Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.10.28 @ 18:08:40 Player: viper Result: Destroyed self with Mini Grenade Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (126) 630 Value Destroyed (4258) 4258 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-181) -181 TOTAL SCORE: 8147 Bonus ------- High Alert Combat Kills 21 Follower Combat Kills 182 Friendly Fire -384 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 43/100 System Corruption 5% Temperature Cool (18) Movement Core (850) Ox16 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Large Storage Unit High-capacity Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (18) --- System Backup Module Heavy Assault Rifle Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Slug Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Targeting Computer Matter Filter Core Shielding Improved Light Armor Plating Insulated Plating System Backup Module > --- WEAPON ----------- Advanced Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Airjet Heat Sink Large Storage Unit High-capacity Matter Pod Terrain Scan Processor Medium Laser Light Assault Rifle Heavy Assault Rifle Autogun Flak Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Slug Cannon Mini Grenade Launcher Mini Grenade Launcher [Rating: 47] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Hover Unit Airjet Utility High-capacity Storage Unit Device System Backup Module Storage High-capacity Storage Unit Processor Targeting Computer Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Slots Evolved 7 | . 1 2 . 2 2 . . . . Power 1 | . 1 . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . 2 . 2 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 84 | 8 5 5 8 22 14 1 4 . 17 Power 18 | 2 1 1 2 5 3 1 1 . 2 Engine 14 | 2 1 1 2 3 2 1 1 . 1 Core 4 | . . . . 2 1 . . . 1 Reactor . | . . . . . . . . . . Propulsion 15 | 2 . 2 2 4 3 . . . 2 Treads . | . . . . . . . . . . Leg 14 | 2 . 2 2 4 3 . . . 1 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 26 | 2 2 2 2 6 5 . 2 . 5 Device 4 | . . . . . 1 . 2 . 1 Storage 10 | 1 2 . 1 4 . . . . 2 Processor 3 | 1 . . . 1 . . . . 1 Hackware 1 | . . . . . . . . . 1 Protection 8 | . . 2 1 1 4 . . . . Artifact . | . . . . . . . . . . Weapon 25 | 2 2 . 2 7 3 . 1 . 8 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | 1 . . . 2 . . . . 1 Ballistic Cannon 14 | . 2 . 1 4 3 . 1 . 3 Launcher 6 | . . . 1 1 . . . . 4 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . Parts Lost 30 | . . . 1 7 2 1 1 . 18 Power 6 | . . . . 2 . 1 . . 3 Propulsion 6 | . . . 1 1 1 . . . 3 Utility 14 | . . . . 3 1 . . . 10 Weapon 4 | . . . . 1 . . 1 . 2 Highest Loss Streak 10 | . . . 1 3 1 1 1 . 10 Average Slot Usage (%) 98 | . 99 100 98 97 97 99 100 100 94 Engine 11 | . 25 20 19 11 7 6 13 14 10 Core 3 | . . . . 3 7 7 . . 2 Leg 14 | . 25 20 19 15 12 14 14 14 11 Device 5 | . . . . . . 7 13 14 12 Storage 14 | . 12 10 10 23 14 14 14 14 16 Processor 11 | . 12 10 10 14 14 14 7 7 9 Protection 19 | . . 20 19 10 26 21 21 21 13 Ballistic Cannon 13 | . 20 20 13 10 14 14 14 14 11 Launcher 1 | . . . 6 4 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 108 | 16 46 52 52 94 104 99 105 105 108 Greatest Support 32 | 20 20 20 20 32 32 32 32 32 32 Greatest Overweight (x) 17 | 3 2 4 2 5 6 3 3 3 17 Average Overweight (x) 2 | . . 2 2 2 4 2 3 3 3 Largest Inventory Capacity 20 | 8 12 12 12 20 20 20 20 20 20 Average Capacity 18 | 7 9 12 12 18 20 20 20 20 19 Most Carried 20 | 5 9 10 12 20 20 20 20 18 19 Average Carried 16 | 1 6 7 11 13 18 19 18 18 16 Final Capacity 20 | 8 12 12 12 20 20 20 20 20 18 Final Carried 20 | 5 9 10 12 19 20 20 18 18 11 Class Distribution -------------------- 97% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Matter Collected 3586 | 188 281 350 668 547 611 351 337 . 253 Remotely . | . . . . . . . . . . Salvage Created 2964 | . 203 268 683 689 545 66 74 . 436 Parts 178 | . 9 10 52 58 27 5 2 . 15 Haulers Intercepted 4 | . . . 3 1 . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 99 | . 6 8 17 27 17 6 2 . 16 Guns 1 | . 1 . . . . . . . . Cannons 71 | . 5 8 13 12 17 6 2 . 8 AOE 27 | . . . 4 15 . . . . 8 Classes Destroyed 14 | . 3 2 5 2 2 . . . . Worker 6 | . 1 . 2 2 1 . . . . Builder 3 | . . . 2 1 . . . . . Tunneler 1 | . . . . 1 . . . . . Hauler 4 | . . . 3 1 . . . . . Recycler 3 | . . . 1 1 1 . . . . Operator 3 | . . . 1 1 1 . . . . Watcher 5 | . 1 . . 2 2 . . . . Swarmer 20 | . . . 3 8 . 5 . . 4 Grunt 55 | . 6 6 13 15 6 . 2 . 7 Brawler 3 | . . 1 . . . . . . 2 Duelist 3 | . . . . . 1 . . . 2 Sentry 11 | . . 1 3 2 4 . . . 1 Hunter 6 | . . . . 2 3 1 . . . Programmer 3 | . . . . . 3 . . . . Best Kill Streak 9 | . 3 7 9 8 5 3 2 . 5 Combat Bots Only 7 | . 2 7 7 5 3 3 2 . 5 Max Kills in Single Turn 4 | . 2 1 4 3 1 1 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 2 3 . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Damage Taken 4967 | . 129 152 581 1065 758 453 87 . 1742 Core 998 | . 24 22 109 129 52 70 . . 592 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 83 | 100 90 . 67 76 . . . . . Volleys Fired 259 | . 25 19 53 52 55 15 5 . 35 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 96 | . 70 70 70 88 96 96 96 . 96 Shots Fired 483 | . 50 38 85 100 105 30 10 . 65 Gun 15 | . 6 . . 5 . . . . 4 Cannon 421 | . 44 38 69 74 105 30 10 . 51 Launcher 47 | . . . 16 21 . . . . 10 Special . | . . . . . . . . . . Kinetic 433 | . 47 38 69 79 105 30 10 . 55 Thermal 3 | . 3 . . . . . . . . Explosive 47 | . . . 16 21 . . . . 10 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 55 | . 12 30 32 51 53 55 25 . 28 Robot Miss Streak 4 | . 1 1 2 4 3 1 1 . 4 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 383 | . 37 31 61 85 90 24 8 . 47 Core Hits 249 | . 11 10 37 92 49 8 4 . 38 Critical Hits 6 | . . . . 2 3 . . . 1 Critical Kills 2 | . . . . . 2 . . . . Critical Parts Destroyed 2 | . . . . 1 1 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11150 | . 599 498 1722 3136 2303 594 208 . 2090 Guns 133 | . 44 . . 34 . . . . 55 Cannons 7255 | . 555 498 983 1114 2303 581 208 . 1013 Explosions 3734 | . . . 724 1988 . . . . 1022 Melee . | . . . . . . . . . . Ramming 28 | . . . 15 . . 13 . . . Kinetic 7362 | . 573 498 983 1148 2303 581 208 . 1068 Thermal 26 | . 26 . . . . . . . . Explosive 3734 | . . . 724 1988 . . . . 1022 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . 3 2 . . 5 Average Corruption 1 | . . . . . 1 1 . . 1 Corruption Purged 3 | . . . . . 1 2 . . . Effects 19 | . . . . . 18 1 . . . Message Errors 9 | . . . . . 9 . . . . Matter Fused 1 | . . . . . 1 . . . . Heat Flow Errors 1 | . . . . . 1 . . . . Energy Discharges 3 | . . . . . 3 . . . . Data Loss (minor) 3 | . . . . . 2 1 . . . Targeting Errors 2 | . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 180 | . 13 . 26 58 14 3 . . 66 Projectiles 79 | . 13 . 21 . 14 3 . . 28 Explosions 101 | . . . 5 58 . . . . 38 Melee . | . . . . . . . . . . Knockbacks 100 | . 6 11 12 35 21 3 1 . 11 Impact . | . . . . . . . . . . Kinetic 95 | . 6 9 11 33 21 3 1 . 11 Secondary 5 | . . 2 1 2 . . . . . Self-Inflicted Damage 412 | . . . 106 187 . 6 . . 113 Shots 16 | . . . 5 6 . . . . 5 Rammed 8 | . . . 3 . . 5 . . . Targets Rammed 9 | . . . 4 . . 5 . . . Kicked 1 | . . . 1 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 510 | . 198 155 264 465 510 300 384 . 220 Average Temperature 120 | . 67 64 56 133 158 122 197 . 120 Received Heat Transfer 2262 | . 120 111 270 522 399 . 72 . 768 Effects 54 | . . . 1 12 38 . 2 . 1 Shutdowns 14 | . . . . 2 10 . 2 . . Energy Bleed 5 | . . . . 2 3 . . . . Interference 11 | . . . 1 3 6 . . . 1 Matter Decay 5 | . . . . 2 3 . . . . Short Circuit 2 | . . . . 1 1 . . . . Damage (minor) 3 | . . . . 2 1 . . . . Damage (major) 14 | . . . . . 14 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 74 | . 74 . . . . . . . . Parts Sabotaged 3 | . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Peak Influence 457 | . 233 215 457 409 196 . . . . Initial 64 | . . . 64 54 37 . . . . Average 109 | . 100 77 208 152 55 . . . . Maximum Alert Level 2 | . 1 1 2 2 . . . . . Low Security (%) 84 | 100 88 92 62 67 100 . . . . Level 1 11 | . 11 7 26 25 . . . . . Level 2 3 | . . . 10 6 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 26 | . 1 1 10 5 8 . . . 1 Investigation 15 | . 1 1 5 3 5 . . . . Extermination 3 | . . . . . 3 . . . . Reinforcement 3 | . . . 1 2 . . . . . Assault 1 | . . . . . . . . . 1 Garrison 4 | . . . 4 . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Distress Signals 1 | . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 132 | . 9 8 28 32 21 6 4 . 24 Peak Tracking Total 12 | . 2 3 6 4 4 3 2 . 12 Tactical Retreats 6 | . 2 . 2 . . . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Traps Triggered 2 | . . . 2 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . . Reused 1 | . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Machines Disabled 7 | . . . 2 3 2 . . . . Max in Single Turn 2 | . . . 1 2 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Machines Accessed 25 | . 4 1 8 5 5 1 . 1 . Terminals 20 | . 4 1 6 5 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 2 . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 101 | . 18 5 28 28 16 1 . 5 . Successful 85 | . 16 5 24 25 9 1 . 5 . Failed 16 | . 2 . 4 3 7 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 5 | . 1 1 1 1 . . . 1 . Terminals 81 | . 18 5 19 28 11 . . . . Fabricators . | . . . . . . . . . . Repair Stations 14 | . . . 9 . 5 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 67 | . 15 4 14 24 4 1 . 5 . Record 10 | . 1 . 2 7 . . . . . Part Schematic 8 | . . . 3 . . . . 5 . Robot Analysis 2 | . 1 . . 1 . . . . . Prototype ID Bank 3 | . 1 . . 2 . . . . . Open Door 2 | . . . 1 . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . . Emergency Access Points 2 | . 1 1 . . . . . . . Machine Index 1 | . . . . 1 . . . . . Fabricator Index 1 | . . . . . 1 . . . . Alert Level 5 | . 1 1 1 2 . . . . . Unreport Threat 1 | . . . . 1 . . . . . Locate Traps 3 | . 3 . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . Dispatch Records 4 | . 1 1 . 2 . . . . . Maintenance Status 4 | . 1 1 . 2 . . . . . Security Status 1 | . . . . 1 . . . . . Surveillance Status 1 | . . . . 1 . . . . . Investigation Status 1 | . 1 . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . Assault Status 1 | . . . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Hauler Manifests 5 | . 1 . 1 2 1 . . . . Registered Prototypes 1 | . . . . 1 . . . . . Zone Layout 7 | . 1 . 3 1 2 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 14 | . . . 9 . 5 . . . . Scan Component 8 | . . . 5 . 3 . . . . Repair 6 | . . . 4 . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . 1 1 1 1 . . . . . Terminals 4 | . 1 1 1 1 . . . . . Track 4 | . 1 1 1 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 3 1 6 4 5 . . . . Full Trace Events 19 | . 3 1 6 4 5 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . . . 3 . . . . 5 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 6 | . . . 4 . 2 . . . . Time 195 | . . . 104 . 91 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Total Allies 10 | . . . 10 . . . . . . Largest Group 10 | . . . 10 2 . . . . . Highest-Rated Group 88 | . . . 88 24 . . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 59 | . . . 55 4 . . . . . Total Damage 535 | . . . 498 37 . . . . . Kills 7 | . . . 7 . . . . . . Allies Corrupted 1 | . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Robot Analysis Total 2 | . 1 . . 1 . . . . . Derelict Logs Recovered 5 | . . . . . . 2 1 . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Turns Passed 9174 | 87 400 258 971 962 2207 1888 1080 241 1080 Spaces Moved 3707 | 60 215 99 344 373 765 850 482 113 406 Core 22 | 21 . . . . . . . . 1 Treads . | . . . . . . . . . . Legs 3684 | 39 215 99 344 373 765 850 482 113 404 Wheels . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 180 180 180 185 185 215 215 185 Average Speed 211 | 118 147 182 180 201 248 214 215 215 221 Slowest Speed 900 | 200 180 240 180 280 300 215 215 215 900 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . Exploration Rate (%) 39 | 5 43 8 59 30 20 90 68 9 66 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 10 | . . . . . . 7 2 . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 297 | . . . 127 111 1 3 . . 55 Melee . | . . . . . . . . . . Projectile 17 | . . . . . 1 3 . . 13 AOE 280 | . . . 127 111 . . . . 42 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Total 4539 | 72 249 137 605 483 965 878 517 112 521 Wait 430 | . . 15 194 23 115 3 23 . 57 Move 3697 | 59 214 98 343 371 764 849 481 112 406 Hop . | . . . . . . . . . . Pick Up 34 | 4 2 . 2 10 7 3 . . 6 Fast Attach 23 | 8 2 . 4 1 3 . 2 . 3 Attach 30 | . 1 2 1 10 5 1 2 . 8 Detach 7 | 1 2 . . 1 2 . 1 . . Swap 31 | . 2 3 3 11 6 . . . 6 Drop 18 | . 1 . 1 3 8 2 3 . . Fire 259 | . 25 19 53 52 55 15 5 . 35 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 9 | . . . 4 . . 5 . . . Crush . | . . . . . . . . . . Escape Stasis 1 | . . . . 1 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 71 | -11/Scrapyard | Identified exit to Materials 71 | -11/Scrapyard | Discovered exit to Materials (range 14) 88 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Evolved 1 slot: Power x1 219 | -10/Materials | Identified exit to Mines 219 | -10/Materials | Discovered exit to Mines (range 15) 311 | -10/Materials | Build established: Hacker-Mutant 435 | -10/Materials | Identified exit to Materials 435 | -10/Materials | Discovered exit to Materials (range 16) 488 | -10/Materials | Entered another Materials area 488 | -9/Materials | Evolved 2 slots: Utility x2 687 | -9/Materials | Destroyed 7 combat bots 715 | -9/Materials | Identified exit to Storage 715 | -9/Materials | Discovered exit to Storage (range 11) 746 | -9/Materials | Entered Storage 801 | -9/Storage | Repaired Lgt. Cannon 1128 | -9/Storage | Destroyed 7 combat bots 1224 | -9/Storage | Repaired Aluminum Leg 1251 | -9/Storage | Repaired Ion Engine 1279 | -9/Storage | Repaired Power Shielding 1344 | -9/Storage | Identified exit to Recycling 1393 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1588 | -9/Storage | Garrison activated, responded to threat 1653 | -9/Storage | Identified exit to Materials 1653 | -9/Storage | Discovered exit to Materials (range 16) 1717 | -9/Storage | Entered Materials 1717 | -8/Materials | Accompanied by 2 allies 1717 | -8/Materials | Evolved 2 slots: Utility x2 1871 | -8/Materials | Crushed by falling debris 1893 | -8/Materials | Lost 3 parts (2p1n) 1950 | -8/Materials | Lost 3 parts (2u1w) 2668 | -8/Materials | Identified exit to Factory 2668 | -8/Materials | Discovered exit to Factory (range 7) 2679 | -8/Materials | Entered Factory 2679 | -7/Factory | Evolved 2 slots: Utility x2 4564 | -7/Factory | Repaired Imp. Light Armor Plating 4618 | -7/Factory | Repaired Broken Titanium Leg 4836 | -7/Factory | Identified exit to Lower Caves 4836 | -7/Factory | Discovered exit to Lower Caves (range 13) 4886 | -7/Factory | Entered Lower Caves 5687 | -7/Lower Caves | Identified exit to Lower Caves 5687 | -7/Lower Caves | Discovered exit to Lower Caves (range 13) 5777 | -7/Lower Caves | Learned location of Zion (-7) 6323 | -7/Lower Caves | Learned Factory emergency access door positions 6774 | -7/Lower Caves | Entered another Lower Caves area 7505 | -7/Lower Caves | Learned Factory security intel 7768 | -7/Lower Caves | Identified exit to Zion 7768 | -7/Lower Caves | Discovered exit to Zion (range 13) 7854 | -7/Lower Caves | Entered Zion 8069 | -7/Zion | Identified exit to Proximity Caves 8069 | -7/Zion | Discovered exit to Proximity Caves (range 12) 8095 | -7/Zion | Entered Proximity Caves 8386 | -6/Proximity Caves | Learned 4 Factory zone layouts 8572 | -6/Proximity Caves | Learned Factory garrison access intel 8684 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8742 | -6/Proximity Caves | Lost 4 parts (1p1n2u) 9073 | -6/Proximity Caves | Identified exit to Factory 9073 | -6/Proximity Caves | Discovered exit to Factory (range 6) 9126 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9152 | -6/Proximity Caves | Core integrity fell below 50% 9167 | -6/Proximity Caves | Core integrity fell below 20% 9175 | -6/Proximity Caves | Destroyed self with Mini Grenade Launcher Last Messages --------------- 09149_ Targeting Computer destroyed. 09150_ Flak Cannon destroyed. 09150_ System corrupted by crushing effect (+1). 09155_ Adv. Heat Sink destroyed. 09157_ Heat Sink destroyed. 09161_ Acquired 51 matter. 09162_ Slug penetrates B-48 Gladiator. 09165_ L-41 Fighter destroyed. 09169_ Mak. System Shield destroyed. 09169_ Mni. Grenade Launcher destroyed. 09169_ System corrupted by crushing effect (+1). 09169_ System corrupted by crushing effect (+3). 09169_ B-48 Gladiator destroyed. 09170_ Acquired 54 matter. 09171_ B-48 Gladiator destroyed. 09171_ Destroyed Hvy. Laser. 09172_ Airjet destroyed. 09173_ G-50 Soldier destroyed. 09175_ Hcp. Matter Pod destroyed. 09175_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | #"#??# #???## ##?# #?????????? | | #####??# #????# #?# #??????###? | | "#??????# ???# ### ####### #? | | ###?????? ??# # # #? | | ##??????? ##?# #### # #? | | #????????### ##?# #??## #### #??? | | ???????????## ???## #### # #### | | ????????????? ######## ???## #?# # | | ????????????? #""""??# #???# #?# | | ????????????? #? ??# # #?## ###### | | ????????????? #? ??# ## ?# #????## # | | ????????????? ###//#?# ?## ### ##???## | | ??????????????# ?# ??? ##?# ##????# | | #??????##### ?# ?# ???##?# #?????## # | | #??????? ## ## ?????? ##??????## # | | ??????????? ?????# #????????## | | ?????????????# #??###?# ## #?????????## | | ?????????????# #### ## ### #???????#### | | ?????????????# ## #### #?###??## | | ?????????????## ## #?# ### #### # | | ??????????????## ???## g #?# ## ## | | ?????????????????????### ### ## ## | | ?????????????????????# %=% ## #### | | ?????????????????????# * ! #### ## ##??# | | ?????????????????????# %=% #### ### ###???? | | ?????????????????????# @/ #### #?## #?????# | | ?????????????????????# =% # #??## #?????# | | ?????????????????????## =% < ##???###?????# | | ??????????????????????# g #????????????? | | ??????????????????????##### ### ##????????????? | | ??????????????????????????######?###?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 32 Energy Capacity 505 Matter Stores 590 Matter Capacity 650 Sight Range 16 Terrain Scan Density 85 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 10 Matter Filtering 30 Offensive Hacking 20 Defensive Hacking 11 Item Schematics ----------------- Med. Armor Plating | -9/Storage | Hacked EM Shotgun | -9/Storage | Hacked Imp. Light Cannon | -9/Storage | Hacked Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilThermalStripper Manual? 0 Play Time 00:52:20 Cumulative 954.9 hours Start 2021.10.27 @ 15:15:40 End 2021.10.28 @ 18:08:40 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 722 Rogue 62 Adventurer 0 Explorer 660 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4498c39e-3d1a-47cc-ae33-8e5853b0ea22