Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.14 @ 16:50:26 Player: HeartGrenade Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (25) 5000 Robots Destroyed (234) 1170 Value Destroyed (9184) 9184 Prototype IDs (56) 1120 Alien Tech Used (2) 400 Bonus (3139) 3139 TOTAL SCORE: 23513 Bonus ------- High Alert Combat Kills 150 Follower Combat Kills 1026 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 154 Friendly Fire -391 Cogmind --------- Core Integrity 541/1300 Matter 300/300 Energy 340/340 System Corruption 18% Temperature Cool (0) Movement Walking (310) Ox2 Location -3/Research Parts ------- > --- POWER (2) -------- Heavy Antimatter Reactor > --- PROPULSION (6) --- Zionite Composite Leg II > --- UTILITY (10) ----- High-capacity Storage Unit Improved Sensor Array Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Cooled Antigrav System Cooled Antigrav System Advanced Coolant Injector High-capacity Storage Unit Precision Matter Filter Ghost Barrier Hacking Drone Bay (1/1) Dimensional Node Initializer Vortex Rail (40) Vortex Rail (40) CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Biometal Medium Treads Myomer Leg Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit Structural Scanner Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Improved Targeting Computer Experimental Power Shielding Layered Light Armor Plating > --- WEAPON ----------- Compact Ion Cannon Advanced Plasma Cannon CR-A16's Behemoth Slayer > --- INVENTORY -------- Antimatter Reactor Heavy Antimatter Reactor Micro Antimatter Reactor Cooled Antigrav System Cooled Antigrav System Advanced Heat Sink Advanced Coolant Injector Precision Matter Filter Layered Light Armor Plating Ghost Barrier Hacking Drone Bay Dimensional Node Initializer Transdimensional Reconstructor Vortex Rail Vortex Rail Advanced Plasma Cannon Matter Neutralizer Nova Cannon Micro-nuke Launcher RU-N14's Throwing Claymores [Rating: 145] Favorites ----------- Power Vortex Chain Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Airjet Utility Improved Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Layered Medium Armor Plating Weapon Compact Ion Cannon Energy Gun Improved Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Maul Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . 1 . 1 1 . . . . . . . . . . . . . . 1 . . . . . Utility 8 | . . 1 . 1 1 . . . . 2 . . . . 2 . . . . . . . . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 339 | 4 8 18 2 25 31 11 7 . 8 41 2 3 11 . 15 16 18 13 7 29 7 11 7 1 44 Power 24 | . . 3 1 3 3 . 1 . . 2 1 . 1 . . 1 2 . 1 2 . . . . 3 Engine 15 | . . 3 1 3 2 . 1 . . 2 . . 1 . . . 1 . . 1 . . . . . Core 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Reactor 7 | . . . . . . . . . . . 1 . . . . . 1 . 1 1 . . . . 3 Propulsion 88 | 2 . 5 1 11 13 . . . 2 12 . 2 2 . 1 2 7 . 1 9 1 3 3 1 10 Treads 24 | 2 . 5 1 9 . . . . 1 1 . . . . . 1 . . . 3 . . . . 1 Leg 49 | . . . . 2 12 . . . 1 11 . 2 2 . 1 1 1 . . 3 . 2 3 . 8 Wheel 8 | . . . . . . . . . . . . . . . . . 1 . 1 3 1 1 . . 1 Hover 7 | . . . . . 1 . . . . . . . . . . . 5 . . . . . . 1 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 121 | . 2 3 . 6 5 5 3 . 2 19 . . 4 . 12 7 4 9 1 11 5 2 2 . 19 Device 68 | . . 1 . 3 1 4 3 . 1 11 . . 1 . 7 4 1 7 . 8 4 1 1 . 10 Storage 7 | . 1 1 . . 2 . . . . . . . . . . . 1 . . 1 . . . . 1 Processor 11 | . . 1 . . . 1 . . . 3 . . . . 1 1 1 . . . . . . . 3 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 35 | . 1 . . 3 2 . . . 1 5 . . 3 . 4 2 1 2 1 2 1 1 1 . 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 106 | 2 6 7 . 5 10 6 3 . 4 8 1 1 4 . 2 6 5 4 4 7 1 6 2 . 12 Energy Gun 23 | 1 4 5 . 1 4 3 1 . 1 . . . . . . . . 1 . . . . . . 2 Energy Cannon 37 | . . . . . . 2 1 . . 3 . 1 2 . 2 4 2 2 2 5 1 3 2 . 5 Ballistic Gun 20 | 1 2 2 . 4 3 . 1 . 2 4 . . 1 . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Launcher 8 | . . . . . 1 1 . . 1 1 1 . 1 . . . . . . . . 1 . . 1 Special Weapon 10 | . . . . . . . . . . . . . . . . 1 2 . 2 1 . 1 . . 3 Impact Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . . . . . 1 1 1 . 1 . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . 4 . 1 1 1 . . 1 1 . . . . 1 1 . 5 . 3 1 . 4 . 5 Parts Lost 126 | . 1 3 1 10 3 . 2 . 5 13 . 6 . . . 7 11 . 8 11 . 10 . 1 34 Power 14 | . . 1 . 1 1 . 1 . . 2 . 1 . . . . 2 . 1 1 . . . . 3 Propulsion 55 | . . 2 1 4 2 . . . 4 3 . 4 . . . 2 6 . 4 4 . 7 . 1 11 Utility 42 | . 1 . . 4 . . . . 1 6 . 1 . . . 4 3 . 2 5 . 2 . . 13 Weapon 15 | . . . . 1 . . 1 . . 2 . . . . . 1 . . 1 1 . 1 . . 7 Highest Loss Streak 11 | . 1 2 1 3 3 . 2 . 4 3 . 6 . . . 5 7 . 8 5 . 5 . 1 11 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 91 | . 67 90 100 99 99 100 100 84 80 89 100 95 92 100 99 90 73 96 88 82 94 86 62 89 87 Engine 3 | . . 10 11 8 5 . 3 7 7 5 . . 5 6 5 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . 6 4 . . . . . 5 4 4 5 5 5 5 4 Treads 9 | . 28 30 33 34 . . . . 1 4 . . . . . 4 . . . 3 15 8 . . 1 Leg 15 | . . . . 1 37 38 38 38 18 22 33 31 29 33 29 23 7 . . 10 6 13 8 20 20 Wheel 1 | . . . . . . . . . . . . . . . . . 1 . 1 5 8 4 5 5 2 Hover 2 | . . . . . . . . . . . . . . . . . 2 29 20 2 . . . . 1 Device 11 | . . 9 11 8 15 7 7 7 7 14 20 19 12 13 16 14 10 7 8 7 15 15 15 15 14 Storage 7 | . . 9 11 9 7 7 7 7 7 6 6 6 6 6 5 5 10 11 11 9 5 5 5 5 4 Processor 15 | . . 8 11 9 7 14 15 15 15 13 20 20 20 20 22 16 19 23 23 21 21 18 15 15 16 Protection 5 | . 11 . . 9 7 7 7 7 7 5 . . 6 6 5 7 4 5 5 5 5 5 6 10 6 Energy Gun 5 | . 12 20 22 7 9 10 9 . 7 . . . . . . . . . . . . . . . . Energy Cannon 4 | . . . . . . 3 1 . . 5 6 5 3 6 5 8 10 7 9 8 10 8 . 10 11 Ballistic Gun 3 | . 14 . . 10 4 . 3 . 6 6 3 . 3 6 5 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 110 | 4 6 93 93 100 98 65 65 59 65 79 68 72 72 65 73 77 74 76 76 101 94 100 95 95 110 Greatest Support 165 | 3 40 63 63 83 94 91 91 91 91 98 80 80 89 89 89 89 66 45 45 50 41 65 119 119 165 Greatest Overweight (x) 22 | 1 1 2 1 2 1 . . . 3 1 . 1 . . . 1 22 1 4 9 3 3 2 . 1 Average Overweight (x) . | . . . 1 1 . . . . . . . . . . . . 2 1 1 2 2 1 1 . . Largest Inventory Capacity 25 | 5 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 20 | 5 5 21 25 25 21 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 25 | 1 5 25 25 25 25 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | . 3 16 24 23 20 19 19 19 18 19 19 19 19 19 19 19 18 17 18 18 19 19 18 20 18 Final Capacity 25 | 5 5 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 25 | 1 5 25 25 25 20 20 18 20 19 20 20 20 20 20 20 20 13 20 17 20 20 18 20 20 11 Class Distribution -------------------- 44% | Scavenger-Mutant 38% | Mutant 10% | Derelict-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Commander-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Derelict-Mutant | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Derelict-Mutant | -4/Zhirov Derelict-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Matter Collected 5641 | 207 218 211 20 730 654 151 104 . 175 888 51 16 70 52 150 242 208 160 35 501 139 118 . 66 475 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9655 | . 394 677 116 1658 667 78 119 . 276 1279 52 . . 16 363 299 353 128 160 978 52 319 . 66 1605 Parts 440 | . 29 43 8 72 27 6 1 . 18 52 4 . . 2 16 18 16 1 3 40 1 8 . 5 70 Haulers Intercepted 13 | . 1 5 . 5 1 . . . . . . . . . 1 . . . . . . . . . . Recyclers Shooed 9 | . . 3 . 2 . . . . . 1 . . . . . . . . . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 80 | . . . . . . 3 2 . 23 . 2 . . 7 . 18 13 . . . 1 7 . 4 . Prevented 9 | . . . . . . . . . . . . . . 2 . . . . 7 . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 188 | . 15 15 3 26 15 5 2 . 9 19 3 . . 1 4 7 10 1 5 17 1 7 . 1 22 Guns 81 | . 15 15 3 23 12 1 1 . 6 4 . . . . 1 . . . . . . . . . . Cannons 58 | . . . . . . . . . . 11 1 . . 1 3 3 6 . 4 12 1 3 . 1 12 AOE 33 | . . . . . 3 4 . . 3 3 2 . . . . 3 3 . 1 2 . 4 . . 5 Classes Destroyed 17 | . 4 4 1 1 1 . . . 1 2 . . . . . 1 . . . 1 . . . . 1 Worker 13 | . . 2 . 3 1 . . . . 2 . . . . . . . . . 1 . . . . 4 Builder 7 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 5 Tunneler 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler 13 | . 1 5 . 5 1 . . . . . . . . . 1 . . . . . . . . . . Recycler 5 | . . 2 . 1 . . . . . 1 . . . . . . . . . . . . . . 1 Mechanic 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Drone 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . Watcher 4 | . 1 . . 2 1 . . . . . . . . . . . . . . . . . . . . Swarmer 56 | . 9 6 . 3 7 4 . . 3 . 3 . . 1 . 2 7 . 1 5 . . . . 5 Grunt 63 | . 6 4 2 14 2 . 1 . 3 13 . . . . . 1 1 . 1 1 . 7 . . 7 Brawler 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . 1 . . . . . . 1 . . . . . 1 . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 26 | . . 4 . 5 3 . 1 . . 3 . . . . 2 2 1 . 1 2 . . . . 2 Hunter 12 | . . . . 4 1 . . . 1 . . . . . . . . 1 2 2 . . . . 1 Programmer 20 | . . . . . 1 1 . . . 2 . . . . 2 . . . . 7 1 . . 1 5 Behemoth 3 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . 1 Thug 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 9 | . 7 4 3 5 4 4 2 . 3 5 3 . . 1 2 5 5 1 3 4 1 4 . 1 9 Combat Bots Only 7 | . 7 4 3 4 4 4 2 . 3 5 3 . . 1 2 5 5 1 3 4 1 4 . 1 6 Max Kills in Single Turn 3 | . 1 3 2 1 3 3 1 . 3 2 2 . . 1 1 2 3 1 2 2 1 1 . 1 3 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 3 . . 3 2 1 . . . . 2 3 . 1 1 . 1 . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Damage Taken 23528 | . 442 641 63 1878 1555 283 268 . 617 2917 14 773 . 86 648 1443 1607 177 995 2161 163 1379 . 46 5372 Core 3018 | . 74 94 . 172 234 62 28 . 61 214 14 182 . . 65 110 431 20 176 197 . 170 . . 714 Absorbed by Shields 383 | . . . . . . . . . . . . . . . . . . 131 252 . . . . . . Redirected to Shielding 315 | . 52 . . . . . . . . 112 . . . . . . . . . . . . . . 151 Regen/Repaired (Parts) 1783 | . . . . 222 . . . . . 323 . . 1006 . . . . 232 . . . . . . . Core Remaining (%) 62 | 100 70 . 76 68 . . . . 45 . . . . 51 . . . . 19 . . . . 68 . Volleys Fired 791 | . 49 50 5 116 56 29 14 . 19 121 5 10 . 11 40 20 25 16 19 68 9 25 . 8 76 Largest 3 | . 2 2 2 2 2 2 2 . 2 2 2 1 . 2 2 2 2 2 2 2 2 2 . 2 3 Hottest 308 | . 85 130 112 112 110 110 85 . 80 115 123 90 . 110 115 155 180 175 180 180 180 188 . 188 308 Shots Fired 1403 | . 98 84 10 232 108 32 17 . 36 214 6 10 . 14 65 29 43 30 25 130 14 44 . 10 152 Gun 721 | . 98 84 10 232 107 6 11 . 34 98 . . . 3 25 3 . . . . . . . . 10 Cannon 642 | . . . . . . 22 6 . . 113 4 10 . 11 40 24 40 30 20 128 14 37 . 10 133 Launcher 20 | . . . . . 1 4 . . 2 3 2 . . . . . . . . . . 5 . . 3 Special 20 | . . . . . . . . . . . . . . . . 2 3 . 5 2 . 2 . . 6 Kinetic 330 | . 60 . . 114 8 . 3 . 16 98 . . . 3 25 3 . . . . . . . . . Thermal 1023 | . 38 84 10 118 99 28 14 . 18 113 4 10 . 11 40 24 40 30 20 128 14 37 . 10 133 Explosive 40 | . . . . . 1 4 . . 2 3 2 . . . . 2 3 . 5 2 . 7 . . 9 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 Robot Hit Streak 33 | . 9 16 21 22 16 5 13 . 9 18 . . . 2 8 22 33 3 12 20 7 11 . 8 8 Robot Miss Streak 9 | . 2 9 1 2 3 2 1 . 1 3 . . . 1 2 . 2 4 1 4 1 1 . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 2 2 1 1 1 . . . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 886 | . 71 74 9 186 76 5 9 . 26 136 . . . 3 38 24 19 13 16 79 6 19 . 2 75 Core Hits 475 | . 29 77 4 64 34 9 3 . 19 58 4 . . 1 14 13 11 4 10 36 2 19 . 1 63 Critical Kills 10 | . . . . . . . . . . 2 . . . . . . . 2 . 3 . . . . 3 Critical Parts Destroyed 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Critical Strikes 34 | . 1 3 1 12 3 . . . 1 2 . . . . . . . 2 . 3 . 1 . . 5 Burn 18 | . 1 3 1 10 2 . . . 1 . . . . . . . . . . . . . . . . Meltdown 9 | . . . . . . . . . . 1 . . . . . . . 2 . 3 . . . . 3 Destroy 4 | . . . . 2 1 . . . . 1 . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Melee Attacks 31 | . . . . . 5 . . . . . . . . . . 12 4 9 . . . . . . 1 Impact 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 26 | . . . . . . . . . . . . . . . . 12 4 9 . . . . . . 1 Sneak Attacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27767 | . 848 1594 153 3226 1735 469 172 . 663 3487 174 . . 63 983 1536 990 478 1156 2794 197 1227 . 74 5748 Guns 9378 | . 848 1171 153 3226 1426 115 172 . 433 1238 . . . 32 338 36 . . . . . . . . 190 Cannons 9877 | . . . . . . . . . . 1764 27 . . 31 645 365 431 478 330 2515 197 436 . 74 2584 Explosions 7577 | . . 423 . . 209 354 . . 230 485 147 . . . . 872 492 . 647 205 . 748 . . 2765 Melee 301 | . . . . . 100 . . . . . . . . . . 201 . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3841 | . 429 . . 1445 91 . 20 . 212 1238 . . . 32 338 36 . . . . . . . . . Thermal 15647 | . 419 1594 153 1781 1335 115 152 . 221 1764 27 . . 31 645 365 431 478 330 2515 197 436 . 74 2584 Explosive 7154 | . . . . . 209 354 . . 230 485 147 . . . . 872 492 . 647 205 . 748 . . 2765 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 100 | . . . . . 100 . . . . . . . . . . . . . . . . . . . . Slashing 634 | . . . . . . . . . . . . . . . . 62 67 . 179 74 . 43 . . 209 Piercing 201 | . . . . . . . . . . . . . . . . 201 . . . . . . . . . Phasic 190 | . . . . . . . . . . . . . . . . . . . . . . . . . 190 Highest Corruption 18 | . . . . . 3 4 4 4 4 1 . . . . . 3 3 3 1 6 3 3 3 3 18 Average Corruption 3 | . . . . . 2 3 4 4 4 1 . . . . . 3 3 1 1 3 2 3 3 3 9 Corruption Purged 8 | . . . . . . . . . . . . . . . . . . . . 8 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 179 | . . . . . 22 10 8 3 16 . . . . . . 11 25 4 . 13 9 19 5 4 30 Message Errors 43 | . . . . . 6 2 3 1 2 . . . . . . 3 4 1 . 4 1 3 . 2 11 Matter Fused 34 | . . . . . 5 3 1 . 4 . . . . . . 1 10 1 . 1 2 3 1 . 2 Heat Flow Errors 19 | . . . . . . 2 2 1 3 . . . . . . 2 . 1 . 1 . 1 1 . 5 Energy Discharges 19 | . . . . . 2 . 2 . 2 . . . . . . . 3 . . 2 3 4 1 . . Parts Rejected 4 | . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . Parts Fused 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Data Loss (minor) 26 | . . . . . 2 3 . 1 1 . . . . . . 4 7 1 . 2 . 2 . 1 2 Data Loss (major) 11 | . . . . . 1 . . . 1 . . . . . . . . . . 2 . 2 2 . 3 Misfires 8 | . . . . . 1 . . . 1 . . . . . . . 1 . . . 1 2 . . 2 Alerts 8 | . . . . . 1 . . . 1 . . . . . . 1 . . . . 1 2 . 1 1 Weapon Failures 4 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 543 | . . 85 . . 5 . . . 5 17 1 . . . 8 91 77 . 71 8 11 7 . 26 131 Projectiles 142 | . . . . . . . . . . 17 . . . . 8 . 23 . 5 8 11 . . 26 44 Explosions 401 | . . 85 . . 5 . . . 5 . 1 . . . . 91 54 . 66 . . 7 . . 87 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 29 | . . . . . . 29 . . . . . . . . . . . . . . . . . . . Shots 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 381 | . 134 132 . 245 381 318 258 192 166 150 . 10 . 56 231 208 232 360 216 225 . 87 74 . 129 Average Temperature 61 | . 32 39 . 64 48 93 81 101 39 37 . 6 . 11 92 94 63 126 64 72 . 16 74 . 32 Received Heat Transfer 4314 | . 168 315 . 684 225 . 108 . 93 921 . 162 . . 36 192 412 36 105 63 . 428 . . 366 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 14 | . . . . 3 . . 1 . . 1 . . . . . . . 2 . 3 . . . . 4 Combat Hostiles 13 | . . . . 3 . . 1 . . 1 . . . . . . . 1 . 3 . . . . 4 Parts Melted 81 | . 1 5 1 16 9 1 1 . . 7 . . . . 2 2 3 1 . 17 2 . . . 13 Heat Transferred 24744 | . 1168 2300 407 4477 2701 185 296 . 518 2331 37 . . 37 740 481 592 592 433 3190 222 594 . 87 3356 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Peak Influence 683 | . 452 348 104 358 297 . . . . 568 . . . . 143 . . . . 329 . . . . 683 Initial 344 | . . 114 44 . 77 . . . . 344 . . . . 75 . . . . 103 . . . . . Average 162 | . 219 170 34 98 150 . . . . 376 . . . . 62 . . . . 111 . . . . 186 Maximum Alert Level 2 | . 2 1 . 1 1 . . . . 2 . . . . . . . . . 1 . . . . 2 Low Security (%) 66 | 100 38 66 100 86 67 . . . . . . . . . 100 . . . . 88 . . . . 61 Level 1 25 | . 50 33 . 13 32 . . . . 64 . . . . . . . . . 11 . . . . 18 Level 2 7 | . 11 . . . . . . . . 35 . . . . . . . . . . . . . . 19 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 2 1 . 7 3 . . . . 8 . . . . 2 . . . . 6 . . . . 11 Investigation 8 | . 1 . . 3 . . . . . 1 . . . . . . . . . 1 . . . . 2 Extermination 10 | . . . . . 2 . . . . 2 . . . . 1 . . . . 2 . . . . 3 Reinforcement 12 | . 1 1 . 1 . . . . . 2 . . . . 1 . . . . 3 . . . . 3 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 10 | . . . . 3 1 . . . . 3 . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Distress Signals 18 | . 3 1 . 5 . . . . 1 3 . . . . 1 . . 1 . 3 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 383 | . 22 30 2 55 24 5 2 . 8 35 3 11 . 7 7 9 14 45 10 23 2 8 . 1 60 Peak Tracking Total 13 | . 5 6 1 7 6 4 2 . 3 6 3 9 . 11 3 7 8 13 9 6 2 4 . 1 13 Tactical Retreats 29 | . 3 1 2 2 4 . . . . 5 . 2 . 1 . . 1 1 4 . . 1 . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Traps Triggered 8 | . 1 . . 2 2 . . . . 1 . . . . 1 . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . 1 . . . 7 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Machines Disabled 14 | . . 5 . . 1 . . . . 2 . . . 1 . . . . . 3 . . . . 2 Max in Single Turn 4 | . . 4 . . 1 . . . . 1 . . . 1 . . . . . 1 . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Machines Accessed 57 | . 3 7 . 11 8 1 . 3 . 12 1 . . . 1 . . 1 . 3 . 1 4 . 1 Terminals 29 | . 3 7 . 8 4 . . . . 7 . . . . . . . . . . . . . . . Fabricators 5 | . . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . . Repair Stations 5 | . . . . 2 . . . . . 3 . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 4 | . . . . . 2 . . . . . . . . . . . . . . 1 . . . . 1 Total Hacks 158 | . 9 22 . 34 15 1 . 19 . 28 1 . . . 2 . . 1 . 6 . 1 17 . 2 Successful 92 | . 5 8 . 19 5 1 . 19 . 12 1 . . . 1 . . 1 . 2 . 1 17 . . Failed 65 | . 4 13 . 15 10 . . . . 16 . . . . 1 . . . . 4 . . . . 2 Catastrophic 10 | . . 1 . 2 3 . . . . 2 . . . . . . . . . 1 . . . . 1 Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 74 | . 6 11 . 12 6 . . . . 7 . . . . 8 . . 1 . 8 . . . . 15 Terminals 75 | . 9 22 . 22 8 . . . . 14 . . . . . . . . . . . . . . . Fabricators 9 | . . . . . 4 . . . . 3 . . . . 2 . . . . . . . . . . Repair Stations 21 | . . . . 10 . . . . . 11 . . . . . . . . . . . . . . . Recycling Units 3 | . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . Garrison Access 7 | . . . . . 3 . . . . . . . . . . . . . . 2 . . . . 2 Terminal Hacks 62 | . 3 6 . 9 1 1 . 19 . 3 1 . . . . . . 1 . . . 1 17 . . Record 7 | . . . . . . . . 2 . . . . . . . . . . . . . . 5 . . Part Schematic 15 | . 1 . . . . . . 10 . . . . . . . . . . . . . . 4 . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 12 | . 1 1 . 3 . . . 3 . . . . . . . . . . . . . . 4 . . Open Door 4 | . . . . . . 1 . . . . 1 . . . . . . 1 . . . 1 . . . Branch Access Points 3 | . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . Terminal Index 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . Network Status 3 | . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 13 | . . . . 7 . . . . . 6 . . . . . . . . . . . . . . . Scan Component 7 | . . . . 4 . . . . . 3 . . . . . . . . . . . . . . . Repair 6 | . . . . 3 . . . . . 3 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 2 2 . 3 1 . . . . 2 . . . . . . . . . . . . . . . Terminals 8 | . 2 2 . 2 . . . . . 2 . . . . . . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 2 1 . 1 . . . . . 2 . . . . . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 3 7 . 9 7 . . . . 11 . . . . 1 . . . . 2 . . . . 1 Full Trace Events 4 | . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 4 . . . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . 1 . . . . . . 10 . . . . . . . . . . . . . . 4 . . Parts Built 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . 58 . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . 14 . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . . 3 . . . . . 3 . . . . . . . . . . . . . . . Time 302 | . . . . 128 . . . . . 174 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . . 2 . 5 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Total Allies 14 | . . . . . . . . . 1 . . . 4 . . 2 . 5 . . . . . . 2 Largest Group 5 | . . . . . . . . . 1 . . . 4 4 2 2 2 5 1 . . . . . 2 Highest-Rated Group 279 | . . . . . . . . . 96 . . . 150 150 74 59 59 279 65 . . . . . 206 Highest-Rated Ally 103 | . . . . . . . . . 96 . . . 38 38 38 30 30 65 65 . . . . . 103 Zionite Dispatches 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 13 | . . . . . . . . . . 3 3 1 . . 1 . . 1 . 1 . . . . 3 STAY 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . EXPLORE 8 | . . . . . . . . . . 3 2 1 . . . . . . . . . . . . 2 RETURN 4 | . . . . . . . . . . . 1 . . . 1 . . . . 1 . . . . 1 Ally Attacks 61 | . . . . . . . . . 7 . . . . 11 . . 1 21 . . . . . . 21 Total Damage 3116 | . . . . . . . . . 228 . . . . 455 . . 22 719 . . . . . . 1692 Kills 28 | . . . . . . . . . 2 . . . . 3 . . . 11 . . . . . . 12 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Allies Melted 3 | . . . . . . . . . 1 . . . . . . . 1 1 . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Robot Analysis Total 7 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 9 | . . . 2 . . 1 1 . 1 . . . 1 . . . 1 . . . 1 1 . . . Drone Launches 25 | . . . . . . . . . . 5 4 2 . . 1 . . . . 1 . . . . 12 Drone Recoveries 11 | . . . . . . . . . . 3 3 1 . . 1 . . . . 1 . . . . 2 Decoded 0b10 Intel 61 | . . . . . . . . . . . . . . . . . . . . 33 . . . . 28 Traps 9 | . . . . . . . . . . . . . . . . . . . . 4 . . . . 5 Emergency Access 8 | . . . . . . . . . . . . . . . . . . . . 5 . . . . 3 Items 36 | . . . . . . . . . . . . . . . . . . . . 18 . . . . 18 Machines 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . Patrols 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Guards 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 Branch Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Turns Passed 20475 | 34 510 1370 1192 1983 1302 806 334 96 653 1700 440 262 1175 361 701 689 1113 1051 324 1159 485 909 316 425 1085 Spaces Moved 11021 | 33 235 524 485 610 765 514 232 77 301 811 363 197 914 222 432 450 507 816 236 527 320 410 145 329 566 Core 114 | 33 80 . . . . . . . . . . . . . . . 1 . . . . . . . . Treads 1797 | . 155 524 485 610 . . . . 23 . . . . . . . . . . . . . . . . Legs 7175 | . . . . . 765 514 232 77 278 811 363 197 914 222 432 450 250 . . 226 . 404 145 329 566 Wheels 866 | . . . . . . . . . . . . . . . . . 182 . 57 301 320 6 . . . Hover 1069 | . . . . . . . . . . . . . . . . . 74 816 179 . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 160 240 240 120 124 124 124 124 112 114 112 120 120 120 120 94 94 94 125 130 130 120 120 116 Average Speed 150 | 83 133 221 240 245 133 124 124 124 188 148 114 117 120 120 120 123 185 94 109 162 135 199 206 120 134 Slowest Speed 1150 | 100 160 320 240 325 190 124 124 124 340 195 114 190 120 120 120 190 1150 94 160 260 145 330 260 120 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 50 | 3 53 56 87 47 27 55 47 69 44 29 74 46 88 48 14 60 67 88 40 19 60 56 60 52 22 Regions Visited 25 Branch Regions 17 Pre-discovered Areas 11 | . . . 1 . . . 1 1 . . . . 4 . . . . . . . . 1 3 . . Known Exits Taken 18 | . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 7 | 1 1 . 1 1 . . . . . . . . . . . . . . . . . 1 1 1 . Scrap Searched 23 | . . . 1 . . 4 2 . . . 2 1 2 1 . 2 1 . . . 4 3 . . . Spaces Dug 185 | . . . . . 6 39 6 . 7 14 2 9 . 6 15 5 5 6 6 5 2 6 . 7 39 Terrain Destroyed 624 | . . 5 . . 6 59 6 . 16 42 12 9 . 8 20 26 49 6 67 39 3 113 . 7 131 Melee 7 | . . . . . 3 . . . . . . . . . . . . 4 . . . . . . . Projectile 204 | . . . . . . 22 6 . . 29 2 9 . 8 20 6 8 2 7 21 3 17 . 7 37 AOE 413 | . . 5 . . 3 37 . . 16 13 10 . . . . 20 41 . 60 18 . 96 . . 94 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Total 13552 | 37 338 653 507 903 940 646 260 78 356 1129 383 219 990 304 557 527 624 1062 275 696 357 456 160 348 747 Wait 1002 | . 32 17 8 110 41 89 8 . 27 133 9 8 57 70 61 3 70 134 14 43 16 8 . 11 33 Move 10996 | 32 234 523 484 609 764 513 231 76 300 810 362 196 913 221 431 449 506 815 235 526 319 409 144 328 566 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 151 | 1 6 29 4 24 16 2 . . 2 10 3 . 5 1 5 4 1 13 . 15 2 . 2 . 6 Fast Attach 124 | 4 5 8 . 6 7 . . . 2 15 . . 4 . 1 4 4 7 1 17 2 6 8 1 22 Attach 95 | . 2 6 1 14 7 . 2 . 3 11 1 2 4 . 2 2 8 1 3 8 . 2 . . 16 Detach 36 | . 2 6 . 1 2 . . 2 . 3 . 2 1 . . . . 2 . 6 . . 3 . 6 Swap 122 | . 1 4 1 5 17 11 5 . 3 15 1 1 3 . 12 10 6 5 3 4 5 3 . . 7 Drop 135 | . 7 10 4 18 25 2 . . . 11 2 . 3 1 5 3 . 16 . 9 4 3 3 . 9 Fire 791 | . 49 50 5 116 56 29 14 . 19 121 5 10 . 11 40 20 25 16 19 68 9 25 . 8 76 Melee 31 | . . . . . 5 . . . . . . . . . . 12 4 9 . . . . . . 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 64 | . . . . . . . . . . . . . . . . 20 . 44 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: [*Res] / *Arm / Qua x2) History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 35 | -11/Junkyard | Entered Materials 302 | -10/Materials | Build established: Mutant 420 | -10/Materials | Destroyed 7 combat bots 492 | -10/Materials | Discovered new exit (range 13) 545 | -10/Materials | Entered another Materials area 545 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 545 | -9/Materials | Discovered new exit (range 8) 643 | -9/Materials | Identified exit to Mines 643 | -9/Materials | Identified exit to Storage 724 | -9/Materials | Central database locked down 1430 | -9/Materials | Discovered new exit (range 16) 1915 | -9/Materials | Entered Mines 2061 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2263 | -9/Mines | Assembled infested the area 2268 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2501 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2726 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2731 | -9/Mines | Found Prototype Device 3011 | -9/Mines | Learned Materials emergency access door positions 3049 | -9/Mines | Learned location of Recycling (-9) 3095 | -9/Mines | Discovered new exit (range 5) 3107 | -9/Mines | Entered Materials 3107 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3414 | -8/Materials | Build established: Scavenger-Mutant 3836 | -8/Materials | Lost 3 parts (2n1w) 3862 | -8/Materials | Repaired Imp. Treads 3927 | -8/Materials | Repaired Broken Imp. Medium Laser? 4019 | -8/Materials | Discovered new exit (range 15) 4376 | -8/Materials | Repaired Imp. Ion Engine 4534 | -8/Materials | Garrison activated, responded to threat 5090 | -8/Materials | Entered Factory 5090 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5275 | -7/Factory | Build established: Mutant 5622 | -7/Factory | Identified exit to Lower Caves 5659 | -7/Factory | Garrison activated, responded to threat 5704 | -7/Factory | Discovered new exit (range 12) 5756 | -7/Factory | Fabricated Lgt. Antimatter Reactor? 5862 | -7/Factory | Lost 3 parts (1p2n) 6392 | -7/Factory | Entered Lower Caves 6439 | -7/Lower Caves | Identified Exp. Sensor Array 7062 | -7/Lower Caves | Learned Factory emergency access door positions 7183 | -7/Lower Caves | Discovered new exit (range 10) 7197 | -7/Lower Caves | Identified exit to Lower Caves 7198 | -7/Lower Caves | Entered another Lower Caves area 7356 | -7/Lower Caves | Learned location of Extension (-6) 7363 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7511 | -7/Lower Caves | Discovered new exit (range 15) 7531 | -7/Lower Caves | Identified exit to Data Miner 7532 | -7/Lower Caves | Entered Data Miner 7533 | -7/Data Miner | Discovered new exit (range 6) 7557 | -7/Data Miner | Met Data Miner 7583 | -7/Data Miner | Learned location of Section 7 (-3) 7583 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7599 | -7/Data Miner | Received God Mode back door access code from Data Miner 7626 | -7/Data Miner | Identified exit to Proximity Caves 7628 | -7/Data Miner | Entered Proximity Caves 7631 | -6/Proximity Caves | Spotter reported a threat 7631 | -6/Proximity Caves | Spotter reported a threat 7779 | -6/Proximity Caves | Escorted by Enhanced Grunt 7818 | -6/Proximity Caves | Lost 4 parts (3n1u) 7926 | -6/Proximity Caves | Identified exit to Factory 8070 | -6/Proximity Caves | Core integrity fell below 50% 8281 | -6/Proximity Caves | Entered Factory 8281 | -6/Factory | Evolved 2 slots: Utility x2 8494 | -6/Factory | Build established: Scavenger-Mutant 8607 | -6/Factory | Repaired Imp. Deuterium Engine 8806 | -6/Factory | Garrison activated, responded to threat 8930 | -6/Factory | Repaired Imp. Medium Armor Plating 9039 | -6/Factory | Repaired Exp. Sensor Array 9254 | -6/Factory | Lost 3 parts (3u) 9372 | -6/Factory | Discovered new exit (range 4) 9374 | -6/Factory | Identified exit to Factory 9473 | -6/Factory | Lost 3 parts (1n2u) 9709 | -6/Factory | Identified exit to Lower Caves 9709 | -6/Factory | Identified exit to Extension 9978 | -6/Factory | Discovered exit to Factory (range 11) 9981 | -6/Factory | Entered Lower Caves 10150 | -6/Lower Caves | Encountered a Warlord checkpoint 10232 | -6/Lower Caves | Spotted B-75 Beast 10414 | -6/Lower Caves | Discovered new exit (range 6) 10420 | -6/Lower Caves | Identified exit to Lower Caves 10421 | -6/Lower Caves | Entered another Lower Caves area 10422 | -6/Lower Caves | Discovered exit to Factory (range 11) 10576 | -6/Lower Caves | Ambushed by wild Derelicts 10658 | -6/Lower Caves | Discovered new exit (range 15) 10681 | -6/Lower Caves | Identified exit to Zion 10683 | -6/Lower Caves | Entered Zion 10712 | -6/Zion | Lost 6 parts (1p4n1u) 10794 | -6/Zion | Discovered new exit (range 12) 10829 | -6/Zion | System corruption cleaned by Quarantine Array 10889 | -6/Zion | Learned location of 1 exit from Factory 10936 | -6/Zion | Build established: Mutant 11060 | -6/Zion | Given the Hacking Drone Bay 11060 | -6/Zion | Found Prototype Device 11082 | -6/Zion | Found CR-A16's Pointy Stick 11226 | -6/Zion | Found Prototype Special Weapon 11228 | -6/Zion | Found Prototype Special Weapon 11271 | -6/Zion | Learned location of Armory (-3) 11324 | -6/Zion | Given A8's code to call for help 11450 | -6/Zion | Learned location of Quarantine (-3) 11588 | -6/Zion | Imprinted 11590 | -6/Zion | Declared Zion's savior 11612 | -6/Zion | Build established: Scavenger-Mutant 11777 | -6/Zion | Visited the Megawrench Repair Shop 11777 | -6/Zion | Megawrench repaired 10 parts 11807 | -6/Zion | Identified exit to Proximity Caves 11858 | -6/Zion | Entered Proximity Caves 11858 | -5/Proximity Caves | Accompanied by 4 allies 11871 | -5/Proximity Caves | Found Alien Artifact 12204 | -5/Proximity Caves | Discovered exit to Factory (range 8) 12219 | -5/Proximity Caves | Entered Factory 12219 | -5/Factory | Accompanied by 2 allies 12219 | -5/Factory | Evolved 2 slots: Utility x2 12220 | -5/Factory | Identified exit to Factory 12249 | -5/Factory | Identified Hacking Drone Bay 12261 | -5/Factory | Identified exit to Upper Caves 12640 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 12920 | -5/Factory | Entered Upper Caves 12922 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12931 | -5/Upper Caves | Spotted B-75 Beast 12996 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 12999 | -5/Upper Caves | Destroyed B-75 Beast 13026 | -5/Upper Caves | Lost 5 parts (1n3u1w) 13187 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13190 | -5/Upper Caves | Identified RU-N14's Throwing Claymores (x2) 13592 | -5/Upper Caves | Discovered new exit (range 10) 13608 | -5/Upper Caves | Identified exit to Upper Caves 13609 | -5/Upper Caves | Entered another Upper Caves area 13609 | -5/Upper Caves | Accompanied by 2 allies 13747 | -5/Upper Caves | Spotted B-75 Beast 13783 | -5/Upper Caves | Destroyed B-75 Beast 13808 | -5/Upper Caves | Lost 7 parts (1p4n2u) 14581 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14663 | -5/Upper Caves | Core integrity fell below 50% 14712 | -5/Upper Caves | Discovered new exit (range 12) 14722 | -5/Upper Caves | Identified exit to Warlord 14722 | -5/Upper Caves | Entered Warlord 14756 | -5/Warlord | System corruption cleaned by Quarantine Array 15236 | -5/Warlord | Build established: Commander-Mutant 15280 | -5/Warlord | Rebuked by Warlord 15289 | -5/Warlord | Opened Warlord's prototype stash 15294 | -5/Warlord | Found Prototype Reactor 15297 | -5/Warlord | Found Prototype Device 15297 | -5/Warlord | Identified Exp. Phase Shifter 15305 | -5/Warlord | Warlord's base attacked by MAIN.C 15306 | -5/Warlord | Found Prototype Device 15306 | -5/Warlord | Identified Exp. Focal Shield 15314 | -5/Warlord | Found Prototype Hackware 15409 | -5/Warlord | Found Prototype Energy Gun 15409 | -5/Warlord | Identified Vortex Rail 15418 | -5/Warlord | Found Vortex Rail 15595 | -5/Warlord | Warlord forces counterattacked 15629 | -5/Warlord | Spotted Striker 15640 | -5/Warlord | P-80 Master assimilated allied NB-XK5(g) 15642 | -5/Warlord | P-70 Sage assimilated allied ZF-BNE(g) 15662 | -5/Warlord | Spotted Executioner 15754 | -5/Warlord | Spotted Striker 15756 | -5/Warlord | Discovered new exit (range 14) 15767 | -5/Warlord | Identified exit to Proximity Caves 15773 | -5/Warlord | Entered Proximity Caves 15773 | -4/Proximity Caves | Accompanied by 1 ally 15935 | -4/Proximity Caves | Build established: Scavenger-Mutant 15946 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16018 | -4/Proximity Caves | Core integrity fell below 20% 16019 | -4/Proximity Caves | Lost 8 parts (1p4n2u1w) 16073 | -4/Proximity Caves | Discovered exit to Factory (range 16) 16097 | -4/Proximity Caves | Entered Factory 16097 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 16408 | -4/Factory | Incoming investigation squad redirected 16510 | -4/Factory | Identified Ghost Barrier 16697 | -4/Factory | Identified Vortex Chain Reactor 16738 | -4/Factory | Lost 5 parts (1p1n2u1w) 17136 | -4/Factory | Retrieved Zion intel report: Branch Access 17136 | -4/Factory | Identified exit to Upper Caves 17256 | -4/Factory | Entered Upper Caves 17423 | -4/Upper Caves | Build established: Mutant 17542 | -4/Upper Caves | Learned 4 Research zone layouts 17721 | -4/Upper Caves | Discovered new exit (range 15) 17739 | -4/Upper Caves | Identified exit to Upper Caves 17741 | -4/Upper Caves | Encountered a Warlord checkpoint 17741 | -4/Upper Caves | Entered another Upper Caves area 17779 | -4/Upper Caves | Build established: Derelict-Mutant 17796 | -4/Upper Caves | Lost 3 parts (3n) 18253 | -4/Upper Caves | Spotted B-86 Titan 18470 | -4/Upper Caves | Learned location of Testing (-2) 18563 | -4/Upper Caves | Lost 5 parts (4n1u) 18630 | -4/Upper Caves | Discovered new exit (range 7) 18650 | -4/Upper Caves | Entered Zhirov 18652 | -4/Zhirov | Discovered new exit (range 3) 18702 | -4/Zhirov | Met Zhirov 18749 | -4/Zhirov | Learned location of Command (-1) 18772 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18811 | -4/Zhirov | Found Alien Artifact 18811 | -4/Zhirov | Identified Integrated Dissipator 18811 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18841 | -4/Zhirov | Found Alien Artifact 18966 | -4/Zhirov | Entered Proximity Caves 19106 | -3/Proximity Caves | Spotted B-86 Titan 19373 | -3/Proximity Caves | Discovered new exit (range 16) 19391 | -3/Proximity Caves | Entered Research 19391 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 19492 | -3/Research | Found Prototype Processor 19492 | -3/Research | Identified Spectral Analyzer 19673 | -3/Research | Incoming investigation squad redirected 19784 | -3/Research | Lost 3 parts (1n2u) 19851 | -3/Research | Spotted B-86 Titan 19872 | -3/Research | Destroyed B-86 Titan 19890 | -3/Research | Retrieved Zion intel report: Branch Access 19890 | -3/Research | Identified exit to Armory 19890 | -3/Research | Identified exit to Quarantine 20076 | -3/Research | Discovered new exit (range 12) 20093 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 20216 | -3/Research | Garrison activated, responded to threat 20241 | -3/Research | Zion Heavy squad teleported in 20275 | -3/Research | Lost 11 parts (1p3n4u3w) 20335 | -3/Research | Cargo convoy interrupted 20340 | -3/Research | System corruption reached 10% 20347 | -3/Research | Garrison activated, responded to threat 20354 | -3/Research | Identified Transdimensional Reconstructor 20354 | -3/Research | Warped through subspace 20390 | -3/Research | Lost 6 parts (2p1n1u2w) 20453 | -3/Research | Core integrity fell below 50% 20476 | -3/Research | Self-destructed Last Messages --------------- 20441_ Adv. Cooling System destroyed. 20447_ System corrupted: Adv. Myomer Leg fused. 20455_ Penetrated by Slug. 20455_ Slug penetrates Wall. 20458_ Penetrated by Slug. 20458_ Zio. Phaser-M destroyed. 20458_ Flexi-carbon Leg destroyed. 20459_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 20463_ >> DECODED: Lrn. Sensor Array location. 20466_ Knocked back. 20469_ System corrupted: FCS attempts to trigger Com. Ion Cannon. 20469_ System corrupted: Com. Ion Cannon misfires. 20470_ Adv. Myomer Leg destroyed. 20473_ P-80 Master knocked back. 20474_ Com. Ion Cannon destroyed. 20474_ Knocked back. 20474_ Slug penetrates Wall. 20474_ Adv. Heat Sink destroyed. 20476_ Adv. Myomer Leg destroyed. Map ----- +----------------------------------------------------+ | """ # ? ????????????????????????????? | | """ # ? ?#?#????????????????????? | | """ # ? ? ???#???????????????????????? | | # ? ? ??????????????????????????? | | % # ##?#?#+###? #???????????????????????? | | = "" # #? ## ? ?????????????????????????? | | =*"" # ?## ? ?# ???????????????????????????? | | %""" # ? #? ## ? ??? ????????????????????? | | """ # ## ! ##?? ???????????????????????!?? | | """ # ?# ? ? ## ? ???????????????????????? | | # ? ## ? ## ???????????????????????????? | | # ##! ##????????????????????????????? | | # ## ?? # ??????????????????????????? | | ##+#### ## ? # ? ?????????????????????????? | | ## # ?? ?????????????????????????? | | ## ??????????????????????????????? | | ## #? ???????????????????????????? | | ## ? ??????????????????????????? | | ###+### ##+#?####?????????????????????????????? | | # ##? #??????????????????????????????? | | # ### ????#######????????????????????? | | # ^ #####???# #????????????????????? | | """ # # ??????# ##### ?????? | | """ # # ? ????# xH > ?????? | | """ + +? ?????# x##### ?????? | | # #? ????# @ #????????????????????? | | # ###########p###????????????????????? | | + g #??????????????????????? | | ####### p#??????????????????????? | | ####### #??????????????????????? | | #??????????????????????? | | #+##############+##########??????????????????????? | | #?##???? ? ????????????????????????????? | | ##?#?## ????????????????????????????? | | ! #####?# #???????????????????????????? | | #?#???# #???????????????????????????? | | ######?###############???????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Energy Generation 55 Energy Capacity 900 Matter Stores 300 Matter Capacity 600 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 410 Additional Mass Support 9 Corruption Containment 8 Armor Coverage 600 Resistance: KI 10 Power Shielding 90 Propulsion Shielding 66 Weapon Shielding 33 Phase Shifting 20 Evasion (%) 61 Targeting Accuracy 6 Recoil Reduction 4 Salvage Targeting 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Gravmag Array | -7/Data Miner | Free Imp. Antigrav System | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Y-64 Sentinel | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel Fabricated ------------ Lgt. Antimatter Reactor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicTiamatAutogun Manual? 0 Play Time 03:46:58 Cumulative 330.4 hours Start 2023.06.08 @ 15:05:46 End 2023.06.14 @ 16:50:26 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 134 Adventurer 0 Explorer 0 Win Type - Total 14 Types 5/2/3/1/1/0/1/1/0 Lore% 86 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d1a5832-85e9-4a28-af83-72cd290e0eb7