | . . 19 Average 19 | . 15 33 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 1 1 Investigation 2 | . 1 1 Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 5 | . 3 2 Peak Tracking Total 2 | . 2 2 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed 5 | . . 5 Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 4 | . 1 3 Terminals 2 | . . 2 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 17 | . 5 12 Successful 14 | . 5 9 Failed 3 | . . 3 Catastrophic . | . . . Database Lockouts . | . . . Manual 1 | . . 1 Terminals 9 | . . 9 Fabricators . | . . . Repair Stations 3 | . . 3 Recycling Units 5 | . 5 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . . 6 Record 3 | . . 3 Disarm Traps 2 | . . 2 Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 3 | . . 3 Scan Component 1 | . . 1 Repair 1 | . . 1 Refit 1 | . . 1 Recycling Unit Hacks 5 | . 5 . Process 1 | . 1 . Report Inventory 1 | . 1 . Retrieve Matter 3 | . 3 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 1 3 Full Trace Events 2 | . 1 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . . 1 Time 26 | . . 26 Parts Recycled . | . . . Recycled Matter 1 | . 1 . Retrieved Matter 1 | . 1 . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 479 | 92 180 207 Spaces Moved 285 | 79 127 79 Core 18 | 18 . . Treads . | . . . Legs 222 | 61 127 34 Wheels . | . . . Hover 45 | . . 45 Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 136 | 104 120 195 Slowest Speed 330 | 120 120 330 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 14 | 4 27 11 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 351 | 87 138 126 Wait 34 | 1 1 32 Move 283 | 78 126 79 Hop . | . . . Pick Up 8 | 2 2 4 Fast Attach 4 | 4 . . Attach 5 | 2 1 2 Detach 2 | . . 2 Swap . | . . . Drop 3 | . . 3 Fire 12 | . 8 4 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 11) 273 | -10/Materials | Entered another Materials area 273 | -9/Materials | Evolved 2 slots: Power x2 317 | -9/Materials | Build established: Mutant 340 | -9/Materials | Repaired Aluminum Leg? 480 | -9/Materials | Self-destructed Last Messages --------------- 00314_ Connecting with Repair Station... >>Refit Scanning configuration... Attaching: Backup Power I x1 Backup Propulsion I x1 Different forms of propulsion may not be used simultaneously, Aluminum Leg automatically deactivated. 00314_ ALERT: Suspicious activity at Repair Station M002. Dispatching Investigation squad. 00315_ K-01 Serf collects debris. 00340_ >> REPAIR: Completed Aluminum Leg? 00440_ G-34 Mercenary destroyed. 00440_ Switching to secondary target: G-34 Mercenary. 00443_ Heat Sink melted. 00443_ G-34 Mercenary destroyed. 00449_ Dropped Sensor Array. 00454_ Acquired Ion Engine. 00461_ Dropped Ion Engine. 00463_ R-06 Scavenger collects Sml. Laser. 00466_ R-06 Scavenger collects Aluminum Leg. 00470_ Acquired Ion Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????# ???????????????????????????????? | | ????# ???????????????????????????????? | | ##### #######/##???????????????????????????????? | | # ## ???????????????????????????????? | | # ## """ ???????????????????????????????? | | + ## """ ???????????????????????????????? | | # ## """ ???????????????????????????????? | | # ## ???????????????????????????????? | | # ## "S ???????????????????????????????? | | ##### ## """ ???????????????????????????????? | | #???# ## "" ???????????????????????????????? | | #???# ## ???????????????????????????????? | | #???# ##########???????????????????????????????? | | ##### #????????????????????????????????????????? | | # #????????????????????????????????????????? | | T # #????????????????????????????????????????? | | # #??#####?????????????????????????????????? | | # #??#"""#????????###########??????????????? | | # #??#"R"#????????# """"""" #??????????????? | | # ####"="########## """"""" #??????????????? | | #+### #=""""""" #??????????????? | | # """"""" #??????????????? | | " %+ """"""" #??????????????? | | T !#@% #??????????????? | | #+####### " # #??????????????? | | #??# # #??????????????? | | """ #??# ###########??????????????? | | """ #??# """ #????????????????????????? | | """ #### """ #????????????????????????? | | + """ ??????????????????????? | | = #### ??????????????????????? | | ######??# ??????????????????????? | | ????????# ??????????????????????? | | ????????# #########??????????????????????? | | ????????+ #??????????????????????????????? | | ????????# ]!! #??????????????????????????????? | | ????????# ]! #??????????????????????????????? | | ????????# !! +??????????????????????????????? | | ????????# #??????????????????????????????? | | ????????# #??????????????????????????????? | | ????????# ####+##??????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# +????????????????????????????????????? | | ????????? #????????????????????????????????????? | | ????????? #????????????????????????????????????? | | ?????????###?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 20 Energy Capacity 425 Matter Stores 298 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransmissionNodeSubcomponent Manual? 0 Play Time 00:18:28 Cumulative 9.4 hours Start 2024.03.07 @ 22:26:52 End 2024.03.23 @ 22:54:23 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 13 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3b30916-bb45-48d1-b95b-7fe0013c2ea8