Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.07 @ 19:05:26 Player: BRiNK Result: Destroyed by SH-PAF(M) with Heavy Riot Gun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (66) 330 Value Destroyed (2041) 2041 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (753) 753 TOTAL SCORE: 7324 Bonus ------- Follower Combat Kills 153 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 197/300 Energy 61/100 System Corruption 9% Temperature Warning (389) Movement Core (800) Ox15 Location -6/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Improved Signal Interpreter Makeshift Salvage Targeting Computer Weapon Cycler > --- WEAPON (4) ------- Autogun Barrage Gun > --- INVENTORY (20) --- Fission Core Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Signal Interpreter 0b10 Decoder Chip [Skirmisher] Core Shielding Hardlight Generator Advanced Hacking Suite Relay Coupler [Programmer] (69) Drone Bay (2/2) Hacking Drone Bay Phasing AFG Barrage Gun CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Transmission Jammer > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Light Nuclear Core Light Treads Compact Battery Experimental Sensor Array Improved Targeting Computer Core Shielding Hardlight Generator Precision Beam Rifle Heavy Particle Cannon Rocket Launcher [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Xenon Bombardment Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Weapon XL Autogun Subcomponent Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun XL Autogun Subcomponent Ballistic Cannon Slug Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Slots Evolved 6 | . . . 2 . . . 2 . 2 . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 2 | . . . . . . . . . 2 . . Weapon 2 | . . . . . . . 2 . . . . Parts Attached 75 | 5 7 3 5 3 . . 8 9 28 . 7 Power 11 | 1 1 1 . 1 . . 1 1 4 . 1 Engine 4 | 1 1 . . . . . 1 . . . 1 Core 7 | . . 1 . 1 . . . 1 4 . . Reactor . | . . . . . . . . . . . . Propulsion 28 | 2 1 . 4 1 . . 5 7 8 . . Treads 6 | . . . . . . . . 5 1 . . Leg 15 | 2 1 . 4 1 . . 5 2 . . . Wheel 5 | . . . . . . . . . 5 . . Hover . | . . . . . . . . . . . . Flight 2 | . . . . . . . . . 2 . . Utility 13 | . 3 1 1 . . . 1 1 4 . 2 Device 6 | . 1 1 1 . . . . 1 1 . 1 Storage 4 | . 2 . . . . . 1 . 1 . . Processor 3 | . . . . . . . . . 2 . 1 Hackware . | . . . . . . . . . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 23 | 2 2 1 . 1 . . 1 . 12 . 4 Energy Gun 5 | . 2 . . . . . . . 3 . . Energy Cannon 2 | . . . . . . . . . 2 . . Ballistic Gun 12 | 2 . 1 . . . . 1 . 5 . 3 Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 3 | . . . . 1 . . . . 2 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 . . Parts Lost 25 | . . . 1 . . . . . 14 . 10 Power 5 | . . . 1 . . . . . 3 . 1 Propulsion 7 | . . . . . . . . . 4 . 3 Utility 3 | . . . . . . . . . 2 . 1 Weapon 10 | . . . . . . . . . 5 . 5 Highest Loss Streak 10 | . . . 1 . . . . . 7 . 10 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 85 | . 89 99 98 100 100 100 72 70 77 92 91 Engine 4 | . 14 9 . . . . 8 4 . . 4 Core 4 | . . 4 11 11 11 11 . 4 5 7 2 Treads 4 | . . . . . . . . 13 15 . . Leg 22 | . 28 28 42 44 44 44 36 21 . . . Wheel 4 | . . . . . . . . . 5 23 22 Device 9 | . 10 14 11 11 11 11 9 9 9 7 6 Storage 9 | . 14 14 11 11 11 11 9 9 7 7 7 Processor 4 | . . . . . . . . . 11 15 15 Energy Gun 3 | . 9 14 11 . . . . . . 7 6 Energy Cannon 1 | . . . . . . . . . 2 7 6 Ballistic Gun 12 | . 11 13 11 11 11 11 9 9 14 15 14 Launcher 2 | . . . . 10 11 11 . . 1 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 62 | 9 21 21 21 22 22 22 61 61 62 62 62 Greatest Support 80 | 20 20 20 45 45 45 45 50 80 80 54 54 Greatest Overweight (x) 2 | . 1 1 . . . . 1 1 2 1 1 Average Overweight (x) . | . . . . . . . . . . 1 1 Largest Inventory Capacity 20 | 5 10 10 10 10 10 10 20 20 20 20 20 Average Capacity 14 | 5 9 10 10 10 10 10 11 20 20 20 20 Most Carried 20 | 5 8 7 9 9 10 10 18 20 15 13 20 Average Carried 10 | 2 5 5 5 7 9 10 10 15 9 13 17 Final Capacity 20 | 5 10 10 10 10 10 10 20 20 20 20 20 Final Carried 17 | 3 7 6 6 9 10 10 17 12 13 13 16 Class Distribution -------------------- 33% | Scavenger-Mutant 26% | Skirmisher 16% | Scavenger-Skirmisher 9% | Gunner 6% | Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -6/Zion Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Matter Collected 1953 | 196 208 51 83 15 . . 131 576 666 . 27 Remotely . | . . . . . . . . . . . . Salvage Created 2413 | . 211 85 72 11 . . 337 713 904 . 80 Parts 141 | . 12 5 5 1 . . 13 45 56 . 4 Haulers Intercepted 1 | . . . . . . . . 1 . . . Recyclers Shooed 2 | . . 1 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Combat Hostiles Destroyed 42 | . 7 3 1 . . . 6 8 16 . 1 Guns 36 | . 7 3 1 . . . 6 8 11 . . Cannons 4 | . . . . . . . . . 3 . 1 AOE 2 | . . . . . . . . . 2 . . Classes Destroyed 12 | . 2 . 2 . . . 2 3 2 . 1 Worker 5 | . . . 1 1 . . 1 . 2 . . Builder 7 | . . . . . . . . 3 4 . . Hauler 1 | . . . . . . . . 1 . . . Recycler 4 | . . . . . . . . 2 2 . . Watcher 7 | . . . . . . . 1 2 4 . . Swarmer 11 | . 3 2 . . . . . . 6 . . Grunt 20 | . 4 1 . . . . 5 3 7 . . Brawler 1 | . . . . . . . . . 1 . . Sentry 5 | . . . 1 . . . . 3 1 . . Hunter 3 | . . . . . . . 1 2 . . . Programmer 1 | . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . . . . 1 Best Kill Streak 7 | . 3 2 2 1 . . 4 7 7 . 1 Combat Bots Only 6 | . 3 2 1 . . . 3 5 6 . 1 Max Kills in Single Turn 2 | . 2 1 2 1 . . 1 2 2 . 1 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Damage Taken 5050 | . 293 93 489 80 . . 154 469 2349 . 1123 Core 942 | . 42 24 98 28 . . . 43 460 . 247 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 129 | . 74 . 55 . . . . . . . . Core Remaining (%) 83 | 100 . 73 . . . 68 . 92 . . . Volleys Fired 141 | . 17 10 12 4 . . 16 23 49 . 10 Largest 4 | . 2 2 2 2 . . 1 1 4 . 4 Hottest 189 | . 85 85 85 53 . . 60 60 189 . 187 Shots Fired 278 | . 34 17 24 5 . . 16 23 128 . 31 Gun 235 | . 34 17 24 1 . . 16 23 96 . 24 Cannon 33 | . . . . . . . . . 26 . 7 Launcher 10 | . . . . 4 . . . . 6 . . Special . | . . . . . . . . . . . . Kinetic 194 | . 28 7 12 1 . . 16 23 86 . 21 Thermal 74 | . 6 10 12 . . . . . 36 . 10 Explosive 10 | . . . . 4 . . . . 6 . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 13 | . 5 2 5 1 . . 5 13 10 . 13 Robot Miss Streak 9 | . 3 3 9 1 . . 6 4 6 . 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 6 | . 3 1 . . . . . . 2 . . Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 . . Shots Hit Robots 173 | . 19 8 10 1 . . 15 22 76 . 22 Core Hits 112 | . 14 6 3 3 . . 14 21 42 . 9 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Critical Strikes 4 | . . 1 1 . . . . . 1 . 1 Burn 3 | . . 1 1 . . . . . 1 . . Destroy 1 | . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5462 | . 291 147 167 62 . . 811 1098 2252 . 634 Guns 4319 | . 291 124 163 . . . 811 1087 1422 . 421 Cannons 494 | . . . . . . . . . 281 . 213 Explosions 590 | . . . . 62 . . . . 528 . . Melee . | . . . . . . . . . . . . Ramming 59 | . . 23 4 . . . . 11 21 . . Kinetic 3962 | . 228 50 90 . . . 811 1087 1268 . 428 Thermal 972 | . 63 74 73 . . . . . 556 . 206 Explosive 469 | . . . . 62 . . . . 407 . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . 3 2 2 8 Average Corruption 1 | . . . . . . . . 1 1 2 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 9 | . . . . . . . . 2 4 1 2 Message Errors 2 | . . . . . . . . 1 . . 1 Matter Fused 1 | . . . . . . . . 1 . . . Energy Discharges 2 | . . . . . . . . . 1 . 1 Data Loss (minor) 2 | . . . . . . . . . 1 1 . Data Loss (major) 1 | . . . . . . . . . 1 . . Misfires 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 98 | . . . . . . . . . 78 . 20 Projectiles 30 | . . . . . . . . . 10 . 20 Explosions 68 | . . . . . . . . . 68 . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 369 | . . . . 54 . . . . 315 . . Shots 7 | . . . . 2 . . . . 5 . . Rammed 3 | . . . . . . . . 2 1 . . Targets Rammed 8 | . . 2 1 . . . . 4 1 . . Kicked 5 | . . 2 1 . . . . 2 . . . Crushed . | . . . . . . . . . . . . Highest Temperature 497 | . 4 7 2 . . . 121 132 464 . 497 Average Temperature 118 | . 2 4 2 . . . 54 42 107 . 348 Received Heat Transfer 996 | . 99 30 54 . . . 18 117 678 . . Effects 7 | . . . . . . . . . 3 . 4 Interference 4 | . . . . . . . . . 2 . 2 Short Circuit 1 | . . . . . . . . . 1 . . Damage (major) 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . 2 . . . . . . 1 . 1 Heat Transferred 1950 | . 148 259 259 . . . . . 914 . 370 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Peak Influence 387 | . 238 236 188 154 . . 198 387 225 . . Initial 92 | . . 92 13 69 . . . 83 84 . . Average 106 | . 170 125 105 117 . . 20 179 136 . . Maximum Alert Level 1 | . 1 1 . . . . . 1 1 . . Low Security (%) 82 | 100 35 79 100 100 . 100 100 67 75 . . Level 1 17 | . 64 20 . . . . . 32 24 . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 4 | . 1 . . . . . 1 . 2 . . Investigation 1 | . 1 . . . . . . . . . . Extermination 1 | . . . . . . . . . 1 . . Reinforcement 2 | . . . . . . . 1 . 1 . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . 1 . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Distress Signals 2 | . . 1 . . . . . 1 . . . Communications Jammed 18 | . . . . . . . . . 18 . . Distress Signals 18 | . . . . . . . . . 18 . . Times Spotted 76 | . 10 7 13 1 . . 6 10 24 . 5 Peak Tracking Total 8 | . 4 3 8 1 . . 3 4 7 . 8 Tactical Retreats 3 | . . 2 . . . . . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Traps Triggered 2 | . . . . . . . . 2 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Most Traps Carried 2 | . . . . 2 2 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Machines Disabled 12 | . 1 . 2 1 . . 3 1 4 . . Max in Single Turn 4 | . 1 . 1 1 . . 2 1 4 . . Garrison Access 1 | . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Machines Accessed 27 | . 5 . 2 1 5 . 3 4 6 . 1 Terminals 14 | . 4 . 1 1 . . 1 3 4 . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 1 . 2 . . Garrison Access 2 | . . . . . . . 1 1 . . . Total Hacks 111 | . 14 . 5 3 50 . 5 8 19 . 7 Successful 83 | . 10 . 4 1 50 . 3 5 3 . 7 Failed 28 | . 4 . 1 2 . . 2 3 16 . . Catastrophic 5 | . . . . 1 . . . 1 3 . . Database Lockouts . | . . . . . . . . . . . . Manual 7 | . . . 1 2 1 . 1 . 2 . . Terminals 39 | . 10 . 1 3 . . 1 7 17 . . Fabricators . | . . . . . . . . . . . . Repair Stations 8 | . 4 . 4 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 2 . 2 . . Garrison Access 3 | . . . . . . . 2 1 . . . Terminal Hacks 73 | . 6 . 1 1 50 . 1 4 3 . 7 Record 50 | . . . . . 49 . . 1 . . . Part Schematic 7 | . . . . . . . . . . . 7 Open Door 1 | . . . . . . . . 1 . . . Branch Access Points 4 | . 1 . 1 . . . 1 . 1 . . Alert Level 1 | . . . . . . . . . 1 . . Dispatch Records 1 | . 1 . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . Reinforcement Status 2 | . 1 . . . . . . . 1 . . Recall Investigation 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 3 | . . . . 1 . . . 2 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 7 | . 4 . 3 . . . . . . . . Scan Component 4 | . 2 . 2 . . . . . . . . Repair 3 | . 2 . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . Seal Access 1 | . . . . . . . . 1 . . . Coupler Status 1 | . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 1 . 2 1 . . 2 3 6 . . Full Trace Events 1 | . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . 1 Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . 10 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . 2 . 1 . . . . . . . . Time 94 | . 58 . 36 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Total Allies 3 | . . 2 . 1 . . . . . . . Largest Group 2 | . . 2 1 1 1 . . . . . . Highest-Rated Group 45 | . . 45 31 31 31 . . . . . . Highest-Rated Ally 31 | . . 31 31 31 31 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 20 | . . 7 13 . . . . . . . . Total Damage 309 | . . 146 163 . . . . . . . . Kills 6 | . . 2 4 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . 1 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Turns Passed 6316 | 56 369 533 309 464 497 98 1167 516 1262 130 915 Spaces Moved 3780 | 45 192 364 186 373 413 82 306 249 650 121 799 Core 14 | 14 . . . . . . . . . . . Treads 532 | . . . . . . . . 111 421 . . Legs 2085 | 31 192 364 186 373 413 82 306 138 . . . Wheels 1149 | . . . . . . . . . 229 121 799 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 160 108 108 108 Average Speed 132 | 98 125 136 120 120 120 120 141 181 166 108 108 Slowest Speed 320 | 120 190 190 120 120 120 120 190 240 320 108 108 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 43 | 3 36 87 15 73 84 13 31 43 16 36 85 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . . . . . 1 . . . . 1 1 Known Exits Taken 5 | . 1 . 1 . . . 1 . 1 1 . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 . 1 . . . Scrap Searched 3 | . . . . 1 . . . . . . 2 Spaces Dug 10 | . . . . 10 . . . . . . . Terrain Destroyed 136 | . . . . 33 . . 13 25 65 . . Melee . | . . . . . . . . . . . . Projectile 38 | . . . . . . . 13 25 . . . AOE 98 | . . . . 33 . . . . 65 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Zio Total 4935 | 57 286 382 248 383 416 81 1041 317 770 120 834 Wait 800 | . 58 . 36 . . . 688 7 11 . . Move 3769 | 44 191 363 185 372 412 81 305 248 649 120 799 Hop . | . . . . . . . . . . . . Pick Up 96 | 8 10 2 6 4 1 . 16 10 26 . 13 Fast Attach . | . . . . . . . . . . . . Attach 43 | 5 3 2 3 1 . . 1 4 20 . 4 Detach . | . . . . . . . . . . . . Swap 32 | . 4 1 2 2 . . 7 5 8 . 3 Drop 46 | . 3 2 3 . 3 . 8 16 6 . 5 Fire 141 | . 17 10 12 4 . . 16 23 49 . 10 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . . . . . 1 . . Kick 5 | . . 2 1 . . . . 2 . . . Crush 2 | . . . . . . . . 2 . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves (discovered 2 exits: Low / *Zio) -6/Zion History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Identified exit to Mines 262 | -10/Materials | Repaired Particle Gun 291 | -10/Materials | Repaired Assault Rifle 426 | -10/Materials | Entered Mines 441 | -10/Mines | Met a Derelict bent on vengeance 549 | -10/Mines | Build established: Scavenger-Mutant 645 | -10/Mines | Learned Materials emergency access door positions 934 | -10/Mines | Discovered new exit (range 5) 959 | -10/Mines | Entered Materials 959 | -9/Materials | Accompanied by 1 ally 959 | -9/Materials | Evolved 2 slots: Propulsion x2 964 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1049 | -9/Materials | Repaired Broken Aluminum Leg 1119 | -9/Materials | Identified exit to Mines 1268 | -9/Materials | Entered Mines 1269 | -9/Mines | Assembled infested the area 1319 | -9/Mines | Learned location of 1 exit from Lower Caves 1336 | -9/Mines | Found a hidden stash of uninstalled traps 1626 | -9/Mines | Received a Mining Laser from a helpful Derelict 1704 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1707 | -9/Mines | Found Prototype Device 1725 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1726 | -9/Mines | Discovered new exit (range 5) 1732 | -9/Mines | Entered Exiles 1732 | -9/Exiles | Accompanied by 1 ally 1750 | -9/Exiles | Discovered new exit (range 15) 1780 | -9/Exiles | Met 8R-AWN 1798 | -9/Exiles | Met EX-HEX 1846 | -9/Exiles | Met EX-DEC 1870 | -9/Exiles | Learned location of Zion (-6) 1902 | -9/Exiles | Met EX-BIN 1918 | -9/Exiles | Aligned with FarCom system 1920 | -9/Exiles | Given EX-Vault access code 1983 | -9/Exiles | Opened EX-Vault 1990 | -9/Exiles | Found Prototype Ballistic Gun 1993 | -9/Exiles | Identified XL Autogun Array 2016 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2084 | -9/Exiles | Visited The Gauntlet 2213 | -9/Exiles | Discovered new exit (range 14) 2229 | -9/Exiles | Left Exiles lab with XL Autogun Array 2229 | -9/Exiles | Entered Mines 2298 | -8/Mines | Discovered new exit (range 6) 2327 | -8/Mines | Entered Materials 2327 | -8/Materials | Evolved 2 slots: Weapon x2 2655 | -8/Materials | Build established: Skirmisher 2661 | -8/Materials | Identified exit to Storage 3494 | -8/Materials | Entered Storage 3758 | -8/Storage | Build established: Scavenger-Skirmisher 3941 | -8/Storage | Discovered new exit (range 16) 4010 | -8/Storage | Entered Factory 4010 | -7/Factory | Evolved 2 slots: Utility x2 4273 | -7/Factory | Identified exit to Lower Caves 4515 | -7/Factory | Core integrity fell below 50% 4533 | -7/Factory | Lost 7 parts (2p3n2u) 4801 | -7/Factory | Lost 3 parts (1p1n1w) 5097 | -7/Factory | Discovered new exit (range 8) 5105 | -7/Factory | Identified exit to Factory 5120 | -7/Factory | Build established: Skirmisher 5272 | -7/Factory | Entered Lower Caves 5273 | -7/Lower Caves | Identified exit to Lower Caves 5391 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5401 | -7/Lower Caves | Identified exit to Zion 5402 | -7/Lower Caves | Entered Zion 5533 | -6/Zion | System corruption cleaned by Quarantine Array 5558 | -6/Zion | Build established: Scavenger-Gunner 5770 | -6/Zion | Given the Hacking Drone Bay 5770 | -6/Zion | Found Prototype Device 5871 | -6/Zion | Found Prototype Device 5955 | -6/Zion | Learned Factory stockpile data 5991 | -6/Zion | Build established: Gunner 6057 | -6/Zion | Found CR-A16's Pointy Stick 6103 | -6/Zion | Found Relay Coupler [Programmer] 6168 | -6/Zion | Found Prototype Processor 6253 | -6/Zion | Rebuked by Imprinter 6273 | -6/Zion | Attempted to imprint without authorization 6273 | -6/Zion | Attacked by Zionites 6301 | -6/Zion | Core integrity fell below 20% 6317 | -6/Zion | Destroyed by SH-PAF(M) with Heavy Riot Gun Last Messages --------------- 06290_ 7I-B1A(M) destroyed. 06291_ Hvy. Particle Cannon destroyed. 06294_ JE-V1Z(c) calibrates the Memory Banks. 06294_ Transmission Jammer destroyed. 06296_ Memory Banks disabled. 06297_ QE-JU8(c) destroyed. 06299_ XL Autogun Subcomponent destroyed. 06301_ Overheating: System interference. 06301_ Imp. Signal Interpreter temporarily disabled. 06304_ Mak. Power Source destroyed. 06305_ Overheating: Hvy. Laser damaged (-22). 06305_ Overheating: Slug Cannon damaged (-28). 06306_ Arm. Huge Wheel destroyed. 06306_ Slug Cannon destroyed. 06309_ Wheel destroyed. 06309_ Hvy. Laser destroyed. 06313_ I3-SXE(M) suffers critical hit (Destroy). 06313_ Destroyed Hvy. Riot Gun. 06314_ IMP:G-0014175/C-0630194 disabled. 06317_ Autogun destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????#" "" | | ????????????????????????###?#" """ | | ???????????????##????####"#?#" """ | | ???????????????#"#####""""###" """ | | ?????############"""""""""""#" """ | | ?????""""""""" #?#" """""" """ | | ????"""""""""" ###" "" | | ?????" #""" | | ??????"""" ##"" """""" | | ??????""""" """""#"" | | ??????""""" """"""" """ | | ??????""""" 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"""""""""""" ????????????????# | | ??????""""""""" """""????????????????? | | ????????? """"" ""???????????????????? | | ????????????""" "????????????????????? | | ??????????????? ????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Salvage Targeting 4 Item Schematics ----------------- Adv. Actuator Array | -6/Zion | Archive Drone Bay | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Bore Cannon | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Serviceable Loadout Total Silence Challenges ------------ None Game ------ Seed AblativeColdProcessor Manual? 0 Play Time 01:32:13 Cumulative 16.4 hours Start 2022.11.06 @ 22:47:34 End 2022.11.07 @ 19:05:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07d8edf2-d5d0-4bdb-b781-748374fb8d96