Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.08 @ 09:31:59 Player: Nika Jay Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (170) 850 Value Destroyed (5240) 5240 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2213) 2213 TOTAL SCORE: 14043 Bonus ------- High Alert Combat Kills 1136 Follower Combat Kills 677 Registered with UFD 300 Met Imprinter 300 Friendly Fire -200 Cogmind --------- Core Integrity 1007/1150 Matter 80/300 Energy 315/315 System Corruption 10% Temperature Cool (0) Movement Rolling (130) Ox6 Location -4/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (2) --- Overtuned Huge Scrapsphere > --- UTILITY (10) ----- Scrap Suit Advanced Heat Sink Advanced Heat Sink Makeshift Microdissipator Network Huge Storage Unit Improved Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Scout] Improved Medium Armor Plating > --- WEAPON (6) ------- Overtuned Pulse Rifle Autogun High-powered Shotgun Gauss Rifle (fused) Coil Gun KE Penetrator > --- INVENTORY (25) --- Angular Momentum Engine Overtuned Huge Scrapsphere Overtuned Huge Scrapsphere Scrap Suit Advanced Heat Sink Advanced Cooling System Matter Compressor (0) Improved Targeting Computer Improved Transmission Jammer Improved Medium Armor Plating Heavy Laser Overtuned Beamcaster KE Penetrator Hypervelocity Coil Gun Rocket Launcher Improved Plasma Cutter CPS Tube (2) CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Overtuned Huge Scrapsphere > --- UTILITY ---------- Scrap Suit Advanced Heat Sink Advanced Heat Sink Makeshift Microdissipator Network Huge Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Scout] Improved Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Enhanced Force Rifle Autogun Gauss Rifle KE Penetrator Overtuned Coil Gun > --- INVENTORY -------- Angular Momentum Engine Overtuned Huge Scrapsphere Overtuned Huge Scrapsphere Scrap Suit Scrap Suit Advanced Heat Sink Advanced Cooling System Makeshift Microdissipator Network Matter Compressor Improved Sensor Array Improved Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating Overtuned Pulse Rifle Overtuned Beamcaster KE Penetrator Hypervelocity Coil Gun Rocket Launcher Improved Plasma Cutter CPS Tube CR-A16's Pointy Stick [Rating: 99] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Overtuned Pulse Rifle Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Special Weapon CPS Tube Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 2 . . . 4 . . . . 2 2 Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 8 | . . 1 1 . . . 2 . . . . 2 2 Weapon 4 | . . 1 1 . . . 2 . . . . . . Parts Attached 136 | 7 8 13 26 13 3 12 8 . 2 3 . 25 16 Power 11 | 1 2 . 3 1 . 1 . . . 1 . 2 . Engine 8 | 1 1 . 3 1 . 1 . . . 1 . . . Core 3 | . 1 . . . . . . . . . . 2 . Reactor . | . . . . . . . . . . . . . . Propulsion 19 | 2 3 3 3 1 1 4 . . . . . 2 . Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 19 | 2 3 3 3 1 1 4 . . . . . 2 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 52 | 2 1 5 11 3 2 4 6 . . 2 . 9 7 Device 34 | 1 . 4 5 2 1 3 6 . . 1 . 6 5 Storage 3 | 1 1 . 1 . . . . . . . . . . Processor 4 | . . . 1 . . . . . . 1 . 1 1 Hackware . | . . . . . . . . . . . . . . Protection 11 | . . 1 4 1 1 1 . . . . . 2 1 Artifact . | . . . . . . . . . . . . . . Weapon 54 | 2 2 5 9 8 . 3 2 . 2 . . 12 9 Energy Gun 20 | 1 . 3 4 4 . 2 . . . . . 5 1 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 29 | 1 2 2 5 2 . 1 2 . 1 . . 6 7 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . 1 . . . 1 Special Weapon 1 | . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 2 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 4 . . . . . . . 1 . Parts Lost 24 | . 1 4 10 . 1 . . . . . . 5 3 Power 1 | . . . 1 . . . . . . . . . . Propulsion 5 | . 1 2 2 . . . . . . . . . . Utility 9 | . . 1 4 . 1 . . . . . . 2 1 Weapon 9 | . . 1 3 . . . . . . . . 3 2 Highest Loss Streak 6 | . 1 2 6 . 1 . . . . . . 2 2 To Critical Strikes 2 | . . 1 . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 98 96 97 100 99 96 93 93 93 93 93 88 88 Engine 5 | . 12 . 6 9 9 9 6 6 6 6 6 . . Core 1 | . 1 11 1 . . . . . . . . 4 5 Wheel 15 | . 27 21 17 18 18 17 13 13 13 13 13 5 5 Device 20 | . 14 19 14 9 17 17 26 26 26 26 26 26 26 Storage 7 | . 14 11 9 9 9 9 6 6 6 6 6 5 5 Processor 1 | . . . 6 9 . . . . . . . 5 10 Protection 3 | . . 1 5 9 9 6 . . . . . 1 5 Energy Gun 10 | . 2 17 9 17 18 12 6 6 6 6 6 9 8 Ballistic Gun 25 | . 24 14 26 18 18 23 33 33 33 33 33 23 21 Peak Build Rating 99 | 7 9 17 27 33 33 46 61 61 61 64 62 91 99 Average Rating 43 | 5 7 15 22 30 31 33 58 61 60 61 62 81 94 On Entrance 40 | . 7 9 16 26 32 31 46 61 61 61 62 62 90 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 134 | 13 29 38 109 105 105 112 121 121 121 124 124 134 134 Greatest Support 32 | 26 26 32 32 32 32 32 20 20 20 20 20 20 20 Greatest Overweight (x) 6 | . 1 3 3 3 3 5 6 6 6 6 6 6 6 Average Overweight (x) 3 | . . 1 1 3 3 3 6 6 6 6 6 6 6 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 8 15 20 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 8 8 15 25 25 25 25 25 25 25 25 25 25 25 Average Carried 21 | 2 7 13 18 24 24 24 23 25 25 24 25 24 23 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 8 7 15 25 25 25 25 25 25 25 25 25 25 23 Class Distribution -------------------- 34% | Scrapper 26% | Scavenger-Tank 17% | Scavenger-Gunner 9% | Scavenger-Scrapper 3% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Storage Scavenger-Tank | -8/Recycling Scavenger-Tank | -8/Scraptown Scrapper | -6/Factory Scrapper | -6/Lower Caves Scrapper | -6/Lower Caves Scrapper | -6/Zion Scrapper | -5/Proximity Caves Scavenger-Scrapper | -5/Factory Scavenger-Scrapper | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Matter Collected 4153 | 300 200 320 924 193 60 120 472 55 253 30 38 666 522 Remotely . | . . . . . . . . . . . . . . Salvage Created 7203 | 200 327 1392 1899 214 147 . 466 . 210 . 102 1254 992 Parts 422 | 19 19 91 98 13 5 . 29 . 9 . 7 56 76 Haulers Intercepted 6 | . . 2 3 . . . . . . . . . 1 Recyclers Shooed 7 | . . 3 1 . . . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . 9 2 6 . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 108 | . 7 19 24 5 1 . 8 . 6 . 3 15 20 Guns 100 | . 7 16 24 5 1 . 8 . 5 . 3 14 17 AOE 7 | . . 3 . . . . . . 1 . . . 3 Classes Destroyed 16 | 3 4 4 1 . . . 1 . . . . 3 . Worker 11 | 2 2 2 2 . . . . . . . . 1 2 Builder 13 | . . 7 1 . . . . . . . . . 5 Tunneler 4 | 4 . . . . . . . . . . . . . Hauler 6 | . . 2 3 . . . . . . . . . 1 Recycler 13 | 1 . 4 5 1 1 . . . . . . 1 . Mechanic 2 | . 1 . 1 . . . . . . . . . . Operator 2 | . 1 . 1 . . . . . . . . . . Watcher 9 | . . 4 4 . . . 1 . . . . . . Swarmer 29 | . 3 4 2 2 . . . . 3 . 2 2 11 Grunt 42 | . 4 10 15 3 . . 2 . 2 . . 6 . Brawler 1 | . . . . . . . . . . . . 1 . Duelist 2 | . . . 1 . . . . . 1 . . . . Sentry 21 | . . 5 6 . 1 . 4 . . . . 3 2 Hunter 5 | . . . . . . . . . . . . 3 2 Programmer 8 | . . . . . . . 2 . . . 1 . 5 Scrapoid 2 | . . . . . . . . . . . . 2 . Best Kill Streak 15 | 4 4 9 6 3 1 . 2 . 3 . 2 6 15 Combat Bots Only 10 | . 3 4 4 3 1 . 2 . 3 . 2 5 10 Max Kills in Single Turn 3 | 1 1 3 2 1 1 . 2 . 1 . 2 2 3 Gunslinging 1 | . . . 1 . . . 1 . . . . 1 1 Exploded 3 | . . 2 . . . . . . 1 . . . 3 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 584 | . 49 51 119 11 4 . 57 . 25 . 4 80 184 Missed 175 | . 14 16 22 3 1 . 20 . 9 . . 21 69 Damage Taken 6262 | . 338 440 1499 79 44 . 252 . 231 . 50 1302 2027 Core 666 | . 69 80 222 23 . . 39 . 27 . . 63 143 Absorbed by Shields 407 | . . . . . . . 105 . 84 . 19 199 . Regen/Repaired (Parts) 124 | . 51 . . . . . 6 . . . 5 59 3 Core Remaining (%) 82 | 100 72 80 . . . 55 . . . . 92 93 . Volleys Fired 314 | 10 33 59 80 9 5 . 18 . 12 . 2 41 45 Largest 6 | 2 2 3 4 4 4 . 6 . 6 . 6 6 6 Hottest 338 | 70 70 124 158 160 169 . 210 . 210 . 210 338 267 Shots Fired 1170 | 20 66 168 304 36 20 . 105 . 61 . 12 172 206 Gun 1164 | 20 66 168 304 36 20 . 105 . 60 . 12 170 203 Cannon . | . . . . . . . . . . . . . . Launcher 4 | . . . . . . . . . 1 . . . 3 Special 2 | . . . . . . . . . . . . 2 . Kinetic 799 | 10 59 85 216 18 10 . 91 . 55 . 10 108 137 Thermal 333 | 10 7 51 88 18 10 . 14 . 5 . 2 62 66 Explosive 4 | . . . . . . . . . 1 . . . 3 Electromagnetic 32 | . . 32 . . . . . . . . . . . Robot Hit Streak 20 | 4 9 18 19 8 3 . 20 . 10 . 3 10 7 Robot Miss Streak 8 | 1 5 2 5 1 2 . 5 . 4 . 2 6 8 Penetration Max 1 | . . . . . . . . . . . 1 1 1 Secondary Targets 26 | . 1 2 8 . . . 1 . 3 . . 4 7 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . 1 . . 1 1 Shots Hit Robots 728 | 14 44 114 198 23 10 . 61 . 34 . 7 104 119 Core Hits 312 | 8 17 57 84 9 3 . 23 . 14 . 5 36 56 Critical Kills 4 | . 1 . . . . . . . . . . 2 1 Critical Parts Destroyed 9 | . . . 1 1 . . 1 . 1 . . 2 3 Critical Strikes 34 | 1 3 6 4 3 . . 2 . 2 . . 7 6 Burn 20 | 1 2 6 3 2 . . 1 . 1 . . 2 2 Destroy 14 | . 1 . 1 1 . . 1 . 1 . . 5 4 Melee Attacks 2 | . . . . 2 . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 2 | . . . . 2 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13951 | 176 520 1884 3062 374 157 . 1239 . 685 . 183 2219 3452 Guns 12975 | 176 520 1610 3062 374 157 . 1239 . 626 . 183 2219 2809 Cannons . | . . . . . . . . . . . . . . Explosions 976 | . . 274 . . . . . . 59 . . . 643 Melee . | . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 8420 | 89 469 588 2139 174 79 . 915 . 542 . 153 1401 1871 Thermal 4280 | 87 51 747 923 200 78 . 324 . 84 . 30 818 938 Explosive 702 | . . . . . . . . . 59 . . . 643 Electromagnetic 549 | . . 549 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . 1 . . . 1 3 10 Average Corruption 2 | . . . . . . . 1 . . . 1 2 4 Corruption Purged 1 | . . . . . . . 1 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 24 | . . . . . . . 3 . . . . 10 11 Message Errors 5 | . . . . . . . . . . . . 3 2 Matter Fused 5 | . . . . . . . . . . . . 3 2 Energy Discharges 5 | . . . . . . . . . . . . 2 3 Parts Fused 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 1 . . . . 1 1 Data Loss (major) 1 | . . . . . . . 1 . . . . . . Misfires 1 | . . . . . . . 1 . . . . . . Alerts 1 | . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 14 | . . 14 . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 14 | . . 14 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 85 | . . 20 . . . . . . . . . . 65 Shots 2 | . . 1 . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 375 | 45 83 138 375 180 159 . 234 . 216 . 70 200 184 Average Temperature 66 | 17 29 31 72 76 54 . 103 . 105 . 52 141 54 Received Heat Transfer 1400 | . 99 150 810 18 18 . 64 . 54 . . 163 24 Effects 4 | . . . 4 . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . Interference 2 | . . . 2 . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Parts Melted 14 | 1 1 6 . 2 . . . . 1 . . 2 1 Heat Transferred 10426 | 333 296 1965 2294 629 185 . 800 . 300 . 50 1714 1860 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 4 . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Peak Influence 1228 | 35 252 392 680 429 271 . 125 . . . . 1228 1211 Initial 592 | . 22 21 165 252 166 . . . . . . 69 592 Average 321 | 13 133 181 404 304 135 . 48 . . . . 680 850 Maximum Alert Level 4 | . 1 1 2 2 1 . . . . . . 4 4 Low Security (%) 45 | 100 72 58 10 . 80 . 100 . . . . 6 . Level 1 25 | . 27 41 35 86 19 . . . . . . 20 . Level 2 16 | . . . 53 13 . . . . . . . 18 42 Level 3 9 | . . . . . . . . . . . . 35 49 Level 4 3 | . . . . . . . . . . . . 18 8 Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 4 3 1 . . 3 . . . . 11 4 Investigation 7 | . . 2 . . . . 1 . . . . 4 . Extermination 5 | . . . . . . . 2 . . . . 1 2 Reinforcement 10 | . 1 2 3 1 . . . . . . . 1 2 Assault 2 | . . . . . . . . . . . . 2 . Garrison 3 | . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . 1 . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Distress Signals 10 | . . 2 4 2 . . . . . . . 1 1 Communications Jammed 7 | . . . . . . . . . . . . . 7 Distress Signals 5 | . . . . . . . . . . . . . 5 Times Spotted 155 | . 9 24 39 9 1 . 10 . 6 . 5 30 22 Peak Tracking Total 7 | . 3 6 4 5 1 . 2 . 3 . 4 5 7 Tactical Retreats 8 | . 1 3 1 . . . . . . . 1 . 2 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Traps Triggered 2 | . . 1 . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Machines Disabled 21 | . . . 6 2 . . . . . . . 9 4 Max in Single Turn 2 | . . . 1 1 . . . . . . . 1 2 Garrison Access 4 | . . . . . . . 1 . . . . 3 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Machines Accessed 53 | . 4 7 9 3 10 1 6 2 1 . . 7 3 Terminals 27 | . 2 6 4 2 6 . 2 . . . . 3 2 Fabricators 2 | . . . . . . . 1 . . . . . 1 Repair Stations 2 | . 1 . 1 . . . . . . . . . . Recycling Units 12 | . 1 . 2 1 4 . 2 . . . . 2 . Scanalyzers 3 | . . 1 2 . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . 2 . Total Hacks 131 | . 11 16 21 9 29 2 17 5 1 . . 16 4 Successful 71 | . 7 4 10 5 18 2 11 5 1 . . 6 2 Failed 60 | . 4 12 11 4 11 . 6 . . . . 10 2 Catastrophic 11 | . . 3 3 . . . 1 . . . . 2 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 86 | . 6 7 13 5 24 . 10 . . 7 . 12 2 Terminals 75 | . 7 15 8 6 24 . 3 . . . . 9 3 Fabricators 3 | . . . . . . . 2 . . . . . 1 Repair Stations 5 | . 2 . 3 . . . . . . . . . . Recycling Units 29 | . 2 . 6 3 5 . 11 . . . . 2 . Scanalyzers 5 | . . 1 4 . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 . . . . 5 . Terminal Hacks 25 | . 2 3 2 2 6 2 . 5 1 . . 1 1 Record 7 | . . . . . . 2 . 4 . . . . 1 Robot Analysis 5 | . 1 1 . . 3 . . . . . . . . Open Door 2 | . . . . . . . . 1 1 . . . . Branch Access Points 4 | . 1 2 1 . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . Locate Traps 3 | . . . . 2 . . . . . . . 1 . Zone Layout 3 | . . . 1 . 2 . . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . . . . . 1 Network Status 2 | . . . . . . . 1 . . . . . 1 Repair Station Hacks 3 | . 2 . 1 . . . . . . . . . . Scan Component 2 | . 1 . 1 . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 3 . . . . . . Process 1 | . . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks 33 | . 3 1 3 3 12 . 6 . . . . 5 . Terminals 15 | . 1 1 . 1 8 . 2 . . . . 2 . Botnet 9 | . 1 1 . 1 3 . 1 . . . . 2 . Skim 6 | . . . . . 5 . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 2 . Recycling Units 15 | . 2 . 3 2 4 . 4 . . . . . . Monitor 1 | . . . . . . . 1 . . . . . . Reject 5 | . 1 . 2 1 . . 1 . . . . . . Recyclers 4 | . 1 . 1 1 . . 1 . . . . . . Mask 1 | . . . . . . . 1 . . . . . . Tunnel 4 | . . . . . 4 . . . . . . . . Scrapoids 2 | . . . . . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 40 | . 4 7 8 3 5 . 5 . . . . 5 3 Full Trace Events 5 | . . 1 . . 2 . 1 . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . 2 . . . . . . 14 . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 150 | . . . . . . . 150 . . . . . . Retrieved Matter 150 | . . . . . . . 150 . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Total Allies 10 | . . . . . . . . . . . . 10 . Largest Group 7 | . . . . . . . . . . . . 7 . Highest-Rated Group 332 | . . . . . . . . . . . . 332 . Highest-Rated Ally 50 | . . . . . . . . . . . . 50 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 114 | . . . . . . . . . . . . 114 . Total Damage 2801 | . . . . . . . . . . . . 2801 . Kills 20 | . . . . . . . . . . . . 20 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Robot Analysis Total 5 | . 1 1 . . 3 . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 2 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 27 | . . . . . . . . . . . . 14 13 Traps 23 | . . . . . . . . . . . . 13 10 Emergency Access 3 | . . . . . . . . . . . . . 3 Exits 1 | . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Turns Passed 11362 | 114 417 1142 1219 344 901 2445 993 245 382 1393 296 935 536 Spaces Moved 6758 | 73 286 533 626 189 519 1663 570 162 232 912 191 571 231 Core 1 | 1 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 6757 | 72 286 533 626 189 519 1663 570 162 232 912 191 571 231 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 100 145 145 140 152 152 152 152 152 130 130 Average Speed 137 | 88 86 107 128 145 145 144 152 152 152 152 152 132 130 Slowest Speed 152 | 90 95 125 145 145 145 150 152 152 152 152 152 152 130 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 39 36 54 34 92 93 11 34 47 85 42 18 6 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 8 | . . . . . 4 . . 1 . 3 . . . Known Exits Taken 2 | . . . 1 . . . . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 1 1 1 1 1 . . Scrap Searched 13 | . . . . . . 7 . 1 . 4 1 . . Spaces Dug 2 | . . . . . . . . . . . . 2 . Terrain Destroyed 151 | . . 18 . . . . 13 . 19 . . 16 85 Melee . | . . . . . . . . . . . . . . Projectile 62 | . . . . . . . 13 . 14 . . 16 19 AOE 89 | . . 18 . . . . . . 5 . . . 66 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Total 8215 | 98 397 977 853 238 657 1714 681 161 247 919 195 707 371 Wait 808 | 1 61 351 70 15 129 . 72 . 2 . 3 38 66 Move 6745 | 72 285 532 625 188 518 1662 569 161 231 911 190 570 231 Hop . | . . . . . . . . . . . . . . Pick Up 90 | 8 2 13 30 1 1 12 8 . . 2 . 10 3 Fast Attach 41 | 7 2 5 5 3 . 3 . . . 1 . 11 4 Attach 38 | . 1 3 10 . 1 4 4 . . . . 8 7 Detach 25 | . . 2 3 2 . 6 . . . 1 . 6 5 Swap 57 | . 5 5 11 10 2 5 4 . 2 2 . 6 5 Drop 95 | . 8 7 19 8 1 22 6 . . 2 . 17 5 Fire 314 | 10 33 59 80 9 5 . 18 . 12 . 2 41 45 Melee 2 | . . . . 2 . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Repaired Assault Rifle 462 | -10/Materials | Discovered new exit (range 16) 508 | -10/Materials | Discovered new exit (range 12) 512 | -10/Materials | Identified exit to Mines 532 | -10/Materials | Entered another Materials area 532 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 585 | -9/Materials | Build established: Scavenger-Mutant 779 | -9/Materials | Identified exit to Mines 931 | -9/Materials | Build established: Scavenger-Gunner 1560 | -9/Materials | Discovered new exit (range 12) 1674 | -9/Materials | Entered another Materials area 1674 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2003 | -8/Materials | Lost 6 parts (1p1n2u2w) 2220 | -8/Materials | Discovered new exit (range 7) 2237 | -8/Materials | Identified exit to Storage 2893 | -8/Materials | Entered Storage 3232 | -8/Storage | Used back door to open Recycling access 3232 | -8/Storage | Discovered new exit (range 5) 3237 | -8/Storage | Entered Recycling 3238 | -8/Recycling | Met a Zionite searching for Scraptown 3530 | -8/Recycling | Build established: Scavenger-Tank 3857 | -8/Recycling | Discovered new exit (range 15) 3974 | -8/Recycling | Scanned before Scraplab entrance 3995 | -8/Recycling | Entered Scraplab 4006 | -8/Recycling | Discovered new exit (range 2) 4138 | -8/Recycling | Entered Scraptown 4353 | -8/Scraptown | Visited Cave Peace 4410 | -8/Scraptown | Visited UFD Registry 4410 | -8/Scraptown | Registered with UFD as "Gunface" 4429 | -8/Scraptown | Visited TADAMA 4453 | -8/Scraptown | Visited Fellowship of the Rings 4507 | -8/Scraptown | Visited The Evicted 4527 | -8/Scraptown | Visited Shadow of the Wyrm 4821 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4928 | -8/Scraptown | Discovered new exit (range 5) 5101 | -8/Scraptown | Visited Symbiants 5203 | -8/Scraptown | Visited DA-N13 Charitable Foundation 5229 | -8/Scraptown | Visited Junk Cannon Lab 5261 | -8/Scraptown | Visited LU-1G1's Boring Crew 5509 | -8/Scraptown | Visited Curators Association 5558 | -8/Scraptown | Visited Research Penetration Think Tank 5648 | -8/Scraptown | Visited Scrap Suit Storage 5685 | -8/Scraptown | Visited A0-MCA Data Center 5694 | -8/Scraptown | Given an A- rating by A0-MCA 5720 | -8/Scraptown | Visited Derelict Rescue Squad 5762 | -8/Scraptown | Visited Scrapoid Research Area 5809 | -8/Scraptown | Visited Modified Component R&D 5939 | -8/Scraptown | Found Scrap Suit 6162 | -8/Scraptown | Found Scrap Suit 6165 | -8/Scraptown | Found Scrap Suit 6325 | -8/Scraptown | Build established: Scrapper 6357 | -8/Scraptown | Found DCF Scrap (29 items) 6490 | -8/Scraptown | Discovered new exit (range 5) 6583 | -8/Scraptown | Entered Factory 6583 | -6/Factory | Evolved 4 slots: Utility x2, Weapon x2 7399 | -6/Factory | Discovered new exit (range 12) 7576 | -6/Factory | Entered Lower Caves 7595 | -6/Lower Caves | Learned Factory garrison access intel 7674 | -6/Lower Caves | Learned location of Extension (-6) 7674 | -6/Lower Caves | Learned Research security intel 7725 | -6/Lower Caves | Encountered a Warlord checkpoint 7809 | -6/Lower Caves | Discovered new exit (range 9) 7821 | -6/Lower Caves | Entered another Lower Caves area 8162 | -6/Lower Caves | Learned Factory emergency access door positions 8173 | -6/Lower Caves | Learned 4 Factory zone layouts 8189 | -6/Lower Caves | Discovered new exit (range 10) 8203 | -6/Lower Caves | Entered Zion 8310 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8316 | -6/Zion | Discovered new exit (range 13) 8451 | -6/Zion | Found CR-A16's Pointy Stick 8560 | -6/Zion | Learned Factory terminal intel 8952 | -6/Zion | Learned location of Warlord (-5) 9160 | -6/Zion | Opened final containment barrier to the Deep Caves 9184 | -6/Zion | Discovered new exit (range 3) 9184 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 9292 | -6/Zion | Turned away by Imprinter 9596 | -6/Zion | Entered Proximity Caves 9882 | -5/Proximity Caves | Discovered new exit (range 8) 9892 | -5/Proximity Caves | Entered Factory 9892 | -5/Factory | Evolved 2 slots: Utility x2 9895 | -5/Factory | Loaded intel: 26 terminal locations 9896 | -5/Factory | Loaded intel: 4 garrison access locations 9927 | -5/Factory | Scrapoids reinforcements arrived? 10036 | -5/Factory | Lost 3 allies 10156 | -5/Factory | Scrapoids reinforcements arrived? 10353 | -5/Factory | Garrison activated, responded to threat 10423 | -5/Factory | Lost 6 allies 10621 | -5/Factory | Identified exit to Factory 10638 | -5/Factory | Build established: Scavenger-Scrapper 10661 | -5/Factory | Found Scrap Suit 10827 | -5/Factory | Entered another Factory area 10827 | -4/Factory | Evolved 2 slots: Utility x2 11135 | -4/Factory | Destroyed 10 combat bots 11352 | -4/Factory | System corruption reached 10% 11363 | -4/Factory | Self-destructed Last Messages --------------- 11348_ System corrupted: Coil Gun jammed. 11348_ Slug penetrates P-70 Sage. 11350_ R-10 Processor collects VTOL Module. 11351_ U-05 Engineer builds a Door. 11352_ P-70 Sage destroyed. 11352_ Slug penetrates Nuclear Reactor. 11353_ R-10 Processor collects Antigrav System. 11354_ K-01 Serf collects debris. 11355_ Ovr. Huge Scrapsphere repairs itself (+11). 11355_ Acquired 22 matter. 11356_ Nuclear Reactor explodes. 11356_ U-05 Engineer destroyed. 11356_ U-05 Engineer builds a Door. 11356_ Ovr. Huge Scrapsphere repairs itself (+3). 11356_ Acquired 9 matter. 11357_ K-01 Serf collects debris. 11359_ Ovr. Huge Scrapsphere repairs itself (+4). 11359_ Acquired 11 matter. 11360_ K-01 Serf collects debris. 11361_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??##?????????????????????????????????????????????? | | ??? #????????????????????????????????????????????? | | ???# ????????????????????????????????????????????? | | ####"####????????????????????????????????????????? | | #????????????????????????????????????????? | | ########################+######??????????? | | # ^ ?????????? | | """ # ^ ?????????? | | """ *# ^ ????????? | | """ ! + ^ ????????? | | "" =# R @ ^ ????????? | | """ ""! # #######+#########???????????????? | | """ " # ## # R #???????????????????? | | """ "F" # #?# ! ! * ###?????????????????? | | """ # ## ! ! =! #*###### ??? | | # ## % %= ??? | | ######### ## ####### ??? | | ????????# ### #?#????????????????? | | ????????# ## ! != #??????????????????? | | #####???# ## #??????????????????? | | ! ########### ## %##??????????????????? | | # + ## u#???????????????????? | | + # ! u ??????????????????? | | "" # =## ######### ???????????????????? | | """# ## #???????+ k ??????????????????? | | T"# """ ## #???????###+##??????????????????? | | """# """ " " ## #?????????? ????????????????????? | | "" # """ "T" ## #?????????? ????????????????????? | | # """ ## ##????????? ????????????????????? | | "############## #??????????????????????????????? | | % ! + ""??????????????????????????? | | ######### #??????????????????????????????? | | #???????## ##??????????????????????????????? | | "" #????????# #???????????????????????????????? | | "" ########?# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Resistance: EM 15 Evasion (%) 44 Targeting Accuracy 6 Item Schematics ----------------- Arm. Wheel | -8/Materials | Scanalyzed Seismic Detector | -8/Materials | Scanalyzed Phase Cannon | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Wave Gun | -6/Zion | Archive Remote Shield | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordDiametricStatue Manual? 0 Play Time 02:13:21 Cumulative 136.3 hours Start 2025.03.05 @ 20:16:02 End 2025.03.08 @ 09:31:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 62 Adventurer 2 Explorer 2 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 59 Gallery% 66 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8823af2e-3e9d-493b-9ebf-6329f756f004