Cogmind - Beta 16 --- EXPLORER MODE // 2025.12.08 @ 12:29:59 Player: viper Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (184) 920 Value Destroyed (9720) 9720 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (266) 266 TOTAL SCORE: 17446 Bonus ------- High Alert Combat Kills 66 Entered Garrisons 200 Cogmind --------- Core Integrity 1174/1450 Matter 26/300 Energy 350/350 System Corruption 8% Temperature Cool (-200) Movement Treading (152) Location -2/Garrison Parts ------- > --- POWER (4) -------- Improved Quantum Reactor > --- PROPULSION (4) --- Improved Heavy Treads Biometal Heavy Treads > --- UTILITY (12) ----- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Structural Scanner Advanced Visual Processing Unit > --- WEAPON (4) ------- Railgun Railgun Linear Accelerator > --- INVENTORY (5) ---- Particle Reactor Light Quantum Reactor Medium Treads Heavy Machine Gun Remote Datajack Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Structural Scanner Advanced Visual Processing Unit Advanced Target Analyzer Centrium Light Armor Plating Centrium Light Armor Plating Advanced Thermal Defense Suite > --- WEAPON ----------- Railgun Railgun Advanced KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor Medium Treads Myomer Leg Heavy Machine Gun Railgun Linear Accelerator Remote Datajack Great Axe [Rating: 165] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Advanced Medium Treads Treads Advanced Medium Treads Leg Flexi-carbon Leg Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Centrium Light Armor Plating Weapon Heavy Machine Gun Energy Gun EM Pulse Gun Ballistic Gun Heavy Machine Gun Ballistic Cannon Enhanced Gauss Cannon Build | -11 -10 -10 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Sub Scr Fac Upp Upp War Pro Fac Res Res Gar Slots Evolved 17 | . 1 . . 10 . . . . 2 2 2 . Power 3 | . . . . 1 . . . . . 2 . . Propulsion 2 | . . . . 2 . . . . . . . . Utility 10 | . 1 . . 5 . . . . 2 . 2 . Weapon 2 | . . . . 2 . . . . . . . . Parts Attached 101 | 7 3 2 1 18 4 3 . 3 5 40 11 4 Power 24 | 1 1 . 1 2 2 2 . . . 9 4 2 Engine 5 | 1 1 . 1 1 . . . . . 1 . . Core 5 | . . . . 1 2 2 . . . . . . Reactor 14 | . . . . . . . . . . 8 4 2 Propulsion 28 | 2 . 2 . 4 1 1 . 2 3 11 2 . Treads 13 | . . . . . . . . . . 11 2 . Leg 15 | 2 . 2 . 4 1 1 . 2 3 . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 32 | 2 1 . . 7 1 . . 1 2 13 4 1 Device 17 | . 1 . . 2 . . . 1 1 7 4 1 Storage 2 | 1 . . . 1 . . . . . . . . Processor 6 | . . . . 2 1 . . . 1 2 . . Hackware . | . . . . . . . . . . . . . Protection 7 | 1 . . . 2 . . . . . 4 . . Artifact . | . . . . . . . . . . . . . Weapon 17 | 2 1 . . 5 . . . . . 7 1 1 Energy Gun 1 | 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 14 | 1 1 . . 5 . . . . . 6 1 . Ballistic Cannon 2 | . . . . . . . . . . 1 . 1 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . 1 4 2 . Parts Lost 38 | . . . . . . . . . . 23 3 12 Power 9 | . . . . . . . . . . 5 1 3 Propulsion 6 | . . . . . . . . . . 6 . . Utility 17 | . . . . . . . . . . 8 2 7 Weapon 6 | . . . . . . . . . . 4 . 2 Highest Loss Streak 12 | . . . . . . . . . . 7 1 12 To Critical Strikes 1 | . . . . . . . . . . 1 . . Average Backups 8 | 3 4 7 9 9 10 10 10 10 9 8 9 9 Power 1 | . 1 2 2 2 3 2 2 2 2 . 2 3 Propulsion 1 | . . 1 2 2 2 2 2 2 3 1 1 2 Utility 1 | 2 2 3 3 2 3 3 3 3 1 1 . . Weapon 2 | . 1 1 1 1 1 1 2 2 2 3 4 3 Tool/Special . | . . . . . . . . . . . . . Unused Backups 3 | . . . . . . . . . . . . 3 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . Weapon 2 | . . . . . . . . . . . . 2 Tool/Special 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 99 100 100 96 100 100 100 100 99 94 82 87 Engine 4 | . 12 12 12 6 1 . . . . 1 . . Core 4 | . . . . 3 9 11 11 11 10 5 . . Reactor 4 | . . . . . . . . . . 8 16 15 Treads 5 | . . . . . . . . . . 13 8 8 Leg 13 | . 25 25 25 21 22 22 22 22 20 2 . . Device 15 | . 12 12 12 14 16 16 16 16 15 15 17 26 Storage 9 | . 12 12 12 10 11 11 11 11 10 9 6 3 Processor 5 | . . . . 9 5 5 5 5 10 7 8 8 Protection 10 | . 12 12 12 6 11 11 11 11 14 10 9 7 Energy Gun 1 | . 5 . . 4 . . . . . . . . Ballistic Gun 17 | . 18 25 25 15 22 22 22 22 20 16 9 11 Peak Build Rating 165 | 7 8 14 16 71 74 76 76 83 93 141 165 164 Average Rating 77 | 6 7 12 15 50 72 75 76 79 87 110 143 159 On Entrance 60 | . 7 8 14 16 71 73 76 76 83 88 118 159 Avg Prop Armor Cover (%) 8 | 13 . . . 4 . 2 . . . 5 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 119 | 20 21 20 22 69 69 62 58 58 59 119 115 117 Greatest Support 150 | 10 20 40 40 76 76 76 74 86 91 120 150 150 Greatest Overweight (x) 23 | 6 1 1 . . . 1 . 1 . 23 1 . Average Overweight (x) . | 1 . . . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 9 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 5 6 8 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 3 4 7 9 9 10 10 10 10 9 8 9 9 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 5 6 8 10 10 10 10 10 10 10 9 10 5 Class Distribution -------------------- 40% | Scavenger-Gunner 27% | Scavenger-Tank 24% | Hacker-Mutant 6% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -7/Scraptown Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Hacker-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Tank | -2/Research Scavenger-Tank | -2/Garrison Resources | -11 -10 -10 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 ----------- Run | Yrd Mat Sub Scr Fac Upp Upp War Pro Fac Res Res Gar Matter Collected 6360 | 288 259 102 . 652 177 238 . 128 148 2873 1178 317 Remotely 855 | . . . . . . . . . . 855 . . Salvage Created 10889 | 87 505 111 . 1454 180 309 . 124 88 5403 2022 606 Parts 474 | 2 28 9 . 57 15 17 . 6 9 215 87 29 Haulers Intercepted 8 | . 2 . . . . . . . . 5 1 . Recyclers Shooed 14 | . 2 . . 2 . . . . . 8 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Sub Scr Fac Upp Upp War Pro Fac Res Res Gar Combat Hostiles Destroyed 137 | . 7 4 . 12 5 7 . 2 4 59 26 11 Guns 122 | . 7 4 . 12 5 7 . 2 4 56 19 6 Cannons 15 | . . . . . . . . . . 3 7 5 Classes Destroyed 15 | 2 4 1 . 3 . . . . . 4 1 . Worker 10 | 1 . . . 2 . . . . . 4 3 . Builder 2 | . . . . . . . . . . 2 . . Tunneler 1 | . . . . . . . . . . 1 . . Hauler 8 | . 2 . . . . . . . . 5 1 . Recycler 16 | 1 2 . . 5 . . . . . 7 1 . Mechanic 1 | . . . . . . . . . . 1 . . Operator 2 | . . . . . . . . . . 1 1 . Watcher 7 | . 3 . . 1 . . . . . 2 1 . Swarmer 32 | . 4 2 . . 3 3 . . 4 10 3 3 Grunt 48 | . 3 . . 4 . 1 . . . 22 15 3 Duelist 2 | . . . . . . . . . . . 1 1 Sentry 15 | . . . . 2 . 1 . . . 10 2 . Hunter 16 | . . . . 4 2 . . 2 . 8 . . Programmer 22 | . . . . 2 . 2 . . . 9 5 4 Subdweller 2 | . . 2 . . . . . . . . . . Best Kill Streak 13 | 2 6 2 . 7 3 3 . 2 4 13 8 4 Combat Bots Only 10 | . 4 2 . 4 3 3 . 2 4 10 7 4 Max Kills in Single Turn 2 | 1 1 1 . 2 2 2 . 1 2 2 2 1 Gunslinging 1 | . . . . . 1 1 . . 1 1 . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Sub Scr Fac Upp Upp War Pro Fac Res Res Gar Hostile Shots Fired 872 | . 38 16 . 70 8 17 . 32 17 424 117 133 Missed 263 | . 11 5 . 18 3 3 . 16 6 122 46 33 Hits 609 | . 27 11 . 52 5 14 . 16 11 302 71 100 Melee 10 | . . . . . . . . . . . . 10 Projectile 599 | . 27 11 . 52 5 14 . 16 11 302 71 90 Critical Strikes 25 | . . . . . . 1 . . 2 13 6 3 Actively Blocked 1 | . . . . . . . . . 1 . . . Part Disruptions 2 | . . . . . . . . . . 1 1 . Damage Taken 8645 | . 160 138 . 649 53 160 . 160 108 4490 1041 1686 Core 1221 | . 7 37 . 80 . . . 22 9 790 88 188 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 131 | . 14 13 . 33 4 3 . . 9 55 . . Ignored by Resistances 4740 | . 105 83 . 389 32 98 . 97 65 2289 609 973 Regen/Repaired (Parts) 122 | . . . . 122 . . . . . . . . Core Remaining (%) 81 | 100 . . 82 . . . . 89 99 39 . . Volleys Fired 370 | 6 41 11 . 45 5 12 . 6 5 149 61 29 Largest 4 | 2 2 2 . 4 4 4 . 4 4 4 4 4 Hottest 171 | 60 60 40 . 120 120 120 . 120 120 152 152 171 Shots Fired 1286 | 12 80 22 . 176 21 48 . 26 20 555 217 109 Gun 1175 | 12 80 22 . 176 21 48 . 26 20 537 156 77 Cannon 111 | . . . . . . . . . . 18 61 32 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 1247 | 6 79 22 . 144 21 48 . 26 20 555 217 109 Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 39 | 6 1 . . 32 . . . . . . . . Robot Hit Streak 39 | 5 13 24 . 39 31 16 . 12 15 38 23 29 Robot Miss Streak 3 | 1 3 . . 2 1 1 . 2 3 3 3 3 Penetration Max 2 | . . . . 1 . . . . . 2 1 . Secondary Targets 26 | . 1 2 . . 1 2 . 1 1 18 . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . 1 1 1 . . Shots Hit Robots 962 | 8 61 20 . 146 15 35 . 21 10 422 158 66 Core Hits 411 | 3 26 8 . 66 10 13 . 9 4 173 71 28 Critical Kills 37 | . . . . . . . . . . 26 10 1 Critical Parts Destroyed 39 | . . . . . . . . . . 28 5 6 Critical Strikes 101 | . . . . . . . . . . 64 26 11 Destroy 84 | . . . . . . . . . . 60 17 7 Blast 17 | . . . . . . . . . . 4 9 4 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 24114 | 111 639 198 . 2226 305 765 . 349 275 11982 5217 2047 Guns 21640 | 111 639 198 . 2226 305 765 . 349 275 11574 3878 1320 Cannons 2472 | . . . . . . . . . . 406 1339 727 Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 2 | . . . . . . . . . . 2 . . Kinetic 23685 | 53 639 198 . 1857 305 765 . 349 275 11980 5217 2047 Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 427 | 58 . . . 369 . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . 2 2 2 2 2 . 6 1 8 Average Corruption 2 | . . . . 1 2 2 2 2 . 4 1 1 Corruption Purged 2 | . . . . . . . . . . 2 . . Corruption Blocked . | . . . . . . . . . . . . . Effects 71 | . . . . 2 8 9 1 7 . 37 1 6 Message Errors 21 | . . . . . 2 3 . 2 . 11 1 2 Matter Fused 18 | . . . . . 4 3 . . . 9 . 2 Heat Flow Errors 14 | . . . . . 1 2 . 2 . 8 . 1 Energy Discharges 7 | . . . . 1 . 1 1 1 . 3 . . Data Loss (minor) 3 | . . . . . . . . . . 3 . . Data Loss (major) 1 | . . . . . . . . . . . . 1 Misfires 4 | . . . . . 1 . . 2 . 1 . . Alerts 2 | . . . . 1 . . . . . 1 . . Weapon Failures 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 32 | . . . . . . . . . . . 32 . Projectiles 32 | . . . . . . . . . . . 32 . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 20 | . . . . . . . . . . 3 10 7 Impact . | . . . . . . . . . . . . . Kinetic 19 | . . . . . . . . . . 3 9 7 Secondary 1 | . . . . . . . . . . . 1 . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . 2 . . Targets Rammed 2 | . . . . . . . . . . 2 . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 815 | . 18 . . 103 93 198 . 237 . 815 . . Average Temperature 323 | . 10 . . 55 56 58 . 125 . 395 . . Received Heat Transfer 1615 | . 84 . . 108 . 9 . . 18 838 234 324 Effects 58 | . . . . . . . . . . 58 . . Shutdowns 4 | . . . . . . . . . . 4 . . Energy Bleed 4 | . . . . . . . . . . 4 . . Interference 12 | . . . . . . . . . . 12 . . Matter Decay 9 | . . . . . . . . . . 9 . . Short Circuit 6 | . . . . . . . . . . 6 . . Damage (minor) 4 | . . . . . . . . . . 4 . . Damage (major) 16 | . . . . . . . . . . 16 . . Damage (core) 3 | . . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Sub Scr Fac Upp Upp War Pro Fac Res Res Gar Maximum Alert Level 2 | . . . . . . . . . . 1 1 2 Low Security (%) 83 | 100 100 . . 100 . . . . 100 72 88 48 Level 1 14 | . . . . . . . . . . 27 11 17 Level 2 2 | . . . . . . . . . . . . 33 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 553 | 10 99 . . 106 . . . . 90 392 283 553 Initial 138 | . . . . . . . . . . 12 74 138 Average 90 | . 12 . . 22 . . . . 25 117 98 293 Influence Increases 4116 | 10 233 50 . 359 120 160 . 50 92 1787 742 513 Destroy 0b10 Robot/C 2700 | . 140 40 . 240 100 140 . 40 80 1180 520 220 Destroy 0b10 Robot/NC 235 | 10 35 . . 40 . . . . . 115 35 . Destroy Leader 560 | . 50 10 . 72 20 20 . 10 10 264 94 10 Successful Hack 50 | . 8 . . 1 . . . . . 31 10 . Disable Machine 20 | . . . . . . . . . . 12 8 . Anti-Garrison Action 200 | . . . . . . . . . . . . 200 Destroy Structure 171 | . . . . 6 . . . . 2 110 45 8 Partial Spotted 15 | . . . . . . . . . . . . 15 Lose Combat Pursuer 165 | . . . . . . . . . . 75 30 60 Influence Decreases 3585 | 10 233 50 . 273 206 160 . 50 60 1643 680 220 Entered New Map 268 | . . . . . 46 . . . . 20 102 100 Time Decay 2797 | 10 233 50 . 273 160 160 . 50 60 1243 558 . Lost Part 370 | . . . . . . . . . . 230 20 120 Purge Threat 150 | . . . . . . . . . . 150 . . Squads Dispatched 31 | . 2 . . 4 . . . . . 18 7 . Investigation 9 | . 2 . . 2 . . . . . 4 1 . Extermination 7 | . . . . 1 . . . . . 4 2 . Reinforcement 7 | . . . . 1 . . . . . 4 2 . Assault . | . . . . . . . . . . . . . Garrison 8 | . . . . . . . . . . 6 2 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Sub Scr Fac Upp Upp War Pro Fac Res Res Gar Distress Signals 8 | . 3 . . 1 . . . . . 3 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 175 | . 14 4 . 17 5 7 . 2 6 72 31 17 Peak Tracking Total 14 | . 5 2 . 4 3 2 . 2 4 7 5 14 Tactical Retreats 8 | . . . . . . . . . . 4 2 2 Traps | -11 -10 -10 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Sub Scr Fac Upp Upp War Pro Fac Res Res Gar Traps Triggered 3 | . 1 . . 1 . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 ---------- Run | Yrd Mat Sub Scr Fac Upp Upp War Pro Fac Res Res Gar Machines Disabled 10 | . . . . . . . . . . 3 2 5 Max in Single Turn 1 | . . . . . . . . . . 1 1 1 Garrison Access 1 | . . . . 1 . . . . . . . . Garrison Relay 5 | . . . . . . . . . . . . 5 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Sub Scr Fac Upp Upp War Pro Fac Res Res Gar Machines Accessed 12 | . 3 1 . 2 . . . . . 4 2 . Terminals 7 | . 3 . . . . . . . . 3 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . 1 1 . Total Hacks 47 | . 14 4 . 7 . . . . . 17 5 . Successful 30 | . 11 4 . 5 . . . . . 6 4 . Failed 17 | . 3 . . 2 . . . . . 11 1 . Catastrophic 3 | . . . . . . . . . . 3 . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . 1 . . . . . . . . . . . Terminals 31 | . 14 . . . . . . . . 14 3 . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . . 4 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 8 | . . . . 3 . . . . . 3 2 . Terminal Hacks 24 | . 11 4 . . . . . . . 6 3 . Record 12 | . 4 4 . . . . . . . 1 3 . Branch Access Points 1 | . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . . 1 . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . Recall Assault 1 | . . . . . . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . . . . . Scan Component 2 | . . . . 2 . . . . . . . . Repair 2 | . . . . 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 11 | . 3 . . 2 . . . . . 4 2 . Full Trace Events 8 | . 2 . . 1 . . . . . 4 1 . Feedback Events 1 | . . . . 1 . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . . . . Time 52 | . . . . 52 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------------ Run | Yrd Mat Sub Scr Fac Upp Upp War Pro Fac Res Res Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 21 | . . . . . . . . . . . . 21 Machine Destruction 21 | . . . . . . . . . . . . 21 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Sub Scr Fac Upp Upp War Pro Fac Res Res Gar Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Sub Scr Fac Upp Upp War Pro Fac Res Res Gar Active Infowar (turns) 7872 | . 926 693 213 756 640 540 72 441 160 2238 794 399 Optics 2457 | . . . . . . . . . . 1264 794 399 Terrain 5896 | . 926 693 213 756 640 540 72 441 160 1455 . . Structural 1392 | . . . . . . . . . . 199 794 399 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------------- Run | Yrd Mat Sub Scr Fac Upp Upp War Pro Fac Res Res Gar Turns Passed 8070 | 170 927 693 213 756 640 540 72 441 160 2265 794 399 Spaces Moved 4034 | 69 385 302 151 315 495 407 61 348 105 952 281 163 Core 29 | 28 . . . . . . . . . 1 . . Treads 1221 | . . . . . . . . . . 777 281 163 Legs 2784 | 41 385 302 151 315 495 407 61 348 105 174 . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 140 125 125 120 120 120 120 130 152 152 Average Speed 143 | 200 159 131 140 126 125 122 120 120 128 167 154 152 Slowest Speed 1200 | 350 190 190 140 133 125 190 120 190 130 1200 243 152 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 25 | 6 35 23 21 8 61 58 12 54 3 25 5 20 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . Known Exits Taken 11 | 1 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . 1 . . . . . . . . . . Scrap Searched 8 | . . . 1 . 1 4 . 2 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 93 | . . . . 2 . . . 1 . 68 15 7 Melee . | . . . . . . . . . . . . . Projectile 91 | . . . . 1 . . . 1 . 67 15 7 AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Sub Scr Fac Upp Upp War Pro Fac Res Res Gar Total 5498 | 86 623 578 152 571 506 426 60 359 119 1278 497 243 Wait 914 | . 193 264 . 178 . . . . . 99 135 45 Move 4022 | 68 384 301 150 314 494 406 60 347 104 951 280 163 Hop . | . . . . . . . . . . . . . Pick Up 20 | 5 1 . 1 4 . 1 . . . 8 . . Fast Attach 51 | 7 1 . . 7 1 . . 1 2 23 8 1 Attach 26 | . 1 . . 7 . . . . 2 14 1 1 Detach 5 | . . . . 1 . . . . . 3 1 . Swap 40 | . 2 2 1 8 3 3 . 2 3 10 4 2 Drop 48 | . . . . 7 3 4 . 3 3 19 7 2 Fire 370 | 6 41 11 . 45 5 12 . 6 5 149 61 29 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . 2 . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -7/Scraptown -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 4 exits: *Res / Arm / *Tes x2) -2/Research -2/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 16) 171 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Evolved 1 slot: Utility x1 306 | -10/Materials | Build established: Hacker-Mutant 975 | -10/Materials | Identified exit to Subcaves 975 | -10/Materials | Discovered exit to Subcaves (range 12) 1098 | -10/Materials | Entered Subcaves 1099 | -10/Subcaves | Approached by a straggling Scientist 1330 | -10/Subcaves | Visited Clippyterm 1334 | -10/Subcaves | Learned Research machine intel 1391 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1774 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1791 | -10/Subcaves | Entered Scraptown 1994 | -7/Scraptown | Identified exit to Factory 1994 | -7/Scraptown | Discovered exit to Factory (range 5) 2004 | -7/Scraptown | Entered Factory 2004 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x5, Weapon x2 2257 | -5/Factory | Repaired Weapon Shielding 2284 | -5/Factory | Repaired Assault Rifle 2479 | -5/Factory | Build established: Scavenger-Gunner 2729 | -5/Factory | Identified exit to Upper Caves 2729 | -5/Factory | Discovered exit to Upper Caves (range 8) 2741 | -5/Factory | Found Imp. Powered Armor 2760 | -5/Factory | Entered Upper Caves 3106 | -5/Upper Caves | Learned location of Armory (-3) 3395 | -5/Upper Caves | Identified exit to Upper Caves 3395 | -5/Upper Caves | Discovered exit to Upper Caves (range 4) 3400 | -5/Upper Caves | Entered another Upper Caves area 3423 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3912 | -5/Upper Caves | Identified exit to Warlord 3912 | -5/Upper Caves | Discovered exit to Warlord (range 6) 3940 | -5/Upper Caves | Entered Warlord 4004 | -5/Warlord | Identified exit to Proximity Caves 4004 | -5/Warlord | Discovered exit to Proximity Caves (range 8) 4012 | -5/Warlord | Entered Proximity Caves 4450 | -4/Proximity Caves | Identified exit to Factory 4450 | -4/Proximity Caves | Discovered exit to Factory (range 4) 4453 | -4/Proximity Caves | Entered Factory 4453 | -4/Factory | Evolved 2 slots: Utility x2 4586 | -4/Factory | Identified exit to Research 4586 | -4/Factory | Discovered exit to Research (range 3) 4613 | -4/Factory | Entered Research 4613 | -3/Research | Evolved 2 slots: Power x2 4614 | -3/Research | Loaded intel: 140 machine locations 5045 | -3/Research | Identified exit to Testing 5045 | -3/Research | Discovered exit to Testing (range 9) 5539 | -3/Research | Core integrity fell below 50% 5608 | -3/Research | Lost 7 parts (2p1n3u1w) 5796 | -3/Research | Destroyed 7 combat bots 5909 | -3/Research | Identified exit to Armory 5971 | -3/Research | Build established: Scavenger-Tank 6046 | -3/Research | Destroyed 8 combat bots 6054 | -3/Research | Found Prototype Device 6054 | -3/Research | Identified Exp. EM Disruption Field 6248 | -3/Research | Lost 4 parts (1p2n1u) 6340 | -3/Research | Build established: Scavenger-Gunner 6460 | -3/Research | Destroyed 10 combat bots 6462 | -3/Research | Lost 3 parts (2n1w) 6654 | -3/Research | Build established: Scavenger-Tank 6798 | -3/Research | Identified exit to Research 6798 | -3/Research | Discovered exit to Research (range 16) 6878 | -3/Research | Entered another Research area 6878 | -2/Research | Evolved 2 slots: Utility x2 7079 | -2/Research | Destroyed 7 combat bots 7502 | -2/Research | Garrison activated, responded to threat 7671 | -2/Research | Identified exit to Garrison 7672 | -2/Research | Entered Garrison 7762 | -2/Garrison | Triggered checkpoint 7867 | -2/Garrison | Garrison Relay disabled 7915 | -2/Garrison | Garrison Relay disabled 7935 | -2/Garrison | Garrison Relay disabled 7938 | -2/Garrison | Garrison Relay disabled 7942 | -2/Garrison | Garrison Relay disabled 8023 | -2/Garrison | Spotted B-90 Cyclops 8071 | -2/Garrison | Self-destructed Last Messages --------------- 08061_ L-61 Swordsman suffers critical hit (Destroy). 08061_ Destroyed Flexi-carbon Leg. 08061_ Slug penetrates L-61 Swordsman. 08061_ L-61 Swordsman destroyed. 08061_ Lgt. Quantum Reactor destroyed. 08062_ Acquired 32 matter. 08064_ G-73 Enforcer Myomer Leg blasted off. 08064_ G-73 Enforcer knocked back. 08064_ Critical hit (Burn: +37). 08064_ Particle Reactor destroyed. 08064_ Critical hit (Burn: +37). 08067_ Slug penetrates G-73 Enforcer. 08067_ Slug penetrates Wall. 08068_ Med. Storage Unit destroyed. 08068_ System corrupted by crushing effect (+1). 08070_ Adv. Target Analyzer destroyed. 08070_ Centrium Light Armor Plating destroyed. 08070_ System corrupted by crushing effect (+1). 08070_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ! ^ !! #???????????????????????????????????????? | | !#| !#!! #???????????????????????????????????????? | | !!* # ""#???????????????????????????????????????? | | %#= #?###???????????????????????????????????????? | | ## #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?### #???????????????????????????????????????????? | | ???# #???????????????????????????????????????????? | | ???# #?#####??#######????????????????????????????? | | ???# #?# #??#"" ""#????????????????????????????? | | ???#"### #####!!!##????????????????????????????? | | ???#* ! !! #????????????????????????????? | | ???#!=% #????????????????????????????? | | ???# !###############????????????????????????????? | | ???#* #??????????????????????????????????????????? | | ???#= #??????????????????????????????????????????? | | #### #####################??????????????????????? | | ! ^^ #??????????????????????? | | ^ #??????????????????????? | | ^ #??????????????????????? | | ####################### #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# [%#??????????????????????? | | ??????????????????????#%b*#??????????????????????? | | ??????????????????????#!=@#??????????????????????? | | ??????????????????????#=%BB#?????????????????????? | | ??????????????????????#==BB ????????????????????? | | ????????????????????? ;g%=% ???????????????????? | | ????????????????????#;# g ?????????????????? | | ????????????????????### g #; %#????????????????? | | ??????????????????????# ## #????????????????? | | ?????????????????????? ? ???????????????? | | ?????????????????????? ?% ??????????????? | | ????????????????????? ?? ?????????????? | | ????????????????????? ?? "???????????? | | ????????????????????### ##?? ## #???????????? | | ??????????????????????# #??? #? #???????????? | | ?????????????????????? ???? ?? ???????????? | | ?????????????????????? ????? ?? ??????????? | | ??????????????????????# ????? ???###?????????? | | ??????????????????????## ??????## ??????????????? | | ???????????????????????? ???????? ??????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 239 Energy Generation 87 Energy Capacity 855 Matter Stores 400 Matter Capacity 400 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 525 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 8 Recoil Reduction 10 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Weapon Shielding | 2% | -5/Factory Assault Rifle | 27% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirectedPointScanner Manual? 0 Play Time 01:00:12 Cumulative 2208.6 hours Start 2025.12.07 @ 10:42:23 End 2025.12.08 @ 12:29:59 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1079 Rogue 62 Adventurer 0 Explorer 1017 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 72 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5fa72ac9-ef42-42af-a159-a283cd4144d5