Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.06 @ 00:46:12

Player: Auto

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (14)       2800
Robots Destroyed (206)     1030
Value Destroyed (9231)     9231
Prototype IDs (39)         780
Alien Tech Used (0)        0
Bonus (3765)               3765
              TOTAL SCORE: 19606

 Bonus
-------
High Alert Combat Kills    201
Follower Combat Kills      264
Entered Garrisons          1000
Used RIF Installer         2000
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     7/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
  Improved Heat Sink
>          --- WEAPON (4) -------
           Gatling Laser
>          --- INVENTORY (4) ----
  Improved Heat Sink

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Improved Medium Treads
  Improved Medium Treads
  Improved Medium Treads
  Improved Medium Treads
>          --- UTILITY ----------
     Large Storage Unit
           Triangulator
           Hacking Suite
  Improved System Shield
           Relay Coupler [NC]
>          --- WEAPON -----------
     Heavy Laser
     Heavy Plasma Cannon
           Flak Gun
           Longsword +1
>          --- INVENTORY --------
  Improved Medium Treads
  Improved Medium Treads
           Flexi-carbon Leg
           Thermal Generator
  Improved Heat Sink
  Improved Heat Sink
  Improved Medium Armor Plating
  Improved Datajack
           Remote Datajack
[Rating: 68]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Cryofiber Web
  Storage                  Medium Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Longsword +1
  Energy Gun               Variable Charge Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Special Weapon           Remote Datajack
  Slashing Weapon          Longsword +1
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Slots Evolved              8    | .   .   .   .   .   4   .   .   .   2   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
Parts Attached             258  | 6   8   11  5   3   26  19  18  9   28  39  21  20  36  9   
  Power                    25   | 1   1   4   .   1   3   2   .   .   3   3   1   1   5   .   
    Engine                 24   | 1   1   4   .   1   3   2   .   .   3   3   1   1   4   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               76   | 2   2   5   .   1   7   12  7   4   5   15  1   2   11  2   
    Treads                 26   | .   .   .   .   .   .   .   .   1   .   10  1   2   10  2   
    Leg                    50   | 2   2   5   .   1   7   12  7   3   5   5   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  58   | 1   3   .   .   .   5   2   9   .   8   7   10  3   7   3   
    Device                 22   | .   2   .   .   .   4   1   2   .   3   1   4   .   3   2   
    Storage                6    | 1   1   .   .   .   .   .   2   .   .   1   1   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Hackware               8    | .   .   .   .   .   .   1   .   .   .   .   2   2   3   .   
    Protection             21   | .   .   .   .   .   .   .   5   .   5   5   3   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   99   | 2   2   2   5   1   11  3   2   5   12  14  9   14  13  4   
    Energy Gun             33   | .   .   1   1   .   3   1   1   3   2   8   4   3   3   3   
    Energy Cannon          17   | .   2   .   1   1   .   .   1   .   7   3   .   1   1   .   
    Ballistic Gun          15   | 2   .   1   .   .   6   .   .   1   3   .   .   1   1   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         8    | .   .   .   1   .   .   1   .   .   .   .   2   4   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        17   | .   .   .   2   .   2   1   .   1   .   1   1   5   4   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Special Melee Weapon   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   
  Unidentified Prototypes  8    | .   .   .   3   .   2   .   .   .   2   .   1   .   .   .   
Parts Lost                 52   | .   .   .   .   1   3   .   1   1   .   18  1   6   6   15  
  Power                    6    | .   .   .   .   1   .   .   .   .   .   1   .   1   1   2   
  Propulsion               14   | .   .   .   .   .   1   .   .   .   .   6   1   2   1   3   
  Utility                  6    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   3   
  Weapon                   26   | .   .   .   .   .   2   .   1   1   .   8   .   3   4   7   
  Highest Loss Streak      12   | .   .   .   .   1   2   .   1   1   .   5   1   3   4   12  
Average Slot Usage (%)     96   | .   89  100 99  100 95  99  99  99  95  92  99  96  98  42  
  Engine                   9    | .   14  14  14  14  9   9   9   9   6   6   7   7   12  3   
  Treads                   9    | .   .   .   .   .   .   .   .   .   .   15  29  27  25  13  
  Leg                      20   | .   27  28  28  28  35  35  35  36  29  12  .   .   .   .   
  Device                   8    | .   4   14  14  14  15  9   8   9   6   10  9   3   1   1   
  Storage                  8    | .   14  14  14  14  9   9   9   9   7   7   7   7   6   3   
  Processor                1    | .   .   .   .   .   .   9   5   .   .   .   .   .   .   .   
  Hackware                 3    | .   .   .   .   .   .   .   .   .   .   .   8   15  13  9   
  Protection               5    | .   .   .   .   .   .   .   3   9   10  6   3   2   10  .   
  Energy Gun               7    | .   .   7   13  7   2   9   8   9   .   15  15  12  6   2   
  Energy Cannon            5    | .   5   6   .   6   1   .   3   3   14  5   .   6   5   1   
  Ballistic Gun            6    | .   22  14  6   .   13  9   5   5   6   .   .   .   5   2   
  Slashing Weapon          6    | .   .   .   7   14  8   8   9   8   7   5   5   4   4   2   
Naked Turns                43   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   43  
Heaviest Build             66   | 13  20  23  20  21  30  29  39  40  55  54  59  56  66  62  
  Greatest Support         120  | 20  20  20  20  20  40  66  68  68  68  120 120 110 120 120 
  Greatest Overweight (x)  2    | .   .   1   .   1   .   .   .   2   .   2   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  8   8   8   8   8   8   8   8   10  10  10  10  10  
  Average Capacity         8    | 5   7   8   8   8   8   8   7   8   8   8   10  10  10  7   
  Most Carried             10   | 4   8   8   8   8   8   8   8   8   8   10  10  10  10  9   
  Average Carried          7    | 2   7   7   7   7   6   7   7   7   7   6   9   8   9   6   
  Final Capacity           10   | 6   8   8   8   8   8   8   8   8   8   10  10  10  10  4   
  Final Carried            10   | 4   7   8   8   7   8   7   8   8   8   10  9   9   9   1   

 Class Distribution 
--------------------
 38% | Scavenger-Mutant
 26% | Scavenger-Skirmisher
 16% | Mutant
 16% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -8/Garrison
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -8/Garrison
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Garrison
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Mutant | -7/Garrison
       Scavenger-Tank | -6/Factory
               Mutant | -6/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Matter Collected           4228 | 206  305  184  .    90   449  438  367  182  395  437  404  329  395  47   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9441 | .    412  253  .    206  1024 826  740  446  1900 1520 356  452  1170 136  
  Parts                    499  | .    30   18   .    6    66   52   30   25   86   91   16   22   50   7    
Haulers Intercepted        3    | .    1    .    .    .    1    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           2    | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Combat Hostiles Destroyed  181  | .   10  9   .   6   23  22  12  12  27  25  6   11  16  2   
  Melee                    89   | .   .   .   .   6   13  10  8   1   18  14  3   3   12  1   
  Guns                     62   | .   9   6   .   .   7   12  3   10  3   5   2   2   2   1   
  Cannons                  29   | .   1   3   .   .   3   .   1   1   6   6   1   5   2   .   
  AOE                      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Classes Destroyed          16   | .   5   1   .   1   2   2   .   .   2   3   .   .   .   .   
  Hauler                   3    | .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Recycler                 13   | .   1   .   .   1   .   .   3   .   5   .   1   .   2   .   
  Operator                 2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Watcher                  9    | .   2   .   .   .   2   .   2   .   2   .   .   .   1   .   
  Swarmer                  52   | .   6   6   .   3   8   8   3   6   .   6   .   3   3   .   
  Grunt                    54   | .   4   1   .   1   7   6   7   2   14  5   .   4   3   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Duelist                  6    | .   .   .   .   .   .   1   .   1   .   .   1   .   2   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   36   | .   .   2   .   .   7   3   1   2   4   9   2   2   3   1   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Hunter                   8    | .   .   .   .   .   1   2   1   1   2   .   1   .   .   .   
  Programmer               16   | .   .   .   .   .   .   .   .   .   6   1   2   2   5   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Assembled                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   3   3   .   3   4   4   3   3   4   5   2   3   3   1   
  Combat Bots Only         5    | .   3   3   .   3   3   4   3   3   4   5   2   3   3   1   
Max Kills in Single Turn   2    | .   1   1   .   1   1   1   1   1   1   2   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   1   1   1   1   1   1   1   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Damage Taken               11198 | .    274  395  .    194  737  620  475  391  851  2816 463  725  1165 2092 
  Core                     1705  | .    27   64   .    4    49   69   59   19   65   396  24   75   106  748  
  Absorbed by Shields      76    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    76   
Core Remaining (%)         61    | 100  .    .    .    62   .    .    .    64   .    .    .    20   .    .    
Volleys Fired              356   | .    32   28   .    8    50   69   32   20   28   33   15   20   16   5    
  Largest                  3     | .    2    2    .    1    2    2    2    3    3    3    3    3    3    1    
  Hottest                  498   | .    88   88   .    68   91   100  136  144  154  390  498  498  205  225  
Shots Fired                725   | .    64   56   .    8    92   93   63   42   78   91   39   46   48   5    
  Gun                      501   | .    57   46   .    5    80   69   48   34   32   46   25   22   32   5    
  Cannon                   191   | .    7    10   .    3    12   .    15   8    46   45   12   17   16   .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  33    | .    .    .    .    .    .    24   .    .    .    .    2    7    .    .    
  Kinetic                  304   | .    57   28   .    .    75   43   19   12   27   8    12   10   13   .    
  Thermal                  353   | .    7    28   .    8    17   50   44   10   51   67   20   19   27   5    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          59    | .    .    .    .    .    .    .    .    20   .    16   5    10   8    .    
  Robot Hit Streak         34    | .    15   19   .    13   21   13   27   28   15   34   24   24   26   7    
  Robot Miss Streak        3     | .    1    2    .    2    2    2    2    3    3    2    1    1    1    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    
  Secondary Targets        4     | .    1    .    .    .    .    1    .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    
Shots Hit Robots           872   | .    49   45   .    23   110  83   75   30   105  129  50   45   111  17   
  Core Hits                338   | .    21   12   .    8    37   29   25   17   46   49   13   18   46   17   
  Critical Hits            21    | .    1    .    .    .    2    3    2    .    3    4    1    3    1    1    
  Critical Kills           9     | .    1    .    .    .    .    1    .    .    1    3    .    2    1    .    
  Critical Parts Destroyed 12    | .    .    .    .    .    2    2    2    .    2    1    1    1    .    1    
Melee Attacks              389   | .    .    .    .    18   41   56   28   13   61   58   14   12   74   14   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 350   | .    .    .    .    18   41   56   28   13   61   48   14   12   46   13   
  Piercing                 10    | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    
  Sneak Attacks            41    | .    .    .    .    1    3    1    3    .    5    .    3    .    25   .    
    Combat Hostiles        19    | .    .    .    .    .    1    1    .    .    2    .    .    .    15   .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           26137 | .    665  666  .    1070 3150 2299 2353 705  4097 4420 1676 1089 3275 672  
  Guns                     6971  | .    533  502  .    59   841  866  610  514  316  820  605  482  706  117  
  Cannons                  3892  | .    132  164  .    21   207  .    280  101  948  965  266  360  448  .    
  Explosions               48    | .    .    .    .    .    .    .    .    .    .    48   .    .    .    .    
  Melee                    15169 | .    .    .    .    990  2102 1433 1463 90   2833 2587 805  247  2117 502  
  Ramming                  57    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    53   
  Kinetic                  3684  | .    533  271  .    .    773  504  219  219  280  88   266  224  307  .    
  Thermal                  6412  | .    132  395  .    80   275  362  671  118  984  1543 574  435  726  117  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          815   | .    .    .    .    .    .    .    .    278  .    202  31   183  121  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 14915 | .    .    .    .    990  2102 1433 1463 90   2833 2333 805  247  2117 502  
  Piercing                 254   | .    .    .    .    .    .    .    .    .    .    254  .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    5    5    5    5    2    2    4    4    1    2    
  Average Corruption       3     | .    .    .    .    .    5    5    5    5    1    2    3    4    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  260   | .    .    .    .    .    18   47   37   28   27   22   45   27   9    .    
    Message Errors         66    | .    .    .    .    .    4    6    7    5    13   11   10   7    3    .    
    Matter Fused           48    | .    .    .    .    .    4    12   9    9    .    .    7    7    .    .    
    Heat Flow Errors       31    | .    .    .    .    .    .    7    3    2    2    2    10   5    .    .    
    Energy Discharges      25    | .    .    .    .    .    3    1    1    5    5    2    4    2    2    .    
    Parts Rejected         4     | .    .    .    .    .    .    1    1    1    .    .    1    .    .    .    
    Data Loss (minor)      42    | .    .    .    .    .    3    8    6    4    2    3    9    3    4    .    
    Data Loss (major)      5     | .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    
    Misfires               5     | .    .    .    .    .    2    .    3    .    .    .    .    .    .    .    
    Targeting Errors       30    | .    .    .    .    .    2    10   3    1    5    4    2    3    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    
Overload Shots             19    | .    .    .    .    .    .    .    .    .    .    8    8    2    .    1    
Overflow Damage            1856  | .    .    .    .    163  305  64   154  4    512  135  126  23   370  .    
  Projectiles              60    | .    .    .    .    .    .    .    1    4    17   16   22   .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1796  | .    .    .    .    163  305  64   153  .    495  119  104  23   370  .    
Knockbacks                 5     | .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   
Targets Rammed             26    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    25   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Highest Temperature        539   | .    72   26   .    24   4    166  170  215  323  539  532  458  367  186  
  Average Temperature      123   | .    30   10   .    14   3    81   55   74   105  176  152  141  134  96   
  Received Heat Transfer   3298  | .    72   174  .    42   324  90   180  63   441  714  57   219  303  619  
  Effects                  22    | .    .    .    .    .    .    .    .    .    .    10   4    5    3    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Interference           9     | .    .    .    .    .    .    .    .    .    .    1    1    4    3    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             20    | .    .    2    .    .    1    1    2    .    4    4    1    1    3    1    
  Heat Transferred         11198 | .    259  888  .    185  518  777  1475 237  1627 2365 794  587  1325 161  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Peak Influence             1108 | .    249  170  .    110  243  1108 593  438  334  420  239  313  460  62   
  Initial                  465  | .    .    .    .    .    .    68   465  88   198  .    191  28   142  61   
  Average                  162  | .    102  38   .    50   88   540  202  305  87   218  64   217  125  17   
Maximum Alert Level        4    | .    1    .    .    .    1    4    2    2    1    2    1    1    2    .    
  Low Security (%)         70   | 100  87   100  .    100  89   18   67   35   91   32   95   34   74   100  
  Level 1                  19   | .    12   .    .    .    10   25   5    29   8    60   4    65   22   .    
  Level 2                  6    | .    .    .    .    .    .    23   27   34   .    7    .    .    3    .    
  Level 3                  2    | .    .    .    .    .    .    29   .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          25   | .    .    .    .    .    2    .    2    .    10   .    4    .    7    .    
  Investigation            4    | .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    
  Extermination            15   | .    .    .    .    .    .    .    .    .    6    .    4    .    5    .    
  Reinforcement            3    | .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Distress Signals           12   | .   .   .   .   .   7   .   1   .   1   .   2   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              302  | .   19  11  .   10  39  26  26  14  39  33  23  20  31  11  
  Peak Tracking Total      10   | .   3   3   .   4   5   4   4   5   5   7   3   6   6   10  
  Tactical Retreats        39   | .   3   1   .   1   2   4   8   2   4   7   2   1   3   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Traps Triggered            16   | .   1   .   .   .   1   2   1   .   4   2   2   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Machines Disabled          22   | .   .   .   .   .   1   3   1   1   3   2   7   2   2   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   1   1   1   1   .   1   1   .   
  Garrison Relay           8    | .   .   .   .   .   .   3   .   1   .   2   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Machines Accessed          66   | .   10  1   1   .   6   .   11  .   20  .   6   .   11  .   
  Terminals                32   | .   7   1   .   .   2   .   7   .   10  .   .   .   5   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   3   .   1   .   2   .   
  Repair Stations          7    | .   1   .   .   .   1   .   1   .   3   .   1   .   .   .   
  Recycling Units          9    | .   2   .   .   .   1   .   2   .   2   .   .   .   2   .   
  Scanalyzers              5    | .   .   .   .   .   1   .   .   .   1   .   2   .   1   .   
  Garrison Access          6    | .   .   .   .   .   1   .   1   .   1   .   2   .   1   .   
Total Hacks                205  | .   32  3   1   .   25  .   40  .   49  .   15  .   40  .   
  Successful               143  | .   22  2   1   .   17  .   28  .   31  .   13  .   29  .   
  Failed                   62   | .   10  1   .   .   8   .   12  .   18  .   2   .   11  .   
    Catastrophic           4    | .   1   .   .   .   .   .   .   .   1   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   110  | .   26  3   1   .   7   .   29  .   24  .   .   .   20  .   
  Terminals                102  | .   25  3   .   .   6   .   27  .   23  .   .   .   18  .   
  Fabricators              13   | .   .   .   .   .   .   .   .   .   5   .   3   .   5   .   
  Repair Stations          24   | .   2   .   .   .   6   .   6   .   9   .   1   .   .   .   
  Recycling Units          26   | .   5   .   .   .   5   .   5   .   5   .   .   .   6   .   
  Scanalyzers              26   | .   .   .   .   .   4   .   .   .   5   .   8   .   9   .   
  Garrison Access          13   | .   .   .   .   .   4   .   2   .   2   .   3   .   2   .   
Terminal Hacks             30   | .   9   2   1   .   3   .   8   .   3   .   .   .   4   .   
  Prototype ID Bank        7    | .   6   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           6    | .   1   1   .   .   1   .   1   .   1   .   .   .   1   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Unit Index     2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   1   .   .   2   .   3   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           12   | .   .   .   .   .   .   .   .   .   5   .   2   .   5   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   2   .   1   .   2   .   
  Build                    5    | .   .   .   .   .   .   .   .   .   2   .   1   .   2   .   
Repair Station Hacks       22   | .   2   .   .   .   6   .   6   .   8   .   .   .   .   .   
  Scan Component           11   | .   1   .   .   .   3   .   3   .   4   .   .   .   .   .   
  Repair                   11   | .   1   .   .   .   3   .   3   .   4   .   .   .   .   .   
Recycling Unit Hacks       8    | .   2   .   .   .   .   .   3   .   1   .   .   .   2   .   
  Retrieve Components      8    | .   2   .   .   .   .   .   3   .   1   .   .   .   2   .   
Scanalyzer                 25   | .   .   .   .   .   4   .   .   .   4   .   8   .   9   .   
  Insert Component         13   | .   .   .   .   .   2   .   .   .   2   .   4   .   5   .   
  Analyze                  12   | .   .   .   .   .   2   .   .   .   2   .   4   .   4   .   
Garrison Access Hacks      10   | .   .   .   .   .   1   .   2   .   2   .   3   .   2   .   
  Unlock Access            6    | .   .   .   .   .   1   .   1   .   1   .   2   .   1   .   
  Coupler Status           4    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   
Unauthorized Hacks         36   | .   9   .   .   .   3   .   9   .   8   .   .   .   7   .   
  Terminals                27   | .   7   .   .   .   2   .   7   .   6   .   .   .   5   .   
    Botnet                 27   | .   7   .   .   .   2   .   7   .   6   .   .   .   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   2   .   .   .   1   .   2   .   2   .   .   .   2   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reject                 8    | .   2   .   .   .   1   .   2   .   1   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         59   | .   9   1   .   .   6   .   11  .   18  .   5   .   9   .   
  Full Trace Events        5    | .   .   .   .   .   1   .   1   .   3   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   2   .   .   .   2   .   4   .   3   .   
  Parts Built              8    | .   .   .   .   .   .   .   .   .   4   .   2   .   2   .   
    Matter                 716  | .   .   .   .   .   .   .   .   .   314 .   212 .   190 .   
    Time                   223  | .   .   .   .   .   .   .   .   .   157 .   35  .   31  .   
  Total Part Build Rating  36   | .   .   .   .   .   .   .   .   .   14  .   12  .   10  .   
Parts Repaired             11   | .   1   .   .   .   3   .   3   .   4   .   .   .   .   .   
  Time                     420  | .   26  .   .   .   136 .   120 .   138 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     37   | .   11  .   .   .   .   .   13  .   3   .   .   .   10  .   
Parts Scanalyzed           11   | .   .   .   .   .   2   .   .   .   2   .   4   .   3   .   
  Part Schematics Acquired 11   | .   .   .   .   .   2   .   .   .   2   .   4   .   3   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Used RIF Installer         4    | .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Autoassimilate           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              14   | .   .   .   .   .   .   .   .   .   .   .   2   6   6   .   
  Non-combat               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Combat                   9    | .   .   .   .   .   .   .   .   .   .   .   2   6   1   .   
Robot Hacks Applied        18   | .   .   .   .   .   .   .   .   .   .   .   2   6   10  .   
  generate_anomaly         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  drop_inventory           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  ignore_parts             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  link_fov                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  link_complan             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  disrupt_area             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  amplify_resonance        3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  go_dormant               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  formatsys_high           5    | .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   
Relay Couplers Released    37   | .   .   .   .   .   .   14  .   4   .   10  .   9   .   .   
  Machine Destruction      37   | .   .   .   .   .   .   14  .   4   .   10  .   9   .   .   
  Attached                 6    | .   .   .   .   .   .   1   .   .   .   .   1   2   2   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Total Allies               8    | .   .   .   .   .   .   .   .   .   .   .   5   3   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   .   .   3   2   1   .   
  Highest-Rated Group      93   | .   .   .   .   .   .   .   .   .   .   .   93  48  32  .   
  Highest-Rated Ally       32   | .   .   .   .   .   .   .   .   .   .   .   31  32  32  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               62   | .   .   .   .   .   .   .   .   .   .   .   43  12  7   .   
  Total Damage             1517 | .   .   .   .   .   .   .   .   .   .   .   955 396 166 .   
  Kills                    14   | .   .   .   .   .   .   .   .   .   .   .   10  3   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Turns Passed               20404 | 90   1240 973  322  502  1558 1657 1474 939  3684 2066 2259 1013 2476 151  
Spaces Moved               10490 | 69   816  681  255  317  600  922  638  523  1884 1028 1100 530  1073 54   
  Core                     59    | 14   .    .    .    .    .    .    .    .    .    .    .    .    .    45   
  Treads                   3285  | .    .    .    .    .    .    .    .    .    .    573  1100 530  1073 9    
  Legs                     7146  | 55   816  681  255  317  600  922  638  523  1884 455  .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  120  120  122  122  120  160  160  160  50   
  Average Speed            133   | 105  120  120  120  133  120  120  120  122  122  148  160  160  160  69   
  Slowest Speed            180   | 120  120  150  120  150  120  120  122  180  123  180  160  180  160  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 4    98   99   61   43   41   79   41   64   45   72   29   63   19   14   
  Regions Visited          14
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    1    .    1    .    1    .    1    .    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             4     | .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 34    | .    .    .    .    .    .    11   3    6    10   .    .    2    1    1    
Terrain Destroyed          55    | .    .    .    .    .    2    16   4    7    13   6    1    2    3    1    
  Melee                    33    | .    .    .    .    .    .    11   3    5    10   .    .    2    1    1    
  Projectile               20    | .    .    .    .    .    2    5    1    2    3    4    1    .    2    .    
  AOE                      2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Total                      15834 | 86   1025 780  275  368  1310 1280 1258 771  3170 1435 1560 642  1733 141  
  Wait                     3934  | .    133  46   .    23   558  183  509  198  1100 232  379  51   492  30   
  Move                     10472 | 68   815  680  254  316  599  920  637  521  1883 1026 1099 528  1072 54   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  238   | 11   21   8    8    .    23   14   21   6    43   31   14   9    26   3    
  Fast Attach              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   111   | 6    3    .    5    1    13   2    5    3    18   22   6    8    11   8    
  Detach                   6     | .    .    .    .    .    1    .    .    .    .    1    4    .    .    .    
  Swap                     147   | .    5    11   .    2    13   17   13   6    10   17   15   12   25   1    
  Drop                     145   | 1    16   7    8    .    12   14   13   4    27   10   14   2    16   1    
  Fire                     356   | .    32   28   .    8    50   69   32   20   28   33   15   20   16   5    
  Melee                    389   | .    .    .    .    18   41   56   28   13   61   58   14   12   74   14   
  Ram                      10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    16    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    15   
  Escape Stasis            10    | .    .    .    .    .    .    5    .    .    .    5    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: Fac / [*Sto] / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac x2 / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / Gar / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/Garrison

 History 
---------
  Turn | Location      | Event
    33 | -11/Scrapyard | Discovered new exit (range 15)
    91 | -11/Scrapyard | Entered Materials
   312 | -10/Materials | Build established: Mutant
   415 | -10/Materials | Discovered new exit (range 15)
   648 | -10/Materials | Repaired Aluminum Leg
   874 | -10/Materials | Discovered new exit (range 9)
  1028 | -10/Materials | Discovered new exit (range 8)
  1142 | -10/Materials | Discovered new exit (range 13)
  1331 | -10/Materials | Entered Mines
  1375 | -10/Mines     | Discovered new exit (range 7)
  1482 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1482 | -10/Mines     | Discovered new exit (range 5)
  1695 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1808 | -10/Mines     | Learned Materials stockpile data
  1850 | -10/Mines     | Learned location of 1 exit from Materials
  1987 | -10/Mines     | Discovered new exit (range 7)
  2078 | -10/Mines     | Build established: Scavenger-Mutant
  2304 | -10/Mines     | Entered Exiles
  2334 | -10/Exiles    | Met 8R-AWN
  2354 | -10/Exiles    | Met EX-HEX
  2390 | -10/Exiles    | Met EX-BIN
  2406 | -10/Exiles    | Aligned with FarCom system
  2408 | -10/Exiles    | Given EX-Vault access code
  2436 | -10/Exiles    | Opened EX-Vault
  2447 | -10/Exiles    | Found Prototype Energy Cannon
  2449 | -10/Exiles    | Identified YOLO Cannon
  2454 | -10/Exiles    | Found Prototype Slashing Weapon
  2455 | -10/Exiles    | Identified Longsword +1
  2458 | -10/Exiles    | Found Prototype Special Weapon
  2459 | -10/Exiles    | Identified Field Lobotomy Kit
  2510 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  2571 | -10/Exiles    | Met EX-DEC
  2615 | -10/Exiles    | Discovered new exit (range 10)
  2626 | -10/Exiles    | Left Exiles lab with Longsword +1
  2626 | -10/Exiles    | Entered Mines
  2721 | -9/Mines      | Discovered new exit (range 16)
  2743 | -9/Mines      | Build established: Mutant
  3015 | -9/Mines      | Learned Materials stockpile data
  3025 | -9/Mines      | Assembled infested the area
  3030 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  3128 | -9/Mines      | Entered Materials
  3128 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
  3129 | -8/Materials  | Identified exit to Factory
  3416 | -8/Materials  | Build established: Scavenger-Mutant
  4406 | -8/Materials  | Discovered new exit (range 3)
  4527 | -8/Materials  | Repaired Beam Rifle
  4572 | -8/Materials  | Repaired Gauss Rifle
  4634 | -8/Materials  | Repaired Prc. Beam Rifle
  4685 | -8/Materials  | Identified exit to Garrison
  4686 | -8/Materials  | Entered Garrison
  5258 | -8/Garrison   | Triggered checkpoint
  5306 | -8/Garrison   | Garrison Relay disabled
  5436 | -8/Garrison   | Triggered checkpoint
  5500 | -8/Garrison   | Triggered checkpoint
  5729 | -8/Garrison   | Discovered new exit (range 15)
  5808 | -8/Garrison   | Triggered checkpoint
  5845 | -8/Garrison   | Garrison Relay disabled
  5916 | -8/Garrison   | Triggered checkpoint
  6018 | -8/Garrison   | Discovered new exit (range 15)
  6239 | -8/Garrison   | Discovered new exit (range 9)
  6259 | -8/Garrison   | Installed Relay Interface Framework
  6286 | -8/Garrison   | Triggered checkpoint
  6295 | -8/Garrison   | Garrison Relay disabled
  6343 | -8/Garrison   | Entered Materials
  6928 | -8/Materials  | Repaired Carbon-fiber Leg
  6972 | -8/Materials  | Repaired Imp. Carbon-fiber Leg
  7019 | -8/Materials  | Repaired Carbon-fiber Leg
  7688 | -8/Materials  | Garrison activated, responded to threat
  7730 | -8/Materials  | Build established: Mutant
  7816 | -8/Materials  | Identified exit to Garrison
  7817 | -8/Materials  | Entered Garrison
  7850 | -8/Garrison   | Triggered checkpoint
  7863 | -8/Garrison   | Garrison Relay disabled
  8116 | -8/Garrison   | Triggered checkpoint
  8320 | -8/Garrison   | Triggered checkpoint
  8424 | -8/Garrison   | Triggered checkpoint
  8439 | -8/Garrison   | Discovered exit to Factory (range 15)
  8468 | -8/Garrison   | Build established: Scavenger-Mutant
  8474 | -8/Garrison   | Expanded RIF knowledge: Threat Obfuscation
  8682 | -8/Garrison   | Triggered checkpoint
  8727 | -8/Garrison   | Discovered exit to Factory (range 10)
  8756 | -8/Garrison   | Entered Factory
  8756 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  8932 | -7/Factory    | Discovered new exit (range 12)
  9309 | -7/Factory    | Build established: Scavenger-Tank
  9392 | -7/Factory    | Identified exit to Garrison
  9707 | -7/Factory    | Repaired Imp. Carbon-fiber Leg
  9757 | -7/Factory    | Repaired Imp. Carbon-fiber Leg
  9875 | -7/Factory    | Repaired Cryofiber Web
 10168 | -7/Factory    | Fabricated Deuterium Engine (x2)
 10872 | -7/Factory    | Discovered new exit (range 15)
 11253 | -7/Factory    | Build established: Scavenger-Skirmisher
 11999 | -7/Factory    | Fabricated Plasma Cannon (x2)
 12252 | -7/Factory    | Repaired Hvy. Armor Plating
 12440 | -7/Factory    | Entered Garrison
 12484 | -7/Garrison   | Triggered checkpoint
 12638 | -7/Garrison   | Triggered checkpoint
 12752 | -7/Garrison   | Lost 3 parts (1n1u1w)
 12856 | -7/Garrison   | Spotted B-75 Beast
 12856 | -7/Garrison   | Spotted B-75 Beast
 12907 | -7/Garrison   | Destroyed B-75 Beast
 12936 | -7/Garrison   | Lost 3 parts (1n1u1w)
 12963 | -7/Garrison   | Destroyed B-75 Beast
 13078 | -7/Garrison   | Lost 3 parts (1n2w)
 13170 | -7/Garrison   | Discovered new exit (range 5)
 13204 | -7/Garrison   | Triggered checkpoint
 13384 | -7/Garrison   | Core integrity fell below 50%
 13436 | -7/Garrison   | Lost 5 parts (1p2n2w)
 13684 | -7/Garrison   | Triggered checkpoint
 13767 | -7/Garrison   | Discovered new exit (range 15)
 13860 | -7/Garrison   | Expanded RIF knowledge: Command Fork
 14104 | -7/Garrison   | Discovered new exit (range 10)
 14150 | -7/Garrison   | Triggered checkpoint
 14202 | -7/Garrison   | Garrison Relay disabled
 14359 | -7/Garrison   | Garrison Relay disabled
 14506 | -7/Garrison   | Entered Factory
 15080 | -7/Factory    | Identified exit to Garrison
 15160 | -7/Factory    | Fabricated Variable Charge Gun (x2)
 15815 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 16145 | -7/Factory    | Build established: Scavenger-Mutant
 16239 | -7/Factory    | Discovered new exit (range 16)
 16594 | -7/Factory    | Build established: Scavenger-Skirmisher
 16763 | -7/Factory    | Identified exit to Garrison
 16765 | -7/Factory    | Entered Garrison
 16765 | -7/Garrison   | Accompanied by 1 ally
 16816 | -7/Garrison   | Triggered checkpoint
 16840 | -7/Garrison   | P-60 Hacker assimilated allied Trooper 4b
 16942 | -7/Garrison   | Garrison Relay disabled
 17080 | -7/Garrison   | Triggered checkpoint
 17250 | -7/Garrison   | Discovered new exit (range 13)
 17334 | -7/Garrison   | Triggered checkpoint
 17388 | -7/Garrison   | Triggered checkpoint
 17482 | -7/Garrison   | Discovered new exit (range 14)
 17512 | -7/Garrison   | Expanded RIF knowledge: Autoassimilate
 17566 | -7/Garrison   | Triggered checkpoint
 17628 | -7/Garrison   | Lost 3 parts (1p2n)
 17670 | -7/Garrison   | Garrison Relay disabled
 17778 | -7/Garrison   | Entered Factory
 17778 | -6/Factory    | Accompanied by 1 ally
 17778 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 18708 | -6/Factory    | Build established: Scavenger-Tank
 19670 | -6/Factory    | Fabricated Imp. Medium Treads (x2)
 19687 | -6/Factory    | Local fabrication network quarantined
 20072 | -6/Factory    | Garrison activated, responded to threat
 20148 | -6/Factory    | Lost 4 parts (1p1n2w)
 20249 | -6/Factory    | Identified exit to Garrison
 20254 | -6/Factory    | Entered Garrison
 20341 | -6/Garrison   | Released all parts (5)
 20343 | -6/Garrison   | Triggered checkpoint
 20348 | -6/Garrison   | Core integrity fell below 50%
 20371 | -6/Garrison   | Lost 12 parts (2p3n2u5w)
 20381 | -6/Garrison   | Core integrity fell below 20%
 20405 | -6/Garrison   | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
20359_ Triggered Alarm Trap.
20359_ An alarm sounds.
20370_ Slug penetrates Wall.
20370_ Slammed into G-50 Soldier. <x4>
20373_ Destabilizing: System corrupted (+1).
20374_ Slammed into Y-54 Guardian. <x6>
20380_ Dropped Triangulator.
20381_ Acquired Variable Charge Gun.
20382_ Slug penetrates Wall. <x2>
20386_ Variable Charge Gun destroyed.
20387_ Acquired Variable Charge Gun.
20392_ Thermal Generator destroyed.
20398_ Imp. Deuterium Engine melted.
20398_ Y-54 Guardian destroyed.
20400_ Acquired Gatling Laser.
20401_ Acquired 30 matter.
20401_ Variable Charge Gun destroyed.
20402_ Slug penetrates Wall. <x2>
20405_ Acquired 10 matter.
20405_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ######????????????????????????????                 |
|      #????????????????????????????                 |
|      #????????????????????????????                 |
| = !  #????????????????????????????                 |
| !#/^%#????????????Y???????????????                 |
| =+%= + #??????????Y???????????????                 |
| ##!% ###??????????????????????????                 |
|  + %%" ???????????????????????????                 |
| ##%%%###??????????????????????????                 |
| ?#%%%#????????????????????????????                 |
| ?# |!#????????????????????????????                 |
| ?# ==#????????????????????????????                 |
| ?#  =##???????????s???????????????                 |
| ?#    #????????? ?s???????????????                 |
| ?#    #????????? ?s???????????????                 |
| ?#   ##????????? ?????????????????                 |
| ?#   #?????????? ?????????????????                 |
| ?#   #?????????? ?????????????????                 |
| ?#   #?????????? ?????????????????                 |
| ##   #?????????? ???????#####?????                 |
| "    #?????????# "?######!!!#?????                 |
| %"   #?????????# "?#  %%g![!#?????                 |
| "    #?????????# "?####g#@ [#?????                 |
| ##   #?????????# #????#g#####?????                 |
| ?#   #?????????# #????#h#?????????                 |
| ?#   #?????????# #????#l#?????????                 |
| ?#   #?????????# #????#b#?????????                 |
| ##   ########### ######g#?????????                 |
|                      Y %#?????????                 |
| ##   ##################%#?????????                 |
| ?#   #????????????????# #?????????                 |
| ?#   #??????????????### ####??????                 |
| ?#   #??????????????#"    "#??????                 |
| ?#   #??????????????#"    "#??????                 |
| ?#   #??????????????#""""""#??????                 |
| ?    #??????????????########??????                 |
|      ?????????????????????????????                 |
|      ?????????????????????????????                 |
| #####?????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          29
Energy Capacity            480
Matter Stores              300
Matter Capacity            450
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Evasion (%)                50
Melee Accuracy             5
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          12
Relay Coupler Types        49
Relay Coupler Value        2

 Item Schematics 
-----------------
    Hvy. Assault Rifle | -8/Materials | Scanalyzed
      Deuterium Engine | -8/Materials | Scanalyzed
         Plasma Cannon | -7/Factory   | Scanalyzed
                 Spear | -7/Factory   | Scanalyzed
    Imp. Medium Treads | -7/Factory   | Scanalyzed
   Variable Charge Gun | -7/Factory   | Scanalyzed
         Cryofiber Web | -7/Factory   | Scanalyzed
 Rnf. Deuterium Engine | -7/Factory   | Scanalyzed
       Remote Datajack | -6/Factory   | Scanalyzed
         Imp. Datajack | -6/Factory   | Scanalyzed
         Gatling Laser | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
    Deuterium Engine | x2 | -7/Factory 
       Plasma Cannon | x2 | -7/Factory 
 Variable Charge Gun | x2 | -7/Factory 
  Imp. Medium Treads | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Assassin
Factory Defaults
Overkill
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              BattleEtherialCharger
  Manual?         0
Play Time         02:42:33
  Cumulative      22.9 hours
  Start           2021.05.04 @ 18:18:37
  End             2021.05.06 @ 00:46:12
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          11
  Rogue           0
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          23
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 17ded0a1-94a7-4c4d-bff0-3a44f19c1aed