Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.02 @ 19:36:57 Player: ae Result: Destroyed by Alpha 7 with Multirail Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (147) 735 Value Destroyed (5940) 5940 Prototype IDs (17) 340 Alien Tech Used (3) 600 Bonus (8825) 8825 TOTAL SCORE: 24440 Bonus ------- High Alert Combat Kills 823 Follower Combat Kills 1447 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -45 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 48/100 System Corruption 27% Temperature Cool (12) Movement Flying (32) Location -2/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY (8) ------ Advanced Signal Interpreter Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heavy Siege Treads Heavy Laser Enhanced Quantum Rifle Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Heavy Siege Treads Advanced Heavy Siege Treads Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Core Analyzer Experimental Armor Integrity Analyzer Quantum Capacitor Advanced Hacking Suite > --- WEAPON ----------- Quantum Rifle Quantum Rifle Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Advanced Coolant Injector Structural Scanner Advanced Target Analyzer Terrabomb Heavy Laser [Rating: 156] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Subdweller Monowheel Hover Unit Gravmag Array Flight Unit Nuclear Pulse Array Utility Advanced Visual Processing Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Quantum Rifle Energy Cannon Disruptor Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Great Maul Build | -11 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Slots Evolved 16 | . . . 4 . 2 2 . . . . 2 . . . . 2 2 . 2 . Power 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Propulsion 6 | . . . 2 . . . . . . . 2 . . . . 1 1 . . . Utility 6 | . . . 2 . . 2 . . . . . . . . . . 1 . 1 . Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . Parts Attached 185 | 6 3 11 12 14 1 12 2 . 1 2 1 3 3 5 . 27 15 19 34 14 Power 17 | 1 . . 2 2 . . . . . . . . 1 1 . 5 . 2 3 . Engine 5 | 1 . . 1 2 . . . . . . . . . . . 1 . . . . Core 4 | . . . 1 . . . . . . . . . 1 . . 2 . . . . Reactor 8 | . . . . . . . . . . . . . . 1 . 2 . 2 3 . Propulsion 67 | 2 1 4 2 2 . 5 . . . . 1 1 . 3 . 9 7 12 13 5 Treads 12 | . . 1 2 1 . . . . . . . . . . . 3 . 1 4 . Leg 27 | 2 . . . . . 4 . . . . 1 1 . 3 . 4 . 3 7 2 Wheel 7 | . 1 3 . 1 . 1 . . . . . . . . . . . . . 1 Hover 3 | . . . . . . . . . . . . . . . . . 1 . 2 . Flight 18 | . . . . . . . . . . . . . . . . 2 6 8 . 2 Utility 54 | 1 2 1 4 1 . 5 1 . 1 . . 2 1 1 . 9 4 4 10 7 Device 27 | . 1 1 1 1 . 4 1 . 1 . . 1 . 1 . 4 1 . 5 5 Storage 4 | 1 1 . . . . . . . . . . . . . . . 1 . . 1 Processor 16 | . . . 2 . . 1 . . . . . 1 . . . 2 2 2 5 1 Hackware 3 | . . . . . . . . . . . . . . . . 1 . 2 . . Protection 4 | . . . 1 . . . . . . . . . 1 . . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 47 | 2 . 6 4 9 1 2 1 . . 2 . . 1 . . 4 4 1 8 2 Energy Gun 13 | 1 . 2 . 1 1 . . . . . . . . . . 1 1 . 6 . Energy Cannon 4 | . . . . . . . . . . . . . 1 . . . 1 . 1 1 Ballistic Gun 9 | 1 . 1 1 3 . . 1 . . . . . . . . . 1 1 . . Ballistic Cannon 8 | . . . . 2 . 2 . . . 2 . . . . . 2 . . . . Launcher 11 | . . 3 3 2 . . . . . . . . . . . 1 1 . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 1 . 5 . . . . 1 . . . . 1 . 1 1 4 2 2 Parts Lost 88 | . . 1 1 2 . . . . . . . . 1 . 1 18 18 15 14 17 Power 9 | . . 1 . . . . . . . . . . . . . 2 1 1 2 2 Propulsion 44 | . . . . 2 . . . . . . . . . . . 9 8 10 7 8 Utility 20 | . . . . . . . . . . . . . 1 . 1 3 5 4 . 6 Weapon 15 | . . . 1 . . . . . . . . . . . . 4 4 . 5 1 Highest Loss Streak 15 | . . 1 1 1 . . . . . . . . 1 . 1 15 6 9 8 12 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 . . Average Backups 19 | 5 10 23 24 24 24 24 24 24 24 23 23 23 23 23 23 10 3 4 3 7 Power . | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . Propulsion 2 | 3 3 4 5 3 2 1 2 2 2 2 . . 1 1 4 1 1 . . . Utility 6 | . . 2 2 3 3 5 8 9 9 10 11 11 10 9 7 3 . . . 2 Weapon 9 | 1 4 15 15 16 17 15 11 11 11 9 9 10 10 10 10 5 . 3 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 41 | . 3 1 5 5 . 5 1 . . 1 1 . . 2 . 7 . 2 . 8 Power 2 | . . . . 1 . . . . . . . . . 1 . . . . . . Propulsion 4 | . 2 . 1 . . . . . . . . . . . . . . . . 1 Utility 9 | . . . 1 . . 1 1 . . . . . . 1 . 2 . . . 3 Weapon 24 | . 1 1 3 4 . 4 . . . 1 1 . . . . 4 . 2 . 3 Tool/Special 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Average Slot Usage (%) 89 | . 99 86 83 99 95 98 100 100 100 100 99 100 100 96 94 72 53 37 48 65 Engine 3 | . 14 7 4 7 7 6 6 6 6 6 5 5 2 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . 5 5 1 1 2 3 Treads 2 | . . 5 11 18 15 4 . . . . . . . . . 6 3 3 3 4 Leg 21 | . 23 8 . . . 17 26 26 26 26 34 35 35 35 35 15 . 2 7 16 Wheel 2 | . 4 14 17 16 15 3 . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . 3 12 11 . . Device 12 | . 13 7 14 9 7 12 20 20 20 20 17 11 11 11 7 5 3 . 3 5 Storage 5 | . 14 14 9 9 7 6 6 6 6 6 5 5 5 5 5 2 2 . . 1 Processor 12 | . . . 6 18 15 13 13 13 13 13 11 16 15 11 11 11 17 11 18 17 Protection 1 | . . . . . . 5 . . . . . . 1 2 2 4 . . . . Energy Gun 1 | . 14 7 6 . 4 5 . . . . . . . . . . 2 1 4 9 Energy Cannon 1 | . . . . . . . . . . . . . 4 5 2 . 3 . . 2 Ballistic Gun 3 | . 14 14 9 12 12 13 9 2 . . . . . . . . . . 1 . Ballistic Cannon 5 | . . . . 1 . 3 2 . . 9 17 17 14 11 11 8 . . . . Launcher 6 | . . 6 1 1 . . 8 17 20 10 . 4 1 5 5 2 . . . . Impact Weapon 2 | . . . . 2 7 3 4 6 6 6 5 . . . 1 . . . . . Peak Build Rating 156 | 6 10 15 24 31 37 64 69 67 67 69 75 77 81 84 88 107 110 96 151 156 Average Rating 65 | 5 7 11 19 28 35 54 67 65 63 66 74 74 78 77 81 86 80 53 74 111 On Entrance 53 | . 6 10 15 24 31 37 64 67 64 64 69 75 75 77 84 78 83 23 24 147 Avg Prop Armor Cover (%) 18 | . 8 11 16 15 13 11 . . . . . . . . . 11 19 24 24 24 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 158 | 12 88 89 96 101 108 115 114 108 108 118 118 120 124 123 127 158 48 24 46 89 Greatest Support 175 | 20 20 40 40 60 36 80 80 80 80 80 106 106 106 121 121 175 53 70 100 150 Greatest Overweight (x) 8 | . 8 8 4 4 2 5 1 1 1 1 1 1 1 1 1 3 . 1 8 4 Average Overweight (x) . | . 1 6 2 2 2 1 1 1 1 1 1 1 1 . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 10 5 5 20 Average Capacity 21 | 7 13 25 25 25 25 25 25 25 25 25 25 25 25 25 25 13 7 5 5 10 Most Carried 25 | 8 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 23 7 5 5 16 Average Carried 20 | 5 10 23 24 24 24 24 24 25 25 24 24 24 24 24 24 11 4 4 3 7 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 Final Carried 25 | 8 22 25 25 25 25 25 25 25 25 25 25 25 24 25 24 5 5 5 5 5 Class Distribution -------------------- 32% | Assassin 26% | Skirmisher 18% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Skirmisher | -7/Factory Gunner | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Zion Assassin | -5/Proximity Caves Scientist-Assassin | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Skirmisher | -5/Warlord Skirmisher | -4/Proximity Caves Mutant | -4/Factory Scout | -3/Research Mutant | -3/Quarantine Mutant | -2/Research Scavenger-Gunner | -2/Testing Resources | -11 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Matter Collected 4869 | 266 10 202 231 507 20 234 130 108 71 31 20 94 181 125 72 963 186 551 695 172 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 4342 | 111 15 309 326 850 . 109 195 62 . . . 41 176 . 152 551 181 406 615 243 Parts 237 | 2 2 23 20 47 . 8 6 8 . . . 1 9 . 15 39 6 22 22 7 Haulers Intercepted 5 | . . . 1 3 . . . . . . . . . . . . . . 1 . Recyclers Shooed 4 | . . . 1 2 . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . 8 . . . . 3 11 2 7 . 2 6 . 15 . . . . . Prevented 19 | . . . . . . . . 7 . 3 . 4 4 . 1 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Combat Hostiles Destroyed 121 | . . 12 8 23 . 2 7 4 . . . 1 7 . 9 22 5 9 9 3 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . Guns 23 | . . 5 3 4 . 2 . . . . . . . . . . . 1 5 3 Cannons 19 | . . . . 2 . . . . . . . 1 2 . 1 12 . . 1 . AOE 76 | . . 7 5 17 . . 7 4 . . . . 5 . 6 10 5 7 3 . Classes Destroyed 22 | 1 1 3 4 5 . 1 . . . . . . . . 1 4 . 1 1 . Worker 5 | . . . 1 3 . . . . . . . . . . . . . 1 . . Builder 3 | . . . . . . . . . . . . . . . . 3 . . . . Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . . . Hauler 5 | . . . 1 3 . . . . . . . . . . . . . . 1 . Recycler 3 | . . . . 1 . . . . . . . . . . . . 1 1 . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . Operator 3 | . 1 . . 1 . . . . . . . . . . . 1 . . . . Drone 1 | . . . . . . . . . . . . . . . 1 . . . . . Turret 1 | . . 1 . . . . . . . . . . . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . . . 1 . . . . Swarmer 47 | . . 7 3 4 . . . 4 . . . . 2 . 8 12 4 3 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . . Grunt 35 | . . . 3 13 . . 5 . . . . . 1 . . 2 . 5 3 3 Brawler 3 | . . . . 2 . . 1 . . . . . . . . . . . . . Duelist 4 | . . . . 2 . . 1 . . . . . 1 . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . 1 . . . . Sentry 5 | . . . 2 1 . 1 . . . . . . 1 . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . 2 . Hunter 7 | . . . . 1 . . . . . . . 1 2 . . 2 . . 1 . Programmer 9 | . . . . . . 1 . . . . . . . . . 4 1 . 3 . Heavy 1 | . . . . . . . . . . . . . . . . 1 . . . . Subdweller 5 | . . 5 . . . . . . . . . . . . . . . . . . Best Kill Streak 18 | 2 1 5 4 18 . 1 4 4 . . . 1 7 . 5 7 5 5 4 2 Combat Bots Only 11 | . . 5 4 11 . 1 4 4 . . . 1 7 . 5 7 5 5 4 2 Max Kills in Single Turn 7 | 1 1 4 3 7 . 1 2 2 . . . 1 3 . 2 2 2 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . 4 3 6 . . 2 2 . . . . 3 . 2 2 2 2 2 . Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Hostile Shots Fired 1213 | . . 34 20 50 . 22 17 7 . . . 6 32 . 38 243 212 133 215 184 Missed 441 | . . 10 8 14 . 7 5 4 . . . 2 12 . 13 83 91 48 84 60 Hits 772 | . . 24 12 36 . 15 12 3 . . . 4 20 . 25 160 121 85 131 124 Melee 11 | . . . . . . . . . . . . . . . . 8 . 1 . 2 Projectile 761 | . . 24 12 36 . 15 12 3 . . . 4 20 . 25 152 121 84 131 122 AOE 1 | . . . . . . . . . . . . . . . . . . . . 1 Critical Strikes 45 | . . . . 5 . 1 5 . . . . 1 1 . . 8 6 4 5 9 Part Disruptions 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Damage Taken 16414 | . . 457 249 535 . 119 228 47 . . 86 89 337 6 427 3671 2741 2032 2547 2843 Core 3746 | . . 136 88 88 . 5 . . . . . . 37 . 12 797 836 286 716 745 Absorbed by Shields 47 | . . . . . . . . . . . . . . . . . 47 . . . Reduced by Siege Mode 66 | . . . . . . . . . . . . . . . . . . . . 66 Regen/Repaired (Parts) 85 | . . . . . . . . . . . . . . 85 . . . . . . Core Remaining (%) 68 | 100 . 45 . 68 100 . . . . 99 . . . . 95 30 . 10 . . Volleys Fired 267 | 18 1 20 14 32 . 9 5 2 . . . 2 9 . 9 48 24 20 40 14 Largest 4 | 2 1 2 2 2 . 4 3 3 . . . 4 4 . 3 4 2 1 4 4 Hottest 402 | 60 40 86 81 60 . 146 90 96 . . . 156 201 . 161 201 141 94 376 402 Shots Fired 489 | 20 1 36 27 57 . 24 15 6 . . . 8 30 . 18 100 26 20 59 42 Gun 238 | 20 1 34 22 30 . 15 . . . . . . . . . 3 21 13 50 29 Cannon 173 | . . . . 18 . 9 . . . . . 6 22 . 12 85 2 . 6 13 Launcher 78 | . . 2 5 9 . . 15 6 . . . 2 8 . 6 12 3 7 3 . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 245 | 2 . 19 14 48 . 19 . . . . . 6 16 . 10 82 7 2 20 . Thermal 105 | . . 15 5 . . 5 . . . . . . . . . . 2 11 25 42 Explosive 67 | . . 2 3 9 . . 15 4 . . . . 8 . 4 9 3 7 3 . Electromagnetic 72 | 18 1 . 5 . . . . 2 . . . 2 6 . 4 9 14 . 11 . Robot Hit Streak 17 | 5 5 7 8 16 . 3 2 5 . . . 1 6 . 2 10 6 6 7 17 Robot Miss Streak 7 | 2 . 2 2 5 . 3 3 1 . . . 2 2 . 7 7 3 5 5 3 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . . . . Secondary Targets 3 | . . 1 . . . . . . . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . 1 . Capacitor 2 | . . . . . . . . . . . . . . . . . . . . 2 Shots Hit Robots 284 | 14 1 28 16 44 . 9 3 3 . . . 3 14 . 7 55 14 7 43 23 Core Hits 293 | 3 1 16 16 75 . 6 29 7 . . . 1 22 . 11 46 12 13 26 9 Critical Kills 4 | . . . . 1 . . . . . . . . . . . . . 1 2 . Critical Parts Destroyed 8 | . . 1 . . . 1 1 . . . . . . . . . 1 . 4 . Critical Strikes 28 | . 1 1 . 1 . 1 1 . . . . . 2 . . 12 2 1 6 . Destroy 10 | . . 1 . . . 1 . . . . . . . . . . 1 1 6 . Blast 14 | . . . . . . . . . . . . . 2 . . 12 . . . . Corrupt 2 | . 1 . . . . . . . . . . . . . . . 1 . . . Smash 2 | . . . . 1 . . 1 . . . . . . . . . . . . . Melee Attacks 36 | . . . . 4 1 2 4 3 . . 4 . . . 9 9 . . . . Impact 36 | . . . . 4 1 2 4 3 . . 4 . . . 9 9 . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . 1 . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15931 | 185 15 818 534 2506 . 163 1203 241 . . . 94 875 . 478 3794 1257 1265 1683 820 Guns 3082 | 185 15 431 188 333 . 163 . . . . . . . . . . 266 182 795 524 Cannons 2906 | . . . . 291 . . . . . . . 72 255 . 49 1858 . . 119 262 Explosions 9356 | . . 387 327 1797 . . 1085 241 . . . 22 620 . 271 1788 991 1068 759 . Melee 496 | . . . . 85 . . 118 . . . . . . . 158 135 . . . . Ramming 91 | . . . 19 . . . . . . . . . . . . 13 . 15 10 34 Kinetic 3958 | 11 . 229 131 624 . 115 . . . . . 72 192 . 49 2375 11 8 141 . Thermal 2119 | . . 202 35 . . 48 . . . . . . . . . 209 70 174 595 786 Explosive 8176 | . . 387 215 1797 . . 1085 179 . . . . 620 . 165 910 991 1068 759 . Electromagnetic 1091 | 174 15 . 134 . . . . 62 . . . 22 63 . 106 152 185 . 178 . Impact 496 | . . . . 85 . . 118 . . . . . . . 158 135 . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . . . . . . . . 1 . . . 7 5 17 9 27 Average Corruption 5 | . . . . . . . . . . . . 1 . . . 5 3 5 5 12 Corruption Purged 1 | . . . . . . . . . . . . 1 . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . . . . . . . 2 . . . Effects 91 | . . . . . . . . . . . . 5 . . . 29 4 13 13 27 Message Errors 18 | . . . . . . . . . . . . 1 . . . 7 . 4 2 4 Matter Fused 27 | . . . . . . . . . . . . 3 . . . 11 . 4 5 4 Heat Flow Errors 5 | . . . . . . . . . . . . . . . . 3 . . 1 1 Energy Discharges 11 | . . . . . . . . . . . . . . . . 5 2 . 1 3 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 1 1 . Data Loss (minor) 10 | . . . . . . . . . . . . . . . . 1 2 4 . 3 Data Loss (major) 9 | . . . . . . . . . . . . 1 . . . 2 . . 2 4 Misdirections 8 | . . . . . . . . . . . . . . . . . . . . 8 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 513 | . . 10 2 34 . . 135 . . . . . . . 61 153 65 50 3 . Projectiles 132 | . . . . . . . . . . . . . . . . 131 . . 1 . Explosions 214 | . . 10 2 34 . . 17 . . . . . . . 12 22 65 50 2 . Melee 167 | . . . . . . . 118 . . . . . . . 49 . . . . . Knockbacks 35 | . . . . 16 . . . . . . . 1 . . . 17 . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . 1 Kinetic 27 | . . . . 10 . . . . . . . 1 . . . 16 . . . . Secondary 7 | . . . . 6 . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 564 | . . 32 92 14 . . . . . . . 14 . . 48 254 36 59 5 10 Shots 16 | . . 1 3 1 . . . . . . . 1 . . 2 6 1 1 . . Rammed 9 | . . . 1 . . . . . . . . . . . . . . 3 2 3 Targets Rammed 12 | . . . 1 . . . . . . . . . . . . 1 . 3 2 5 Kicked 3 | . . . . . . . . . . . . . . . . 1 . . . 2 Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 432 | . . 1 44 18 . 8 5 . . . . . 152 . 66 432 96 . 198 391 Average Temperature 123 | . . 1 19 10 . 8 5 . . . . . 50 . 36 142 33 . 106 136 Received Heat Transfer 1797 | . . 96 63 342 . 24 198 . . . 12 . 81 . . 285 81 246 243 126 Effects 8 | . . . . . . . . . . . . . . . . 8 . . . . Shutdowns 2 | . . . . . . . . . . . . . . . . 2 . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . 2 . . . . Interference 3 | . . . . . . . . . . . . . . . . 3 . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Turns 13 | . . . . . . . . . . . . . . . . . . . . 13 Longest Duration 13 | . . . . . . . . . . . . . . . . . . . . 13 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . Robots Corrupted 3 | 1 . . . . . . . . . . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 . . . . . Parts Fried 7 | 3 . . . . . . . . . . . . . . 2 . 2 . . . Impact Corruptions 6 | . . . . . . . 3 . . . . . . . 3 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . 3 . . . . . . . . . . . . . . . . 3 . Heat Transferred 2629 | . . 444 74 . . 50 . . . . . . . . . 100 74 222 777 888 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . 3 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . 3 . . . . Alert | -11 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Maximum Alert Level 4 | . . . . 2 . . . . . . . . . . . 4 2 3 2 . Low Security (%) 45 | 100 100 . 100 64 100 100 . . . . 100 . . . . . . . . 100 Level 1 17 | . . . . 14 . . . . . . . . . . . 17 . 53 85 . Level 2 17 | . . . . 20 . . . . . . . . . . . 12 99 26 14 . Level 3 12 | . . . . . . . . . . . . . . . . 42 . 20 . . Level 4 6 | . . . . . . . . . . . . . . . . 27 . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 1232 | 5 5 . 172 528 88 31 . . . . 25 . . . . 1232 640 769 435 194 Initial 640 | . . . 11 57 14 . . . . . . . . . . 478 640 330 377 166 Average 361 | . . . 106 177 26 3 . . . . 5 . . . . 853 524 449 355 118 Influence Increases 6789 | 20 5 185 267 893 253 78 165 90 . 110 63 55 209 . 275 2217 414 817 408 265 Destroy 0b10 Robot/C 3060 | . . 160 160 520 120 40 140 80 . 80 . 40 180 . 160 680 100 280 220 100 Destroy 0b10 Robot/NC 180 | 20 5 . 10 50 . . 5 . . . 5 . . . 5 60 5 10 5 . Destroy Leader 500 | . . 10 42 108 20 20 20 10 . . . 10 10 . 20 138 10 30 42 10 Allied During Kill 413 | . . . . 113 22 . . . . 30 1 5 4 . . 140 . 62 24 12 Successful Hack 179 | . . . 5 22 75 . . . . . 24 . . . . . 8 31 . 14 Disable Machine 510 | . . . 30 30 15 15 . . . . 15 . . . . 255 15 105 . 30 Destroy Structure 642 | . . . 20 50 1 3 . . . . 18 . . . . 254 96 74 87 39 Advance Influence 450 | . . . . . . . . . . . . . . . . 450 . . . . Partial Spotted 45 | . . . . . . . . . . . . . . . . 15 15 15 . . Lose Combat Pursuer 810 | . . 15 . . . . . . . . . . 15 . 90 225 165 210 30 60 Influence Decreases 6726 | 20 5 162 153 998 285 78 165 12 78 110 63 55 171 38 230 1042 1046 734 782 499 Entered New Map 1506 | . . . 12 80 18 . . . 78 . . . . 38 . 17 580 258 294 131 Time Decay 3356 | 20 5 162 131 373 134 78 165 12 . 110 63 55 161 . 220 595 286 286 278 222 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . 100 . . . . Lost Part 806 | . . . 10 20 . . . . . . . . 10 . 10 180 180 150 140 106 Lost Ally 533 | . . . . 100 133 . . . . . . . . . . 150 . 40 70 40 Purge Threat 425 | . . . . 425 . . . . . . . . . . . . . . . . Squads Dispatched 41 | . . . 1 4 1 1 . . . . . . 1 . . 13 5 6 4 5 Investigation 6 | . . . . 1 . . . . . . . . . . . 1 1 2 . 1 Extermination 11 | . . . . . 1 1 . . . . . . . . . 3 2 1 1 2 Reinforcement 13 | . . . 1 1 . . . . . . . . . . . 4 2 . 3 2 Assault 10 | . . . . 2 . . . . . . . . 1 . . 4 . 3 . . Garrison 1 | . . . . . . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . Construction Impeded 5 | . . . . . . . . . . . . . . . . 2 . . 1 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Distress Signals 15 | . . . 1 1 3 . . . . . . . . 1 1 4 . 3 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 291 | . 2 14 9 33 . 3 7 4 . 4 1 2 11 8 19 62 31 53 13 15 Peak Tracking Total 18 | . 1 5 4 11 . 1 4 4 . 3 . 2 6 6 7 9 13 18 5 11 Tactical Retreats 21 | . . 1 . . . . . . . . . . 1 . 2 6 4 3 2 2 Traps | -11 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Traps Triggered 11 | . . . . . . . . . . . . . . . . 3 3 1 3 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Machines Disabled 35 | . . . 2 2 1 1 . . . . 1 . . . . 17 1 8 . 2 Max in Single Turn 4 | . . . 1 1 . 1 . . . . . . . . . 4 1 2 . 1 Garrison Access 5 | . . . . . . . . . . . . . . . . 3 . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Machines Accessed 45 | . 3 . 2 8 2 5 2 . . . 1 1 . 3 . 4 2 7 3 2 Terminals 23 | . 3 . 2 7 2 2 . . . . . . . . . . 1 6 . . Fabricators 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Repair Stations 2 | . . . . . . 1 . . . . . . . . . . . 1 . . Recycling Units 3 | . . . . 1 . . . . . . . . . . . 1 . . 1 . Scanalyzers 6 | . . . . . . 2 . . . . 1 . . . . . 1 . 1 1 Garrison Access 3 | . . . . . . . . . . . . . . . . 2 . . 1 . Total Hacks 109 | . 8 . 4 31 4 11 2 . . . 4 1 . 9 . 12 4 12 5 2 Successful 59 | . 4 . 2 17 3 2 2 . . . 2 1 . 9 . 4 2 7 3 1 Failed 49 | . 4 . 2 14 1 9 . . . . 2 . . . . 8 1 5 2 1 Catastrophic 2 | . . . 1 . . . . . . . . . . . . . . . 1 . Database Lockouts 1 | . . . . . . . . . . . . . . . . . 1 . . . Manual 72 | . 5 . 3 15 1 2 . . 1 . 2 . . . . 10 2 18 5 8 Terminals 63 | . 8 . 4 30 4 5 . . . . . . . . . . 2 10 . . Fabricators 3 | . . . . . . . . . . . . . . . . 2 . . . 1 Repair Stations 3 | . . . . . . 1 . . . . . . . . . . . 2 . . Recycling Units 9 | . . . . 1 . . . . . . . . . . . 6 . . 2 . Scanalyzers 13 | . . . . . . 5 . . . . 4 . . . . . 2 . 1 1 Garrison Access 6 | . . . . . . . . . . . . . . . . 4 . . 2 . Terminal Hacks 31 | . 1 . 1 8 2 . 2 . . . . 1 . 9 . . 1 6 . . Record 14 | . . . . . . . . . . . . 1 . 8 . . . 5 . . Robot Analysis 2 | . . . . . 2 . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . . Open Door 6 | . . . . 1 . . 2 . . . . . . 1 . . 1 1 . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . 4 . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . Refit 1 | . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 5 | . . . . 1 . . . . . . . . . . . 2 . . 2 . Report Inventory 3 | . . . . 1 . . . . . . . . . . . 1 . . 1 . Retrieve Components 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Scanalyzer 5 | . . . . . . 2 . . . . 2 . . . . . 1 . . . Retrieve Study 5 | . . . . . . 2 . . . . 2 . . . . . 1 . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . 2 . . 1 . Seal Access 3 | . . . . . . . . . . . . . . . . 2 . . 1 . Unauthorized Hacks 13 | . 3 . 1 8 1 . . . . . . . . . . . . . . . Terminals 13 | . 3 . 1 8 1 . . . . . . . . . . . . . . . Track 2 | . . . . 2 . . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . Botnet 9 | . 3 . 1 4 1 . . . . . . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . 1 . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 3 . 2 6 2 5 . . . . 1 . . . . 3 2 3 3 1 Full Trace Events 2 | . . . . 1 . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 3 . . . . . . . . 5 . . Robots Built 2 | . . . . . . . . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . . . . . . . . 76 Total Robot Build Rating 10 | . . . . . . . . . . . . . . . . . . . . 10 Part Schematics Acquired 13 | . . . . . . . . . 13 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . . . . 2 . . . . 2 . . . . . 1 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 20 | . . . . . . . . . . . . . . . . 10 . . 10 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Sub Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . 3 . 2 . . Machine Destruction 5 | . . . . . . . . . . . . . . . . 3 . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . 1 Allies Hacked 8 | . . . . . . . . . . . . . . . . 3 . . 3 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Total Allies 35 | . . . . 12 . . . . 4 . . . . . . 10 . 2 4 3 Largest Group 12 | . . . . 12 11 2 . . 4 4 3 1 1 . . 6 . 2 4 2 Highest-Rated Group 571 | . . . . 235 219 62 . . 154 154 116 39 39 . . 571 . 192 140 164 Highest-Rated Ally 165 | . . . . 31 31 31 . . 39 39 39 39 39 . . 165 . 96 39 164 Zionite Dispatches 7 | . . . . . . . . . . . . . . . . 4 1 . 2 . Recon 1 | . . . . . . . . . . . . . . . . . 1 . . . Fire 1 | . . . . . . . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . . 1 . . . . Hero 1 | . . . . . . . . . . . . . . . . 1 . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . Heavy Resupply 2 | . . . . . . . . . . . . . . . . 2 . . . . Total Orders 9 | . . . . 1 2 1 . . . . . . . . . 3 1 . 1 . ROAM 5 | . . . . 1 1 1 . . . . . . . . . 1 1 . . . DROP 2 | . . . . . . . . . . . . . . . . 1 . . 1 . COLLECT 1 | . . . . . . . . . . . . . . . . 1 . . . . RETURN 1 | . . . . . 1 . . . . . . . . . . . . . . . Ally Attacks 252 | . . . . 41 52 9 . . . 14 2 4 6 . . 76 . 31 12 5 Total Damage 7505 | . . . . 472 537 150 . . . 292 442 242 172 . . 3746 . 1051 165 236 Kills 51 | . . . . 5 6 . . . . 4 3 1 2 . . 21 . 5 2 2 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . 1 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Active Infowar (turns) 18641 | . 454 409 294 863 381 753 1748 1153 2664 845 263 925 978 1955 1338 1580 601 628 564 245 Optics 17078 | . . 25 294 863 381 753 1748 1153 2664 845 263 925 978 1955 1338 1409 292 628 564 . Sensors 13303 | . . . . . . 28 1748 1153 2664 845 263 886 978 1955 1338 877 380 . . 188 Structural 895 | . 454 384 . . . . . . . . . . . . . . . . . 57 Robot Analysis Total 2 | . . . . . 2 . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . 2 1 . 1 . . . . 2 . . . . . Drone Launches 19 | . . . . 14 1 . . . . . . . . . . 2 2 . . . Drone Recoveries 4 | . . . . . 1 . . . . . . . . . . 1 2 . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . . . . . 4 . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Turns Passed 19942 | 159 464 837 294 863 381 753 1748 1153 2664 845 263 925 978 1955 1338 1895 633 628 613 553 Spaces Moved 11339 | 90 288 419 155 448 192 391 910 454 1317 477 136 482 485 898 683 988 770 781 473 502 Core 617 | 6 . . . . . . . . . . . . . . . 124 26 73 218 170 Treads 197 | . . . . 14 . 1 . . . . . . . . . 173 . 1 8 . Legs 7182 | 84 225 . . . . 248 910 454 1317 477 136 482 485 898 683 370 . . 243 170 Wheels 1405 | . 63 419 155 434 192 142 . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . 4 . Flight 1934 | . . . . . . . . . . . . . . . . 321 744 707 . 162 Fastest Speed 29 | 50 120 130 130 129 129 129 175 175 175 175 180 180 180 110 110 30 29 34 50 32 Average Speed 139 | 115 137 175 132 133 129 169 175 175 175 175 180 180 180 174 137 121 49 64 87 70 Slowest Speed 560 | 120 200 200 150 240 129 560 175 175 175 175 180 180 180 180 180 270 92 162 450 250 Overloaded Moves 94 | . . . . . . . . . . . . . . . . . . . . 94 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . . . . . . . . . . 2 9 3 . . Potential Cave-ins 8 | . . . . . . . . . . . . . . . . . . 8 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 50 | 6 51 38 15 94 13 13 95 62 92 68 4 67 61 90 74 30 27 96 11 51 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 3 | . . 1 . . . . . . 2 . . . . . . . . . . . Known Exits Taken 15 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . . . . . . . . . . . . . 1 1 . Scrap Searched 9 | . . . . . . . 2 1 . 3 . 1 2 . . . . . . . Spaces Dug 60 | . . . . 2 1 1 23 3 . . 4 . . . 3 7 . 13 . 3 Terrain Destroyed 456 | . . 10 21 52 1 2 52 34 . . 4 3 31 . 31 71 70 37 31 6 Melee 23 | . . . . 2 1 1 3 3 . . 4 . . . 3 6 . . . . Projectile 50 | . . . . . . 1 . . . . . 3 5 . 5 30 . . . 6 AOE 383 | . . 10 21 50 . . 49 31 . . . . 26 . 23 35 70 37 31 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Qua Res Tes Total 14938 | 122 357 484 216 649 324 469 1047 802 1677 489 147 534 567 1293 1044 1567 983 882 609 676 Wait 2739 | . 45 23 17 109 125 16 113 343 357 2 2 42 66 375 338 437 144 30 41 114 Move 11292 | 89 287 418 154 447 191 390 909 453 1316 476 135 481 484 897 682 983 752 774 472 502 Hop 13 | . . . . . . . . . . . . . . . . 2 8 3 . . Pick Up 110 | 9 17 3 6 9 3 15 2 . . 4 3 1 . 5 . 6 8 6 4 9 Fast Attach 128 | 5 1 2 8 9 . 7 . . 2 . . . 1 1 . 17 10 21 33 11 Attach 59 | 1 . 1 1 1 3 4 . . . . 2 . 1 . 1 17 8 9 6 4 Detach 34 | . . 2 . . . 2 . . . . . . . 1 . 6 5 9 5 4 Swap 78 | . 2 10 6 13 . 4 6 1 . 3 . 5 4 4 5 13 . . . 2 Drop 125 | . 4 5 9 17 1 20 5 . 2 4 1 2 1 10 . 18 5 7 6 8 Fire 267 | 18 1 20 14 32 . 9 5 2 . . . 2 9 . 9 48 24 20 40 14 Melee 36 | . . . . 4 1 2 4 3 . . 4 . . . 9 9 . . . . Ram 8 | . . . 1 . . . . . . . . . . . . . . 2 2 3 Kick 3 | . . . . . . . . . . . . . . . . 1 . . . 2 Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . . . . . . . . . 10 19 1 . . Rewire 9 | . . . . 1 . . 3 . . . . 1 1 . . . . . . 3 Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . 7 . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research -3/Quarantine -2/Research -2/Testing History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 160 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 15) 588 | -10/Materials | Discovered new exit (range 15) 594 | -10/Materials | Discovered new exit (range 8) 624 | -10/Materials | Entered Subcaves 845 | -10/Subcaves | Learned location of Recycling (-8) 940 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 979 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1096 | -10/Subcaves | Core integrity fell below 50% 1160 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1160 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 1255 | -10/Subcaves | Discovered new exit (range 15) 1321 | -10/Subcaves | Curiously followed by a Cobbler waking with a query about "LVR3C" 1408 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 1453 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 1457 | -10/Subcaves | Discovered new exit (range 4) 1461 | -10/Subcaves | Entered Materials 1461 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1557 | -8/Materials | Discovered new exit (range 8) 1754 | -8/Materials | Identified exit to Storage 1755 | -8/Materials | Entered Storage 1816 | -8/Storage | Build established: Scavenger-Mutant 2000 | -8/Storage | Destroyed 8 combat bots 2104 | -8/Storage | Met a pair of Derelict thieves 2181 | -8/Storage | Destroyed 11 combat bots 2245 | -8/Storage | Discovered new exit (range 10) 2321 | -8/Storage | Identified exit to Recycling 2330 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2546 | -8/Storage | Identified exit to Factory 2618 | -8/Storage | Entered Factory 2618 | -7/Factory | Accompanied by 16 allies 2618 | -7/Factory | Evolved 2 slots: Weapon x2 2622 | -7/Factory | Build established: Commander-Mutant 2695 | -7/Factory | Allied Derelicts emerged from ambush trap array 2791 | -7/Factory | Discovered new exit (range 15) 2809 | -7/Factory | Identified exit to Factory 2999 | -7/Factory | Entered another Factory area 2999 | -6/Factory | Accompanied by 4 allies 2999 | -6/Factory | Evolved 2 slots: Utility x2 3626 | -6/Factory | Spotted B-75 Beast 3675 | -6/Factory | Build established: Gunner 3742 | -6/Factory | Discovered new exit (range 8) 3751 | -6/Factory | Identified exit to Lower Caves 3752 | -6/Factory | Entered Lower Caves 3983 | -6/Lower Caves | Learned Factory emergency access door positions 4022 | -6/Lower Caves | Build established: Assassin 4856 | -6/Lower Caves | Build established: Skirmisher 5017 | -6/Lower Caves | Spotted B-75 Beast 5077 | -6/Lower Caves | Encountered a Warlord checkpoint 5286 | -6/Lower Caves | Build established: Assassin 5288 | -6/Lower Caves | Discovered new exit (range 8) 5300 | -6/Lower Caves | Identified exit to Lower Caves 5460 | -6/Lower Caves | Learned 4 Factory zone layouts 5500 | -6/Lower Caves | Entered another Lower Caves area 5539 | -6/Lower Caves | Discovered new exit (range 17) 5572 | -6/Lower Caves | Identified exit to Factory 6601 | -6/Lower Caves | Discovered new exit (range 17) 6632 | -6/Lower Caves | Identified exit to Zion 6653 | -6/Lower Caves | Entered Zion 6813 | -6/Zion | Given A8's code to call for help 6823 | -6/Zion | Discovered new exit (range 11) 6841 | -6/Zion | Identified exit to Proximity Caves 7234 | -6/Zion | Given the Hacking Drone Bay 7239 | -6/Zion | Found Prototype Device 7239 | -6/Zion | Identified Hacking Drone Bay 7429 | -6/Zion | Learned location of Quarantine (-3) 8374 | -6/Zion | Met Imprinter 8406 | -6/Zion | Imprinted 8409 | -6/Zion | Declared Zion's savior 9317 | -6/Zion | Entered Proximity Caves 9317 | -5/Proximity Caves | Accompanied by 4 allies 9590 | -5/Proximity Caves | Spotted B-75 Beast 10162 | -5/Proximity Caves | Entered Factory 10162 | -5/Factory | Accompanied by 3 allies 10162 | -5/Factory | Evolved 2 slots: Propulsion x2 10163 | -5/Factory | Identified exit to Upper Caves 10163 | -5/Factory | Identified exit to Extension 10163 | -5/Factory | Identified exit to Factory 10425 | -5/Factory | Entered Upper Caves 10425 | -5/Upper Caves | Accompanied by 1 ally 10852 | -5/Upper Caves | Build established: Skirmisher 11183 | -5/Upper Caves | Discovered new exit (range 3) 11185 | -5/Upper Caves | Identified exit to Upper Caves 11236 | -5/Upper Caves | Entered a destroyed Warlord outpost 11350 | -5/Upper Caves | Entered another Upper Caves area 11350 | -5/Upper Caves | Accompanied by 1 ally 11381 | -5/Upper Caves | Discovered exit to Factory (range 10) 11459 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12020 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12076 | -5/Upper Caves | Destroyed 7 combat bots 12099 | -5/Upper Caves | Discovered new exit (range 10) 12116 | -5/Upper Caves | Identified exit to Warlord 12328 | -5/Upper Caves | Entered Warlord 12427 | -5/Warlord | Discovered new exit (range 15) 12454 | -5/Warlord | Identified exit to Proximity Caves 12950 | -5/Warlord | Visited the Vortex Lab 12950 | -5/Warlord | Warlord's base attacked by MAIN.C 13132 | -5/Warlord | Found Prototype Device 13132 | -5/Warlord | Identified Minesniffer Drone Bay 13300 | -5/Warlord | Warlord forces counterattacked 13625 | -5/Warlord | Warlord base infiltrated, sounded retreat 13637 | -5/Warlord | Rebuked by Warlord 13925 | -5/Warlord | Lost 5 allies 14283 | -5/Warlord | Entered Proximity Caves 14286 | -4/Proximity Caves | Spotter reported a threat 14319 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 14756 | -4/Proximity Caves | Spotter reported a threat 14879 | -4/Proximity Caves | Spotter reported a threat 14968 | -4/Proximity Caves | Build established: Assassin 15379 | -4/Proximity Caves | Build established: Skirmisher 15475 | -4/Proximity Caves | Learned Research stockpile data 15491 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15567 | -4/Proximity Caves | Discovered exit to Factory (range 9) 15618 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 15621 | -4/Proximity Caves | Entered Factory 15621 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 15862 | -4/Factory | Zion Heavy Resupply teleported in 15871 | -4/Factory | Search patrols dispatched 16043 | -4/Factory | Build established: Scavenger-Assassin 16076 | -4/Factory | Zion hero teleported in (ME-RLN) 16092 | -4/Factory | Spotted B-86 Titan 16095 | -4/Factory | ME-RLN assimilated hostile B-86 Titan 16160 | -4/Factory | Zion Hacker squad teleported in 16190 | -4/Factory | ME-RLN assimilated hostile G-67 Veteran 16213 | -4/Factory | Garrison activated, responded to threat 16257 | -4/Factory | Lost 5 allies 16438 | -4/Factory | Destroyed 7 combat bots 16473 | -4/Factory | Lost 15 parts (1p8n2u4w) 16482 | -4/Factory | Core integrity fell below 50% 16601 | -4/Factory | Zion Heavy Resupply teleported in 16621 | -4/Factory | First assault squad dispatched 16863 | -4/Factory | Terminal network hard line cut 16883 | -4/Factory | Build established: Mutant 17471 | -4/Factory | Discovered new exit (range 3) 17473 | -4/Factory | Identified exit to Research 17516 | -4/Factory | Entered Research 17516 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17543 | -3/Research | Central database locked down 17627 | -3/Research | Build established: Scout 17767 | -3/Research | Zion Recon squad teleported in 17908 | -3/Research | Lost 5 parts (1p1n1u2w) 18004 | -3/Research | Found Prototype Launcher 18026 | -3/Research | Lost 6 parts (3n1u2w) 18089 | -3/Research | Identified Hellfire Missile Launcher 18115 | -3/Research | Core integrity fell below 50% 18146 | -3/Research | Discovered new exit (range 8) 18149 | -3/Research | Identified exit to Quarantine 18149 | -3/Research | Entered Quarantine 18167 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 18179 | -3/Quarantine | Lost 6 parts (3n3u) 18205 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 18209 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 18209 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 18224 | -3/Quarantine | Found Prototype Launcher 18254 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 18259 | -3/Quarantine | Build established: Mutant 18304 | -3/Quarantine | Found Alien Artifact 18328 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 18400 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 18400 | -3/Quarantine | Warped through subspace 18479 | -3/Quarantine | Met incapacitated Sigix Warrior 18479 | -3/Quarantine | Lockdown squad dispatched 18480 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 18481 | -3/Quarantine | Unlocked Sigix quarantine chamber 18487 | -3/Quarantine | Found Sigix Containment Pod 18491 | -3/Quarantine | Lost 4 parts (2n2u) 18622 | -3/Quarantine | Core integrity fell below 20% 18649 | -3/Quarantine | First assault squad dispatched 18654 | -3/Quarantine | Found Alien Artifact 18654 | -3/Quarantine | Identified Terrabomb 18654 | -3/Quarantine | Used Terrabomb 18658 | -3/Quarantine | Found Terrabomb 18662 | -3/Quarantine | Found Terrabomb 18755 | -3/Quarantine | Used Terrabomb 18755 | -3/Quarantine | Discovered new exit (range 18) 18756 | -3/Quarantine | Spotted Alpha 7 18762 | -3/Quarantine | Crushed by falling debris 18763 | -3/Quarantine | System corruption reached 10% 18765 | -3/Quarantine | Found Alien Artifact 18765 | -3/Quarantine | Identified Core Reset Matrix 18765 | -3/Quarantine | Used Core Reset Matrix 18769 | -3/Quarantine | Sensed 12 artifacts in vicinity 18777 | -3/Quarantine | Entered Research 18777 | -2/Research | Evolved 2 slots: Power x1, Utility x1 18807 | -2/Research | Lost 9 parts (1p6n2u) 18911 | -2/Research | Zion Fire squad teleported in 18957 | -2/Research | Zion Offense Resupply teleported in 18961 | -2/Research | Found Prototype Processor 18961 | -2/Research | Identified Exp. Armor Integrity Analyzer 19109 | -2/Research | Lost 4 allies 19161 | -2/Research | Lost 5 parts (3n2w) 19239 | -2/Research | Lost 8 parts (2p3n3w) 19342 | -2/Research | Found Unknown Device 19342 | -2/Research | Identified Quantum Capacitor 19384 | -2/Research | Discovered new exit (range 4) 19390 | -2/Research | Entered Testing 19448 | -2/Testing | Core integrity fell below 50% 19535 | -2/Testing | Build established: Scavenger-Gunner 19604 | -2/Testing | Found Prototype Launcher 19650 | -2/Testing | Found Prototype Device 19735 | -2/Testing | Fabricated R-10 Processor (x2) 19746 | -2/Testing | Identified Adv. Micro-nuke Launcher 19762 | -2/Testing | System corruption reached 10% 19805 | -2/Testing | Found Unknown Device 19805 | -2/Testing | Identified Launcher Loader 19833 | -2/Testing | Retrieved Zion intel report: Branch Access 19840 | -2/Testing | Lost 12 parts (1p7n3u1w) 19842 | -2/Testing | Spotted Striker 19843 | -2/Testing | Spotted Striker 19846 | -2/Testing | Spotted Alpha 7 19860 | -2/Testing | Rewired PX-ZYCS6BE9MP 19866 | -2/Testing | Allies destroyed Striker 19878 | -2/Testing | Lost 3 parts (1n2u) 19902 | -2/Testing | Core integrity fell below 20% 19943 | -2/Testing | Destroyed by Alpha 7 with Multirail Last Messages --------------- 1I. 19923_ Connecting with Terminal... >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Unaware Analyses ] [ 2 : Component Stockpiles ] [ 3 : Component Schematics ] >>\\ZION-SEEK-1 [ Reprioritizing Unaware Analyses... ] 19926_ Acquired 10 matter. 19927_ Penetrated by Slug. 19927_ Slug penetrates Striker. 19930_ System corrupted: Component data lost. 19930_ Penetrated by Slug. 19930_ Slug penetrates Wall. 19933_ Detecting system override signal. 19933_ Penetrated by Slug. 19933_ Slug penetrates Wall. 19943_ Penetrated by Slug. 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