Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.06 @ 00:46:12 Player: Auto Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (206) 1030 Value Destroyed (9231) 9231 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (3765) 3765 TOTAL SCORE: 19606 Bonus ------- High Alert Combat Kills 201 Follower Combat Kills 264 Entered Garrisons 1000 Used RIF Installer 2000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 7/100 System Corruption 2% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink > --- WEAPON (4) ------- Gatling Laser > --- INVENTORY (4) ---- Improved Heat Sink Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Triangulator Hacking Suite Improved System Shield Relay Coupler [NC] > --- WEAPON ----------- Heavy Laser Heavy Plasma Cannon Flak Gun Longsword +1 > --- INVENTORY -------- Improved Medium Treads Improved Medium Treads Flexi-carbon Leg Thermal Generator Improved Heat Sink Improved Heat Sink Improved Medium Armor Plating Improved Datajack Remote Datajack [Rating: 68] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Utility Medium Storage Unit Device Cryofiber Web Storage Medium Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Longsword +1 Energy Gun Variable Charge Gun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Special Weapon Remote Datajack Slashing Weapon Longsword +1 Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Slots Evolved 8 | . . . . . 4 . . . 2 . . . 2 . Power 1 | . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . 2 . . . . . . . . . Utility 3 | . . . . . 1 . . . 1 . . . 1 . Weapon 2 | . . . . . 1 . . . 1 . . . . . Parts Attached 258 | 6 8 11 5 3 26 19 18 9 28 39 21 20 36 9 Power 25 | 1 1 4 . 1 3 2 . . 3 3 1 1 5 . Engine 24 | 1 1 4 . 1 3 2 . . 3 3 1 1 4 . Core 1 | . . . . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 76 | 2 2 5 . 1 7 12 7 4 5 15 1 2 11 2 Treads 26 | . . . . . . . . 1 . 10 1 2 10 2 Leg 50 | 2 2 5 . 1 7 12 7 3 5 5 . . 1 . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 58 | 1 3 . . . 5 2 9 . 8 7 10 3 7 3 Device 22 | . 2 . . . 4 1 2 . 3 1 4 . 3 2 Storage 6 | 1 1 . . . . . 2 . . 1 1 . . . Processor 1 | . . . . . 1 . . . . . . . . . Hackware 8 | . . . . . . 1 . . . . 2 2 3 . Protection 21 | . . . . . . . 5 . 5 5 3 1 1 1 Artifact . | . . . . . . . . . . . . . . . Weapon 99 | 2 2 2 5 1 11 3 2 5 12 14 9 14 13 4 Energy Gun 33 | . . 1 1 . 3 1 1 3 2 8 4 3 3 3 Energy Cannon 17 | . 2 . 1 1 . . 1 . 7 3 . 1 1 . Ballistic Gun 15 | 2 . 1 . . 6 . . 1 3 . . 1 1 . Ballistic Cannon 2 | . . . . . . . . . . . 2 . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 8 | . . . 1 . . 1 . . . . 2 4 . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 17 | . . . 2 . 2 1 . 1 . 1 1 5 4 . Piercing Weapon 2 | . . . . . . . . . . 2 . . . . Special Melee Weapon 5 | . . . . . . . . . . . . . 4 1 Unidentified Prototypes 8 | . . . 3 . 2 . . . 2 . 1 . . . Parts Lost 52 | . . . . 1 3 . 1 1 . 18 1 6 6 15 Power 6 | . . . . 1 . . . . . 1 . 1 1 2 Propulsion 14 | . . . . . 1 . . . . 6 1 2 1 3 Utility 6 | . . . . . . . . . . 3 . . . 3 Weapon 26 | . . . . . 2 . 1 1 . 8 . 3 4 7 Highest Loss Streak 12 | . . . . 1 2 . 1 1 . 5 1 3 4 12 Average Slot Usage (%) 96 | . 89 100 99 100 95 99 99 99 95 92 99 96 98 42 Engine 9 | . 14 14 14 14 9 9 9 9 6 6 7 7 12 3 Treads 9 | . . . . . . . . . . 15 29 27 25 13 Leg 20 | . 27 28 28 28 35 35 35 36 29 12 . . . . Device 8 | . 4 14 14 14 15 9 8 9 6 10 9 3 1 1 Storage 8 | . 14 14 14 14 9 9 9 9 7 7 7 7 6 3 Processor 1 | . . . . . . 9 5 . . . . . . . Hackware 3 | . . . . . . . . . . . 8 15 13 9 Protection 5 | . . . . . . . 3 9 10 6 3 2 10 . Energy Gun 7 | . . 7 13 7 2 9 8 9 . 15 15 12 6 2 Energy Cannon 5 | . 5 6 . 6 1 . 3 3 14 5 . 6 5 1 Ballistic Gun 6 | . 22 14 6 . 13 9 5 5 6 . . . 5 2 Slashing Weapon 6 | . . . 7 14 8 8 9 8 7 5 5 4 4 2 Naked Turns 43 | . . . . . . . . . . . . . . 43 Heaviest Build 66 | 13 20 23 20 21 30 29 39 40 55 54 59 56 66 62 Greatest Support 120 | 20 20 20 20 20 40 66 68 68 68 120 120 110 120 120 Greatest Overweight (x) 2 | . . 1 . 1 . . . 2 . 2 . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 8 8 8 8 8 8 8 8 10 10 10 10 10 Average Capacity 8 | 5 7 8 8 8 8 8 7 8 8 8 10 10 10 7 Most Carried 10 | 4 8 8 8 8 8 8 8 8 8 10 10 10 10 9 Average Carried 7 | 2 7 7 7 7 6 7 7 7 7 6 9 8 9 6 Final Capacity 10 | 6 8 8 8 8 8 8 8 8 8 10 10 10 10 4 Final Carried 10 | 4 7 8 8 7 8 7 8 8 8 10 9 9 9 1 Class Distribution -------------------- 38% | Scavenger-Mutant 26% | Scavenger-Skirmisher 16% | Mutant 16% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Tank | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Matter Collected 4228 | 206 305 184 . 90 449 438 367 182 395 437 404 329 395 47 Remotely . | . . . . . . . . . . . . . . . Salvage Created 9441 | . 412 253 . 206 1024 826 740 446 1900 1520 356 452 1170 136 Parts 499 | . 30 18 . 6 66 52 30 25 86 91 16 22 50 7 Haulers Intercepted 3 | . 1 . . . 1 . . . . . . . 1 . Recyclers Shooed 2 | . . . . 1 . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 181 | . 10 9 . 6 23 22 12 12 27 25 6 11 16 2 Melee 89 | . . . . 6 13 10 8 1 18 14 3 3 12 1 Guns 62 | . 9 6 . . 7 12 3 10 3 5 2 2 2 1 Cannons 29 | . 1 3 . . 3 . 1 1 6 6 1 5 2 . AOE 1 | . . . . . . . . . . . . 1 . . Classes Destroyed 16 | . 5 1 . 1 2 2 . . 2 3 . . . . Hauler 3 | . 1 . . . 1 . . . . . . . 1 . Recycler 13 | . 1 . . 1 . . 3 . 5 . 1 . 2 . Operator 2 | . . . . . 1 . . . 1 . . . . . Watcher 9 | . 2 . . . 2 . 2 . 2 . . . 1 . Swarmer 52 | . 6 6 . 3 8 8 3 6 . 6 . 3 3 . Grunt 54 | . 4 1 . 1 7 6 7 2 14 5 . 4 3 . Brawler 1 | . . . . . . . . . 1 . . . . . Duelist 6 | . . . . . . 1 . 1 . . 1 . 2 1 Protector 1 | . . . . . . . . . . 1 . . . . Sentry 36 | . . 2 . . 7 3 1 2 4 9 2 2 3 1 Demolisher 1 | . . . . . . . . . . 1 . . . . Specialist 2 | . . . . . . 2 . . . . . . . . Hunter 8 | . . . . . 1 2 1 1 2 . 1 . . . Programmer 16 | . . . . . . . . . 6 1 2 2 5 . Behemoth 2 | . . . . . . . . . . 2 . . . . Assembled 2 | . . . . 2 . . . . . . . . . . Best Kill Streak 5 | . 3 3 . 3 4 4 3 3 4 5 2 3 3 1 Combat Bots Only 5 | . 3 3 . 3 3 4 3 3 4 5 2 3 3 1 Max Kills in Single Turn 2 | . 1 1 . 1 1 1 1 1 1 2 1 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . 1 . . Melee 1 | . . . . 1 1 1 1 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Damage Taken 11198 | . 274 395 . 194 737 620 475 391 851 2816 463 725 1165 2092 Core 1705 | . 27 64 . 4 49 69 59 19 65 396 24 75 106 748 Absorbed by Shields 76 | . . . . . . . . . . . . . . 76 Core Remaining (%) 61 | 100 . . . 62 . . . 64 . . . 20 . . Volleys Fired 356 | . 32 28 . 8 50 69 32 20 28 33 15 20 16 5 Largest 3 | . 2 2 . 1 2 2 2 3 3 3 3 3 3 1 Hottest 498 | . 88 88 . 68 91 100 136 144 154 390 498 498 205 225 Shots Fired 725 | . 64 56 . 8 92 93 63 42 78 91 39 46 48 5 Gun 501 | . 57 46 . 5 80 69 48 34 32 46 25 22 32 5 Cannon 191 | . 7 10 . 3 12 . 15 8 46 45 12 17 16 . Launcher . | . . . . . . . . . . . . . . . Special 33 | . . . . . . 24 . . . . 2 7 . . Kinetic 304 | . 57 28 . . 75 43 19 12 27 8 12 10 13 . Thermal 353 | . 7 28 . 8 17 50 44 10 51 67 20 19 27 5 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 59 | . . . . . . . . 20 . 16 5 10 8 . Robot Hit Streak 34 | . 15 19 . 13 21 13 27 28 15 34 24 24 26 7 Robot Miss Streak 3 | . 1 2 . 2 2 2 2 3 3 2 1 1 1 1 Penetration Max 1 | . . . . . . . . 1 1 1 . . . . Secondary Targets 4 | . 1 . . . . 1 . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . 1 . . . . . . Shots Hit Robots 872 | . 49 45 . 23 110 83 75 30 105 129 50 45 111 17 Core Hits 338 | . 21 12 . 8 37 29 25 17 46 49 13 18 46 17 Critical Hits 21 | . 1 . . . 2 3 2 . 3 4 1 3 1 1 Critical Kills 9 | . 1 . . . . 1 . . 1 3 . 2 1 . Critical Parts Destroyed 12 | . . . . . 2 2 2 . 2 1 1 1 . 1 Melee Attacks 389 | . . . . 18 41 56 28 13 61 58 14 12 74 14 Impact . | . . . . . . . . . . . . . . . Slashing 350 | . . . . 18 41 56 28 13 61 48 14 12 46 13 Piercing 10 | . . . . . . . . . . 10 . . . . Sneak Attacks 41 | . . . . 1 3 1 3 . 5 . 3 . 25 . Combat Hostiles 19 | . . . . . 1 1 . . 2 . . . 15 . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 26137 | . 665 666 . 1070 3150 2299 2353 705 4097 4420 1676 1089 3275 672 Guns 6971 | . 533 502 . 59 841 866 610 514 316 820 605 482 706 117 Cannons 3892 | . 132 164 . 21 207 . 280 101 948 965 266 360 448 . Explosions 48 | . . . . . . . . . . 48 . . . . Melee 15169 | . . . . 990 2102 1433 1463 90 2833 2587 805 247 2117 502 Ramming 57 | . . . . . . . . . . . . . 4 53 Kinetic 3684 | . 533 271 . . 773 504 219 219 280 88 266 224 307 . Thermal 6412 | . 132 395 . 80 275 362 671 118 984 1543 574 435 726 117 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 815 | . . . . . . . . 278 . 202 31 183 121 . Impact . | . . . . . . . . . . . . . . . Slashing 14915 | . . . . 990 2102 1433 1463 90 2833 2333 805 247 2117 502 Piercing 254 | . . . . . . . . . . 254 . . . . Highest Corruption 5 | . . . . . 5 5 5 5 2 2 4 4 1 2 Average Corruption 3 | . . . . . 5 5 5 5 1 2 3 4 1 1 Corruption Purged . | . . . . . . . . . . . . . . . Effects 260 | . . . . . 18 47 37 28 27 22 45 27 9 . Message Errors 66 | . . . . . 4 6 7 5 13 11 10 7 3 . Matter Fused 48 | . . . . . 4 12 9 9 . . 7 7 . . Heat Flow Errors 31 | . . . . . . 7 3 2 2 2 10 5 . . Energy Discharges 25 | . . . . . 3 1 1 5 5 2 4 2 2 . Parts Rejected 4 | . . . . . . 1 1 1 . . 1 . . . Data Loss (minor) 42 | . . . . . 3 8 6 4 2 3 9 3 4 . Data Loss (major) 5 | . . . . . . . 4 1 . . . . . . Misfires 5 | . . . . . 2 . 3 . . . . . . . Targeting Errors 30 | . . . . . 2 10 3 1 5 4 2 3 . . Weapon Failures 4 | . . . . . . 2 . . . . 2 . . . Overload Shots 19 | . . . . . . . . . . 8 8 2 . 1 Overflow Damage 1856 | . . . . 163 305 64 154 4 512 135 126 23 370 . Projectiles 60 | . . . . . . . 1 4 17 16 22 . . . Explosions . | . . . . . . . . . . . . . . . Melee 1796 | . . . . 163 305 64 153 . 495 119 104 23 370 . Knockbacks 5 | . . . . . . . . . . . 4 1 . . Impact . | . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . 4 1 . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 12 | . . . . . . . . . . . . . . 12 Shots . | . . . . . . . . . . . . . . . Rammed 25 | . . . . . . . . . . . . . . 25 Targets Rammed 26 | . . . . . . . . . . . . . 1 25 Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . 1 . Highest Temperature 539 | . 72 26 . 24 4 166 170 215 323 539 532 458 367 186 Average Temperature 123 | . 30 10 . 14 3 81 55 74 105 176 152 141 134 96 Received Heat Transfer 3298 | . 72 174 . 42 324 90 180 63 441 714 57 219 303 619 Effects 22 | . . . . . . . . . . 10 4 5 3 . Shutdowns 2 | . . . . . . . . . . . 1 1 . . Energy Bleed 2 | . . . . . . . . . . 2 . . . . Interference 9 | . . . . . . . . . . 1 1 4 3 . Matter Decay 2 | . . . . . . . . . . 1 1 . . . Damage (minor) 2 | . . . . . . . . . . 1 1 . . . Damage (major) 4 | . . . . . . . . . . 4 . . . . Damage (core) 1 | . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 20 | . . 2 . . 1 1 2 . 4 4 1 1 3 1 Heat Transferred 11198 | . 259 888 . 185 518 777 1475 237 1627 2365 794 587 1325 161 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Peak Influence 1108 | . 249 170 . 110 243 1108 593 438 334 420 239 313 460 62 Initial 465 | . . . . . . 68 465 88 198 . 191 28 142 61 Average 162 | . 102 38 . 50 88 540 202 305 87 218 64 217 125 17 Maximum Alert Level 4 | . 1 . . . 1 4 2 2 1 2 1 1 2 . Low Security (%) 70 | 100 87 100 . 100 89 18 67 35 91 32 95 34 74 100 Level 1 19 | . 12 . . . 10 25 5 29 8 60 4 65 22 . Level 2 6 | . . . . . . 23 27 34 . 7 . . 3 . Level 3 2 | . . . . . . 29 . . . . . . . . Level 4 . | . . . . . . 2 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 25 | . . . . . 2 . 2 . 10 . 4 . 7 . Investigation 4 | . . . . . . . 1 . 3 . . . . . Extermination 15 | . . . . . . . . . 6 . 4 . 5 . Reinforcement 3 | . . . . . 2 . . . 1 . . . . . Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . 1 . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Distress Signals 12 | . . . . . 7 . 1 . 1 . 2 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 302 | . 19 11 . 10 39 26 26 14 39 33 23 20 31 11 Peak Tracking Total 10 | . 3 3 . 4 5 4 4 5 5 7 3 6 6 10 Tactical Retreats 39 | . 3 1 . 1 2 4 8 2 4 7 2 1 3 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Traps Triggered 16 | . 1 . . . 1 2 1 . 4 2 2 . 1 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Machines Disabled 22 | . . . . . 1 3 1 1 3 2 7 2 2 . Max in Single Turn 1 | . . . . . 1 1 1 1 1 1 . 1 1 . Garrison Relay 8 | . . . . . . 3 . 1 . 2 . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Machines Accessed 66 | . 10 1 1 . 6 . 11 . 20 . 6 . 11 . Terminals 32 | . 7 1 . . 2 . 7 . 10 . . . 5 . Fabricators 6 | . . . . . . . . . 3 . 1 . 2 . Repair Stations 7 | . 1 . . . 1 . 1 . 3 . 1 . . . Recycling Units 9 | . 2 . . . 1 . 2 . 2 . . . 2 . Scanalyzers 5 | . . . . . 1 . . . 1 . 2 . 1 . Garrison Access 6 | . . . . . 1 . 1 . 1 . 2 . 1 . Total Hacks 205 | . 32 3 1 . 25 . 40 . 49 . 15 . 40 . Successful 143 | . 22 2 1 . 17 . 28 . 31 . 13 . 29 . Failed 62 | . 10 1 . . 8 . 12 . 18 . 2 . 11 . Catastrophic 4 | . 1 . . . . . . . 1 . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 110 | . 26 3 1 . 7 . 29 . 24 . . . 20 . Terminals 102 | . 25 3 . . 6 . 27 . 23 . . . 18 . Fabricators 13 | . . . . . . . . . 5 . 3 . 5 . Repair Stations 24 | . 2 . . . 6 . 6 . 9 . 1 . . . Recycling Units 26 | . 5 . . . 5 . 5 . 5 . . . 6 . Scanalyzers 26 | . . . . . 4 . . . 5 . 8 . 9 . Garrison Access 13 | . . . . . 4 . 2 . 2 . 3 . 2 . Terminal Hacks 30 | . 9 2 1 . 3 . 8 . 3 . . . 4 . Prototype ID Bank 7 | . 6 . . . . . 1 . . . . . . . Terminal Index 6 | . 1 1 . . 1 . 1 . 1 . . . 1 . Fabricator Index 2 | . . . . . . . . . 1 . . . 1 . Repair Station Index 1 | . . . . . . . 1 . . . . . . . Recycling Unit Index 2 | . 1 . . . . . 1 . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . 1 . Garrison Index 1 | . . . . . . . 1 . . . . . . . Unreport Threat 6 | . . 1 . . 2 . 3 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . 1 . Zone Layout 1 | . . . . . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . . . . 5 . 2 . 5 . Network Status 2 | . . . . . . . . . 1 . . . 1 . Load Schematic 5 | . . . . . . . . . 2 . 1 . 2 . Build 5 | . . . . . . . . . 2 . 1 . 2 . Repair Station Hacks 22 | . 2 . . . 6 . 6 . 8 . . . . . Scan Component 11 | . 1 . . . 3 . 3 . 4 . . . . . Repair 11 | . 1 . . . 3 . 3 . 4 . . . . . Recycling Unit Hacks 8 | . 2 . . . . . 3 . 1 . . . 2 . Retrieve Components 8 | . 2 . . . . . 3 . 1 . . . 2 . Scanalyzer 25 | . . . . . 4 . . . 4 . 8 . 9 . Insert Component 13 | . . . . . 2 . . . 2 . 4 . 5 . Analyze 12 | . . . . . 2 . . . 2 . 4 . 4 . Garrison Access Hacks 10 | . . . . . 1 . 2 . 2 . 3 . 2 . Unlock Access 6 | . . . . . 1 . 1 . 1 . 2 . 1 . Coupler Status 4 | . . . . . . . 1 . 1 . 1 . 1 . Unauthorized Hacks 36 | . 9 . . . 3 . 9 . 8 . . . 7 . Terminals 27 | . 7 . . . 2 . 7 . 6 . . . 5 . Botnet 27 | . 7 . . . 2 . 7 . 6 . . . 5 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 9 | . 2 . . . 1 . 2 . 2 . . . 2 . Monitor 1 | . . . . . . . . . 1 . . . . . Reject 8 | . 2 . . . 1 . 2 . 1 . . . 2 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 59 | . 9 1 . . 6 . 11 . 18 . 5 . 9 . Full Trace Events 5 | . . . . . 1 . 1 . 3 . . . . . Feedback Events 1 | . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . 2 . . . 2 . 4 . 3 . Parts Built 8 | . . . . . . . . . 4 . 2 . 2 . Matter 716 | . . . . . . . . . 314 . 212 . 190 . Time 223 | . . . . . . . . . 157 . 35 . 31 . Total Part Build Rating 36 | . . . . . . . . . 14 . 12 . 10 . Parts Repaired 11 | . 1 . . . 3 . 3 . 4 . . . . . Time 420 | . 26 . . . 136 . 120 . 138 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 37 | . 11 . . . . . 13 . 3 . . . 10 . Parts Scanalyzed 11 | . . . . . 2 . . . 2 . 4 . 3 . Part Schematics Acquired 11 | . . . . . 2 . . . 2 . 4 . 3 . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Used RIF Installer 4 | . . . . . . 1 . 1 . 1 . 1 . . Command Fork 1 | . . . . . . . . . . 1 . . . . Threat Obfuscator 1 | . . . . . . . . 1 . . . . . . Autoassimilate 1 | . . . . . . . . . . . . 1 . . Robots Hacked 14 | . . . . . . . . . . . 2 6 6 . Non-combat 5 | . . . . . . . . . . . . . 5 . Combat 9 | . . . . . . . . . . . 2 6 1 . Robot Hacks Applied 18 | . . . . . . . . . . . 2 6 10 . generate_anomaly 1 | . . . . . . . . . . . . . 1 . drop_inventory 1 | . . . . . . . . . . . . . 1 . ignore_parts 2 | . . . . . . . . . . . . . 2 . link_fov 1 | . . . . . . . . . . . . . 1 . link_complan 1 | . . . . . . . . . . . . . 1 . disrupt_area 1 | . . . . . . . . . . . . . 1 . amplify_resonance 3 | . . . . . . . . . . . . 3 . . reboot_system 1 | . . . . . . . . . . . . . 1 . go_dormant 2 | . . . . . . . . . . . . . 2 . formatsys_high 5 | . . . . . . . . . . . 2 3 . . Relay Couplers Released 37 | . . . . . . 14 . 4 . 10 . 9 . . Machine Destruction 37 | . . . . . . 14 . 4 . 10 . 9 . . Attached 6 | . . . . . . 1 . . . . 1 2 2 . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Total Allies 8 | . . . . . . . . . . . 5 3 . . Largest Group 3 | . . . . . . . . . . . 3 2 1 . Highest-Rated Group 93 | . . . . . . . . . . . 93 48 32 . Highest-Rated Ally 32 | . . . . . . . . . . . 31 32 32 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 62 | . . . . . . . . . . . 43 12 7 . Total Damage 1517 | . . . . . . . . . . . 955 396 166 . Kills 14 | . . . . . . . . . . . 10 3 1 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Turns Passed 20404 | 90 1240 973 322 502 1558 1657 1474 939 3684 2066 2259 1013 2476 151 Spaces Moved 10490 | 69 816 681 255 317 600 922 638 523 1884 1028 1100 530 1073 54 Core 59 | 14 . . . . . . . . . . . . . 45 Treads 3285 | . . . . . . . . . . 573 1100 530 1073 9 Legs 7146 | 55 816 681 255 317 600 922 638 523 1884 455 . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 122 122 120 160 160 160 50 Average Speed 133 | 105 120 120 120 133 120 120 120 122 122 148 160 160 160 69 Slowest Speed 180 | 120 120 150 120 150 120 120 122 180 123 180 160 180 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 98 99 61 43 41 79 41 64 45 72 29 63 19 14 Regions Visited 14 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 . 1 . 1 . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . Scrap Searched 4 | . . 1 . 3 . . . . . . . . . . Spaces Dug 34 | . . . . . . 11 3 6 10 . . 2 1 1 Terrain Destroyed 55 | . . . . . 2 16 4 7 13 6 1 2 3 1 Melee 33 | . . . . . . 11 3 5 10 . . 2 1 1 Projectile 20 | . . . . . 2 5 1 2 3 4 1 . 2 . AOE 2 | . . . . . . . . . . 2 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Total 15834 | 86 1025 780 275 368 1310 1280 1258 771 3170 1435 1560 642 1733 141 Wait 3934 | . 133 46 . 23 558 183 509 198 1100 232 379 51 492 30 Move 10472 | 68 815 680 254 316 599 920 637 521 1883 1026 1099 528 1072 54 Hop . | . . . . . . . . . . . . . . . Pick Up 238 | 11 21 8 8 . 23 14 21 6 43 31 14 9 26 3 Fast Attach . | . . . . . . . . . . . . . . . Attach 111 | 6 3 . 5 1 13 2 5 3 18 22 6 8 11 8 Detach 6 | . . . . . 1 . . . . 1 4 . . . Swap 147 | . 5 11 . 2 13 17 13 6 10 17 15 12 25 1 Drop 145 | 1 16 7 8 . 12 14 13 4 27 10 14 2 16 1 Fire 356 | . 32 28 . 8 50 69 32 20 28 33 15 20 16 5 Melee 389 | . . . . 18 41 56 28 13 61 58 14 12 74 14 Ram 10 | . . . . . . . . . . . . . . 10 Kick . | . . . . . . . . . . . . . . . Crush 16 | . . . . . . . . . . . . . 1 15 Escape Stasis 10 | . . . . . . 5 . . . 5 . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: Fac / [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / Gar / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 15) 648 | -10/Materials | Repaired Aluminum Leg 874 | -10/Materials | Discovered new exit (range 9) 1028 | -10/Materials | Discovered new exit (range 8) 1142 | -10/Materials | Discovered new exit (range 13) 1331 | -10/Materials | Entered Mines 1375 | -10/Mines | Discovered new exit (range 7) 1482 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1482 | -10/Mines | Discovered new exit (range 5) 1695 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1808 | -10/Mines | Learned Materials stockpile data 1850 | -10/Mines | Learned location of 1 exit from Materials 1987 | -10/Mines | Discovered new exit (range 7) 2078 | -10/Mines | Build established: Scavenger-Mutant 2304 | -10/Mines | Entered Exiles 2334 | -10/Exiles | Met 8R-AWN 2354 | -10/Exiles | Met EX-HEX 2390 | -10/Exiles | Met EX-BIN 2406 | -10/Exiles | Aligned with FarCom system 2408 | -10/Exiles | Given EX-Vault access code 2436 | -10/Exiles | Opened EX-Vault 2447 | -10/Exiles | Found Prototype Energy Cannon 2449 | -10/Exiles | Identified YOLO Cannon 2454 | -10/Exiles | Found Prototype Slashing Weapon 2455 | -10/Exiles | Identified Longsword +1 2458 | -10/Exiles | Found Prototype Special Weapon 2459 | -10/Exiles | Identified Field Lobotomy Kit 2510 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2571 | -10/Exiles | Met EX-DEC 2615 | -10/Exiles | Discovered new exit (range 10) 2626 | -10/Exiles | Left Exiles lab with Longsword +1 2626 | -10/Exiles | Entered Mines 2721 | -9/Mines | Discovered new exit (range 16) 2743 | -9/Mines | Build established: Mutant 3015 | -9/Mines | Learned Materials stockpile data 3025 | -9/Mines | Assembled infested the area 3030 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3128 | -9/Mines | Entered Materials 3128 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3129 | -8/Materials | Identified exit to Factory 3416 | -8/Materials | Build established: Scavenger-Mutant 4406 | -8/Materials | Discovered new exit (range 3) 4527 | -8/Materials | Repaired Beam Rifle 4572 | -8/Materials | Repaired Gauss Rifle 4634 | -8/Materials | Repaired Prc. Beam Rifle 4685 | -8/Materials | Identified exit to Garrison 4686 | -8/Materials | Entered Garrison 5258 | -8/Garrison | Triggered checkpoint 5306 | -8/Garrison | Garrison Relay disabled 5436 | -8/Garrison | Triggered checkpoint 5500 | -8/Garrison | Triggered checkpoint 5729 | -8/Garrison | Discovered new exit (range 15) 5808 | -8/Garrison | Triggered checkpoint 5845 | -8/Garrison | Garrison Relay disabled 5916 | -8/Garrison | Triggered checkpoint 6018 | -8/Garrison | Discovered new exit (range 15) 6239 | -8/Garrison | Discovered new exit (range 9) 6259 | -8/Garrison | Installed Relay Interface Framework 6286 | -8/Garrison | Triggered checkpoint 6295 | -8/Garrison | Garrison Relay disabled 6343 | -8/Garrison | Entered Materials 6928 | -8/Materials | Repaired Carbon-fiber Leg 6972 | -8/Materials | Repaired Imp. Carbon-fiber Leg 7019 | -8/Materials | Repaired Carbon-fiber Leg 7688 | -8/Materials | Garrison activated, responded to threat 7730 | -8/Materials | Build established: Mutant 7816 | -8/Materials | Identified exit to Garrison 7817 | -8/Materials | Entered Garrison 7850 | -8/Garrison | Triggered checkpoint 7863 | -8/Garrison | Garrison Relay disabled 8116 | -8/Garrison | Triggered checkpoint 8320 | -8/Garrison | Triggered checkpoint 8424 | -8/Garrison | Triggered checkpoint 8439 | -8/Garrison | Discovered exit to Factory (range 15) 8468 | -8/Garrison | Build established: Scavenger-Mutant 8474 | -8/Garrison | Expanded RIF knowledge: Threat Obfuscation 8682 | -8/Garrison | Triggered checkpoint 8727 | -8/Garrison | Discovered exit to Factory (range 10) 8756 | -8/Garrison | Entered Factory 8756 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8932 | -7/Factory | Discovered new exit (range 12) 9309 | -7/Factory | Build established: Scavenger-Tank 9392 | -7/Factory | Identified exit to Garrison 9707 | -7/Factory | Repaired Imp. Carbon-fiber Leg 9757 | -7/Factory | Repaired Imp. Carbon-fiber Leg 9875 | -7/Factory | Repaired Cryofiber Web 10168 | -7/Factory | Fabricated Deuterium Engine (x2) 10872 | -7/Factory | Discovered new exit (range 15) 11253 | -7/Factory | Build established: Scavenger-Skirmisher 11999 | -7/Factory | Fabricated Plasma Cannon (x2) 12252 | -7/Factory | Repaired Hvy. Armor Plating 12440 | -7/Factory | Entered Garrison 12484 | -7/Garrison | Triggered checkpoint 12638 | -7/Garrison | Triggered checkpoint 12752 | -7/Garrison | Lost 3 parts (1n1u1w) 12856 | -7/Garrison | Spotted B-75 Beast 12856 | -7/Garrison | Spotted B-75 Beast 12907 | -7/Garrison | Destroyed B-75 Beast 12936 | -7/Garrison | Lost 3 parts (1n1u1w) 12963 | -7/Garrison | Destroyed B-75 Beast 13078 | -7/Garrison | Lost 3 parts (1n2w) 13170 | -7/Garrison | Discovered new exit (range 5) 13204 | -7/Garrison | Triggered checkpoint 13384 | -7/Garrison | Core integrity fell below 50% 13436 | -7/Garrison | Lost 5 parts (1p2n2w) 13684 | -7/Garrison | Triggered checkpoint 13767 | -7/Garrison | Discovered new exit (range 15) 13860 | -7/Garrison | Expanded RIF knowledge: Command Fork 14104 | -7/Garrison | Discovered new exit (range 10) 14150 | -7/Garrison | Triggered checkpoint 14202 | -7/Garrison | Garrison Relay disabled 14359 | -7/Garrison | Garrison Relay disabled 14506 | -7/Garrison | Entered Factory 15080 | -7/Factory | Identified exit to Garrison 15160 | -7/Factory | Fabricated Variable Charge Gun (x2) 15815 | -7/Factory | Allied Derelicts emerged from ambush trap array 16145 | -7/Factory | Build established: Scavenger-Mutant 16239 | -7/Factory | Discovered new exit (range 16) 16594 | -7/Factory | Build established: Scavenger-Skirmisher 16763 | -7/Factory | Identified exit to Garrison 16765 | -7/Factory | Entered Garrison 16765 | -7/Garrison | Accompanied by 1 ally 16816 | -7/Garrison | Triggered checkpoint 16840 | -7/Garrison | P-60 Hacker assimilated allied Trooper 4b 16942 | -7/Garrison | Garrison Relay disabled 17080 | -7/Garrison | Triggered checkpoint 17250 | -7/Garrison | Discovered new exit (range 13) 17334 | -7/Garrison | Triggered checkpoint 17388 | -7/Garrison | Triggered checkpoint 17482 | -7/Garrison | Discovered new exit (range 14) 17512 | -7/Garrison | Expanded RIF knowledge: Autoassimilate 17566 | -7/Garrison | Triggered checkpoint 17628 | -7/Garrison | Lost 3 parts (1p2n) 17670 | -7/Garrison | Garrison Relay disabled 17778 | -7/Garrison | Entered Factory 17778 | -6/Factory | Accompanied by 1 ally 17778 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 18708 | -6/Factory | Build established: Scavenger-Tank 19670 | -6/Factory | Fabricated Imp. Medium Treads (x2) 19687 | -6/Factory | Local fabrication network quarantined 20072 | -6/Factory | Garrison activated, responded to threat 20148 | -6/Factory | Lost 4 parts (1p1n2w) 20249 | -6/Factory | Identified exit to Garrison 20254 | -6/Factory | Entered Garrison 20341 | -6/Garrison | Released all parts (5) 20343 | -6/Garrison | Triggered checkpoint 20348 | -6/Garrison | Core integrity fell below 50% 20371 | -6/Garrison | Lost 12 parts (2p3n2u5w) 20381 | -6/Garrison | Core integrity fell below 20% 20405 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 20359_ Triggered Alarm Trap. 20359_ An alarm sounds. 20370_ Slug penetrates Wall. 20370_ Slammed into G-50 Soldier. 20373_ Destabilizing: System corrupted (+1). 20374_ Slammed into Y-54 Guardian. 20380_ Dropped Triangulator. 20381_ Acquired Variable Charge Gun. 20382_ Slug penetrates Wall. 20386_ Variable Charge Gun destroyed. 20387_ Acquired Variable Charge Gun. 20392_ Thermal Generator destroyed. 20398_ Imp. Deuterium Engine melted. 20398_ Y-54 Guardian destroyed. 20400_ Acquired Gatling Laser. 20401_ Acquired 30 matter. 20401_ Variable Charge Gun destroyed. 20402_ Slug penetrates Wall. 20405_ Acquired 10 matter. 20405_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ######???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | = ! #???????????????????????????? | | !#/^%#????????????Y??????????????? | | =+%= + #??????????Y??????????????? | | ##!% ###?????????????????????????? | | + %%" ??????????????????????????? | | ##%%%###?????????????????????????? | | ?#%%%#???????????????????????????? | | ?# |!#???????????????????????????? | | ?# ==#???????????????????????????? | | ?# =##???????????s??????????????? | | ?# #????????? ?s??????????????? | | ?# #????????? ?s??????????????? | | ?# ##????????? ????????????????? | | ?# #?????????? ????????????????? | | ?# #?????????? ????????????????? | | ?# #?????????? ????????????????? | | ## #?????????? ???????#####????? | | " #?????????# "?######!!!#????? | | %" #?????????# "?# %%g![!#????? | | " #?????????# "?####g#@ [#????? | | ## #?????????# #????#g#####????? | | ?# #?????????# #????#h#????????? | | ?# #?????????# #????#l#????????? | | ?# #?????????# #????#b#????????? | | ## ########### ######g#????????? | | Y %#????????? | | ## ##################%#????????? | | ?# #????????????????# #????????? | | ?# #??????????????### ####?????? | | ?# #??????????????#" "#?????? | | ?# #??????????????#" "#?????? | | ?# #??????????????#""""""#?????? | | ? #??????????????########?????? | | ????????????????????????????? | | ????????????????????????????? | | #####????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 50 Melee Accuracy 5 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 12 Relay Coupler Types 49 Relay Coupler Value 2 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Plasma Cannon | -7/Factory | Scanalyzed Spear | -7/Factory | Scanalyzed Imp. Medium Treads | -7/Factory | Scanalyzed Variable Charge Gun | -7/Factory | Scanalyzed Cryofiber Web | -7/Factory | Scanalyzed Rnf. Deuterium Engine | -7/Factory | Scanalyzed Remote Datajack | -6/Factory | Scanalyzed Imp. Datajack | -6/Factory | Scanalyzed Gatling Laser | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Deuterium Engine | x2 | -7/Factory Plasma Cannon | x2 | -7/Factory Variable Charge Gun | x2 | -7/Factory Imp. Medium Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Assassin Factory Defaults Overkill Part-time Excavator Challenges ------------ None Game ------ Seed BattleEtherialCharger Manual? 0 Play Time 02:42:33 Cumulative 22.9 hours Start 2021.05.04 @ 18:18:37 End 2021.05.06 @ 00:46:12 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17ded0a1-94a7-4c4d-bff0-3a44f19c1aed