Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.29 @ 17:48:47 Player: Ug9 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (98) 490 Value Destroyed (3363) 3363 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (293) 293 TOTAL SCORE: 7366 Bonus ------- Follower Combat Kills 93 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 274/300 Energy 22/100 System Corruption 1% Temperature Critical (523) Movement Core (450) Ox8 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Advanced Heat Sink Large Storage Unit Advanced Weight Redist. System Advanced Targeting Computer > --- WEAPON (4) ------- Heavy Particle Gun Barrage Gun > --- INVENTORY (15) --- Improved Flight Unit Huge Storage Unit Transport Network Coupler Kinecellerator Reaction Control System Heavy Armor Plating Improved Medium Armor Plating Hardlight Generator Relay Coupler [Duelist] (22) Blade Saw Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Weight Redist. System Advanced Targeting Computer > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser Heavy Ion Cannon > --- INVENTORY -------- Improved Flight Unit Huge Storage Unit Transport Network Coupler Kinecellerator Reaction Control System Heavy Armor Plating Improved Medium Armor Plating Makeshift Light Armor Plating Hardlight Generator Relay Coupler [Duelist] Heavy Particle Gun Barrage Gun Blade Saw [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Hover Unit Backup Propulsion I Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Slots Evolved 6 | . . . 2 2 . . 2 . Power 1 | . . . . 1 . . . . Propulsion 1 | . . . . . . . 1 . Utility 2 | . . . . 1 . . 1 . Weapon 2 | . . . 2 . . . . . Parts Attached 90 | 6 3 5 14 25 14 5 9 9 Power 14 | 1 1 . 2 4 2 1 2 1 Engine 12 | 1 1 . 2 4 2 1 . 1 Core 2 | . . . . . . . 2 . Reactor . | . . . . . . . . . Propulsion 15 | 2 . 2 1 3 4 1 2 . Treads 11 | . . 2 1 2 4 1 1 . Leg . | . . . . . . . . . Wheel 4 | 2 . . . 1 . . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 1 1 . 2 6 2 2 1 3 Device 6 | . . . . 2 . 1 . 3 Storage 5 | 1 . . 1 2 1 . . . Processor 2 | . . . 1 1 . . . . Hackware 1 | . 1 . . . . . . . Protection 4 | . . . . 1 1 1 1 . Artifact . | . . . . . . . . . Weapon 43 | 2 1 3 9 12 6 1 4 5 Energy Gun 18 | . 1 2 5 1 3 1 2 3 Energy Cannon 6 | . . . 2 3 . . 1 . Ballistic Gun 12 | 2 . . 1 4 2 . 1 2 Ballistic Cannon 1 | . . . . 1 . . . . Launcher 4 | . . . 1 2 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . 1 . 1 . . . . Unidentified Prototypes 2 | . . . . . 1 . . 1 Parts Lost 51 | . 3 . 11 6 9 5 6 11 Power 12 | . 1 . 2 2 2 2 . 3 Propulsion 10 | . 1 . 2 1 1 1 3 1 Utility 4 | . . . . 1 1 1 . 1 Weapon 25 | . 1 . 7 2 5 1 3 6 Highest Loss Streak 8 | . 3 . 7 4 4 3 3 8 To Critical Strikes 2 | . . . . . . . 2 . Average Slot Usage (%) 88 | . 94 95 85 93 90 95 80 83 Engine 11 | . 12 14 7 16 17 14 . 6 Core 3 | . . . . . . . 13 7 Treads 11 | . . 19 16 13 17 18 7 . Wheel 3 | . 25 4 . 1 . . 2 6 Device 4 | . . . . 1 . 1 7 14 Storage 8 | . 14 14 11 9 9 9 7 7 Processor 7 | . . . 5 9 9 9 7 7 Hackware 1 | . 12 14 5 . . . . . Protection 4 | . . . . 6 8 6 5 . Energy Gun 13 | . 2 17 30 1 10 18 17 22 Energy Cannon 6 | . . . 4 12 2 . 5 6 Ballistic Gun 8 | . 25 4 2 15 11 17 2 . Launcher 1 | . . . . 2 3 . . . Naked Turns . | . . . . . . . . . Heaviest Build 118 | 14 14 16 37 118 117 53 55 57 Greatest Support 63 | 32 32 40 40 40 43 43 63 37 Greatest Overweight (x) 11 | . . . 7 11 5 1 2 1 Average Overweight (x) 1 | . . . . 1 1 . 1 1 Largest Inventory Capacity 25 | 8 8 8 10 25 25 15 15 15 Average Capacity 16 | 6 8 8 9 20 24 15 15 15 Most Carried 19 | 5 4 8 10 19 19 13 15 15 Average Carried 11 | 1 2 6 8 13 13 11 10 13 Final Capacity 25 | 8 8 8 10 25 15 15 15 15 Final Carried 19 | 1 3 8 6 19 13 10 15 11 Class Distribution -------------------- 42% | Scavenger-Gunner 40% | Gunner 10% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Storage Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Matter Collected 2237 | 241 145 61 232 704 492 143 139 80 Remotely . | . . . . . . . . . Salvage Created 3838 | . 133 146 509 806 950 409 494 391 Parts 210 | . 15 12 19 59 48 24 16 17 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 13 Prevented 4 | . . . . . . . . 4 Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Combat Hostiles Destroyed 84 | . 4 3 13 23 16 10 7 8 Guns 54 | . 4 3 10 4 11 10 5 7 Cannons 18 | . . . 2 10 4 . 2 . AOE 10 | . . . . 9 1 . . . Classes Destroyed 14 | . 4 1 2 3 2 . 1 1 Worker 5 | . 1 . 2 2 . . . . Tunneler 1 | . . . . 1 . . . . Hauler 1 | . . . . 1 . . . . Recycler 3 | . . . . . 1 . 2 . Operator 2 | . 1 . . . . . 1 . Watcher 2 | . . . 1 . 1 . . . Swarmer 19 | . 2 . 4 9 . 3 . 1 Grunt 33 | . 2 1 5 5 8 5 3 4 Brawler 1 | . . . . . 1 . . . Duelist 4 | . . . 1 1 . 2 . . Sentry 19 | . . 2 3 7 6 . 1 . Hunter 5 | . . . . 1 1 . 1 2 Programmer 2 | . . . . . . . 2 . Behemoth 1 | . . . . . . . . 1 Best Kill Streak 5 | . 3 2 5 4 3 3 4 5 Combat Bots Only 5 | . 3 2 4 3 3 3 2 5 Max Kills in Single Turn 3 | . 1 1 2 3 1 2 2 2 Gunslinging 1 | . . . . . . 1 . . Exploded 3 | . . . . 3 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Hostile Shots Fired 775 | . 39 16 167 114 127 74 79 159 Missed 196 | . 7 5 35 28 36 23 29 33 Damage Taken 8185 | . 304 165 1661 1022 1525 922 764 1822 Core 1709 | . 38 87 357 136 220 141 228 502 Absorbed by Shields 97 | . . . . 55 . . 42 . Core Remaining (%) 42 | 100 . 50 10 . . 9 . . Volleys Fired 241 | . 20 9 41 57 50 16 24 24 Largest 4 | . 2 2 4 4 4 4 4 4 Hottest 290 | . 70 70 229 178 169 174 271 290 Shots Fired 590 | . 39 16 103 136 115 54 77 50 Gun 458 | . 39 16 85 75 98 54 56 35 Cannon 116 | . . . 15 50 15 . 21 15 Launcher 16 | . . . 3 11 2 . . . Special . | . . . . . . . . . Kinetic 257 | . 37 7 15 92 63 32 5 6 Thermal 303 | . 2 9 85 28 46 17 72 44 Explosive 16 | . . . 3 11 2 . . . Electromagnetic 14 | . . . . 5 4 5 . . Robot Hit Streak 18 | . 11 7 8 9 13 7 14 18 Robot Miss Streak 8 | . 3 3 3 4 4 2 2 8 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . . . 1 . . 3 . 4 Max Gunslinging Chain 1 | . . . 1 . . 1 . 1 Shots Hit Robots 381 | . 27 13 65 83 69 32 55 37 Core Hits 182 | . 8 6 25 48 29 18 23 25 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . Critical Strikes 12 | . . . 4 2 3 . 3 . Burn 10 | . . . 4 . 3 . 3 . Destroy 2 | . . . . 2 . . . . Melee Attacks 4 | . . 3 . 1 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7909 | . 341 140 1155 2168 1529 562 1150 864 Guns 5054 | . 341 139 803 571 1135 562 780 723 Cannons 1737 | . . . 225 748 253 . 370 141 Explosions 1094 | . . . 115 849 130 . . . Melee . | . . . . . . . . . Ramming 24 | . . 1 12 . 11 . . . Kinetic 2242 | . 328 60 86 804 576 288 19 81 Thermal 4385 | . 13 79 942 464 733 240 1131 783 Explosive 1094 | . . . 115 849 130 . . . Electromagnetic 164 | . . . . 51 79 34 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . 3 3 1 1 Average Corruption 1 | . . . . . 3 3 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 38 | . . . . . 20 6 3 9 Message Errors 10 | . . . . . 5 1 1 3 Matter Fused 11 | . . . . . 7 3 . 1 Heat Flow Errors 3 | . . . . . 2 1 . . Energy Discharges 3 | . . . . . 2 . . 1 Data Loss (minor) 5 | . . . . . 2 1 1 1 Data Loss (major) 2 | . . . . . . . 1 1 Misfires 1 | . . . . . 1 . . . Alerts 2 | . . . . . . . . 2 Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 37 | . . . 5 27 4 . 1 . Projectiles 12 | . . . 5 6 . . 1 . Explosions 21 | . . . . 21 . . . . Melee 4 | . . . . . 4 . . . Knockbacks 5 | . . . . 5 . . . . Impact . | . . . . . . . . . Kinetic 5 | . . . . 5 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 20 | . . . 6 14 . . . . Shots 2 | . . . 1 1 . . . . Rammed 5 | . . 1 2 . 2 . . . Targets Rammed 5 | . . 1 2 . 2 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 788 | . 18 90 710 468 788 366 529 619 Average Temperature 190 | . 9 40 234 131 204 157 226 219 Received Heat Transfer 2524 | . 102 45 417 240 648 306 181 585 Effects 93 | . . . 16 6 35 1 18 17 Shutdowns 29 | . . . 2 1 13 . 10 3 Energy Bleed 11 | . . . 4 . 3 . 4 . Interference 19 | . . . 7 3 1 . 1 7 Matter Decay 8 | . . . 1 2 4 . 1 . Short Circuit 5 | . . . . . 2 1 1 1 Damage (minor) 5 | . . . 2 . 3 . . . Damage (major) 12 | . . . . . 8 . . 4 Damage (core) 4 | . . . . . 1 . 1 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions 1 | . . . . . 1 . . . Robots Melted 2 | . . . 1 . . . . 1 Combat Hostiles 2 | . . . 1 . . . . 1 Parts Melted 21 | . . . 6 . 3 . 7 5 Heat Transferred 9359 | . 37 222 2516 740 1517 444 2262 1621 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Peak Influence 389 | . 109 151 257 382 389 344 297 . Initial 164 | . . 40 50 42 122 154 164 . Average 190 | . 47 92 116 230 245 268 139 . Maximum Alert Level 1 | . . . 1 1 1 1 1 . Low Security (%) 47 | 100 100 100 90 18 24 20 87 . Level 1 52 | . . . 9 81 75 79 12 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 . 2 3 1 . 3 . Investigation 2 | . . . 1 1 . . . . Extermination 1 | . . . . . . . 1 . Reinforcement 7 | . 1 . 1 2 1 . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Distress Signals 10 | . 1 . 2 3 4 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 130 | . 5 4 26 36 23 15 11 10 Peak Tracking Total 7 | . 5 2 6 6 5 5 3 7 Tactical Retreats 5 | . . . 2 1 1 . 1 . Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Traps Triggered 7 | . . . . 2 1 1 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . . . . 3 Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Machines Disabled 2 | . . . . 1 1 . . . Max in Single Turn 1 | . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Machines Accessed 19 | . 2 . 2 9 1 . 3 2 Terminals 12 | . 2 . 1 6 . . 2 1 Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . 1 . . . . Recycling Units 2 | . . . 1 1 . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 36 | . 4 . 5 21 1 . 3 2 Successful 26 | . 3 . 5 15 1 . . 2 Failed 10 | . 1 . . 6 . . 3 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . . . . 2 . . 1 Terminals 23 | . 4 . 3 13 . . 2 1 Fabricators 1 | . . . . . . . 1 . Repair Stations 2 | . . . . 2 . . . . Recycling Units 4 | . . . 2 2 . . . . Scanalyzers 4 | . . . . 4 . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 17 | . 3 . 3 9 . . . 2 Record 10 | . 1 . 3 5 . . . 1 Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 1 | . . . . . . . . 1 Alert Level 3 | . . . . 3 . . . . Locate Traps 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . . Refit 1 | . . . . 1 . . . . Recycling Unit Hacks 4 | . . . 2 2 . . . . Process 1 | . . . . 1 . . . . Report Inventory 2 | . . . 1 1 . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 3 | . . . . 3 . . . . Insert Component 2 | . . . . 2 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 1 . 1 7 . . 1 1 Full Trace Events 2 | . . . 1 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged 1 | . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . 1 . 1 . . . . Non-combat . | . . . . . . . . . Combat 2 | . . 1 . 1 . . . . Robot Hacks Applied 2 | . . 1 . 1 . . . . parse_system 2 | . . 1 . 1 . . . . Relay Couplers Released 4 | . . . . . . . 4 . Programmers 4 | . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 1 . . . . . Highest-Rated Group 46 | . . 46 31 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 15 | . . 3 12 . . . . . Total Damage 231 | . . 66 165 . . . . . Kills 3 | . . 1 2 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Turns Passed 7803 | 49 202 358 841 2389 1093 383 942 1546 Spaces Moved 3701 | 44 136 222 407 931 284 152 429 1096 Core 51 | 12 . . 5 34 . . . . Treads 1771 | . . 141 402 567 284 152 225 . Legs . | . . . . . . . . . Wheels 1879 | 32 136 81 . 330 . . 204 1096 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 100 160 95 245 160 115 115 Average Speed 179 | 86 100 138 169 233 314 216 194 115 Slowest Speed 600 | 100 100 160 400 600 560 245 320 115 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 3 24 44 33 61 45 35 7 84 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 . . 1 . Scrap Searched 4 | . . . . . . . . 4 Spaces Dug . | . . . . . . . . . Terrain Destroyed 147 | . . . 29 93 19 . 3 3 Melee . | . . . . . . . . . Projectile 15 | . . . 5 4 . . 3 3 AOE 132 | . . . 24 89 19 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Total 4395 | 54 163 255 481 1057 388 175 483 1339 Wait 231 | . . 4 1 2 24 . . 200 Move 3694 | 43 135 221 406 930 284 151 428 1096 Hop . | . . . . . . . . . Pick Up 92 | 5 5 9 11 33 8 2 13 6 Fast Attach 6 | 2 . . . 2 . . 1 1 Attach 62 | 4 3 2 10 13 9 5 8 8 Detach . | . . . . . . . . . Swap 22 | . . 3 4 10 5 . . . Drop 29 | . . 3 6 9 6 1 . 4 Fire 241 | . 20 9 41 57 50 16 24 24 Melee 4 | . . 3 . 1 . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 5 | . . 1 2 . 2 . . . Escape Stasis 9 | . . . . . . . 9 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage (discovered 2 exits: Rec / Gar) -8/Garrison -7/Factory -7/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 7) 252 | -10/Materials | Entered Mines 255 | -10/Mines | Lost 3 parts (1p1n1w) 307 | -10/Mines | Build established: Mutant 444 | -10/Mines | Learned location of 1 exit from Materials 581 | -10/Mines | Discovered new exit (range 6) 610 | -10/Mines | Entered Materials 610 | -9/Materials | Accompanied by 1 ally 610 | -9/Materials | Evolved 2 slots: Weapon x2 611 | -9/Materials | Identified exit to Materials 615 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 935 | -9/Materials | Build established: Scavenger-Gunner 1195 | -9/Materials | Lost 7 parts (2p1n4w) 1305 | -9/Materials | Core integrity fell below 50% 1443 | -9/Materials | Core integrity fell below 20% 1451 | -9/Materials | Entered another Materials area 1451 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1479 | -8/Materials | Lost 4 parts (1n3w) 1657 | -8/Materials | Lost 4 parts (1p1u2w) 1957 | -8/Materials | Build established: Gunner 2404 | -8/Materials | Build established: Scavenger-Gunner 3701 | -8/Materials | Discovered new exit (range 13) 3840 | -8/Materials | Entered Storage 3841 | -8/Storage | Identified exit to Recycling 3953 | -8/Storage | Lost 4 parts (1n3w) 4049 | -8/Storage | Core integrity fell below 50% 4384 | -8/Storage | Build established: Gunner 4933 | -8/Storage | Identified exit to Garrison 4933 | -8/Storage | Entered Garrison 5034 | -8/Garrison | Triggered checkpoint 5094 | -8/Garrison | Triggered checkpoint 5202 | -8/Garrison | Triggered checkpoint 5282 | -8/Garrison | Spotted B-75 Beast 5286 | -8/Garrison | Discovered new exit (range 14) 5299 | -8/Garrison | Core integrity fell below 20% 5316 | -8/Garrison | Entered Factory 5316 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5337 | -7/Factory | Lost 3 parts (1p1n1w) 5789 | -7/Factory | Build established: Scavenger-Gunner 6136 | -7/Factory | Lost 3 parts (1n2w) 6215 | -7/Factory | Discovered new exit (range 6) 6258 | -7/Factory | Entered Lower Caves 6267 | -7/Lower Caves | Spotted B-75 Beast 6291 | -7/Lower Caves | Destroyed B-75 Beast 6386 | -7/Lower Caves | Encountered a Warlord checkpoint 6568 | -7/Lower Caves | Build established: Gunner 7623 | -7/Lower Caves | Identified exit to Lower Caves 7758 | -7/Lower Caves | Core integrity fell below 50% 7777 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7795 | -7/Lower Caves | Core integrity fell below 20% 7805 | -7/Lower Caves | Core destroyed Last Messages --------------- Gatling Laser destroyed. Overheating: System interference. Adv. Heat Sink temporarily disabled. Overheating: System interference. Adv. Weight Redist. System temporarily disabled. Particle Gun fries itself beyond repair. Overheating: Barrage Gun damaged (-45). Overheating: Adv. Heat Sink damaged (-3). Gatling Laser destroyed. Barrage Gun destroyed. Identified Hvy. Particle Gun. Overheating: Lrg. Storage Unit damaged (-35). Overheating: Hvy. Particle Gun damaged (-77). Imp. Heat Sink melted. G-47 Trooper destroyed. Switching to secondary target: G-50 Soldier. Barrage Gun broken. Overheating: Short circuit. Overheating: Core damaged (-84). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????? ? | | ????????????????????????????????????????? ? | | ???????????????????????????????????????## ? | | ??????????????????????????????????? ### ? | | ??????????????????????????????????? ? | | ???????????????????????????????????# #? | | ????????????????????##?????????????# ## | | ???????????????????? ?????????????# | | ???????????????????? ?????????????# | | ???????????????????? ?????????#????# | | ???????????????????? ???????? #?????# ## | | ???????????????????# ???????? #?????# ## | | ???????????????????# ??????? #?????# | | ??????????????????## ??????# ## #### | | ?????????>????????# #??#### ## | | ??????????????????# ??# #?# | | ??????????????????# #?## #???????# | | ??????????????????# ### ########## | | ??????????????????# Y[%!= # ### | | ??????????????????# %%= @ """ ## ##?# | | ??????????????????# g """"" ### #??? | | ??????????????????# ### ## """ """ ### #??# | | ????????????????### #?## ## """ ## # # | | ????????????????# ##?## """ """ | | ????????????????## #???## """""" | | ?????????????????# #####?# """ | | ?????????????????# ### ## | | ?????????????????# ##? | | ?????????????# ### #?? | | ?????????????# #?# ##??? | | ????????????# ### ####### ####?????? | | ??????????? ##?## #?????# ###????????? | | ??????????### ????### #????? #??????????? | | ????????????## ??????## ????# #??????????? | | ?????????????### ???????####???# ##??????????? | | ???????????????#####??????????????####???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 26 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call It's Just You Safety First Challenges ------------ None Game ------ Seed LaserIonicFlail Manual? 0 Play Time 01:32:25 Cumulative 7.9 hours Start 2024.02.27 @ 23:04:06 End 2024.02.29 @ 17:48:47 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 427789bf-093b-4200-adac-900024c95942