Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.06 @ 16:36:38 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (105) 525 Value Destroyed (2643) 2643 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (416) 416 TOTAL SCORE: 5364 Bonus ------- High Alert Combat Kills 495 Friendly Fire -79 Cogmind --------- Core Integrity 470/550 Matter 300/300 Energy 149/265 System Corruption 2% Temperature Cool (35) Movement Rolling (170) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (5) ------ Cooling System High-capacity Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (3) ------- Advanced Beam Rifle > --- INVENTORY (20) --- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Armored Wheel Large Battery (46) Terrain Scan Processor Hardened Medium Armor Plating Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Advanced Beam Rifle Light EM Pulse Cannon Improved Assault Rifle Minigun EMP Blaster EMP Blaster EMP Blaster Rocket Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Cooling System High-capacity Storage Unit Improved Terrain Scanner Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Armored Wheel Large Battery Terrain Scan Processor Hardened Medium Armor Plating Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Advanced Beam Rifle Advanced Beam Rifle Light EM Pulse Cannon Improved Assault Rifle Minigun EMP Blaster EMP Blaster EMP Blaster Rocket Launcher Heavy Hammer [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon 1 | . . 1 . Parts Attached 59 | 8 6 37 8 Power 4 | 1 . 2 1 Engine 4 | 1 . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 2 2 3 Treads . | . . . . Leg 2 | 2 . . . Wheel 7 | . 2 2 3 Hover . | . . . . Flight . | . . . . Utility 20 | 3 2 12 3 Device 6 | 2 . 4 . Storage 4 | 1 2 1 . Processor . | . . . . Hackware . | . . . . Protection 10 | . . 7 3 Artifact . | . . . . Weapon 26 | 2 2 21 1 Energy Gun 19 | . . 18 1 Energy Cannon . | . . . . Ballistic Gun 3 | 2 1 . . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon 3 | . . 3 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 20 | . . 11 9 Power . | . . . . Propulsion 5 | . . 1 4 Utility 5 | . . 3 2 Weapon 10 | . . 7 3 Highest Loss Streak 6 | . . 3 6 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 100 98 99 Engine 11 | . 14 11 9 Leg 1 | . 4 . . Wheel 21 | . 23 22 17 Device 13 | . 14 12 18 Storage 11 | . 14 11 9 Protection 7 | . . 7 17 Energy Gun 22 | . . 29 26 Ballistic Gun 7 | . 27 1 . Impact Weapon 1 | . . 1 . Naked Turns . | . . . . Heaviest Build 75 | 14 49 60 75 Greatest Support 32 | 20 32 32 20 Greatest Overweight (x) 6 | 1 1 2 6 Average Overweight (x) 1 | . . 1 3 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 17 | 7 14 19 20 Most Carried 20 | 8 15 20 20 Average Carried 16 | 5 11 18 17 Final Capacity 20 | 8 15 20 20 Final Carried 20 | 8 15 20 19 Class Distribution -------------------- 43% | Tank 38% | Mutant 17% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 977 | 332 198 387 60 Remotely . | . . . . Salvage Created 3844 | 101 278 2266 1199 Parts 233 | 10 26 139 58 Haulers Intercepted 10 | . 2 6 2 Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 71 | . 10 41 20 Guns 52 | . 7 36 9 AOE 16 | . 3 4 9 Classes Destroyed 13 | 2 4 5 2 Worker 6 | . . 2 4 Builder 5 | . . 2 3 Tunneler 3 | 3 . . . Hauler 10 | . 2 6 2 Recycler 2 | 1 . 1 . Operator 1 | . . . 1 Watcher 7 | . 2 4 1 Swarmer 21 | . 9 9 3 Grunt 33 | . 1 19 13 Brawler 1 | . . 1 . Duelist 3 | . . 2 1 Sentry 12 | . . 10 2 Hunter 1 | . . . 1 Best Kill Streak 13 | 4 4 11 13 Combat Bots Only 8 | . 3 6 8 Max Kills in Single Turn 4 | 1 3 2 4 Gunslinging 1 | . . 1 . Exploded 2 | . 2 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2563 | . 134 1332 1097 Core 258 | . 29 149 80 Absorbed by Shields . | . . . . Redirected to Shielding 108 | . . . 108 Regen/Repaired (Parts) 72 | . 29 43 . Core Remaining (%) 83 | 100 88 62 . Volleys Fired 169 | 13 30 86 40 Largest 3 | 2 2 3 3 Hottest 135 | 40 50 135 135 Shots Fired 442 | 26 60 251 105 Gun 440 | 26 58 251 105 Cannon . | . . . . Launcher 2 | . 2 . . Special . | . . . . Kinetic 92 | 26 58 8 . Thermal 2 | . . . 2 Explosive 2 | . 2 . . Electromagnetic 346 | . . 243 103 Robot Hit Streak 12 | 5 6 12 9 Robot Miss Streak 5 | 3 5 5 5 Penetration Max . | . . . . Secondary Targets 9 | . . 8 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 274 | 16 29 163 66 Core Hits 169 | 6 17 90 56 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . 2 . Corrupt 1 | . . 1 . Smash 1 | . . 1 . Melee Attacks 6 | . . 6 . Impact 6 | . . 6 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . 1 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6475 | 174 550 3395 2356 Guns 4305 | 174 317 2589 1225 Cannons . | . . . . Explosions 2086 | . 233 722 1131 Melee 84 | . . 84 . Ramming . | . . . . Kinetic 578 | 174 317 87 . Thermal 1613 | . . 722 891 Explosive 493 | . 233 . 260 Electromagnetic 3707 | . . 2502 1205 Impact 84 | . . 84 . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 10 | . . 10 . Message Errors 2 | . . 2 . Matter Fused 3 | . . 3 . Heat Flow Errors 1 | . . 1 . Energy Discharges 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Misfires 1 | . . 1 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 98 | . 28 50 20 Projectiles . | . . . . Explosions 98 | . 28 50 20 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 232 | . . 186 46 Shots 7 | . . 6 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 401 | . 6 401 75 Average Temperature 54 | . 6 64 23 Received Heat Transfer 720 | . 12 375 333 Effects 1 | . . 1 . Energy Bleed 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted 4 | . . 2 2 Combat Hostiles 3 | . . 1 2 Parts Fried 18 | . . 11 7 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 1 1 Heat Transferred 1987 | . . 1050 937 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 18 | . . 11 7 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 855 | 20 232 855 795 Initial 360 | . 13 27 360 Average 319 | 5 89 384 523 Maximum Alert Level 3 | . 1 3 3 Low Security (%) 37 | 100 85 23 . Level 1 19 | . 14 20 31 Level 2 37 | . . 50 49 Level 3 5 | . . 5 19 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 1 5 4 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 5 | . . 2 3 Assault 2 | . . 2 . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . . 5 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 109 | . 21 61 27 Peak Tracking Total 5 | . 5 4 5 Tactical Retreats 3 | . . 3 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . . 6 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 11 | . . 8 3 Max in Single Turn 2 | . . 1 2 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 29 | . 10 14 5 Terminals 20 | . 7 10 3 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 4 | . 2 2 . Scanalyzers 2 | . . 1 1 Garrison Access 1 | . . . 1 Total Hacks 89 | . 37 39 13 Successful 61 | . 30 25 6 Failed 28 | . 7 14 7 Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual 53 | . 24 24 5 Terminals 69 | . 29 30 10 Fabricators . | . . . . Repair Stations 4 | . 2 2 . Recycling Units 11 | . 6 5 . Scanalyzers 4 | . . 2 2 Garrison Access 1 | . . . 1 Terminal Hacks 24 | . 12 10 2 Robot Schematic 1 | . 1 . . Robot Analysis 4 | . 3 . 1 Prototype ID Bank 7 | . 5 2 . Branch Access Points 1 | . . 1 . Terminal Index 2 | . 1 1 . Unreport Threat 1 | . . 1 . Locate Traps 5 | . 2 2 1 Disarm Traps 1 | . . 1 . Hauler Manifests 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 2 2 . Scan Component 2 | . 1 1 . Repair 2 | . 1 1 . Recycling Unit Hacks 3 | . 2 1 . Retrieve Components 3 | . 2 1 . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 27 | . 14 10 3 Terminals 20 | . 10 7 3 Track 4 | . 2 1 1 Assimilate 5 | . 2 3 . Botnet 9 | . 5 2 2 Operators 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 7 | . 4 3 . Monitor 2 | . 1 1 . Reject 4 | . 2 2 . Recyclers 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 24 | . 8 12 4 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired 1 | . 1 . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 1 . Time 77 | . 26 51 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 19 | . 11 8 . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies 4 | . 2 2 . Largest Group 2 | . 2 2 2 Highest-Rated Group 20 | . 20 20 20 Highest-Rated Ally 10 | . 10 10 10 Total Orders 24 | . 2 19 3 STAY 13 | . 1 10 2 FOLLOW 11 | . 1 9 1 Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 4 | . 3 . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4762 | 170 1068 3029 495 Spaces Moved 3221 | 96 826 2024 275 Core 7 | 7 . . . Treads . | . . . . Legs 200 | 89 111 . . Wheels 3014 | . 715 2024 275 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 100 125 Average Speed 114 | 118 104 116 125 Slowest Speed 190 | 190 120 120 170 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 58 | 7 97 99 30 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 4 | . . 4 . Terrain Destroyed 103 | . 14 40 49 Melee 4 | . . 4 . Projectile . | . . . . AOE 99 | . 14 36 49 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 3939 | 126 978 2492 343 Wait 380 | . 94 274 12 Move 3218 | 95 825 2023 275 Hop . | . . . . Pick Up 68 | 9 15 38 6 Fast Attach 11 | 6 . 4 1 Attach 20 | 1 . 13 6 Detach . | . . . . Swap 28 | 1 6 20 1 Drop 38 | 1 8 27 2 Fire 169 | 13 30 86 40 Melee 6 | . . 6 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire 1 | . . 1 . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 171 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 16) 517 | -10/Materials | Discovered new exit (range 16) 733 | -10/Materials | Discovered new exit (range 16) 952 | -10/Materials | Discovered new exit (range 16) 1230 | -10/Materials | Repaired EM Pulse Gun 1239 | -10/Materials | Entered another Materials area 1239 | -9/Materials | Accompanied by 2 allies 1239 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1818 | -9/Materials | Build established: Tank 2365 | -9/Materials | Discovered new exit (range 15) 2595 | -9/Materials | Discovered new exit (range 11) 3007 | -9/Materials | Lost 3 parts (3w) 3025 | -9/Materials | Discovered new exit (range 7) 3135 | -9/Materials | Identified exit to Mines 3574 | -9/Materials | Build established: Mutant 3639 | -9/Materials | First assault squad dispatched 3952 | -9/Materials | Build established: Skirmisher 4070 | -9/Materials | Discovered new exit (range 10) 4153 | -9/Materials | Repaired Imp. EM Shotgun 4268 | -9/Materials | Entered another Materials area 4268 | -8/Materials | Accompanied by 2 allies 4268 | -8/Materials | Evolved 2 slots: Utility x2 4558 | -8/Materials | Build established: Tank 4644 | -8/Materials | Destroyed 8 combat bots 4763 | -8/Materials | Crushed by falling debris 4763 | -8/Materials | Self-destructed Last Messages --------------- 04754_ U-05 Engineer lays Concrete. 04756_ Identified Adv. Beam Rifle. 04756_ R-06 Scavenger collects Particle Gun. 04757_ U-05 Engineer lays Concrete. 04757_ L-31 Rogue destroyed. 04757_ Switching to secondary target: G-47 Trooper. 04757_ Structural Scanner melted. 04757_ U-05 Engineer destroyed. 04757_ U-05 Engineer lays Concrete. 04760_ R-06 Scavenger collects Hvy. Ion Engine. 04762_ U-05 Engineer lays Concrete. 04762_ U-05 Engineer builds a Wall. 04763_ The unstable cave ceiling collapses. 04763_ Crushed by falling debris. 04763_ Imp. Terrain Scanner destroyed. 04763_ System corrupted by crushing effect (+1). 04763_ Hvy. EM Pulse Gun destroyed. 04763_ System corrupted by crushing effect (+1). 04763_ Corrupted Katana crushed. 04763_ U-05 Engineer lays Concrete. 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Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisposableFireWings Manual? 0 Play Time 00:52:05 Cumulative 246.5 hours Start 2022.04.06 @ 15:29:25 End 2022.04.06 @ 16:36:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 211 Rogue 211 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 54 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3272ca71-33e9-4e48-9b28-1c895bb57e81