Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.08.27 @ 18:18:11 Player: darlorth Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (112) 560 Value Destroyed (3993) 3993 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (527) 527 TOTAL SCORE: 10260 Bonus ------- High Alert Combat Kills 27 Entered DSFs 500 Cogmind --------- Core Integrity 244/1000 Matter 300/300 Energy 451/510 System Corruption 19% Temperature Cool (0) Movement Core (1700) Ox33 Location -5/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Energy Well Advanced Terrain Scanner 0b10 Decoder Chip [Looter] Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Hardlight Generator > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (25) --- Heavy Laser Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- VSS Leg VSS Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Huge Storage Unit 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Advanced Melee Analysis Suite Actuator Array Improved Medium Armor Plating > --- WEAPON ----------- Makeshift Axe Makeshift Sword Great Axe > --- INVENTORY -------- Light Nuclear Core Improved Carbon-fiber Leg Improved VSS Leg Improved Heat Sink Energy Well Advanced Signal Interpreter Advanced Terrain Scanner Improved Salvage Targeting Computer Advanced Melee Analysis Suite Improved Light Armor Plating Improved Light Armor Plating Thermal Shield Authchip [Weapon] Dimensional Node Initializer Heavy Laser Plasma Rifle Beamcaster Heavy Ion Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Improved Proton Missile Launcher Improved Grenade Launcher Heavy Mace Makeshift Hammer [Rating: 86] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Medium Treads Leg Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Slots Evolved 11 | . 1 . 2 . 2 2 . 2 . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 4 | . . . 2 . . 1 . 1 . . . . . Utility 6 | . 1 . . . 1 1 . 1 . . . . 2 Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 131 | 7 2 . 12 . 6 4 7 6 3 1 3 33 47 Power 13 | 1 . . 4 . . . . 1 1 . . 2 4 Engine 8 | 1 . . 3 . . . . . 1 . . 2 1 Core 5 | . . . 1 . . . . 1 . . . . 3 Reactor . | . . . . . . . . . . . . . . Propulsion 38 | 2 . . 2 . 2 2 3 3 . . . 10 14 Treads 2 | . . . . . . . . . . . . 2 . Leg 36 | 2 . . 2 . 2 2 3 3 . . . 8 14 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 43 | 2 2 . 1 . 3 2 1 2 . . 2 9 19 Device 18 | 1 . . 1 . . 1 . 2 . . 1 7 5 Storage 7 | . 2 . . . 1 . 1 . . . . 1 2 Processor 8 | . . . . . . 1 . . . . . . 7 Hackware . | . . . . . . . . . . . . . . Protection 10 | 1 . . . . 2 . . . . . 1 1 5 Artifact . | . . . . . . . . . . . . . . Weapon 37 | 2 . . 5 . 1 . 3 . 2 1 1 12 10 Energy Gun 16 | 2 . . 3 . . . 3 . 1 . . 6 1 Energy Cannon 3 | . . . 2 . 1 . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . 1 2 Launcher 2 | . . . . . . . . . 1 . . 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . 2 Slashing Weapon 10 | . . . . . . . . . . 1 1 3 5 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . Unidentified Prototypes 4 | . . . 2 . . . . . . . 1 . 1 Corrupted Parts 1 | . . . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . . . 2 Parts Lost 42 | . . . 1 . . . . . . . . 10 31 Power 4 | . . . 1 . . . . . . . . 1 2 Propulsion 18 | . . . . . . . . . . . . 5 13 Utility 10 | . . . . . . . . . . . . 1 9 Weapon 10 | . . . . . . . . . . . . 3 7 Highest Loss Streak 25 | . . . 1 . . . . . . . . 3 25 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 100 100 99 100 99 100 99 100 98 100 100 91 84 Engine 5 | . 12 12 8 . . . . . 3 6 6 5 2 Core 1 | . . . . 10 8 7 7 6 1 . . . 2 Treads 2 | . . . . . . . . . . . . 6 1 Leg 29 | . 25 25 39 40 33 35 35 37 37 37 37 23 22 Device 11 | . 12 12 10 10 8 7 7 12 12 12 12 12 7 Storage 12 | . 12 12 10 10 16 14 14 12 12 12 12 15 7 Processor 6 | . . . . . . 7 7 6 6 6 6 6 22 Protection 5 | . 12 12 10 10 7 7 7 6 6 6 6 1 2 Energy Gun 11 | . 25 25 13 . . . 15 18 17 14 12 11 1 Energy Cannon 2 | . . . 6 20 25 21 4 . . . . . . Slashing Weapon 3 | . . . . . . . . . . 3 6 2 9 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 121 | 11 31 31 37 35 49 46 106 107 115 111 109 121 119 Greatest Support 107 | 20 20 20 40 40 50 65 80 107 107 107 107 107 97 Greatest Overweight (x) 33 | 3 1 1 1 . 1 . 1 1 1 1 1 6 33 Average Overweight (x) . | . 1 1 . . . . . . . 1 1 1 1 Largest Inventory Capacity 25 | 5 15 15 15 15 15 15 25 25 25 25 25 25 25 Average Capacity 22 | 5 11 15 15 15 15 15 16 25 25 25 25 25 24 Most Carried 25 | 4 8 13 15 15 15 15 15 19 19 21 25 25 25 Average Carried 19 | 1 4 10 14 14 14 14 14 16 18 19 24 23 17 Final Capacity 25 | 5 15 15 15 15 15 15 25 25 25 25 25 25 25 Final Carried 25 | 4 7 13 15 15 15 15 15 19 18 21 25 24 2 Class Distribution -------------------- 49% | Hacker-Mutant 17% | Hacker-Gunner 14% | Scavenger-Mutant 7% | Derelict-Mutant 4% | Hacker-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/DSF Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Matter Collected 2255 | 225 61 . 118 . 60 30 83 178 181 61 71 613 574 Remotely . | . . . . . . . . . . . . . . Salvage Created 4690 | . 65 296 917 93 315 . 147 233 84 . . 1218 1322 Parts 228 | . 8 10 61 . 17 . 10 10 7 . . 50 55 Haulers Intercepted 4 | . . . 3 . 1 . . . . . . . . Recyclers Shooed 4 | . 1 . 3 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 99 | . 2 6 15 7 7 . 3 4 3 . . 26 26 Melee 25 | . . . . . . . . . . . . 4 21 Guns 35 | . 2 4 9 . . . 3 4 . . . 13 . Cannons 20 | . . . 5 7 7 . . . . . . . 1 AOE 17 | . . 2 1 . . . . . 3 . . 8 3 Classes Destroyed 18 | . 2 2 5 1 . . 2 . . . . 6 . Worker 3 | . . 1 . . . . . . . . . . 2 Builder 3 | . . . 2 . . . . . . . . . 1 Hauler 4 | . . . 3 . 1 . . . . . . . . Recycler 3 | . . . 1 . 1 . . . . . . . 1 Minesweeper 1 | . . . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . . 1 . Operator 1 | . . . 1 . . . . . . . . . . Watcher 4 | . 1 . 2 . 1 . . . . . . . . Swarmer 38 | . 2 . 6 . 5 . . . 3 . . 13 9 Grunt 25 | . . 6 3 . 2 . . 2 . . . 5 7 Brawler 3 | . . . . . . . . . . . . 3 . Duelist 1 | . . . . . . . . . . . . 1 . Sentry 10 | . . . 6 . . . . 1 . . . 2 1 Specialist 4 | . . . . . . . 2 . . . . . 2 Hunter 4 | . . . . . . . 1 1 . . . . 2 Programmer 6 | . . . . . . . . . . . . 1 5 Behemoth 1 | . . . . . . . . . . . . 1 . Assembled 7 | . . . . 7 . . . . . . . . . Best Kill Streak 7 | . 2 3 6 2 3 . 2 2 3 . . 5 7 Combat Bots Only 7 | . 2 2 4 2 3 . 2 2 3 . . 5 7 Max Kills in Single Turn 3 | . 1 1 1 1 1 . 1 1 1 . . 3 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 1 1 . . . . . 1 . . 3 3 Melee 1 | . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Damage Taken 7171 | . 25 153 318 53 82 . 270 230 120 . . 2156 3764 Core 1333 | . 11 26 35 . 4 . . 25 . . . 476 756 Absorbed by Shields 66 | . . . . . . . . . . . . . 66 Redirected to Shielding 43 | . 1 14 20 8 . . . . . . . . . Core Remaining (%) 86 | 100 . 85 . 91 99 . 100 . . . . 41 . Volleys Fired 185 | 1 7 21 40 11 17 . 8 12 7 . . 54 7 Largest 3 | 2 2 2 2 2 3 . 3 3 3 . . 3 3 Hottest 238 | 90 90 90 136 136 204 . 207 207 207 . . 238 181 Shots Fired 438 | 2 14 42 80 22 51 . 25 36 9 . . 139 18 Gun 303 | 2 14 42 53 . . . 25 36 3 . . 123 5 Cannon 122 | . . . 27 22 51 . . . . . . 9 13 Launcher 13 | . . . . . . . . . 6 . . 7 . Special . | . . . . . . . . . . . . . . Kinetic 22 | . . . . . . . . . . . . 9 13 Thermal 321 | 1 7 21 27 22 51 . 25 36 3 . . 123 5 Explosive 7 | . . . . . . . . . . . . 7 . Electromagnetic 88 | 1 7 21 53 . . . . . 6 . . . . Robot Hit Streak 25 | 1 9 15 22 23 16 . 25 13 2 . . 24 18 Robot Miss Streak 4 | 1 1 1 1 1 2 . 1 1 1 . . 4 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 6 | . . 1 2 . . . 1 . . . . 2 . Max Gunslinging Chain 1 | . . 1 1 . . . 1 . . . . 1 . Shots Hit Robots 431 | 1 11 33 61 16 28 . 22 30 4 . . 119 106 Core Hits 187 | . 4 15 38 7 14 . 5 13 3 . . 54 34 Critical Kills 2 | . . . . . . . . . . . . . 2 Critical Parts Destroyed 2 | . . . . . . . . . . . . . 2 Critical Strikes 28 | . 2 4 . . . . 1 . . . . 6 15 Burn 13 | . 2 4 . . . . 1 . . . . 5 1 Blast 1 | . . . . . . . . . . . . . 1 Smash 4 | . . . . . . . . . . . . . 4 Sever 10 | . . . . . . . . . . . . 1 9 Melee Attacks 128 | . . . . . . . . . . . 1 17 110 Impact 20 | . . . . . . . . . . . . . 20 Slashing 108 | . . . . . . . . . . . 1 17 90 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . . . . . . 3 6 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 30 | . . . . . . . . . . . . 3 27 Damage Inflicted 12008 | 12 160 508 1250 326 617 . 397 574 148 . . 3559 4457 Guns 4493 | 12 134 397 760 . . . 397 574 . . . 2105 114 Cannons 1781 | . . . 407 326 617 . . . . . . 65 366 Explosions 1085 | . 22 98 78 . . . . . 148 . . 739 . Melee 4622 | . . . . . . . . . . . . 645 3977 Ramming 27 | . 4 13 5 . . . . . . . . 5 . Kinetic 431 | . . . . . . . . . . . . 65 366 Thermal 5002 | 12 85 287 485 326 617 . 397 574 . . . 2105 114 Explosive 739 | . . . . . . . . . . . . 739 . Electromagnetic 1187 | . 71 208 760 . . . . . 148 . . . . Impact 906 | . . . . . . . . . . . . . 906 Slashing 3716 | . . . . . . . . . . . . 645 3071 Piercing . | . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . 2 2 . . . . 2 19 Average Corruption 4 | . . . . . . 1 2 . . . . 1 11 Corruption Purged 2 | . . . . . . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . . . . . . Effects 54 | . . . . . . 1 3 . . . . 28 22 Message Errors 13 | . . . . . . . 1 . . . . 6 6 Matter Fused 12 | . . . . . . 1 1 . . . . 4 6 Heat Flow Errors 8 | . . . . . . . . . . . . 6 2 Energy Discharges 10 | . . . . . . . . . . . . 4 6 Data Loss (minor) 6 | . . . . . . . . . . . . 5 1 Data Loss (major) 3 | . . . . . . . . . . . . 2 1 Misfires 2 | . . . . . . . 1 . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 637 | . . . 2 . 12 . . . . . . 152 471 Projectiles 30 | . . . 2 . 12 . . . . . . 15 1 Explosions 101 | . . . . . . . . . . . . 101 . Melee 506 | . . . . . . . . . . . . 36 470 Knockbacks 19 | . . . . . . . . . . . . 1 18 Impact 9 | . . . . . . . . . . . . . 9 Kinetic 7 | . . . . . . . . . . . . 1 6 Secondary 3 | . . . . . . . . . . . . . 3 Self-Inflicted Damage 78 | . 5 . 46 . . . . . 13 . . 14 . Shots 5 | . 1 . 2 . . . . . 1 . . 1 . Rammed . | . . . . . . . . . . . . . . Targets Rammed 11 | . 1 6 2 . . . . . . . . 2 . Kicked 11 | . 1 6 2 . . . . . . . . 2 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 851 | 30 60 225 138 90 438 . 198 315 72 . . 851 462 Average Temperature 137 | 20 26 83 37 41 151 . 108 134 45 . . 237 187 Received Heat Transfer 2009 | . . 141 132 . 27 . . 94 . . . 639 976 Effects 31 | . . . . . 1 . . . . . . 30 . Shutdowns 6 | . . . . . 1 . . . . . . 5 . Energy Bleed 6 | . . . . . . . . . . . . 6 . Interference 2 | . . . . . . . . . . . . 2 . Matter Decay 4 | . . . . . . . . . . . . 4 . Short Circuit 4 | . . . . . . . . . . . . 4 . Damage (major) 6 | . . . . . . . . . . . . 6 . Damage (core) 3 | . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 13 | . . . 6 . . . . . 2 . . . 5 Impact Corruptions 9 | . . . . . . . . . . . . . 9 Robots Melted 1 | . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Parts Melted 25 | . . 4 . . 4 . . 7 . . . 10 . Heat Transferred 10024 | 37 383 901 840 592 1110 . 851 1110 . . . 4070 130 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 7 | . 1 2 3 . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Peak Influence 450 | . 70 144 450 92 243 . 140 194 . . . . 421 Initial 88 | . . 19 . 88 25 . . 54 . . . . . Average 87 | . 16 34 213 89 101 . 60 105 . . . . 89 Maximum Alert Level 2 | . . . 2 . 1 . . . . . . . 2 Low Security (%) 88 | 100 100 100 50 100 98 100 100 100 . . . . 83 Level 1 10 | . . . 46 . 1 . . . . . . . 14 Level 2 . | . . . 2 . . . . . . . . . 2 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 11 | . . . 1 . . . 1 1 . . . 1 7 Investigation 1 | . . . . . . . . . . . . . 1 Extermination 1 | . . . . . . . . . . . . . 1 Reinforcement 5 | . . . 1 . . . 1 1 . . . . 2 Assault 1 | . . . . . . . . . . . . 1 . Garrison 3 | . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Distress Signals 4 | . 1 . 1 1 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 132 | . 4 5 20 8 9 . 8 5 4 . . 32 37 Peak Tracking Total 10 | . 3 2 4 3 4 . 3 2 3 . . 8 10 Tactical Retreats 14 | . . . 1 . 1 . 4 . 1 . . 4 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Traps Triggered 4 | . . . . . . 2 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Most Traps Carried 5 | . . . . . . . . . . . . 5 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Machines Disabled 7 | . 1 . 1 1 2 . . . . . . 2 . Max in Single Turn 1 | . 1 . 1 1 1 . . . . . . 1 . Garrison Access 2 | . . . . . 1 . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Machines Accessed 9 | . 1 1 . . 1 1 . 1 . . . 1 3 Terminals 5 | . 1 1 . . . 1 . 1 . . . . 1 Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . 1 Total Hacks 16 | . 2 4 . . 1 1 . 1 . . . 1 6 Successful 13 | . 1 4 . . 1 1 . . . . . 1 5 Failed 3 | . 1 . . . . . . 1 . . . . 1 Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . 1 Terminals 10 | . 2 4 . . . 1 . 1 . . . . 2 Fabricators 2 | . . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . . . 2 Terminal Hacks 9 | . 1 4 . . . 1 . . . . . 1 2 Record 4 | . . 3 . . . . . . . . . 1 . Robot Analysis 1 | . 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . Alert Level 1 | . . . . . . . . . . . . . 1 Locate Traps 1 | . . . . . . . . . . . . . 1 Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . 1 Seal Access 2 | . . . . . 1 . . . . . . . 1 Unauthorized Hacks 1 | . . . . . . . . . . . . . 1 Terminals . | . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 Recompile 1 | . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 5 | . 1 1 . . . . . 1 . . . . 2 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . . 16 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Total Allies 1 | . . . . 1 . . . . . . . . . Largest Group 1 | . . . . 1 . . . . . . . . . Highest-Rated Group 31 | . . . . 31 . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 6 | . . . . 6 . . . . . . . . . Total Damage 44 | . . . . 44 . . . . . . . . . Kills 1 | . . . . 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . 1 1 1 3 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 98 | . . . . . . . . . . . . . 98 Traps 20 | . . . . . . . . . . . . . 20 Items 62 | . . . . . . . . . . . . . 62 Patrols 5 | . . . . . . . . . . . . . 5 Reinforcements 5 | . . . . . . . . . . . . . 5 Guards 5 | . . . . . . . . . . . . . 5 Exits 1 | . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Turns Passed 12446 | 103 276 1181 750 249 424 197 191 418 987 335 2154 3729 1452 Spaces Moved 5491 | 69 130 580 373 179 259 156 114 204 431 172 1107 1206 511 Core 26 | 19 . . . . . . . . . . . . 7 Treads 299 | . . . . . . . . . . . . 299 . Legs 5166 | 50 130 580 373 179 259 156 114 204 431 172 1107 907 504 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 190 190 120 120 122 122 118 123 123 193 193 118 50 Average Speed 194 | 114 190 190 121 120 131 122 131 174 167 193 193 267 219 Slowest Speed 1700 | 200 190 190 190 120 190 122 192 191 193 193 193 550 1700 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 44 | 6 34 89 32 40 27 5 90 4 65 40 82 90 14 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . 1 . 1 . . Known Exits Taken 12 | 1 1 1 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 9 | . . 1 . 1 . . . . 1 2 2 2 . Spaces Dug 11 | . . . . . . . . . 6 . . 1 4 Terrain Destroyed 107 | . 2 10 14 . . . . . 6 . . 69 6 Melee 4 | . . . . . . . . . . . . . 4 Projectile 7 | . . . . . . . . . . . . 5 2 AOE 96 | . 2 10 14 . . . . . 6 . . 64 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Total 6772 | 91 145 612 591 191 307 161 141 240 689 175 1125 1594 710 Wait 683 | 4 . . 135 . 11 . . 3 246 . . 242 42 Move 5478 | 68 129 579 372 178 258 155 113 203 430 171 1106 1205 511 Hop . | . . . . . . . . . . . . . . Pick Up 121 | 11 5 6 16 1 8 2 3 11 1 3 8 25 21 Fast Attach 18 | . . . 1 . . . 3 . . . 3 2 9 Attach 68 | 7 1 . 3 . 3 2 . 3 1 . . 18 30 Detach . | . . . . . . . . . . . . . . Swap 45 | . 1 . 8 . 3 2 4 3 2 1 . 13 8 Drop 80 | . 1 . 14 1 7 . 10 5 2 . 7 20 13 Fire 185 | 1 7 21 40 11 17 . 8 12 7 . . 54 7 Melee 83 | . . . . . . . . . . . 1 13 69 Ram . | . . . . . . . . . . . . . . Kick 11 | . 1 6 2 . . . . . . . . 2 . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: Sto / DSF) -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 18 | -11/Scrapyard | Identified exit to Materials 18 | -11/Scrapyard | Discovered exit to Materials (range 15) 104 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Evolved 1 slot: Utility x1 282 | -10/Materials | Identified exit to Materials 282 | -10/Materials | Discovered exit to Materials (range 3) 332 | -10/Materials | Build established: Hacker-Mutant 363 | -10/Materials | Identified exit to Mines 363 | -10/Materials | Discovered exit to Mines (range 10) 380 | -10/Materials | Entered Mines 481 | -10/Mines | Discovered exit to Materials (range 7) 491 | -10/Mines | Discovered exit to Materials (range 10) 1561 | -10/Mines | Entered Materials 1561 | -9/Materials | Evolved 2 slots: Propulsion x2 2271 | -9/Materials | Identified exit to Mines 2271 | -9/Materials | Discovered exit to Mines (range 15) 2311 | -9/Materials | Entered Mines 2312 | -9/Mines | Assembled infested the area 2317 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2372 | -9/Mines | Received a Mining Laser from a helpful Derelict 2389 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2462 | -9/Mines | Identified exit to Materials 2462 | -9/Mines | Discovered exit to Materials (range 8) 2560 | -9/Mines | Entered Materials 2560 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2868 | -8/Materials | Build established: Hacker-Tank 2925 | -8/Materials | Identified exit to Factory 2925 | -8/Materials | Discovered exit to Factory (range 16) 2984 | -8/Materials | Entered Factory 2984 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2985 | -7/Factory | Identified exit to Storage 3179 | -7/Factory | Identified exit to DSF 3181 | -7/Factory | Entered DSF 3217 | -7/DSF | Additional patrols routed to DSF 3277 | -7/DSF | Build established: Hacker-Gunner 3294 | -7/DSF | Identified exit to Factory 3294 | -7/DSF | Discovered exit to Factory (range 16) 3372 | -7/DSF | Entered Factory 3372 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3759 | -6/Factory | Identified exit to Lower Caves 3759 | -6/Factory | Discovered exit to Lower Caves (range 7) 3790 | -6/Factory | Entered Lower Caves 4089 | -6/Lower Caves | Learned location of Extension (-4) 4635 | -6/Lower Caves | Encountered a Warlord checkpoint 4734 | -6/Lower Caves | Identified exit to Lower Caves 4734 | -6/Lower Caves | Discovered exit to Lower Caves (range 15) 4777 | -6/Lower Caves | Entered another Lower Caves area 4992 | -6/Lower Caves | Learned Factory interactive machine intel 5075 | -6/Lower Caves | Identified exit to Zion 5075 | -6/Lower Caves | Discovered exit to Zion (range 14) 5112 | -6/Lower Caves | Entered Zion 5231 | -6/Zion | Build established: Hacker-Mutant 5723 | -6/Zion | Learned Factory stockpile data 5986 | -6/Zion | Learned Factory emergency access door positions 6202 | -6/Zion | Found Prototype Device 6202 | -6/Zion | Identified Phasing AFG 7154 | -6/Zion | Identified exit to Proximity Caves 7154 | -6/Zion | Discovered exit to Proximity Caves (range 16) 7266 | -6/Zion | Entered Proximity Caves 7489 | -5/Proximity Caves | Learned Factory terminal intel 7658 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7745 | -5/Proximity Caves | Build established: Hacker-Gunner 7798 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8492 | -5/Proximity Caves | Build established: Scavenger-Mutant 8512 | -5/Proximity Caves | Spotted B-75 Beast 8595 | -5/Proximity Caves | Lost 3 parts (2n1w) 8853 | -5/Proximity Caves | Core integrity fell below 50% 8856 | -5/Proximity Caves | Destroyed B-75 Beast 9508 | -5/Proximity Caves | Build established: Scavenger-Gunner 9625 | -5/Proximity Caves | Found Alien Artifact 9895 | -5/Proximity Caves | Learned 4 Factory zone layouts 9909 | -5/Proximity Caves | Build established: Scavenger-Mutant 9911 | -5/Proximity Caves | Learned 4 Factory zone layouts 10779 | -5/Proximity Caves | Identified exit to Factory 10779 | -5/Proximity Caves | Discovered exit to Factory (range 7) 10995 | -5/Proximity Caves | Entered Factory 10995 | -5/Factory | Evolved 2 slots: Utility x2 10999 | -5/Factory | Loaded intel: 50 interactive machine locations 11000 | -5/Factory | Loaded intel: 25 terminal locations 11293 | -5/Factory | Build established: Derelict-Mutant 11602 | -5/Factory | Identified exit to Upper Caves 11736 | -5/Factory | Garrison activated, responded to threat 11783 | -5/Factory | Destroyed 7 combat bots 11951 | -5/Factory | Cargo convoy interrupted 11996 | -5/Factory | System corruption reached 10% 12051 | -5/Factory | Core integrity fell below 50% 12084 | -5/Factory | Lost 25 parts (2p9n7u7w) 12273 | -5/Factory | Build established: Hacker-Mutant 12447 | -5/Factory | Self-destructed Last Messages --------------- 12434_ G-50 Soldier overheating. 12435_ G-50 Soldier heat damages Hvy. Laser. 12435_ G-50 Soldier overheating. 12436_ >> DECODED: Microactuators location. 12436_ G-50 Soldier heat damages core (-17). 12436_ G-50 Soldier overheating. 12438_ G-50 Soldier heat short circuits Lgt. Angular Momentum Engine. 12438_ R-10 Processor collects Carbon-fiber Leg. 12438_ K-01 Serf collects debris. 12439_ Construction Platform disabled. 12440_ System corrupted: Heat flow error (+152). 12441_ Knocked back. 12441_ G-50 Soldier overheating. 12442_ K-01 Serf collects debris. 12443_ G-50 Soldier heat damages Carbon-fiber Leg, Carbon-fiber Leg, Hvy. Laser. 12444_ G-50 Soldier misfires. 12446_ Slug penetrates G-50 Soldier. 12446_ G-50 Soldier destroyed. 12447_ R-10 Processor collects Broken Lgt. Angular Momentum Engine. 12447_ K-01 Serf collects debris. 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H ###????????? | | ????????????# !!= #?????#????? | | ????????????? !!= #?#????????? | | ????????????+ != ^^ #??#??#????? | | ????????"?"?? R #?????#????? | | ????????"Y"??? ??"" """" %% k #????#?????? | | ????????"""???????" """" % ####+#########??????? | | ???#####????? ????" """" @ # % #?????#? | | ???# ?? ???" """" % # #?????? | | ???#^ ^^ "??? """" % # [ #?????? | | ???# ? "??" """" # ! #??#??? | | ???# "?" ""???"""" + #?#???# | | ???# """ # #?#???# | | ???# """ """" """ # ####### | | ???# ^ """" """" # + | | ???# """ """? """" # ####### | | #### """ """"??""" # #???#?# | | =!""" """" """" # ##?##?# | | ^%^! """" """" # #?#???# | | [""" """" """ #################### | | ! "" ? #?## + | | "" """" """" #??# # | | = """" "?"" #??# # | | = ! """" """" ???# # """ | | ####### ##### """" """? ???########### """ | | ??????# #???# """" """" ?#????#???#### """ | | ??????# #???# """" """" ??^?? | | ??????# #???# """" ??^?? """ | | #######+#???# ???^?? """ | | """ """ #???# ???^? """ | | """ """ #???#[ ???? | | """ """ #???# ?^?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 65 Energy Generation 25 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 35 Resistance: TH 55 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 16 Recoil Reduction 2 Offensive Hacking 20 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Power Amplifier | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Fission Core | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Spk. Heavy Treads | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Hvy. Mass Driver | -6/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Challenges ------------ None Game ------ Seed ImpactKineticNullifier Manual? 0 Play Time 01:17:42 Cumulative 212.4 hours Start 2022.08.26 @ 19:41:33 End 2022.08.27 @ 18:18:11 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 243 Rogue 111 Adventurer 81 Explorer 51 Win Type - Total 8 Types 7/0/1/0/0/0/0/0/0 Lore% 32 Gallery% 66 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d090d04-6afb-4e4a-b81f-30f773b5510c