Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.24 @ 21:00:03 Player: Busket Result: Destroyed by Autobeam Turret with Autobeam Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (14) 70 Value Destroyed (392) 392 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1062 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 446/450 System Corruption 0% Temperature Cool (32) Movement Treading (160) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Subdweller Power Source > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ High-capacity Battery > --- WEAPON (2) ------- Medium Laser Beamcaster > --- INVENTORY (5) ---- Ion Engine Subdweller Power Source Aluminum Leg Aluminum Leg Subdweller Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Structural Scanner > --- WEAPON ----------- Medium Laser Beamcaster > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Light Treads Aluminum Leg High-capacity Battery Medium Laser [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 21 | 4 4 11 2 Power 4 | 1 . 2 1 Engine 4 | 1 . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 . 4 . Treads 2 | . . 2 . Leg 4 | 2 . 2 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | 1 1 1 . Device 1 | . 1 . . Storage 2 | 1 . 1 . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | . 3 4 1 Energy Gun 5 | . 2 3 . Energy Cannon . | . . . . Ballistic Gun 1 | . 1 . . Ballistic Cannon 1 | . . . 1 Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . 1 3 3 Power 1 | . . 1 . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon 2 | . 1 . 1 Highest Loss Streak 3 | . 1 3 2 To Critical Strikes . | . . . . Average Backups 6 | 4 7 6 6 Power 1 | . 1 1 1 Propulsion 2 | 2 4 3 2 Utility . | . . . . Weapon 1 | 1 1 1 2 Tool/Special . | . . . . Unused Backups 9 | . 1 4 4 Power 1 | . . . 1 Propulsion 4 | . 1 2 1 Utility . | . . . . Weapon 3 | . . 1 2 Tool/Special 1 | . . 1 . Average Slot Usage (%) 95 | . 84 95 97 Engine 14 | . 14 14 14 Treads 17 | . . 3 28 Leg 8 | . 28 20 . Device 3 | . 4 11 . Storage 21 | . 14 15 25 Energy Gun 19 | . 9 24 19 Ballistic Gun 1 | . 13 1 . Ballistic Cannon 5 | . . . 8 Peak Build Rating 17 | 4 7 17 12 Average Rating 9 | 3 6 10 9 On Entrance 5 | . 4 7 11 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 22 | 10 14 22 21 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 1 | 1 . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 7 Most Carried 8 | 8 8 8 8 Average Carried 6 | 4 7 6 6 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 8 8 5 5 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 620 | 240 68 154 158 Remotely . | . . . . Salvage Created 433 | . 100 182 151 Parts 30 | . 6 7 17 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 14 | . . . 14 Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 13 | . 2 3 8 Guns 9 | . 2 1 6 Cannons 2 | . . . 2 AOE 1 | . . 1 . Classes Destroyed 5 | . 1 2 2 Builder 1 | . . 1 . Swarmer 5 | . . . 5 Grunt 4 | . 2 2 . Sentry 1 | . . 1 . Subdweller 3 | . . . 3 Best Kill Streak 4 | . 1 3 4 Combat Bots Only 4 | . 1 2 4 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging 1 | . . . 1 Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 145 | . 31 37 77 Missed 46 | . 12 6 28 Hits 99 | . 19 31 49 Projectile 99 | . 19 31 49 Critical Strikes 1 | . . . 1 Damage Taken 1179 | . 214 426 539 Core 251 | . 52 98 101 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 49 | . 11 13 25 Largest 2 | . 2 2 2 Hottest 125 | . 60 125 125 Shots Fired 89 | . 17 24 48 Gun 79 | . 17 23 39 Cannon 9 | . . . 9 Launcher 1 | . . 1 . Special . | . . . . Kinetic 20 | . 11 . 9 Thermal 62 | . . 23 39 Explosive 1 | . . 1 . Electromagnetic 6 | . 6 . . Robot Hit Streak 14 | . 5 5 14 Robot Miss Streak 4 | . 4 3 3 Penetration Max . | . . . . Secondary Targets 4 | . 1 1 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 54 | . 11 8 35 Core Hits 21 | . 5 4 12 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . . 1 3 Burn 3 | . . 1 2 Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 917 | . 140 171 606 Guns 713 | . 140 139 434 Cannons 172 | . . . 172 Explosions 32 | . . 32 . Melee . | . . . . Ramming . | . . . . Kinetic 263 | . 91 . 172 Thermal 573 | . . 139 434 Explosive 32 | . . 32 . Electromagnetic 49 | . 49 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 3 | . . . 3 Impact . | . . . . Kinetic 3 | . . . 3 Secondary . | . . . . Self-Inflicted Damage 5 | . . 5 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 721 | . 18 721 231 Average Temperature 212 | . 9 366 39 Received Heat Transfer 703 | . 96 222 385 Effects 14 | . . 14 . Shutdowns 2 | . . 2 . Energy Bleed 1 | . . 1 . Interference 1 | . . 1 . Matter Decay 3 | . . 3 . Short Circuit 1 | . . 1 . Damage (minor) 1 | . . 1 . Damage (major) 4 | . . 4 . Damage (core) 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 3 | . . 3 . Heat Transferred 1591 | . . 407 1184 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 35 | . 30 35 . Initial . | . . . . Average 4 | . 9 4 . Influence Increases 270 | . 50 95 125 Destroy 0b10 Robot/C 200 | . 40 60 100 Destroy 0b10 Robot/NC 5 | . . 5 . Destroy Leader 30 | . 10 10 10 Disable Machine 15 | . . 15 . Destroy Structure 5 | . . 5 . Lose Combat Pursuer 15 | . . . 15 Influence Decreases 199 | . 50 90 59 Entered New Map 3 | . . . 3 Time Decay 151 | . 40 65 46 Lost Part 45 | . 10 25 10 Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 20 | . 5 4 11 Peak Tracking Total 6 | . 4 2 6 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 356 | . 51 305 . Structural 356 | . 51 305 . Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 1398 | 81 143 365 809 Spaces Moved 807 | 58 88 212 449 Core 7 | 7 . . . Treads 474 | . . 25 449 Legs 326 | 51 88 187 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 160 Average Speed 147 | 113 120 140 160 Slowest Speed 190 | 120 120 190 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 4 21 45 35 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 4 | . . 2 2 Spaces Dug . | . . . . Terrain Destroyed 5 | . . 5 . Melee . | . . . . Projectile . | . . . . AOE 5 | . . 5 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 941 | 73 110 264 494 Wait 10 | . . . 10 Move 804 | 57 87 211 449 Hop . | . . . . Pick Up 31 | 12 6 9 4 Fast Attach . | . . . . Attach 23 | 4 4 12 3 Detach 10 | . . 9 1 Swap 1 | . . 1 . Drop 13 | . 2 9 2 Fire 49 | . 11 13 25 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 12) 225 | -10/Materials | Entered Mines 278 | -10/Mines | Met a Derelict bent on vengeance 307 | -10/Mines | Build established: Mutant 389 | -10/Mines | Learned location of 1 exit from Materials 389 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 511 | -10/Mines | Discovered new exit (range 8) 539 | -10/Mines | Core integrity fell below 50% 563 | -10/Mines | Lost 3 parts (1p1n1u) 590 | -10/Mines | Entered Subcaves 591 | -10/Subcaves | Approached by a straggling Scientist 832 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1085 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1192 | -10/Subcaves | Learned location of Zion (-7) 1192 | -10/Subcaves | Met a Zionite searching for "candidates" 1261 | -10/Subcaves | Core integrity fell below 20% 1381 | -10/Subcaves | Discovered new exit (range 15) 1399 | -10/Subcaves | Destroyed by Autobeam Turret with Autobeam Last Messages --------------- Acquired 2 matter. Acquired 28 matter. Acquired 5 matter. 55-DCH(c): "I think it's somewhere southwest of here" 55-DCH(c): "I think it's somewhere south of here" S-10 Pest destroyed. Switching to secondary target: S-10 Pest. S-10 Pest suffers critical hit (Burn). S-10 Pest destroyed. Lgt. Ion Engine fries itself beyond repair. Flight Unit fries itself beyond repair. Destroyed Lgt. Ion Engine. EXIT=FOUND Lgt. Assault Rifle fries itself beyond repair. S-10 Pest destroyed. Switching to secondary target: Autobeam Turret. Lgt. Assault Rifle fries itself beyond repair. Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | #??????? ????????????????????????????????????? | | #??????###????????????????????????????????????? | | ###?????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##?????????????????????????????????????????????#?? | | ??????????????????????????????????????????????? ?? | | ???????????????#######?????????????????????#### ?? | | ???????????????? ##??????????????????### "## | | ?????????????????# ###????????????##### ## ## | | ????????????????## ##???????????# " "# | | ????????????????# #??????????## | | ??????????????????# ############ | | ??????????????????# # # # # # ## | | ?????????????????## #?# | | ????????????????## ### ## | | ????????????????# ## ## ## ## ### | | ????????????????## #### ######## ## #?## | | ????????????????## ##??#####??????# ##?## | | ????????????????# #??????????????# #??# | | ????????????????# ####??#######?# #?# | | ????????????????## ## ##?" 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