Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 21:54:59

Player: lilya

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (15)      75
Value Destroyed (294)      294
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (584)                584
              TOTAL SCORE: 2713

 Bonus
-------
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -16

 Cogmind 
---------
Core Integrity             0/400
Matter                     265/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (3) ------
                (None)
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
            Deuterium Engine
            Trap Scanner
  Makeshift ECM Suite
            Thief Drone Bay (3/3)
            CR-A16's Pointy Stick

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
>           --- PROPULSION -------
    Compact Wheel
            Flight Unit
            Flight Unit
>           --- UTILITY ----------
      Small Storage Unit
            Hacking Suite
            Hacking Drone Bay
>           --- WEAPON -----------
            Slug Cannon
  Makeshift Spear
>           --- INVENTORY --------
            Deuterium Engine
            Trap Scanner
            0b10 Decoder Chip [Scout]
  Makeshift ECM Suite
            Hacking Suite
            Thief Drone Bay
   Improved Datajack
            CR-A16's Pointy Stick
[Rating: 31]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Hacking Suite
Weapon                     Improved Datajack
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Slug Cannon
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             48   | 8   1   14  11  4   8   2   
  Power                    5    | 1   1   1   1   .   1   .   
    Engine                 5    | 1   1   1   1   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               16   | 4   .   8   3   1   .   .   
    Treads                 1    | .   .   1   .   .   .   .   
    Leg                    5    | 2   .   3   .   .   .   .   
    Wheel                  5    | 2   .   2   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 5    | .   .   2   3   .   .   .   
  Utility                  10   | 1   .   3   4   .   2   .   
    Device                 6    | .   .   2   2   .   2   .   
    Storage                2    | 1   .   1   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   17   | 2   .   2   3   3   5   2   
    Energy Gun             4    | 1   .   1   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   1   2   1   1   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   3   1   
    Special Melee Weapon   2    | .   .   .   .   1   1   .   
  Unidentified Prototypes  3    | .   .   1   1   .   1   .   
Parts Lost                 9    | .   .   5   1   .   .   3   
  Power                    1    | .   .   1   .   .   .   .   
  Propulsion               6    | .   .   2   1   .   .   3   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   .   .   
  Highest Loss Streak      3    | .   .   3   1   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   85  95  96  88  98  68  
  Engine                   11   | .   14  12  11  11  11  8   
  Leg                      7    | .   28  24  .   .   .   .   
  Wheel                    7    | .   .   1   .   11  11  8   
  Flight                   14   | .   .   .   31  22  22  8   
  Device                   11   | .   .   13  11  11  11  8   
  Storage                  11   | .   14  14  11  11  11  8   
  Hackware                 6    | .   .   .   1   11  11  8   
  Energy Gun               4    | .   14  12  8   .   .   .   
  Ballistic Gun            4    | .   14  13  4   .   .   .   
  Ballistic Cannon         2    | .   .   .   7   11  .   8   
  Piercing Weapon          5    | .   .   .   .   .   9   8   
  Special Melee Weapon     4    | .   .   .   .   .   10  .   
Naked Turns                57   | .   .   .   .   .   .   57  
Heaviest Build             22   | 12  14  18  18  22  18  19  
  Greatest Support         26   | 26  20  25  18  22  22  16  
  Greatest Overweight (x)  2    | 1   .   2   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   7   
  Most Carried             8    | 7   8   8   8   8   8   8   
  Average Carried          7    | 4   6   7   7   6   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   5   
  Final Carried            8    | 6   8   8   8   8   8   5   

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro 
Matter Collected           762  | 164 42  301 20  .   116 119 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            333  | .   42  201 41  .   .   49  
  Parts                    26   | .   4   18  2   .   .   2   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   2   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  13   | .   1   9   .   .   .   3   
  Guns                     10   | .   1   9   .   .   .   .   
  Cannons                  3    | .   .   .   .   .   .   3   
Classes Destroyed          4    | .   1   1   2   .   .   .   
  Worker                   1    | .   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  9    | .   .   6   .   .   .   3   
  Grunt                    4    | .   1   3   .   .   .   .   
Best Kill Streak           3    | .   1   3   2   .   .   2   
  Combat Bots Only         3    | .   1   3   .   .   .   2   
Max Kills in Single Turn   1    | .   1   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro 
Hostile Shots Fired        264  | .   3   122 12  .   .   127 
  Missed                   97   | .   1   28  6   .   .   62  
Damage Taken               1799 | .   24  931 77  .   .   767 
  Core                     612  | .   .   209 22  .   .   381 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         58   | 100 .   16  .   .   .   .   
Volleys Fired              45   | .   3   31  3   .   .   8   
  Largest                  2    | .   2   2   2   .   .   1   
  Hottest                  84   | .   60  60  84  .   .   48  
Shots Fired                61   | .   6   41  6   .   .   8   
  Gun                      50   | .   6   41  3   .   .   .   
  Cannon                   11   | .   .   .   3   .   .   8   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  45   | .   3   31  3   .   .   8   
  Thermal                  9    | .   .   9   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          7    | .   3   1   3   .   .   .   
  Robot Hit Streak         8    | .   2   8   6   .   .   3   
  Robot Miss Streak        5    | .   3   5   1   .   .   4   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        2    | .   .   2   .   .   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   .   .   
Shots Hit Robots           34   | .   2   23  6   .   .   3   
  Core Hits                20   | .   2   14  2   .   .   2   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   .   .   .   1   
  Critical Strikes         1    | .   .   .   .   .   .   1   
    Destroy                1    | .   .   .   .   .   .   1   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           637  | .   23  316 128 .   .   170 
  Guns                     406  | .   23  316 67  .   .   .   
  Cannons                  231  | .   .   .   61  .   .   170 
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   
  Kinetic                  459  | .   11  217 61  .   .   170 
  Thermal                  87   | .   .   87  .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          91   | .   12  12  67  .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            35   | .   .   .   12  .   .   23  
  Projectiles              35   | .   .   .   12  .   .   23  
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 5    | .   .   .   1   .   .   4   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  4    | .   .   .   1   .   .   3   
  Secondary                1    | .   .   .   .   .   .   1   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        76   | .   12  12  76  .   .   48  
  Average Temperature      23   | .   10  8   41  .   .   17  
  Received Heat Transfer   399  | .   12  303 36  .   .   48  
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              1    | .   .   .   1   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         200  | .   .   200 .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Peak Influence             157  | .   61  105 157 57  .   .   
  Initial                  57   | .   .   23  40  57  .   .   
  Average                  40   | .   15  38  67  57  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              42   | .   2   15  10  .   .   15  
  Peak Tracking Total      10   | .   1   6   7   .   .   10  
  Tactical Retreats        8    | .   .   3   1   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Accessed          1    | .   .   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                1    | .   .   1   .   .   .   .   
  Successful               1    | .   .   1   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   1   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   4   .   
  Highest-Rated Group      155  | .   .   .   .   .   155 .   
  Highest-Rated Ally       40   | .   .   .   .   .   40  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   2   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   1   .   
Drone Launches             2    | .   .   2   .   .   .   .   
  Drone Recoveries         2    | .   .   2   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               2317 | 76   80   592  162  102  1069 236  
Spaces Moved               2522 | 51   56   264  193  162  1558 238  
  Core                     131  | 15   .    .    .    .    1    115  
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     294  | 2    56   236  .    .    .    .    
  Wheels                   536  | 34   .    27   .    45   307  123  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   1561 | .    .    1    193  117  1250 .    
  Fastest Speed            34   | 50   120  95   34   42   42   50   
  Average Speed            64   | 82   120  117  34   58   55   83   
  Slowest Speed            205  | 120  120  205  114  100  122  115  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            10   | .    .    .    1    9    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    13   48   19   44   92   41   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    1    .    .    2    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          2    | .    .    .    .    .    .    2    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    2    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Total                      3135 | 84   63   504  285  161  1771 267  
  Wait                     460  | 16   1    181  52   1    190  19   
  Move                     2496 | 50   55   263  190  143  1557 238  
  Hop                      10   | .    .    .    1    9    .    .    
  Pick Up                  34   | 8    2    7    10   1    6    .    
  Fast Attach              16   | 4    .    2    6    .    4    .    
  Attach                   17   | 4    .    5    2    4    2    .    
  Detach                   7    | 2    .    1    1    3    .    .    
  Swap                     15   | .    1    7    3    .    2    2    
  Drop                     35   | .    1    7    17   .    10   .    
  Fire                     45   | .    3    31   3    .    .    8    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   10 | -11/Scrapyard      | Discovered new exit (range 15)
   77 | -11/Scrapyard      | Entered Materials
  104 | -10/Materials      | Discovered new exit (range 6)
  157 | -10/Materials      | Entered Mines
  161 | -10/Mines          | Found the Drone Emporium
  170 | -10/Mines          | Found Prototype Device
  170 | -10/Mines          | Identified Thief Drone Bay
  232 | -10/Mines          | Learned location of Zion (-7)
  243 | -10/Mines          | Excavation squad dispatched
  243 | -10/Mines          | A large section of the Mines collapsed
  305 | -10/Mines          | Build established: Mutant
  463 | -10/Mines          | Core integrity fell below 50%
  489 | -10/Mines          | Lost 3 parts (1p2n)
  490 | -10/Mines          | Core integrity fell below 20%
  493 | -10/Mines          | Excavation squad dispatched
  728 | -10/Mines          | Discovered new exit (range 8)
  749 | -10/Mines          | Entered Materials
  749 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  889 | -9/Materials       | Discovered new exit (range 16)
  911 | -9/Materials       | Entered Mines
  935 | -9/Mines           | Met a Derelict bent on vengeance
  946 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1009 | -9/Mines           | Discovered new exit (range 7)
 1010 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1013 | -9/Mines           | Entered Zion
 1259 | -7/Zion            | Found CR-A16's Pointy Stick
 1446 | -7/Zion            | Learned 4 Factory zone layouts
 1450 | -7/Zion            | Learned location of Quarantine (-2)
 1633 | -7/Zion            | Imprinted
 1635 | -7/Zion            | Declared Zion's savior
 1935 | -7/Zion            | Discovered new exit (range 16)
 2001 | -7/Zion            | Given the Hacking Drone Bay
 2002 | -7/Zion            | Found Prototype Device
 2008 | -7/Zion            | Identified Hacking Drone Bay
 2082 | -7/Zion            | Entered Proximity Caves
 2094 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2261 | -6/Proximity Caves | Released all parts (6)
 2278 | -6/Proximity Caves | Core integrity fell below 50%
 2300 | -6/Proximity Caves | Core integrity fell below 20%
 2318 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Acquired 14 matter.
C-30 ARC bursts open, deploying its payload.
S-27 Virus unfolds itself. <x4>
Flight Unit destroyed.
Slug penetrates S-27 Virus.
S-27 Virus knocked back.
S-27 Virus destroyed. <x2>
Com. Wheel destroyed.
Released Mak. Spear.
Released Hacking Drone Bay.
Released Mak. Power Source.
Released Sml. Storage Unit.
Released Hacking Suite.
Released Slug Cannon.
Acquired 85 matter.
Searching scrap...
Found System Restoration Module.
Found 19 Matter.
Acquired 19 matter.
S-27 Virus springs to life.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????#################?????????????????????? |
| ???????????#               #?????????????????????? |
| ???????????#               #?????????????????????? |
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| ###????????#  #??  "???"#  #?????????????????????? |
|   #?####???#! #??   ?   #  #?????????????????????? |
|   ###  ##??#  #?T       #@ #?????????????????????? |
|   ##    #??#  #?"       #  #?????????????????????? |
|   ##    #??#  #         #  #?????????????????????? |
|        #??##  +         #  #?????????????????????? |
|        ##?#   #"     ""?#  #?????????????????????? |
|         ####  #"     "??#  #?????????????????????? |
|          ###  #"     "??#  #?????????????????????? |
|   ###         ######+####  #?????????????????????? |
|   #?###                    #?????????????????????? |
|   ##??######               #?????????????????????? |
|    ####????####          ###?????????????????????? |
|       ######???#         #???????????????????????? |
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|   ##     #?????????   ##?????????????????????????? |
|   #?     #?????????? ##??????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       110
Additional Mass Support    6
Evasion (%)                63
Offensive Hacking          10

 Item Schematics 
-----------------
    Mak. Transmission Jammer | -7/Zion | Archive
    Imp. Transmission Jammer | -7/Zion | Archive
   Imp. Medium Armor Plating | -7/Zion | Archive
               Core Analyzer | -7/Zion | Archive
                 Force Field | -7/Zion | Archive
                  Hvy. Laser | -7/Zion | Archive
        Adv. Terrain Scanner | -7/Zion | Archive
         Transmission Jammer | -7/Zion | Archive
            Hpw. Shock Rifle | -7/Zion | Archive
        Imp. EM Pulse Cannon | -7/Zion | Archive
           Hvy. Phase Cannon | -7/Zion | Archive
 Mak. Terrain Scan Processor | -7/Zion | Archive
               Hvy. Riot Gun | -7/Zion | Archive
      Nuclear Pulse Thruster | -7/Zion | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion | Archive
     L-41 Fighter | -7/Zion | Archive
   R-06 Scavenger | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NetworkMetaFlightbrick
  Manual?         0
Play Time         01:35:15
  Cumulative      8.0 hours
  Start           2024.04.03 @ 22:26:02
  End             2024.04.04 @ 21:54:59
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           8
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          8
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          2%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e4a126af-71f0-46ce-bcae-9c1dbef19615