Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.16 @ 13:35:58

Player: Gabe+Kate4EVR

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (35)      175
Value Destroyed (863)      863
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (1413)               1413
              TOTAL SCORE: 4451

 Bonus
-------
Follower Combat Kills      151
Met Imprinter              300
Destroyed Z-Imprinter      1000
Friendly Fire              -38

 Cogmind 
---------
Core Integrity             0/400
Matter                     271/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (2) ------
               Surveybot 24 Chip
               Phase Shifter
>              --- WEAPON (2) -------
               RU-N14's Throwing Claymores
     Makeshift Spear
>              --- INVENTORY (5) ----
  Experimental Heat Sink
         Large Storage Unit
               Surveybot 24 Scanner
     Makeshift Hacking Suite
     Makeshift Hacking Suite

 Peak State 
------------
>              --- POWER ------------
       Zionite Light DM Reactor
>              --- PROPULSION -------
     Makeshift Leg
     Makeshift Leg
       Zionite Glidesys II
               Xenon Bombardment Thruster
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Targeting Computer
>              --- WEAPON -----------
     Makeshift Laser
     Makeshift Shrapnel Gun
>              --- INVENTORY --------
         Light Deuterium Engine
         Light Deuterium Engine
      Improved Heat Sink
               Signal Interpreter
     Makeshift ECM Suite
     Makeshift Hacking Suite
     Makeshift Hacking Suite
     Makeshift Hacking Suite
      Advanced System Shield
               Hacking Drone Bay
      Improved Grenade Launcher
      Improved Grenade Launcher
               RU-N14's Throwing Claymores
     Makeshift Spear
               Self-destruct Interrupter
[Rating: 49]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Reactor                  Zionite Light DM Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Zionite Glidesys I
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Experimental Targeting Computer
  Protection               Core Shielding
Weapon                     Makeshift Laser
  Energy Gun               Makeshift Laser
  Ballistic Gun            Makeshift Shrapnel Gun
  Launcher                 Improved Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -9  -9  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Dee Pro 
Slots Evolved              2    | .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             73   | 6   14  13  .   12  22  6   
  Power                    6    | .   2   2   .   .   2   .   
    Engine                 5    | .   2   2   .   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   1   .   
  Propulsion               18   | 2   3   4   .   5   4   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    12   | 2   3   4   .   3   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   3   .   
    Flight                 3    | .   .   .   .   2   1   .   
  Utility                  25   | 1   5   3   .   4   10  2   
    Device                 11   | .   2   2   .   .   5   2   
    Storage                7    | 1   2   1   .   .   3   .   
    Processor              6    | .   .   .   .   4   2   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   24   | 3   4   4   .   3   6   4   
    Energy Gun             7    | 1   1   3   .   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          9    | 2   3   1   .   1   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   2   .   
    Special Weapon         4    | .   .   .   .   1   2   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   1   .   5   7   .   
  Corrupted Parts          1    | .   .   .   .   1   .   .   
    System Corruption      1    | .   .   .   .   1   .   .   
Parts Lost                 10   | .   .   1   .   .   7   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               9    | .   .   1   .   .   6   2   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   
  Highest Loss Streak      5    | .   .   1   .   .   5   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   96  92  100 100 73  62  
  Engine                   10   | .   11  10  11  11  9   7   
  Leg                      24   | .   28  37  44  38  6   .   
  Hover                    4    | .   .   .   .   .   10  14  
  Flight                   3    | .   .   .   .   5   4   .   
  Device                   6    | .   9   11  11  4   4   9   
  Storage                  9    | .   15  11  11  11  8   1   
  Processor                5    | .   .   .   .   6   5   11  
  Energy Gun               10   | .   12  7   22  11  11  7   
  Ballistic Gun            4    | .   15  14  .   2   1   1   
  Special Weapon           3    | .   .   .   .   7   1   1   
  Piercing Weapon          2    | .   .   .   .   .   6   2   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             38   | 8   38  32  32  36  35  33  
  Greatest Support         70   | 20  20  40  40  70  40  23  
  Greatest Overweight (x)  11   | .   1   1   .   .   11  4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         12   | 6   10  11  15  15  12  6   
  Most Carried             15   | 1   10  13  15  15  15  15  
  Average Carried          11   | .   6   10  14  14  11  6   
  Final Capacity           15   | 8   10  15  15  15  15  5   
  Final Carried            15   | 1   10  13  15  15  15  5   

 Class Distribution 
--------------------
 64% | Mutant
 25% | Derelict-Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
  Derelict-Mutant | -7/Zion
           Mutant | -7/Deep Caves
           Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Dee Pro 
Matter Collected           1241 | 254 208 272 38  73  263 133 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1046 | .   323 522 59  .   107 35  
  Parts                    66   | .   14  42  5   .   5   .   
Haulers Intercepted        2    | .   .   2   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   2   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Dee Pro 
Combat Hostiles Destroyed  29   | .   7   14  4   .   2   2   
  Melee                    1    | .   .   .   .   .   1   .   
  Guns                     27   | .   7   14  4   .   1   1   
  AOE                      1    | .   .   .   .   .   .   1   
Classes Destroyed          9    | .   3   5   .   .   1   .   
  Worker                   1    | .   1   .   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   
  Hauler                   2    | .   .   2   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   .   
  Swarmer                  12   | .   .   6   4   .   .   2   
  Grunt                    11   | .   7   4   .   .   .   .   
  Sentry                   4    | .   .   4   .   .   .   .   
  Z-Light                  2    | .   .   .   .   .   2   .   
Best Kill Streak           5    | .   4   4   5   .   1   1   
  Combat Bots Only         4    | .   3   4   4   .   1   1   
Max Kills in Single Turn   2    | .   1   1   2   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   1   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                         | -11 -10 -9  -9  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Dee Pro 
Hostile Shots Fired        191  | .   61  54  6   .   41  29  
  Missed                   61   | .   20  15  2   .   10  14  
Damage Taken               2111 | .   473 473 32  .   936 197 
  Core                     534  | .   124 69  6   .   265 70  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
  Redirected to Shielding  10   | .   10  .   .   .   .   .   
  Regen/Repaired (Parts)   80   | .   80  .   .   .   .   .   
Core Remaining (%)         75   | 100 50  .   .   .   .   .   
Volleys Fired              112  | .   37  47  3   .   19  6   
  Largest                  2    | .   2   2   2   .   2   2   
  Hottest                  110  | .   70  110 110 .   74  86  
Shots Fired                198  | .   69  91  6   .   23  9   
  Gun                      189  | .   69  91  6   .   17  6   
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 6    | .   .   .   .   .   3   3   
  Special                  3    | .   .   .   .   .   3   .   
  Kinetic                  114  | .   42  60  .   .   12  .   
  Thermal                  68   | .   27  27  3   .   5   6   
  Explosive                9    | .   .   .   .   .   6   3   
  Electromagnetic          7    | .   .   4   3   .   .   .   
  Robot Hit Streak         13   | .   8   13  5   .   5   3   
  Robot Miss Streak        9    | .   3   9   4   .   6   2   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        1    | .   .   .   1   .   .   .   
    Max Gunslinging Chain  1    | .   .   .   1   .   .   .   
Shots Hit Robots           142  | .   48  66  6   .   19  3   
  Core Hits                93   | .   19  49  11  .   9   5   
  Critical Kills           1    | .   .   1   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         6    | .   3   1   .   .   2   .   
    Burn                   4    | .   3   .   .   .   1   .   
    Destroy                1    | .   .   1   .   .   .   .   
    Impale                 1    | .   .   .   .   .   1   .   
Melee Attacks              12   | .   .   .   .   .   12  .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 12   | .   .   .   .   .   12  .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           2272 | .   506 909 78  .   516 263 
  Guns                     1803 | .   506 909 78  .   274 36  
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               331  | .   .   .   .   .   104 227 
  Melee                    103  | .   .   .   .   .   103 .   
  Ramming                  .    | .   .   .   .   .   .   .   
  Kinetic                  1011 | .   287 534 .   .   190 .   
  Thermal                  720  | .   219 341 40  .   84  36  
  Explosive                331  | .   .   .   .   .   104 227 
  Electromagnetic          72   | .   .   34  38  .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 35   | .   .   .   .   .   35  .   
  Piercing                 103  | .   .   .   .   .   103 .   
Highest Corruption         1    | .   .   .   .   1   .   .   
  Average Corruption       1    | .   .   .   .   1   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            7    | .   .   .   .   .   .   7   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               7    | .   .   .   .   .   .   7   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      21   | .   .   .   .   .   .   21  
  Shots                    1    | .   .   .   .   .   .   1   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        388  | .   284 20  .   .   388 50  
  Average Temperature      104  | .   98  8   .   .   204 19  
  Received Heat Transfer   759  | .   264 168 .   .   279 48  
  Effects                  3    | .   2   .   .   .   1   .   
    Interference           2    | .   2   .   .   .   .   .   
    Short Circuit          1    | .   .   .   .   .   1   .   
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             1    | .   1   .   .   .   .   .   
  Heat Transferred         1704 | .   876 440 55  .   259 74  
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Dee Pro 
Peak Influence             388  | .   176 388 214 .   .   .   
  Initial                  124  | .   .   20  124 .   .   .   
  Average                  155  | .   96  208 213 .   .   .   
Maximum Alert Level        1    | .   .   1   1   .   .   .   
  Low Security (%)         59   | 100 100 37  3   .   .   .   
  Level 1                  40   | .   .   62  96  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   2   2   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   2   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Dee Pro 
Distress Signals           3    | .   1   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              51   | .   12  21  2   .   6   10  
  Peak Tracking Total      5    | .   5   5   2   .   3   3   
  Tactical Retreats        7    | .   2   2   .   .   .   3   

 Traps                          | -11 -10 -9  -9  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Dee Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -9  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Dee Pro 
Machines Disabled          1    | .   .   .   .   .   1   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Dee Pro 
Machines Accessed          5    | .   3   1   .   1   .   .   
  Terminals                2    | .   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                14   | .   7   4   .   3   .   .   
  Successful               8    | .   3   2   .   3   .   .   
  Failed                   6    | .   4   2   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   11   | .   2   4   .   5   .   .   
  Terminals                6    | .   2   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   1   1   .   3   .   .   
  Part Schematic           3    | .   .   .   .   3   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   .   
  Terminals                1    | .   .   1   .   .   .   .   
    Operators              1    | .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   17  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Dee Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Dee  Pro  
Total Allies               4    | .    .    .    2    2    .    .    
  Largest Group            2    | .    .    .    2    2    2    1    
  Highest-Rated Group      192  | .    .    .    41   192  192  96   
  Highest-Rated Ally       96   | .    .    .    31   96   96   96   
Total Orders               1    | .    .    .    .    .    1    .    
  EXPLORE                  1    | .    .    .    .    .    1    .    
Ally Attacks               65   | .    .    .    .    .    56   9    
  Total Damage             1672 | .    .    .    .    .    1451 221  
  Kills                    11   | .    .    .    .    .    9    2    
Allies Corrupted           .    | .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    1    

 Intel                          | -11 -10 -9  -9  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Dee Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   1   .   2   
Drone Launches             1    | .   .   .   .   .   1   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Dee  Pro  
Turns Passed               5017 | 84   498  591  195  1710 1446 493  
Spaces Moved               3242 | 70   262  323  69   1196 806  516  
  Core                     215  | 13   .    .    .    .    24   178  
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2171 | 57   262  323  69   1196 264  .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    855  | .    .    .    .    .    517  338  
  Flight                   1    | .    .    .    .    .    1    .    
  Fastest Speed            50   | 50   120  120  120  120  56   50   
  Average Speed            122  | 107  124  120  120  133  139  75   
  Slowest Speed            600  | 120  190  190  120  140  600  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    29   32   14   81   73   37   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             7    | .    .    .    1    3    .    3    
Spaces Dug                 34   | .    .    .    .    .    22   12   
Terrain Destroyed          69   | .    .    .    .    .    46   23   
  Melee                    9    | .    .    .    .    .    9    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      60   | .    .    .    .    .    37   23   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Dee  Pro  
Total                      4088 | 77   373  442  175  1318 1093 610  
  Wait                     529  | .    44   32   102  77   197  77   
  Move                     3236 | 69   261  322  68   1195 805  516  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  54   | 1    7    11   2    10   23   .    
  Fast Attach              40   | 5    5    5    .    9    13   3    
  Attach                   6    | 1    .    1    .    .    4    .    
  Detach                   14   | 1    2    2    .    3    6    .    
  Swap                     27   | .    9    7    .    3    5    3    
  Drop                     56   | .    8    15   .    19   9    5    
  Fire                     112  | .    37   47   3    .    19   6    
  Melee                    12   | .    .    .    .    .    12   .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    2    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-7/Deep Caves
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Discovered new exit (range 14)
   85 | -11/Scrapyard      | Entered Materials
  256 | -10/Materials      | Discovered new exit (range 15)
  359 | -10/Materials      | Repaired Aluminum Leg
  583 | -10/Materials      | Entered another Materials area
  583 | -9/Materials       | Evolved 2 slots: Propulsion x2
  869 | -9/Materials       | Build established: Mutant
 1073 | -9/Materials       | Discovered new exit (range 15)
 1174 | -9/Materials       | Entered Mines
 1344 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1369 | -9/Mines           | Entered Zion
 1369 | -7/Zion            | Accompanied by 2 allies
 1419 | -7/Zion            | Led the pair of lost Derelicts to a safe place
 1674 | -7/Zion            | Learned location of 1 exit from Factory
 1747 | -7/Zion            | Build established: Derelict-Mutant
 1772 | -7/Zion            | Learned location of Recycling (-7)
 1876 | -7/Zion            | Found Prototype Special Weapon
 1876 | -7/Zion            | Identified RU-N14's Throwing Claymores
 1879 | -7/Zion            | Found RU-N14's Throwing Claymores
 1962 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 1983 | -7/Zion            | Given A8's code to call for help
 2025 | -7/Zion            | Found Prototype Processor
 2025 | -7/Zion            | Identified Exp. Core Analyzer
 2028 | -7/Zion            | Found Prototype Processor
 2028 | -7/Zion            | Identified Exp. Target Analyzer
 2031 | -7/Zion            | Found Prototype Processor
 2031 | -7/Zion            | Identified Exp. Armor Integrity Analyzer
 2047 | -7/Zion            | Found Prototype Processor
 2047 | -7/Zion            | Identified Exp. Targeting Computer
 2139 | -7/Zion            | Received a hallucinogenic algorithm
 2253 | -7/Zion            | Given the Hacking Drone Bay
 2256 | -7/Zion            | Found Prototype Device
 2732 | -7/Zion            | System corruption cleaned by Quarantine Array
 2812 | -7/Zion            | Build established: Mutant
 3016 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 3019 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 3038 | -7/Zion            | Opened final containment barrier to the Deep Caves
 3061 | -7/Zion            | Discovered new exit (range 3)
 3061 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 3079 | -7/Zion            | Entered Deep Caves
 3079 | -7/Deep Caves      | Accompanied by 2 allies
 3266 | -7/Deep Caves      | Attacked by Z-Imprinter
 3287 | -7/Deep Caves      | Allies destroyed Z-Imprinter
 3357 | -7/Deep Caves      | Z-Facility disabled
 3513 | -7/Deep Caves      | Core integrity fell below 50%
 3519 | -7/Deep Caves      | Core integrity fell below 20%
 3559 | -7/Deep Caves      | Lost 5 parts (4n1w)
 3639 | -7/Deep Caves      | Identified Hacking Drone Bay
 3887 | -7/Deep Caves      | Found Prototype Device
 3887 | -7/Deep Caves      | Identified Exp. Thermal Shield
 4273 | -7/Deep Caves      | Found Surveybot 24 Chip
 4275 | -7/Deep Caves      | Found Surveybot 24 Scanner
 4390 | -7/Deep Caves      | Discovered new exit (range 21)
 4461 | -7/Deep Caves      | Identified exit to Proximity Caves
 4525 | -7/Deep Caves      | Entered Proximity Caves
 4525 | -6/Proximity Caves | Accompanied by 1 ally
 4769 | -6/Proximity Caves | Learned Factory security intel
 4825 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5018 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04774_ Found Hvy. Machine Gun.
04774_ Found 20 Matter.
04775_ Acquired 20 matter.
04822_ Acquired derelict log, extracted data.
Data stored: Extension entrances (x1).
04825_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
04835_ Enhanced Grunt suffers critical hit (Burn).
04836_ Enhanced Grunt overheating.
04837_ Enhanced Grunt critical meltdown.
04837_ Gravmag System destroyed.
04840_ Zio. Glidesys I destroyed.
04842_ Dropped Imp. Grenade Launcher.
04843_ Dropped Mak. Laser.
04843_ Dropped Lgt. Deuterium Engine.
04863_ Acquired Hvy. Machine Gun.
04870_ Acquired 34 matter.
04912_ Acquired Mak. Spear.
04913_ Dropped Hvy. Machine Gun.
04916_ Acquired 47 matter.
04940_ Acquired RU-N14's Throwing Claymores.

 Map 
-----
+----------------------------------------------------+
| ######?#?#?####?#?#??????????????????????????????? |
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| ##########################?##?##?#???????????????? |
| ##############################??##???????????????? |
| ##################################???????????????? |
| ##################################???????????????? |
| ####################################?#???????????? |
| #####################################?#??????????? |
| ########################################?????????? |
| #####   ###############################??????????? |
|  ###     ############################??#?????????? |
| ####      ##################### ######## ????????? |
| ####      ####################  #######   ???????? |
|  ####  *  ###################   #####      ??????? |
|  #####    ##################     #####   ##??????? |
|      ##   ##############  ##      ####  ####?????? |
|           ##############          ####  ####??#??? |
| #          #############          ####  ###?#?#? ? |
| ##          ###   ######     ###  ####  #######?#? |
| ##          ##     #####   #####  ####  ########## |
| ##                 ###   @        ####          #? |
| ##                #### ###  ###                ??# |
| ###              ##### #"     #   ############  ## |
| ###   ##        ####   #"     #   ############  ## |
| ###  ####      ####    #" #Y     #############     |
| ###  #######  ###      #" ##   s ###    ######     |
| ###  #######           #"     # s###       ###     |
| ###  ##       ####  ## #""""""# s####              |
| ###  ##       ######## ########    ###             |
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| ########                      ####         ####][  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          27
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         24
Terrain Scan Density       2010
Core Shielding             20
Phase Shifting             5
Evasion (%)                58
Targeting Accuracy         12
Target Analysis            10
Armor Integrity Analysis   50

 Item Schematics 
-----------------
                Energy Filter | -7/Zion | Archive
                     Arm. Leg | -7/Zion | Archive
     Lyr. Light Armor Plating | -7/Zion | Archive
                 Plasma Rifle | -7/Zion | Archive
                   Mak. Sword | -7/Zion | Archive
               Adv. Heat Sink | -7/Zion | Archive
                     Wave Gun | -7/Zion | Archive
        Med. Reactive Plating | -7/Zion | Archive
 Imp. Shock Absorption System | -7/Zion | Archive
           Mak. System Shield | -7/Zion | Archive
                 Phase Cannon | -7/Zion | Archive
                     Coil Gun | -7/Zion | Archive
              Mak. Hover Unit | -7/Zion | Archive
                  Mak. Hammer | -7/Zion | Archive
                 Battle Rifle | -7/Zion | Free
                  Slug Cannon | -7/Zion | Free
                       Flamer | -7/Zion | Free

 Robot Schematics 
------------------
      K-01 Serf | -7/Zion | Archive
 B-48 Gladiator | -7/Zion | Archive
  W-25 Informer | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombMetaSystem
  Manual?         0
Play Time         00:38:20
  Cumulative      180.5 hours
  Start           2024.06.16 @ 12:59:11
  End             2024.06.16 @ 13:35:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          357
  Rogue           357
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          66
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 934406ea-c5b1-46e1-b386-5df07d7748a2