Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.21 @ 16:24:26 Player: LegoMDS Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (79) 395 Value Destroyed (2429) 2429 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (87) 87 TOTAL SCORE: 6391 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 65 Friendly Fire -24 Cogmind --------- Core Integrity 581/850 Matter 17/300 Energy 8/100 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (7) ------ Improved Terrain Scan Processor Hacking Suite Long-range Tractor Beam > --- WEAPON (3) ------- Heavy Flak Cannon > --- INVENTORY (5) ---- Trap Scanner Advanced Visual Processing Unit Improved Field Recycling Unit (0) Heavy Plasma Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Structural Scanner Improved Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Hardlight Generator Long-range Tractor Beam > --- WEAPON ----------- Improved Assault Rifle High-powered Shotgun Gauss Rifle > --- INVENTORY -------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Trap Scanner Advanced Visual Processing Unit Improved Signal Interpreter Hacking Suite System Restoration Module Drone Bay [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Beamcaster Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . 1 . . Utility 5 | . . . 2 . . 1 2 Weapon 1 | . . . . . 1 . . Parts Attached 108 | 6 2 8 14 10 43 10 15 Power 21 | 1 . 2 3 2 9 3 1 Engine 15 | 1 . 2 3 2 6 1 . Core 6 | . . . . . 3 2 1 Reactor . | . . . . . . . . Propulsion 28 | 2 . 1 2 3 10 4 6 Treads . | . . . . . . . . Leg 26 | 2 . 1 2 1 10 4 6 Wheel 2 | . . . . 2 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 1 2 2 3 2 9 2 7 Device 16 | . . 1 1 1 6 2 5 Storage 3 | 1 1 . . . 1 . . Processor 3 | . . . 1 . 1 . 1 Hackware 1 | . . . . . . . 1 Protection 5 | . 1 1 1 1 1 . . Artifact . | . . . . . . . . Weapon 31 | 2 . 3 6 3 15 1 1 Energy Gun 6 | . . 1 2 . 3 . . Energy Cannon . | . . . . . . . . Ballistic Gun 20 | 2 . 2 4 2 9 1 . Ballistic Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . . 1 3 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 . 2 . . Parts Lost 45 | . . 2 . 9 20 . 14 Power 9 | . . 1 . 2 4 . 2 Propulsion 9 | . . . . 2 4 . 3 Utility 16 | . . 1 . 3 6 . 6 Weapon 11 | . . . . 2 6 . 3 Highest Loss Streak 12 | . . 2 . 5 12 . 5 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 87 | . 90 97 98 72 80 100 87 Engine 6 | . 14 13 11 9 3 2 3 Core 3 | . . . . . 4 12 5 Leg 18 | . 28 28 22 10 14 23 19 Wheel 1 | . . . . 2 3 . . Device 15 | . . 1 7 10 18 23 23 Storage 9 | . 14 14 11 11 9 7 5 Processor 5 | . . . 11 . 2 7 12 Protection 5 | . 4 11 13 11 1 . . Energy Gun 3 | . . 10 7 2 4 . . Ballistic Gun 15 | . 28 17 14 11 13 23 11 Slashing Weapon 1 | . . . . 2 5 . . Naked Turns . | . . . . . . . . Heaviest Build 47 | 11 19 20 28 31 30 42 47 Greatest Support 60 | 20 20 25 30 30 36 46 60 Greatest Overweight (x) 7 | 2 . . . 2 7 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 9 Most Carried 10 | 3 2 6 10 9 10 10 10 Average Carried 7 | . . 4 8 5 7 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | . 1 6 9 4 10 10 5 Class Distribution -------------------- 36% | Mutant 24% | Scavenger-Mutant 17% | Skirmisher 10% | Gunner 5% | Scavenger-Skirmisher 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 1835 | 188 . 272 337 177 548 216 97 Remotely 48 | . . . . . . . 48 Salvage Created 2854 | . 44 284 687 212 1211 291 125 Parts 174 | . 3 20 53 . 77 15 6 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 78 | . 3 10 17 14 24 6 4 Melee 9 | . . . . 1 7 . 1 Guns 66 | . 3 10 17 13 16 6 1 Cannons 1 | . . . . . . . 1 AOE 1 | . . . . . . . 1 Classes Destroyed 11 | . 1 2 3 2 2 1 . Worker 2 | . . 1 . . 1 . . Hauler 1 | . . . . . 1 . . Recycler 1 | . . . . . . 1 . Watcher 10 | . . . 5 . 4 1 . Swarmer 21 | . 3 6 7 . 5 . . Grunt 28 | . . 4 7 . 11 4 2 Duelist 1 | . . . 1 . . . . Sentry 11 | . . . 2 . 7 1 1 Demolisher 1 | . . . . 1 . . . Hunter 3 | . . . . . 1 1 1 Assembled 13 | . . . . 13 . . . Best Kill Streak 13 | . 3 7 13 5 6 5 1 Combat Bots Only 7 | . 3 7 5 5 4 4 1 Max Kills in Single Turn 2 | . 1 2 2 1 2 1 1 Gunslinging 1 | . . 1 1 . 1 . . Exploded 1 | . . . . . . . 1 Melee 1 | . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 825 | . 15 51 52 72 275 70 290 Missed 234 | . 5 13 19 17 77 21 82 Damage Taken 5950 | . 62 341 260 774 2106 398 2009 Core 1092 | . 16 32 42 148 530 55 269 Absorbed by Shields 720 | . . . . . 256 168 296 Redirected to Shielding 50 | . . . 6 26 18 . . Ignored by Resistances 1939 | . 20 107 84 216 673 169 670 Regen/Repaired (Parts) 47 | . . . . . 33 . 14 Core Remaining (%) 65 | 100 . 80 . 52 3 92 . Volleys Fired 264 | . 12 20 49 47 99 19 18 Largest 3 | . 2 2 2 2 3 3 3 Hottest 107 | . 40 60 98 98 107 76 76 Shots Fired 490 | . 24 40 95 71 165 57 38 Gun 483 | . 24 40 95 71 165 57 31 Cannon 7 | . . . . . . . 7 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 396 | . 24 34 71 55 117 57 38 Thermal 88 | . . 6 24 16 42 . . Explosive . | . . . . . . . . Electromagnetic 6 | . . . . . 6 . . Robot Hit Streak 24 | . 7 16 11 9 22 24 13 Robot Miss Streak 4 | . 3 4 3 4 4 1 3 Penetration Max 1 | . . . . . 1 1 . Secondary Targets 15 | . . 6 3 . 3 3 . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . Shots Hit Robots 388 | . 13 30 70 45 154 46 30 Core Hits 176 | . 4 18 28 23 58 24 21 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . 1 . . . . 1 1 Critical Strikes 12 | . 1 . 1 2 6 1 1 Burn 8 | . . . 1 2 5 . . Destroy 3 | . 1 . . . . 1 1 Sever 1 | . . . . . 1 . . Melee Attacks 23 | . . . . 1 22 . . Impact . | . . . . . . . . Slashing 23 | . . . . 1 22 . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . . . . 2 . . Damage Inflicted 6586 | . 130 327 1108 602 2752 925 742 Guns 5558 | . 130 327 1108 567 2112 839 475 Cannons 192 | . . . . . . . 192 Explosions . | . . . . . . . . Melee 660 | . . . . 35 625 . . Ramming 176 | . . . . . 15 86 75 Kinetic 4638 | . 130 269 764 397 1572 839 667 Thermal 988 | . . 58 344 170 416 . . Explosive . | . . . . . . . . Electromagnetic 124 | . . . . . 124 . . Impact . | . . . . . . . . Slashing 660 | . . . . 35 625 . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 3 . . 4 Average Corruption 2 | . . . . 3 . . 1 Corruption Purged 4 | . . . . . . . 4 Corruption Blocked . | . . . . . . . . Effects 2 | . . . . 1 . . 1 Matter Fused 1 | . . . . . . . 1 Energy Discharges 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 12 | . . . . . 12 . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 12 | . . . . . 12 . . Knockbacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Kinetic 2 | . . . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 42 | . . . . . 1 16 25 Kicked 42 | . . . . . 1 16 25 Crushed . | . . . . . . . . Highest Temperature 193 | . 6 88 193 144 159 120 33 Average Temperature 38 | . 4 33 44 70 26 42 12 Received Heat Transfer 2545 | . . 210 129 280 1205 177 544 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 5 | . . . . 1 4 . . Heat Transferred 2641 | . . 125 666 444 1406 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Peak Influence 515 | . 115 163 515 159 259 243 95 Initial 149 | . . 37 22 149 . 50 37 Average 123 | . 73 130 336 81 99 109 50 Maximum Alert Level 2 | . . . 2 . 1 1 . Low Security (%) 84 | 100 100 100 19 100 88 93 100 Level 1 8 | . . . 32 . 11 6 . Level 2 6 | . . . 48 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . 1 3 . 4 . 2 Investigation 4 | . . . 1 . 2 . 1 Extermination 1 | . . . . . . . 1 Reinforcement 2 | . . . 2 . . . . Assault 1 | . . 1 . . . . . Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 7 | . 1 . 1 . 3 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 138 | . 8 11 33 19 40 8 19 Peak Tracking Total 9 | . 4 4 9 5 6 4 8 Tactical Retreats 5 | . . . . 2 2 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 7 | . . . 2 . 3 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 2 | . . . . . 2 . . Max in Single Turn 1 | . . . . . 1 . . Garrison Access 3 | . . . . . 1 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 6 | . . . . . 3 1 2 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 1 . 1 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 3 | . . . . . 1 1 1 Total Hacks 15 | . . . . . 9 2 4 Successful 12 | . . . . . 8 1 3 Failed 3 | . . . . . 1 1 1 Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 7 | . . . . . 4 . 3 Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . . 4 . . Garrison Access 4 | . . . . . 1 2 1 Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . . . 3 . 2 Scan Component 3 | . . . . . 2 . 1 Repair 2 | . . . . . 1 . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . . 4 . . Insert Component 2 | . . . . . 2 . . Analyze 2 | . . . . . 2 . . Garrison Access Hacks 3 | . . . . . 1 1 1 Seal Access 3 | . . . . . 1 1 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . . . 2 . 1 Full Trace Events 3 | . . . . . 2 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . 1 . 1 Time 76 | . . . . . 38 . 38 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies 2 | . . 2 . . . . . Largest Group 1 | . . 1 1 . . . . Highest-Rated Group 31 | . . 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders 2 | . . . . . . . 2 RETURN 2 | . . . . . . . 2 Ally Attacks 22 | . . 6 16 . . . . Total Damage 285 | . . 120 165 . . . . Kills 3 | . . . 3 . . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 4501 | 57 164 439 604 559 1392 612 674 Spaces Moved 2618 | 42 105 303 353 240 724 459 392 Core 24 | 9 . . . . 15 . . Treads . | . . . . . . . . Legs 2279 | 33 105 303 353 196 438 459 392 Wheels 315 | . . . . 44 271 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 80 90 90 120 Average Speed 125 | 109 120 120 120 177 123 106 129 Slowest Speed 400 | 150 120 120 120 260 400 183 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 3 30 63 38 47 57 16 14 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 2 | . . . . 2 . . . Melee . | . . . . . . . . Projectile 2 | . . . . 2 . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 3395 | 53 122 341 449 306 1063 543 518 Wait 188 | . . . 10 4 104 22 48 Move 2611 | 41 104 302 352 239 723 458 392 Hop . | . . . . . . . . Pick Up 104 | 6 3 9 15 4 48 8 11 Fast Attach 5 | . . . . . 2 . 3 Attach 56 | 6 2 3 3 8 25 2 7 Detach 1 | . . . . . 1 . . Swap 48 | . . 5 11 2 17 8 5 Drop 55 | . 1 2 9 1 23 10 9 Fire 264 | . 12 20 49 47 99 19 18 Melee 21 | . . . . 1 20 . . Ram . | . . . . . . . . Kick 42 | . . . . . 1 16 25 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 27 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 9) 222 | -10/Materials | Entered Mines 223 | -10/Mines | Met a Derelict testing a Signal Generator 330 | -10/Mines | Destroyed 7 combat bots 348 | -10/Mines | Build established: Mutant 654 | -10/Mines | Discovered new exit (range 5) 655 | -10/Mines | Escorted by a lone wolf Derelict 661 | -10/Mines | Entered Materials 661 | -9/Materials | Accompanied by 1 ally 661 | -9/Materials | Evolved 2 slots: Utility x2 1084 | -9/Materials | Build established: Scavenger-Mutant 1225 | -9/Materials | Discovered new exit (range 8) 1265 | -9/Materials | Entered Mines 1269 | -9/Mines | Assembled infested the area 1274 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1310 | -9/Mines | Met a Derelict bent on vengeance 1403 | -9/Mines | Lost 5 parts (1p1n2u1w) 1607 | -9/Mines | Build established: Mutant 1630 | -9/Mines | Discovered new exit (range 12) 1824 | -9/Mines | Entered Materials 1824 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2165 | -8/Materials | Garrison activated, responded to threat 2226 | -8/Materials | Core integrity fell below 50% 2254 | -8/Materials | Lost 12 parts (2p2n4u4w) 2629 | -8/Materials | Build established: Scavenger-Mutant 2647 | -8/Materials | Repaired Scythe 2747 | -8/Materials | Core integrity fell below 20% 2798 | -8/Materials | Lost 5 parts (1p1n2u1w) 2904 | -8/Materials | Discovered new exit (range 8) 3216 | -8/Materials | Entered Factory 3216 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3238 | -7/Factory | Build established: Gunner 3675 | -7/Factory | Build established: Skirmisher 3752 | -7/Factory | Discovered new exit (range 14) 3828 | -7/Factory | Entered another Factory area 3828 | -6/Factory | Evolved 2 slots: Utility x2 3957 | -6/Factory | Repaired Imp. Terrain Scanner 4241 | -6/Factory | Lost 5 parts (1p1u3w) 4502 | -6/Factory | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. Acquired Flak Cannon. Fission Core destroyed. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer lays Concrete. R-10 Processor collects Flexi-carbon Leg. Slug penetrates Wall. Imp. Terrain Scanner destroyed. U-05 Engineer lays Concrete. Drone Bay destroyed. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer lays Concrete. Dropped Imp. Titanium Leg. U-05 Engineer lays Concrete. Acquired Imp. Field Recycling Unit. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | "" """ """ """ """"" ?????#??????????????? | | "" """ """ """ """ ????? ?????????????? | | "" """ """ """ ? ??? ? ?????????????? | | ?? ???? ??????????????? | | "" """ """ ### #?????????????????????? | | "" """ """ "Y" ### ##?????#?? #??????????? | | "" """ """ """ #?# #????#??? #??????????? | | ### #?#?#??? #??????????? | | ######?# #????#?# ####???????? | | #########/######?#?# #????? #????????? | | #?# ##?## ###### ?????????? | | " #?# #### T" #????????? | | " #?# / " !#?#??????? | | " ### #### = #????????? | | #?# """ """ #??# ! ^# #????????? | | ??# """ """ #?## #? ?? #????????? | | ???# """ """ #?## ##???? ?#????????? | | ### ##?### u ##? ????????????? | | ?### """ """ ###### #? ??????????????? | | ????????# ? """ """ # h #??? ????????????? | | ????????# ???"" """ # g #????????????????? | | ????????? + """ #??? ????????????? | | ???????#?????#########g=s""" ##?? ???? ??????? | | ??????????#???##?##??#!s """ #????????????????? | | ???????????#??#?#????#!! "" #???#????????????? | | ????????????????? ???#!! @"" #????????????????? | | ?????????????? ???? ?# s +????????????? | | ????????????????????## ! ######?????????????? | | ?????????????????????###### #?#????????????????? | | ??????????????????? ?????#? #??????????????????? | | ??????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ????????????????????????????? ??????????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Imp. Targeting Computer | -8/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Oops Challenges ------------ None Game ------ Seed ColdHybridKinecellerator Manual? 0 Play Time 01:06:26 Cumulative 6.6 hours Start 2024.07.21 @ 15:18:34 End 2024.07.21 @ 16:24:26 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 12 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5bd5972c-f6b3-4f28-95f1-2ddb8524523b